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  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (438 words) - 22:26, 4 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (859 words) - 23:16, 15 December 2021
  • engine=[[AGI]]| ...tive and non-interactive. Fuck Quest was also the first completed fan-made AGI game to be released (though [[AGIWiki/The Ruby Cast|The Ruby Cast]] was the
    1 KB (185 words) - 22:44, 4 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (349 words) - 01:31, 30 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (744 words) - 22:03, 5 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    2 KB (263 words) - 10:49, 30 December 2021
  • =AGI Fan Games= ...mes have been made by fans using the AGI engine with the [[AGI/Development|AGI development programs]].
    12 KB (2,139 words) - 06:15, 25 February 2020
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (336 words) - 11:34, 6 December 2021
  • == Ultimate AGI Fan Game == name=Ultimate AGI Fan Game|
    1 KB (134 words) - 13:31, 30 December 2021
  • #REDIRECT [[AGI/Fan Games]]
    27 bytes (4 words) - 23:53, 5 January 2007
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    518 bytes (66 words) - 11:59, 6 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Its setting is based on the classic 80s movie miniseries V. Th
    1 KB (174 words) - 10:00, 31 December 2021
  • engine=[[AGI]]| ...freeware fan-created game that uses Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game is a murder mystery, in which the protogonist must unc
    2 KB (365 words) - 10:44, 28 March 2018
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (976 words) - 00:50, 7 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows a wizard's apprentice named Seth who must save
    505 bytes (61 words) - 10:20, 31 December 2021
  • ...bundled with an interpreter. However -- barring some [[AGIWiki/Running AGI Games#Exceptions|exceptions]] -- you will be perfectly able to run them with the The most popular choice for playing AGI games is using the [[#Running an AGI game with NAGI|NAGI]] interpreter. Here is a table showing available interp
    6 KB (817 words) - 14:34, 21 February 2016
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    494 bytes (48 words) - 00:58, 7 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    10 KB (1,196 words) - 21:54, 31 December 2021
  • engine=[[AGI]]| ...nch freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on Grostesteing's base in outer
    15 KB (2,109 words) - 10:48, 3 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    6 KB (811 words) - 11:56, 12 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (648 words) - 22:46, 31 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    4 KB (597 words) - 11:04, 3 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    1 KB (175 words) - 12:21, 12 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (452 words) - 11:07, 3 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (639 words) - 13:34, 12 December 2021
  • engine=[[AGI]]| ...reeware fan-created game demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. There are two versions, a 16 color version and a 256 color vers
    6 KB (732 words) - 18:06, 4 December 2021
  • engine=[[AGI]]| ...eware fan-created action game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The objective of the game is to throw objects at the bad comedi
    1 KB (144 words) - 13:48, 12 December 2021

Page text matches

  • =AGI Fan Games= ...mes have been made by fans using the AGI engine with the [[AGI/Development|AGI development programs]].
