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  • name=1½ Ritter| alternateNames=1½ Ritter: Auf der Suche<br />nach der hinreißenden<br />Herzelinde|
    1 KB (157 words) - 19:45, 28 June 2023
  • | GameName = Tex McPhilip 1 - Quest for the Papacy '''''Tex McPhilip 1 - Quest for the Papacy''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Ga
    582 bytes (82 words) - 04:00, 12 September 2016
  • name=Encounter 1: Tim's Mom| '''Encounter 1: Tim's Mom''' is a text adventure by [[Christopher Cole]]. It is an adventu
    538 bytes (61 words) - 16:35, 21 January 2024
  • #REDIRECT [[Kyra/Savegames (Kyrandia 1)]]
    41 bytes (4 words) - 21:17, 5 January 2007
  • name=The Ancient Mark - Episode 1| support=Not officially supported.<br />Engine included in ScummVM since 1.7.0|
    552 bytes (69 words) - 01:04, 22 February 2024
  • name=Mysterious Adventures 1:<br />The Golden Baton | '''Mysterious Adventures 1: The Golden Baton''' is a text adventure by [[Brian Howarth]]. Recover the
    980 bytes (123 words) - 02:35, 23 July 2021
  • name=ESS Chance: Reactor 1| '''ESS Chance: Reactor 1''' is a text adventure by [[Justahack]].
    461 bytes (54 words) - 16:42, 21 January 2024
  • #REDIRECT [[AGI/Fan Games/A#AGI Contest 1 Template]]
    52 bytes (8 words) - 01:12, 26 January 2007
  • name=Freddi Fish 1: The Case of the <br/>Missing Kelp Seeds| alternateNames=Freddi Fish 1, Freddi Fish<br/> and the Case of the <br/>Missing Kelp Seeds|
    2 KB (229 words) - 07:25, 22 April 2024
  • name=Mysterious Adventures 3:<br />Arrow of Death Part 1| ...re by [[Brian Howarth]]. Following the events of ''[[Mysterious Adventures 1: The Golden Baton]]'', the Golden Baton has been tarnished, and radiates ev
    1 KB (133 words) - 02:35, 23 July 2021
  • name=Find Andy Part 1 (Little Britain)| '''Find Andy Part 1 (Little Britain)''' is a text adventure by [[Ian Thomson]].
    499 bytes (63 words) - 16:49, 21 January 2024
  • RESOURCES 37 (Sprite list) Rif Sprites 1 RESOURCES 48 (Sprite list) Eah Sprites 1
    52 KB (3,953 words) - 20:04, 7 May 2007
  • name=Playtoons 1 - Uncle Archibald| '''Playtoons 1 - Uncle Archibald''' is one of a series of educational games which allow pl
    972 bytes (127 words) - 18:17, 2 May 2024
  • 34 bytes (4 words) - 03:14, 22 March 2021
  • name=Melancholy Blood - Act 1| '''Melancholy Blood - Act 1''' is a text adventure by [[DannyL7773]].
    464 bytes (55 words) - 23:55, 21 January 2024
  • name=Hoyle's Official Book of Games: Volume 1| alternateNames= Hoyle 1|
    2 KB (343 words) - 12:16, 28 June 2023
  • name=Adibou 1| platforms=DOS,Amiga,Windows 3.1|
    2 KB (245 words) - 18:30, 2 May 2024
  • === Office 1 === === Corridor 1 ===
    10 KB (1,704 words) - 12:52, 17 March 2022
  • name=Of Masters and Mistresses Part 1: Abduction| '''Of Masters and Mistresses Part 1: Abduction''' is a text adventure by [[Grimm Sharlak]].
    543 bytes (66 words) - 00:38, 22 January 2024
  • | GameName = Gennadi Tahab Autot: Mission Pack 1 - Kuressaare
    2 KB (347 words) - 13:23, 1 February 2015

