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  • name=The Halloween Horror - part 1| '''The Halloween Horror - part 1''' was a text adventure by [[Jon Blask]]. It was written for the EctoComp c
    586 bytes (79 words) - 11:59, 23 January 2024
  • ...ed _kyra???.sav (_kyra000.sav is the first savegame). Each file is between 1.5kbyte and 2kbyte in size. (What happens if there are more than 1000 savega 22 1 version? values:
    2 KB (329 words) - 21:17, 5 January 2007
  • name=Playtoons Construction<br/>Kit 1 - The Monsters| '''Playtoons Construction Kit 1 - The Monsters''' is one of a series of educational games which allow playe
    646 bytes (86 words) - 11:51, 28 July 2013
  • name=SPY Fox 1:Dry Cereal| alternateNames=SPY Fox in Dry Cereal, SPY Fox 1|
    2 KB (228 words) - 16:21, 29 June 2023
  • name=Noble Crook, Episode 1| '''Noble Crook, Episode 1''' is the first episode of a text adventure by [[Karmo Talts]] wherein a th
    558 bytes (72 words) - 21:14, 24 January 2024
  • Kyrandia 1 contains about 240 rooms, they can be accessed through the debugger (hotkey *[[Media:Kyramap1.png|Map 1 - first forest]]
    1 KB (150 words) - 13:44, 1 April 2008
  • | GameName = Al Pond 1 - Al Lives Forever '''''Al Pond 1 - Al Lives Forever''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|
    606 bytes (88 words) - 03:19, 12 September 2016
  • name=Just Ignore Them: Brea's Story Tape 1| '''Just Ignore Them: Brea's Story Tape 1''' is a horror adventure game developed by [[Stranga]]. It is a prequel to
    528 bytes (75 words) - 05:26, 5 January 2024
  • 23 bytes (2 words) - 02:42, 22 March 2021
  • name=Space Detective, Episode 1| '''Space Detective, Episode 1''' is the first episode of a text adventure by [[Karmo Talts]] wherein a ma
    660 bytes (90 words) - 21:56, 24 January 2024
  • | GameName = King's Quest 2 1/4: Breast Intentions '''''King's Quest 2 1/4: Breast Intentions''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Game
    635 bytes (81 words) - 03:39, 12 September 2016
  • name=Archie's Birthday - Chapter 1: Reggie's Gift| '''Archie's Birthday - Chapter 1: Reggie's Gift''' is an adult text adventure by [[Purple Dragon]]
    557 bytes (69 words) - 13:23, 21 January 2024
  • #REDIRECT [[Kyra/Items (Kyrandia 1)]]
    37 bytes (4 words) - 21:15, 5 January 2007
  • name=Werner's Quest 1: The Black Ladder| '''Werner's Quest 1: The Black Ladder''' is a text adventure written by [[Jan Åberg]] in 1985
    660 bytes (87 words) - 22:56, 25 January 2024
  • | GameName = Star Commander 1 '''''Star Commander 1''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game dem
    524 bytes (69 words) - 03:59, 12 September 2016
  • name=Crossworlds Part 1 - Normville| '''Crossworlds Part 1 - Normville''' is an adult text adventure by [[BBBen]].
    479 bytes (57 words) - 15:48, 21 January 2024
  • #REDIRECT [[Kyra/Maps (Kyrandia 1)]]
    36 bytes (4 words) - 21:16, 5 January 2007
  • name=Everyman 1| '''Everyman 1: EveryMan vs. the Glob Monster''' was a point and click adventure game.<br
    508 bytes (58 words) - 19:13, 29 January 2024
  • | GameName = Tex McPhilip 1 - Quest for the Papacy '''''Tex McPhilip 1 - Quest for the Papacy''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Ga
    582 bytes (82 words) - 04:00, 12 September 2016
  • name=Encounter 1: Tim's Mom| '''Encounter 1: Tim's Mom''' is a text adventure by [[Christopher Cole]]. It is an adventu
    538 bytes (61 words) - 16:35, 21 January 2024
  • #REDIRECT [[Kyra/Savegames (Kyrandia 1)]]
    41 bytes (4 words) - 21:17, 5 January 2007
  • name=The Ancient Mark - Episode 1| support=Not officially supported.<br />Engine included in ScummVM since 1.7.0|
    552 bytes (69 words) - 01:04, 22 February 2024
  • name=Mysterious Adventures 1:<br />The Golden Baton | '''Mysterious Adventures 1: The Golden Baton''' is a text adventure by [[Brian Howarth]]. Recover the
    980 bytes (123 words) - 02:35, 23 July 2021

Page text matches

  • {|width=75% border="1" cellspacing="0" cellpadding="5" class="sortable" |GRVOL.1 552.584 bytes||GRVOL.1 207.528 bytes
    37 KB (4,733 words) - 14:02, 15 May 2022
  • | 1. delay time | | - var (1) = var (0); | | new.room.v n |
    33 KB (4,498 words) - 02:56, 23 January 2011
  • F_MIRROR = 1 << 7; ...IDTH * 2) * (_HEIGHT - 1); // I would have put (((_WIDTH * 2) * (_HEIGHT - 1)) - _WIDTH) here
    101 KB (10,869 words) - 08:46, 18 July 2007
  • |1,thlet\0xE5 ...itial letter is identical to that of its predecessor, so the copy count is 1. Another example:
    27 KB (3,984 words) - 15:00, 10 February 2010
  • Original WME 1.x allows game scripts to call external functions from DLL libraries. This w SCUPDalt.Red = 1;
    19 KB (2,065 words) - 03:54, 2 December 2020
  • support=Since ScummVM 2.1.0| ==== CD 1 ====
