Difference between revisions of "The X-Files Game"

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== Gameplay ==
== Gameplay ==


== Authoring Tool ==


http://www.virtualcinema.com/VCA.jpg


== Technical Details ==
== Technical Details ==
* Folder Structure:
** xg: UberVariables video sequences
** xn: Navigation with animation sequence
** xs: Music and Samples
** xt: Text Files, content from Willmore's computer and Mobile phone.
** xv: FMV and Hotspots
* Game's Metadata: .hdb, .gam, .x
* Game's Metadata: .hdb, .gam, .x
** Embedded database files using NeoAccess Database from NeoLogic Technology.
** Embedded database files using NeoAccess Database from NeoLogic Technology.
Line 46: Line 52:
*** Audio: ima4 ADPCM | qdmc QDesign Music 2
*** Audio: ima4 ADPCM | qdmc QDesign Music 2
*** Subtitles: text Timed Text
*** Subtitles: text Timed Text
* Audio: .amv, .dmv, .mus
** QuickTime mov container
*** Audio: ima4 ADPCM
** Music: .mus file
** Ambient and Sound Effects: .amv
** Phone, Computer, Doors : .dmv
* Hotspots: .hot
** Click Regions around the scene
*** Format:
**** Header: 4 bytes (HSPT) follow by 4 bytes uint32 (number of Hotspots)
**** Content: for each hotspot -> 4 bytes uint32 (script id) 2 bytes uint16 (left) 2 bytes uint16 (right) 2 bytes uint16 (top) 2 bytes uint16 (bottom) 4 bytes uint32 (start time) 4 bytes uint32 (end time)




* Folder Structure:
** xg: UberVariables video sequences
** xn: Navigation with animation sequence
** xs: Music and Samples
** xt: Text Files, content from Willmore's computer and Mobile phone.
** xv: FMV and Hotspots





Revision as of 22:38, 10 May 2023

The X-Files Game
Thexfilesgamecover.jpg
First release 1998
Also known as agrippa
Developed by HyperBole Studios
Published by Fox Interactive
Distributed by Fox Interactive
Platforms Windows 95, Mac, Playstation 1
Resolution 640x480, 256 colors
Engine VirtualCinema
Support Not supported
Available for
Purchase
Not available


The X-Files Game is an interactive movie point-and-click adventure video game developed by HyperBole Studios and published by Fox Interactive. The game was released for Microsoft Windows, Mac OS and PlayStation in 1998, and is based on the television series The X-Files.

Versions

  • PC: 7 CD \ 1 DVD (not sold seperatly)
  • PS1: 4 CD

Gameplay

Technical Details

  • Folder Structure:
    • xg: UberVariables video sequences
    • xn: Navigation with animation sequence
    • xs: Music and Samples
    • xt: Text Files, content from Willmore's computer and Mobile phone.
    • xv: FMV and Hotspots
  • Game's Metadata: .hdb, .gam, .x
    • Embedded database files using NeoAccess Database from NeoLogic Technology.
    • Used for game's logic metadata and saved game
  • Navigation Images: .nmv
    • QuickTime mov container
    • 2 JPEG video Stream: 1-higher quality, 2-lower quality
    • Used for player naviation through the scenes
  • FMV: .xmv
    • QuickTime mov container
    • Various streams: video, audio, subtitles
      • Video: cvid Cinepak | jpeg JPEG | rpza Quick Time Road Pizza | vob DVD
      • Audio: ima4 ADPCM | qdmc QDesign Music 2
      • Subtitles: text Timed Text
  • Audio: .amv, .dmv, .mus
    • QuickTime mov container
      • Audio: ima4 ADPCM
    • Music: .mus file
    • Ambient and Sound Effects: .amv
    • Phone, Computer, Doors : .dmv
  • Hotspots: .hot
    • Click Regions around the scene
      • Format:
        • Header: 4 bytes (HSPT) follow by 4 bytes uint32 (number of Hotspots)
        • Content: for each hotspot -> 4 bytes uint32 (script id) 2 bytes uint16 (left) 2 bytes uint16 (right) 2 bytes uint16 (top) 2 bytes uint16 (bottom) 4 bytes uint32 (start time) 4 bytes uint32 (end time)



ScummVM Missing Codec

External Links