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  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    6 KB (811 words) - 11:56, 12 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (648 words) - 22:46, 31 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    4 KB (597 words) - 11:04, 3 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    1 KB (175 words) - 12:21, 12 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (452 words) - 11:07, 3 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (639 words) - 13:34, 12 December 2021
  • engine=[[AGI]]| ...reeware fan-created game demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. There are two versions, a 16 color version and a 256 color vers
    6 KB (732 words) - 18:06, 4 December 2021
  • engine=[[AGI]]| ...eware fan-created action game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The objective of the game is to throw objects at the bad comedi
    1 KB (144 words) - 13:48, 12 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (438 words) - 22:26, 4 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (859 words) - 23:16, 15 December 2021
  • engine=[[AGI]]| ...tive and non-interactive. Fuck Quest was also the first completed fan-made AGI game to be released (though [[AGIWiki/The Ruby Cast|The Ruby Cast]] was the
    1 KB (185 words) - 22:44, 4 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (349 words) - 01:31, 30 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (744 words) - 22:03, 5 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    2 KB (263 words) - 10:49, 30 December 2021
  • =AGI Fan Games= ...mes have been made by fans using the AGI engine with the [[AGI/Development|AGI development programs]].
    12 KB (2,139 words) - 06:15, 25 February 2020
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (336 words) - 11:34, 6 December 2021
  • == Ultimate AGI Fan Game == name=Ultimate AGI Fan Game|
    1 KB (134 words) - 13:31, 30 December 2021
  • #REDIRECT [[AGI/Fan Games]]
    27 bytes (4 words) - 23:53, 5 January 2007
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    518 bytes (66 words) - 11:59, 6 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Its setting is based on the classic 80s movie miniseries V. Th
    1 KB (174 words) - 10:00, 31 December 2021
  • engine=[[AGI]]| ...freeware fan-created game that uses Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game is a murder mystery, in which the protogonist must unc
    2 KB (365 words) - 10:44, 28 March 2018
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (976 words) - 00:50, 7 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows a wizard's apprentice named Seth who must save
    505 bytes (61 words) - 10:20, 31 December 2021
  • ...bundled with an interpreter. However -- barring some [[AGIWiki/Running AGI Games#Exceptions|exceptions]] -- you will be perfectly able to run them with the The most popular choice for playing AGI games is using the [[#Running an AGI game with NAGI|NAGI]] interpreter. Here is a table showing available interp
    6 KB (817 words) - 14:34, 21 February 2016
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    494 bytes (48 words) - 00:58, 7 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    10 KB (1,196 words) - 21:54, 31 December 2021
  • engine=[[AGI]]| ...nch freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on Grostesteing's base in outer
    15 KB (2,109 words) - 10:48, 3 December 2021

Page text matches

  • =AGI Fan Games= ...mes have been made by fans using the AGI engine with the [[AGI/Development|AGI development programs]].
    12 KB (2,139 words) - 06:15, 25 February 2020
  • ==[[AGI/Specifications/Introduction|AGI Specifications v3.2, 17 July 2007]]== ...Adventure Game Interpreter, used in 1984--1989 for a variety of adventure games published by Sierra On-Line such as Space Quest I and II, and Leisure Suit
    6 KB (627 words) - 22:22, 11 March 2017
  • engine=[[AGI]]| ...nch freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on Grostesteing's base in outer
    15 KB (2,109 words) - 10:48, 3 December 2021
  • The AGI interpreter contains: ==Resources - the fundamental AGI data type==
    33 KB (4,498 words) - 02:56, 23 January 2011
  • ...[AGIWiki/AGI|AGI]] engine, [[:Category:AGIWiki/AGI Software|software]] and AGI community. * 27 August, 1997 - AGI site [[AGIWiki/The Sierra AGI World|The Sierra AGI World]] started
    6 KB (845 words) - 17:23, 23 February 2022
  • {{AGIWiki/AGI Software | Software = AGI Studio
    6 KB (1,000 words) - 19:37, 6 October 2020
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    10 KB (1,196 words) - 21:54, 31 December 2021
  • =General AGI overview= ...Manhunter 1 and 2. There were also a number of demos that were written in AGI: the XMAS animated christmas card, King's Quest 4 demo, and Sierra demo pac
    17 KB (2,922 words) - 07:35, 6 March 2017
  • ...bundled with an interpreter. However -- barring some [[AGIWiki/Running AGI Games#Exceptions|exceptions]] -- you will be perfectly able to run them with the The most popular choice for playing AGI games is using the [[#Running an AGI game with NAGI|NAGI]] interpreter. Here is a table showing available interp
    6 KB (817 words) - 14:34, 21 February 2016
  • |name=AGI |usedBy=[[AGI#About|Sierra AGI Games]], [[AGI/Fan Games|AGI Fan Games]]
    4 KB (504 words) - 16:25, 6 January 2022
  • File dates are not used. This only deals with PC versions of the games. = AGI Games =
    37 KB (4,733 words) - 14:02, 15 May 2022
  • [[AGI/Specifications/Resources#test-commands | Table 6-1]] and [[AGI/Specifications/Resources#action-commands| Table 6-2]] show a list of all AGI commands and their argument types. The
    40 KB (5,568 words) - 21:58, 30 November 2011
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (859 words) - 23:16, 15 December 2021
  • ...umented, and a suite of programs which would allow you create and edit AGI games was created. This was called AGDS (Adventure Game Design System). ...antin Mironovich for putting me in touch with Alex after seeing one of the AGI websites.
    62 KB (10,269 words) - 03:05, 23 January 2011
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (976 words) - 00:50, 7 December 2021
  • ...ity Portal|Community Portal]], which contains useful links for AGI and the AGI Wiki. ''' [[AGIWiki/AGI|What is AGI?]]''' - '''[[AGIWiki/Timeline|Timeline]]'''
    4 KB (621 words) - 16:14, 23 February 2022
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (639 words) - 13:34, 12 December 2021
  • ...priority screen is what makes the game appear to be 3-dimensional. On the AGI screen, there are 12 priority bands in which objects can be placed. The pri ...round pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're constructed and store
    23 KB (3,655 words) - 11:11, 1 February 2015
  • {{AGIWiki/AGI Software ...s to assist in game design and development, allowing you to create new AGI games more efficiently and with less effort.
    8 KB (1,241 words) - 17:19, 3 November 2020
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    6 KB (811 words) - 11:56, 12 December 2021
  • ...al one being noise. The IBM PC can only play one note at a time so all AGI games for the PC play the melody by itself. The Apple IIgs version has much more ...und generators. This format appears to have remained right through the AGI games up until 1989-90 when SCI took over, even though the PCjr had long since be
    26 KB (3,644 words) - 16:44, 18 June 2011
  • [[SCI/Japanese Games|For a list of games (+ photos), that were translated to Japanese, click here.]] <br/>Remark: Those are not SCI games. We only show it here because of the awesome cover artwork.
