Difference between revisions of "Starship Titanic"

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(Removed implementing German as a TODO)
m (Add a TODO for supporting the Macintosh version)
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         distributor=[[Simon & Schuster Interactive]]|
         distributor=[[Simon & Schuster Interactive]]|
developer=[[The Digital Village]]|
developer=[[The Digital Village]]|
platforms=Windows, Macintosh|
platforms=Windows|
resolution=640x480, 16-bit color|
resolution=640x480, 16-bit color|
engine=[[Titanic]]|
engine=[[Titanic]]|
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* We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
* We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
* Add support for the Macintosh release of the game.


== External Links ==
== External Links ==

Revision as of 20:47, 10 October 2017

Starship Titanic
No Screenshot Available
First release 1998
Also known as N/A
Developed by The Digital Village
Published by Simon & Schuster Interactive
Distributed by Simon & Schuster Interactive
Platforms Windows
Resolution 640x480, 16-bit color
Engine Titanic
Support Since ScummVM 1.10.0
Available for
Purchase
Yes


Starship Titanic is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.

TODOs

  • We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
  • The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
  • Add support for the Macintosh release of the game.

External Links