Open main menu

Difference between revisions of "SCI/TODO"

91 bytes removed ,  20:20, 23 June 2010
pq2 about window was already fixed some weeks ago
(kq6 chest flickering fixed)
(pq2 about window was already fixed some weeks ago)
Line 66: Line 66:
* LB2: The credits windows (about screen from the options menu) are incorrectly drawn above the character sprites
* LB2: The credits windows (about screen from the options menu) are incorrectly drawn above the character sprites
* LSL1 (new graphics code regression): doors at the casino wont open. A workaround is in place till the actual issue is found. Issue seems to be caused by signal of the door set too late or kAnimate being call too few times. If you move the .doit calling code to the end of kAnimate door will open. It may be caused by VM actually. Old graphics code worked fine, because kAnimate was differently implemented
* LSL1 (new graphics code regression): doors at the casino wont open. A workaround is in place till the actual issue is found. Issue seems to be caused by signal of the door set too late or kAnimate being call too few times. If you move the .doit calling code to the end of kAnimate door will open. It may be caused by VM actually. Old graphics code worked fine, because kAnimate was differently implemented
* PQ2: about window is drawn onto status bar (sierra sci seems to move window accordingly)
* PQ3: Highway (day 1) - speech window incorrectly placed
* PQ3: Highway (day 1) - speech window incorrectly placed
* PQ3: Hospital (day 1), Computer (day 1), Court (day 4), Oak Tree Mall (day 4) and others - speech window isnt fully removed
* PQ3: Hospital (day 1), Computer (day 1), Court (day 4), Oak Tree Mall (day 4) and others - speech window isnt fully removed
1,119

edits