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  • name=1½ Ritter| alternateNames=1½ Ritter: Auf der Suche<br />nach der hinreißenden<br />Herzelinde|
    1 KB (157 words) - 19:45, 28 June 2023
  • name=ESS Chance: Reactor 1| '''ESS Chance: Reactor 1''' is a text adventure by [[Justahack]].
    461 bytes (54 words) - 16:42, 21 January 2024
  • #REDIRECT [[AGI/Fan Games/A#AGI Contest 1 Template]]
    52 bytes (8 words) - 01:12, 26 January 2007
  • name=Freddi Fish 1: The Case of the <br/>Missing Kelp Seeds| alternateNames=Freddi Fish 1, Freddi Fish<br/> and the Case of the <br/>Missing Kelp Seeds|
    2 KB (229 words) - 07:25, 22 April 2024
  • name=Mysterious Adventures 3:<br />Arrow of Death Part 1| ...re by [[Brian Howarth]]. Following the events of ''[[Mysterious Adventures 1: The Golden Baton]]'', the Golden Baton has been tarnished, and radiates ev
    1 KB (133 words) - 02:35, 23 July 2021
  • name=Find Andy Part 1 (Little Britain)| '''Find Andy Part 1 (Little Britain)''' is a text adventure by [[Ian Thomson]].
    499 bytes (63 words) - 16:49, 21 January 2024
  • RESOURCES 37 (Sprite list) Rif Sprites 1 RESOURCES 48 (Sprite list) Eah Sprites 1
    52 KB (3,953 words) - 20:04, 7 May 2007
  • name=Playtoons 1 - Uncle Archibald| '''Playtoons 1 - Uncle Archibald''' is one of a series of educational games which allow pl
    972 bytes (127 words) - 18:17, 2 May 2024
  • 34 bytes (4 words) - 03:14, 22 March 2021
  • name=Melancholy Blood - Act 1| '''Melancholy Blood - Act 1''' is a text adventure by [[DannyL7773]].
    464 bytes (55 words) - 23:55, 21 January 2024
  • name=Hoyle's Official Book of Games: Volume 1| alternateNames= Hoyle 1|
    2 KB (343 words) - 12:16, 28 June 2023
  • name=Adibou 1| platforms=DOS,Amiga,Windows 3.1|
    2 KB (245 words) - 18:30, 2 May 2024
  • === Office 1 === === Corridor 1 ===
    10 KB (1,704 words) - 12:52, 17 March 2022
  • name=Of Masters and Mistresses Part 1: Abduction| '''Of Masters and Mistresses Part 1: Abduction''' is a text adventure by [[Grimm Sharlak]].
    543 bytes (66 words) - 00:38, 22 January 2024
  • | GameName = Gennadi Tahab Autot: Mission Pack 1 - Kuressaare
    2 KB (347 words) - 13:23, 1 February 2015
  • alternateNames=Broken Sword, BS1, Sword 1,<br />Circle of Blood, Baphomet's<br />Curse, Knights of Baphomet,<br />Leg {| class="wikitable" border="1" cellpadding="2" width="100%"
    9 KB (1,400 words) - 10:10, 27 June 2023
  • This is a list of items found in Kyrandia 1, using the [[Kyra]] engine. To get a specific item in Kyrandia 1 running under ScummVM, open the debugger and type "give <item number>" (ite
    8 KB (1,321 words) - 11:57, 5 May 2009
  • name=Planescape: Encounters 1| '''Planescape: Encounters 1''' is an adult text adventure by [[Massassi Cheralol]].
    499 bytes (54 words) - 12:49, 22 January 2024
  • <div align = "right">[[Image:Picedit tutorial 1.gif|320px|Click to enlarge.]]</div>
    5 KB (795 words) - 13:30, 28 January 2015
  • name=Pajama Sam 1: No Need to Hide <br/>When It's Dark Outside| alternateNames=Pajama Sam 1|
    2 KB (226 words) - 09:53, 29 June 2023
  • ...ed _kyra???.sav (_kyra000.sav is the first savegame). Each file is between 1.5kbyte and 2kbyte in size. (What happens if there are more than 1000 savega 22 1 version? values:
    2 KB (329 words) - 21:17, 5 January 2007
  • name=The Halloween Horror - part 1| '''The Halloween Horror - part 1''' was a text adventure by [[Jon Blask]]. It was written for the EctoComp c
    586 bytes (79 words) - 11:59, 23 January 2024
  • name=Playtoons Construction<br/>Kit 1 - The Monsters| '''Playtoons Construction Kit 1 - The Monsters''' is one of a series of educational games which allow playe
    646 bytes (86 words) - 11:51, 28 July 2013
  • name=SPY Fox 1:Dry Cereal| alternateNames=SPY Fox in Dry Cereal, SPY Fox 1|
    2 KB (228 words) - 16:21, 29 June 2023
  • Kyrandia 1 contains about 240 rooms, they can be accessed through the debugger (hotkey *[[Media:Kyramap1.png|Map 1 - first forest]]
    1 KB (150 words) - 13:44, 1 April 2008
  • name=Noble Crook, Episode 1| '''Noble Crook, Episode 1''' is the first episode of a text adventure by [[Karmo Talts]] wherein a th
    558 bytes (72 words) - 21:14, 24 January 2024
  • | GameName = Al Pond 1 - Al Lives Forever '''''Al Pond 1 - Al Lives Forever''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|
    606 bytes (88 words) - 03:19, 12 September 2016
  • name=Just Ignore Them: Brea's Story Tape 1| '''Just Ignore Them: Brea's Story Tape 1''' is a horror adventure game developed by [[Stranga]]. It is a prequel to
    528 bytes (75 words) - 05:26, 5 January 2024
  • 23 bytes (2 words) - 02:42, 22 March 2021
  • name=Space Detective, Episode 1| '''Space Detective, Episode 1''' is the first episode of a text adventure by [[Karmo Talts]] wherein a ma
    660 bytes (90 words) - 21:56, 24 January 2024
  • | GameName = King's Quest 2 1/4: Breast Intentions '''''King's Quest 2 1/4: Breast Intentions''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Game
    635 bytes (81 words) - 03:39, 12 September 2016
  • name=Archie's Birthday - Chapter 1: Reggie's Gift| '''Archie's Birthday - Chapter 1: Reggie's Gift''' is an adult text adventure by [[Purple Dragon]]
    557 bytes (69 words) - 13:23, 21 January 2024
  • #REDIRECT [[Kyra/Items (Kyrandia 1)]]
    37 bytes (4 words) - 21:15, 5 January 2007
  • name=Werner's Quest 1: The Black Ladder| '''Werner's Quest 1: The Black Ladder''' is a text adventure written by [[Jan Åberg]] in 1985
    660 bytes (87 words) - 22:56, 25 January 2024
  • | GameName = Star Commander 1 '''''Star Commander 1''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game dem
    524 bytes (69 words) - 03:59, 12 September 2016
  • name=Crossworlds Part 1 - Normville| '''Crossworlds Part 1 - Normville''' is an adult text adventure by [[BBBen]].
    479 bytes (57 words) - 15:48, 21 January 2024
  • #REDIRECT [[Kyra/Maps (Kyrandia 1)]]
    36 bytes (4 words) - 21:16, 5 January 2007
  • name=Everyman 1| '''Everyman 1: EveryMan vs. the Glob Monster''' was a point and click adventure game.<br
    508 bytes (58 words) - 19:13, 29 January 2024
  • | GameName = Tex McPhilip 1 - Quest for the Papacy '''''Tex McPhilip 1 - Quest for the Papacy''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Ga
    582 bytes (82 words) - 04:00, 12 September 2016
  • name=Encounter 1: Tim's Mom| '''Encounter 1: Tim's Mom''' is a text adventure by [[Christopher Cole]]. It is an adventu
    538 bytes (61 words) - 16:35, 21 January 2024
  • #REDIRECT [[Kyra/Savegames (Kyrandia 1)]]
    41 bytes (4 words) - 21:17, 5 January 2007
  • name=The Ancient Mark - Episode 1| support=Not officially supported.<br />Engine included in ScummVM since 1.7.0|
    552 bytes (69 words) - 01:04, 22 February 2024
  • name=Mysterious Adventures 1:<br />The Golden Baton | '''Mysterious Adventures 1: The Golden Baton''' is a text adventure by [[Brian Howarth]]. Recover the
    980 bytes (123 words) - 02:35, 23 July 2021

Page text matches

  • M PP Disk 1:PP Data:JMP PP Resources D PP Disk 1:PP Data:Images
    37 KB (7,620 words) - 01:19, 18 March 2013
  • {| border="1" cellpadding="2" {| border="1" cellpadding="2"
    88 KB (11,821 words) - 23:20, 10 October 2020
  • {| class="wikitable sortable mw-collapsible" border="1" cellspacing="0" cellpadding="2" style="width:100%" ...d The Lost Dutchman's Mine]]||Steam||style="background:#e7ff42;"|Good||2.7.1||First scenes seem to work
    193 KB (25,953 words) - 17:04, 8 May 2024
  • 7 6 5 4 3 2 1 0 1 . . . . . . . Identifies first byte (command byte)
    26 KB (3,644 words) - 16:44, 18 June 2011
  • In the executable, the script is read in and 1 subtracted from it, so in assembly language they appear to start at 0x00. {| class="wikitable" border="1"
    11 KB (1,840 words) - 21:28, 20 November 2008
  • [[AGI/Specifications/Resources#test-commands | Table 6-1]] and [[AGI/Specifications/Resources#action-commands| Table 6-2]] {| border="1" cellspacing="0" cellpadding="5"
    40 KB (5,568 words) - 21:58, 30 November 2011
  • ...: Let's say you want to get into the hut of the cannibals in Monkey Island 1. Well, the table below tells us that this is boot param 5555, and the targe | 1 || trial 1 done
    49 KB (7,325 words) - 21:08, 17 November 2022
  • {| border="1" |bit7-1
    26 KB (4,135 words) - 09:03, 6 February 2022
  • |Digby's Adventures: Tales of a 1-Pound Dog |sequential 1-bit glyph bitmaps
    15 KB (1,816 words) - 02:21, 26 May 2023
  • P1 = ReadByte(); /* 0 or 1 */ /* I think this means 0=binary and 1=ascii file, but in RESOURCEs I saw always 0 */
    10 KB (883 words) - 09:16, 31 January 2009
  • ...opying it as a whole and mofifying the -info- selector so that it contains 1. Objects with -info- set to 0x8000 (Classes) are stripped of their selector Returns: (int) 1 if there is an object at the specified address, 0 if not.