    21 KB (2,743 words) - 19:48, 6 November 2022
  • ...ucas Arts. It has proved very successful and continues to be used today in games such as Larry 7. ...version of this document can be found at http://wiki.scummvm.org/index.php/AGI/Specifications.
    7 KB (1,076 words) - 07:40, 6 March 2017
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (648 words) - 22:46, 31 December 2021
  • engine=[[AGI]]| ...reeware fan-created game demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. There are two versions, a 16 color version and a 256 color vers
    6 KB (732 words) - 18:06, 4 December 2021
  • {{AGIWiki/AGI Software | Software = Visual AGI
    3 KB (440 words) - 18:57, 28 January 2015
  • [[File:AGIWiki AGI Studio 1.38b Logic Editor.png|thumb|320px|AGI Studio's logic editor]] ...tudio]]. Linux AGI Studio is currently known as [[AGIWiki/QT AGI Studio|QT AGI Studio]].
    2 KB (226 words) - 15:52, 21 January 2014
  • ...release, [[AGIWiki/AGI Studio|AGI Studio]] has spawned dozens of fan made games and demos. Here is a list of many released. You can download the games listed below from [[AGIWiki/Download Fan Made Games|here]].
    9 KB (1,408 words) - 03:08, 1 March 2020
  • ...tionality, the player must have the hacked interpreter files. Alternately, AGI Mouse functionality is supported by [[AGIWiki/NAGI|NAGI]] and [[AGIWiki/Scu The AGI Mouse hack also features support for palette-changing.
    3 KB (341 words) - 06:32, 13 September 2016
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    4 KB (597 words) - 11:04, 3 December 2021
  • ...] by [[AGIWiki/Peter Kelly|Peter Kelly]]. This tutorial or introduction to AGI game editing will show those who have little or no programming knowledge ho First, you must familiarize yourself with AGI Studio and what each button and menu item represents. Take the time to expl
    14 KB (2,417 words) - 15:16, 25 October 2018
  • ...icdir''', '''viewdir''', and '''snddir'''. Games that use version 3 of the AGI interpreter will have a single file called '''*dir''' where the star is the ...different data types, see [[AGI/Specifications/Overview | section General AGI overview]].
    9 KB (1,474 words) - 02:58, 23 January 2011
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (744 words) - 22:03, 5 December 2021
  • ...figured out the [[AGIWiki/AGI|AGI]] formats. detailing how the data for an AGI game is stored and how the [[AGIWiki/Interpreter|interpreter]] works. This ...s, they are not really intended for a game author. To learn how to program AGI, see [[AGIWiki/Logic language|Logic language]].
    2 KB (299 words) - 15:04, 19 May 2012
  • ...objects or animated objects, provide the animation in [[AGIWiki/AGI|AGI]] games. They can represent various things such as characters, background animation When objects are positioned on the screen, AGI validates the position to ensure an object is placed within the playing are
    20 KB (3,416 words) - 15:10, 25 October 2018
  • ...FAQ will explain the several debug modes found in Sierra On-Line adventure games. And while you might know, Sierra games use an "interpreter". This basically is a
    10 KB (1,600 words) - 08:26, 23 December 2011
  • ...round pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're constructed and store * 0xFB--0xFE: Unused in most AGI games.
    22 KB (3,365 words) - 02:59, 23 January 2011
  • taskname=AGI Engine TODO| techcontact=[[AGI]] Engine Team|
    3 KB (491 words) - 07:50, 3 August 2017
  • ''Plagiarized from [http://www.agidev.com/ AGI Development Site]'' '', originally written by Nick Sonneveld.'' ...ats loaded resources like a stack. When you load and discards resources in AGI, you have to be careful to ensure that resources are discarded in the rever
    18 KB (3,014 words) - 15:05, 25 October 2018
  • ...rces''', or '''views''', contain some of the graphics for an [[AGIWiki/AGI|AGI]] game. Unlike the [[AGIWiki/Picture|picture resources]], which are full-sc ...op 255 (0-254); however, some view editors, including [[AGIWiki/AGI Studio|AGI Studio]], do not support this many loops and cels in a view.
    9 KB (1,585 words) - 11:11, 1 February 2015
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (452 words) - 11:07, 3 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (438 words) - 22:26, 4 December 2021
  • resolution=AGI: 320x200, 16 colors<br/>SCI: 320x200, 256 colors| engine=[[AGI]], [[SCI]]|
    4 KB (563 words) - 12:11, 27 June 2023
  • ...for testing as well. That affects games with several paths and newly added games. You will see a '#' attached to this kind. === LucasArts SCUMM games ===
    13 KB (1,995 words) - 21:57, 25 August 2008
  • ...reter''' reads the [[AGIWiki/Logic|logic resources]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a byt ...translating the textual logic code every interpreter cycle. It also allows AGI compilers to use their own syntax, which means that the C-style syntax is n
    3 KB (411 words) - 15:17, 25 October 2018
  • resolution=AGI: 160x200, 16 colors<br/>SCI: 320x200, 256 colors<br />Reloaded: 1920x1280, engine=[[AGI]], [[SCI]], Unity|
    3 KB (545 words) - 12:20, 27 June 2023
  • resolution=AGI/SCI: 320x200, 16 colors| engine=[[AGI]], [[SCI]]|
    3 KB (478 words) - 09:10, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/agi/kq4/kq4_dos_en_1_4.jpg| engine=[[AGI]], [[SCI]]|
    3 KB (488 words) - 09:19, 27 June 2023
  • image=https://www.scummvm.org/data/screenshots/agi/mixedup/mixedup_dos_en_1_3.jpg| engine=[[AGI]], [[SCI]]|
    4 KB (516 words) - 09:25, 27 June 2023
  • ...iki/King's Quest|King's Quest]], written by the now famous in the computer games world' [[AGIWiki/Roberta Williams|Roberta Williams]]. ..., and 3-voice sound and music. Since Kings Quest there have been many more games created by Sierra - [[AGIWiki/Space Quest|Space Quest]], [[AGIWiki/Police Q
    2 KB (293 words) - 16:41, 2 August 2013
  • AGI saved game files are named as follows: ...not yet been explored for the purposes of this spec, but it is known that AGI v2.272 differs somewhat in format and almost certainly those versions prior
    19 KB (3,180 words) - 10:15, 12 March 2017
  • {{AGIWiki/AGI Software | Software = QT AGI Studio
    2 KB (220 words) - 08:12, 27 May 2013
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (349 words) - 01:31, 30 December 2021
  • ...games will turn green after all paths have been tested and newly supported games will turn green after they have been tested twice. Feel free to test a game === LucasArts SCUMM Games ===
    18 KB (2,651 words) - 22:25, 31 March 2010
  • This testing cycle games turn green only after a second person tests it. If you see the game yellow === LucasArts SCUMM Games ===
    27 KB (4,004 words) - 04:11, 7 November 2009
  • resolution=AGI: 320x200, 16 colors<br/>SCI: 320x200, 256 and 16 colors| engine=[[AGI]], [[SCI]]|
    3 KB (540 words) - 09:37, 27 June 2023
  • ...for testing as well. That affects games with several paths and newly added games. You will see # attached to this kind. === LucasArts SCUMM games ===
    12 KB (1,827 words) - 22:58, 13 January 2008
  • ...for testing as well. That affects games with several paths and newly added games. You will see a '#' attached to this kind. === LucasArts SCUMM games ===
    12 KB (1,976 words) - 16:45, 21 February 2009
  • | GameName = AGI Tetris | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
    1 KB (189 words) - 13:14, 1 February 2015
  • ...trike>'''except for games with *** next to their names'''</strike> '''All games should be tested now'''. .... That affects AGOS engine games, games with several paths and newly added games. You will see ''#'' attached to this kind.
