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CineCine

(Difference between revisions)
(adding minor information about cinematique versions)
(Operation Stealth Now Completable)
 
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{{EngineDescription|
 
{{EngineDescription|
 
         name=Cine|
 
         name=Cine|
         developer=[[User:aquadran|aquadran]], [[User:sev|sev]], [[User:cyx|cyx]]|
+
         developer=[[User:aquadran|aquadran]], [[User:sev|sev]], [[User:cyx|cyx]],<br />[[User:yazoo|yaz0r]]|
 
         companies=[[Delphine Software]]|
 
         companies=[[Delphine Software]]|
         usedBy=[[Future Wars]], <br>[[Operation Stealth]]|
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         usedBy=[[Future Wars]],<br />[[Operation Stealth]]|
 
         dateAdded=February 22, 2006|
 
         dateAdded=February 22, 2006|
         release=None|
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         release=0.10.0|
 +
        status=Complete|
 
}}
 
}}
  
 
== Status ==
 
== Status ==
* FW is completable, OS is not.
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* Future Wars is completable (DOS/English SVN r55064 2010-12-30).
* Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine
+
* Operation Stealth is completable with gfx glitches (256 colors/DOS/English (GB) SVN r55198 2010-01-10).
* Only the Adlib music is used so far, but a MT-32 track is available in the resources
+
* [[Cruise for a Corpse]] is not supported by cinE, but by [[cruisE]], an independent engine.
 +
* When playing the PC versions under ScummVM, only the AdLib instruments are used for the music, but MT-32 and PC Speaker instruments are also available in the resources.
  
 
== Notes ==
 
== Notes ==
  
Future Wars and Operation Stealth used the first version of the engine, called '''Cinematique'''.
+
[[Future Wars]] used the first version of the engine, called '''Cinématique'''.
  
For Cruise for a Corpse, the engine was largely modified and doesn't have much in common with the initial version (it seems that only the resource loading/unpacking and music/sound routines have been re-used). That second version of the engine was named '''Cinematique Evolution'''.
+
For [[Operation Stealth]], the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine ('''Cinématique Évolution 1''').
 +
 
 +
For [[Cruise for a Corpse]], the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine ('''Cinématique Évolution 2''').
  
 
== Resources ==
 
== Resources ==
 
* [[Cine/TODO|Cine TODO]]: TODO Page
 
* [[Cine/TODO|Cine TODO]]: TODO Page
 +
* [[Cine/Specifications|Cine Specifications]]
  
 
[[Category:Engines]]
 
[[Category:Engines]]

Latest revision as of 01:43, 11 January 2011

Cine
Engine developer aquadran, sev, cyx,
yaz0r
Companies that used it Delphine Software
Games that use it Future Wars,
Operation Stealth
Date added to ScummVM February 22, 2006
First release containing it 0.10.0


Status

  • Future Wars is completable (DOS/English SVN r55064 2010-12-30).
  • Operation Stealth is completable with gfx glitches (256 colors/DOS/English (GB) SVN r55198 2010-01-10).
  • Cruise for a Corpse is not supported by cinE, but by cruisE, an independent engine.
  • When playing the PC versions under ScummVM, only the AdLib instruments are used for the music, but MT-32 and PC Speaker instruments are also available in the resources.

Notes

Future Wars used the first version of the engine, called Cinématique.

For Operation Stealth, the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine (Cinématique Évolution 1).

For Cruise for a Corpse, the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine (Cinématique Évolution 2).

Resources

 

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