1,119
edits
(island dr. brain issue) |
(adding vm kq5 issues) |
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* Island Dr. Brain: Hominy Homonym puzzle (room 260) causes lots of strncpy from 0:0 and segmanager dereference 0:0 warnings (though it works) | * Island Dr. Brain: Hominy Homonym puzzle (room 260) causes lots of strncpy from 0:0 and segmanager dereference 0:0 warnings (though it works) | ||
* Island Dr. Brain: Programming puzzle (room 300) - turning robot left doesnt work most of the time during execution - no warnings though. Workaround: use turn right all the time instead | * Island Dr. Brain: Programming puzzle (room 300) - turning robot left doesnt work most of the time during execution - no warnings though. Workaround: use turn right all the time instead | ||
* KQ5: warning - kStrAt with offset 0xFFFF is called when graham gets the staff, also happens when getting the heart in the forest | |||
* KQ5: warning - try to peek at 0:0, 0:2 and 0:4 most of the time when dialogue windows appear | |||
* Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs) | * Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs) | ||
* LSL5: one screen nearly at the end with text disappears far too quick | * LSL5: one screen nearly at the end with text disappears far too quick |
edits