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| | * OS exists in 2 version: a low-color (atari) and a hi-color (PC). | | * OS exists in 2 version: a low-color (atari) and a hi-color (PC). |
| | * CinE has only been tested with the PC versions. | | * CinE has only been tested with the PC versions. |
| − | * There is a hack in both FW and OS to bypass the protection screen. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine. | + | * There is a hack in both FW and OS to bypass the protection screen. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine (this is the actual methode used to restart the game while not returning to the protection screen) |
| | * Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine | | * Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine |
| | * Atm, the savegames are compatible with the original PC version. | | * Atm, the savegames are compatible with the original PC version. |
Revision as of 13:14, 23 February 2006
Notes
- FW is completable, OS is not.
- The only known glitch in FW is problems with the mask layers, everything else is according to the original game.
- OS exists in 2 version: a low-color (atari) and a hi-color (PC).
- CinE has only been tested with the PC versions.
- There is a hack in both FW and OS to bypass the protection screen. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine (this is the actual methode used to restart the game while not returning to the protection screen)
- Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine
- Atm, the savegames are compatible with the original PC version.
- Only the adlib music is used so far, but a MT-32 track is available in the resources
Resources
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