a. Decide were your tools and your sdk are going to be ;-)
For example:
/works/devel/ps2/tools
/works/devel/ps2/sdk
b. First we need the tools, let's get them started with svn...
svn co svn://svn.ps2dev.org/ps2/trunk/ps2toolchain
c. ...and build them using toolchain.sh!
Make sure that you have the correct env settings
For me:
export PS2DEV=/works/devel/ps2/tools
export PATH=$PATH:$PS2DEV/bin
export PATH=$PATH:$PS2DEV/ee/bin
export PATH=$PATH:$PS2DEV/iop/bin
export PATH=$PATH:$PS2DEV/dvp/bin
export PS2SDK=/works/devel/ps2/sdk
export PATH=$PATH:$PS2SDK/bin
You will need them in the future too (not only to create
the tools) so you might want to add them to your profile.
Note:
the script will download the needed sources from the net.
As of right now, the ps2 port won't compile with the most
recent versions of the toolchain so you will have to modify
the scripts "005-ps2sdk.sh" and "006-ps2client.sh" to svn check
out revision 1628 or earlier.
You won't need most of "ps2toolchain" after building but be sure to
save the ps2sdk source (from ps2toolchain/build/ps2sdk) because some
other libs (eg. SjPcm) rely on it.
I suggest keeping it in /works/devel/ps2/sdk and export:
export PS2SDKSRC=/works/devel/ps2/sdk-src
- I suggest storing all of them in "sdk-extra" so that you just need to edit one line in Makefile.ps2 to compile scummvm
- you can call it "sdk-ports" if you want to be consistent with svn naming structures
// zlib
svn co svn://svn.ps2dev.org/ps2/trunk/ps2sdk-ports/zlib
cd zlib
make
// libmad
svn co svn://svn.ps2dev.org/ps2/trunk/ps2sdk-ports/libmad
cd libmad
mkdir ee/lib
make
// sjcpm & tremor
[ the porter will have to provide these as they are specially optimized versions for the PS2
You can contact him at sunmax@libero.it]
e. get scummvm
svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk trunk
-or-
svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/branches/branch-1-0-0
cd trunk/backends/platform/ps2
edit Makefile.ps2 to match your sdk-extra (for example: PS2_EXTRA = /works/devel/ps2/sdk-extra)
Your fresh-baked scummvm will be waiting for you in elf/scummvm.elf ;-)
If you don't need the symbols, just strip them ee-strip --strip-all scummvm.elf
enjoy!