    48 KB (7,717 words) - 10:18, 27 June 2023
  • An image mask (1 bit per pixel). 0-1 Number of elements in this part file (Uint16BE)
    20 KB (2,924 words) - 17:39, 5 May 2018
  • ...LucasHacks!] site and from the Pascal source code of the ''IndexFileReader 1.2'' (written by Ben Gorman (Bgbennyboy, http://quick.mixnmojo.com). In addi Version 1 to 3 use hardcoded offsets and cannot be treated that easily. For the other
    11 KB (1,612 words) - 13:32, 16 November 2021
  • *[[Archie's Birthday - Chapter 1: Reggie's Gift]] *[[Crossworlds Part 1 - Normville]]
    75 KB (10,523 words) - 22:01, 27 January 2024
  • ===SCENE #78: Tech Corridor 1=== RESOURCES 646 (Scene descriptor) SCENE #78: Tech Corridor 1
    44 KB (3,411 words) - 20:05, 7 May 2007
  • ...information gets stored. The same is true for programs 0-127 as opposed to 1-128. For whatever reason, convention already holds that controls be numbere {| border="1" cellspacing="0" cellpadding="5"
    25 KB (4,101 words) - 18:31, 2 May 2010
  • === Adibou 1 === ===Broken Sword 1: The Shadow of the Templars===
    13 KB (1,458 words) - 14:47, 23 May 2023
  • {|width=100% border="1" cellspacing="0" cellpadding="5" class="wikitable sortable" | width="25%" | Leeward - Episode 1
    81 KB (9,311 words) - 15:52, 26 April 2024
  • ...e tuples that have the module number 100. Map number 65535 (2<sup>16</sup>-1 ) is special - it indexes ordinary audio resources. As can be seen from figure 6.1, the message file format and interfaces changed quite a bit over time. Inte
    8 KB (1,297 words) - 17:17, 19 January 2009
  • RESOURCES 37 (Sprite list) Rif Sprites 1 RESOURCES 48 (Sprite list) Eah Sprites 1
    52 KB (3,953 words) - 20:04, 7 May 2007
  • ...of the game, e.g. KQ1, SQ2, etc., and where <num> is a number starting at 1. The format of the saved game file was relatively consistent between versio |align="center"|<code>0-1</code>||<code>Length of general state section</code>
    19 KB (3,180 words) - 10:15, 12 March 2017
  • F_MIRROR = 1 << 7; ...IDTH * 2) * (_HEIGHT - 1); // I would have put (((_WIDTH * 2) * (_HEIGHT - 1)) - _WIDTH) here
    18 KB (1,860 words) - 09:24, 17 July 2007
  • === 1. Introduction === ==== 1.1 Other resources ====
    13 KB (1,952 words) - 11:42, 11 April 2011
  • ScummVM 1.0.0 release testing season has begun on July 10, 2009. Please see the testi |style="border=1";width:350px|''#'' &mdash; Multipath game, which needs testing for all path
    27 KB (4,004 words) - 04:11, 7 November 2009
  • 0 Unknown (always seems to be either 1 or 2) 1 Unknown (always seems to be 1)
    15 KB (2,356 words) - 02:57, 23 January 2011
  • ...[http://www.freebsd.org/cgi/cvsweb.cgi/~checkout~/src/sys/sys/queue.h?rev=1.66&content-type=text/plain FreeBSD source code file queue.h], revision 1.66, 2006.</ref>. We decided to order the vertices in such a way that the ba
    12 KB (2,203 words) - 10:32, 30 January 2009
  • {|border="1" cellspacing="0" cellpadding="2" class="wikitable" {|border="1" cellspacing="0" cellpadding="2" class="wikitable"
    7 KB (1,029 words) - 12:24, 16 November 2022
  • ...the tools were originally written to solve a puzzle in Leisure Suit Larry 1. A friend from Elias (a publising group) asked him to make a compiler so he ...e the value of variable 2 into the variable 10; set 10 mean set flag 10 to 1. Most often you will have to memorize what each command does and the type o
    62 KB (10,269 words) - 03:05, 23 January 2011
  • exit 1 ...ake subversion git pkg-config wget libssl-dev uuid-dev libxml2-dev || exit 1
    7 KB (946 words) - 04:27, 16 January 2021
  • == Gabriel Knight 1 Demo == ...s (room 290). Machine speed is calculated by counting cycles for 60 ticks (1 second) - working in our sci because of a workaround inside speed throttler
    18 KB (3,132 words) - 08:41, 11 December 2020
  • ScummVM 1.1.0 release testing season has begun on February 22, 2010. Please see the tes |style="border=1";width:350px|''#'' &mdash; Multipath game, which needs testing for all path
    18 KB (2,651 words) - 22:25, 31 March 2010
  • {| border="1" cellpadding="2" cellspacing="0" |1 || byte || number of characters
    6 KB (853 words) - 14:32, 7 December 2023
  • |Police Quest 1 |משימה משטרתית 1: המרדף בעקבות מלאך המוות
    13 KB (1,377 words) - 19:36, 26 May 2023
  • === 1. COST === bit 0 is the palette size (0: 16 colors, 1: 32 colors)
    12 KB (1,953 words) - 01:30, 3 September 2010
  • ...inor release marks the exact version we release, e.g. ScummVM 2.6.0 or 2.6.1. * Make the release plan, normally 1-2 weeks before branching, 3-4 weeks for bug fixing, 2 weeks after tagging b
    18 KB (2,879 words) - 23:26, 4 January 2024
  • === Adi 1 === ''ADI 1 packages was sold for Amstrad CPC, Spectrum, Atari ST, Amiga and PC.