    59 KB (9,371 words) - 03:08, 23 January 2011
  • ...rder-style: dashed; border-color: #2f6fab; border-width: 1px; line-height: 1.1em; background-color: #f9f9f9; padding: 1em" King's Quest 1 (SCI/EGA): 3 floppy discs, 12-page booklet<br/>
    21 KB (2,743 words) - 19:48, 6 November 2022
  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
    16 KB (2,356 words) - 10:07, 17 May 2014
  • ...t when a boot param is specified on the command-line, it should use script 1. As can be seen from the table below that's not always the case. However, y Boot params 19 and 949, with script 1, are what's used to start the demo and full game respectively.
    8 KB (1,115 words) - 10:11, 27 June 2023
  • git branch branch-1-1-0 remotes/branch-1-1-0 git branch branch-1-2-0 remotes/branch-1-2-0
    10 KB (1,652 words) - 15:17, 7 July 2012
  • * Hoyle Volume 1: Official Book of Games * King's Quest 1: Quest for the Crown (SCI remake)
    59 KB (9,808 words) - 07:13, 5 June 2020
  • 1 X X X X 1 X X X X
    6 KB (1,191 words) - 12:54, 17 March 2022
  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
    46 KB (6,705 words) - 03:05, 23 January 2011
  • if (isset(1) || (isset(2) && isset(3))) { // is NOT legal :The value of the variable n is incremented by one, i.e. vn = vn+1. If the value is already 255, it is left unchanged.
    47 KB (7,439 words) - 15:12, 25 October 2018
  • ...MP_GAME_FLAG (flag, type, destination), type - {0:JumpIfNotSet, 1:JumpIfSet} ...ION (x, y, stepping, waitForComplete, setMotionStatus) stepping - {< 1:Instant, > 0: pixelDelta}
    4 KB (425 words) - 19:45, 17 May 2021
  • {|width=75% border="1" cellspacing="0" cellpadding="5" class="sortable" |GRVOL.1 552.584 bytes||GRVOL.1 207.528 bytes
    37 KB (4,733 words) - 14:02, 15 May 2022
  • | 1. delay time | | - var (1) = var (0); | | new.room.v n |
    33 KB (4,498 words) - 02:56, 23 January 2011
  • F_MIRROR = 1 << 7; ...IDTH * 2) * (_HEIGHT - 1); // I would have put (((_WIDTH * 2) * (_HEIGHT - 1)) - _WIDTH) here
    101 KB (10,869 words) - 08:46, 18 July 2007
  • |1,thlet\0xE5 ...itial letter is identical to that of its predecessor, so the copy count is 1. Another example:
    27 KB (3,984 words) - 15:00, 10 February 2010
  • Original WME 1.x allows game scripts to call external functions from DLL libraries. This w SCUPDalt.Red = 1;
    19 KB (2,065 words) - 03:54, 2 December 2020
  • support=Since ScummVM 2.1.0| ==== CD 1 ====
    48 KB (7,717 words) - 10:18, 27 June 2023
  • An image mask (1 bit per pixel). 0-1 Number of elements in this part file (Uint16BE)
    20 KB (2,924 words) - 17:39, 5 May 2018
  • ...LucasHacks!] site and from the Pascal source code of the ''IndexFileReader 1.2'' (written by Ben Gorman (Bgbennyboy, http://quick.mixnmojo.com). In addi Version 1 to 3 use hardcoded offsets and cannot be treated that easily. For the other
    11 KB (1,612 words) - 13:32, 16 November 2021
  • *[[Archie's Birthday - Chapter 1: Reggie's Gift]] *[[Crossworlds Part 1 - Normville]]
    75 KB (10,523 words) - 22:01, 27 January 2024
  • ===SCENE #78: Tech Corridor 1=== RESOURCES 646 (Scene descriptor) SCENE #78: Tech Corridor 1
    44 KB (3,411 words) - 20:05, 7 May 2007
  • ...information gets stored. The same is true for programs 0-127 as opposed to 1-128. For whatever reason, convention already holds that controls be numbere {| border="1" cellspacing="0" cellpadding="5"
    25 KB (4,101 words) - 18:31, 2 May 2010
  • === Adibou 1 === ===Broken Sword 1: The Shadow of the Templars===
    13 KB (1,458 words) - 14:47, 23 May 2023
  • {|width=100% border="1" cellspacing="0" cellpadding="5" class="wikitable sortable" | width="25%" | Leeward - Episode 1
    81 KB (9,311 words) - 15:52, 26 April 2024
  • ...e tuples that have the module number 100. Map number 65535 (2<sup>16</sup>-1 ) is special - it indexes ordinary audio resources. As can be seen from figure 6.1, the message file format and interfaces changed quite a bit over time. Inte
    8 KB (1,297 words) - 17:17, 19 January 2009
  • RESOURCES 37 (Sprite list) Rif Sprites 1 RESOURCES 48 (Sprite list) Eah Sprites 1
    52 KB (3,953 words) - 20:04, 7 May 2007
  • ...of the game, e.g. KQ1, SQ2, etc., and where <num> is a number starting at 1. The format of the saved game file was relatively consistent between versio |align="center"|<code>0-1</code>||<code>Length of general state section</code>
    19 KB (3,180 words) - 10:15, 12 March 2017
  • F_MIRROR = 1 << 7; ...IDTH * 2) * (_HEIGHT - 1); // I would have put (((_WIDTH * 2) * (_HEIGHT - 1)) - _WIDTH) here
    18 KB (1,860 words) - 09:24, 17 July 2007
  • === 1. Introduction === ==== 1.1 Other resources ====
    13 KB (1,952 words) - 11:42, 11 April 2011
  • ScummVM 1.0.0 release testing season has begun on July 10, 2009. Please see the testi |style="border=1";width:350px|''#'' &mdash; Multipath game, which needs testing for all path
    27 KB (4,004 words) - 04:11, 7 November 2009
  • 0 Unknown (always seems to be either 1 or 2) 1 Unknown (always seems to be 1)
    15 KB (2,356 words) - 02:57, 23 January 2011
  • ...[http://www.freebsd.org/cgi/cvsweb.cgi/~checkout~/src/sys/sys/queue.h?rev=1.66&content-type=text/plain FreeBSD source code file queue.h], revision 1.66, 2006.</ref>. We decided to order the vertices in such a way that the ba
    12 KB (2,203 words) - 10:32, 30 January 2009
  • {|border="1" cellspacing="0" cellpadding="2" class="wikitable" {|border="1" cellspacing="0" cellpadding="2" class="wikitable"
    7 KB (1,029 words) - 12:24, 16 November 2022
  • ...the tools were originally written to solve a puzzle in Leisure Suit Larry 1. A friend from Elias (a publising group) asked him to make a compiler so he ...e the value of variable 2 into the variable 10; set 10 mean set flag 10 to 1. Most often you will have to memorize what each command does and the type o
    62 KB (10,269 words) - 03:05, 23 January 2011
  • exit 1 ...ake subversion git pkg-config wget libssl-dev uuid-dev libxml2-dev || exit 1
    7 KB (946 words) - 04:27, 16 January 2021
  • == Gabriel Knight 1 Demo == ...s (room 290). Machine speed is calculated by counting cycles for 60 ticks (1 second) - working in our sci because of a workaround inside speed throttler
    18 KB (3,132 words) - 08:41, 11 December 2020
  • ScummVM 1.1.0 release testing season has begun on February 22, 2010. Please see the tes |style="border=1";width:350px|''#'' &mdash; Multipath game, which needs testing for all path
    18 KB (2,651 words) - 22:25, 31 March 2010
  • {| border="1" cellpadding="2" cellspacing="0" |1 || byte || number of characters
    6 KB (853 words) - 14:32, 7 December 2023
  • |Police Quest 1 |משימה משטרתית 1: המרדף בעקבות מלאך המוות
    13 KB (1,377 words) - 19:36, 26 May 2023
  • === 1. COST === bit 0 is the palette size (0: 16 colors, 1: 32 colors)
    12 KB (1,953 words) - 01:30, 3 September 2010
  • ...inor release marks the exact version we release, e.g. ScummVM 2.6.0 or 2.6.1. * Make the release plan, normally 1-2 weeks before branching, 3-4 weeks for bug fixing, 2 weeks after tagging b
    18 KB (2,879 words) - 23:26, 4 January 2024
  • === Adi 1 === ''ADI 1 packages was sold for Amstrad CPC, Spectrum, Atari ST, Amiga and PC.
