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  • AGI saved game files are named as follows: ...not yet been explored for the purposes of this spec, but it is known that AGI v2.272 differs somewhat in format and almost certainly those versions prior
    19 KB (3,180 words) - 10:15, 12 March 2017
  • {{AGIWiki/AGI Software | Software = QT AGI Studio
    2 KB (220 words) - 08:12, 27 May 2013
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (349 words) - 01:31, 30 December 2021
  • ...games will turn green after all paths have been tested and newly supported games will turn green after they have been tested twice. Feel free to test a game === LucasArts SCUMM Games ===
    18 KB (2,651 words) - 22:25, 31 March 2010
  • This testing cycle games turn green only after a second person tests it. If you see the game yellow === LucasArts SCUMM Games ===
    27 KB (4,004 words) - 04:11, 7 November 2009
  • resolution=AGI: 320x200, 16 colors<br/>SCI: 320x200, 256 and 16 colors| engine=[[AGI]], [[SCI]]|
    3 KB (540 words) - 09:37, 27 June 2023
  • ...for testing as well. That affects games with several paths and newly added games. You will see # attached to this kind. === LucasArts SCUMM games ===
    12 KB (1,827 words) - 22:58, 13 January 2008
  • ...for testing as well. That affects games with several paths and newly added games. You will see a '#' attached to this kind. === LucasArts SCUMM games ===
    12 KB (1,976 words) - 16:45, 21 February 2009
  • ...trike>'''except for games with *** next to their names'''</strike> '''All games should be tested now'''. .... That affects AGOS engine games, games with several paths and newly added games. You will see ''#'' attached to this kind.
    14 KB (2,185 words) - 22:27, 5 July 2008
  • | GameName = AGI Tetris | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
    1 KB (189 words) - 13:14, 1 February 2015
  • ! width=100|Engine !! Games | align=center valign=top| [[AGI]] ||
    34 KB (4,289 words) - 00:43, 13 May 2024
  • | GameName = AGI Tetris | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
    1 KB (160 words) - 13:14, 1 February 2015
  • [[AGI]], [[Avalanche]], [[CGE]], [[Cine]], [[Composer]], [[CruisE]], [[Drascula]] [[AGI]], [[AGOS]], [[CGE]], [[Cine]], [[Composer]], [[CruisE]], [[Draci]], [[Dras
    19 KB (2,657 words) - 06:04, 22 March 2021
  • ...] game that serves as a starting point for game authors to build their own games. It features a default [[AGIWiki/View|view]] for [[AGIWiki/Ego|ego]], a bla ...om http://www.agigames.com<nowiki>; however, </nowiki>[[AGIWiki/AGI Studio|AGI Studio]] may still be packaged with the version containing the bug.
    6 KB (977 words) - 12:48, 26 January 2015
  • I'll also use the '''AGI''' engine as an example, so it's clear what everything means. * The class MED for AGI lives in <tt>agi/detection.cpp</tt>, and inherits MED. The detection-related code goes here,
    11 KB (1,735 words) - 18:43, 19 October 2020
  • == Ultimate AGI Fan Game == name=Ultimate AGI Fan Game|
    1 KB (134 words) - 13:31, 30 December 2021
  • ...ScummVM can still be bought from companies at the links below. '''Not all games on this list are supported by ScummVM, please check the [https://www.scummv ...eir respective copyright holders. For more information, check the freeware games table below.
    81 KB (9,311 words) - 15:52, 26 April 2024
  • === Coktel Vision Games === === Sierra AGI Games ===
    11 KB (1,743 words) - 12:31, 26 May 2011
  • Non-mandatory games may be found [[Release Testing/1.2.0/Other Games|here]]. === LucasArts SCUMM Games ===
    6 KB (789 words) - 01:38, 16 October 2010
  • =Booter versions of AGI games= ...tracks, 2 heads, 9 sectors per track, total capacity 360KB). The game uses AGI version 2.001.
    1 KB (224 words) - 01:41, 31 May 2011

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