    6 KB (800 words) - 16:47, 2 February 2024
  • ScummVM 1.3.0 release testing season has begun on April 22, 2011. Please see the test {| border="1" cellspacing="0" cellpadding="2" width=100%
    11 KB (1,743 words) - 12:31, 26 May 2011
  • Note 1: For the Steam version in particular: |1
    11 KB (1,753 words) - 18:49, 28 June 2023
  • [[AGI/Fan_Games/A#AGI Contest 1 Template|AGI Contest 1 Template]]<br /> [[AGI/Fan_Games/A#Al Pond 1: Lives forever|Al Pond 1: Lives forever]]<br />
    12 KB (2,139 words) - 06:15, 25 February 2020
  • |style="border=1";width:250px|''#'' -- Game needs more than one pass to test {| border="1" cellspacing="0" cellpadding="2" width=100%
    12 KB (1,976 words) - 16:45, 21 February 2009
  • # [[#Translated messages|a block with the translated messages for language 1]] # [[#Codepage mapping|a block with the mapping for codepage 1]]
    6 KB (797 words) - 13:32, 30 August 2020
  • box matrix is stored as rtMatrix resource #1 left_x : (1 byte)
    3 KB (386 words) - 13:33, 16 November 2021
  • {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" style="width:100%" |[[1 1/2 Ritter]]||ritter||style="background:#9eff3d;"|Completable||None.||Yes
    23 KB (3,269 words) - 17:48, 22 February 2024
  • | Gobliiins|Gobliiins 1 | 1.00
    7 KB (975 words) - 15:19, 29 November 2023
  • <tr><td>0x0a</td><td>UInt16LE</td><td>Offset to 1 byte for the tileset index, followed by 16 bytes of palette data, and then <tr><td>0x1c</td><td>UInt16LE</td><td>Offset to object 1 image location</td></tr>
    11 KB (2,063 words) - 02:43, 17 May 2024
  • {| border="1" cellspacing="0" cellpadding="2" {| border="1" cellspacing="0" cellpadding="2"
    12 KB (1,634 words) - 23:01, 24 February 2020
  • * Missing features of original WME 1.x: * Implement script patches (like in SCI) for fixing original bugs (like, 1 1/2 Ritter slider) and accessing interesting dead code (like, debug screens a
    9 KB (1,284 words) - 01:16, 18 June 2021
  • Make a map (7x7, A-G horizontal, 1-7 vertical), you start at A1. | 1
    3 KB (506 words) - 12:51, 17 March 2022
  • ID 1 byte unknown 1 byte
    5 KB (689 words) - 13:48, 16 November 2021
  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
    9 KB (1,260 words) - 04:47, 29 March 2022
  • version=1.5.0| agi=yes Build 1|
    19 KB (3,298 words) - 10:29, 3 June 2020
  • |style="border=1";width:250px|''#'' -- Game needs more than one pass to test {| border="1" cellpadding="2" width=100%
    13 KB (1,995 words) - 21:57, 25 August 2008
  • TYPE Palette = ARRAY[0..39] of EGACOLOR[0..1] <(0,0), (1,1), (2,2), (3,3), (4,4), (5,5), (6,6), (7,7),
    15 KB (1,371 words) - 04:10, 31 January 2009
  • Colours 0, 1, 2 and 3 on the priority screen are used for “control lines” which dete 1 blue 0x00 0x00 0x2A
    23 KB (3,655 words) - 11:11, 1 February 2015
  • Resources R#0, R#1, and R#3 are bitmap font resources. R#3 is the small game font, R#1 is the medium game font (used for character dialogue) and R#2 is a large, "
    2 KB (283 words) - 10:59, 9 May 2007
  • * SWORD1 | Broken Sword 1 (with DXA cutscenes) * CINE | Cinematique evo 1
    13 KB (1,916 words) - 10:55, 31 July 2009
  • |style="border=1";width:250px|''#'' -- Game needs more than one pass to test {| border="1" cellpadding="2" width=100%
    12 KB (1,827 words) - 22:58, 13 January 2008
  • {| class="wikitable" border="1" | + 1 audio track
    6 KB (860 words) - 01:36, 27 January 2020
  • ScummVM 1.2.0 release testing season has begun on September 12, 2010. Please see the {| border="1" cellspacing="0" cellpadding="2" width=100%
    8 KB (1,489 words) - 03:31, 23 September 2010
  • {| width="50%" border="1" cellpadding="4" | width="90%" | Unknown (always seems to be either 0 or 1)
    9 KB (1,585 words) - 11:11, 1 February 2015
  • versions=1.2| versions=1.0|
    15 KB (2,109 words) - 10:48, 3 December 2021
  • ...ces in that order (where A, B, C, D are the columns from left to right and 1, 2, 3, 4 are the rows from top to bottom): C4, B4, B3 , A3, A2, B2, C2, D2, 1 X X X X
    9 KB (1,540 words) - 12:52, 17 March 2022
  • write_pixel(color,1); n = 1;
    5 KB (767 words) - 12:56, 10 November 2009
  • {| class="wikitable" border="1" | a value from 1 to 5
    2 KB (377 words) - 10:50, 9 April 2023
  • 1 blue 0x00 0x00 0x2A | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
    22 KB (3,365 words) - 02:59, 23 January 2011
  • cine=yes Build 1| cruise=yes Build 1|
    3 KB (440 words) - 21:22, 29 December 2023
  • {| border="1" cellpadding="2" width=100% ''If value1=value2 , set bool to 1, otherwise set it to 0''
    17 KB (2,550 words) - 03:06, 23 January 2011
  • {| border="1" cellpadding="2" width=100% ...aid=1498785&group_id=37116&atid=418820 #1498785]||eriktorbjorn||Linux||Jun 1
    12 KB (1,745 words) - 14:39, 18 May 2007
  • |style="border=1"|''#'' -- Game needs more than one pass to test {| border="1" cellpadding="2" width=100%
    14 KB (2,185 words) - 22:27, 5 July 2008
  • {| border="1" cellspacing="0" cellpadding="5" width=75% class="wikitable sortable" | 1 || [[Just Grandma and Me]] || ??? || ??? || ???
