Boot Params

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Contents

What are boot params?

A boot param is a special number which allows you (if used appropriately, see below) to go directly to a specific part of a game. These boot params are mostly useful for debugging and playtesting a game; you get teleported to a certain situation in a game, with some of the items appropriate for it. It is not always possible to continue and complete a game from this, because you may lack important items. But for us developers, it's very helpful, because we can quickly get to trouble spots in a clean state, and try to reproduce any bugs you report to us.

These boot params do not exist by chance or magic: they were put into the game data by the original developers of the games, and were meant for exactly the same purpose we use them for: to help in debugging the game. Of course, they also make a nice cheat system (with some caveats, as I tried to outline above).

Note: In some SCUMM games, the boot params can produce a room with music and the cursor, but without actual graphics. This was known to happen with the original executables as well.

How do I use a boot param?

That's quite simple: pick a game from the list, and a boot param for it. Then, specify it on the command line like this: ./scummvm -d0 -b BOOTPARAM TARGET

To be a bit more specific: Let's say you want to get into the hut of the cannibals in Monkey Island 1. Well, the table below tells us that this is boot param 5555. So, enter this on the command line: ./scummvm -d0 -b 5555 monkey

(By the way, this would also work with monkey, monkeyvga etc.).

How did we generate these tables?

Some of these lists are based on the output of ./scummvm -d1 -b1 TARGET; some information is also from this article. These may contain some mistakes. Ultimately we plan to correct these and maybe enhance the descriptions a bit...

I see a lot of question marks in some of the tables, why?

Some of the games contain descriptions for the boot params; some don't. In the latter case, we have to manually fill in the descriptions. This hasn't been done in all cases yet, as you can see.

Help here is welcome -- if you want, feel free to fill in some of the gaps and send us your work, we'll be happy to integrate it here.

Games

The Secret of Monkey Island

Some of the boot params listed in the following table only work in the CD/Mac version of Monkey Island (and not in 'monkeyega' and 'monkeyvga'). Those are marked with an asteriks (*) symbol (except for the cases we overlooked ;-).

In addition to the boot params listed below, you can use values greater than 900 to be teleported to specific rooms. To be precise, if you give the number x, then you get sent to room (x-700).

Furthermore, in the CD/Mac versions of Monkey (target 'monkey', not 'monkeyvga' or 'monkeyega), you can specify a boot param between 3000 and 3777 (including both numbers). It's currently not documented what those boot params do precisely.

Finally, boot params not covered by the list below will be interpreted as raw room numbers and cause the game to start in that room.

ParamDescription
1Monkey Island
2Monkey Island Map Bottom - By Crack
3Monkey Island Map Centre Left - By Fort
4Monkey Island Map Centre
5Monkey Island Map Centre Right - By Monkey Head Clearing
6Monkey Island Map Top - By Cannibal Village
7Cabin on Ship - Before ship intro
110Outside swordmasters with sword and lechuck's note
111Melee lookout point with sword
112Outside swordmasters with sword (different number of insults known?)
113Outside swordmasters with sword (different number of insults known?)
114Outside swordmasters with sword (different number of insults known?)
115Outside swordmasters with sword (different number of insults known?)
213Outside cannibal hut with voodoo root
321Govenors mansion with sword file and idol
332Underwater at Melee dock
333Close-up end cutscene
334Close-up end cutscene
353Stans with credit note
408Cannibal Village, outside hut with monkey head key, leaflet, wimpy little idol
415Melee Island lookout point with breath mints and rubber chicken
444Outside governors mansion with meat and yellow petal
456Jail with breath mints and melting mug of grog
501Ship Kitchen
555Melee Island Bridge
666Scumm Bar -empty
707Store - storekeeper away
759Melee Dock
777Circus tent with pot and hunk of meat
789Monkey Island Map Bottom - By Crack with 2x rope
800Melee Island Forest
878Monkey Island River Fork
888Outside Smirk's with sword and 50 pieces of 8
900Monkey Island Upper Beach
999Caverns Under Monkey Island by ship with magnetic compass, head of naviagator, necklace of navigator
1111Ship Intro
1212Melee Dock with Navigator Head, Navigator Necklace, Root Beer Seltzer
1436Monkey Island - Bottom of crack with magnetic compass, pamphlet, leaflet, brochure, 3 bananas, oars
2221Ship Kitchen with spell ingredients
2222Ship deck with breath mints and rubber chicken
2299*Ship Deck with Pamphlet, leaflet, brochure, rope, gunpowder, flaming mass and pot
3777*Melee Island lookout with 2x 300 pieces of eight, sword, shovel, breath mints, rubber chicken
4313Cannibal Village, outside hut with monkey head key, oars, magnetic compass, pamphlet, leaflet, brochure, navigator head, navigator necklace
4444Monkey Island - By Monkey with 5 bananas and monkey head key
5555Inside Hut in Cannibal Village
6342*Ghost Ship Main Deck, outside hut with monkey head key, oars, magnetic compass, pamphlet, leaflet, brochure, navigator head, navigator necklace
6565Monkey Island beach by banana
6666Outside Monkey Head with monkey head key
6767Ship Intro
7777Monkey Island beach by banana, Guybrush and Rowboat invisible
7981Monkey Island River Fork after dam blown with 3 bananas, magnetic compass, pamphlet, leaflet, brochure
8742Cannibal Village, outside hut with monkey head key, oars, magnetic compass, pamphlet, leaflet, brochure
8888Caverns Under Monkey Island by Bob after ship has sailed (escape with Toothrot)
8889Caverns Under Monkey Island by Bob after ship has sailed (escape with crew)
8989Melee Island Church during wedding
9432*Monkey Island Beach, with magnetic compass, pamphlet, leaflet, brochure

Monkey Island 2: LeChuck's Revenge

Parts of the following table were contributed by Ben Gorman and John Gamble. Thanks, Ben and John!

