Search results

Jump to navigation Jump to search

Page title matches

  • engine=[[AGI]]| ...tive and non-interactive. Fuck Quest was also the first completed fan-made AGI game to be released (though [[AGIWiki/The Ruby Cast|The Ruby Cast]] was the
    1 KB (185 words) - 22:44, 4 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (349 words) - 01:31, 30 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (744 words) - 22:03, 5 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    2 KB (263 words) - 10:49, 30 December 2021
  • =AGI Fan Games= ...mes have been made by fans using the AGI engine with the [[AGI/Development|AGI development programs]].
    12 KB (2,139 words) - 06:15, 25 February 2020
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    3 KB (336 words) - 11:34, 6 December 2021
  • == Ultimate AGI Fan Game == name=Ultimate AGI Fan Game|
    1 KB (134 words) - 13:31, 30 December 2021
  • #REDIRECT [[AGI/Fan Games]]
    27 bytes (4 words) - 23:53, 5 January 2007
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    518 bytes (66 words) - 11:59, 6 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine. Its setting is based on the classic 80s movie miniseries V. Th
    1 KB (174 words) - 10:00, 31 December 2021
  • engine=[[AGI]]| ...freeware fan-created game that uses Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game is a murder mystery, in which the protogonist must unc
    2 KB (365 words) - 10:44, 28 March 2018
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (976 words) - 00:50, 7 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows a wizard's apprentice named Seth who must save
    505 bytes (61 words) - 10:20, 31 December 2021
  • ...bundled with an interpreter. However -- barring some [[AGIWiki/Running AGI Games#Exceptions|exceptions]] -- you will be perfectly able to run them with the The most popular choice for playing AGI games is using the [[#Running an AGI game with NAGI|NAGI]] interpreter. Here is a table showing available interp
    6 KB (817 words) - 14:34, 21 February 2016
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    494 bytes (48 words) - 00:58, 7 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    10 KB (1,196 words) - 21:54, 31 December 2021
  • engine=[[AGI]]| ...nch freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on Grostesteing's base in outer
    15 KB (2,109 words) - 10:48, 3 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    6 KB (811 words) - 11:56, 12 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (648 words) - 22:46, 31 December 2021
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    4 KB (597 words) - 11:04, 3 December 2021

Page text matches

  • =AGI Fan Games= ...mes have been made by fans using the AGI engine with the [[AGI/Development|AGI development programs]].
    12 KB (2,139 words) - 06:15, 25 February 2020
  • ==[[AGI/Specifications/Introduction|AGI Specifications v3.2, 17 July 2007]]== ...Adventure Game Interpreter, used in 1984--1989 for a variety of adventure games published by Sierra On-Line such as Space Quest I and II, and Leisure Suit
    6 KB (627 words) - 22:22, 11 March 2017
  • engine=[[AGI]]| ...nch freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. The game follows Abrah, a slave on Grostesteing's base in outer
    15 KB (2,109 words) - 10:48, 3 December 2021
  • The AGI interpreter contains: ==Resources - the fundamental AGI data type==
    33 KB (4,498 words) - 02:56, 23 January 2011
  • ...[AGIWiki/AGI|AGI]] engine, [[:Category:AGIWiki/AGI Software|software]] and AGI community. * 27 August, 1997 - AGI site [[AGIWiki/The Sierra AGI World|The Sierra AGI World]] started
    6 KB (845 words) - 17:23, 23 February 2022
  • {{AGIWiki/AGI Software | Software = AGI Studio
    6 KB (1,000 words) - 19:37, 6 October 2020
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    10 KB (1,196 words) - 21:54, 31 December 2021
  • =General AGI overview= ...Manhunter 1 and 2. There were also a number of demos that were written in AGI: the XMAS animated christmas card, King's Quest 4 demo, and Sierra demo pac
    17 KB (2,922 words) - 07:35, 6 March 2017
  • ...bundled with an interpreter. However -- barring some [[AGIWiki/Running AGI Games#Exceptions|exceptions]] -- you will be perfectly able to run them with the The most popular choice for playing AGI games is using the [[#Running an AGI game with NAGI|NAGI]] interpreter. Here is a table showing available interp
    6 KB (817 words) - 14:34, 21 February 2016
  • |name=AGI |usedBy=[[AGI#About|Sierra AGI Games]], [[AGI/Fan Games|AGI Fan Games]]
    4 KB (504 words) - 16:25, 6 January 2022
  • File dates are not used. This only deals with PC versions of the games. = AGI Games =
    37 KB (4,733 words) - 14:02, 15 May 2022
  • [[AGI/Specifications/Resources#test-commands | Table 6-1]] and [[AGI/Specifications/Resources#action-commands| Table 6-2]] show a list of all AGI commands and their argument types. The
    40 KB (5,568 words) - 21:58, 30 November 2011
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (859 words) - 23:16, 15 December 2021
  • ...umented, and a suite of programs which would allow you create and edit AGI games was created. This was called AGDS (Adventure Game Design System). ...antin Mironovich for putting me in touch with Alex after seeing one of the AGI websites.
    62 KB (10,269 words) - 03:05, 23 January 2011
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    7 KB (976 words) - 00:50, 7 December 2021
  • ...ity Portal|Community Portal]], which contains useful links for AGI and the AGI Wiki. ''' [[AGIWiki/AGI|What is AGI?]]''' - '''[[AGIWiki/Timeline|Timeline]]'''
    4 KB (621 words) - 16:14, 23 February 2022
  • engine=[[AGI]]| ...s a freeware fan-created demo using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    5 KB (639 words) - 13:34, 12 December 2021
  • ...priority screen is what makes the game appear to be 3-dimensional. On the AGI screen, there are 12 priority bands in which objects can be placed. The pri ...round pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're constructed and store
    23 KB (3,655 words) - 11:11, 1 February 2015
  • {{AGIWiki/AGI Software ...s to assist in game design and development, allowing you to create new AGI games more efficiently and with less effort.
    8 KB (1,241 words) - 17:19, 3 November 2020
  • engine=[[AGI]]| ...s a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine.
    6 KB (811 words) - 11:56, 12 December 2021

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)