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  • * [[AGIWiki/Player input commands|Player input commands]] [[Category:AGIWiki/Logic Commands]]
    1 KB (144 words) - 15:04, 25 October 2018
  • {{AGIWiki/Test commands}} : Test commands are only valid in an ''if'' statement.
    2 KB (286 words) - 15:10, 25 October 2018
  • {{AGIWiki/Object and View commands}} The load.view and load.view.v commands load a view resource into memory. A view must be loaded before it can be as
    2 KB (299 words) - 15:15, 25 October 2018
  • {{AGIWiki/Debugging Commands}} [[Category:AGIWiki/Logic Commands]]
    1 KB (168 words) - 21:07, 23 February 2015
  • {{AGIWiki/Object and View commands}} [[Category:AGIWiki/Logic Commands]]
    3 KB (372 words) - 15:13, 25 October 2018
  • {{AGIWiki/Object and View commands}} [[Category:AGIWiki/Logic Commands]]
    8 KB (1,287 words) - 15:09, 25 October 2018
  • | This is the first time logic 0 has been executed | Windows created by [[AGIWiki/Print|print]] and similar commands remain on screen until the [[AGIWiki/Close.window|close.window]] command is
    4 KB (540 words) - 19:31, 23 February 2016
  • ...but it requires much more work in order to implement all hundreds of Lingo commands. ...implementing the shared draw logic as well as the screen-specific gameplay logic.
    16 KB (2,633 words) - 12:21, 20 March 2018
  • [[Category:AGIWiki/Logic Commands]] [[Category:AGIWiki/Display Commands]]
    2 KB (308 words) - 15:05, 25 October 2018
  • the user experience with regards to savestates. These days, the bulk of logic for listing, loading, saving, or deleting savegames is provided by the Engi ...using just subclass GUI::Debugger, and then implement your custom debugger commands and variables), overload Engine::getDebugger() to return a pointer to it. I
    19 KB (2,657 words) - 06:04, 22 March 2021
  • Numbers used by AGI logic commands are limited to unsigned single byte values (0 - 255).
    149 bytes (21 words) - 14:26, 31 March 2013
  • ...but it requires much more work in order to implement all hundreds of Lingo commands. ...ch were written using a mix of Pascal and assembly. So, the whole harcoded logic is available with most of the utility functions. Some reverse engineering m
    15 KB (2,372 words) - 08:42, 16 April 2019

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