TsAGE/TODO

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< TsAGE
Revision as of 12:49, 3 May 2011 by Dreammaster (talk | contribs) (Flag that the game is now completable)
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This is a list of things that still need to be handled properly for the Ringworld game:

  • Add sound support
    • Adlib
    • Sound Blaster
    • GUS
    • Midi (MT-32)

Known engine bugs:

  • Scene 7600: The ship should be reduced to a single pixel when approaching the floating fortress. It's currently not visible, (most likely rounded to 0 pixel).

Known hardcoded logic bugs:

  • Scene 4000: Before using The Tech when everything else is complete, the hero says something that stays on screen and corrupt everything after
  • Scene 4250 + 4300: After the slider puzzle, if you use the helmet on the alien immediately (i.e. without pulling him out of the spaceship first), the game enters an infinite loop with the animation where he's giving the keycard. Workaround: first pull the alien out of the spaceship ("use" him) and then use the helmet on him
  • Scene 4301: Broken savegames
  • Scene 5100: When the flesheaters are surrounding Quinn, they move EXTREMELY fast
  • Scene 6100: The probe commands seem a bit broken: you can't go straight forward (always turning in a direction) and only on direction is available (either left, or right, but not both). It's still completable, though
  • Scene 7700: The drawers are broken, they self-close.
  • Scene 9150: The 'Talk' cursor is displayed during the first cutscene, which seems inappropriate.
  • Scene 9200: When the bed is burning, Quinn exit the scene, then reenter it. Hotspots seems disable at this point.
  • Scene 9500: The text is not properly centered when Quinn takes the stasis box
  • Scene 9850: Freeze when taking the tunics
  • Scene 9900: USE cursor is displayed all the time, it looks wrong

Game is now completable.