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  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    494 bytes (48 words) - 00:58, 7 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    10 KB (1,196 words) - 21:54, 31 December 2021
  • engine=[[AGI]]| ...nch freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on Grostesteing's base in outer
    15 KB (2,109 words) - 10:48, 3 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    6 KB (811 words) - 11:56, 12 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (648 words) - 22:46, 31 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    4 KB (597 words) - 11:04, 3 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    1 KB (175 words) - 12:21, 12 December 2021

Page text matches

  • ...al one being noise. The IBM PC can only play one note at a time so all AGI games for the PC play the melody by itself. The Apple IIgs version has much more ...und generators. This format appears to have remained right through the AGI games up until 1989-90 when SCI took over, even though the PCjr had long since be
    26 KB (3,644 words) - 16:44, 18 June 2011
  • [[SCI/Japanese Games|For a list of games (+ photos), that were translated to Japanese, click here.]] <br/>Remark: Those are not SCI games. We only show it here because of the awesome cover artwork.
    21 KB (2,743 words) - 19:48, 6 November 2022
  • ...ucas Arts. It has proved very successful and continues to be used today in games such as Larry 7. ...version of this document can be found at http://wiki.scummvm.org/index.php/AGI/Specifications.
    7 KB (1,076 words) - 07:40, 6 March 2017
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (648 words) - 22:46, 31 December 2021
  • engine=[[AGI]]| ...reeware fan-created game demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. There are two versions, a 16 color version and a 256 color vers
    6 KB (732 words) - 18:06, 4 December 2021
  • {{AGIWiki/AGI Software | Software = Visual AGI
    3 KB (440 words) - 18:57, 28 January 2015
  • [[File:AGIWiki AGI Studio 1.38b Logic Editor.png|thumb|320px|AGI Studio's logic editor]] ...tudio]]. Linux AGI Studio is currently known as [[AGIWiki/QT AGI Studio|QT AGI Studio]].
    2 KB (226 words) - 15:52, 21 January 2014
  • ...release, [[AGIWiki/AGI Studio|AGI Studio]] has spawned dozens of fan made games and demos. Here is a list of many released. You can download the games listed below from [[AGIWiki/Download Fan Made Games|here]].
    9 KB (1,408 words) - 03:08, 1 March 2020
  • ...tionality, the player must have the hacked interpreter files. Alternately, AGI Mouse functionality is supported by [[AGIWiki/NAGI|NAGI]] and [[AGIWiki/Scu The AGI Mouse hack also features support for palette-changing.
    3 KB (341 words) - 06:32, 13 September 2016
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    4 KB (597 words) - 11:04, 3 December 2021
  • ...] by [[AGIWiki/Peter Kelly|Peter Kelly]]. This tutorial or introduction to AGI game editing will show those who have little or no programming knowledge ho First, you must familiarize yourself with AGI Studio and what each button and menu item represents. Take the time to expl
    14 KB (2,417 words) - 15:16, 25 October 2018
  • ...icdir''', '''viewdir''', and '''snddir'''. Games that use version 3 of the AGI interpreter will have a single file called '''*dir''' where the star is the ...different data types, see [[AGI/Specifications/Overview | section General AGI overview]].
    9 KB (1,474 words) - 02:58, 23 January 2011
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (744 words) - 22:03, 5 December 2021
  • ...figured out the [[AGIWiki/AGI|AGI]] formats. detailing how the data for an AGI game is stored and how the [[AGIWiki/Interpreter|interpreter]] works. This ...s, they are not really intended for a game author. To learn how to program AGI, see [[AGIWiki/Logic language|Logic language]].
    2 KB (299 words) - 15:04, 19 May 2012
  • ...objects or animated objects, provide the animation in [[AGIWiki/AGI|AGI]] games. They can represent various things such as characters, background animation When objects are positioned on the screen, AGI validates the position to ensure an object is placed within the playing are
    20 KB (3,416 words) - 15:10, 25 October 2018
  • ...FAQ will explain the several debug modes found in Sierra On-Line adventure games. And while you might know, Sierra games use an "interpreter". This basically is a
    10 KB (1,600 words) - 08:26, 23 December 2011
  • ...round pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're constructed and store * 0xFB--0xFE: Unused in most AGI games.
    22 KB (3,365 words) - 02:59, 23 January 2011
  • taskname=AGI Engine TODO| techcontact=[[AGI]] Engine Team|
    3 KB (491 words) - 07:50, 3 August 2017
  • ''Plagiarized from [http://www.agidev.com/ AGI Development Site]'' '', originally written by Nick Sonneveld.'' ...ats loaded resources like a stack. When you load and discards resources in AGI, you have to be careful to ensure that resources are discarded in the rever
    18 KB (3,014 words) - 15:05, 25 October 2018
  • ...rces''', or '''views''', contain some of the graphics for an [[AGIWiki/AGI|AGI]] game. Unlike the [[AGIWiki/Picture|picture resources]], which are full-sc ...op 255 (0-254); however, some view editors, including [[AGIWiki/AGI Studio|AGI Studio]], do not support this many loops and cels in a view.
    9 KB (1,585 words) - 11:11, 1 February 2015

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