    14 KB (2,185 words) - 22:27, 5 July 2008
  • | GameName = AGI Tetris | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
    1 KB (160 words) - 13:14, 1 February 2015
  • ! width=100|Engine !! Games | align=center valign=top| [[AGI]] ||
    34 KB (4,289 words) - 00:43, 13 May 2024
  • [[AGI]], [[Avalanche]], [[CGE]], [[Cine]], [[Composer]], [[CruisE]], [[Drascula]] [[AGI]], [[AGOS]], [[CGE]], [[Cine]], [[Composer]], [[CruisE]], [[Draci]], [[Dras
    19 KB (2,657 words) - 06:04, 22 March 2021
  • ...] game that serves as a starting point for game authors to build their own games. It features a default [[AGIWiki/View|view]] for [[AGIWiki/Ego|ego]], a bla ...om http://www.agigames.com<nowiki>; however, </nowiki>[[AGIWiki/AGI Studio|AGI Studio]] may still be packaged with the version containing the bug.
    6 KB (977 words) - 12:48, 26 January 2015
  • I'll also use the '''AGI''' engine as an example, so it's clear what everything means. * The class MED for AGI lives in <tt>agi/detection.cpp</tt>, and inherits MED. The detection-related code goes here,
    11 KB (1,735 words) - 18:43, 19 October 2020
  • == Ultimate AGI Fan Game == name=Ultimate AGI Fan Game|
    1 KB (134 words) - 13:31, 30 December 2021
  • ...ScummVM can still be bought from companies at the links below. '''Not all games on this list are supported by ScummVM, please check the [https://www.scummv ...eir respective copyright holders. For more information, check the freeware games table below.
    81 KB (9,311 words) - 15:52, 26 April 2024
  • === Coktel Vision Games === === Sierra AGI Games ===
    11 KB (1,743 words) - 12:31, 26 May 2011
  • Non-mandatory games may be found [[Release Testing/1.2.0/Other Games|here]]. === LucasArts SCUMM Games ===
    6 KB (789 words) - 01:38, 16 October 2010
  • =Booter versions of AGI games= ...tracks, 2 heads, 9 sectors per track, total capacity 360KB). The game uses AGI version 2.001.
    1 KB (224 words) - 01:41, 31 May 2011
  • ...a point-and-click interface) and [[AGIWiki/AGI256|AGIPAL]] (which allowed games to use 256 colors). ...o]]. He also co-created, with [[AGIWiki/dark minister|dark minister]], the AGI fan made technical demos [[AGIWiki/AGI256 Demo|AGI256 Demo]] and [[AGIWiki/
    672 bytes (95 words) - 00:42, 27 April 2018
  • engine=[[AGI]], [[Glk/Hugo|Hugo]]| support=AGI: Since ScummVM 0.10.0<br />Hugo: Since ScummVM 2.2.0|
    1 KB (165 words) - 16:30, 23 January 2024
  • They also became well-known as a publisher, publishing games such as the original release of ''[[Ultima II: The Revenge of the Enchantre ...ow known as Vivendi SA) the same year. Sierra stopped producing adventure games in 1999.
    7 KB (805 words) - 17:04, 12 March 2023
  • We have previously "objectified" several other engines, namely SAGA, Gob and AGI, so one can learn a lot about various approaches how to do this by tracing == Improve AGI Engine ==
    2 KB (331 words) - 18:22, 25 April 2018
  • ...th the [[AGIWiki/AGI|AGI]] engine. He also co-developed the [[AGIWiki/AGI|AGI]] interpreter [[AGIWiki/MEKA|MEKA]]. ...created the [[AGIWiki/Fan Made Games|fan made game]] [[AGIWiki/AGI Tetris|AGI Tetris]].
    344 bytes (51 words) - 17:33, 22 April 2014
  • {{AGIWiki/AGI Software | StableRelease = [http://agi.sierrahelp.com/IDEs/AGDS.html The Sierra Help Pages]
    1 KB (152 words) - 19:36, 6 October 2020
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (336 words) - 11:34, 6 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    2 KB (263 words) - 10:49, 30 December 2021
  • '''Logic''' resources are the “guts” of an AGI game. They are scripts that contain all the commands necessary to control t Games are programmed in a special language specific to AGI and compiled into logic resources. The logic programming language is simila
    1 KB (178 words) - 10:39, 23 January 2022
  • These compatibility lists are not exhaustive and games not shown on these lists may well work perfectly on the port. Feedback on t The compatibility levels of various ScummVM supported games on the GP2X are established by a number of factors.
    13 KB (1,916 words) - 10:55, 31 July 2009
  • agi=yes Build 1| ...es do have touch screens, the majority don't and you will have to play the games by steering the crosshair using the phones buttons.