ParamDescription
123Men of Low Moral Fiber, laundry claim
213won drinking contest, telescope, mirror, bottle near-grog
300governor phatt
323call box in forest
332booty island overhead, invitation
333booty island overhead, invitation dress
353booty island outhouse
400forest?
408scabb island swamp with crate
409stans with hammer and nails
415costume shop with invitation
456woodtick
459Scabb Island Hill in back of cemetery, Carrying: Shovel
494captain dredd's ship, heap of stuff
495woodtick, gold, monacle, shovel
498woodtick hotel, voodoo doll, pins
500hotel with mud
501Scabb Island Inside Largo's Hotel Room, On Ground: Laundry Ticket, Toupee
550outside drinking contest house
596Phatt Island Pump, Carrying: Jojo
598The Bloody Lip with banana and library card
600elevator
619Booty Island Shop, On Ground: Map Piece, Horn, Mirror, Saw, Feather Pen, Collector's Plate. Carrying: 420 Pieces o' Eight, Monkey head, Parrot Chow, Spit Plaque
666Phatt Island arrest
667Phatt Island
668Phatt Island Roulette Wheel
669Phatt Island Back Alley, Carrying: 4 map pieces, toupee, spit, bone, bra, straw, drinks (red, green, blue), shovel, nails, hammer, paper, monocle, rat, voodoo doll (Largo), pins, oar
675Booty Island, On Ground: Plank. Carrying: (same as 669)
676Phatt Island Warf, Carrying: Fish
677Phatt Island Warf, Carrying: Fish
704Phatt Island Governor's Bedroom, On Ground: Famous Pirate Quotations. Carrying: Useless Library Book
707Booty Island Cliff Side, Carrying: Fishing Rod, Horn, String, Paper, Spit Encrusted Paper, Map
714Phatt Island Outside Cottage, Carrying: Telescope, Near-Grog, Mirror, Map
726Booty Island Upstairs in Marley's Mansion, Movie: Busted stealing map piece
800card catalog
818Bloody Lip kitchen
819The Bloody Lip
820Woodtick
850map
878Phatt Island with small key
887Scabb Island Woodsmith's Hut, Carrying: 420 Pieces o' Eight, Broken Oar
888Scabb Island Pirates, On Ground: Rat. Carrying: Saw, Squigglies, Stick, String
890Booty Island 6112 pieces o' eight
897Scabb Island Map
898Phatt Island with Kate leaflet
899Booty Island 276 pieces o' eight
900scabb island overhead, with crypt key, pirate quotes, ash-2-life
906Scabb Island Peninsula, Carrying: 420 Pieces o' Eight, Monocle, Shovel, Knife, String, Stick, Voodoo Doll (Largo), Pins, Spit Encrusted Paper
907Dread's Boat (On Sea), On Ground: Parrot Chow. Carrying: Dread's Map
908Dread's Boat (On Sea), On Ground: Parrot Chow. Carrying: Dread's Map
909Dread's Boat (On Sea), On Ground: Parrot Chow. Carrying: Dread's Map
910Dread's Boat (On Sea), On Ground: Parrot Chow. Carrying: Dread's Map
989Booty Island 6112 pieces o' eight and shipwrecks book
993Dinky Island Inside Hole With Treasure Chest, Carrying: Crowbar & Rope
994Dinky Island Beach, Carrying: 2 Crackers
995Dinky Island Jungle (Pile of Rocks), Carrying: Shovel
996Dinky Island Beach, Carrying: 3 Crackers
997Dinky Island Beach
998Dinky Island 'Big X', Carrying: Shovel, Dynamite, Matches, Crowbar & Rope
999Dinky Island Beach, Carrying: Shovel
1000scabb island outside shack, heaps of stuff
1001Phatt Island Movie: Initial Entry (Wanted + Arrested)
1050phatt island overhead
1100wally hanging on chains in lechucks dungeon
1297Scabb Island Wally's Room, On Ground: Monocle. Carrying: 4 Map Pieces
1298Scabb Island Wally's Room, On Ground: Monocle. Carrying: 3 Map Pieces
1300scabb island swamp
1350lechuck's fortress docks
1550Men of Low Moral Fiber
1600fish?
1700underground tunnels
1800wally at desk
1850cliff side
1967Booty Island Treehouse Pile of Maps, Carrying: Dog
1968Phatt Island Outside Cottage, Carrying: Telescope, Drinks (Green, Blue, Yellow, Red, Purple, Brown, Orange, Empty), Straw, Near-Grog
1974Beach with paper
1976Scabb Island Inside Crypt, Carrying: Famous Pirate Quotations, Ash-2-Life
1977Captain Kate's Ship, Movie: unsuccessful Dive
1978Scabb Island Inside Crypt, Carrying: Famous Pirate Quotations, Ash-2-Life, Key
1984Beach cutscene
1985Scabb Island Voodoo Hut, Carrying: Toupee, Bra, Spit, Bone
1989Booty Island Marley's Party, On Ground: Map Piece
1990Carpenters
1991Scabb Island Swamp, On Ground: Crate. Carrying: 4 Pieces o' Eight, Telescope, Fishing Pole, Crypt Key, Hammer, Green Drink, Straw, Near-Grog, Jojo, Library Card, Lens, Organ, Stick, Small Key, Ash-2-Life, Juju Bag, Shovel, Knife, String, Stick, Doll (Largo), Pins, Spit Encrusted paper, Map, Sign, Horn, Saw, Wreath, Cap, Plate, Hat, Quill, Books (Shipwrecks, Pirate Quotes, Joy of Hex)
1992Dinky Island Dark Room With Lightswitch, Carrying: 4 Pieces o' Eight, Telescope, Fishing Pole, Crypt Key, Hammer, Green Drink, Straw, Near-Grog, Jojo, Library Card, Lens, Organ, Small Key, Ash-2-Life, Juju Bag + Contents, Shovel, Spit Encrusted paper, Map, Sign, Horn, Wreath, Cap, Plate, Hat, Quill, Books (Shipwrecks, Pirate Quotes, Joy of Hex), Hankie, Glass, Broken Bottle, Rope, Box
1993LeChuck's Fortress Movie: Hanging in torture chamber
1998Booty Island Shop, Carrying: 500 Pieces o' Eight (x2), straw, Drinks (Green, Red, Blue), Shovel, Hammer, Nails, Bra, Paper, Monocle, Rat, Doll (Largo), Pins
1999LeChuck's Fortress Movie: Escaping (Explosion)
2001Booty Island Outside Marley's Mansion
2010Woodtick pre-largo intro
2061Booty Island Ville De La Booty, Carrying: Horn, Drinks (Green, Red, Empty), Straw
3383Scabb Island Map With Dread's Ship Available
4478Movie: Part II Four Map Pieces
6711LeChuck's Fortress Maze Junction With Lots of Signs, Carrying: Spit Encrusted paper (Although when selected it is called 'Spit Dripping Down Wall)
8811Booty Island Big Tree, On Ground: Plank. Carrying: Spit Encrusted Paper, Oar
9000Dinky Island Underground in Elevator, Carrying: Helium Balloon, 2 Helium-Filled Surgical Gloves
9065Phatt Island Outside Jail, Carrying: Dread's Map, hand & Map
9066Booty Island Ville De La Booty, Carrying: 2 Map Pieces, Dread's Map
9090Dinky Island Underground Lightswitch Room, On Ground: Ticket. Carrying: Syringe, Voodoo Doll (LeChuck)
9898Dinky Island Underground Lightswitch Room, On Ground: Ticket.
9999Dinky Island Underground Lightswitch Room (Dark), Carrying: Juju bag, Hankie
10001Start game without rolling demo, easy mode
11111Beach

