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  • ...ute games]]. Those tables may be useful for building keymappings for those games. It also contains information on secrets, debug keys and interesting unreac Those controls are processed at all games scripts, except for [[Escape From The Mansion]].
    88 KB (11,821 words) - 23:20, 10 October 2020
  • ...known to the general public, as well as the FreeSCI interpreter for those games. Please contact the author if you find that anything is being described inc == [[SCI/Specifications/SCI in action|SCI in action]] ==
    9 KB (1,051 words) - 01:56, 6 February 2010
  • ...round pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're constructed and store * 0xFB--0xFE: Unused in most AGI games.
    22 KB (3,365 words) - 02:59, 23 January 2011
  • ...round pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're constructed and store * 0xFB--0xFE: Unused in most AGI games.
    23 KB (3,655 words) - 11:11, 1 February 2015
  • ...es do have touch screens, the majority don't and you will have to play the games by steering the crosshair using the phones buttons. ...a game you would want to play, it would be to your avail to use that one. Games with 640x480 resolution such as [http://scummvm.org/compatibility.php?detai
    19 KB (3,298 words) - 10:29, 3 June 2020
  • ...umented, and a suite of programs which would allow you create and edit AGI games was created. This was called AGDS (Adventure Game Design System). ...asked him to make a compiler so he could edit the logics and translate the games into Russian. The AGDS package was the result. I would like to thank Alex a
    62 KB (10,269 words) - 03:05, 23 January 2011
  • ...ements the Glk API. Under it sits a number of sub-engines, each supporting games from different companies and/or a category of text adventures. ! width=100|Status !! Games
    75 KB (10,523 words) - 22:01, 27 January 2024
  • ...the views is a rather complex issue. Refer to [[SCI/Specifications/SCI in action/Views and animation in SCI|Views and animation in SCI]] section for its des word action, ...;</syntax>
    59 KB (9,371 words) - 03:08, 23 January 2011
  • ...s/Resources#test-commands | Table 6-1]] and [[AGI/Specifications/Resources#action-commands| Table 6-2]] some AGI games.
    40 KB (5,568 words) - 21:58, 30 November 2011
  • Since some games feature DLLs that need to be re-implemented, games will need to be targeted on a case-by-case, feature-by-feature basis, this
    196 KB (26,421 words) - 21:57, 19 May 2024
  • ...Pervert Action: Legacy]]'', ''[[The Sleep Over]]'', and ''[[Super Pervert Action Crisis]]''.
    591 bytes (101 words) - 15:24, 12 July 2020
  • File dates are not used. This only deals with PC versions of the games. = AGI Games =
    37 KB (4,733 words) - 14:02, 15 May 2022
  • ...page lists known external functions for most [[Wintermute/Games|Wintermute games]]. = 2D games =
    19 KB (2,065 words) - 03:54, 2 December 2020
  • | || ||Five different discs each packaged with an action figure: Spider-Man, X-Men, Fantastic Four, Iron Man, Silver Surfer|| |The Rock||Win||action||4.0.4||
    51 KB (6,629 words) - 13:17, 15 January 2024
  • ...sion of creators of the game), or by using the original source code of the games provided by the creators. The number of engines is constantly growing thank == How we will deal with participants 'missing in action' ==
    10 KB (1,620 words) - 11:23, 4 March 2008
  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    15 KB (2,372 words) - 08:42, 16 April 2019
  • Performs a verb sentence action, e.g. "Use monkey on hydrant". If verb is $FE, the current sentence script Small header games (v3 and v4) only support the parameters used with sub-opcode $01, e.g:
    46 KB (6,705 words) - 03:05, 23 January 2011
  • developer=[[LucasArts|Lucasfilm Games]]| publisher=[[LucasArts|Lucasfilm Games]], [[Disney]]|
    11 KB (1,753 words) - 18:49, 28 June 2023
  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    18 KB (2,924 words) - 20:57, 27 March 2022
  • ...Europe. Coktel also developed excellent but even lesser known educational games, most starring quirky alien Ali. ...bsidiary of [[Sierra|Sierra On-Line]], which began to sell Coktel Vision's games in the United States.
    4 KB (496 words) - 10:21, 12 May 2024
  • ...en a character moves over an exit zone while doing an action, he stops his action and exits the room instead. The known places where this occurs are: == Bugs in the original games ==
    5 KB (836 words) - 16:57, 21 February 2016
  • publisher=[[Wadjet Eye Games]]| '''Gemini Rue''' is a sci-fi adventure with action elements, set in the far future.<br />
    1 KB (202 words) - 11:23, 15 January 2024
  • ...cuses on the format used by that version range. The format of AGI v3 saved games has not yet been explored for the purposes of this spec, but it is known th ...pe. The other eight types have a clear action and resource number that the action applies to. The add.to.pic command doesn't follow this form. Instead it is
    19 KB (3,180 words) - 10:15, 12 March 2017
  • The Predictive Input Dialog is a ScummVM aid for running AGI engines games (which notoriously have command line input) on devices with limited keyboar ...uired to enable Predictive Input Dialog, and do not require any additional action. However, if for some reason predictive input is not working, copy the “p
    3 KB (575 words) - 01:21, 5 March 2021
  • ...tance would be called with a parameter specifying which icon was used. The action linked to each icon was called a verb, and the method doVerb. ...pt of stage directions. They are directions to the voice talents in CD-ROM games. The important bit here is that the stage directions are still present in t
    8 KB (1,297 words) - 17:17, 19 January 2009
  • ...sport to Peril and Pink Panther : Hokus Pokus Pink game for ScummVm. These games use the same engine because Passport to Peril can be launched using exe fro The Immortal, an isometric action adventure known for its graphic violence and sadistic difficulty, developed
    3 KB (447 words) - 20:33, 23 February 2020
  • name=Lights, Camera, Action!| '''Lights, Camera, Action!''' is a text adventure by [[David Whyld]]. G. I. Torrance tries to get his
    690 bytes (103 words) - 23:03, 21 January 2024
  • name=Pervert Action: Crisis| '''Pervert Action: Crisis''' is an adult text adventure by [[BBBen]].
