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| | * FW is completable (albeit currently only if the copy protection is activated), OS is not. | | * FW is completable (albeit currently only if the copy protection is activated), OS is not. |
| | * There are a couple of known glitches in FW: | | * There are a couple of known glitches in FW: |
| − | ** Sprites are often not masked properly.
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| − | ** In some places, restoring a savegame does not properly restore all the graphics. The first example of this is the office when the map is shown.
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| − | *** This may be related to the missing implementation of createVar9Element() and related functions.
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| − | ** When opening the secret passage early in the game, the "hero" sprite is drawn in the upper left corner.
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| − | *** It seems to be related to the scripted appearence of object 70 through o1_loadMask0(), but I don't know what is going wrong to make it be drawn like that.
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| | ** Menu colors are wrong during the intro. Possibly in other places as well. | | ** Menu colors are wrong during the intro. Possibly in other places as well. |
| | ** The sound effect of the moving scaffolding in the first room is missing. | | ** The sound effect of the moving scaffolding in the first room is missing. |
| − | * The INVENTORY command is not implemented.
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| − | * The savegame user interface is incomplete. Savegames cannot be named.
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| | * OS exists in 2 version: a low-color (atari) and a hi-color (PC). | | * OS exists in 2 version: a low-color (atari) and a hi-color (PC). |
| − | * CinE has only been tested with the PC versions.
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| − | * There is a hack in CinE to bypass both FW and OS protection screens. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine (this is the actual methode used to restart the game while not returning to the protection screen)
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| | * Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine | | * Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine |
| − | * Savegames are not compatible with the original PC version.
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| | * Only the Adlib music is used so far, but a MT-32 track is available in the resources | | * Only the Adlib music is used so far, but a MT-32 track is available in the resources |
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