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Difference between revisions of "Groovie"Difference between revisions of "Groovie"

(New page: {{EngineDescription| name=Groovie| developer=spookypeanut, jvprat| companies=Trilobyte, Aftermath Media| usedB...)
 
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The Groovie engine was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colours, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3).
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The Groovie engine was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3).
  
 
==Games==
 
==Games==
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*[[Clandestiny]]
 
*[[Clandestiny]]
 
*[[Uncle Henry's Playhouse]]
 
*[[Uncle Henry's Playhouse]]
*[[Tender loving care]]
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*[[Tender Loving Care]]
  
 
== Status ==
 
== Status ==

Revision as of 23:40, 14 November 2008

Groovie
Engine developer spookypeanut, jvprat
Companies that used it Trilobyte, Aftermath Media
Games that use it The 7th Guest
Date added to ScummVM November 14, 2008
First release containing it None


The Groovie engine was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in The 7th Guest) plays VDX videos using 256 colors, while the second version (used from The 11th Hour on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3).

Games

Status

 

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