    19 KB (3,298 words) - 10:29, 3 June 2020
  • ...made game [[AGIWiki/Get Outta Space Quest|Get Outta Space Quest]] and the AGI fan made game demo [[AGIWiki/Date Quest 2|Date Quest 2]]. * [http://joekool224.tripod.com/index.html Cool Production Games website]
    774 bytes (120 words) - 17:32, 19 January 2015
  • name=AGI Demo| alternateNames=AGI Demo Pack|
    1 KB (193 words) - 18:03, 18 May 2012
  • ...d first, and the most significant byte stored second). Most word values in AGI are stored like this, but not all. 0 Width of cel (remember that AGI pixels are 2 normal EGA
    15 KB (2,356 words) - 02:57, 23 January 2011
  • ...'re not close enough." message that occurs commonly in [[AGIWiki/AGI|AGI]] games. ...the following code from logic 0 of the [[AGIWiki/AGI Studio Template Game|AGI Studio Template Game]], which informs the player that he or she used a word
    12 KB (1,811 words) - 15:06, 25 October 2018
  • These games can be tested but have a low priority. Feel free to test them. === LucasArts SCUMM Games ===
    8 KB (1,489 words) - 03:31, 23 September 2010
  • = Games Finished with Original Sarien = == Sierra On-Line AGI v2 Games ==
    857 bytes (129 words) - 18:22, 13 December 2006
  • === Sierra AGI Games === |+Sierra AGI Game Testing
    6 KB (862 words) - 05:30, 6 March 2016
  • | GameName = New AGI Hangman test | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
    584 bytes (81 words) - 03:47, 12 September 2016
  • | GameName = AGI Mouse Demo | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
    622 bytes (80 words) - 22:00, 1 January 2018
  • | GameName = AGI Piano | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
    553 bytes (77 words) - 03:14, 12 September 2016
  • | GameName = AGI Quest I: The Computer Game | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
    621 bytes (84 words) - 03:18, 12 September 2016
  • ...t file stores two bits of information about the inventory items used in an AGI game. The starting room location and the name of the inventory item. It als ...s simply meant to act as a shield so as not to encourage cheating. In some games, however, the object names are clearly visible in the saved game files even
    3 KB (388 words) - 10:54, 21 February 2016
  • image=https://www.scummvm.org/data/screenshots/agi/bc/bc_dos_en_1_2.jpg| engine=[[AGI]]|
    2 KB (352 words) - 05:22, 28 June 2023
  • ...o [[AGIWiki/The Gourd of the Beans|The Gourd of the Beans]] (also known as AGI Hobbits).
    330 bytes (51 words) - 23:08, 21 January 2015
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    1 KB (175 words) - 12:21, 12 December 2021
  • Most games we supported need to play sampled audio data (PCM encoded). In addition, so ...f SCUMM games (i.e. not even all SCUMM games, not even talking about *all* games supported by ScummVM). It also is based on an old version of wxWidgets, and
    14 KB (2,293 words) - 07:40, 9 May 2008
  • ...he [[AGIWiki/Space Quest|Space Quest series]], which were comedy adventure games starring the janitor [[AGIWiki/Roger Wilco|Roger Wilco]]. All six games were made by at least one of the pair, with the first four games being designed by both. The fifth game was designed by Mark Crowe and Davi
    1 KB (232 words) - 19:47, 22 January 2014
  • ...an enhanced remake was later released that used the SCI engine). The other games used [[AGIWiki/SCI|SCI]]. ...ded. It was made by much of the original Larry team, who worked at Replay Games at the time of release, with a Unity based engine by N-Fusion.
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  • ...ent team is contacted fairly regularly by users asking about how to create games to run within ScummVM. This HOWTO is a response to this Frequently Asked Qu ...lementations of the interpreters for existing 2D point and click adventure games", so the ScummVM developers are unlikely to be able to help directly with a
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...is a [[AGIWiki/Fan Made Games|fan made]] game demo using the [[AGIWiki/AGI|AGI]] engine. It is an RPG, based on Fallout, that is set in a post-nuclear war
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  • | GameName = AGI Combat | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
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  • ...nd of the first game. His children are the player characters of the other games, except for the eighth game, which was the first game where the player char ...wo games that had King Graham as a player character used the [[AGIWiki/AGI|AGI]] system, the other was [[AGIWiki/SCI|SCI]].
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  • ...ictional kingdom of Daventry. The first four games used the [[AGIWiki/AGI|AGI]] system, further sequels used [[AGIWiki/SCI|SCI]] (and the last was 3D). ==King's Quest Games that use the AGI engine==
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  • ...made game [[AGIWiki/Get Outta Space Quest|Get Outta Space Quest]] and the AGI fan made game demo [[AGIWiki/Date Quest 2|Date Quest 2]]. * [http://joekool224.tripod.com/index.html Cool Production Games website]
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  • ...King Graham|King Graham]], and the player character of the third and sixth games in the [[AGIWiki/King's Quest|King's Quest series]]. He was raised as a sl ...st game with King Alexander as the player character used the [[AGIWiki/AGI|AGI]] system, the other used [[AGIWiki/SCI|SCI]].
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  • ...g Graham|King Graham]], and the player character of the fourth and seventh games in the [[AGIWiki/King's Quest|King's Quest series]]. ...game with Princess Rosella as the player character used the [[AGIWiki/AGI|AGI]] system (as well as the [[AGIWiki/SCI|SCI]]), the other was only released
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  • The first two games used the [[AGIWiki/AGI|AGI]] system, the others were [[AGIWiki/SCI|SCI]]. ==Space Quest games created with the AGI engine==
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  • engine=[[AGI]]| ...freeware fan-created game that uses Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game is a murder mystery, in which the protogonist must unc
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  • ** maybe separate launcher using MVC approach? Separate code which scans for games etc. from the presentation layer, to make it easier to write custom launche ...here you can quit, or has a native quit confirm dialog. So this means most games.
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  • engine=[[ADL]], [[AGI#PreAGI|Pre-AGI]]| ...ed interface over the original, was released. This game used the [[AGI|Pre-AGI]] engine, and was intended for a younger audience. ''The Gelfling Adventur
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  • The [[AGI/Fan Games|AGI Fan Games]] could have been made with one of the following suites: * AGI Studio from Nailhead. Can be downloaded [http://www.agidev.com/download/ he
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  • taskname=Improve AGI Engine| Our AGI engine is in quite a good shape. Still it misses some important aspects.
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  • ...s (2004)|AGI Tetris]] and [[AGIWiki/Lost Eternity|Lost Eternity]], and the AGI game demo [[AGIWiki/Time Quest|Time Quest]].
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  • taskname=Improve AGI support| ...hich doesn't appear in the NAGI reimplementation. In order to get the best AGI support possible, it would be interesting to understand the implementation
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  • == Bugs Found in the Original Games == [[File:AGI-Bugs-BlackCauldron-Glitch-Rock.png|320px]]
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  • === LucasArts SCUMM Games === === Adventuresoft/Horrorsoft Games ===
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  • ...n since they have changes in their engine, but test runs for any supported games not in the list are welcome. === Sierra AGI Games ===
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  • image=https://www.scummvm.org/data/screenshots/agi/goldrush/goldrush_dos_en_1_3.jpg| publisher=[[Sierra]], [[The Software Farm]]<br />[[Sunlight Games]]|
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  • engine=[[AGI]]| purchase=[[Where to get the games#Sierra Games|Yes]]
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...[AGIWiki/AGI|AGI]]. This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing.