    6 KB (800 words) - 16:47, 2 February 2024
  • ScummVM 1.3.0 release testing season has begun on April 22, 2011. Please see the test {| border="1" cellspacing="0" cellpadding="2" width=100%
    11 KB (1,743 words) - 12:31, 26 May 2011
  • Note 1: For the Steam version in particular: |1
    11 KB (1,753 words) - 18:49, 28 June 2023
  • [[AGI/Fan_Games/A#AGI Contest 1 Template|AGI Contest 1 Template]]<br /> [[AGI/Fan_Games/A#Al Pond 1: Lives forever|Al Pond 1: Lives forever]]<br />
    12 KB (2,139 words) - 06:15, 25 February 2020
  • |style="border=1";width:250px|''#'' -- Game needs more than one pass to test {| border="1" cellspacing="0" cellpadding="2" width=100%
    12 KB (1,976 words) - 16:45, 21 February 2009
  • # [[#Translated messages|a block with the translated messages for language 1]] # [[#Codepage mapping|a block with the mapping for codepage 1]]
    6 KB (797 words) - 13:32, 30 August 2020
  • box matrix is stored as rtMatrix resource #1 left_x : (1 byte)
    3 KB (386 words) - 13:33, 16 November 2021
  • {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" style="width:100%" |[[1 1/2 Ritter]]||ritter||style="background:#9eff3d;"|Completable||None.||Yes
    23 KB (3,269 words) - 17:48, 22 February 2024
  • | Gobliiins|Gobliiins 1 | 1.00
    7 KB (975 words) - 15:19, 29 November 2023
  • {| border="1" cellspacing="0" cellpadding="2" {| border="1" cellspacing="0" cellpadding="2"
    12 KB (1,634 words) - 23:01, 24 February 2020
  • * Missing features of original WME 1.x: * Implement script patches (like in SCI) for fixing original bugs (like, 1 1/2 Ritter slider) and accessing interesting dead code (like, debug screens a
    9 KB (1,284 words) - 01:16, 18 June 2021
  • Make a map (7x7, A-G horizontal, 1-7 vertical), you start at A1. | 1
    3 KB (506 words) - 12:51, 17 March 2022
  • ID 1 byte unknown 1 byte
    5 KB (689 words) - 13:48, 16 November 2021
  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
    9 KB (1,260 words) - 04:47, 29 March 2022
  • version=1.5.0| agi=yes Build 1|
    19 KB (3,298 words) - 10:29, 3 June 2020
  • |style="border=1";width:250px|''#'' -- Game needs more than one pass to test {| border="1" cellpadding="2" width=100%
    13 KB (1,995 words) - 21:57, 25 August 2008
  • TYPE Palette = ARRAY[0..39] of EGACOLOR[0..1] <(0,0), (1,1), (2,2), (3,3), (4,4), (5,5), (6,6), (7,7),
    15 KB (1,371 words) - 04:10, 31 January 2009
  • Colours 0, 1, 2 and 3 on the priority screen are used for “control lines” which dete 1 blue 0x00 0x00 0x2A
    23 KB (3,655 words) - 11:11, 1 February 2015
  • * SWORD1 | Broken Sword 1 (with DXA cutscenes) * CINE | Cinematique evo 1
    13 KB (1,916 words) - 10:55, 31 July 2009
  • |style="border=1";width:250px|''#'' -- Game needs more than one pass to test {| border="1" cellpadding="2" width=100%
    12 KB (1,827 words) - 22:58, 13 January 2008
  • {| class="wikitable" border="1" | + 1 audio track
    6 KB (860 words) - 01:36, 27 January 2020
  • ScummVM 1.2.0 release testing season has begun on September 12, 2010. Please see the {| border="1" cellspacing="0" cellpadding="2" width=100%
    8 KB (1,489 words) - 03:31, 23 September 2010
  • {| width="50%" border="1" cellpadding="4" | width="90%" | Unknown (always seems to be either 0 or 1)
    9 KB (1,585 words) - 11:11, 1 February 2015
  • versions=1.2| versions=1.0|
    15 KB (2,109 words) - 10:48, 3 December 2021
  • ...ces in that order (where A, B, C, D are the columns from left to right and 1, 2, 3, 4 are the rows from top to bottom): C4, B4, B3 , A3, A2, B2, C2, D2, 1 X X X X
    9 KB (1,540 words) - 12:52, 17 March 2022
  • write_pixel(color,1); n = 1;
    5 KB (767 words) - 12:56, 10 November 2009
  • {| class="wikitable" border="1" | a value from 1 to 5
    2 KB (377 words) - 10:50, 9 April 2023
  • 1 blue 0x00 0x00 0x2A | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
    22 KB (3,365 words) - 02:59, 23 January 2011
  • cine=yes Build 1| cruise=yes Build 1|
    3 KB (440 words) - 21:22, 29 December 2023
  • {| border="1" cellpadding="2" width=100% ''If value1=value2 , set bool to 1, otherwise set it to 0''
    17 KB (2,550 words) - 03:06, 23 January 2011
  • Resources R#0, R#1, and R#3 are bitmap font resources. R#3 is the small game font, R#1 is the medium game font (used for character dialogue) and R#2 is a large, "
    2 KB (283 words) - 10:59, 9 May 2007
  • |style="border=1"|''#'' -- Game needs more than one pass to test {| border="1" cellpadding="2" width=100%
    14 KB (2,185 words) - 22:27, 5 July 2008
  • {| border="1" cellspacing="0" cellpadding="5" width=75% class="wikitable sortable" | 1 || [[Just Grandma and Me]] || ??? || ??? || ???
    4 KB (515 words) - 16:11, 29 May 2016
  • {| border="1" cellpadding="5" | 1 (up)
    20 KB (3,416 words) - 15:10, 25 October 2018
  • * Color Depth: Monochrome (1 bit) * Color Depth: Monochrome (1 bit)
    13 KB (1,446 words) - 00:06, 26 December 2022
  • The 3.25" 1.2MB floppies (Space Quest 4, King's Quest 5) are only readable on PC using The 5.25" floppies (Quest for Glory 1, Police Quest 2) however can be read using a regular PC 5.25" floppy drive.
    6 KB (769 words) - 18:09, 23 December 2023
  • == Complete Engines in the Latest STABLE Version (2.8.1)== * [[Infocom]] Z-Code versions 1-5, Inform versions 1-7, and other Z-code games: See [[Engines/Glk#ZCode|ZCode games]]
    34 KB (4,274 words) - 15:50, 27 April 2024
  • Building EScummVM yourself using the UIQ 2.1/UIQ 3.x/Nokia S60 SDK/Nokia S80 SDK/Nokia S90 SDK framework is not an easy ...board toggle, toggles the virtual keyboard, if not enabled when selecting '1'/'7' in control mode.
    7 KB (1,160 words) - 19:58, 25 February 2009
  • {| border="1" cellpadding="2" width=100% ...aid=1498785&group_id=37116&atid=418820 #1498785]||eriktorbjorn||Linux||Jun 1
    12 KB (1,745 words) - 14:39, 18 May 2007
  • === Office 1 === === Corridor 1 ===
    10 KB (1,704 words) - 12:52, 17 March 2022
  • {| border="0" cellpadding="2" cellspacing="1" style="margin:1em; background:#FF0000;" ====MP3 mode params (version 1.1.1)====
    24 KB (3,966 words) - 10:39, 10 September 2023
  • == VideoWorks 1.0 (pre-Director, 1985) == |Mad Mac Cartoons||Mac||interactive comic||VideoWorks 1.0||1986-01-21||||
    51 KB (6,629 words) - 13:17, 15 January 2024
  • ====Kyrandia 1==== *[[Kyra/Items (Kyrandia 1)|Items (Kyrandia 1)]]
    4 KB (518 words) - 06:20, 1 December 2012
  • {| border="1" cellpadding="2" width=25% {| border="1" cellpadding="2" width=15%
    7 KB (1,116 words) - 00:25, 1 March 2009
  • * '''[[AGIWiki/Al Pond 1 - Al Lives Forever|Al Pond 1 - Al Lives Forever]]''' ...Tahab Autot: Mission Pack 1 - Kuressaare|Gennadi Tahab Autot: Mission Pack 1 - Kuressaare]]'''
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  • ScummVM 1.8.0 release testing season has begun on February 1, 2016. Please see the testing guidelines on the main [[Release Testing]] pa |style="border=1";width:350px|''[#]'' &mdash; Multipath game, which needs testing for all pa
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  • #message 1 "Hello world" #message 1 "%s1"
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  • |Germany||Localized German release||3348542019652||3348542019737||000.1 .0vú (sic)||FULLY UNCUT<br/>one 39 second scene is missing though |CD1||1631.DUK||1:03||7.726.132||sex scene censored
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  • = Part 1 - Application Form = *2019: Pass 3 / 1 Fail
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  • alternateNames=Monkey Island 1;<br/>Monkey1; MI1;<br/>TSOMI; SOMI; SMI| support=Since ScummVM 0.1.0<br />Special Edition is<br />not supported|
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  • ...is a list of known bugs that occured in the original versions of Discworld 1 and 2 i.e. when using the original interpreter executable. Most of these ar === Discworld 1 ===
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  • {| border="1" cellspacing="0" cellpadding="5" |1 || LZW
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  • if (ourFormat.bytesPerPixel == 1) { dst[1] = g << 5;
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  • {| border="1" cellspacing="0" cellpadding="2" width=100% |compress_gob||Working||Strangerke||WinXP SP3||Playtoons 1, Fascination||CLI/GUI||46453
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  • * King's Quest 1: Quest for the Crown * Manhunter 1: New York
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  • ScummVM 1.9.0 release testing season has begun on September 13, 2016. Please see the |style="border=1";width:350px|''[#]'' &mdash; Multipath game, which needs testing for all pa
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  • = Part 1 - Application Form = *2018: Pass 3 / 1 Fail
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  • ...ed _kyra???.sav (_kyra000.sav is the first savegame). Each file is between 1.5kbyte and 2kbyte in size. (What happens if there are more than 1000 savega 22 1 version? values:
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  • * 23 September, 1997 - [[AGIWiki/AGI Studio|AGI Studio]] 1.0 released - allowed one to view VIEW resources, add, extract, delete and r * 5 October, 1997 - AGI Studio v1.1 released, included view-editor
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  • 0-1 Offset of the start of inventory item names 0-1 Offset of inventory item name i
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  • * Löwenzahn 1: Geschichten aus Natur, Umwelt und Technik (1999) * Die Pfefferkörner 1 - Cem unter Verdacht (2002)
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  • {| border="1" cellpadding="2" width=100% ...ompletable. No regressions noted.||eriktorbjorn||Debian, unstable||October 1
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  • | 0 (Goal) || 1 || 2 the fastest path is 1, 2, 5, 8, 5, 2, 1, 4, 3, 0.
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  • * ''Chapter 1 (Gorrister):'' After digging Glynis' grave and saving, loading this game ma * ''Chapter 1 (Gorrister):'' When giving an item to the jackal, Gorrister will say the se
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  • ...Engine by Jan Nedoma was developed for Windows OS in years 2003-2013. WME 1.x supports both 2D and 3D games. During years 2009-2012, a fork of WME, called "WME Community Edition" or "WME 1.9.x (Kinjal Edition)", was developed by WME forum user Kinjal.
