Difference between revisions of "AGI/Bugs"

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Room 65: Panel code entry. When clicking somewhere with the mouse, the game cursor won't point, where the mouse cursor points.
Room 65: Panel code entry. When clicking somewhere with the mouse, the game cursor won't point, where the mouse cursor points.
ScummVM AGI behavior is accurate.
ScummVM AGI behavior is accurate.
[[File:AGI-Bugs-SpaceQuest1-Glitch-Panel-Mouse.gif|480px]]

Revision as of 15:07, 13 February 2016

Bugs Found in the Original Games

Black Cauldron

Room 35: Sometimes rocks (or part of rocks) are staying on the screen, at least for PC DOS 2.0

AGI-Bugs-BlackCauldron-Glitch-Rock.png

Room 35: After getting hit by a rock, sometimes ego will fall endlessly on the spot, at least for PC DOS 2.0

AGI-Bugs-BlackCauldron-Glitch-Endless-Falling.gif

Space Quest 1

Room 35: Ulence Flats. Right when arriving after getting through the skimmer minigame, the prompt character ">" is gone

Room 65: Panel code entry. When clicking somewhere with the mouse, the game cursor won't point, where the mouse cursor points. ScummVM AGI behavior is accurate.

AGI-Bugs-SpaceQuest1-Glitch-Panel-Mouse.gif