    4 KB (515 words) - 16:11, 29 May 2016
  • {| border="1" cellpadding="5" | 1 (up)
    20 KB (3,416 words) - 15:10, 25 October 2018
  • * Color Depth: Monochrome (1 bit) * Color Depth: Monochrome (1 bit)
    13 KB (1,446 words) - 00:06, 26 December 2022
  • The 3.25" 1.2MB floppies (Space Quest 4, King's Quest 5) are only readable on PC using The 5.25" floppies (Quest for Glory 1, Police Quest 2) however can be read using a regular PC 5.25" floppy drive.
    6 KB (769 words) - 18:09, 23 December 2023
  • == Complete Engines in the Latest STABLE Version (2.8.1)== * [[Infocom]] Z-Code versions 1-5, Inform versions 1-7, and other Z-code games: See [[Engines/Glk#ZCode|ZCode games]]
    34 KB (4,289 words) - 00:43, 13 May 2024
  • Building EScummVM yourself using the UIQ 2.1/UIQ 3.x/Nokia S60 SDK/Nokia S80 SDK/Nokia S90 SDK framework is not an easy ...board toggle, toggles the virtual keyboard, if not enabled when selecting '1'/'7' in control mode.
    7 KB (1,160 words) - 19:58, 25 February 2009
  • ScummVM 1.8.0 release testing season has begun on February 1, 2016. Please see the testing guidelines on the main [[Release Testing]] pa |style="border=1";width:350px|''[#]'' &mdash; Multipath game, which needs testing for all pa
    6 KB (862 words) - 05:30, 6 March 2016
  • === Office 1 === === Corridor 1 ===
    10 KB (1,704 words) - 12:52, 17 March 2022
  • {| border="0" cellpadding="2" cellspacing="1" style="margin:1em; background:#FF0000;" ====MP3 mode params (version 1.1.1)====
    24 KB (3,966 words) - 10:39, 10 September 2023
  • == VideoWorks 1.0 (pre-Director, 1985) == |Mad Mac Cartoons||Mac||interactive comic||VideoWorks 1.0||1986-01-21||||
    51 KB (6,629 words) - 13:17, 15 January 2024
  • ====Kyrandia 1==== *[[Kyra/Items (Kyrandia 1)|Items (Kyrandia 1)]]
    4 KB (518 words) - 06:20, 1 December 2012
  • {| border="1" cellpadding="2" width=25% {| border="1" cellpadding="2" width=15%
    7 KB (1,116 words) - 00:25, 1 March 2009
  • * '''[[AGIWiki/Al Pond 1 - Al Lives Forever|Al Pond 1 - Al Lives Forever]]''' ...Tahab Autot: Mission Pack 1 - Kuressaare|Gennadi Tahab Autot: Mission Pack 1 - Kuressaare]]'''
    9 KB (1,408 words) - 03:08, 1 March 2020
  • #message 1 "Hello world" #message 1 "%s1"
    4 KB (630 words) - 15:15, 25 October 2018
  • |Germany||Localized German release||3348542019652||3348542019737||000.1 .0vú (sic)||FULLY UNCUT<br/>one 39 second scene is missing though |CD1||1631.DUK||1:03||7.726.132||sex scene censored
    8 KB (1,076 words) - 20:10, 14 March 2018
  • = Part 1 - Application Form = *2019: Pass 3 / 1 Fail
    12 KB (1,815 words) - 09:17, 2 February 2020
  • alternateNames=Monkey Island 1;<br/>Monkey1; MI1;<br/>TSOMI; SOMI; SMI| support=Since ScummVM 0.1.0<br />Special Edition is<br />not supported|
    11 KB (1,619 words) - 17:01, 27 June 2023
  • * ''Chapter 1 (Gorrister):'' After digging Glynis' grave and saving, loading this game ma * ''Chapter 1 (Gorrister):'' When giving an item to the jackal, Gorrister will say the se
    5 KB (796 words) - 15:08, 20 August 2017
  • ...is a list of known bugs that occured in the original versions of Discworld 1 and 2 i.e. when using the original interpreter executable. Most of these ar === Discworld 1 ===
    4 KB (705 words) - 22:30, 3 October 2020
  • {| border="1" cellspacing="0" cellpadding="5" |1 || LZW
    1 KB (113 words) - 09:08, 31 January 2009
  • if (ourFormat.bytesPerPixel == 1) { dst[1] = g << 5;
    15 KB (2,106 words) - 15:17, 25 October 2018
  • {| border="1" cellspacing="0" cellpadding="2" width=100% |compress_gob||Working||Strangerke||WinXP SP3||Playtoons 1, Fascination||CLI/GUI||46453
    5 KB (726 words) - 16:59, 21 February 2016
  • * King's Quest 1: Quest for the Crown * Manhunter 1: New York
    10 KB (1,600 words) - 08:26, 23 December 2011
  • ScummVM 1.9.0 release testing season has begun on September 13, 2016. Please see the |style="border=1";width:350px|''[#]'' &mdash; Multipath game, which needs testing for all pa
    4 KB (533 words) - 11:23, 9 October 2016
  • = Part 1 - Application Form = *2018: Pass 3 / 1 Fail
    12 KB (1,805 words) - 00:06, 23 February 2019
  • ...ed _kyra???.sav (_kyra000.sav is the first savegame). Each file is between 1.5kbyte and 2kbyte in size. (What happens if there are more than 1000 savega 22 1 version? values:
    2 KB (329 words) - 21:17, 5 January 2007
  • * 23 September, 1997 - [[AGIWiki/AGI Studio|AGI Studio]] 1.0 released - allowed one to view VIEW resources, add, extract, delete and r * 5 October, 1997 - AGI Studio v1.1 released, included view-editor
    6 KB (845 words) - 17:23, 23 February 2022
  • 0-1 Offset of the start of inventory item names 0-1 Offset of inventory item name i
    6 KB (993 words) - 22:04, 30 November 2011
  • * Löwenzahn 1: Geschichten aus Natur, Umwelt und Technik (1999) * Die Pfefferkörner 1 - Cem unter Verdacht (2002)
    3 KB (382 words) - 12:16, 24 June 2023
  • {| border="1" cellpadding="2" width=100% ...ompletable. No regressions noted.||eriktorbjorn||Debian, unstable||October 1
    7 KB (1,006 words) - 13:45, 6 December 2007
  • | 0 (Goal) || 1 || 2 the fastest path is 1, 2, 5, 8, 5, 2, 1, 4, 3, 0.