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  • ...e XMAS animated christmas card, King's Quest 4 demo, and Sierra demo packs 1--4. set.loop (smoke, 1);
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  • <div style="float: left; margin-right: 1%; width: 33%"> {| border="1" cellpadding="5" cellspacing="0"
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  • Byte 1 Byte 2 Byte 3 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
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  • ==== Tool option 1 - dumpcd ==== ==== Tool option 1 - extract_loom_tg16.sh ====
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • |style="border=1";width:350px|''[#]'' &mdash; Multipath game, which needs testing for all pa |style="border=1";width:350px|''[%]'' &mdash; Multi-platform game, which benefits from testi
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  • ...ne. Optimization level 0 returns such a path, as illustrated in the Figure 1. [[Image:Pathfinding-figure01.png|frame|Figure 1: A path from <i>s</i> to <i>t</i> at optimization level 0.|center]]
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  • distributor=Incentive Software, Epyx, <br>Musical 1 S.A., System 4, <br>The Hit Squad, Kixx| For the Musical 1 release (1991) run:
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  • 1 byte - note value 1 byte - note velocity
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  • ScummVM 1.2.0 release testing season has begun on September 12, 2010. Please see the Non-mandatory games may be found [[Release Testing/1.2.0/Other Games|here]].
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  • <div class="center">1</div> <div class="center">1</div>
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  • == Manhunter 1 == The Hercules font file included with Manhunter 1 for PC (version 1.22) seems to be corrupt. Users can copy the file HGC_FONT over from another
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  • = Part 1 - Application Form = *2016: Pass 3 / 1 Fail
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  • = Part 1 - Application Form = *2016: Pass 3 / 1 Fail
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  • == Elvira 1 == == Simon the Sorcerer 1 ==
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  • == 1.1 Et c'est quoi ScummVM ? == ...|L'amazone queen]] (Flight of the Amazon Queen), [[Goblins series|Gobliins 1-3]], [[Legend of Kyrandia series|la série des Legend of Kyrandia]], un gra
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  • |style="border=1";width:350px|''[#]'' &mdash; Multipath game, which needs testing for all pa |style="border=1";width:350px|''[%]'' &mdash; Multi-platform game, which benefits from testi
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  • {| border="1" cellpadding="5" | 1
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  • ...ps://www.youtube.com/watch?v=vjDASsn0Vx4&list=PL6AB121B0FDB05302 Eco Quest 1] * [http://www.youtube.com/watch?v=bAjCalJcUBk Gabriel Knight 1]
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  • ...ource]] can contain up to 255 messages, with message numbers starting from 1 and going to 255. A message can also be as long as you like; however, there #message 1 "You're not close enough."
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  • * Adiboo 3 Reading & Maths 4-5 (2002) (Gob/DEV7/1.2.0.0) * Adiboo 3 Reading & Maths 5-6 (2002) (Gob/DEV7/1.2.0.0)
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  • ...ut of an all-time pool of over 110), working together on a codebase almost 1,700,000 lines of code. In addition ScummVM has many non-developer contribut 2012: 3/1
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  • 1 student succeeded in objectifying the CruisE engine, which really needed it ...olor:red">2013: 4/0</span> 2012: 3/1 2011: 1/1 2010: 4/0 2009: 4/1 2008: 5/1 2007: 5/2
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  • == Elvira 1 == == Simon the Sorcerer 1 ==
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  • ...Priority|priority]] of <code>priority</code>. If <code>margin</code> is 0, 1, 2, or 3, the base line of the [[AGIWiki/Object|object]] (the bottom row of ...r what. The view's control line box (if <code>margin</code> argument is 0, 1, 2, or 3) will still be drawn.
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • 1 student succeeded in objectifying the CruisE engine, which really needed it .../fail: 2014: 5/0 2013: 4/0 2012: 3/1 2011: 1/1 2010: 4/0 2009: 4/1 2008: 5/1 2007: 5/2
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • = Part 1 - Application Form = *2012: Pass 3 / 1 Fail
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • versions=Demo 1.1 (April 1)<br />Demo 1.1 (April 6)| == Quest for Piracy 1 - Enter The Silver Pirate ==
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  • * bit 1 Left shift key pressed ...er document, is the time passed since the interpreter started, measured in 1/60ths of a second. It doesn't seem to be copied into the event object, howe
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  • == Tex McPhilip 1: Quest for the Papacy == name=Tex McPhilip 1: Quest for the Papacy|
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  • == 1.1 Was ist ScummVM? == ...s series|Goblins 1-3]], [[Legend of Kyrandia series|The Legend of Kyrandia 1-3]], adventures von [[Humongous Entertainment]] ([[Freddi Fish series|Fredd
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  • ...please report your finding in [https://forums.scummvm.org/viewtopic.php?f=1&t=16362 this] forum thread, and we will update this page accordingly. |style="border=1";width:350px|''[#]'' &mdash; Multipath game, which needs testing for all pa
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  • <p><strong>Table 6-1. SCI and FreeSCI signal bits</strong></p> {| border="1" class="CALSTABLE"
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  • == Biri Quest 1 == name=Biri Quest 1|
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  • support=Since ScummVM 1.2.0 support=Since ScummVM 1.2.0
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  • versions=Demo 1.0| versions=0.1|
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  • {| class="wikitable" border="1" | 1 Byte
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  • versions=1.0<br />1.3| versions=1.0<br />1.1 2002 Sep 5<br />1.1 2003 Apr 10|
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  • {| border="1" cellpadding="5" cellspacing="5" style="border-collapse: collapse; border-s * 1 = horizon
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  • |Those Incessant Drums - Lion #1 |Those Incessant Drums - Jam #1
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  • This is a list of items found in Kyrandia 1, using the [[Kyra]] engine. To get a specific item in Kyrandia 1 running under ScummVM, open the debugger and type "give <item number>" (ite
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  • * Assigns each word entered a number starting from 1. When doing this, it tries to find the longest sequence of characters that Word group 1: "anyword" - if this word is given as a parameter, then any word will do. S
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  • alternateNames=Broken Sword, BS1, Sword 1,<br />Circle of Blood, Baphomet's<br />Curse, Knights of Baphomet,<br />Leg {| class="wikitable" border="1" cellpadding="2" width="100%"
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  • {| border="1" cellpadding="2" width=100% |SputmDebug||1
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  • ScummVM 1.7.0 release testing season has begun on June 16, 2014. Please see the testi {| border="1" cellspacing="0" cellpadding="2" width=100%
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  • support=Since ScummVM 2.1.0| * Teil 1: Das Schicksal des Horst Hummel
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  • ...ds are set to one less than the actual size; an entry of 0 means a size of 1. Arrays are always two-dimensional. {| border="1" cellpadding="2" width=100%
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  • ScummVM 1.8.1 release testing season has begun on May 2, 2016. Please see the testing gui |style="border=1";width:350px|''[#]'' &mdash; Multipath game, which needs testing for all pa
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  • alternateNames=Nancy Drew 1| * CDSound folder (CD 1 & 2)
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  • {| border="1" cellpadding="2" width=100% |BYTE||-||control_code||Control code; 0 = play once, 1 = loop, >1 ?
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  • ...describes how to build the [[Android-SDL]] port of ScummVM (supporting SDL 1.2) from the ScummVM source tree. {| border="0" cellpadding="1" cellspacing="2" style="margin-left:5em; background:#FF9999; width:80%"
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  • *HDSound folder (CD 1) *HDVideo folder (CD 1)
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  • ...acker format used by music in the Acorn disk version of Simon the Sorcerer 1. [http://www.tribbeck.com/software/sonor/dtt/manual/appx_f.html Informatio * MaxTrax support for Kyrandia 1. The Amiga version isn't supported yet, but [[User:LordHoto|LordHoto]] will
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  • ScummVM 2.1.0 release testing season has begun on September 17, 2019. Please see the te |style="border=1";width:350px|''[#]'' &mdash; Multipath game, which needs testing for all pa
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  • * 1.0.0.1 * 1.1.0.1
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  • * The following (minor) bugs were found in a Discworld 1 playthrough on 2012-05-27. It is suspected, but unconfirmed that they occur ** Acts 1-3: (Seen in Act 3) At the Livery Stable, the drunk Donkey's "hiccup" bubble
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  • Original WME 1.x allows game scripts to automatically import code from DLL libraries named A statistics plugin for WME 1.x by [[3f interactive]].
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  • * [[Playtoons 1 - Uncle Archibald]] * [[Playtoons Construction Kit 1 - The Monsters]]
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  • {| border="1" cellspacing="0" cellpadding="5" |1
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  • {| border="1" cellpadding="5" cellspacing="0" <div style="float: left; margin-right: 1%; width: 33%">
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  • sound == -1 returns the first active sound *** 1: last trigger type
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  • name=Mysterious Adventures 3:<br />Arrow of Death Part 1| ...re by [[Brian Howarth]]. Following the events of ''[[Mysterious Adventures 1: The Golden Baton]]'', the Golden Baton has been tarnished, and radiates ev
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  • The whole dump takes over 1.4GB, so there is no way to edit the file directly. Hence I came up with a s ...ottleneck is the disk subsystem. The overall size of produced data is over 1.4GB.