Page text matches

  • M PP Disk 1:PP Data:JMP PP Resources D PP Disk 1:PP Data:Images
    37 KB (7,620 words) - 01:19, 18 March 2013
  • {| border="1" cellpadding="2" {| border="1" cellpadding="2"
    88 KB (11,821 words) - 23:20, 10 October 2020
  • {| class="wikitable sortable mw-collapsible" border="1" cellspacing="0" cellpadding="2" style="width:100%" ...d The Lost Dutchman's Mine]]||Steam||style="background:#e7ff42;"|Good||2.7.1||First scenes seem to work
    193 KB (25,953 words) - 17:04, 8 May 2024
  • 7 6 5 4 3 2 1 0 1 . . . . . . . Identifies first byte (command byte)
    26 KB (3,644 words) - 16:44, 18 June 2011
  • In the executable, the script is read in and 1 subtracted from it, so in assembly language they appear to start at 0x00. {| class="wikitable" border="1"
    11 KB (1,840 words) - 21:28, 20 November 2008
  • [[AGI/Specifications/Resources#test-commands | Table 6-1]] and [[AGI/Specifications/Resources#action-commands| Table 6-2]] {| border="1" cellspacing="0" cellpadding="5"
    40 KB (5,568 words) - 21:58, 30 November 2011
  • ...: Let's say you want to get into the hut of the cannibals in Monkey Island 1. Well, the table below tells us that this is boot param 5555, and the targe | 1 || trial 1 done
    49 KB (7,325 words) - 21:08, 17 November 2022
  • {| border="1" |bit7-1
    26 KB (4,135 words) - 09:03, 6 February 2022
  • |Digby's Adventures: Tales of a 1-Pound Dog |sequential 1-bit glyph bitmaps
    15 KB (1,816 words) - 02:21, 26 May 2023
  • P1 = ReadByte(); /* 0 or 1 */ /* I think this means 0=binary and 1=ascii file, but in RESOURCEs I saw always 0 */
    10 KB (883 words) - 09:16, 31 January 2009
  • ...opying it as a whole and mofifying the -info- selector so that it contains 1. Objects with -info- set to 0x8000 (Classes) are stripped of their selector Returns: (int) 1 if there is an object at the specified address, 0 if not.
    59 KB (9,371 words) - 03:08, 23 January 2011
  • ...rder-style: dashed; border-color: #2f6fab; border-width: 1px; line-height: 1.1em; background-color: #f9f9f9; padding: 1em" King's Quest 1 (SCI/EGA): 3 floppy discs, 12-page booklet<br/>
    21 KB (2,743 words) - 19:48, 6 November 2022
  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
    16 KB (2,356 words) - 10:07, 17 May 2014
  • ...t when a boot param is specified on the command-line, it should use script 1. As can be seen from the table below that's not always the case. However, y Boot params 19 and 949, with script 1, are what's used to start the demo and full game respectively.
    8 KB (1,115 words) - 10:11, 27 June 2023
  • git branch branch-1-1-0 remotes/branch-1-1-0 git branch branch-1-2-0 remotes/branch-1-2-0
    10 KB (1,652 words) - 15:17, 7 July 2012
  • * Hoyle Volume 1: Official Book of Games * King's Quest 1: Quest for the Crown (SCI remake)
    59 KB (9,808 words) - 07:13, 5 June 2020
  • 1 X X X X 1 X X X X
    6 KB (1,191 words) - 12:54, 17 March 2022
  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
    46 KB (6,705 words) - 03:05, 23 January 2011
  • if (isset(1) || (isset(2) && isset(3))) { // is NOT legal :The value of the variable n is incremented by one, i.e. vn = vn+1. If the value is already 255, it is left unchanged.
    47 KB (7,439 words) - 15:12, 25 October 2018
  • ...MP_GAME_FLAG (flag, type, destination), type - {0:JumpIfNotSet, 1:JumpIfSet} ...ION (x, y, stepping, waitForComplete, setMotionStatus) stepping - {< 1:Instant, > 0: pixelDelta}
    4 KB (425 words) - 19:45, 17 May 2021

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