    17 KB (3,139 words) - 06:08, 21 April 2024
  • = Part 1 - Application Form = *2016: Pass 3 / 1 Fail
    11 KB (1,762 words) - 14:10, 16 February 2018
  • == Elvira 1 == == Simon the Sorcerer 1 ==
    5 KB (882 words) - 23:10, 22 January 2021
  • ...Engine by Jan Nedoma was developed for Windows OS in years 2003-2013. WME 1.x supports both 2D and 3D games. During years 2009-2012, a fork of WME, called "WME Community Edition" or "WME 1.9.x (Kinjal Edition)", was developed by WME forum user Kinjal.
    9 KB (1,168 words) - 23:11, 16 July 2020
  • ...e XMAS animated christmas card, King's Quest 4 demo, and Sierra demo packs 1--4. set.loop (smoke, 1);
    17 KB (2,922 words) - 07:35, 6 March 2017
  • <div style="float: left; margin-right: 1%; width: 33%"> {| border="1" cellpadding="5" cellspacing="0"
    5 KB (659 words) - 18:31, 12 October 2020
  • Byte 1 Byte 2 Byte 3 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
    9 KB (1,474 words) - 02:58, 23 January 2011
  • ==== Tool option 1 - dumpcd ==== ==== Tool option 1 - extract_loom_tg16.sh ====
    5 KB (900 words) - 15:02, 5 November 2022
  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
    3 KB (449 words) - 17:52, 18 July 2007
  • |style="border=1";width:350px|''[#]'' &mdash; Multipath game, which needs testing for all pa |style="border=1";width:350px|''[%]'' &mdash; Multi-platform game, which benefits from testi
    4 KB (698 words) - 18:01, 9 February 2023
  • ...ne. Optimization level 0 returns such a path, as illustrated in the Figure 1. [[Image:Pathfinding-figure01.png|frame|Figure 1: A path from <i>s</i> to <i>t</i> at optimization level 0.|center]]
    7 KB (1,280 words) - 09:10, 2 February 2009
  • distributor=Incentive Software, Epyx, <br>Musical 1 S.A., System 4, <br>The Hit Squad, Kixx| For the Musical 1 release (1991) run:
    11 KB (1,814 words) - 17:52, 13 May 2024
  • 1 byte - note value 1 byte - note velocity
    7 KB (1,045 words) - 01:48, 3 September 2010
  • ScummVM 1.2.0 release testing season has begun on September 12, 2010. Please see the Non-mandatory games may be found [[Release Testing/1.2.0/Other Games|here]].
    6 KB (789 words) - 01:38, 16 October 2010
  • <div class="center">1</div> <div class="center">1</div>
    18 KB (3,014 words) - 15:05, 25 October 2018
  • == Manhunter 1 == The Hercules font file included with Manhunter 1 for PC (version 1.22) seems to be corrupt. Users can copy the file HGC_FONT over from another
    996 bytes (137 words) - 20:59, 27 February 2016
  • = Part 1 - Application Form = *2016: Pass 3 / 1 Fail
    11 KB (1,805 words) - 08:19, 9 February 2017
  • == 1.1 Was ist ScummVM? == ...s series|Goblins 1-3]], [[Legend of Kyrandia series|The Legend of Kyrandia 1-3]], adventures von [[Humongous Entertainment]] ([[Freddi Fish series|Fredd
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  • ...please report your finding in [https://forums.scummvm.org/viewtopic.php?f=1&t=16362 this] forum thread, and we will update this page accordingly. |style="border=1";width:350px|''[#]'' &mdash; Multipath game, which needs testing for all pa
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  • == 1.1 Et c'est quoi ScummVM ? == ...|L'amazone queen]] (Flight of the Amazon Queen), [[Goblins series|Gobliins 1-3]], [[Legend of Kyrandia series|la série des Legend of Kyrandia]], un gra
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  • |style="border=1";width:350px|''[#]'' &mdash; Multipath game, which needs testing for all pa |style="border=1";width:350px|''[%]'' &mdash; Multi-platform game, which benefits from testi
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  • {| border="1" cellpadding="5" | 1
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  • ...ps://www.youtube.com/watch?v=vjDASsn0Vx4&list=PL6AB121B0FDB05302 Eco Quest 1] * [http://www.youtube.com/watch?v=bAjCalJcUBk Gabriel Knight 1]
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  • ...ource]] can contain up to 255 messages, with message numbers starting from 1 and going to 255. A message can also be as long as you like; however, there #message 1 "You're not close enough."
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  • * Adiboo 3 Reading & Maths 4-5 (2002) (Gob/DEV7/1.2.0.0) * Adiboo 3 Reading & Maths 5-6 (2002) (Gob/DEV7/1.2.0.0)
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  • ...ut of an all-time pool of over 110), working together on a codebase almost 1,700,000 lines of code. In addition ScummVM has many non-developer contribut 2012: 3/1
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  • 1 student succeeded in objectifying the CruisE engine, which really needed it ...olor:red">2013: 4/0</span> 2012: 3/1 2011: 1/1 2010: 4/0 2009: 4/1 2008: 5/1 2007: 5/2
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  • == Elvira 1 == == Simon the Sorcerer 1 ==
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  • ...Priority|priority]] of <code>priority</code>. If <code>margin</code> is 0, 1, 2, or 3, the base line of the [[AGIWiki/Object|object]] (the bottom row of ...r what. The view's control line box (if <code>margin</code> argument is 0, 1, 2, or 3) will still be drawn.
