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  • ...bundled with an interpreter. However -- barring some [[AGIWiki/Running AGI Games#Exceptions|exceptions]] -- you will be perfectly able to run them with the The most popular choice for playing AGI games is using the [[#Running an AGI game with NAGI|NAGI]] interpreter. Here is a table showing available interp
    6 KB (817 words) - 14:34, 21 February 2016
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    494 bytes (48 words) - 00:58, 7 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    10 KB (1,196 words) - 21:54, 31 December 2021
  • engine=[[AGI]]| ...nch freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on Grostesteing's base in outer
    15 KB (2,109 words) - 10:48, 3 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    6 KB (811 words) - 11:56, 12 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (648 words) - 22:46, 31 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    4 KB (597 words) - 11:04, 3 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    1 KB (175 words) - 12:21, 12 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (452 words) - 11:07, 3 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (639 words) - 13:34, 12 December 2021
  • engine=[[AGI]]| ...reeware fan-created game demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. There are two versions, a 16 color version and a 256 color vers
    6 KB (732 words) - 18:06, 4 December 2021
  • engine=[[AGI]]| ...eware fan-created action game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The objective of the game is to throw objects at the bad comedi
    1 KB (144 words) - 13:48, 12 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (438 words) - 22:26, 4 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (859 words) - 23:16, 15 December 2021
  • engine=[[AGI]]| ...tive and non-interactive. Fuck Quest was also the first completed fan-made AGI game to be released (though [[AGIWiki/The Ruby Cast|The Ruby Cast]] was the
    1 KB (185 words) - 22:44, 4 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (349 words) - 01:31, 30 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (744 words) - 22:03, 5 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    2 KB (263 words) - 10:49, 30 December 2021
  • =AGI Fan Games= ...mes have been made by fans using the AGI engine with the [[AGI/Development|AGI development programs]].
    12 KB (2,139 words) - 06:15, 25 February 2020
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (336 words) - 11:34, 6 December 2021

Page text matches

  • =AGI Fan Games= ...mes have been made by fans using the AGI engine with the [[AGI/Development|AGI development programs]].
    12 KB (2,139 words) - 06:15, 25 February 2020
  • ==[[AGI/Specifications/Introduction|AGI Specifications v3.2, 17 July 2007]]== ...Adventure Game Interpreter, used in 1984--1989 for a variety of adventure games published by Sierra On-Line such as Space Quest I and II, and Leisure Suit
    6 KB (627 words) - 22:22, 11 March 2017
  • engine=[[AGI]]| ...nch freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on Grostesteing's base in outer
    15 KB (2,109 words) - 10:48, 3 December 2021
  • The AGI interpreter contains: ==Resources - the fundamental AGI data type==
    33 KB (4,498 words) - 02:56, 23 January 2011
  • ...[AGIWiki/AGI|AGI]] engine, [[:Category:AGIWiki/AGI Software|software]] and AGI community. * 27 August, 1997 - AGI site [[AGIWiki/The Sierra AGI World|The Sierra AGI World]] started
    6 KB (845 words) - 17:23, 23 February 2022
  • {{AGIWiki/AGI Software | Software = AGI Studio
    6 KB (1,000 words) - 19:37, 6 October 2020
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    10 KB (1,196 words) - 21:54, 31 December 2021
  • =General AGI overview= ...Manhunter 1 and 2. There were also a number of demos that were written in AGI: the XMAS animated christmas card, King's Quest 4 demo, and Sierra demo pac
    17 KB (2,922 words) - 07:35, 6 March 2017
  • ...bundled with an interpreter. However -- barring some [[AGIWiki/Running AGI Games#Exceptions|exceptions]] -- you will be perfectly able to run them with the The most popular choice for playing AGI games is using the [[#Running an AGI game with NAGI|NAGI]] interpreter. Here is a table showing available interp
    6 KB (817 words) - 14:34, 21 February 2016
  • |name=AGI |usedBy=[[AGI#About|Sierra AGI Games]], [[AGI/Fan Games|AGI Fan Games]]
    4 KB (504 words) - 16:25, 6 January 2022
  • File dates are not used. This only deals with PC versions of the games. = AGI Games =
    37 KB (4,733 words) - 14:02, 15 May 2022
  • [[AGI/Specifications/Resources#test-commands | Table 6-1]] and [[AGI/Specifications/Resources#action-commands| Table 6-2]] show a list of all AGI commands and their argument types. The
    40 KB (5,568 words) - 21:58, 30 November 2011
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (859 words) - 23:16, 15 December 2021
  • ...umented, and a suite of programs which would allow you create and edit AGI games was created. This was called AGDS (Adventure Game Design System). ...antin Mironovich for putting me in touch with Alex after seeing one of the AGI websites.
    62 KB (10,269 words) - 03:05, 23 January 2011
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (976 words) - 00:50, 7 December 2021
  • ...ity Portal|Community Portal]], which contains useful links for AGI and the AGI Wiki. ''' [[AGIWiki/AGI|What is AGI?]]''' - '''[[AGIWiki/Timeline|Timeline]]'''
    4 KB (621 words) - 16:14, 23 February 2022
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (639 words) - 13:34, 12 December 2021
  • ...priority screen is what makes the game appear to be 3-dimensional. On the AGI screen, there are 12 priority bands in which objects can be placed. The pri ...round pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're constructed and store
    23 KB (3,655 words) - 11:11, 1 February 2015
  • {{AGIWiki/AGI Software ...s to assist in game design and development, allowing you to create new AGI games more efficiently and with less effort.
    8 KB (1,241 words) - 17:19, 3 November 2020
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    6 KB (811 words) - 11:56, 12 December 2021

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