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  • name=The Ancient Mark - Episode 1| support=Not officially supported.<br />Engine included in ScummVM since 1.7.0|
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  • ===Chapter 1=== {| class="wikitable" border="1"
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  • ...isode 4|4]]'', and ''[[Space Detective, Episode 1|Space Detective episodes 1]]'', ''[[Space Detective, Episode 2|2]]'', ''[[Space Detective, Episode 3|3
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  • {|border="1" cellpadding="2" width=100% {|border="1" cellpadding="2" width=100%
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  • ...uk/entry/13510/ZX-Spectrum/Crash_issue_45_Sampler Crash magazine] (issue v.1 #45, October 1987). This demo will show a long description of the game, and 1. Shareware disk (1988). This demo will tour around Amethyst, the store room
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  • * Leisure Suit Larry 1 * Space Quest 1 (VGA)
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  • == Gennadi Tahab Autot: Mission Pack 1 - Kuressaare == '''Gennadi Tahab Autot: Mission Pack 1 - Kuressaare''' is a freeware fan-created demo using Sierra's Adventure Gam
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  • {| border="0" cellspacing="1" cellpadding="2" style="margin-left:1em; background:#CADCFB;" |- border="0" cellpadding="2" cellspacing="1" align="center" style="margin-left:1em; background:#ffffff;"
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  • {| class="wikitable" border="1" | x or 1
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  • Byte 0 Byte 1 Byte 2 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
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  • versions=1.0| == The Legend of Shay-Larah 1 - The Lost Prince ==
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • * FullScreenOnly if the game only runs in Fullscreen (by default it is 1). ...lScreen if the Game should be use Fullscreen Mode (by default it is set to 1)
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  • ScummVM 1.4.0 release testing season has begun on October 3, 2011. Please see the tes {| border="1" cellspacing="0" cellpadding="2" width=100%
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  • {| class="wikitable" border="1" | Audio driver: 1 = GM, 2 = MT32
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • name=Playtoons 1 - Uncle Archibald| '''Playtoons 1 - Uncle Archibald''' is one of a series of educational games which allow pl
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  • == Part 1 == ...OBJECT file(not to be confused with onscreen objects). Just change object 1 to the name of your item, and the room number to the room in which it is fo
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  • === [[Sword1|Broken Sword 1]] === * Unify some of the code with Broken Sword 1 (e.g. in router.cpp).
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  • ...: Propagates a rectangular zone from the back buffer (0) or static buffer (1) to the next higher buffer. :* 1 Priority buffer (z buffer)
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  • name=Adibou 1| platforms=DOS,Amiga,Windows 3.1|
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  • ScummVM 1.5.0 release testing season has begun on June 30, 2012. Please see the testi {| border="1" cellspacing="0" cellpadding="2" width=100%
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  • ...he state of ScummVM support for SCI32 Mac games. Aside from Gabriel Knight 1, they are not supported yet but we're making good progress. Many are now pl {| width="75%" cellspacing="0" cellpadding="5" border="1"
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  • ...ould, if set, increase brightness about twice as much as setting v<sub>c+m-1</sub> would. This allows us to represent each color aspect by means of an A
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  • *Screenshots for 1 byte pixel format are not saved ...iming issues. I've seen this while recording a twine playthrough for scene 1 - and the guy that should give the key wasn't hit. The only real reason tha
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  • Text_2043 = nbr>1 ou nbr<0 Text_2043 = nbr>1 ou nbr<0
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  • ;Definition 1 : Let <i>P</i> be a polygon and p be a point. Let <i>E</i> be the set of ed :;<span id="assumption_1">Assumption 1</span> : All polygons in the polygon set are not self-intersecting.
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  • #define horizon_edge 1 #define up 1
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  • === 1. Xcode === ...t from the command line, you can use a package manager ([[#Homebrew|method 1]] and [[#MacPorts_2|2 below]]) to get the required libraries. However those
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  • name=Hoyle's Official Book of Games: Volume 1| alternateNames= Hoyle 1|
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  • {| border="1" cellpadding="5" cellspacing="5" style="border-collapse: collapse; border-s ! Name in VB Syntax<sup>1</sup>
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  • *[[Questprobe: Featuring the Hulk]] a.k.a Marvel Adventure #1 (1984) *[[Mysterious Adventures 1: The Golden Baton]] (1981)
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  • Skewness(X) = \frac{N}{(N-1)*(N-2)*\sigma(X)^3} * \sum_{i=1}^{N}{(X_i - E(X))^3} <math>Skewness(X) = \frac{N}{(N-1)*(N-2)*\sigma(X)^3} * \sum_{i=1}^{N}{(X_i - E(X))^3}</math>
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  • | 1. delay time | | - var (1) = var (0); | | new.room.v n |
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  • {|width=100% border="1" cellspacing="0" cellpadding="2" class="wikitable sortable" | ? || 1 || ??? || Zak McKracken and the Alien Mindbenders (C64)
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  • ...en Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed aro === Freddi Fish 1 ===
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • ** Wiimote or Gamecube controller in port 1 ** Gamecube controller in port 1
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  • == SCI0-SCI1.1 missing features == ...ions/Sound/SCI0 Resource Format#Amiga Sound (SCI1)/Macintosh Sound (SCI1/1.1)|same format]])
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  • TheLongestJourney_En_Setup-1.bin CD 1
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  • | GameName = King's Quest 2 1/4: Breast Intentions '''''King's Quest 2 1/4: Breast Intentions''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Game
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  • This is for Version 1.3.0.0 from the version 1.3.0.0 with the name DEV7VM Debug Windows, do a right click on it to show up
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  • *** Scene 1 Room 4 (Airport - Baggage Belt) - Palette glitch if "Operate" is performed *** Scene 8 Room 1 (Piranha Tank Cage) - Background to right of Cage incorrect color - Grey.
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  • If you are using accentuated letters you need to save the file using ISO-8859-1 encoding (aka 'Latin1'). You also need to use CRLF line endings (i.e. Windo ...olish characters and [http://en.wikipedia.org/wiki/ISO/IEC_8859-1 ISO-8859-1 encoding] for the lower case western European accentuated characters. This
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  • ...ord forms for different numbers of things (for example in English we have "1 thing" but "2 things"). The rules are different for different languages. Yo ...nts. The Modern Theme for example currently contain the fonts for ISO 8859-1 (used by most Western European languages) and ISO 8859-5 (used for the Russ
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  • |1 |Ferret House Interior - Under Construction 1
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  • | GameName = Star Commander 1 '''''Star Commander 1''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game dem
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  • :ScummVM: Engine: Beneath a Steel Sky, Broken Sword 1 :ScummVM: Decoders for Simon 1 Amiga data files
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  • {| border="1" width="100%" |1
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  • *[[Questprobe: Featuring the Hulk]] a.k.a Marvel Adventure #1 (1984) *[[Mysterious Adventures 1: The Golden Baton]] (1981)
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  • ...t files are already OK). This is only used to display "HUGO'S" during Hugo 1 Dos intro. ° Hugo 1: Priority glitches at Main Hall {{Tracker|id=5667}} and with the Parrot {{T
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  • * FullScreenOnly if the game only runs in Fullscreen (by default it is 1). * AltF4 if you can exit the Game via ALT+F4 (by default set to 1)
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  • | GameName = Tex McPhilip 1 - Quest for the Papacy '''''Tex McPhilip 1 - Quest for the Papacy''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Ga
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  • * [[Inherit The Earth/Master Resource Access List/Part 1|Part 1]] (Preloaded, 1-75)
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  • * [[Playtoons 1 - Uncle Archibald]] * [[Playtoons Construction Kit 1 - The Monsters]]
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  • ''Compartment 1'' ''Compartment 1''
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  • * [[Adibou 1]] (1991) * [[Playtoons 1 - Uncle Archibald]] (1994)
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  • name=Mysterious Adventures 1:<br />The Golden Baton | '''Mysterious Adventures 1: The Golden Baton''' is a text adventure by [[Brian Howarth]]. Recover the
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  • ** The guy trying to sell you a watch in the park in Part 1. * Game completable up until Park in Part 1, where it is possible for Ego to get stuck in various places, making it alm
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  • * Hi-Res Adventure #1 - [[Mystery House]] (1980) * [[Hoyle's Official Book of Games: Volume 1]] (1989)
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  • gnmagcar = 1; case 1:
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  • ...Community Edition 19.03.12, (build 48a66213fe) using containerd.io version 1.2.13 on Linux Ubuntu x64 20.04 LTS. *Important note 1: The above command reflects the SDK build tools version installed by the co
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  • ...''[[Mysterious Adventures 6: Circus|Circus]]'', ''[[Mysterious Adventures 1: The Golden Baton|The Golden Baton]]'', and ''[[Mysterious Adventures 2: Th
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  • ===0.9.0/1 Release===
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  • while (i < length - 1 && array[++i] != item); // bad while (i < length - 1 && array[++i] != item) {} // good
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  • ...DI Port 2" device as "General MIDI" device. Now when he selects "MIDI Port 1" in a game it will automatically be recognized as Roland MT-32 by the game
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  • name=The Halloween Horror - part 1| '''The Halloween Horror - part 1''' was a text adventure by [[Jon Blask]]. It was written for the EctoComp c
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  • ...Aren't so Frightening]]'', ''[[Putt-Putt Enters the Race]]'', ''[[SPY Fox 1: Dry Cereal]]'', and ''[[SPY Fox 2: Some Assembly Required]]'' in Russia.
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • |release=1.2.0 ...Leisure Suit Larry 2-7, Space Quest 3-6, King's Quest 4-7, Quest for Glory 1-4, and several others.
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  • | 1.0U | 1.0U
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  • platforms=Windows 95, Mac, Playstation 1| * PC: 7 CD \ 1 DVD (not sold seperatly)
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  • ...to the source code for their games [[Beneath a Steel Sky]], [[Broken Sword 1]], and [[Broken Sword 2]]. * [[Broken Sword 1|Broken Sword: The Shadow of the Templars]] (1996)
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  • 10xx = English language begins with 1 ...ndows. Pre-Sierra DOS/V version published in English by Virgin/Victor (JEV-1).
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  • == Pajama Sam 1 ==
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  • ** 1 CD-ROM ** Virtual Cinema 1.0 (Borlanc C?)