Indiana Jones and the Fate of Atlantis

The following list was contributed by Laura Abbott. Thanks a lot, Laura!

ParamDescription
-26143At the crete ruins with Sophia *Dialog, Sunstone, Moonstone, Whip, Ship Rib, and Amber Fish
-7873Start from the Introduction as if normal
100In the introduction, Indy pops out of the hole in the top College Attic and then moves off to the right behind a pole.
101Indy comes into the Spindle room in the Crete Labyrinth with Sophia *NO ITEMS*
145Indy and Sophia on the Machine in Middle Atlantis that goes around in circles until you pull the levers
146Indy and Sophia looking at the Machine in Middle Atlantis that goes around in circles until you pull the levers
666Indy and Sophia at the start of the Tikal Jungle
667Indy and Sophia in the Temple with Sternhart
668Same as 666
787Indy and Sophia on boat "Exactly 0 miles of Thera" *Sunstone
878Indy at Thera
879Indy and Sophia at Thera *2 Orichalcum, Lost Dialog, Sunstone, Moonstone, Worldstone
888Same as 878
909Indy before the Doors blocked by a pool of water in Atlantis *2 Orichalcum, Sunstone, Moonstone, Whip
1101Meeting Klaus Kerner for the first time in Indy's Office
1102ERROR: (7:10002:0xBF70): Invalid actor -111 in o5_putActorInRoom
1103Comming to Caswell Hall with Sophia
1104Indy in Caswell Hall *Whip
1111Indy by himself with Sophia *Magazine, newspaper
1112Sophia's Office is Ransacked
1120Riding the Camel in Fists mode
1122Riding the Camel in Wits mode
1123BUG(?)-music like the balloon is flying over the desert, but there is no balloon to control
1130Flying the balloon over the desert
1162"A research laboratory somewhere in Germany..."
1181This initially starts out with a dialog that let's you choose either "Trust"/Team, "Action"/Fists, or "Maze"/Wits. And whatever you choose is what Sophia initially suggests after reading Indy's fortune.
1432Landing on the Nazi Guard at the Dig site with Balloon *NO ITEMS
2543Flying the Balloon to catch the Nazi submarine
2718Starts at the Introduction like a normal game
2728Monte Carlo with the Team Path selected *Whip, scary mask
2920Indy at Crete Ruins *Sunstone, Ship rib, Surveyor's Equipment
3142The screen that show's up after you die with your current IQ and your total IQ points
3654Tikal
3838Indy and Sophia in the Crete Labyrinth. You have the Gold Box in your possession, but Indy keeps saying he can't reach it. *Dialog, Sunstone, Moonstone, Worldstone, Gold Box, Whip, Ship Rib Amber Fish
3939Indy and Sophia Dropped off at Crete *Dialog, Sunstone, Moonstone, Worldstone, whip, rib Amber Fish Clay Jar
3940Indy in the Labyrinth in Fists Mode *Sunstone, Moonstone, Worldstone, Gold Box, Whip
3941At Crete with Sophia *Sunstone, Moonstone, Whip, Ship Rib, Amber Fish, Surveyor's Equipment
4040Indy on Crete After being shot out of the Torpedo *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon"
4041Indy in room with Atlantis subway *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon"
4061Very Odd-Starts out like you entered the wrong boot Parameter, but Then goes into Indy and Sophia running out of Atlantis, complete with music
4062Same as 4061 except Indy is by himself
4063Ending with Indy and Sophia running away from atlantis
4122Indy in canal room with Giant Octopus *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Statue Part, Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish
4123Indy and Sophia in Canal *3 Orichalcum, Whip, Sunstone, Moonstone, Worldstone, Bronze Gear Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish
4141Indy at Crete *Dialog, Sunstone, Moonstone, Archeology Magazine, Whip Ship Rib
4242Indy landing the Balloon on the Nazi Submarine *NO ITEMS
4343Indy on top of Nazi Sub in Team Mode(?) *Dialog, Whip, Rib, Amber Fish, Gold Box, Clay Jar
4695Indy in Orichalcum making room *Lava cup, Bronze Spoked Wheel
4765Indy in the Room to get Lava for Orichalcum in Atlantis *Stone Cup, Porcelain Mug, Clay Jar, Statue Head
4851Indy in Crete Labyrinth after physically beating the Nazi whom you can push the stalagmite on. *Whip, Amber fish
4852Indy in Labyrinth after beating Nazi Carl *CANNOT WALK!* *Whip, Amber Fish
4853Indy in Labyrinth Somewhere... *Whip, Amber Fish
4854Indy in Labyrinth after beating Nazi Arnold *CANNOT WALK* *Whip Amber Fish
4855Indy in Labyrinth after beatting Nazi Otto *Whip, Amber Fish
4949Indy entering into the room with the Lava Tiles (Not right at them, however)
4950-4959All the Underwater sub, but at different depths (i.e. farther away, closer to you) *CANNOT GO BACK TO REGULAR GAME
