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Difference between revisions of "SCI/TODO"

172 bytes added ,  13:26, 26 February 2010
Some better descriptions for two KQ6 issues
(Better description for two issues in Castle of Dr. Brain)
(Some better descriptions for two KQ6 issues)
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* KQ5 Amiga: No sprites are shown in the first scene of the intro (Castle Daventry and wizard)
* KQ5 Amiga: No sprites are shown in the first scene of the intro (Castle Daventry and wizard)
* KQ6 CD: Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate. One rect overlaps with the ring animation, that's why it flickers.
* KQ6 CD: Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate. One rect overlaps with the ring animation, that's why it flickers.
* KQ6 floppy: Cel colors are wrong in the opening sequence
* KQ6 floppy: Cel colors are wrong in the opening sequence after a SEQ video is played. Seems to be related with a screen transition effect
* KQ6 hires: character portraits are not erased properly
* KQ6 hires: character portraits are not erased properly. The engine scripts are asking to save/restore a smaller area than the one drawn on screen
* Quest for Glory 1 EGA: on character customization screen the percentage bar isn't shown
* Quest for Glory 1 EGA: on character customization screen the percentage bar isn't shown
* LB2: The credits windows (about screen from the options menu) are incorrectly drawn above the character sprites
* LB2: The credits windows (about screen from the options menu) are incorrectly drawn above the character sprites
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