Difference between revisions of "Neverhood"

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(Add note about strange sound issue)
(Add note about spurious music issue on restore)
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==Known issues==
==Known issues==
* I've only had this happen twice, but I've had bad sound (unpleasant noise) for a second or two instead of music after loading a savegame. Perhaps some variables that aren't properly cleared in the audio decoder?


* Strange sounds on the options screen. If I bring up the options screen in Module11000's scene 2 (I think; it's near the teddy bear panel) and wait a litle while, it starts repeating the sound "Klaymen, up here!" over and over, so rapidly that the sound frequently gets cut off. Oddly enough, I don't hear this sound outside of the options screen.
* Strange sounds on the options screen. If I bring up the options screen in Module11000's scene 2 (I think; it's near the teddy bear panel) and wait a litle while, it starts repeating the sound "Klaymen, up here!" over and over, so rapidly that the sound frequently gets cut off. Oddly enough, I don't hear this sound outside of the options screen.

Revision as of 22:08, 8 June 2013

Neverhood
Engine developer johndoe
Companies that used it The Neverhood, Inc.
Games that use it The Neverhood
Date added to ScummVM 2013-05-15
First release containing it None

Known issues

  • I've only had this happen twice, but I've had bad sound (unpleasant noise) for a second or two instead of music after loading a savegame. Perhaps some variables that aren't properly cleared in the audio decoder?
  • Strange sounds on the options screen. If I bring up the options screen in Module11000's scene 2 (I think; it's near the teddy bear panel) and wait a litle while, it starts repeating the sound "Klaymen, up here!" over and over, so rapidly that the sound frequently gets cut off. Oddly enough, I don't hear this sound outside of the options screen.
  • Using the video viewer to watch Willie Trombone's videos crashes. This happens because Scene::draw() in scene.cpp:83 points to invalid render items:

Error #137: UNADDRESSABLE ACCESS: reading 0x0aa7f4f0-0x0aa7f4f4 4 byte(s)

  1. 0 Neverhood::Scene::draw [scummvm\engines\neverhood\scene.cpp:83]
  2. 1 Neverhood::Module::draw [scummvm\engines\neverhood\module.cpp:45]
  3. 2 Neverhood::Module::draw [scummvm\engines\neverhood\module.cpp:45]
  4. 3 Neverhood::NeverhoodEngine::mainLoop [scummvm\engines\neverhood\neverhood.cpp:171]
  5. 4 Neverhood::NeverhoodEngine::run [scummvm\engines\neverhood\neverhood.cpp:120]
  6. 5 runGame [scummvm\base\main.cpp:226]
  7. 6 scummvm_main [scummvm\base\main.cpp:452]
  8. 7 SDL_main [scummvm\backends\platform\sdl\win32\win32-main.cpp:60]
  9. 8 WinMain [scummvm\backends\platform\sdl\win32\win32-main.cpp:44]

Note: @0:01:01.153 in thread 5420 Note: next higher malloc: 0x0aa7f558-0x0aa7f594 Note: prev lower malloc: 0x0aa7f488-0x0aa7f4c0 Note: instruction: mov (%ecx) -> %edx

  • Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds():
==26398== Conditional jump or move depends on uninitialised value(s)
==26398==    at 0x88DBBBB: Neverhood::SoundItem::update() (sound.cpp:235)
==26398==    by 0x88DC2F7: Neverhood::SoundMan::update() (sound.cpp:352)
==26398==    by 0x88D695F: Neverhood::NeverhoodEngine::mainLoop() (neverhood.cpp:175)
==26398==    by 0x88D66AF: Neverhood::NeverhoodEngine::run() (neverhood.cpp:120)
==26398==    by 0x805084A: runGame(PluginSubclass<MetaEngine> const*, OSystem&, Common::String const&) (main.cpp:226)
==26398==    by 0x8051489: scummvm_main (main.cpp:452)
==26398==    by 0x804F5DF: main (posix-main.cpp:45)

==26398== Conditional jump or move depends on uninitialised value(s)
==26398==    at 0x88DBBC7: Neverhood::SoundItem::update() (sound.cpp:236)
==26398==    by 0x88DC2F7: Neverhood::SoundMan::update() (sound.cpp:352)
==26398==    by 0x88D695F: Neverhood::NeverhoodEngine::mainLoop() (neverhood.cpp:175)
==26398==    by 0x88D66AF: Neverhood::NeverhoodEngine::run() (neverhood.cpp:120)
==26398==    by 0x805084A: runGame(PluginSubclass<MetaEngine> const*, OSystem&, Common::String const&) (main.cpp:226)
==26398==    by 0x8051489: scummvm_main (main.cpp:452)
==26398==    by 0x804F5DF: main (posix-main.cpp:45)