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  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    6 KB (811 words) - 11:56, 12 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (648 words) - 22:46, 31 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    4 KB (597 words) - 11:04, 3 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    1 KB (175 words) - 12:21, 12 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (452 words) - 11:07, 3 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (639 words) - 13:34, 12 December 2021
  • engine=[[AGI]]| ...reeware fan-created game demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. There are two versions, a 16 color version and a 256 color vers
    6 KB (732 words) - 18:06, 4 December 2021
  • engine=[[AGI]]| ...eware fan-created action game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The objective of the game is to throw objects at the bad comedi
    1 KB (144 words) - 13:48, 12 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (438 words) - 22:26, 4 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (859 words) - 23:16, 15 December 2021
  • engine=[[AGI]]| ...tive and non-interactive. Fuck Quest was also the first completed fan-made AGI game to be released (though [[AGIWiki/The Ruby Cast|The Ruby Cast]] was the
    1 KB (185 words) - 22:44, 4 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (349 words) - 01:31, 30 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (744 words) - 22:03, 5 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    2 KB (263 words) - 10:49, 30 December 2021
  • =AGI Fan Games= ...mes have been made by fans using the AGI engine with the [[AGI/Development|AGI development programs]].
    12 KB (2,139 words) - 06:15, 25 February 2020
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (336 words) - 11:34, 6 December 2021
  • == Ultimate AGI Fan Game == name=Ultimate AGI Fan Game|
    1 KB (134 words) - 13:31, 30 December 2021
  • #REDIRECT [[AGI/Fan Games]]
    27 bytes (4 words) - 23:53, 5 January 2007
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    518 bytes (66 words) - 11:59, 6 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Its setting is based on the classic 80s movie miniseries V. Th
    1 KB (174 words) - 10:00, 31 December 2021
  • engine=[[AGI]]| ...freeware fan-created game that uses Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game is a murder mystery, in which the protogonist must unc
    2 KB (365 words) - 10:44, 28 March 2018
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (976 words) - 00:50, 7 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows a wizard's apprentice named Seth who must save
    505 bytes (61 words) - 10:20, 31 December 2021
  • ...bundled with an interpreter. However -- barring some [[AGIWiki/Running AGI Games#Exceptions|exceptions]] -- you will be perfectly able to run them with the The most popular choice for playing AGI games is using the [[#Running an AGI game with NAGI|NAGI]] interpreter. Here is a table showing available interp
    6 KB (817 words) - 14:34, 21 February 2016
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    494 bytes (48 words) - 00:58, 7 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    10 KB (1,196 words) - 21:54, 31 December 2021
  • engine=[[AGI]]| ...nch freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on Grostesteing's base in outer
    15 KB (2,109 words) - 10:48, 3 December 2021

Page text matches

  • =AGI Fan Games= ...mes have been made by fans using the AGI engine with the [[AGI/Development|AGI development programs]].
    12 KB (2,139 words) - 06:15, 25 February 2020
  • ==[[AGI/Specifications/Introduction|AGI Specifications v3.2, 17 July 2007]]== ...Adventure Game Interpreter, used in 1984--1989 for a variety of adventure games published by Sierra On-Line such as Space Quest I and II, and Leisure Suit
    6 KB (627 words) - 22:22, 11 March 2017
  • engine=[[AGI]]| ...nch freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on Grostesteing's base in outer
    15 KB (2,109 words) - 10:48, 3 December 2021
  • The AGI interpreter contains: ==Resources - the fundamental AGI data type==
    33 KB (4,498 words) - 02:56, 23 January 2011
  • ...[AGIWiki/AGI|AGI]] engine, [[:Category:AGIWiki/AGI Software|software]] and AGI community. * 27 August, 1997 - AGI site [[AGIWiki/The Sierra AGI World|The Sierra AGI World]] started
    6 KB (845 words) - 17:23, 23 February 2022
  • {{AGIWiki/AGI Software | Software = AGI Studio
    6 KB (1,000 words) - 19:37, 6 October 2020
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    10 KB (1,196 words) - 21:54, 31 December 2021
  • =General AGI overview= ...Manhunter 1 and 2. There were also a number of demos that were written in AGI: the XMAS animated christmas card, King's Quest 4 demo, and Sierra demo pac
    17 KB (2,922 words) - 07:35, 6 March 2017
  • ...bundled with an interpreter. However -- barring some [[AGIWiki/Running AGI Games#Exceptions|exceptions]] -- you will be perfectly able to run them with the The most popular choice for playing AGI games is using the [[#Running an AGI game with NAGI|NAGI]] interpreter. Here is a table showing available interp
    6 KB (817 words) - 14:34, 21 February 2016
  • |name=AGI |usedBy=[[AGI#About|Sierra AGI Games]], [[AGI/Fan Games|AGI Fan Games]]
    4 KB (504 words) - 16:25, 6 January 2022
  • File dates are not used. This only deals with PC versions of the games. = AGI Games =
    37 KB (4,733 words) - 14:02, 15 May 2022
  • [[AGI/Specifications/Resources#test-commands | Table 6-1]] and [[AGI/Specifications/Resources#action-commands| Table 6-2]] show a list of all AGI commands and their argument types. The
    40 KB (5,568 words) - 21:58, 30 November 2011
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (859 words) - 23:16, 15 December 2021
  • ...umented, and a suite of programs which would allow you create and edit AGI games was created. This was called AGDS (Adventure Game Design System). ...antin Mironovich for putting me in touch with Alex after seeing one of the AGI websites.