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  • {| border="1" cellpadding="5" cellspacing="5" style="border-collapse: collapse; border-s ...e: collapse; border-style: hidden; text-align: center; width: 60%" border="1" cellpadding="5"
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  • name=Freddi Fish 1: The Case of the <br/>Missing Kelp Seeds| alternateNames=Freddi Fish 1, Freddi Fish<br/> and the Case of the <br/>Missing Kelp Seeds|
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  • We then would extend the MD5Table table struct by (1) a way to specify which of the multiple variants for the game settings is m case 1:
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  • {| width="88%" border="1" | width="15%" | 8/1/1987
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  • ** 1 byte: width of current character (in pixels) ** 1 byte: unknown*
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  • name=Pajama Sam 1: No Need to Hide <br/>When It's Dark Outside| alternateNames=Pajama Sam 1|
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  • 1. Install the Tizen SDK from [http://www.tizen.org here] ...TIZEN_ROOTSTRAP=${TIZEN_SDK}/platforms/tizen2.1/rootstraps/tizen-device-2.1.native
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  • * ''[[Freddi Fish 1: The Case of the Missing Kelp Seeds]]'' * ''[[Pajama Sam 1: No Need to Hide When It's Dark Outside]]''
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  • version=0.11.1| ...supports Scumm games (expected v7 and up and HE games), Simon the Sorcerer 1 and 2, Flight of the Amazon Queen. Some engines and games may required a bi
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  • firstversion=0.9.1| {| border="1" cellpadding="2" width=100%
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  • literal := (literal &lt;&lt; 1) | get_next_bit(); {| border="1" cellspacing="0" cellpadding="5"
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  • name=SPY Fox 1:Dry Cereal| alternateNames=SPY Fox in Dry Cereal, SPY Fox 1|
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  • If stream size is more than '''SUSPICIOUS_HEADERS_SIZE''' (which is set to 1 MB), _badRequest flag is set and no more content is read. ...are stored within Reader's own MemoryReadWriteStream, but it's limited to 1 MB. Contents of this stream are passed into Common::String.
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  • === Adibou 1 ===
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  • {| border="1" width="100%" |1
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  • == King's Quest 2 1/4: Breast Intentions == name=King's Quest 2 1/4: Breast Intentions|
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  • {| border="1" cellspacing="0" cellpadding="5" {| border="1" cellspacing="0" cellpadding="5"
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  • | nb vmd 1 | B3_SHEL_LI_END_AD09.as => Act 1
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  • | GameName = Al Pond 1 - Al Lives Forever '''''Al Pond 1 - Al Lives Forever''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|
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  • * in 2001 it was Havas Interactive Europe for version 1.1.0.0 * in 2002 it was aswell Havas Interactive Europe for version 1.2.0.0
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • ScummVM 1.6.0 release testing season has begun on April 21, 2013. Please see the test ..., feel free to test it. Non-mandatory games may be found [[Release Testing/1.6.0/Other Games|here]].
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  • ...er CDs that were copied already from earlier CDs, except in Phantasmagoria 1 ...ents and signs. Both patches are compatible with ScummVM as of version 2.1.1. There is also a French subtitle patch by a different group which is report
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  • :If the indicated message recurses, returns the condition it recurses to, —1 otherwise. :If the indicated message recurses, returns the verb it recurses to, —1 otherwise.
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  • ...[[SCI/Fan Games/S#SCI Digital Sound Pack 1 - Doors|SCI Digital Sound Pack 1 - Doors]], [[SCI/Fan Games/S#SCI Logging|SCI Logging]], [[SCI/Fan Games/S#S
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  • name=Encounter 1: Tim's Mom| '''Encounter 1: Tim's Mom''' is a text adventure by [[Christopher Cole]]. It is an adventu
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  • ...ward compatible, and that development since the last version (v1.9.1, on 1/1/2010) has been slow, so it's a good time to work on the integration of the
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  • versions=1.0 Beta| versions= 0.5 alpha (May 31)<br />0.5 Alpha Demo (June 1)|
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  • alternateNames=KHИГA ГHOMA ЧACTB 1| support=Not officially supported.<br />Engine included in ScummVM since 1.7.0|
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • ScummVM 1.6.0 release testing season has begun on April 21, 2013. Please see the test These games have be tested, but were not part of the [[Release Testing/1.6.0|main testing set]].
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  • ...team-based patcher. You can place the file mm_ega_rus_1.0.exe mm_ega_rus_1.1.exe in the directory with English version or manually run it under windows. * Rename disk image 1 to maniac1.dsk.
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  • {| border="1" |1
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  • | CREDITS 1, CREDITS END, TXT || || {{no}} | SPECIALSHOW 1 || || {{no}}
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  • name=ESS Chance: Reactor 1| '''ESS Chance: Reactor 1''' is a text adventure by [[Justahack]].
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  • if (isset(1) || (isset(2) && isset(3))) { is NOT legal {| border="1" cellpadding="5"
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  • * Leisure Suit Larry 1 - money is stored in variable 90 at least for Apple IIgs * Space Quest 1 - buckazoids is stored in variable 124 at least for Apple IIgs
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  • ...e easiest way is to simply declare an array of the needed structure size - 1, and follow it with a single byte field. You can then delete/undefine the a 1. If the game consists of only a few large data files, the methods that call
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  • ...e user (e.g. some games allow you to use verbs on objects like "use object 1 with object 2", whereas other games just allow the user to single click on startScene(1)
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  • name=Playtoons Construction<br/>Kit 1 - The Monsters| '''Playtoons Construction Kit 1 - The Monsters''' is one of a series of educational games which allow playe
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  • {|class="wikitable" border="1" cellpadding="2" width=100% |610||testing trial 1 on blood island
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  • INVOKE_SELECTOR(s->game_obj, setCursor, 2, 999, 1); /* Call game_obj::setCursor(999, 1) */</syntax>
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  • *[[Mysterious Adventures 1: The Golden Baton]] (1981) *[[Mysterious Adventures 3: Arrow of Death Part 1]] (1981)
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  • name=Find Andy Part 1 (Little Britain)| '''Find Andy Part 1 (Little Britain)''' is a text adventure by [[Ian Thomson]].
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  • This page is a reference of unused opcodes in Kyrandia 1. {| border="1" width="100%"
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  • '''1:''' It really helps if you start your work by drawing priority lines or by ...ego can't open it. I you want to be able to operate the door you have to: 1) draw empty doorway instead of this door 2) draw a door in view editor with
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  • * mTropolis v1.0 or v1.1 Data Files (Mac) ** Segment Startup File -- name of the project and "1"
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  • {| border="1" cellpadding="2" width=100% ...E||music_rn||Resource number of xmidi file to play for scene. A value of (-1) indicates the music should not be changed for this scene.
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  • ...de Games|fan made games]] ''[[AGIWiki/Al Pond 1 - Al Lives Forever|Al Pond 1 - Al Lives Forever]]'', ''[[AGIWiki/Al Pond - On Holiday|Al Pond - On Holid
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  • alternateNames=Hi-Res Adventure #1:<br />Mystery House<br />ミステリーハウス| support=Since ScummVM 1.9.0|
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  • ...rger, Subhash Suri, [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.47.2037 "An optimal algorithm for Euclidean shortest paths in the plane"], ...rshberger and H. Imai. Visibility of disjoint polygons, Algorithmica, Vol. 1, pp 49-63, 1986. [http://www.worldcat.org/issn/0178-4617 ISSN 1432-0541]<
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  • *[[Mysterious Adventures 1: The Golden Baton]] (1981) *[[Mysterious Adventures 3: Arrow of Death Part 1]] (1981)
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  • name=Melancholy Blood - Act 1| '''Melancholy Blood - Act 1''' is a text adventure by [[DannyL7773]].
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  • {| border="1" cellpadding="2" cellspacing="0" {| border="1" cellpadding="2" cellspacing="0"
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  • * due to the way the Vol files are indexed, they have a rough maximum of 1 MB in size | 0-1
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  • | 1 byte ...in the DOS version uses [https://wiki.multimedia.cx/index.php/HNM_(1) HNM (1)] instead.
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • *[[AGIWiki/Boring Man: The Road to Robinland|Boring Man 1: The Road to Robinland]] *[[AGIWiki/Naturette|Naturette 1]]
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  • '''''Disc 1 - Macintosh''''' '''''Disc 1 - Windows'''''
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  • ...<i>e<sub>0</sub></i> and e1 be edges. If <i>e<sub>0</sub></i> and <i>e<sub>1</sub></i> do not intersect then their ordering does not depend on the posit ...t violates [[SCI/FreeSCI/Pathfinding/Specification#assumption_1|Assumption 1]].
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  • | Week 1 (9/14) | Week 1 (9/14)
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  • name=Of Masters and Mistresses Part 1: Abduction| '''Of Masters and Mistresses Part 1: Abduction''' is a text adventure by [[Grimm Sharlak]].
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  • {| border="1" cellpadding="2" width=100% |Nokia 3230||7.0s||S60 2.1||[[SymbianOS FAQ#Crashes / no sound support on Symbian S60 devices?|FAQ]] |
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  • ...io Template Game uses logics 90-99 for additional game functions and logic 1 for the game's introduction.
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  • {| border="0" cellpadding="1" cellspacing="2" style="margin-left:5em; background:#FF9999; width:80%" ...you can run MSYS from inside the MinGW directory (by default C:\MinGW\msys\1.0\msys.bat)
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  • {| border="1" cellpadding="2" width=100% 1. Read in RLE marker
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  • They developed the adventure game [[1 1/2 Ritter]] and published the adventure game [[Full Pipe]].
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  • usedBy=[[Broken Sword 1]]| ...he internal name for the Virtual Theatre variant which runs [[Broken Sword 1]].
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  • * [[SCI/Fan Games/S#SCI Digital Sound Pack 1 - Doors|SCI Digital Sound Pack 1 - Doors]]
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  • * Act 1 (Melee Island) * Act 1 (Lucre Island)
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  • name=Planescape: Encounters 1| '''Planescape: Encounters 1''' is an adult text adventure by [[Massassi Cheralol]].
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  • ...r. This can also be used together with showing a part of the game screen 1:1 and needing to scroll the display, instead of downscaling.
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  • 0-1 Offset of the start of inventory item names 0-1 Offset of inventory item name i
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  • The debuglevel is a global single integer which varies between -1 (minimum - default) and 11 (maximum).<br> If you are using Android 4.1 or below (Android 4.2 requires root access to view logs), there is an easie
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  • Following is a list of objects in Discworld 1. * 248 Inkblot 1
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  • ...Tahab Autot: Mission Pack 1 - Kuressaare|Gennadi Tahab Autot: Mission Pack 1 - Kuressaare]].
