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Difference between revisions of "Groovie"Difference between revisions of "Groovie"

(Status: AI for the microscope puzzle is implemented)
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{{EngineDescription|
 
{{EngineDescription|
 
         name=Groovie|
 
         name=Groovie|
         developer=[[User:spookypeanut|spookypeanut]], [[User:jvprat|jvprat]], [[User:ST|ST]]|
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         developer=[[User:spookypeanut|spookypeanut]], [[User:jvprat|jvprat]], [[User:ScottT|ScottT]]|
 
         companies=[[Trilobyte]], [[Aftermath Media]]|
 
         companies=[[Trilobyte]], [[Aftermath Media]]|
 
         usedBy=[[The 7th Guest]]|
 
         usedBy=[[The 7th Guest]]|
 
         dateAdded=November 14, 2008|
 
         dateAdded=November 14, 2008|
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        release=0.13.0|
 
}}
 
}}
  
The Groovie engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3).
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The '''Groovie''' engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3).
  
 
==Games==
 
==Games==
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== Status ==
 
== Status ==
 
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For more detail, see [[Groovie/TODO]].
*[[The 7th Guest]]: completable
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*[[The 7th Guest]]: supported as of December 16, 2008
*[[The 11th Hour]]: some early test code for the video format (which is different to T7G)
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*[[The 11th Hour]]: some early test code. The mansion is navigable (just about)
  
 
==Resources==
 
==Resources==
*[[Groovie/T7G/Opcodes]]: a list of the opcodes used by the Groovie engine, and what they do
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*[[Groovie/T7G/Opcodes|Opcodes]]: a list of the opcodes used by the Groovie engine, and what they do
*[[Groovie/T7G/Script_Variables]]: very incomplete list of what script variables do what
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*[[Groovie/T7G/Script_Variables|Script Variables]]: very incomplete list of what script variables do what
*[[Groovie/T7G/FNT_Files]]: description of FNT files
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*[[Groovie/T7G/FNT_Files|FNT Files]]: description of FNT files
  
 
==External Links==
 
==External Links==

Latest revision as of 01:11, 26 March 2009

Groovie
Engine developer spookypeanut, jvprat, ScottT
Companies that used it Trilobyte, Aftermath Media
Games that use it The 7th Guest
Date added to ScummVM November 14, 2008
First release containing it 0.13.0


The Groovie engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in The 7th Guest) plays VDX videos using 256 colors, while the second version (used from The 11th Hour on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3).

Games

(The checksums page keeps track of which different exe versions are available, though we haven't found any differences in data files (yet))

Status

For more detail, see Groovie/TODO.

Resources

  • Opcodes: a list of the opcodes used by the Groovie engine, and what they do
  • Script Variables: very incomplete list of what script variables do what
  • FNT Files: description of FNT files

External Links

 

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