    12 KB (2,139 words) - 06:15, 25 February 2020
  • ==[[AGI/Specifications/Introduction|AGI Specifications v3.2, 17 July 2007]]== ...Adventure Game Interpreter, used in 1984--1989 for a variety of adventure games published by Sierra On-Line such as Space Quest I and II, and Leisure Suit
    6 KB (627 words) - 22:22, 11 March 2017
  • engine=[[AGI]]| ...nch freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on Grostesteing's base in outer
    15 KB (2,109 words) - 10:48, 3 December 2021
  • The AGI interpreter contains: ==Resources - the fundamental AGI data type==
    33 KB (4,498 words) - 02:56, 23 January 2011
  • ...[AGIWiki/AGI|AGI]] engine, [[:Category:AGIWiki/AGI Software|software]] and AGI community. * 27 August, 1997 - AGI site [[AGIWiki/The Sierra AGI World|The Sierra AGI World]] started
    6 KB (845 words) - 17:23, 23 February 2022
  • {{AGIWiki/AGI Software | Software = AGI Studio
    6 KB (1,000 words) - 19:37, 6 October 2020
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    10 KB (1,196 words) - 21:54, 31 December 2021
  • =General AGI overview= ...Manhunter 1 and 2. There were also a number of demos that were written in AGI: the XMAS animated christmas card, King's Quest 4 demo, and Sierra demo pac
    17 KB (2,922 words) - 07:35, 6 March 2017
  • ...bundled with an interpreter. However -- barring some [[AGIWiki/Running AGI Games#Exceptions|exceptions]] -- you will be perfectly able to run them with the The most popular choice for playing AGI games is using the [[#Running an AGI game with NAGI|NAGI]] interpreter. Here is a table showing available interp
    6 KB (817 words) - 14:34, 21 February 2016
  • |name=AGI |usedBy=[[AGI#About|Sierra AGI Games]], [[AGI/Fan Games|AGI Fan Games]]
    4 KB (504 words) - 16:25, 6 January 2022
  • File dates are not used. This only deals with PC versions of the games. = AGI Games =
    37 KB (4,733 words) - 14:02, 15 May 2022
  • [[AGI/Specifications/Resources#test-commands | Table 6-1]] and [[AGI/Specifications/Resources#action-commands| Table 6-2]] show a list of all AGI commands and their argument types. The
    40 KB (5,568 words) - 21:58, 30 November 2011
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (859 words) - 23:16, 15 December 2021
  • ...umented, and a suite of programs which would allow you create and edit AGI games was created. This was called AGDS (Adventure Game Design System). ...antin Mironovich for putting me in touch with Alex after seeing one of the AGI websites.
    62 KB (10,269 words) - 03:05, 23 January 2011
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (976 words) - 00:50, 7 December 2021
  • ...ity Portal|Community Portal]], which contains useful links for AGI and the AGI Wiki. ''' [[AGIWiki/AGI|What is AGI?]]''' - '''[[AGIWiki/Timeline|Timeline]]'''
    4 KB (621 words) - 16:14, 23 February 2022
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (639 words) - 13:34, 12 December 2021
  • ...priority screen is what makes the game appear to be 3-dimensional. On the AGI screen, there are 12 priority bands in which objects can be placed. The pri ...round pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're constructed and store
    23 KB (3,655 words) - 11:11, 1 February 2015
  • {{AGIWiki/AGI Software ...s to assist in game design and development, allowing you to create new AGI games more efficiently and with less effort.
    8 KB (1,241 words) - 17:19, 3 November 2020
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    6 KB (811 words) - 11:56, 12 December 2021
  • ...al one being noise. The IBM PC can only play one note at a time so all AGI games for the PC play the melody by itself. The Apple IIgs version has much more ...und generators. This format appears to have remained right through the AGI games up until 1989-90 when SCI took over, even though the PCjr had long since be
    26 KB (3,644 words) - 16:44, 18 June 2011
  • [[SCI/Japanese Games|For a list of games (+ photos), that were translated to Japanese, click here.]] <br/>Remark: Those are not SCI games. We only show it here because of the awesome cover artwork.
    21 KB (2,743 words) - 19:48, 6 November 2022
  • ...ucas Arts. It has proved very successful and continues to be used today in games such as Larry 7. ...version of this document can be found at http://wiki.scummvm.org/index.php/AGI/Specifications.
    7 KB (1,076 words) - 07:40, 6 March 2017
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (648 words) - 22:46, 31 December 2021
  • engine=[[AGI]]| ...reeware fan-created game demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. There are two versions, a 16 color version and a 256 color vers
    6 KB (732 words) - 18:06, 4 December 2021
  • {{AGIWiki/AGI Software | Software = Visual AGI
    3 KB (440 words) - 18:57, 28 January 2015
  • [[File:AGIWiki AGI Studio 1.38b Logic Editor.png|thumb|320px|AGI Studio's logic editor]] ...tudio]]. Linux AGI Studio is currently known as [[AGIWiki/QT AGI Studio|QT AGI Studio]].