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  • versioninfo=1.5.0git2516-g30a372d {"cine", "Cinematique evo.1 engine game"},
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  • support=Since ScummVM 1.2.0 ...eated adventure game [[AGI/Fan Games/A#Al Pond 1: Al Lives Forever|Al Pond 1: Al Lives Forever]].<br/><br/>
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  • = Part 1 - Application Form = *2011: 1/2
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  • name=Noble Crook, Episode 1| '''Noble Crook, Episode 1''' is the first episode of a text adventure by [[Karmo Talts]] wherein a th
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  • Kyrandia 1 contains about 240 rooms, they can be accessed through the debugger (hotkey *[[Media:Kyramap1.png|Map 1 - first forest]]
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  • v27 Button pressed (0=none, 1=left, 2=right, 3=middle) * AGI Mouse 1.0 defines
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  • * Gob1 - Gobliiins 1 * oGeisha_caress1 compares two numbers for the most part it is (-1, 0).
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  • stroke = 1 bevel = 1
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  • As [[1 1/2 Ritter]] is a game based on the German film of the same name and only rel
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  • name=Just Ignore Them: Brea's Story Tape 1| '''Just Ignore Them: Brea's Story Tape 1''' is a horror adventure game developed by [[Stranga]]. It is a prequel to
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  • *[[Hoyle's Official Book of Games: Volume 1]] (1989) (multi-player card games) ...Classic Card Games]] (1993) (multi-player card games: all games in Volume 1 plus Bridge and Euchre)
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  • '''Toshiba EMI''', founded on October 1, 1960, was one of Japan's leading music companies. ...d became a label after it was absorbed into Universal Music Japan on April 1, 2013.
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  • name=Space Detective, Episode 1| '''Space Detective, Episode 1''' is the first episode of a text adventure by [[Karmo Talts]] wherein a ma
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  • ...e first major interpreter used by Sierra. With the release of King's Quest 1 in the early 80's, it introduced the gaming world to the concept of a 3D gr * The meaning of bytes 0--1 in the VIEW resource header
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  • ...kward compatible and that development since the last version (v1.9.1, on 1/1/2010) has been slow, so it's a good time to work on the integration of the
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  • ...Updated build version (3.6.0.47), marking "final" 3.6.0</code> from April 1, 2023 ...3250 - Engine: in SDLDecoder::Open() fix potential assignment of duration -1
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  • {| border="1" cellspacing="0" cellpadding="5" {| border="1" cellspacing="0" cellpadding="5"
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  • ...leases Raspberry Pi toolchain by Stefan Profanter (Pro)] which, in its 1.0.1 version, uses ''gcc'' version 8.3.0 and reportedly "supports all new Raspbe '''Note 1:''' If installing the Raspberry Pi toolchain by Stefan Profanter (Pro), it'
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  • * MTPLAY32 (directory on disc 1) * MPlayer PPC (directory on disc 1)
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  • {| border="1" style="text-align:center" width=100% cellpadding=2 |Instruction||Opcode||Descumm equiv.||Returns a Value||Arg 1||Arg 2||Arg 3
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  • <tr><td>2 bytes (UInt16LE)</td><td>Size of chunk 1</td></tr> <tr><td>xx bytes</td><td>Data for chunk 1</td></tr>
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  • name=Werner's Quest 1: The Black Ladder| '''Werner's Quest 1: The Black Ladder''' is a text adventure written by [[Jan Åberg]] in 1985
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  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
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  • drive=`echo $srcfile | cut -d ':' -f 1` if [ "$drive" != "$1" ]
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  • support=AGI: Since ScummVM 0.10.0.<br/>SCI: Since ScummVM 1.2.0.| *<nowiki>*VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)</nowiki>
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  • ...lity to perform asynchronous palette cross-fades. The exact format of SCI1.1 palettes is not known and will not be described here, nor will the associat * The game may explicitly request installation of a view's palette (SCI1.1 only).
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  • ...the newer ones -- such as Space Quest 6, Quest for Glory 4, Gabriel Knight 1 -- still need extensive work. As this is also something we are very activel ScummVM's current OS X port is based on SDL 1.2, which is a dead project (having been replaced by SDL2); this means that
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  • name=Archie's Birthday - Chapter 1: Reggie's Gift| '''Archie's Birthday - Chapter 1: Reggie's Gift''' is an adult text adventure by [[Purple Dragon]]
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  • ...en einige Spiele die Verwendung von Verben an Objekten wie „Benutze Objekt 1 mit Objekt 2“, wohingegen andere Spiele nur einen Klick auf Objekte ermö starteSzene(1)
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  • <tr><td>0x1c</td><td>UInt16LE</td><td>Offset to object 1 image location</td></tr> <tr><td>0x1c + objNum * 2</td><td>UInt16LE</td><td>Offset to object 1 content location</td></tr>
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  • platforms=MPC, Windows 3.1| * PC: 1 CD
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  • {| border="1" cellpadding="2" width=100% |05||PSHT||-||Push 1 onto stack
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  • set.key(0, 59, c1); //F1 to controller 1 {| border="1" cellpadding="2"
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  • alternateNames=Leisure Suit Larry 1<br/>LSL, Larry 1| support=AGI: Since ScummVM 0.10.0.<br/>SCI: Since ScummVM 1.2.0<br/>Reloaded: Not Supported|
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  • The subfunctions listed here are for version 1.001.029; the subfunction indices are given in figure 3.3. Palette ranges ar {| border="1" cellspacing="0" cellpadding="5"
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  • release=1.9.0 *Hi-Res Adventure #1 - [[Mystery House]] (1980)
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  • name=Crossworlds Part 1 - Normville| '''Crossworlds Part 1 - Normville''' is an adult text adventure by [[BBBen]].
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  • ...permettent d'utiliser des verbes sur des objets tels que «utiliser l'objet 1 avec l'objet 2", tandis que d'autres jeux permettent à l'utilisateur de ju demareScene(1)
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  • == Dashiki Episode 1: Lost == name=Dashiki Episode 1: Lost|
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  • name=Everyman 1| '''Everyman 1: EveryMan vs. the Glob Monster''' was a point and click adventure game.<br
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  • {| border="1" cellpadding="2" width=100%
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  • alternateNames=Daryl F. Gates' Police<br/>Quest: SWAT, SWAT 1| platforms=MS-DOS, Win 3.1, Mac|
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  • * Render the torch mask for case 1.
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  • * Rename disk image 1 to zak1.d64.
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  • :Player 1 controls
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  • ...s://github.com/yaz0r/FITD FITD] is an engine for playing Alone in the Dark 1-3 games. It is a mid-size engine with 23k lines of code, not in active deve
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  • {| border="0" cellpadding="1" cellspacing="2" style="margin-left:5em; background:#FF9999; width:80%"
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  • versions=1.01| There was a nasty bug present in version 1.00 in which one had to type "talk to Dean" immediately after one entered th
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  • ...s://www.mobygames.com/game/windows/hard-boiled-action-1 Hard Boiled Action 1 DVD release] '''UNTESTED'''
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  • ...h as [[Simon the Sorcerer series|Simon the Sorcerer]] [[Simon the Sorcerer|1]] and [[Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe|2]], [
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  • 1. <code>dlc-games.json</code>: This contains all the metadata required for c ...https://downloads.scummvm.org/frs/extras/Beneath%20a%20Steel%20Sky/bass-cd-1.2.zip"
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  • ...rity, as ''BASIC Computer Games'' was the first computer book to sell over 1 million copies.
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  • ...developer that created the text adventure game ''[[Planescape: Encounters 1]]''.
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  • Length : Always 160*168*1 = 26880 bytes.
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  • {| border="0" cellpadding="1" cellspacing="2" style="margin-left:5em; background:#FF9999; width:80%"
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  • * '''group 1''' is the "anyword" word group. When the "anyword" word group is used in a
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  • ...ungeoncrawlers.org/post/might-magic-1-graphics-overhaul-mod/ Might & Magic 1 - Graphics Overhaul Mod] - Bundled and used for improved graphics in enhanc
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  • * Vincent's room - Room 1
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  • ...om the [[Lure]] variant and was followed by the engines for [[Broken Sword 1]] and [[Broken Sword 2]].
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  • = Part 1 - Organization Profile =
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  • ...ollowing, bordered by #ifdef guards to make sure DYNAMIC_MODULES is set to 1 (along with telling the desired engines that you want them to be separate p
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  • * [[Pajama Sam 1: No Need to Hide When It's Dark Outside]] (1996)
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  • | ReleaseDate = [[AGIWiki/Timeline#2001|November 1, 2001]]
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  • * '''ScummVM 2.8.1 and earlier - Workaround''' 1. Move the character near the stairs, indicatively where the "cyan line" on
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  • alternateNames=Atlantis 1|
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  • ...game engine used by [[The Illusions Gaming Company]] for their PlayStation 1 game [[Blazing Dragons]].
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  • {|border="1" cellpadding="2" width=100%
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  • ** [https://www.scummvm.org/games/#sword1 Video packs] for [[Broken Sword 1]] and [[Broken Sword 2]]
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  • ...h as [[Simon the Sorcerer series|Simon the Sorcerer]] [[Simon the Sorcerer|1]] and [[Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe|2]], [
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  • {| class="wikitable" border="1" cellpadding="2" width="100%"
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  • ...in his factory ([http://twitter.com/TimOfLegend/status/136970659535400960 1]).
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  • ...sts of one massive sysex block) won't help anyone without an MT-32 or LAPC-1, and so on. So, to recycle this hardware-dependent data, two new possibilit
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  • support=Since ScummVM 1.5.0| *Scene 360 (FIXED): When coming for domestic violence (day 1), if you enter with your gun handy, Doug suddenly puts it back.
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  • {| width="100%" border="1" cellpadding="5" cellspacing="5" style="border-collapse: collapse; border-s
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  • ...des the story from ''[[The Monster in the Mirror|The Monster in the Mirror 1]]'' and ''[[The Monster in the Mirror 2|2]]''.
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  • {| border="0" cellpadding="1" cellspacing="2" style="margin-left:5em; background:#FF9999; width:80%"
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  • *[[Broken Sword 1|Broken Sword: The Shadow of the Templars]]
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  • {{Dokumentation/header|edit=1|TOC={{{TOC|0}}}}}
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  • * Flux incorrectly visible in bottom left of screen in Cutifier Hanger (Act 1).
