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Difference between revisions of "SCUMM/Technical Reference/Room resources"

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<tr><td>0x02</td><td>???</td><td>Unknown (Always 0 on NES)</td></tr>
<tr><td>0x02</td><td>???</td><td>Unknown (Always 0 on NES)</td></tr>
<tr><td>0x03</td><td>???</td><td>Unknown (Always 0 on NES)</td></tr>
<tr><td>0x03</td><td>???</td><td>Unknown (Always 0 on NES)</td></tr>
<tr><td>0x04</td><td>UInt16LE</td><td>The object number id</td></tr>
<tr><td>0x04</td><td>UInt16LE</td><td>The object number (used to reference object in scripts)</td></tr>
<tr><td>0x06</td><td>??</td><td>Unknown (Always 0 on NES)</td></tr>
<tr><td>0x06</td><td>??</td><td>Unknown (Always 0 on NES)</td></tr>
<tr><td>0x07</td><td>UInt8</td><td>X position of object</td></tr>
<tr><td>0x07</td><td>UInt8</td><td>X position of object</td></tr>
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