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GlossaryGlossary

AGI 
Sierra On-Line Adventure Game Interpreter, a system for creating adventure games
BASS 
Beneath a Steel Sky, an adventure game
BS 
Broken Sword, a series of adventure games developed by Revolution Software
COMI 
The Curse of Monkey Island, the third installment of the famous Monkey Island series
DOTT 
Day of the Tentacle, a SCUMM adventure game
FM-TOWNS 
The FM-TOWNS was a series of x86 computers built by Fujitsu and targetted at the Japanese gaming market in the form of the "FM-TOWNS Marty" 32-bit consoles. Various early SCUMM games were enhanced and ported to this platform by LucasArts. Much of this porting work was done by Jim Leiterman.
FOA 
Fate of Atlantis, also known as Indiana Jones 4, a SCUMM adventure game
FOTAQ 
Flight of the Amazon Queen, an adventure game
FT 
Full Throttle, a SCUMM adventure game
HE 
Humongous Entertainment
IHNM 
I Have No Mouth, and I Must Scream, a game based on the SAGA engine
iMUSE 
Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon. The patent can be found here.
INSANE 
INteractive Streaming ANimation Engine, a secondary scripting engine for interactive SMUSH scenes.
ITE 
Inherit The Earth, a game based on the SAGA engine
LEC 
LucasArts Entertainment Company
MI 
Monkey Island, a series of SCUMM adventure games
MM 
Maniac Mansion, a SCUMM adventure game
MT-32 
The Roland MT-32 is a MIDI synthesizer module. Many DOS games from the early 90s featured special sound tracks custom-tailored for this device.
SAGA 
Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to the version used for ITE were obtained by "The Wyrmkeep Entertainment Co."
SCI 
Sierra On-Line Sierra's Creative Interpreter (or SCript Interpreter), a system for creating adventure games, successor of AGI.
SCUMM 
Script Creation Utility for Maniac Mansion, a scripting language (and not really an engine; see SPUTM) originally developed by LucasArts for creating graphics adventures.
SCUMMVM 
SCUMM Virtual Machine, or see some other names.
SMUSH 
TODO
SPUTM 
SCUMM Presentation Utility (properly abbreviated as SPU™ with a trademark symbol), the actual script interpreter and engine behind SCUMM-scripted titles.

 

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