Search results

Jump to navigation Jump to search
  • ScummVM 1.3.0 release testing season has begun on April 22, 2011. Please see the test {| border="1" cellspacing="0" cellpadding="2" width=100%
    11 KB (1,743 words) - 12:31, 26 May 2011
  • Note 1: For the Steam version in particular: |1
    11 KB (1,753 words) - 18:49, 28 June 2023
  • ...inor release marks the exact version we release, e.g. ScummVM 2.6.0 or 2.6.1. * Make the release plan, normally 1-2 weeks before branching, 3-4 weeks for bug fixing, 2 weeks after tagging b
    18 KB (2,879 words) - 23:26, 4 January 2024
  • [[AGI/Fan_Games/A#AGI Contest 1 Template|AGI Contest 1 Template]]<br /> [[AGI/Fan_Games/A#Al Pond 1: Lives forever|Al Pond 1: Lives forever]]<br />
    12 KB (2,139 words) - 06:15, 25 February 2020
  • |style="border=1";width:250px|''#'' -- Game needs more than one pass to test {| border="1" cellspacing="0" cellpadding="2" width=100%
    12 KB (1,976 words) - 16:45, 21 February 2009
  • # [[#Translated messages|a block with the translated messages for language 1]] # [[#Codepage mapping|a block with the mapping for codepage 1]]
    6 KB (797 words) - 13:32, 30 August 2020
  • box matrix is stored as rtMatrix resource #1 left_x : (1 byte)
    3 KB (386 words) - 13:33, 16 November 2021
  • {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" style="width:100%" |[[1 1/2 Ritter]]||ritter||style="background:#9eff3d;"|Completable||None.||Yes
    23 KB (3,269 words) - 17:48, 22 February 2024
  • {| border="1" cellspacing="0" cellpadding="2" {| border="1" cellspacing="0" cellpadding="2"
    12 KB (1,634 words) - 23:01, 24 February 2020
  • * Missing features of original WME 1.x: * Implement script patches (like in SCI) for fixing original bugs (like, 1 1/2 Ritter slider) and accessing interesting dead code (like, debug screens a
    9 KB (1,284 words) - 01:16, 18 June 2021
  • Make a map (7x7, A-G horizontal, 1-7 vertical), you start at A1. | 1
    3 KB (506 words) - 12:51, 17 March 2022
  • | Gobliiins|Gobliiins 1 | 1.00
    7 KB (975 words) - 15:19, 29 November 2023
  • <tr><td>0x0a</td><td>UInt16LE</td><td>Offset to 1 byte for the tileset index, followed by 16 bytes of palette data, and then <tr><td>0x1c</td><td>UInt16LE</td><td>Offset to object 1 image location</td></tr>
    11 KB (2,063 words) - 02:43, 17 May 2024
  • ID 1 byte unknown 1 byte
    5 KB (689 words) - 13:48, 16 November 2021
  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
    9 KB (1,260 words) - 04:47, 29 March 2022
  • version=1.5.0| agi=yes Build 1|
    19 KB (3,298 words) - 10:29, 3 June 2020
  • |style="border=1";width:250px|''#'' -- Game needs more than one pass to test {| border="1" cellpadding="2" width=100%
    13 KB (1,995 words) - 21:57, 25 August 2008
  • TYPE Palette = ARRAY[0..39] of EGACOLOR[0..1] <(0,0), (1,1), (2,2), (3,3), (4,4), (5,5), (6,6), (7,7),
    15 KB (1,371 words) - 04:10, 31 January 2009
  • Colours 0, 1, 2 and 3 on the priority screen are used for “control lines” which dete 1 blue 0x00 0x00 0x2A
    23 KB (3,655 words) - 11:11, 1 February 2015
  • * SWORD1 | Broken Sword 1 (with DXA cutscenes) * CINE | Cinematique evo 1
    13 KB (1,916 words) - 10:55, 31 July 2009
  • |style="border=1";width:250px|''#'' -- Game needs more than one pass to test {| border="1" cellpadding="2" width=100%
    12 KB (1,827 words) - 22:58, 13 January 2008
  • {| class="wikitable" border="1" | + 1 audio track
    6 KB (860 words) - 01:36, 27 January 2020
  • ScummVM 1.2.0 release testing season has begun on September 12, 2010. Please see the {| border="1" cellspacing="0" cellpadding="2" width=100%
    8 KB (1,489 words) - 03:31, 23 September 2010
  • {| width="50%" border="1" cellpadding="4" | width="90%" | Unknown (always seems to be either 0 or 1)
    9 KB (1,585 words) - 11:11, 1 February 2015
  • versions=1.2| versions=1.0|
    15 KB (2,109 words) - 10:48, 3 December 2021
  • ...ces in that order (where A, B, C, D are the columns from left to right and 1, 2, 3, 4 are the rows from top to bottom): C4, B4, B3 , A3, A2, B2, C2, D2, 1 X X X X
    9 KB (1,540 words) - 12:52, 17 March 2022
  • write_pixel(color,1); n = 1;
    5 KB (767 words) - 12:56, 10 November 2009
  • {| class="wikitable" border="1" | a value from 1 to 5
    2 KB (377 words) - 10:50, 9 April 2023
  • 1 blue 0x00 0x00 0x2A | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
    22 KB (3,365 words) - 02:59, 23 January 2011
  • cine=yes Build 1| cruise=yes Build 1|
    3 KB (440 words) - 21:22, 29 December 2023
  • {| border="1" cellpadding="2" width=100% ''If value1=value2 , set bool to 1, otherwise set it to 0''
    17 KB (2,550 words) - 03:06, 23 January 2011
  • Resources R#0, R#1, and R#3 are bitmap font resources. R#3 is the small game font, R#1 is the medium game font (used for character dialogue) and R#2 is a large, "
    2 KB (283 words) - 10:59, 9 May 2007
  • |style="border=1"|''#'' -- Game needs more than one pass to test {| border="1" cellpadding="2" width=100%
    14 KB (2,185 words) - 22:27, 5 July 2008
  • {| border="1" cellspacing="0" cellpadding="5" width=75% class="wikitable sortable" | 1 || [[Just Grandma and Me]] || ??? || ??? || ???
