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  • ...ute games]]. Those tables may be useful for building keymappings for those games. It also contains information on secrets, debug keys and interesting unreac Those controls are processed at all games scripts, except for [[Escape From The Mansion]].
    88 KB (11,821 words) - 23:20, 10 October 2020
  • ...known to the general public, as well as the FreeSCI interpreter for those games. Please contact the author if you find that anything is being described inc == [[SCI/Specifications/SCI in action|SCI in action]] ==
    9 KB (1,051 words) - 01:56, 6 February 2010
  • ...round pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're constructed and store * 0xFB--0xFE: Unused in most AGI games.
    22 KB (3,365 words) - 02:59, 23 January 2011
  • ...round pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're constructed and store * 0xFB--0xFE: Unused in most AGI games.
    23 KB (3,655 words) - 11:11, 1 February 2015
  • ...y mapping design. The main improvement is that we get rid of enum with all action types, replacing it with a key to key mapping. This way we don't have to ch 1) ability to see all current key/action mappings;
    12 KB (1,928 words) - 09:04, 3 August 2007
  • ...es do have touch screens, the majority don't and you will have to play the games by steering the crosshair using the phones buttons. ...a game you would want to play, it would be to your avail to use that one. Games with 640x480 resolution such as [http://scummvm.org/compatibility.php?detai
    19 KB (3,298 words) - 10:29, 3 June 2020
  • ...umented, and a suite of programs which would allow you create and edit AGI games was created. This was called AGDS (Adventure Game Design System). ...asked him to make a compiler so he could edit the logics and translate the games into Russian. The AGDS package was the result. I would like to thank Alex a
    62 KB (10,269 words) - 03:05, 23 January 2011
  • ...ements the Glk API. Under it sits a number of sub-engines, each supporting games from different companies and/or a category of text adventures. ! width=100|Status !! Games
    75 KB (10,523 words) - 22:01, 27 January 2024
  • !align="left" style="width:75%;"|Action |DPad||Keypad "Cursor" Keys (useful for character motion in Sierra games)
    6 KB (975 words) - 21:29, 13 June 2019
  • !align="left" style="width:75%;"|Action |DPad||Keypad "Cursor" Keys (useful for character motion in Sierra games)
    5 KB (865 words) - 19:10, 16 June 2019
  • ...the views is a rather complex issue. Refer to [[SCI/Specifications/SCI in action/Views and animation in SCI|Views and animation in SCI]] section for its des word action, ...;</syntax>
    59 KB (9,371 words) - 03:08, 23 January 2011
  • ...s/Resources#test-commands | Table 6-1]] and [[AGI/Specifications/Resources#action-commands| Table 6-2]] some AGI games.
    40 KB (5,568 words) - 21:58, 30 November 2011
  • Since some games feature DLLs that need to be re-implemented, games will need to be targeted on a case-by-case, feature-by-feature basis, this
    202 KB (27,312 words) - 19:18, 30 May 2024
  • !align="left" style="width:30%;"|Action |Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'.
    3 KB (472 words) - 22:29, 13 June 2011
  • !align="left" style="width:30%;"|Action |Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'.
    3 KB (465 words) - 22:29, 13 June 2011
  • !align="left" style="width:30%;"|Action |Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'.
    3 KB (416 words) - 22:30, 13 June 2011
  • !align="left" style="width:30%;"|Action |Ideal for quickly simulating a 'Right Click' in games without changing the configured 'Tap Mode'.
    3 KB (479 words) - 22:39, 20 January 2014
  • ...Pervert Action: Legacy]]'', ''[[The Sleep Over]]'', and ''[[Super Pervert Action Crisis]]''.
    591 bytes (101 words) - 15:24, 12 July 2020
  • File dates are not used. This only deals with PC versions of the games. = AGI Games =
    37 KB (4,733 words) - 14:02, 15 May 2022
  • ...page lists known external functions for most [[Wintermute/Games|Wintermute games]]. = 2D games =
    19 KB (2,065 words) - 03:54, 2 December 2020

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