4960On top of the Nazi Submarine (Team Path?) *NO ITEMS
4962Colossus with Sophia *Dialog, Sunstone, Moonstone, Worldstone, Archeology Magazine, Whip
4963Same as 4962, except without Sophia
4964Indy and Sophia walk in and the God Machine Immediately Starts up
5000Inside the labyrinth at the Very beginning entrance. Possible to walk out and not be able to get back in again due to lack of stones *Whip
5001Indy on the Stone platform with the Gigantic Stone Head in the labyrinth *3 Orichalcum, Entrenching tool, Whip, Staff, Comb Scarf
5002The Start of a Normal Game in NYC
5003Indy lands balloon in Crete *Sunstone, Whip, Ship Rib, Surveyor's Equipment
5005Indy and Sophia in Labyrinth (5 way fork)
5234Indy and Sophia in Middle Atlantis. Sophia talks about how Nur-ab-Sal is present *3 Orichalcum, Amber Fish, Gold Box, Hinge Pin, Light Wand, Sunstone Moonstone, Worldstone
5555Indy in Monte Carlo *Mask
5557Indy on the Crowded Market Streets of Algiers
5558Indy at the Market Place (Wits?) *NO ITEMS
5559Meeting Omar in his house. Wits Path *Whip
5560Monte Carlo *NO ITEMS
5561Monte Carlo with Sunstone
5562Monte Carlo at Wits Path *Whip, Kidnapping Note
5563Indy and Sophia on Roof for Balloon Ride *Dialog, Balloon Ticket, Knife, Archeology Magazine, Whip, Sunstone Map to Digsite
5564Same as 5563, except you only have the balloon ticket
5876The Ending where Sophia gets out
5877The Ending where Sophia does not get out
5885Indy and Sophia in Tikal *Whip
5886Same as 5885, except with eel figurine
5999Outside the cave at Thera *Dialog, whip, host, balloon, net, basket
6000Nothing. This doesn't appear to be a valid boot parameter.
6001Indy falls down from top attic level to the next bottom level at the introduction.
6002Indy falls down into the room with books at the very beginning
6003Indy falls down into the cat room
6004Indy falls down the coal chute
6005Indy and Sophia fly to the Azores *NO ITEMS!
6010Indy in Atlantis Maze. No Nazi's appear to be present. *Rib cage, Sausage, gum
6011Indy in Octopus room in canal *Crab in cage, Sausage, Gum
6345Indy in Room with Doors that require the statue to open them *3 Orachulum, Dialog, statue part, bronze gear, bronze spoked wheel crescent gear, ladder, box
6665Indy at Dig Site. *Dialog, whip
6666Same as 6665 except Indy Starts off screen
6667Indy in the dark Dig Site. *Dialog, Sunstone
6668Indy and Sophia landing on the Nazi at the Digsite *Sunstone
6669Flying balloon over the Desert
7456Walking into Sophia's prison in Atlantis *Light Rod, Hinge Pin
7777Same as 7456 except the guard has been killed by the sentry statue
8100A spindle *CANNOT GO BACK TO GAME*
8567Indy at Crete *Whip, Sunstone, Moonstone, Worldstone
8888Monte Carlo Car Chase
8889Indy running around Monte Carlo after the Car Chase
8890Same as above, except with the Stone disk in tow
9000Monte Carlo with Whip
9001Indy at a corner in Monte Carlo *NO ITEMS!
9101-9106Indy and Sophia Enter the Room with the Lava Tiles of Doom (Not directly at the start of the lava tile maze, however) All of these appear to be identical, but I could be wrong
9191Indy outside Caswell Hall *Whip
9554Indy and Sophia talking to Omar *Dialog, whip, Sunstone
9555Same as 9554
9556Indy in Omar's Shop with Servant *Dialog, Trottier's Card
9557Talking to the Servant with a red fez *Whip, Trottier's Card
9558Indy and Sophia Talking with Omar *NO ITEMS
9559Indy Talking to Servant
9678Indy in Caswell Hall (Upstairs Closed for Repairs?) *Whip
9900Indy and Sophia in the room with the Statue that has to open the door *20 Orichalcum, whip, sunstone, moonstone, worldstone, statue part Bronze gear, bronze spoked wheel, crecent statue part, ladder
9901Indy and Sophia in the Airlock after getting off Nazi Sub *Crecent statue part, hinge pin, amber fish, septer, metal rod Statue head, cup of lava, crab in ribcage, eel figurine
9902Indy in the outermost ring of Atlantis Maze *CANNOT GO ON TO ANOTHER SCREEN*
9903Indy and Sophia in the Airlock after getting off Nazi Sub *3 Orichalcum, Dialog, Whip, Sunstone, Moonstone, Worldstone
9904Outside Lava pit room in Atlantis where Sophia is possessed by Nur-ab-Sal *Scepter, Metal Rod, Statue head, Gold Box, empty stone cup, crab in rib cage, eel figurine
9905Indy and Sophia in the Airlock after getting off Nazi Sub *25 Orichalcum, Dialog, whip, Sunstone, moonstone, worldstone, box
9909Indy crashes Tram into Atlantis *Bronze spoked wheel, crecent part, statue head, cup of lava, crab in rib cage, eel figurine

