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| | + | == Notes == |
| | + | * FW is completable, OS is not. |
| | + | * The only known glitch in FW is problems with the mask layers, everything else is according to the original game. |
| | + | * OS exists in 2 version: a low-color (atari) and a hi-color (PC). |
| | + | * CinE has only been tested with the PC versions. |
| | + | * There is a hack in both FW and OS to bypass the protection screen. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine. |
| | + | * Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine |
| | + | * Atm, the savegames are compatible with the original PC version. |
| | + | * Only the adlib music is used so far, but a MT-32 track is available in the resources |
| | + | |
| | == Resources == | | == Resources == |
| | * [[Cine_TODO]]: TODO Page | | * [[Cine_TODO]]: TODO Page |
Revision as of 13:13, 23 February 2006
Notes
- FW is completable, OS is not.
- The only known glitch in FW is problems with the mask layers, everything else is according to the original game.
- OS exists in 2 version: a low-color (atari) and a hi-color (PC).
- CinE has only been tested with the PC versions.
- There is a hack in both FW and OS to bypass the protection screen. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine.
- Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine
- Atm, the savegames are compatible with the original PC version.
- Only the adlib music is used so far, but a MT-32 track is available in the resources
Resources
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