    62 KB (10,269 words) - 03:05, 23 January 2011
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (976 words) - 00:50, 7 December 2021
  • ...ity Portal|Community Portal]], which contains useful links for AGI and the AGI Wiki. ''' [[AGIWiki/AGI|What is AGI?]]''' - '''[[AGIWiki/Timeline|Timeline]]'''
    4 KB (621 words) - 16:14, 23 February 2022
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (639 words) - 13:34, 12 December 2021
  • ...priority screen is what makes the game appear to be 3-dimensional. On the AGI screen, there are 12 priority bands in which objects can be placed. The pri ...round pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're constructed and store
    23 KB (3,655 words) - 11:11, 1 February 2015
  • {{AGIWiki/AGI Software ...s to assist in game design and development, allowing you to create new AGI games more efficiently and with less effort.
    8 KB (1,241 words) - 17:19, 3 November 2020
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    6 KB (811 words) - 11:56, 12 December 2021
  • ...al one being noise. The IBM PC can only play one note at a time so all AGI games for the PC play the melody by itself. The Apple IIgs version has much more ...und generators. This format appears to have remained right through the AGI games up until 1989-90 when SCI took over, even though the PCjr had long since be
    26 KB (3,644 words) - 16:44, 18 June 2011
  • [[SCI/Japanese Games|For a list of games (+ photos), that were translated to Japanese, click here.]] <br/>Remark: Those are not SCI games. We only show it here because of the awesome cover artwork.
    21 KB (2,743 words) - 19:48, 6 November 2022
  • ...ucas Arts. It has proved very successful and continues to be used today in games such as Larry 7. ...version of this document can be found at http://wiki.scummvm.org/index.php/AGI/Specifications.
    7 KB (1,076 words) - 07:40, 6 March 2017
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (648 words) - 22:46, 31 December 2021
  • engine=[[AGI]]| ...reeware fan-created game demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. There are two versions, a 16 color version and a 256 color vers
    6 KB (732 words) - 18:06, 4 December 2021
  • {{AGIWiki/AGI Software | Software = Visual AGI
    3 KB (440 words) - 18:57, 28 January 2015
  • [[File:AGIWiki AGI Studio 1.38b Logic Editor.png|thumb|320px|AGI Studio's logic editor]] ...tudio]]. Linux AGI Studio is currently known as [[AGIWiki/QT AGI Studio|QT AGI Studio]].
    2 KB (226 words) - 15:52, 21 January 2014
  • ...release, [[AGIWiki/AGI Studio|AGI Studio]] has spawned dozens of fan made games and demos. Here is a list of many released. You can download the games listed below from [[AGIWiki/Download Fan Made Games|here]].
    9 KB (1,408 words) - 03:08, 1 March 2020
  • ...tionality, the player must have the hacked interpreter files. Alternately, AGI Mouse functionality is supported by [[AGIWiki/NAGI|NAGI]] and [[AGIWiki/Scu The AGI Mouse hack also features support for palette-changing.