    4 KB (515 words) - 16:11, 29 May 2016
  • {| border="1" cellpadding="5" | 1 (up)
    20 KB (3,416 words) - 15:10, 25 October 2018
  • * Color Depth: Monochrome (1 bit) * Color Depth: Monochrome (1 bit)
    13 KB (1,446 words) - 00:06, 26 December 2022
  • The 3.25" 1.2MB floppies (Space Quest 4, King's Quest 5) are only readable on PC using The 5.25" floppies (Quest for Glory 1, Police Quest 2) however can be read using a regular PC 5.25" floppy drive.
    6 KB (769 words) - 18:09, 23 December 2023
  • == Complete Engines in the Latest STABLE Version (2.8.1)== * [[Infocom]] Z-Code versions 1-5, Inform versions 1-7, and other Z-code games: See [[Engines/Glk#ZCode|ZCode games]]
    34 KB (4,289 words) - 00:43, 13 May 2024
  • Building EScummVM yourself using the UIQ 2.1/UIQ 3.x/Nokia S60 SDK/Nokia S80 SDK/Nokia S90 SDK framework is not an easy ...board toggle, toggles the virtual keyboard, if not enabled when selecting '1'/'7' in control mode.
    7 KB (1,160 words) - 19:58, 25 February 2009
  • {| border="1" cellpadding="2" width=100% ...aid=1498785&group_id=37116&atid=418820 #1498785]||eriktorbjorn||Linux||Jun 1
    12 KB (1,745 words) - 14:39, 18 May 2007
  • {| border="0" cellpadding="2" cellspacing="1" style="margin:1em; background:#FF0000;" ====MP3 mode params (version 1.1.1)====
    24 KB (3,966 words) - 10:39, 10 September 2023
  • == VideoWorks 1.0 (pre-Director, 1985) == |Mad Mac Cartoons||Mac||interactive comic||VideoWorks 1.0||1986-01-21||||
    51 KB (6,629 words) - 13:17, 15 January 2024
  • ====Kyrandia 1==== *[[Kyra/Items (Kyrandia 1)|Items (Kyrandia 1)]]
    4 KB (518 words) - 06:20, 1 December 2012
  • {| border="1" cellpadding="2" width=25% {| border="1" cellpadding="2" width=15%
    7 KB (1,116 words) - 00:25, 1 March 2009
  • * '''[[AGIWiki/Al Pond 1 - Al Lives Forever|Al Pond 1 - Al Lives Forever]]''' ...Tahab Autot: Mission Pack 1 - Kuressaare|Gennadi Tahab Autot: Mission Pack 1 - Kuressaare]]'''
    9 KB (1,408 words) - 03:08, 1 March 2020
  • ScummVM 1.8.0 release testing season has begun on February 1, 2016. Please see the testing guidelines on the main [[Release Testing]] pa |style="border=1";width:350px|''[#]'' &mdash; Multipath game, which needs testing for all pa
    6 KB (862 words) - 05:30, 6 March 2016
  • === Office 1 === === Corridor 1 ===
    10 KB (1,704 words) - 12:52, 17 March 2022
  • #message 1 "Hello world" #message 1 "%s1"
    4 KB (630 words) - 15:15, 25 October 2018
  • |Germany||Localized German release||3348542019652||3348542019737||000.1 .0vú (sic)||FULLY UNCUT<br/>one 39 second scene is missing though |CD1||1631.DUK||1:03||7.726.132||sex scene censored
    8 KB (1,076 words) - 20:10, 14 March 2018
  • = Part 1 - Application Form = *2019: Pass 3 / 1 Fail
    12 KB (1,815 words) - 09:17, 2 February 2020

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)