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  • * Putt & Fatty's Actpack 1
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  • ...es video games. They published the PlayStation versions of [[Broken Sword 1|Broken Sword]], [[Broken Sword 2|Broken Sword II]], and [[In Cold Blood]] i
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  • alternateNames=Laura Bow 1| support=Since ScummVM 1.2.0|
    2 KB (372 words) - 12:13, 5 April 2024
  • ...ut of an all-time pool of over 100), working together on a codebase almost 1,200,000 lines of code. In addition ScummVM has many non-developer contribut
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  • ...rk Boy 2]]'', ''[[Death to my Enemies]]'', ''[[The Halloween Horror - part 1]], ''[[The Halloween Horror - part 2]]'', ''[[IN-D-I-GO SOUL]]'', ''[[The N
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  • * kyra uses a lot of templates, and gcc 3.1 can't handle it, so I had to disable it (<tt>--disable-kyra</tt>) ...'s broken currently). If you try to compile higher than 1.2.8, for example 1.2.12, it will give you a whole bunch of warnings about "__VEC__" before som
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  • * The Amiga and PC versions of Elvira 1 are completable.
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  • inizioScena(1)
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  • * '''The Times Key Stage 1 English''' -- language learning software.
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  • Every file needs to be invoked with a number of parameters named '''$1, $2, ...'''.
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  • * Type 1: Object
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  • support=Since ScummVM 2.1.0| ...er CDs that were copied already from earlier CDs, except in Phantasmagoria 1
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  • ...et or not set (these can alternately be referred to as 0 for "not set" and 1 for "set", or as true for "set" and false for "not set"). Flags are named b
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  • alternateNames=Clockwork Boy 1|
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  • {| border="1" cellpadding="2"
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  • * ['''IHNM'''] Chapter 1 (Gorrister): In the engine room if you pick up the bloody key and re-enter
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  • {| border="0" cellpadding="2" cellspacing="1" align="right" style="margin:1em; background:#FF0000; width:40%"
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  • | {{Version |o |1.0}} | The product 'VideoWorks Interactive Pro' is renamed to 'Director 1.0'.
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  • 1) Clone the fingolfin/scummvm repository
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  • * [[Freddi Fish 1: The Case of the Missing Kelp Seeds]] (1994)
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  • pkgend=-1-x86_gcc2.hpkg| firstversion=1.0.0|
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  • * Thinker1 (1)
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  • {| border="0" cellpadding="1" cellspacing="2" style="margin-left:5em; background:#FF9999; width:80%" firstversion=1.8.1|
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  • ...eo game developer that created the text adventure games ''[[Werner's Quest 1: The Black Ladder]]'', ''[[Werner's Quest 2: Revenge of the Thing-Fish]]'',
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  • {| border="1" cellpadding="2" width=100%
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  • * [[Release Testing/2.1.0|2.1.0]] * [[Release Testing/1.9.0|1.9.0]]
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  • | GameName = Gennadi Tahab Autot: Mission Pack 1 - Kuressaare
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  • |dateAdded=February 1, 2020
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  • PLUGIN := 1
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  • ...function aborts. Otherwise, the size is increased by 2 (and then again by 1, if it is odd, for alignment purposes).
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  • alternateNames=Police Quest 1<br/>PQ| support=AGI: Since ScummVM 0.10.0.<br/>SCI: Since ScummVM 1.2.0.|
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  • ...by their index, with the first word being index 0, the second being index 1, etc. This is somewhat confusing, since the print command format code for w
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  • alternateNames=Blackwell 1
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  • {| border="1" cellpadding="2"
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  • {| border="1" cellpadding="2" width=100% |Sony Ericsson P990i||9.1||UIQ 3.0|| || || || || || || ||style="background:#ff7777"|resolution || ||
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  • #REDIRECT [[Kyra/Items (Kyrandia 1)]]
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  • 1. Code a new game engine targeted to ScummVM OSystem, then write a game targ
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  • ...r format used by the music in the Acorn disk version of Simon the Sorcerer 1. [http://www.tribbeck.com/software/sonor/dtt/manual/appx_f.html Information
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  • * [[SPY Fox 1: Dry Cereal]]
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  • ...o worked on the project from 2001 version 1.32 till 2002 version 1.38 BETA 1.
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  • * ThinkerK (1)
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  • ScummVM's current OS X port is based on SDL 1.2, which is a dead project (having been replaced by SDL2); this means that ...ering modern SCI games (SCI32 games, from the generation of Gabriel Knight 1, Quest for Glory 4, Space Quest 6, etc.). For testing and debugging purpose
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  • ...game developer that converted the text adventure games ''[[Werner's Quest 1: The Black Ladder]]'', ''[[Werner's Quest 2: Revenge of the Thing-Fish]]'',
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  • {| border="1" cellpadding="2" width=100%
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  • * Musical 1 S.A. (Spain) release (1991)
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  • ...1.png|right|thumb|[[AGIWiki/King's Quest: Quest for the Crown|King's Quest 1: Quest for the Crown]]]]
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  • 1. Driller DOS (EGA), Amiga and AtariST releases: Done.
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  • ...ents and signs. Both patches are compatible with ScummVM as of version 2.1.1. There is also a French subtitle patch by a different group which is report ...te the directory named SUBPATCH or SPSUB. This directory will contain over 1,000 files.
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  • :;<tt>GFX_LINE_MODE_THIN</tt> : Line has a width of 1.
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  • {| class="wikitable" border="1" cellpadding="2" width="100%"
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  • {| border="1" cellpadding="2"
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  • name=1-0|
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  • {| border="1" cellpadding="2"
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  • {| border="1" cellpadding="2" width=100%
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  • #REDIRECT [[Kyra/Maps (Kyrandia 1)]]
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  • * PC Gamer (Italian Edition) Coverdisc 029 Disc 1 of 2
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  • ...ut of an all-time pool of over 100), working together on a codebase almost 1,200,000 lines of code. In addition ScummVM has many non-developer contribut
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  • alternateNames=Putt-Putt 1|
    2 KB (284 words) - 17:15, 29 June 2023
  • {| border="1" cellpadding="2"
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  • * JumpStart Advanced 2nd Grade Mystery Club Vol 1 - Detective Academy ** 1.1c
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  • ...me engine developed by S.K.I.F targeting original versions of Red Comrades 1: Save The Galaxy (1998) and Red Comrades 2: For the Great Justice (1999).
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  • ...oper that created the text adventure games ''[[Archie's Birthday - Chapter 1: Reggie's Gift]]'', ''[[A Dream Come True]]'', ''[[Ghost Justice]]'', ''[[G
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  • ...[[Lure of the Temptress]]'', ''[[Beneath a Steel Sky]]'', ''[[Broken Sword 1|Broken Sword]]'', and ''[[Broken Sword 2|Broken Sword II]]''. They also pu
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  • = Part 1 - Organization profile =
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  • * [[AGIWiki/Picedit Tutorial 1|Picedit Tutorial]]
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  • {| border="1" cellpadding="2" width=100%
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  • 1:
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  • ...)</tt> : unallocate memory associated with a handle. Returns 0 on success, 1 otherwise
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  • support=Since ScummVM 0.0.1<br />Special Edition is<br />not supported| {|class="wikitable" border="1" cellpadding="2" width=100%
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  • {| border="1" cellpadding="2"
    2 KB (308 words) - 15:05, 25 October 2018
  • *[[Everyman 1]]
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  • ...the first demo it contained no player stats, spell or fighting systems and 1 NPC.
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  • {| border="1" cellpadding="2" width=100% |Nokia 9210 Communicator||6.0||S80 1.0||Not supported || || || || || || ||style="background:#ff7777"|resolution
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  • #REDIRECT [[Kyra/Savegames (Kyrandia 1)]]
    41 bytes (4 words) - 21:17, 5 January 2007
  • ...tion. "At last cel" is only fired from play control. If the animation is 1 frame, only "at first cel" is fired.
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  • #define SDL_VIDEO_DRIVER_X11 1 wget http://downloads.help.palm.com/opensource/3.0.5/zlib-1.2.3.tar.bz2
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  • ...two letter [https://www.andiamo.co.uk/resources/iso-language-tts/ ISO 639-1 language tt] for the demo was released in (e.g. <code>en</code> for English
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  • {| border="1" cellpadding="2"
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  • * Couldn't open video "hin11-1"
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  • *[[Questprobe: Featuring the Hulk]] a.k.a Marvel Adventure #1 (1984)
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  • ...ames ''[[Crossworlds Part 0 - The Girl Next Door]]'', ''[[Crossworlds Part 1 - Normville]]'', ''[[Crossworlds Part 2 - The Flower Opens]]'', ''[[Crosswo
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  • ...ons can be build with haikuporter out of the box, a recipe for version 1.8.1 is at this moment in waiting line to get approved into the haikuports repo ...] (.mpg video decoder, needed for the re-encoded cutscenes in Broken Sword 1/2)
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  • .... Two good examples are the door opening sound in Indy 3 and Monkey Island 1 (floppy), and the typewriter sound in Indy 3. See {{Tracker|id=3830}}.
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  • | image = [[Image:AGIWiki_PICEDIT Java 1.36M.png|320px|thumb|PICEDIT v1.3M6|center]] | StableRelease = 1.2 (MS-DOS)
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  • ...tch]]'', ''[[Just Ignore Them]]'', ''[[Just Ignore Them: Brea's Story Tape 1]]'', ''[[My Big Sister]]'', ''[[My Big Sister Remastered]]'', and ''[[Red B
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  • * Text wrapping doesn't work for the sentence bar (it moves down 1 pixel, right in the middle of the word; needs to wrap at name/word boundari
    4 KB (515 words) - 16:18, 16 November 2021
  • ...art point to end point until the first obstacle is encountered (see Figure 1). The games simply take the first two points of the returned path and throw
    9 KB (1,633 words) - 03:09, 23 January 2011
  • ...code>FullMonkeyMap1.imt</code> and<code>FullMonkeyMap2.imt</code> from CDs 1 and 2 respectively. Note that when using the original installer, only the f
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