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  • ...ute games]]. Those tables may be useful for building keymappings for those games. It also contains information on secrets, debug keys and interesting unreac Those controls are processed at all games scripts, except for [[Escape From The Mansion]].
    88 KB (11,821 words) - 23:20, 10 October 2020
  • ...known to the general public, as well as the FreeSCI interpreter for those games. Please contact the author if you find that anything is being described inc == [[SCI/Specifications/SCI in action|SCI in action]] ==
    9 KB (1,051 words) - 01:56, 6 February 2010
  • ...round pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're constructed and store * 0xFB--0xFE: Unused in most AGI games.
    22 KB (3,365 words) - 02:59, 23 January 2011
  • ...round pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're constructed and store * 0xFB--0xFE: Unused in most AGI games.
    23 KB (3,655 words) - 11:11, 1 February 2015
  • ...es do have touch screens, the majority don't and you will have to play the games by steering the crosshair using the phones buttons. ...a game you would want to play, it would be to your avail to use that one. Games with 640x480 resolution such as [http://scummvm.org/compatibility.php?detai
    19 KB (3,298 words) - 10:29, 3 June 2020
  • ...umented, and a suite of programs which would allow you create and edit AGI games was created. This was called AGDS (Adventure Game Design System). ...asked him to make a compiler so he could edit the logics and translate the games into Russian. The AGDS package was the result. I would like to thank Alex a
    62 KB (10,269 words) - 03:05, 23 January 2011
  • ...ements the Glk API. Under it sits a number of sub-engines, each supporting games from different companies and/or a category of text adventures. ! width=100|Status !! Games
    75 KB (10,523 words) - 22:01, 27 January 2024
  • ...the views is a rather complex issue. Refer to [[SCI/Specifications/SCI in action/Views and animation in SCI|Views and animation in SCI]] section for its des word action, ...;</syntax>
    59 KB (9,371 words) - 03:08, 23 January 2011
  • ...s/Resources#test-commands | Table 6-1]] and [[AGI/Specifications/Resources#action-commands| Table 6-2]] some AGI games.
    40 KB (5,568 words) - 21:58, 30 November 2011
  • Since some games feature DLLs that need to be re-implemented, games will need to be targeted on a case-by-case, feature-by-feature basis, this
    193 KB (25,953 words) - 17:04, 8 May 2024
  • ...Pervert Action: Legacy]]'', ''[[The Sleep Over]]'', and ''[[Super Pervert Action Crisis]]''.
    591 bytes (101 words) - 15:24, 12 July 2020
  • File dates are not used. This only deals with PC versions of the games. = AGI Games =
    37 KB (4,733 words) - 14:02, 15 May 2022
  • ...page lists known external functions for most [[Wintermute/Games|Wintermute games]]. = 2D games =
    19 KB (2,065 words) - 03:54, 2 December 2020
  • | || ||Five different discs each packaged with an action figure: Spider-Man, X-Men, Fantastic Four, Iron Man, Silver Surfer|| |The Rock||Win||action||4.0.4||
    51 KB (6,629 words) - 13:17, 15 January 2024
  • ...sion of creators of the game), or by using the original source code of the games provided by the creators. The number of engines is constantly growing thank == How we will deal with participants 'missing in action' ==
    10 KB (1,620 words) - 11:23, 4 March 2008
  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    15 KB (2,372 words) - 08:42, 16 April 2019
  • Performs a verb sentence action, e.g. "Use monkey on hydrant". If verb is $FE, the current sentence script Small header games (v3 and v4) only support the parameters used with sub-opcode $01, e.g:
    46 KB (6,705 words) - 03:05, 23 January 2011
  • developer=[[LucasArts|Lucasfilm Games]]| publisher=[[LucasArts|Lucasfilm Games]], [[Disney]]|
    11 KB (1,753 words) - 18:49, 28 June 2023
  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    18 KB (2,924 words) - 20:57, 27 March 2022
  • ...en a character moves over an exit zone while doing an action, he stops his action and exits the room instead. The known places where this occurs are: == Bugs in the original games ==
    5 KB (836 words) - 16:57, 21 February 2016

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