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • 1 student succeeded in objectifying the CruisE engine, which really needed it .../fail: 2014: 5/0 2013: 4/0 2012: 3/1 2011: 1/1 2010: 4/0 2009: 4/1 2008: 5/1 2007: 5/2
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • = Part 1 - Application Form = *2012: Pass 3 / 1 Fail
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • versions=Demo 1.1 (April 1)<br />Demo 1.1 (April 6)| == Quest for Piracy 1 - Enter The Silver Pirate ==
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  • * bit 1 Left shift key pressed ...er document, is the time passed since the interpreter started, measured in 1/60ths of a second. It doesn't seem to be copied into the event object, howe
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  • == Tex McPhilip 1: Quest for the Papacy == name=Tex McPhilip 1: Quest for the Papacy|
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  • {| border="1" cellspacing="0" cellpadding="5" |1
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  • {| border="1" cellpadding="5" cellspacing="0" <div style="float: left; margin-right: 1%; width: 33%">
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  • <p><strong>Table 6-1. SCI and FreeSCI signal bits</strong></p> {| border="1" class="CALSTABLE"
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  • == Biri Quest 1 == name=Biri Quest 1|
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  • support=Since ScummVM 1.2.0 support=Since ScummVM 1.2.0
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  • versions=Demo 1.0| versions=0.1|
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  • {| class="wikitable" border="1" | 1 Byte
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  • versions=1.0<br />1.3| versions=1.0<br />1.1 2002 Sep 5<br />1.1 2003 Apr 10|
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  • {| border="1" cellpadding="5" cellspacing="5" style="border-collapse: collapse; border-s * 1 = horizon
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  • |Those Incessant Drums - Lion #1 |Those Incessant Drums - Jam #1
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  • This is a list of items found in Kyrandia 1, using the [[Kyra]] engine. To get a specific item in Kyrandia 1 running under ScummVM, open the debugger and type "give <item number>" (ite
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  • * Assigns each word entered a number starting from 1. When doing this, it tries to find the longest sequence of characters that Word group 1: "anyword" - if this word is given as a parameter, then any word will do. S
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  • alternateNames=Broken Sword, BS1, Sword 1,<br />Circle of Blood, Baphomet's<br />Curse, Knights of Baphomet,<br />Leg {| class="wikitable" border="1" cellpadding="2" width="100%"
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  • {| border="1" cellpadding="2" width=100% |SputmDebug||1
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  • ScummVM 1.7.0 release testing season has begun on June 16, 2014. Please see the testi {| border="1" cellspacing="0" cellpadding="2" width=100%
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  • support=Since ScummVM 2.1.0| * Teil 1: Das Schicksal des Horst Hummel
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  • ...ds are set to one less than the actual size; an entry of 0 means a size of 1. Arrays are always two-dimensional. {| border="1" cellpadding="2" width=100%
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  • ScummVM 1.8.1 release testing season has begun on May 2, 2016. Please see the testing gui |style="border=1";width:350px|''[#]'' &mdash; Multipath game, which needs testing for all pa
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  • alternateNames=Nancy Drew 1| * CDSound folder (CD 1 & 2)
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  • {| border="1" cellpadding="2" width=100% |BYTE||-||control_code||Control code; 0 = play once, 1 = loop, >1 ?
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  • ...describes how to build the [[Android-SDL]] port of ScummVM (supporting SDL 1.2) from the ScummVM source tree. {| border="0" cellpadding="1" cellspacing="2" style="margin-left:5em; background:#FF9999; width:80%"
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  • *HDSound folder (CD 1) *HDVideo folder (CD 1)
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  • ...acker format used by music in the Acorn disk version of Simon the Sorcerer 1. [http://www.tribbeck.com/software/sonor/dtt/manual/appx_f.html Informatio * MaxTrax support for Kyrandia 1. The Amiga version isn't supported yet, but [[User:LordHoto|LordHoto]] will
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  • ScummVM 2.1.0 release testing season has begun on September 17, 2019. Please see the te |style="border=1";width:350px|''[#]'' &mdash; Multipath game, which needs testing for all pa
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  • * 1.0.0.1 * 1.1.0.1
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  • * The following (minor) bugs were found in a Discworld 1 playthrough on 2012-05-27. It is suspected, but unconfirmed that they occur ** Acts 1-3: (Seen in Act 3) At the Livery Stable, the drunk Donkey's "hiccup" bubble
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  • Original WME 1.x allows game scripts to automatically import code from DLL libraries named A statistics plugin for WME 1.x by [[3f interactive]].
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  • * [[Playtoons 1 - Uncle Archibald]] * [[Playtoons Construction Kit 1 - The Monsters]]
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  • Skewness(X) = \frac{N}{(N-1)*(N-2)*\sigma(X)^3} * \sum_{i=1}^{N}{(X_i - E(X))^3} <math>Skewness(X) = \frac{N}{(N-1)*(N-2)*\sigma(X)^3} * \sum_{i=1}^{N}{(X_i - E(X))^3}</math>
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  • | 1. delay time | | - var (1) = var (0); | | new.room.v n |
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  • {|width=100% border="1" cellspacing="0" cellpadding="2" class="wikitable sortable" | ? || 1 || ??? || Zak McKracken and the Alien Mindbenders (C64)
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  • ...en Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed aro === Freddi Fish 1 ===
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  • sound == -1 returns the first active sound *** 1: last trigger type
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  • name=Mysterious Adventures 3:<br />Arrow of Death Part 1| ...re by [[Brian Howarth]]. Following the events of ''[[Mysterious Adventures 1: The Golden Baton]]'', the Golden Baton has been tarnished, and radiates ev
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  • The whole dump takes over 1.4GB, so there is no way to edit the file directly. Hence I came up with a s ...ottleneck is the disk subsystem. The overall size of produced data is over 1.4GB.
