AGIWiki/Screen objects

From ScummVM :: Wiki
< AGIWiki
Revision as of 10:51, 21 February 2016 by Sact (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
AGIWiki


Maximum Screen Objects

The size of the screen object table is set by the Maximum Screen Objects property of the game's OBJECT file. The interpreter allocates memory for the screen object table based on the Maximum Screen Objects value when the game starts. The size of the table cannot be adjusted after that.

This size varies between 15 - 16 usually.

Sources

Some of the content of this page was taken from the AGI Studio & WinAGI help files.