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Difference between revisions of "SCI/TODO"

85 bytes added ,  12:46, 20 October 2009
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* Known games that can be completed
** Larry 5 (10/19/2009), Larry 6 (10/2009), King's Quest 5 (10/18/2009), King's Quest 6 (10/2009)
* Known bugs while using newgui (music/sound issues not mentioned)
* Known bugs while using newgui (music/sound issues not mentioned)
** King's Quest 5
** King's Quest 5
*** Pathfinding in the screen that is before getting captured by the big bird isn't working correctly. At least when clicking on the place where one is supposed to go, graham goes backwards. It's possible to get him to the required position but 2-3 mouse clicks are needed
*** Pathfinding
*** priority map issues, seems to be caused by floodfill (look at the anchor at the beach house)
**** on screen that is before getting captured by the big bird isn't working correctly. At least when clicking on the place where one is supposed to go, graham goes backwards. It's possible to get him to the required position but 2-3 mouse clicks are needed
*** Graphics
**** priority map issues, seems to be caused by floodfill (look at the anchor at the beach house)


** King's Quest 6
** King's Quest 6
*** Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate, where one contains alexander - it seems as if the flickering is caused by alexander not being scaled, so a bigger rect is bitsShow()n. This rect overlaps with the ring animation, that's why it flickers. Should be fixed as soon we scaling is implemented
*** Graphics
**** Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate, where one contains alexander - it seems as if the flickering is caused by alexander not being scaled, so a bigger rect is bitsShow()n. This rect overlaps with the ring animation, that's why it flickers. Should be fixed as soon we scaling is implemented


** Larry 5
** Larry 5
*** Patti loop isn't correct, resulting in glitches and glitchy animation - solved by waltervn - type in send ?stopGroop client ?Patti or send ?stopGroop client ?Larry in debug console for a manual fix
*** VM
*** right at the start: when cleaning your hands, larry will walk "up the walls" - pathfinding issue
**** Patti loop isn't correct, resulting in glitches and glitchy animation - solved by waltervn - type in send ?stopGroop client ?Patti or send ?stopGroop client ?Larry in debug console for a manual fix
*** during first flight larry dreams about patti: she is playing the piano. Strangely this isnt animated, but it is if you save/reload your game. Seems to be a script issue, because original sci does the same thing
**** one screen nearly at the end with text disappears far too quick
*** des Revers records: after using the elevator pathfinding is completely broken (click on the record and patti will walk through walls and such), still its possible to continue the game [temporary fix by md5]
*** Pathfinding
*** des Revers records: when patti is walking into the recording booth there are slight priority issues, not caused by priority map - perhaps she is walking the wrong way - yes she is according to actual gameplay footage on youtube - seems to be pathfinding again
**** right at the start: when cleaning your hands, larry will walk "up the walls" - pathfinding issue
*** tramps casino: when woman asks about random number, cursor of textedit control is not correctly positioned
****  des Revers records: when patti is walking into the recording booth there are slight priority issues, not caused by priority map - perhaps she is walking the wrong way - yes she is according to actual gameplay footage on youtube - seems to be pathfinding again
*** tramps casino: during mud wrestling the script is using cycle counts. Currently its playable but a bit difficult todo cause its quite fast (not a bug but ffs when changing speed throttler)
**** des Revers records: after using the elevator pathfinding is completely broken (click on the record and patti will walk through walls and such), still its possible to continue the game [temporary fix by md5]
*** one screen nearly at the end with text disappears far too quick
*** Graphics
 
**** tramps casino: when woman asks about random number, cursor of textedit control is not correctly positioned
* Known games that can be completed
*** Remarks
** Larry 5 (10/19/2009), Larry 6 (10/2009), King's Quest 5 (10/18/2009), King's Quest 6 (10/2009)
**** during first flight larry dreams about patti: she is playing the piano. Strangely this isnt animated, but it is if you save/reload your game. Seems to be a script issue, because original sci does the same thing
**** tramps casino: during mud wrestling the script is using cycle counts. Currently its playable but a bit difficult todo cause its quite fast (not a bug but ffs when changing speed throttler)


* Easy
* Easy
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