    2 KB (226 words) - 15:52, 21 January 2014
  • ...release, [[AGIWiki/AGI Studio|AGI Studio]] has spawned dozens of fan made games and demos. Here is a list of many released. You can download the games listed below from [[AGIWiki/Download Fan Made Games|here]].
    9 KB (1,408 words) - 03:08, 1 March 2020
  • ...tionality, the player must have the hacked interpreter files. Alternately, AGI Mouse functionality is supported by [[AGIWiki/NAGI|NAGI]] and [[AGIWiki/Scu The AGI Mouse hack also features support for palette-changing.
    3 KB (341 words) - 06:32, 13 September 2016
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    4 KB (597 words) - 11:04, 3 December 2021
  • ...] by [[AGIWiki/Peter Kelly|Peter Kelly]]. This tutorial or introduction to AGI game editing will show those who have little or no programming knowledge ho First, you must familiarize yourself with AGI Studio and what each button and menu item represents. Take the time to expl
    14 KB (2,417 words) - 15:16, 25 October 2018
  • ...icdir''', '''viewdir''', and '''snddir'''. Games that use version 3 of the AGI interpreter will have a single file called '''*dir''' where the star is the ...different data types, see [[AGI/Specifications/Overview | section General AGI overview]].
    9 KB (1,474 words) - 02:58, 23 January 2011
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (744 words) - 22:03, 5 December 2021
  • ...figured out the [[AGIWiki/AGI|AGI]] formats. detailing how the data for an AGI game is stored and how the [[AGIWiki/Interpreter|interpreter]] works. This ...s, they are not really intended for a game author. To learn how to program AGI, see [[AGIWiki/Logic language|Logic language]].
    2 KB (299 words) - 15:04, 19 May 2012
  • ...objects or animated objects, provide the animation in [[AGIWiki/AGI|AGI]] games. They can represent various things such as characters, background animation When objects are positioned on the screen, AGI validates the position to ensure an object is placed within the playing are
    20 KB (3,416 words) - 15:10, 25 October 2018
  • ...FAQ will explain the several debug modes found in Sierra On-Line adventure games. And while you might know, Sierra games use an "interpreter". This basically is a
    10 KB (1,600 words) - 08:26, 23 December 2011
  • ...round pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're constructed and store * 0xFB--0xFE: Unused in most AGI games.
    22 KB (3,365 words) - 02:59, 23 January 2011
  • taskname=AGI Engine TODO| techcontact=[[AGI]] Engine Team|
    3 KB (491 words) - 07:50, 3 August 2017
  • ''Plagiarized from [http://www.agidev.com/ AGI Development Site]'' '', originally written by Nick Sonneveld.'' ...ats loaded resources like a stack. When you load and discards resources in AGI, you have to be careful to ensure that resources are discarded in the rever
    18 KB (3,014 words) - 15:05, 25 October 2018
  • ...rces''', or '''views''', contain some of the graphics for an [[AGIWiki/AGI|AGI]] game. Unlike the [[AGIWiki/Picture|picture resources]], which are full-sc ...op 255 (0-254); however, some view editors, including [[AGIWiki/AGI Studio|AGI Studio]], do not support this many loops and cels in a view.
