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CineCine

(Difference between revisions)
(Resources)
(Notes)
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* OS exists in 2 version: a low-color (atari) and a hi-color (PC).
 
* OS exists in 2 version: a low-color (atari) and a hi-color (PC).
 
* CinE has only been tested with the PC versions.
 
* CinE has only been tested with the PC versions.
* There is a hack in both FW and OS to bypass the protection screen. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine.
+
* There is a hack in both FW and OS to bypass the protection screen. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine (this is the actual methode used to restart the game while not returning to the protection screen)
 
* Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine
 
* Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine
 
* Atm, the savegames are compatible with the original PC version.
 
* Atm, the savegames are compatible with the original PC version.

Revision as of 13:14, 23 February 2006

Notes

  • FW is completable, OS is not.
  • The only known glitch in FW is problems with the mask layers, everything else is according to the original game.
  • OS exists in 2 version: a low-color (atari) and a hi-color (PC).
  • CinE has only been tested with the PC versions.
  • There is a hack in both FW and OS to bypass the protection screen. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine (this is the actual methode used to restart the game while not returning to the protection screen)
  • Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine
  • Atm, the savegames are compatible with the original PC version.
  • Only the adlib music is used so far, but a MT-32 track is available in the resources

Resources

 

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