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  • name=The Ancient Mark - Episode 1| support=Not officially supported.<br />Engine included in ScummVM since 1.7.0|
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  • ===Chapter 1=== {| class="wikitable" border="1"
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  • ...isode 4|4]]'', and ''[[Space Detective, Episode 1|Space Detective episodes 1]]'', ''[[Space Detective, Episode 2|2]]'', ''[[Space Detective, Episode 3|3
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  • {|border="1" cellpadding="2" width=100% {|border="1" cellpadding="2" width=100%
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  • ...uk/entry/13510/ZX-Spectrum/Crash_issue_45_Sampler Crash magazine] (issue v.1 #45, October 1987). This demo will show a long description of the game, and 1. Shareware disk (1988). This demo will tour around Amethyst, the store room
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  • * Leisure Suit Larry 1 * Space Quest 1 (VGA)
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  • == Gennadi Tahab Autot: Mission Pack 1 - Kuressaare == '''Gennadi Tahab Autot: Mission Pack 1 - Kuressaare''' is a freeware fan-created demo using Sierra's Adventure Gam
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  • {| border="0" cellspacing="1" cellpadding="2" style="margin-left:1em; background:#CADCFB;" |- border="0" cellpadding="2" cellspacing="1" align="center" style="margin-left:1em; background:#ffffff;"
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  • {| class="wikitable" border="1" | x or 1
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  • Byte 0 Byte 1 Byte 2 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
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  • versions=1.0| == The Legend of Shay-Larah 1 - The Lost Prince ==
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • * FullScreenOnly if the game only runs in Fullscreen (by default it is 1). ...lScreen if the Game should be use Fullscreen Mode (by default it is set to 1)
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  • ScummVM 1.4.0 release testing season has begun on October 3, 2011. Please see the tes {| border="1" cellspacing="0" cellpadding="2" width=100%
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  • {| class="wikitable" border="1" | Audio driver: 1 = GM, 2 = MT32
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • name=Playtoons 1 - Uncle Archibald| '''Playtoons 1 - Uncle Archibald''' is one of a series of educational games which allow pl
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  • == Part 1 == ...OBJECT file(not to be confused with onscreen objects). Just change object 1 to the name of your item, and the room number to the room in which it is fo
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  • === [[Sword1|Broken Sword 1]] === * Unify some of the code with Broken Sword 1 (e.g. in router.cpp).
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  • ...: Propagates a rectangular zone from the back buffer (0) or static buffer (1) to the next higher buffer. :* 1 Priority buffer (z buffer)
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  • name=Adibou 1| platforms=DOS,Amiga,Windows 3.1|
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  • ScummVM 1.5.0 release testing season has begun on June 30, 2012. Please see the testi {| border="1" cellspacing="0" cellpadding="2" width=100%
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  • ...he state of ScummVM support for SCI32 Mac games. Aside from Gabriel Knight 1, they are not supported yet but we're making good progress. Many are now pl {| width="75%" cellspacing="0" cellpadding="5" border="1"
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  • ...ould, if set, increase brightness about twice as much as setting v<sub>c+m-1</sub> would. This allows us to represent each color aspect by means of an A
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  • *Screenshots for 1 byte pixel format are not saved ...iming issues. I've seen this while recording a twine playthrough for scene 1 - and the guy that should give the key wasn't hit. The only real reason tha
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  • Text_2043 = nbr>1 ou nbr<0 Text_2043 = nbr>1 ou nbr<0
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  • ;Definition 1 : Let <i>P</i> be a polygon and p be a point. Let <i>E</i> be the set of ed :;<span id="assumption_1">Assumption 1</span> : All polygons in the polygon set are not self-intersecting.
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  • #define horizon_edge 1 #define up 1
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  • === 1. Xcode === ...t from the command line, you can use a package manager ([[#Homebrew|method 1]] and [[#MacPorts_2|2 below]]) to get the required libraries. However those
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  • name=Hoyle's Official Book of Games: Volume 1| alternateNames= Hoyle 1|
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  • {| border="1" cellpadding="5" cellspacing="5" style="border-collapse: collapse; border-s ! Name in VB Syntax<sup>1</sup>
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  • *[[Questprobe: Featuring the Hulk]] a.k.a Marvel Adventure #1 (1984) *[[Mysterious Adventures 1: The Golden Baton]] (1981)
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  • == King's Quest 2 1/4: Breast Intentions == name=King's Quest 2 1/4: Breast Intentions|
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  • {| border="1" width="100%" |1
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  • | nb vmd 1 | B3_SHEL_LI_END_AD09.as => Act 1
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  • {| border="1" cellspacing="0" cellpadding="5" {| border="1" cellspacing="0" cellpadding="5"
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  • | GameName = Al Pond 1 - Al Lives Forever '''''Al Pond 1 - Al Lives Forever''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|
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  • This is for Version 1.3.0.0 from the version 1.3.0.0 with the name DEV7VM Debug Windows, do a right click on it to show up
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  • ** Wiimote or Gamecube controller in port 1 ** Gamecube controller in port 1
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • TheLongestJourney_En_Setup-1.bin CD 1
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  • == SCI0-SCI1.1 missing features == ...ions/Sound/SCI0 Resource Format#Amiga Sound (SCI1)/Macintosh Sound (SCI1/1.1)|same format]])
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  • | GameName = King's Quest 2 1/4: Breast Intentions '''''King's Quest 2 1/4: Breast Intentions''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Game
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  • :ScummVM: Engine: Beneath a Steel Sky, Broken Sword 1 :ScummVM: Decoders for Simon 1 Amiga data files
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  • If you are using accentuated letters you need to save the file using ISO-8859-1 encoding (aka 'Latin1'). You also need to use CRLF line endings (i.e. Windo ...olish characters and [http://en.wikipedia.org/wiki/ISO/IEC_8859-1 ISO-8859-1 encoding] for the lower case western European accentuated characters. This
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  • *** Scene 1 Room 4 (Airport - Baggage Belt) - Palette glitch if "Operate" is performed *** Scene 8 Room 1 (Piranha Tank Cage) - Background to right of Cage incorrect color - Grey.