    9 KB (1,585 words) - 11:11, 1 February 2015
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (452 words) - 11:07, 3 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (438 words) - 22:26, 4 December 2021
  • resolution=AGI: 320x200, 16 colors<br/>SCI: 320x200, 256 colors| engine=[[AGI]], [[SCI]]|
    4 KB (563 words) - 12:11, 27 June 2023
  • ...for testing as well. That affects games with several paths and newly added games. You will see a '#' attached to this kind. === LucasArts SCUMM games ===
    13 KB (1,995 words) - 21:57, 25 August 2008
  • ...reter''' reads the [[AGIWiki/Logic|logic resources]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a byt ...translating the textual logic code every interpreter cycle. It also allows AGI compilers to use their own syntax, which means that the C-style syntax is n
    3 KB (411 words) - 15:17, 25 October 2018
  • resolution=AGI/SCI: 320x200, 16 colors| engine=[[AGI]], [[SCI]]|
    3 KB (478 words) - 09:10, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/agi/kq4/kq4_dos_en_1_4.jpg| engine=[[AGI]], [[SCI]]|
    3 KB (488 words) - 09:19, 27 June 2023
  • resolution=AGI: 160x200, 16 colors<br/>SCI: 320x200, 256 colors<br />Reloaded: 1920x1280, engine=[[AGI]], [[SCI]], Unity|
    3 KB (545 words) - 12:20, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/agi/mixedup/mixedup_dos_en_1_3.jpg| engine=[[AGI]], [[SCI]]|
    4 KB (516 words) - 09:25, 27 June 2023
  • ...iki/King's Quest|King's Quest]], written by the now famous in the computer games world' [[AGIWiki/Roberta Williams|Roberta Williams]]. ..., and 3-voice sound and music. Since Kings Quest there have been many more games created by Sierra - [[AGIWiki/Space Quest|Space Quest]], [[AGIWiki/Police Q
    2 KB (293 words) - 16:41, 2 August 2013
  • {{AGIWiki/AGI Software | Software = QT AGI Studio
    2 KB (220 words) - 08:12, 27 May 2013
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (349 words) - 01:31, 30 December 2021
  • AGI saved game files are named as follows: ...not yet been explored for the purposes of this spec, but it is known that AGI v2.272 differs somewhat in format and almost certainly those versions prior
    19 KB (3,180 words) - 10:15, 12 March 2017
  • ...games will turn green after all paths have been tested and newly supported games will turn green after they have been tested twice. Feel free to test a game === LucasArts SCUMM Games ===
    18 KB (2,651 words) - 22:25, 31 March 2010
  • This testing cycle games turn green only after a second person tests it. If you see the game yellow === LucasArts SCUMM Games ===
    27 KB (4,004 words) - 04:11, 7 November 2009
  • resolution=AGI: 320x200, 16 colors<br/>SCI: 320x200, 256 and 16 colors| engine=[[AGI]], [[SCI]]|
    3 KB (540 words) - 09:37, 27 June 2023
  • ...for testing as well. That affects games with several paths and newly added games. You will see # attached to this kind. === LucasArts SCUMM games ===
    12 KB (1,827 words) - 22:58, 13 January 2008
  • ...for testing as well. That affects games with several paths and newly added games. You will see a '#' attached to this kind. === LucasArts SCUMM games ===
    12 KB (1,976 words) - 16:45, 21 February 2009
  • | GameName = AGI Tetris | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
    1 KB (189 words) - 13:14, 1 February 2015
  • ...trike>'''except for games with *** next to their names'''</strike> '''All games should be tested now'''. .... That affects AGOS engine games, games with several paths and newly added games. You will see ''#'' attached to this kind.
    14 KB (2,185 words) - 22:27, 5 July 2008
  • | GameName = AGI Tetris | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
    1 KB (160 words) - 13:14, 1 February 2015
  • ! width=100|Engine !! Games | align=center valign=top| [[AGI]] ||
    34 KB (4,289 words) - 00:43, 13 May 2024
  • [[AGI]], [[Avalanche]], [[CGE]], [[Cine]], [[Composer]], [[CruisE]], [[Drascula]] [[AGI]], [[AGOS]], [[CGE]], [[Cine]], [[Composer]], [[CruisE]], [[Draci]], [[Dras
    19 KB (2,657 words) - 06:04, 22 March 2021
  • ...] game that serves as a starting point for game authors to build their own games. It features a default [[AGIWiki/View|view]] for [[AGIWiki/Ego|ego]], a bla ...om http://www.agigames.com<nowiki>; however, </nowiki>[[AGIWiki/AGI Studio|AGI Studio]] may still be packaged with the version containing the bug.