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  • image=https://www.scummvm.org/data/screenshots/agi/kq2/kq2_dos_en_1_2.jpg| engine=[[AGI]]|
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  • image=https://www.scummvm.org/data/screenshots/agi/kq3/kq3_dos_en_1_1.jpg| engine=[[AGI]]|
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  • ...' file stores two bits of information about the inventory items used in an AGI game. The starting room location and the name of the inventory item. It als ...s simply meant to act as a shield so as not to encourage cheating. In some games, however, the object names are clearly visible in the saved game files even
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  • | GameName = Ultimate AGI Fangame | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
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  • ...AGIWiki/Get Outta Space Quest|Get Outta Space Quest]]. They also made the AGI fan made game demo [[AGIWiki/Date Quest 2|Date Quest 2]]. * [http://joekool224.tripod.com/index.html Kool Productions Games website]
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  • engine=[[AGI]]| ...of the computer for sale, as well as showcase the capabilities of Sierra's AGI engine.
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  • ...nline, is the gaming company behind the original [[AGIWiki/AGI|AGI]] based games. It was founded in 1979, by [[AGIWiki/Ken Williams|Ken]] & [[AGIWiki/Robert Sierra went on to create several [[AGIWiki/AGI|AGI]] and [[AGIWiki/SCI|SCI]] games based out of their Oakhurst, California headquarters.
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  • image=http://www.scummvm.org/data/screenshots/agi/mh1/mh1_dos_en_1_3.jpg| engine=[[AGI]]|
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  • image=https://www.scummvm.org/data/screenshots/agi/mh2/mh2_dos_en_1_6.jpg| engine=[[AGI]]|
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  • ...ki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made games]] [[AGIWiki/AGI Piano|AGI Piano]], [[AGIWiki/Escape Quest|Escape Quest]], and [[AGIWiki/Pharaoh Quest
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  • MEKA is an [[AGIWiki/AGI|AGI engine]] interpreter that stands for Möller, Ewing and Kelly Adventure. I ...ibrary, runs under MS-DOS, and has support for AGI version 2 and version 3 games.
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  • ...an Made Games|fan made game]] demo [[AGIWiki/Ultimate AGI Fangame|Ultimate AGI Fangame]].
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  • engine=[[AGI]]| ...tive and non-interactive. Fuck Quest was also the first completed fan-made AGI game to be released (though [[AGIWiki/The Ruby Cast|The Ruby Cast]] was the
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  • engine=[[AGI]]| ...eware fan-created action game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The objective of the game is to throw objects at the bad comedi
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  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Its setting is based on the classic 80s movie miniseries V. Th
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  • :ScummVM: Engine: AGI :ScummVM: Engine: AGI, Drascula, Dreamweb, MADE, Neverhood, SAGA, SCI, Sword25, Tinsel, Toltecs
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  • * [[AGIWiki/Creating an AGI Game|Creating an AGI Game]] ...ive.org/web/20100212074040/http://eds.org/~david/agi/howto/ How to Make an AGI Game] (archive.org - Hosted on [[AGIWiki/David Smith|David Smith]]'s web pa
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  • ...erpreter]]. He also created the first [[AGIWiki/Fan Made Games|fan made]] AGI game, [[AGIWiki/The Ruby Cast|The Ruby Cast]].
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  • ...FAQ will explain the several debug modes found in Sierra On-Line adventure games. ...e program is executed. The different interpreters used by Sierra for their games are described in the next chapter.
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  • engine=[[AGI]], [[Glk/Alan2|Alan2]], [[Glk/Alan3|Alan3]], [[Glk/ADRIFT|ADRIFT]],<br />[[ It was converted to [[AGI]], although the author is unknown.
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  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
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  • purchase=[[Where to get the games#Sierra Games|Yes]] WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
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  • This '''Copyright FAQ''' exists to clear up the legal situation of the games supported by ScummVM and to address common issues. ...l intent, they own it, so they can ask you not to get it for free) copying games also endangers the ScummVM project.
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  • ...n-Line [[AGI|Adventure Game Interpreter]], a system for creating adventure games. ; BS : Broken Sword, a series of adventure games developed by [[Revolution|Revolution Software]].
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  • ...:AGIWiki/Fan Made Games in English|English]], [[:Category:AGIWiki/Fan Made Games in French|French]] Like most AGI games, ''Naturette'' uses text commands such as "open door", "take ladder", etc.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in French|French]] '''''Acidopolis''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo. The game follows Brack Malaleuca, an employee at Ham
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...'''' is a [[AGIWiki/Fan Made Games|fan made game]] using the [[AGIWiki/AGI|AGI]] engine.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] Wizaro was my third attempt at an AGI game, following the loss of [[AGIWiki/Mental Conflict|Mental Conflict]] (AK
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  • image=https://www.scummvm.org/data/screenshots/agi/winnie/winnie_dos_en_1_2.jpg| engine=[[AGI]]|
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Fuck Quest 2''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Monkey Man''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Pimp Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Band Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Jiggy Jiggy Uh! Uh!''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Date Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...Shay-Larah/PrinseQuest I''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Get Outta Space Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Napalm Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Pinkun Maze''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Beyond the Titanic 2''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...mmy In: The Alien Attack''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Date Quest 2''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...elda: The Fungus of Time''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Go West, Young Hippie''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...II: Daughter of the Moon''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...(AKA: Quest for Piracy)''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Boring Man 2''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...: "What's Cooking, Doc?"''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Dashiki''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...egendary Harry Soupsmith''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Goodman''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...: Adventure in Treeworld''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Platform Demo''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Bob the Farmboy''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Jollydude"''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Disco Nights''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in French|French]] '''''Les Inséparables''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''The Grateful Dead''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Naturette IV''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...strates a patched interpreter that allowed for 256 colors in [[AGIWiki/AGI|AGI]].