Day of the Tentacle

The following list was contributed by Spencer Travers. Thanks a lot, Spencer!

ParamDescription
101Hoagie on rooftop with can opener, blanket, chattering teeth, exploding cigar
111Hoagie outside by toilet with can opener, lab coat, oil, vinegar, quill pen, exploding cigar, chattering teeth, blanket, bucket, soap, brush, battery, letter, spaghetti, left-handed hammer, right handed hammer, wine bottle, cigar lighter, quarters, dentures, stamp, fork, sweater(shrunk), coffee, decaf coffee
121Laverne (in tentacle disguise) in basement with scalpel, trophy, extension cord, hamster (in sweater)
122Hoagie in Ben's room with textbook, can opener, lab coat, battery
131Hoagie in Red's lab with can opener, battery plans, oil, vinegar, gold plated quill (this is everything needed to make the battery)
141Hoagie in front of house with can opener, bucket full of water, brush, soap, battery, lab coat (just before the storm)
151Hoagie in main hall with can opener, red paint
161Hoagie in Ned and Jed's sculpture workshop with textbook, can opener, left handed hammer, disappearing ink
177Hoagie outside with can opener, letter (patent application ready to post)
199Hoagie outside by toilet with can opener, battery
201Bernard in basement with textbook, hamster, stamp, contract
202Bernard on 1st floor up with textbook, letter
221Bernard in lobby with textbook, crowbar
222Bernard in basement with textbook, help-wanted sign, chattering teelth, decaf cofee, sweater (large), contract, quarters
223Bernard in Weird Ed Edison's room with textbook, disappearing ink
225Bernard in office with textbook
232Bernard in main hall with scalpel, textbook, disappearing ink, flag gun
242Bernard in Edna's video room (statue swapped) with textbook
252Bernard in Edna's video room (statue swapped) with textbook, letter, videotape, decaff coffee, coffee, funnel
262Bernard on 1st floor up with textbook, letter
272Bernard in basement with textbook, decaff coffee, coffee, funnel
273Bernard in basement with textbook
301Laverne in cell with scalpel
323Laverne in time capsule room with scalpel, can opener
333Laverne in kitchen with scalpel, food certificate, trophy, tentacle chart, human chart (no picture), frozen hamster
346Laverne in mummy's room with scalpel, name tag, spaghetti, fork, fake barf, dentures, box o' laughs, disappearing ink
345Laverne in basement with scalpel, extension cord, hamster (in sweater), sweater (small), disappearing ink
353Bernard in basement with textbook, contract
363Laverne at Human show with scalpel, spaghetti, fork, dentures, fake barf, box o' laughs, chattering teeth (all you need to do this part)
370Laverne in lobby with scalpel
401Strange looking bernard (with textbook) in Green's room. After a while he 'expands' into three headed 'thing'. Strange thing is you can still switch to Hoagie and Laverne.
408Hoagie in Ned and Jed's sculpture workshop with can opener, left handed hammer
444Bernard on roof (threaded pulley) with textbook, red paint
565Hoagie on roof with can opener, blanket, red paint
555Hoagie in main hall with text book, can opener, chattering teeth, dentures, exploding cigar, red paint, help-wanted sign, flier (about vacuums), cigar lighter (gun)
567Bernard in laundry with textbook, quarters, sweater (large)
600Laverne outside with scalpel, Booboo-B-Gone‘¡�, squeaky mouse toy, dinner certificate
601Hoagie in Red's lab with can opener, help wanted sign, paper (battery plans), oil, vinegar, gold quill
602Bernard in Edna's video room with textbook, videotape
603Hoagie on 2nd floor up with textbook, can opener
604Bernard in basement with textbook, funnel, regular coffee, contract
605Laverne in cell (but in tentacle disguise???) with scalpel, 'skunk' (cat). When she gets zapped her costume returns to normal. Since there is no guard you can't exit the cell.
701Laverne on roof with scalpel, tentacle costume. 'Flag' is also on pole, wound down (but no sign of crank).
702Hoagie in front of house with can opener, stamped letter
703Bernard in office with textbook, videotape. Dr Ed is sleepwalking and opening/closing the safe
704Three head in Dwayne's room with textbook, bowling ball. They are large but act as if shrunk. Dwayne is not on bed but when you hover the mouse over where he usually is you get the description on the title bar.
705Laverne on 1st floor up with scalpel, name tag
706Hoagie in main hall with can opener, flier
707Bernard in big snoring guy's room with textbook, 2 dimes
708Hoagie in Red's lab with can opener, gold quill, oil, battery plans, vinegar
709Laverne in lobby with scalpel, dinner certificate
710Bernard in big snoring guy's room with textbook, Swiss bankbook
969Bernard in office with textbook, Swiss bankbook
979Bernard outside by car with textbook, keys. Guy is trying to break into car.
989ERROR: no room zero?
990Bernard in basement with textbook, battery plans
991Bernard in basement with textbook, funnel, coffee, decaf coffee
993Laverne in lobby (no disgiuse) with scalpel, textbook, disappearing ink
994Bernard in big snoring guy's room with textbook, 2 dimes
995Bernard in basement with textbook
996Hoagie in Betsy Ross' room with can opener, tentacle chart (just before the flag changing sequence)
997Bernard in attic with textbook. IRS guys in background.
998Three head in basement with textbook, bowling ball. Clones of Purple Tentacle are lined up ready to be bowled!
999Hoagie in laundry with can opener, soap, lab coat
1000Sequence in basement just before Dr Ed brings back Hoagie and Laverne
1001Basement with tentacles lined up. No control character visible, but you can still interact and have the text book. If you go upstairs, you see a strange looking Bernard.
1002Laverne in the cell with scalpel, disappearing ink
1003Hoagie in main hall with can opener, disappearing ink
1004Start of epilogue sequence