    3 KB (341 words) - 06:32, 13 September 2016
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    4 KB (597 words) - 11:04, 3 December 2021
  • ...] by [[AGIWiki/Peter Kelly|Peter Kelly]]. This tutorial or introduction to AGI game editing will show those who have little or no programming knowledge ho First, you must familiarize yourself with AGI Studio and what each button and menu item represents. Take the time to expl
    14 KB (2,417 words) - 15:16, 25 October 2018
  • ...icdir''', '''viewdir''', and '''snddir'''. Games that use version 3 of the AGI interpreter will have a single file called '''*dir''' where the star is the ...different data types, see [[AGI/Specifications/Overview | section General AGI overview]].
    9 KB (1,474 words) - 02:58, 23 January 2011
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (744 words) - 22:03, 5 December 2021
  • ...figured out the [[AGIWiki/AGI|AGI]] formats. detailing how the data for an AGI game is stored and how the [[AGIWiki/Interpreter|interpreter]] works. This ...s, they are not really intended for a game author. To learn how to program AGI, see [[AGIWiki/Logic language|Logic language]].
    2 KB (299 words) - 15:04, 19 May 2012
  • ...objects or animated objects, provide the animation in [[AGIWiki/AGI|AGI]] games. They can represent various things such as characters, background animation When objects are positioned on the screen, AGI validates the position to ensure an object is placed within the playing are
    20 KB (3,416 words) - 15:10, 25 October 2018
  • ...FAQ will explain the several debug modes found in Sierra On-Line adventure games. And while you might know, Sierra games use an "interpreter". This basically is a
    10 KB (1,600 words) - 08:26, 23 December 2011
  • ...round pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're constructed and store * 0xFB--0xFE: Unused in most AGI games.
    22 KB (3,365 words) - 02:59, 23 January 2011
  • taskname=AGI Engine TODO| techcontact=[[AGI]] Engine Team|
    3 KB (491 words) - 07:50, 3 August 2017
  • ''Plagiarized from [http://www.agidev.com/ AGI Development Site]'' '', originally written by Nick Sonneveld.'' ...ats loaded resources like a stack. When you load and discards resources in AGI, you have to be careful to ensure that resources are discarded in the rever
    18 KB (3,014 words) - 15:05, 25 October 2018
  • ...rces''', or '''views''', contain some of the graphics for an [[AGIWiki/AGI|AGI]] game. Unlike the [[AGIWiki/Picture|picture resources]], which are full-sc ...op 255 (0-254); however, some view editors, including [[AGIWiki/AGI Studio|AGI Studio]], do not support this many loops and cels in a view.
    9 KB (1,585 words) - 11:11, 1 February 2015
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (452 words) - 11:07, 3 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (438 words) - 22:26, 4 December 2021
  • resolution=AGI: 320x200, 16 colors<br/>SCI: 320x200, 256 colors| engine=[[AGI]], [[SCI]]|
    4 KB (563 words) - 12:11, 27 June 2023
  • ...for testing as well. That affects games with several paths and newly added games. You will see a '#' attached to this kind. === LucasArts SCUMM games ===
    13 KB (1,995 words) - 21:57, 25 August 2008
  • ...reter''' reads the [[AGIWiki/Logic|logic resources]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a byt ...translating the textual logic code every interpreter cycle. It also allows AGI compilers to use their own syntax, which means that the C-style syntax is n
    3 KB (411 words) - 15:17, 25 October 2018
  • resolution=AGI: 160x200, 16 colors<br/>SCI: 320x200, 256 colors<br />Reloaded: 1920x1280, engine=[[AGI]], [[SCI]], Unity|
    3 KB (545 words) - 12:20, 27 June 2023
  • resolution=AGI/SCI: 320x200, 16 colors| engine=[[AGI]], [[SCI]]|
    3 KB (478 words) - 09:10, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/agi/kq4/kq4_dos_en_1_4.jpg| engine=[[AGI]], [[SCI]]|
    3 KB (488 words) - 09:19, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/agi/mixedup/mixedup_dos_en_1_3.jpg| engine=[[AGI]], [[SCI]]|
    4 KB (516 words) - 09:25, 27 June 2023
  • ...iki/King's Quest|King's Quest]], written by the now famous in the computer games world' [[AGIWiki/Roberta Williams|Roberta Williams]]. ..., and 3-voice sound and music. Since Kings Quest there have been many more games created by Sierra - [[AGIWiki/Space Quest|Space Quest]], [[AGIWiki/Police Q
    2 KB (293 words) - 16:41, 2 August 2013

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