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Botz''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in Estonian|Estonian]] '''''Jõulumaa''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...ybummy's Space Adventure''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Little Pirate''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...dventures of Roger Wilco''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in Russian|Russian]] '''''Groza''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Cloak of Darkness''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Brian's Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Journey Of Chef''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Dogs Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...ounter Of the 18-th Kind''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Nick's Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...th: Terror at White-Mesa''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Car Driver''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Jukebox''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Ed Ward''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Lost Eternity''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Patrick's Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...yer example game) is is a simple one room technical demo for [[AGIWiki/AGI|AGI]] that demonstrates the use of two player characters at the same time. Pla
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Herbao''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Caitlyn's Destiny''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Justin Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Escape from the Desert''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''The Lost Planet''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''President's Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in French|French]] ..., l'orphelin de l'espace''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made game]] in which an orphan named Abrah is the prisoner of the mad s
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Hitler's Legacy''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Chimera Angel''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...2 1/4: Breast Intentions''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...Escape from the Salesman''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Maale Adummim Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Phantasmagoria''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...'' is a game in Robin Gravel's DG series. It uses the [[AGIWiki/AGI Mouse|AGI Mouse]] [[AGIWiki/hacked interpreter|hacked interpreter]] by [[AGIWiki/Bria
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...oq: a present for my dad''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Corby's Murder Mystery''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Lawman for hire''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Escape Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...- The Search for Michiel''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...: The Search for Tolbaga''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...ond 1 - Al Lives Forever''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Jeff's Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''CPU-21''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...(Not In The Right Place)''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Sliding Tile Game''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''The Tales of Boromir''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Quest for Ladies''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Solar System Tour''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Tales of the Tiki''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Quest for Piracy''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Sorceror's Appraisal''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...1 - Quest for the Papacy''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Residence 44 Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...Quest - The Lost Chapter''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...lip 2 - Road to Divinity''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Renegade''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...ace Quest 0 - Replicated''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...lip 3 - A Destiny of Sin''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Save Santa''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Space Trek''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Time Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Schiller''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Special Delivery''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • ...ark does not appear to be required. Most [[AGIWiki/Fan Made Games|fan made games]] continue using the question mark for item 0 and any unused/undefined item ...Quest 3-Fly wings.png|thumb|320px|right|Fly wings in [[AGIWiki/AGI Studio|AGI Studio's]] Object Editor.]]
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Tree Walker''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Serguei's Destiny''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Speeder Bike Challenge''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...The Professor is Missing''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...uest: Heir to the Planet''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Serguei's Destiny 2''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Star Commander 1''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...'Quest for a Record Deal''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''URI Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''The Shadow Plan''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...'Star Pilot: Bigger Fish''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...ory VI: Hero's Adventure''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...- The Graphic Adventure''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''The Shadow Plan''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Street Quest''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demo.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] '''''Quest for Home''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...rl - Queen of the Darned''''' is an [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game.
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  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
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  • ...w]], and [[AGIWiki/Sound|sound]] resources together in a single file. Most games have multiple Vol files for two reasons: * the original distribution media for AGI games was 360 KB floppy disks; most games were larger than 360 KB – multiple Vol files allows the game to be split
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  • ...Provinciano|Brian Provinciano]], [[AGIWiki/AGI256|AGI256]] (which allowed games to use 256 colors). ...[AGIWiki/Brian Provinciano|Brian Provinciano]], the AGI [[AGIWiki/Fan Made Games|fan made]] [[:Category:AGIWiki/Technical_Demos|technical demos]] [[AGIWiki/
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  • engine=[[AGI#PreAGI|Pre-AGI]]| [[Category:AGI Games]]
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  • ...memory if the computer had it. The end result is that [[AGIWiki/AGI|AGI]] games have a memory limit of roughly 64 kilobytes for game data. ...ome tips for avoiding this error and working with the other constraints of AGI.
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  • ...[AGIWiki/SCI|SCI]] versions: one released simultaneously with the original AGI release, and another released later with slightly differing graphics. *[[AGIWiki/Sierra_Made_Games|Sierra Made Games]]
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  • ...ard Eter created the [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made games]] [[AGIWiki/Fuck Quest|Fuck Quest]] and [[AGIWiki/Fuck Quest 2|Fuck Quest 2 [[Category:AGIWiki/AGI Game Developers]]
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  • image=https://www.scummvm.org/data/screenshots/agi/mickey/mickey_dos_en_1_1.jpg| engine=[[AGI]]|
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  • image=https://www.scummvm.org/data/screenshots/agi/ddp/ddp_dos_en_1_3.jpg| engine=[[AGI]] v2.01|
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  • image=https://www.scummvm.org/data/screenshots/agi/troll/troll_dos_en_1_3.jpg| engine=[[AGI#PreAGI|Pre-AGI]]|
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  • [[AGIWiki/AGI|AGI]] is a game engine which imposes significant memory and resource constraint ...ory error]], but when it happens, all is not necessarily lost. Very often, games are not making careful use of their resources. The good news is that you ca
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  • ...the [[AGIWiki/Defines|defines]] for the [[AGIWiki/AGI Studio Template Game|AGI Studio Template Game]]. It defines all of the [[AGIWiki/Special flags|speci // AGI menu
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  • ...'''nterpreter") in 1988. The SCI engine is object oriented, as opposed to AGI which is procedural.
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  • ...ogrammed the ''[[AGIWiki/Jack and Julia: Vampyr|Jack and Julia: Vampyr]]'' AGI fan made game demo.
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  • ...hics for the ''[[AGIWiki/Jack and Julia: Vampyr|Jack and Julia: Vampyr]]'' AGI fan made game demo.
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  • ...I World was one of the first websites dedicated to [[AGIWiki/AGI|AGI]] fan games. It was started on August 27, 1997 by [[AGIWiki/Nuno Costa|Nuno Costa]].
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  • ...] [[AGIWiki/The Gourd of the Beans|The Gourd of the Beans]] (also known as AGI Hobbits).
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  • ...Sierra_Game_Versions#SCI_Games|Sierra SCI Games]], [[SCI/Fan_Games|SCI Fan Games]] ...t the same year of its creation, which was simultaneously released with an AGI edition for lower-end machines.
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  • ...:AGIWiki/Fan Made Games in English|English]], [[:Category:AGIWiki/Fan Made Games in French|French]] This game is a parody of any agi games, Sierra's and fanmades.
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...web/20080512151244/http://eds.org/~david/agi/dquest/ http://eds.org/~david/agi/dquest/] (archived)
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...Fan Made Games|Fan Made]] game to be released, before [[AGIWiki/AGI Studio|AGI Studio]] had been released. It was created using stand-alone resource tools
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  • Issues with some AGI engine games crashing. Problems with cursor speed in SVGA (640*480>) games.
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  • If your engine supports a large number of games (or variants of games) then detecting them can be tricky. path=/Users/sev/games/scumm/monkey2
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  • .... All six games were made by at least one of the pair, with the first four games being designed by both. The fifth game was designed by Mark Crowe and Davi The first two games used the [[AGIWiki/AGI|AGI]] system, the others were [[AGIWiki/SCI|SCI]].
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  • ...collection of resources that make the game what it is. In order to run an AGI game, you need ''all'' of these files. The game-specific files for a versio ...es, rather than the maximum 16; in fact, many [[AGIWiki/Fan Made Games|fan games]] only have a single VOL.0 file.
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  • Robin Gravel created the [[AGIWiki|AGI]] [[AGIWiki/Fan Made Games|fan made games]]: *[[SCI/Fan Games/S#Grostesteing: plus méchant que jamais|ScummVM compatibility of Grosteste
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  • ...re Suit Larry series]]. He also created the [[AGIWiki/SCI|SCI]] adventure games ''Freddy Pharcas: Frontier Pharmacist'' and ''Torin's Passage''.