    6 KB (977 words) - 12:48, 26 January 2015
  • I'll also use the '''AGI''' engine as an example, so it's clear what everything means. * The class MED for AGI lives in <tt>agi/detection.cpp</tt>, and inherits MED. The detection-related code goes here,
    11 KB (1,735 words) - 18:43, 19 October 2020
  • == Ultimate AGI Fan Game == name=Ultimate AGI Fan Game|
    1 KB (134 words) - 13:31, 30 December 2021
  • ...ScummVM can still be bought from companies at the links below. '''Not all games on this list are supported by ScummVM, please check the [https://www.scummv ...eir respective copyright holders. For more information, check the freeware games table below.
    81 KB (9,311 words) - 15:52, 26 April 2024
  • === Coktel Vision Games === === Sierra AGI Games ===
    11 KB (1,743 words) - 12:31, 26 May 2011
  • Non-mandatory games may be found [[Release Testing/1.2.0/Other Games|here]]. === LucasArts SCUMM Games ===
    6 KB (789 words) - 01:38, 16 October 2010
  • =Booter versions of AGI games= ...tracks, 2 heads, 9 sectors per track, total capacity 360KB). The game uses AGI version 2.001.
    1 KB (224 words) - 01:41, 31 May 2011
  • ...a point-and-click interface) and [[AGIWiki/AGI256|AGIPAL]] (which allowed games to use 256 colors). ...o]]. He also co-created, with [[AGIWiki/dark minister|dark minister]], the AGI fan made technical demos [[AGIWiki/AGI256 Demo|AGI256 Demo]] and [[AGIWiki/
    672 bytes (95 words) - 00:42, 27 April 2018
  • engine=[[AGI]], [[Glk/Hugo|Hugo]]| support=AGI: Since ScummVM 0.10.0<br />Hugo: Since ScummVM 2.2.0|
    1 KB (165 words) - 16:30, 23 January 2024
  • They also became well-known as a publisher, publishing games such as the original release of ''[[Ultima II: The Revenge of the Enchantre ...ow known as Vivendi SA) the same year. Sierra stopped producing adventure games in 1999.
    7 KB (805 words) - 17:04, 12 March 2023
  • We have previously "objectified" several other engines, namely SAGA, Gob and AGI, so one can learn a lot about various approaches how to do this by tracing == Improve AGI Engine ==
    2 KB (331 words) - 18:22, 25 April 2018
  • ...th the [[AGIWiki/AGI|AGI]] engine. He also co-developed the [[AGIWiki/AGI|AGI]] interpreter [[AGIWiki/MEKA|MEKA]]. ...created the [[AGIWiki/Fan Made Games|fan made game]] [[AGIWiki/AGI Tetris|AGI Tetris]].
    344 bytes (51 words) - 17:33, 22 April 2014
  • {{AGIWiki/AGI Software | StableRelease = [http://agi.sierrahelp.com/IDEs/AGDS.html The Sierra Help Pages]
    1 KB (152 words) - 19:36, 6 October 2020
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (336 words) - 11:34, 6 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    2 KB (263 words) - 10:49, 30 December 2021
  • '''Logic''' resources are the “guts” of an AGI game. They are scripts that contain all the commands necessary to control t Games are programmed in a special language specific to AGI and compiled into logic resources. The logic programming language is simila
    1 KB (178 words) - 10:39, 23 January 2022
  • These compatibility lists are not exhaustive and games not shown on these lists may well work perfectly on the port. Feedback on t The compatibility levels of various ScummVM supported games on the GP2X are established by a number of factors.
    13 KB (1,916 words) - 10:55, 31 July 2009
  • agi=yes Build 1| ...es do have touch screens, the majority don't and you will have to play the games by steering the crosshair using the phones buttons.
