Difference between revisions of "User:Buddha^"

From ScummVM :: Wiki
Jump to navigation Jump to search
(Added "Currently working on" part to the page. Now working on AGI256(-2).)
(Added AGI256 and AGI256-2 support implementation to the "Things done during GSoC 2007"-list.)
Line 42: Line 42:
* Finished the current implementation of fallback detection for the AGI engine.
* Finished the current implementation of fallback detection for the AGI engine.
** This now uses WinAGI's *.wag file parsing as a part in its detection routine.
** This now uses WinAGI's *.wag file parsing as a part in its detection routine.
2007-06-21:
* Implemented AGI256 and AGI256-2 support into the AGI engine.

Revision as of 00:14, 21 June 2007

Buddha^
Name Kari Salminen
Team Member since 2007-04-12
Working on AGI engine
Personal webpage/BLOG -
Email kari dot salminen at gmail dot com

I am a Google Summer of Code 2007 participant working on ScummVM's AGI engine. (My GSoC 2007 application abstract)

The project diary is where I put more verbose stuff about my GSoC 2007 workings.

ToDo

AGI engine's TODO

Currently working on (Last updated on 2007-06-12)

AGI256 & AGI256-2

Things done during GSoC 2007

2007-05-29:

  • Took screenshots for AGI games (Almost all of the officials + a couple of fanmades)
  • Made thumbs for different AGI game series
    • Example: Larry's head for the Larry series, Sarien head for the Space Quest series

2007-06-06:

  • Implemented classes for loading and parsing WinAGI's *.wag files
    • WagProperty class
      • Encapsulates a single property from a *.wag file (It usually has several in it).
    • WagFileParser class
      • Loads and parses a *.wag file into WagProperty objects.

2007-06-08:

  • Finished the current implementation of fallback detection for the AGI engine.
    • This now uses WinAGI's *.wag file parsing as a part in its detection routine.

2007-06-21:

  • Implemented AGI256 and AGI256-2 support into the AGI engine.