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  • The game comes in two versions: the original used the [[AGIWiki/AGI|AGI]] engine, and the enhanced remake used [[AGIWiki/SCI|SCI]]. ...ed. It was made by much of the original Larry team, who are now at Replay Games, with a Unity based engine by N-Fusion.
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  • ...[AGIWiki/Mixed-Up Mother Goose|Mixed-Up Mother Goose]] and two further SCI games, The Colonel's Bequest and Phantasmagoria.
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  • There are three versions of the game, two made with the [[AGIWiki/AGI|AGI]] engine: the original release and a later release with support for the EGA *[[AGIWiki/Sierra_Made_Games|Sierra Made Games]]
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  • There are two versions, the original made with the [[AGIWiki/AGI|AGI]] system, and an enhanced remake made with [[AGIWiki/SCI|SCI]]. *[[AGIWiki/Sierra_Made_Games|Sierra Made Games]]
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  • Eigen Lenk created the [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made games]] ''[[AGIWiki/Al Pond 1 - Al Lives Forever|Al Pond 1 - Al Lives Forever]]'' *[http://eigen.pri.ee/games/ Eigen Lenk's website]
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  • ...tly looking for love. The first game in the series used the [[AGIWiki/AGI|AGI]] engine, the others used [[AGIWiki/SCI|SCI]]. ...ed. It was made by much of the original Larry team, who are now at Replay Games, with a Unity based engine by N-Fusion.
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  • ...]. They created the [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made games]] [[AGIWiki/Enclosure|Enclosure]] and [[AGIWiki/Hank's Quest: Victim of Soc
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  • The original release was made with the [[AGIWiki/AGI|AGI]] engine and the enhanced remake was made with the [[AGIWiki/SCI|SCI]] engi *[[AGIWiki/Sierra_Made_Games|Sierra Made Games]]
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  • The '''Leisure Suit Larry''' games are an extremely successful series of graphic adventures, made by [[Sierra] Both the [[AGI]] and [[SCI]] version of the original ''[[Leisure Suit Larry]]'' are suppor
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  • The Predictive Input Dialog is a ScummVM aid for running AGI engines games (which notoriously have command line input) on devices with limited keyboar ...ictionary of words which has been created by parsing through all known agi games and creating the maximum set of common words. At runtime, the dictionary is
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  • ** agi ** agi
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  • ...e Quest: In Pursuit of the Death Angel was created using the [[AGIWiki/AGI|AGI]] system, further sequels used [[AGIWiki/SCI|SCI]]. *[[AGIWiki/Sierra_Made_Games|Sierra Made Games]]
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  • ...er part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! === The inner workings of adventure and role-playing games ===
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  • #REDIRECT [[AGI/Fan Games/A#AGI Contest 2 Template]]
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  • ...k Poultry Productions developed the [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made game]] [[AGIWiki/Tonight the Shrieking Corpses Bleed|Tonight the S
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  • #REDIRECT [[AGI/Fan Games/A#AGI Contest 3 Template]]
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  • ...eigh Ann Frey]]. They developed the [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made game]] demo [[AGIWiki/Operation: Recon|Operation: Recon]].
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  • #REDIRECT [[AGI/Fan Games/A#AGI Mouse Demo]]
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  • ...n and uses its own encryption string, making it incompatible with Sierra's games.
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  • #REDIRECT [[AGI/Fan Games/A#AGI Quest]]
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  • ...his siblings Barry Murry and Dee Dee Murry created the [[AGIWiki/AGI|AGI]] games [[AGIWiki/Manhunter: New York|Manhunter: New York]] and [[AGIWiki/Manhunter
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  • #REDIRECT [[AGI/Fan Games/A#AGI Piano]]
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  • M. J. Chapman made the [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made game]] demo [[AGIWiki/The Adventures of Elfintard|The Adventures o
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  • ...rra's]] [[The Black Cauldron]], a game which was originally made for the [[AGI]] engine. It is made in the style of Sierra's SCI remakes.<br/><br/> ...t that way at least. This is a point and click SCI remake of Sierra's 1987 AGI release of Disney's The Black Cauldron.
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  • Kenneth Bernholm created the [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made game]] demo ''[[AGIWiki/Jack and Julia: Vampyr|Jack and Julia: Vam
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  • ...games in the series. Only the first game was made with the [[AGIWiki/AGI|AGI]] system, further sequels used [[AGIWiki/SCI|SCI]].
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  • Brett Hydeman created the [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made game]] ''[[AGIWiki/Agent 06 vs. The Super Nazi|Agent 06 vs. The Su
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  • ...iki/The 13th Disciple|The 13th Disciple]] in 2002, using the [[AGIWiki/AGI|AGI]] engine.
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  • ...n and uses its own encryption string, making it incompatible with Sierra's games.
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  • Brian Corr developed the [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made]] game demos [[AGIWiki/The Adventures of a Crazed Hermit|The Adven
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  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
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  • #REDIRECT [[AGI/Fan Games/A#AGI Tetris]]
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  • Mart Tasa created the [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made game]] [[AGIWiki/Gennadi Tahab Autot: Mission Pack 1 - Kuressaare|
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  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
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  • #REDIRECT [[AGI/Fan Games/A#AGI Contest 1 Template]]
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  • Meezo developed the [[AGIWiki/AGI|AGI]] [[AGIWiki/Fan Made Games|fan made game]] [[AGIWiki/Ralph's Quest|Ralph's Quest]].
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  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows a wizard's apprentice named Seth who must save
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  • * Make it possible to restart games properly ...h many obsolete MD5 ideas. But since we are pretty good at detecting SCUMM games correctly even without MD5, this shouldn't be so bad. However, some files m
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  • ...ive" save/load dialogs), via a special hotkey, to make it possible to load games in a unified way in all engines (this would require adding a way to tell en ...form *save* dialog (once again, in addition to the "native" dialogs of the games) would be nice, too, but would require some careful research as to how to i
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  • agi=yes| from your games.
