Difference between revisions of "SCUMM/V0"

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(some information that may be useful here.)
(Modified layout, added note about character selection boxes, added link to page containing some information on sound for apple ii)
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* Both LFL extractor and built-in disk support written.
* Both LFL extractor and built-in disk support written.


== Maniac Mansion ==
== Things To Do ==
=== Maniac Mansion ===
==== Apple II ====
* Implement sound support for the Apple II version, there is some information available [[SCUMM/V0/Maniac_Mansion_Apple_II|here]].
* Investigate the strange width of some of the character selection boxes.
 
== Known Issues ==
* Actor and verb names are hard coded.
* Actor and verb names are hard coded.
* Walk boxes are buggy and need more work.
* Walk boxes are buggy and need more work.
* No sound support for the Apple II version, The Apple II version only produced sound for this game via its internal speaker. It had no music. The speaker only had the functionality to emit a click as a square wave (when memory location $c030 is referenced), The duration and frequency of the sound could be managed by the use of loops controlling the references to $c030. [http://applewin.berlios.de/ AppleWin] has an Apple II speaker implementation available under GPL v2

Revision as of 12:41, 2 December 2009

General

  • Both LFL extractor and built-in disk support written.

Things To Do

Maniac Mansion

Apple II

  • Implement sound support for the Apple II version, there is some information available here.
  • Investigate the strange width of some of the character selection boxes.

Known Issues

  • Actor and verb names are hard coded.
  • Walk boxes are buggy and need more work.