Sam & Max Hit the Road

ParamDescription
101office
211carnival
212carnival
221tunnel of love
222tunnel of love
223doug the moleman
233hall of oddities
301world of fish
402mystery vortex magnets
403mystery vortex
404mystery vortex
405Shuv-Oohl
408???
409mystery vortex
501worlds largest ball of twine
503inside fish head at ball of twine
515binoculars at ball of twine
516binoculars at ball of twine
517binoculars at ball of twine
518binoculars at ball of twine
600gator golf
650gator golf
651gator golf
652gator golf
701snuckey's
711snuckey's
911frog rock
1001outside bumpusville
1002outside bumpusville
1050bumpusville, conroy's hairpiece
1107outside savage jungle inn
1113savage jungle inn, freezer
1150savage jungle inn, pool
1199outside savage jungle inn
1210dino bungee national memorial
1290end sequence
1301celebrity vegetable musuem
1400savage jungle inn, totem poles
1410savage jungle inn, pool
1420end sequence
1425???
1430credits
1501car bomb
1502wax me
1503highway racing
1505???
1506dress up
2000intro

Full Throttle

ParamDescription
193The Chrysler demo.
194Chrysler demo, pt. 2
195Chrysler demo, roadrash
196Chrysler demo, pt. 3
197Chrysler demo, pt. 4
200just after the opening (dumpster)
210ride out from barfront
222melonweed intro (Tim's version)
242Melonweed: meet Miranda.
300just after the roadrash (mo-cu) (Steve's version)
333After whackin Todd
353simulate CES demo (gas-gate)
360open gate (gas-gate)
361Get Gas (gastower)
361Gas-Run (gastower)
370get in junkyard (junkgate)
380Junkyard interior
399the fixed bike showcase!
400Corley's murder
401Testing Ben's riding in and out of kickstand
444After murder, back at Kickstand
446In bar with badge
450After murder, testing night sequence of rooms
495Arriving at Mink Ranch (daed si luap)
496Enter ranch from highway9
500Ben rides into caveturn to get ramp
500Ben rides into caveroad to get ramp
505Ben rides into cavemesa to get ramp
509scold n&b wipeout
510ben has the goggles & is pursued
530Messing with Emmet's load.
535Messing with Emmet's load.
545Messing with Emmet's load.
546Messing with Emmet's load.
550Test mineroad
551Test Mineroad with goggles
552enter dustspill from vista
556The real cavefish hijacking scene
575Talk to Father Torque on the mineroad
580Return to vista with ramp
585Jump the Mighty Poyahoga!
600arrive at corville
650souvenier stand
660Ben arrives at the minefield
661Ben arrives at the big-door
662Ben arrives at the vultures
666the Vultures' hideout
670Looking at the Photos
680demo derby intro
690a test of the demo-derby
700Inside shot of the derby car
797Ben and mo blow up
798Squish that firefly...
799The arena burns
800Ben returns after the demolition derby
840Ripburger's speech to the shareholders
850Corley's will
900Finale: Intro
910Finale: On the bumper
920Finale: Hopping on fuel lines
930Finale: In the cargo plane
940Finale: Kill Ripburger!
950Finale: Finale

The Dig Demo

The following table was contributed by Ben Gorman. Thanks, Ben!