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  • |1 |Ferret House Interior - Under Construction 1
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  • ...ord forms for different numbers of things (for example in English we have "1 thing" but "2 things"). The rules are different for different languages. Yo ...nts. The Modern Theme for example currently contain the fonts for ISO 8859-1 (used by most Western European languages) and ISO 8859-5 (used for the Russ
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  • | GameName = Star Commander 1 '''''Star Commander 1''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game dem
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  • * [[Adibou 1]] (1991) * [[Playtoons 1 - Uncle Archibald]] (1994)
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  • *[[Questprobe: Featuring the Hulk]] a.k.a Marvel Adventure #1 (1984) *[[Mysterious Adventures 1: The Golden Baton]] (1981)
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  • {| border="1" width="100%" |1
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  • * FullScreenOnly if the game only runs in Fullscreen (by default it is 1). * AltF4 if you can exit the Game via ALT+F4 (by default set to 1)
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  • ...t files are already OK). This is only used to display "HUGO'S" during Hugo 1 Dos intro. ° Hugo 1: Priority glitches at Main Hall {{Tracker|id=5667}} and with the Parrot {{T
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  • | GameName = Tex McPhilip 1 - Quest for the Papacy '''''Tex McPhilip 1 - Quest for the Papacy''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Ga
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  • * [[Playtoons 1 - Uncle Archibald]] * [[Playtoons Construction Kit 1 - The Monsters]]
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  • * [[Inherit The Earth/Master Resource Access List/Part 1|Part 1]] (Preloaded, 1-75)
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  • ...Community Edition 19.03.12, (build 48a66213fe) using containerd.io version 1.2.13 on Linux Ubuntu x64 20.04 LTS. *Important note 1: The above command reflects the SDK build tools version installed by the co
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  • ''Compartment 1'' ''Compartment 1''
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  • name=Mysterious Adventures 1:<br />The Golden Baton | '''Mysterious Adventures 1: The Golden Baton''' is a text adventure by [[Brian Howarth]]. Recover the
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  • * Hi-Res Adventure #1 - [[Mystery House]] (1980) * [[Hoyle's Official Book of Games: Volume 1]] (1989)
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  • ** The guy trying to sell you a watch in the park in Part 1. * Game completable up until Park in Part 1, where it is possible for Ego to get stuck in various places, making it alm
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  • name=The Halloween Horror - part 1| '''The Halloween Horror - part 1''' was a text adventure by [[Jon Blask]]. It was written for the EctoComp c
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  • gnmagcar = 1; case 1:
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  • ...''[[Mysterious Adventures 6: Circus|Circus]]'', ''[[Mysterious Adventures 1: The Golden Baton|The Golden Baton]]'', and ''[[Mysterious Adventures 2: Th
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  • while (i < length - 1 && array[++i] != item); // bad while (i < length - 1 && array[++i] != item) {} // good
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  • ===0.9.0/1 Release===
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  • ...DI Port 2" device as "General MIDI" device. Now when he selects "MIDI Port 1" in a game it will automatically be recognized as Roland MT-32 by the game
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  • platforms=Windows 95, Mac, Playstation 1| * PC: 7 CD \ 1 DVD (not sold seperatly)
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  • ...Aren't so Frightening]]'', ''[[Putt-Putt Enters the Race]]'', ''[[SPY Fox 1: Dry Cereal]]'', and ''[[SPY Fox 2: Some Assembly Required]]'' in Russia.
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  • |release=1.2.0 ...Leisure Suit Larry 2-7, Space Quest 3-6, King's Quest 4-7, Quest for Glory 1-4, and several others.
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • | 1.0U | 1.0U
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  • name=Freddi Fish 1: The Case of the <br/>Missing Kelp Seeds| alternateNames=Freddi Fish 1, Freddi Fish<br/> and the Case of the <br/>Missing Kelp Seeds|
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  • 10xx = English language begins with 1 ...ndows. Pre-Sierra DOS/V version published in English by Virgin/Victor (JEV-1).
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  • ...to the source code for their games [[Beneath a Steel Sky]], [[Broken Sword 1]], and [[Broken Sword 2]]. * [[Broken Sword 1|Broken Sword: The Shadow of the Templars]] (1996)
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  • ** 1 CD-ROM ** Virtual Cinema 1.0 (Borlanc C?)
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  • == Pajama Sam 1 ==
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  • {| border="1" cellpadding="5" cellspacing="5" style="border-collapse: collapse; border-s ...e: collapse; border-style: hidden; text-align: center; width: 60%" border="1" cellpadding="5"
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  • * ''[[Freddi Fish 1: The Case of the Missing Kelp Seeds]]'' * ''[[Pajama Sam 1: No Need to Hide When It's Dark Outside]]''
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  • {| width="88%" border="1" | width="15%" | 8/1/1987
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  • We then would extend the MD5Table table struct by (1) a way to specify which of the multiple variants for the game settings is m case 1:
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  • name=Pajama Sam 1: No Need to Hide <br/>When It's Dark Outside| alternateNames=Pajama Sam 1|
    2 KB (226 words) - 09:53, 29 June 2023
  • ** 1 byte: width of current character (in pixels) ** 1 byte: unknown*
    868 bytes (152 words) - 21:02, 20 November 2008

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