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- AGI saved game files are named as follows: ...not yet been explored for the purposes of this spec, but it is known that AGI v2.272 differs somewhat in format and almost certainly those versions prior19 KB (3,180 words) - 10:15, 12 March 2017
- {{AGIWiki/AGI Software | Software = QT AGI Studio2 KB (220 words) - 08:12, 27 May 2013
- engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.3 KB (349 words) - 01:31, 30 December 2021
- ...games will turn green after all paths have been tested and newly supported games will turn green after they have been tested twice. Feel free to test a game === LucasArts SCUMM Games ===18 KB (2,651 words) - 22:25, 31 March 2010
- This testing cycle games turn green only after a second person tests it. If you see the game yellow === LucasArts SCUMM Games ===27 KB (4,004 words) - 04:11, 7 November 2009
- resolution=AGI: 320x200, 16 colors<br/>SCI: 320x200, 256 and 16 colors| engine=[[AGI]], [[SCI]]|3 KB (540 words) - 09:37, 27 June 2023
- ...for testing as well. That affects games with several paths and newly added games. You will see # attached to this kind. === LucasArts SCUMM games ===12 KB (1,827 words) - 22:58, 13 January 2008
- ...for testing as well. That affects games with several paths and newly added games. You will see a '#' attached to this kind. === LucasArts SCUMM games ===12 KB (1,976 words) - 16:45, 21 February 2009
- ...trike>'''except for games with *** next to their names'''</strike> '''All games should be tested now'''. .... That affects AGOS engine games, games with several paths and newly added games. You will see ''#'' attached to this kind.14 KB (2,185 words) - 22:27, 5 July 2008
- | GameName = AGI Tetris | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]1 KB (189 words) - 13:14, 1 February 2015
- ! width=100|Engine !! Games | align=center valign=top| [[AGI]] ||34 KB (4,289 words) - 00:43, 13 May 2024
- | GameName = AGI Tetris | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]1 KB (160 words) - 13:14, 1 February 2015
- [[AGI]], [[Avalanche]], [[CGE]], [[Cine]], [[Composer]], [[CruisE]], [[Drascula]] [[AGI]], [[AGOS]], [[CGE]], [[Cine]], [[Composer]], [[CruisE]], [[Draci]], [[Dras19 KB (2,657 words) - 06:04, 22 March 2021
- ...] game that serves as a starting point for game authors to build their own games. It features a default [[AGIWiki/View|view]] for [[AGIWiki/Ego|ego]], a bla ...om http://www.agigames.com<nowiki>; however, </nowiki>[[AGIWiki/AGI Studio|AGI Studio]] may still be packaged with the version containing the bug.6 KB (977 words) - 12:48, 26 January 2015
- I'll also use the '''AGI''' engine as an example, so it's clear what everything means. * The class MED for AGI lives in <tt>agi/detection.cpp</tt>, and inherits MED. The detection-related code goes here,11 KB (1,735 words) - 18:43, 19 October 2020
- == Ultimate AGI Fan Game == name=Ultimate AGI Fan Game|1 KB (134 words) - 13:31, 30 December 2021
- ...ScummVM can still be bought from companies at the links below. '''Not all games on this list are supported by ScummVM, please check the [https://www.scummv ...eir respective copyright holders. For more information, check the freeware games table below.81 KB (9,311 words) - 15:52, 26 April 2024
- === Coktel Vision Games === === Sierra AGI Games ===11 KB (1,743 words) - 12:31, 26 May 2011
- Non-mandatory games may be found [[Release Testing/1.2.0/Other Games|here]]. === LucasArts SCUMM Games ===6 KB (789 words) - 01:38, 16 October 2010
- =Booter versions of AGI games= ...tracks, 2 heads, 9 sectors per track, total capacity 360KB). The game uses AGI version 2.001.1 KB (224 words) - 01:41, 31 May 2011