Broken Sword 1

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Broken Sword: The Shadow of the Templars
sword1_win_en_1_1.jpg
First release 1996
Also known as Broken Sword, BS1, Sword 1,
Circle of Blood, Baphomet's
Curse, Knights of Baphomet,
Legend of the Templars
Developed by Revolution Software
Published by Astraware, Bam!, red fly,
Sold Out, Sony, Virgin, THQ
Distributed by Sony
Platforms DOS, GameBoy Advance,
Macintosh, PlayStation, Windows
Resolution 640x480, 256 colors
Engine Virtual Theatre
Support Since ScummVM 0.6.0
Available for
Purchase
Yes

The first installment in the Broken Sword series, Broken Sword: The Shadow of the Templars, also known as Circle of Blood in the United States, used a variant of Revolution's Virtual Theatre engine. The game follows an American tourist named George Stobbard and a French photographer named Nicole Collard, as they investigate a murder in which George is a suspect, and discover a conspiracy involving the ancient order of the Knights Templar, the group of men selected by the Papacy to fight in the Crusades.

Installation

Versions

Broken Sword was released in several different versions.

  • Broken Sword: Shadow of the Templars aka Circle of Blood (original version). This version is supported by ScummVM.
  • Broken Sword: Shadow of the Templars - The Director's Cut.

The Director's Cut version is not supported by ScummVM. However, most digital stores bundle it together with the original classic version, which runs via ScummVM. On Steam the original version is currently a free DLC, and on GOG it is included as a separate download under the "Extras" section for the Downloads available for this game.

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

Other than the speech.clu files that need to be renamed, the files that appear with the same name on both CDs should be identical and you can use one from either CD. The 2M29.WAV file from the Windows release is an exception as the file from the first CD uses a higher sample rate and should thus be higher quality, which is why we recommend using the one from the first CD.

Note: Since ScummVM 2.7.0 the folder structure from the original media needs to be preserved. Older versions of ScummVM allowed to move files to the top level folder, while they now need to remain in their respective subdirectories. If your game is no longer detected by ScummVM, you may need to move back the files to their original subdirectories.

Macintosh Demo and Windows Demo

  • CLUSTERS folder
  • MUSIC folder
  • SPEECH folder

Macintosh

  • Clusters folder (with *.clm and swordres.rif file)
  • MUSIC folder
  • SMACKSHI folder
  • SPEECH folder
  • Rename speech.clu on CD1 to speech1.clu
  • Rename speech.clu on CD2 to speech2.clu

Windows

  • CLUSTERS folder (with *.clu and swordres.rif file)
  • MUSIC folder (Except 2M29.WAV in CD2)
  • SMACKSHI folder
  • SPEECH folder
  • Rename speech.clu on CD1 to speech1.clu
  • Rename speech.clu on CD2 to speech2.clu

PlayStation

  • *.clu
  • credits.dat
  • swordres.rif
  • speech.tab
  • speech.lis
  • speech.inf
  • speech.dat
  • tunes.tab
  • tunes.dat
  • train.plx
  • STREAMS folder (how to extract)

Cutscenes

Copy the the "SMACKS" or "SMACKSHI" directories on the CDs to the same directory as the other game data files. Broken Sword also has a "SMACKSLO" directory with the same cutscenes, but these are of lower quality.

For the PlayStation versions, you can use the original videos off the disc. For each of the files ending in an "STR" extension, you should dump them as raw sectors off the disc (all 2352 bytes per sector). For more information, see the wiki HOWTO-PlayStation Videos page.

Some re-releases of the games, as well as the PlayStation version, do not have Smacker videos. Revolution Software has kindly allowed us to provide re-encoded cutscenes, available on our Games download page. For subtitle support, choose the cutscene pack with the appropriate subtitle add-on.

These cutscenes are provided in DXA format with FLAC audio. The quality is equal to the original games due to the use of lossless compression. Viewing these cutscenes requires a version of ScummVM compiled with both FLAC and zlib support.