ParamDescription
300Skip intro movies
305Outside wrecked alien ship
310Canyon

The Curse of Monkey Island

ParamDescription
199stop the music
200in the treasure hold
201part II
202credits room
203credits room
205elaine gets stolen
206beginning the cannon puzzle
215testing the first person cannon view
220animated skeleton
225baby lechuck
226just talked to voodoo lady
230testing getting gold tooth
240testing banjo duel
241testing easy banjo duel
245testing caber toss
247testing caber toss
250getting the barber shop scissors
255blowing the tooth-filled helium bubble
260getting through the jungle
270danjer beach is open
275test making rubber plug
280fixed hole in danjer beach rowboat
281EASY MODE fixed hole in danjer beach rowboat
282on lc-deck tarred and feathered
285testing chicken cos
290in lc-qurtr after LeChimp's retirement
291getting out of chicken bucket
300testing the chicken shop
350do spotlight puzzle
400testing brimstone beach club
450testing brimstone beach club getting the map
460finish chapter two
465start rhymes with orange
470on the deck
475on the deck
480begin an insult fight
500ship combat
502ship combat
590ship combat Ready to attack Rottingham
595ship combat Ready to swordfight Rottingham
600start blood island
605waking goodsoup
610testing trial 1 on blood island
615trying to become a goodsoup
620guybrush is a Goodsoup
630testing gestroom
648on Skull Island
649on Skull Island
650testing Skull Island and smugglers
655test card game
660test smuggler's cave battle
660test stan's crypt
680test altar
690test windmill
700trial 3 the cheese puzzle
710ready to free elaine
715have everything to free elaine
720ready to go to Skull Island
900beginning of chapter 5 (gondola)
950at the carnival as l'il guybrush
1000carnival
1020at carnival with snowcone ingredients
1050coaster
1070hang-dia
2000win

Broken Sword 1: The Shadow of the Templars

ParamDescription
0intro
1skip the intro
2bind_alley
3cafe
4ready to use phone
5court_yard
7sewer_two
8cafe_repaired
11costumier
12hotel_street
14hotel_corridor
17hotel_assassin
18gendarmerie
19ireland_street
20macdevitts
21pub_cellar
22castle_gate
23castle_hay_top
24castle_yard
25castle_dig
26cellar_dark
27musuem_street
31hospital_street
32hospital_desk (after we've found out where Marquet is)
35hospital_jacques
36montfaucon
37catacomb_sewer
38catacomb_room
39catacomb_meeting
40excavation_exterior
45syria_stall
47syria_carpet
48templar_church
49syria_club
50syria_toilet
53bull_head pan
54bull_head
55bull_secret
56Countess' room (1st visit)
57Spain Drive (1st visit)
58Mausoleum Exterior (1st visit)
59Mausoleum Interior (1st visit)
60Spain Reception (1st visit)
61Spain Well (1st visit)
62Chess Puzzle (1st visit)
63train_one
65compt_one
66compt_two
67compt_three
69train_guard
71churchyard
72church_tower
73crypt
80Paris Map
99test text+speech on blank screen (sc99)
956Countess' room (2nd visit)
957Spain Drive (2nd visit)
958Mausoleum Exterior (2nd visit)
959Mausoleum Interior (2nd visit)
960Spain Reception (2nd visit)
961Spain Well (2nd visit)
962Chess Puzzle (2nd visit)

Broken Sword 2: The Smoking Mirror

Broken Sword 2 handles boot params slightly differently. The startup.inf file contains a list of script resources. For each of these, the game will run script 0 (each script resource can contain several scripts) to give it an opportunity to register any number of starting points. Each starting point is then identified by both its resource and its script number. The descriptions are also provided by the game, but are of course purely decorative.

Currently, ScummVM assumes that when a boot param is specified on the command-line, it should use script 1. As can be seen from the table below that's not always the case. However, you can still access the other start points from the in-game debug console by using the "start" and "starts" commands.

Boot params 19 and 949, with script 1, are what's used to start the demo and full game respectively.

ParamScriptDescription
191DOCKS SECTION START: 11 - Docks
34112: Fence and Hut
299113: Hut Interior
301114: Under the Jetty
301314: Under the Jetty + Sacco outside hut
8661QUARAMONTE SECTION START: 31 - Market
87014: cafe
873132: Police Station
928134: Mining Office
9331WAREHOUSE SECTION START: 21 - Warehouse exterior
94812: Oubiers hallway
9491PARIS SECTION START: 3 - Oubier's study
966133: Jail
967159: Camel's Hump Hill
974135: General's Apartment
1002122: Warehouse Ground Floor
1012123: Warehouse Upper Floor (at lift)
1012323: Warehouse Upper Floor (in room)
1012423: Warehouse Upper Floor (push statue)
1013124: Warehouse Secret Room
1014126: Warehouse Secret Room (Daytime)
1014426: Warehouse Sec. Rm (Day) with icons (george-1)
1014526: Warehouse Sec. Rm (Day) with icons (george-2)
1014626: Warehouse Sec. Rm (Day) with icons (george-3)
1014726: Warehouse Sec. Rm (Day) with icons (george-4)
1014826: Warehouse Sec. Rm (Day) with icons (nico)
13101CARIBBEAN.2 SECTION START: 56 - Lagoon
1334158: Top Of Cliff
1352160: Forest Maze 1
1365161: Forest Maze 2
1451157: Cliff Face - DON'T RUN YET ... IF EVER!
1459162: Forest Maze 3
1463163: Boar's Lair
1466164: Eye Of The Needle
154916: gallery
1624167: Beach
1629166: Stockade
16921CARIBBEAN.1 SECTION START: 51 - Ketch's Landing
1743152: Museum Exterior
17531CARIBBEAN.1 2ND HALF START: 53: Museum Interior
20741PYRAMID SECTION START: 81 - Base of Pyramid
2116171: British Museum
2117172: Underground
2118173: Ship Exterior
2119174: Cabin
21371JUNGLE SECTION START: 41 - River and Mission
2138142 - Mission Interior
2139143 - Village
21401NICO'S JUNGLE VISIT: 46 - Village burnt out
2178186: Doors and Levers
23531animation test-run, using location 50
23533text & speech test-run, using location 50
2441144 - Campfire
2489184: Wheel room
2772182: Sacrificial platform
2772382: Sacrificial platform - Pablo gone
3093178: Cabin through porthole
34961Title Screen
38691PSX Title Screen
3961128: *new warehouse return to paris

The following boot params are listed in startup.inf, but do not register themselves as starting points.