    19 KB (3,298 words) - 10:29, 3 June 2020
  • ...made game [[AGIWiki/Get Outta Space Quest|Get Outta Space Quest]] and the AGI fan made game demo [[AGIWiki/Date Quest 2|Date Quest 2]]. * [http://joekool224.tripod.com/index.html Cool Production Games website]
    774 bytes (120 words) - 17:32, 19 January 2015
  • name=AGI Demo| alternateNames=AGI Demo Pack|
    1 KB (193 words) - 18:03, 18 May 2012
  • ...d first, and the most significant byte stored second). Most word values in AGI are stored like this, but not all. 0 Width of cel (remember that AGI pixels are 2 normal EGA
    15 KB (2,356 words) - 02:57, 23 January 2011
  • ...'re not close enough." message that occurs commonly in [[AGIWiki/AGI|AGI]] games. ...the following code from logic 0 of the [[AGIWiki/AGI Studio Template Game|AGI Studio Template Game]], which informs the player that he or she used a word
    12 KB (1,811 words) - 15:06, 25 October 2018
  • These games can be tested but have a low priority. Feel free to test them. === LucasArts SCUMM Games ===
    8 KB (1,489 words) - 03:31, 23 September 2010
  • = Games Finished with Original Sarien = == Sierra On-Line AGI v2 Games ==
    857 bytes (129 words) - 18:22, 13 December 2006
  • === Sierra AGI Games === |+Sierra AGI Game Testing
    6 KB (862 words) - 05:30, 6 March 2016
  • | GameName = AGI Piano | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
    553 bytes (77 words) - 03:14, 12 September 2016
  • | GameName = AGI Quest I: The Computer Game | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
    621 bytes (84 words) - 03:18, 12 September 2016
  • | GameName = New AGI Hangman test | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
    584 bytes (81 words) - 03:47, 12 September 2016
  • | GameName = AGI Mouse Demo | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
    622 bytes (80 words) - 22:00, 1 January 2018
  • image=https://www.scummvm.org/data/screenshots/agi/bc/bc_dos_en_1_2.jpg| engine=[[AGI]]|
    2 KB (352 words) - 05:22, 28 June 2023
  • ...t file stores two bits of information about the inventory items used in an AGI game. The starting room location and the name of the inventory item. It als ...s simply meant to act as a shield so as not to encourage cheating. In some games, however, the object names are clearly visible in the saved game files even
    3 KB (388 words) - 10:54, 21 February 2016
  • ...o [[AGIWiki/The Gourd of the Beans|The Gourd of the Beans]] (also known as AGI Hobbits).
    330 bytes (51 words) - 23:08, 21 January 2015
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    1 KB (175 words) - 12:21, 12 December 2021
  • Most games we supported need to play sampled audio data (PCM encoded). In addition, so ...f SCUMM games (i.e. not even all SCUMM games, not even talking about *all* games supported by ScummVM). It also is based on an old version of wxWidgets, and
    14 KB (2,293 words) - 07:40, 9 May 2008
  • ...he [[AGIWiki/Space Quest|Space Quest series]], which were comedy adventure games starring the janitor [[AGIWiki/Roger Wilco|Roger Wilco]]. All six games were made by at least one of the pair, with the first four games being designed by both. The fifth game was designed by Mark Crowe and Davi
    1 KB (232 words) - 19:47, 22 January 2014
  • ...an enhanced remake was later released that used the SCI engine). The other games used [[AGIWiki/SCI|SCI]]. ...ded. It was made by much of the original Larry team, who worked at Replay Games at the time of release, with a Unity based engine by N-Fusion.
    2 KB (254 words) - 02:20, 23 January 2014
  • ...ent team is contacted fairly regularly by users asking about how to create games to run within ScummVM. This HOWTO is a response to this Frequently Asked Qu ...lementations of the interpreters for existing 2D point and click adventure games", so the ScummVM developers are unlikely to be able to help directly with a
    6 KB (906 words) - 21:14, 22 April 2022

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