For systems that are too slow to handle the decoding of FLAC audio, the audio for these cutscenes is also provided separately as OGG Vorbis audio. Viewing these cutscenes with OGG Vorbis audio requires a version of ScummVM compiled with both libVorbis and zlib support.

Game languages

The following language choices are available when using command-line arguments or the "Language" option in the game-specific settings. For more information, see the user documentation

  • en - English (default)
  • de - German
  • fr - French
  • it - Italian
  • es - Spanish
  • pt - Portuguese
  • cz - Czech

Default controls

To change these controls and more, use the Keymaps tab in the global or game-specific settings. For more information, see the user documentation

Hotkey Description
F5 or Escape Displays save/load window


Boot Params

For more information on using boot params, see the Boot Params wiki page.

Param Description
0 intro
1 skip the intro
2 bind_alley
3 cafe
4 ready to use phone
5 court_yard
7 sewer_two
8 cafe_repaired
11 costumier
12 hotel_street
14 hotel_corridor
17 hotel_assassin
18 gendarmerie
19 ireland_street
20 macdevitts
21 pub_cellar
22 castle_gate
23 castle_hay_top
24 castle_yard
25 castle_dig
26 cellar_dark
27 musuem_street
31 hospital_street
32 hospital_desk (after we've found out where Marquet is)
35 hospital_jacques
36 montfaucon
37 catacomb_sewer
38 catacomb_room
39 catacomb_meeting
40 excavation_exterior
45 syria_stall
47 syria_carpet
48 templar_church
49 syria_club
50 syria_toilet
53 bull_head pan
54 bull_head
55 bull_secret
56 Countess' room (1st visit)
57 Spain Drive (1st visit)
58 Mausoleum Exterior (1st visit)
59 Mausoleum Interior (1st visit)
60 Spain Reception (1st visit)
61 Spain Well (1st visit)
62 Chess Puzzle (1st visit)
63 train_one
65 compt_one
66 compt_two
67 compt_three
69 train_guard
71 churchyard
72 church_tower
73 crypt
80 Paris Map
99 test text+speech on blank screen (sc99)
956 Countess' room (2nd visit)
957 Spain Drive (2nd visit)
958 Mausoleum Exterior (2nd visit)
959 Mausoleum Interior (2nd visit)
960 Spain Reception (2nd visit)
961 Spain Well (2nd visit)
962 Chess Puzzle (2nd visit)
Param Description
0 intro
1 skip the intro
2 bind_alley
3 cafe
4 ready to use phone
5 court_yard
7 sewer_two
8 cafe_repaired
11 costumier
12 hotel_street
14 hotel_corridor
17 hotel_assassin
18 gendarmerie
19 ireland_street
20 macdevitts
21 pub_cellar
22 castle_gate
23 castle_hay_top
24 castle_yard
25 castle_dig
26 cellar_dark
27 musuem_street
31 hospital_street
32 hospital_desk (after we've found out where Marquet is)
35 hospital_jacques
36 montfaucon
37 catacomb_sewer
38 catacomb_room
39 catacomb_meeting
40 excavation_exterior
45 syria_stall
47 syria_carpet
48 templar_church
49 syria_club
50 syria_toilet
53 bull_head pan
54 bull_head
55 bull_secret
56 Countess' room (1st visit)
57 Spain Drive (1st visit)
58 Mausoleum Exterior (1st visit)
59 Mausoleum Interior (1st visit)
60 Spain Reception (1st visit)
61 Spain Well (1st visit)
62 Chess Puzzle (1st visit)
63 train_one
65 compt_one
66 compt_two
67 compt_three
69 train_guard
71 churchyard
72 church_tower
73 crypt
80 Paris Map
99 test text+speech on blank screen (sc99)
956 Countess' room (2nd visit)
957 Spain Drive (2nd visit)
958 Mausoleum Exterior (2nd visit)
959 Mausoleum Interior (2nd visit)
960 Spain Reception (2nd visit)
961 Spain Well (2nd visit)
962 Chess Puzzle (2nd visit)

External links