    449 bytes (54 words) - 21:39, 24 January 2024
  • name=Pervert Action: Future| '''Pervert Action: Future''' is an adult text adventure by [[BBBen]].
    445 bytes (52 words) - 21:39, 24 January 2024
  • name=Pervert Action: Legacy| purchase=[http://bbbenaif.blogspot.com/2018/11/pervert-action-legacy-v20.html Available for free from<br />the author's website]|...
    475 bytes (52 words) - 21:39, 24 January 2024
  • name=Super Pervert Action Crisis| '''Super Pervert Action Crisis''' is an adult text adventure by [[BBBen]].
    460 bytes (54 words) - 22:18, 24 January 2024
  • ...or this location (it used to ask the user to switch floppy in the original games). This statement appears any other resource specification. |MOVETO ||Specifies position (x, y) character is set to walk to when action is triggered on this zone.
    5 KB (797 words) - 03:06, 23 January 2011
  • *msg.def only exists in DEV7 games, includes also some Functions. Text_6501 = Could not complete this action because no compatible waveform input device was found
    44 KB (5,628 words) - 14:49, 10 June 2023
  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    19 KB (3,123 words) - 14:02, 21 March 2016
  • ...ies for people who are starting out with reverse engineering old adventure games, and aren't sure how to do it. It mainly focuses on resources and tools for ...tch. The most recent freeware version no longer supports disassembling DOS games, but this earlier version still supports it. Note: In more recent Windows v
    38 KB (6,771 words) - 22:42, 29 March 2024
  • Here is an attempted list of all games that use [[Brøderbund|Brøderbund's]] [[Mohawk]] system. === Known Games ===
    4 KB (515 words) - 16:11, 29 May 2016
  • ...er part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! === The inner workings of adventure and role-playing games ===
    6 KB (999 words) - 01:18, 4 March 2021
  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    14 KB (2,283 words) - 22:07, 25 February 2020
  • developer=[[Cloak and Dagger Games]]| publisher=[[Cloak and Dagger Games]]|
    1,022 bytes (146 words) - 16:18, 17 April 2024
  • ...f Virtual Machines for playing classic graphical point-and-click adventure games on modern hardware. ...and diversified development team and ScummVM is able to run more than 200 games. The VM approach followed by ScummVM results in efficient code, which has b
    20 KB (3,291 words) - 17:17, 19 February 2015
  • purchase=[[Where to get the games#Other Games|Yes]]| ...s the first game in the [[Myst series]]. It is one of the best selling PC games of all time and is the best selling adventure game of all time. You play as
    2 KB (376 words) - 03:57, 24 February 2022
  • publisher=[[LucasArts|Lucasfilm Games]], [[Disney]]| developer=[[LucasArts|Lucasfilm Games]]|
    5 KB (728 words) - 19:36, 1 April 2024
  • ...one of the reasons why save-games can't be shared between heavily modified games. If you change the menu layout and load a previously saved game, the menu l ...at sub-logic will be kept in memory as well. This happens in the Manhunter games since it configures the menus in a separate logic.
    18 KB (3,014 words) - 15:05, 25 October 2018
  • developer=[[Monkeystone Games]]| publisher=[[Linux Game Publishing]],<br />Monkeystone Games|
    1 KB (142 words) - 18:39, 2 January 2024
  • The file kyra.dat is required in order to run the games.<br> Action has stalled, mostly due to confusion over the franchise ownership and licen
    4 KB (518 words) - 06:20, 1 December 2012
  • ...and diversified development team and ScummVM is able to run more than 200 games. The VM approach followed by ScummVM results in efficient code, which has b ...f academia, guiding real students. They have seen the student mentalité in-action and have experience helping people along. We are drawing the best available
    18 KB (2,910 words) - 15:21, 14 February 2014
  • ...:AGIWiki/Fan Made Games in English|English]], [[:Category:AGIWiki/Fan Made Games in French|French]] The game sounds like an action game but it's an adventure game. You control Coco Coq and you enter command
    2 KB (242 words) - 13:21, 1 February 2015
  • ...magic: they were put into the game data by the original developers of the games, and were meant for exactly the same purpose we use them for: to help in de Note: In some [[SCUMM]] games, the boot params can produce a room with music and the cursor, but without
    49 KB (7,325 words) - 21:08, 17 November 2022
  • * No Games Wizard: when there are no games in the config file, a wizard will come up saying something like Please tell us where your point and click games can be found:
    10 KB (1,677 words) - 19:13, 11 March 2016
  • purchase=[[Where to get the games#LucasArts Games|Yes]]| |Skips current line of text in some games
    14 KB (2,148 words) - 20:56, 3 July 2023

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