Search results

Jump to navigation Jump to search
  • ...mands were tracked down in later years that the names and functions of the commands became known. They are identified here by their unknown names for backward * [[AGIWiki/Logic commands by category|Logic commands by category]]
    1 KB (173 words) - 17:56, 23 February 2013
  • {{AGIWiki/Control Flow Commands}} The '''call''' command executes a logic script.
    1 KB (167 words) - 15:16, 25 October 2018
  • ...with the logic behind those resources at all. A brief introduction to how logic works in each game is explained in the next part. ...table file) is responsible for parsing the script commands from the game's logic scripts and doing all the actual work. Let's take an example script of a hy
    6 KB (999 words) - 01:18, 4 March 2021
  • ...rties within it. In SQ2 this VIEW table consisted of 43 byte entries. Most commands that deal with VIEW objects will make adjustments to the data in the entry ==VIEW test commands==
    15 KB (2,356 words) - 02:57, 23 January 2011
  • ...resources]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a bytecode which has meaning to the interpreter For example, the logic commands:
    3 KB (411 words) - 15:17, 25 October 2018
  • '''Defines''', in [[AGIWiki/AGI|AGI]] [[AGIWiki/Logic|logic]], allow you to provide a proper name for the [[AGIWiki/Variable|variables] Define names can only be used in arguments of commands (including [[AGIWiki/Goto|gotos]] and the <code>v0 == 3</code> type syntax
    2 KB (336 words) - 15:17, 25 October 2018
  • * Logic (script, vocab) ..., which delimits the walking area and some special places used by the game logic. FreeSCI uses a fourth auxiliary map for during drawing time (this is a her
    10 KB (1,517 words) - 04:06, 31 January 2009
  • {{AGIWiki/Test commands}} Test commands are only valid in an ''if'' statement.
    2 KB (267 words) - 15:11, 25 October 2018
  • == Message passing and logic == ...ipting language Miniscript has conditions, but no loop support, so complex logic needs to be done via modifiers.
    12 KB (2,026 words) - 19:20, 7 June 2022
  • {{AGIWiki/Test commands}} The said test command is different to all other commands in the language in that it accepts a special type of parameter and can have
    5 KB (778 words) - 15:14, 25 October 2018
  • ...toolchain(s), without using Docker containers, by following the logic and commands in our scripts for building the Docker images. It should be noted that the *Important note: The instructions below assume that you are running the commands from a Linux bash shell. If you're on Windows, please make sure you '''alwa
    15 KB (2,248 words) - 10:25, 10 January 2024
  • Displaying text in AGI basically happens with commands [[AGIWiki/Print|print]] and [[AGIWiki/Display|display]] their variants. Pri ...essage box. Worth remembering is that messageboxes are also used by system commands like quit.
    4 KB (630 words) - 15:15, 25 October 2018
  • * A limit of 255 [[AGIWiki/Logic|logic]], [[AGIWiki/Picture|picture]], [[AGIWiki/View|view]], and [[AGIWiki/Sound| ...etter'' adds a byte to the total amount of memory that the [[AGIWiki/Logic|logic resource]] is using. This means you can't write like a student who's been a
    5 KB (793 words) - 15:13, 25 October 2018
  • ...f that routine to find what called it. Hopefully, you can then examine the logic in the disassembly used to generate the file offset to help you figure out ...t control moving the character, and from there investigate the pathfinding logic the game uses, leading to you being able to have your re-implemention's cha
    38 KB (6,771 words) - 22:42, 29 March 2024
  • {{AGIWiki/Test commands}} Test commands are only valid in an if statement.
    1 KB (189 words) - 15:17, 25 October 2018
  • {{AGIWiki/Test commands}} Test commands are only valid in an if statement.
    1 KB (190 words) - 15:12, 25 October 2018
  • {{AGIWiki/Object and View commands}} ...verse order that they were loaded, or subsequent <code>discard.view</code> commands may generate a [[AGIWiki/View not loaded error|view not loaded error]], ''e
    3 KB (414 words) - 15:17, 25 October 2018
  • {{AGIWiki/Object and View commands}} ...verse order that they were loaded, or subsequent <code>discard.view</code> commands may generate a [[AGIWiki/View not loaded error|view not loaded error]], ''e
    3 KB (422 words) - 15:13, 25 October 2018
  • {{AGIWiki/Object and View commands}} ...''' command before it can be used in any other commands. Attempting to run commands on an unitialized screen object will generate a runtime error.
    2 KB (220 words) - 15:14, 25 October 2018
  • {{AGIWiki/Test commands}} Test commands are only valid in an ''if'' statement.
    1 KB (190 words) - 15:11, 25 October 2018

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)