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  • | Author = [[AGIWiki/Kool Production Games|Kool Production Games]] | Language = [[:Category:AGIWiki/Fan Made Games in English|English]]
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  • ...:AGIWiki/Fan Made Games in English|English]], [[:Category:AGIWiki/Fan Made Games in English|French]] * [[AGIWiki/Fan Made Games|Fan Made Games]]
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  • ...:AGIWiki/Fan Made Games in English|English]], [[:Category:AGIWiki/Fan Made Games in French|French]] * [[AGIWiki/Fan Made Games|Fan Made Games]]
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  • ...:AGIWiki/Fan Made Games in English|English]], [[:Category:AGIWiki/Fan Made Games in Dutch|Dutch]] * [[AGIWiki/Fan Made Games|Fan Made Games]]
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  • ...the SCI fan games [[SCI/Fan Games/D#Demo Quest|Demo Quest]] and [[SCI/Fan Games/L#LockerGnome Quest|LockerGnome Quest]]. *[[AGIWiki/Brian Provinciano|AGI fan games made by Brian Provinciano]]
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  • ...my's Space Adventure 2|Dr. Jummybummy's Space Adventure 2]], and [[SCI/Fan Games/O#Ocean Battle|Ocean Battle]]. *[[AGIWiki/Eigen Lenk|AGI fan games made by Eigen Lenk]]
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  • table = class="wikitable sortable" ,-, Platform , [[AGI]] , [[AGOS]] , [[Cine]] , [[CruisE]] , [[Draci]] , [[Drascula]] , [[Gob]] , * GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 L
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...unfortunately, this game has been [[:Category: AGIWiki/Abandoned Fan Made Games|abandoned]].
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...unfortunately, this game has been [[:Category: AGIWiki/Abandoned Fan Made Games|abandoned]].
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...unfortunately, this game has been [[:Category: AGIWiki/Abandoned Fan Made Games|abandoned]].
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...unfortunately, this game has been [[:Category: AGIWiki/Abandoned Fan Made Games|abandoned]].
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  • agi=yes| * Copy your demos and/or games to the SD card, USB mass storage device or burn them on a DVD-R using the I
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  • ...was the first game in the [[Hugo series]]. It is similar to Sierra's AGI games in that it is a graphic adventure game with a parser. The Windows version ...e Windows version is available to purchase in a package with the other two games in the Hugo adventure game trilogy.
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  • agi=yes| ..., Simon the Sorcerer 1 and 2, Flight of the Amazon Queen. Some engines and games may required a big dynamic heap. A new version with specific backends and p
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] *[[AGIWiki/Fan Made Games|Fan Made Games]]
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] * [[AGIWiki/Fan Made Games|Fan Made Games]]
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] * [[AGIWiki/Fan Made Games|Fan Made Games]]
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] * [[AGIWiki/Fan Made Games|Fan Made Games]]
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] * [[AGIWiki/Fan Made Games|Fan Made Games]]
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  • ...me: I want my C64 back|Another DG Game: I want my C64 back]] and [[SCI/Fan Games/G#Grostesteing: plus mechant que jamais|Grostesteing: plus mechant que jama *[[AGIWiki/Robin Gravel |AGI fan games made by Robin Gravel]]
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  • agi=yes| * [http://www.motoezx.at.ua/games-lib-env/lib-env-a1200.tgz A2000, ROKR E6, A1600]
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] * [[AGIWiki/Fan Made Games|Fan Made Games]]
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] ...tive and non-interactive. Fuck Quest was also the first completed fan-made AGI game to be released (though [[AGIWiki/The Ruby Cast|The Ruby Cast]] was the
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] * [[AGIWiki/Fan Made Games|Fan Made Games]]
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  • | Language = [[:Category:AGIWiki/Fan Made Games in English|English]] | Website = http://www.agidev.com/games/?page=0
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  • ...by [[AGIWiki/dark minister|dark minister]] to allow palette-changing in an AGI game. This provides game authors a way to use colors other than the standar == Games that use AGIPAL ==
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  • ...t]||Ankush Dutt||ankushdutt||2023||Automated system for packaging freeware games with ScummVM ...soc/ joefish-gsoc]||Joseph-Eugene Winzer||joefish||2017||Mission Supernova games
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  • ...e Murry and his siblings Barry Murry and Dee Dee Murry created the [[AGI]] games [[Manhunter|Manhunter: New York]] and [[Manhunter 2|Manhunter 2: San Franci ...n.wikipedia.org/wiki/Category:Evryware_games Wikipedia article on Evryware Games]
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  • ...uest''' is the sequel to the freeware fan-created adventure game [[AGI/Fan Games/A#Al Pond 1: Al Lives Forever|Al Pond 1: Al Lives Forever]].<br/><br/> [[Category:Fan Games]]
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  • ...in 1986. It was created by [[AGIWiki/Al Lowe|Al Lowe]] with the [[AGIWiki|AGI]] engine for [[AGIWiki/Sierra On-Line|Sierra On-Line]]. It was based on th *[[AGIWiki/Sierra_Made_Games|Sierra Made Games]]
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  • The Mixed-Up games were a series of adventure games aimed at children depicting classic children's stories created by [[Sierra] **[[AGI]] (1987)
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  • #REDIRECT [[AGI/Fan Games/A#AGI256 Demo]]
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  • ...ei. Spiele kaufen und erhalten Spiele kostenlos auf der [[where to get the games|Spiele-Seite]].
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  • #REDIRECT [[AGI/Fan Games/A#AGI256-2 Demo]]
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  • | agi=yes '''Auto-Drag Mode''' is useful for games like Curse of Monkey Island and Full Throttle that require you to hold down
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  • #REDIRECT [[AGI/Fan Games/W#Wizaro]]
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  • agi=yes| Some games (e.g. [[SPY Fox 1: Dry Cereal]]) use filenames which are incompatible with
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  • agi=yes| ScummVM has been ported to the [[Sony]] PlayStation 2. All games are supported and *should* work, but they have not all been tested.
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  • #REDIRECT [[AGI/Fan Games/A#Agent 0055]]
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  • This is the list of games that use RTL writing systems (Right-to-left) |agi:pq1
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  • #REDIRECT [[AGI/Fan Games/Numbers#The 13th Disciple]]
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  • #REDIRECT [[AGI/Fan Games/A#Agent 06 vs. The Super Nazi]]
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  • agi=yes Build 2| We hope that you will enjoy playing vintage games on your mobile phones as much as we do! For comments or questions please fi
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  • #REDIRECT [[AGI/Fan Games]]
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  • #REDIRECT [[AGI/Fan Games/A#Agent Quest]]
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  • #REDIRECT [[AGI/Fan Games/Numbers#2 Player Demo]]
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  • #REDIRECT [[AGI/Fan Games/E#Epic Fighting]]
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  • #REDIRECT [[AGI/Fan Games/A#Abrah, l'orphelin de l'espace]]
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  • #REDIRECT [[AGI/Fan Games/S#Space Trek]]
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  • #REDIRECT [[AGI/Fan Games/A#Acidopolis]]
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  • #REDIRECT [[AGI/Fan Games/A#Al Pond - On Holiday]]
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  • #REDIRECT [[AGI/Fan Games/A#The Adventures of a Crazed Hermit]]
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  • #REDIRECT [[AGI/Fan Games/A#Al Pond - Al Lives Forever]]
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  • #REDIRECT [[AGI/Fan Games/A#The Adventures of Elfintard]]
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  • #REDIRECT [[AGI/Fan Games/A#Apocalyptic Quest]]
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