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  • ...nd of the first game. His children are the player characters of the other games, except for the eighth game, which was the first game where the player char ...wo games that had King Graham as a player character used the [[AGIWiki/AGI|AGI]] system, the other was [[AGIWiki/SCI|SCI]].
    1 KB (175 words) - 21:04, 28 January 2015
  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...is a [[AGIWiki/Fan Made Games|fan made]] game demo using the [[AGIWiki/AGI|AGI]] engine. It is an RPG, based on Fallout, that is set in a post-nuclear war
    1 KB (159 words) - 13:15, 1 February 2015
  • | GameName = AGI Combat | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
    1 KB (195 words) - 13:12, 1 February 2015
  • ...ictional kingdom of Daventry. The first four games used the [[AGIWiki/AGI|AGI]] system, further sequels used [[AGIWiki/SCI|SCI]] (and the last was 3D). ==King's Quest Games that use the AGI engine==
    1 KB (207 words) - 19:55, 22 January 2014
  • ...made game [[AGIWiki/Get Outta Space Quest|Get Outta Space Quest]] and the AGI fan made game demo [[AGIWiki/Date Quest 2|Date Quest 2]]. * [http://joekool224.tripod.com/index.html Cool Production Games website]
    530 bytes (84 words) - 17:22, 19 January 2015
  • ...King Graham|King Graham]], and the player character of the third and sixth games in the [[AGIWiki/King's Quest|King's Quest series]]. He was raised as a sl ...st game with King Alexander as the player character used the [[AGIWiki/AGI|AGI]] system, the other used [[AGIWiki/SCI|SCI]].
    1 KB (171 words) - 19:32, 22 January 2014
  • ...g Graham|King Graham]], and the player character of the fourth and seventh games in the [[AGIWiki/King's Quest|King's Quest series]]. ...game with Princess Rosella as the player character used the [[AGIWiki/AGI|AGI]] system (as well as the [[AGIWiki/SCI|SCI]]), the other was only released
    657 bytes (103 words) - 19:33, 22 January 2014
  • The first two games used the [[AGIWiki/AGI|AGI]] system, the others were [[AGIWiki/SCI|SCI]]. ==Space Quest games created with the AGI engine==
    1 KB (179 words) - 15:33, 29 January 2015
  • ** maybe separate launcher using MVC approach? Separate code which scans for games etc. from the presentation layer, to make it easier to write custom launche ...here you can quit, or has a native quit confirm dialog. So this means most games.
    15 KB (2,428 words) - 12:26, 20 April 2022
  • engine=[[ADL]], [[AGI#PreAGI|Pre-AGI]]| ...ed interface over the original, was released. This game used the [[AGI|Pre-AGI]] engine, and was intended for a younger audience. ''The Gelfling Adventur
    2 KB (340 words) - 10:21, 15 January 2024
  • engine=[[AGI]]| ...freeware fan-created game that uses Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game is a murder mystery, in which the protogonist must unc
    2 KB (365 words) - 10:44, 28 March 2018
  • The [[AGI/Fan Games|AGI Fan Games]] could have been made with one of the following suites: * AGI Studio from Nailhead. Can be downloaded [http://www.agidev.com/download/ he
    522 bytes (79 words) - 14:59, 10 October 2018
  • taskname=Improve AGI Engine| Our AGI engine is in quite a good shape. Still it misses some important aspects.
    686 bytes (96 words) - 13:10, 8 March 2012
  • ...s (2004)|AGI Tetris]] and [[AGIWiki/Lost Eternity|Lost Eternity]], and the AGI game demo [[AGIWiki/Time Quest|Time Quest]].
    243 bytes (36 words) - 06:47, 5 August 2013
  • taskname=Improve AGI support| ...hich doesn't appear in the NAGI reimplementation. In order to get the best AGI support possible, it would be interesting to understand the implementation
    1 KB (150 words) - 22:53, 3 February 2016
  • == Bugs Found in the Original Games == [[File:AGI-Bugs-BlackCauldron-Glitch-Rock.png|320px]]
    996 bytes (137 words) - 20:59, 27 February 2016
  • === LucasArts SCUMM Games === === Adventuresoft/Horrorsoft Games ===
    3 KB (435 words) - 23:55, 13 November 2011
  • ...n since they have changes in their engine, but test runs for any supported games not in the list are welcome. === Sierra AGI Games ===
    2 KB (317 words) - 20:32, 2 May 2016
  • image=https://www.scummvm.org/data/screenshots/agi/goldrush/goldrush_dos_en_1_3.jpg| publisher=[[Sierra]], [[The Software Farm]]<br />[[Sunlight Games]]|
    2 KB (323 words) - 18:40, 28 June 2023
  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...[AGIWiki/AGI|AGI]]. This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing.
    897 bytes (118 words) - 22:10, 1 January 2018

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