ParamDescription
599Outside Oubier's house.
627???
1106???
1113???
1469Looking through the theodolite.
2114???
2191???
2202???
2330???
2354???
2462Near end of game.
2641Inside pyramid.
2747???
3219???
3297???
3467Death screen.
3842???
3878BASS easter egg.

Inherit the Earth: Quest for the Orb

Originally Inherit the Earth didn't have any bootparams, but each scene in it has pre-script which does all necessary preparations. In ScummVM bootparam jumps to specified scene and adds Magic Hat item, which lets either jump to any other scene by using it or gives all important items when you open it.

ParamDescription
1World Map (ISO Level)
2Ferret Village (ISO Level)
3Boar Castle Exterior
4Boar King Mudbath
5Rat Tribe Entrance Chamber
6Forever Mountain - Day
7Forever Mountain - Night
8Dog Castle - Front
9Dog Prince's Bedroom
10Elk King's Throneroom
11Sist's Study
12Rock Quarry Exterior
13Garage
14Dam Control Exterior
15Allama's Cottage Exterior
16Forest Stream
17Moneychanger's Tent
18Ferret Dry Goods Store
19Ferret Glassmaker's Shop
20Wildcat Tribe Tent Interior
21Ferret Tinker's Guild Hall
22Mountain Chasm w/ Rockslide
23Allama's Cottage Interior
24'J' Maze Office
25Rock Quarry Interior
26Ferret Puzzle
27Orb Sanctuary Gates
28Dam Control Interior
29Dog Prince's Throneroom - Day
30Wolf Ferryman at Dock
31Beehive Tree
32Puzzle Tourney - Bleachers Full
33Tycho Northpaw's House
34 thru 41Boar Castle Hallway
42 thru 48Forest Scene
49Fairgrounds (ISO Level)
50Boar Castle Gates
51Rat Tribe Maze (ISO Level)
52Orb Sanctuary Village (ISO Level)
53 thru 66House Interior
67Elk Forest Approach
68Puzzle Tourney - Bleachers Empty
69Wildcat Tribe Camp
70Dog Castle Rear - Day
71Dog Castle Rear - Night
72Orb Sanctuary Dome Exterior
73Fortuneteller's Tent
74Rat Tribe Sundial
75Shiala's Waterfall
76Behind Shiala's Waterfall
77Shiala's Garden
78 thru 112Tech Corridor
113 thru 223Dog Castle Corridor - Night
224 thru 231Dog Castle Corridor - Day
232 thru 239Ferret House Interior
240Ferret House Interior - Under Construction 1
241Ferret House Interior - Under Construction 2
242Ferret House Interior - Under Construction 3
243Ferret House Interior - Under Construction 4
244Orb Sanctuary Dome Interior
245Wolf Prison - Day
246Wolf Prison - Night
247Wolf Village - Day
248Wolf Village - Night
249Gar's Cabin
250North Island Dock
251Open Ocean
252Dog Castle Prison
253Dog Castle Dining Hall
254Dog Castle Poker Game
255Dog Castle Corridor - Day w/ Guards
256Wildcat Tribe Camp Approach
257Dog Castle Door
258Stormy Sky Path
259Seaside Bluff
260Road Near Dam
261Road Approaching Dam
262Dam Power Plant
263Dam Fire Main
264Dam Ladder Overlook
265Dam Repair Robot
266Dam Chalkboard Room
267Dam Bedroom
268Information Desk
269Hangar
270Mountain Chasm w/ Rope
271Pawprint Close-up
272Dog Castle Dragon Maze (ISO Level)
273Airfield (ISO level)
274Wildcat Tribe Celebration
275Wildcats Storming Dog Castle
276Map of the Northern Lands
277Dragon Maze - Rif Falling
278Dog Castle Dungeon Escape
279Top of Dam - Manhole Open
280Dog Prince's Throneroom - Night
281Dam Laboratory
282Dam Access Tunnel
283Top of Dam - Manhole Closed
284Tech Corridor 36
285Tech Corridor 37
286Chota goes over the edge
287Chota's Demise
288Final Celebration
289Rif & Rhene Closeup
290Orb of Storms in the River
291Orb of Storms in the River 2
292Orb of Storms Closeup
293Dragon Maze - Rif Climbing
294Dragon Maze - Rif Falling 2
295End Credits 1
296End Credits 2
297End Credits 3
298End Credits 4

Fatty Bear's Birthday Surprise

ParamDescription
100In the kitchen
101In the kitchen, with bone (Dog escaped)
102In the kitchen, with bone and ribbon (Dog escaped)
200In the kitchen cupboard
300At the mixing bowl, with all ingredients
301At the mixing bowl, with all ingredients added
500At the locked door to attic
600In the bathroom, with bone and dog
700In the bedroom, with cake made, given extra tasks
701In the bedroom, with cake made
702In the bedroom, with cake made and letters found
703In the bedroom, at the start of game
750In the bedroom, dog escaped and letters missing
900In the backyard

Putt-Putt Joins the Parade

ParamDescription
800Outside Car Wash with two coins
850Outside Car Wash with one coin
900Outside Cartown Color with three coins
1000Outside Putt-Putt's house
1001At the start of Green street
1002Outside Mr Baldini's Grocery Store with all items
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