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2024-03-19T02:49:54Z
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https://wiki.scummvm.org/index.php?title=Summer_of_Code/GSoC_Ideas_2018&diff=24374
Summer of Code/GSoC Ideas 2018
2018-02-15T23:36:34Z
<p>Csnover: SCI engine needs no tools</p>
<hr />
<div>If you'd like to get involved in ScummVM - or one of our sister projects, such as ResidualVM - we'd love to help you get started!<br />
<br />
We've had a lot of successful student projects as part of Google's Summer of Code in previous years -- we hope to inspire you to work with us and (hopefully) add your own success.<br />
<br />
For any work on ScummVM, you'll probably need to already be comfortable with a basic level of C++. Some of the tasks might need more specialised knowledge (for example, working with ResidualVM may need you to understand some OpenGL and 3D math); we give our thoughts about this alongside each suggested task, below.<br />
<br />
Most importantly, we'd like you to join our community. There are many previous GSoC participants who are still involved in our project, and whether or not you participate as part of Summer of Code, we'd love for you to get involved too.<br />
<br />
You should come to our [[IRC Channel]] and introduce yourself! We're friendly, and it's often the easiest way to ask questions about the tasks and the code in general. The channel is the main form of everyday communication for the project, and there will almost always be developers there who can discuss your project ideas, answer questions and help out.<br />
<br />
You can find more information about what we expect from you before you apply at [[GSoC Application]].<br />
<br />
__TOC__<br />
<br />
== Introduction ==<br />
<br />
We have a list of potential tasks further down on this page, but before you look at them, perhaps you'd like to take a look at some of the successful projects from previous years! We encourage all of our students to maintain a blog during their summer work, which is a nice way to get some sense of what they accomplished.<br />
<br />
One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an existing one.<br />
<br />
Sometimes source code is available - in recent summers, students integrated code supporting games such as [[Sfinx]] ([http://urukgsoc.blogspot.hu/search/label/CGE2 blog]), [[The Prince and the Coward]] ([http://lukaslwgsoc.blogspot.com/ blog]) and [[Avalanche]] ([http://urukgsoc.blogspot.hu/search/label/Avalanche blog]) into ScummVM. In fact, our support for the [[Wintermute]] engine was not only started by a GSoC student ([http://summermute2012.blogspot.com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikeacow.wordpress.com/ blog]). <br />
<br />
[[File:GSOC_EMI.png|160px]] [[File:GSOC_zvision.png|152px]] [[File:GSOC_EMI_asm.png|147px]]<br />
<br />
A more challenging (but hopefully rewarding) idea is to start (or continue) reverse engineering a game where no source is available. Two good examples are the pair of students who drastically improved ResidualVM's support for Escape from Monkey Island ([http://diggingemi.blogspot.com/ blog], [http://akzgsoc.blogspot.com/ blog]), and the work on improving [[Operation Stealth]] ([https://buddhahacks.wordpress.com/ blog]). Another option is to work on merging (and improving) someone else's reverse engineering work, such as was done with the [[ZVision]] engine ([http://richiesams.blogspot.com/search/label/ScummVM blog]).<br />
<br />
If you'd prefer to improve ScummVM more directly, there are even more options available there; in the past, students have (to give some examples) improved our OpenGL support, added a testing framework ([http://jakimushka.blogspot.com/ blog]), improved our scaler code ([http://singron.blogspot.com/ blog]), written a new GUI framework, added loadable modules for embedded platforms ([http://tonypuccinelli.blogspot.com/search/label/ScummVM blog]), rearchitected our keyboard input code ([http://kenny-gsoc.blogspot.com/ blog]) and added support for high-colour (16bpp and above) graphics. It's difficult for us to imagine ScummVM as it was before some of these projects, you can make a huge difference!<br />
<br />
== Tasks ==<br />
<br />
General contacts: Our IRC channel, our mailing list, or contact [[User:Sev|Eugene Sandulenko]], [[User:DJWillis|John Willis]], [[User:Strangerke|Arnaud Boutonné]]<br />
<br />
The ideas here are meant to be just that - '''ideas'''. We hope they help inspire your proposals, but you should also consider suggesting your own completely new project ideas. Pick something you really want to see improved/fixed, and come and talk to us about it!<br />
<br />
If you're looking for more inspiration for ideas, beware of our [[TODO]] (and the other TODO lists linked from there) and our [[OpenTasks]] pages. Many of the tasks listed there might be incomplete or outdated, or too difficult for a new developer. The best thing to do is to come and talk to us!<br />
<br />
== GUI Tasks ==<br />
<br />
Our current GUI could use refreshing and updating, in particular to improve how<br />
it works with newer platforms such as iOS or Android. We have a few suggested<br />
tasks:<br />
<br />
=== Improve touchscreen GUI ===<br />
<br />
Technical contacts: [[User:Sev|Eugene Sandulenko]].<br />
<br />
Difficulty level: Easy (code) / medium (architecture). You'll need a touchscreen device which can run ScummVM, to test on.<br />
<br />
Our launcher/options GUI has been designed for keyboard/mouse input, and does<br />
not work well in practice on modern touchscreen devices.<br />
<br />
Since it is theme based, part of the problem can be resolved by using a custom<br />
theme. However, our GUI code will need extensions to allow it to behave like a<br />
proper touchscreen application. See [[OpenTasks/Generic/Touch GUI]] for more details.<br />
<br />
=== Improve Main GUI ===<br />
<br />
Technical contacts: [[User:Sev|Eugene Sandulenko]].<br />
<br />
Difficulty level: Easy.<br />
<br />
We have a wishlist for improved GUI widgets; we'd like better sliders, multiline text widgets, an improved list widget, and better widgets for PopUps.<br />
<br />
Also, several years ago, we switched to a new XML-based and vector-based GUI, but unfortunately during this transition number of nice touches were lost. In particular, the current GUI lacks soft shadows and antialiasing in number of places. We'd like them back! At the same time, it would be nice to add support for transparent PNG files.<br />
<br />
Finally, it would be nice to have support for a scalable GUI which looks good at modern resolutions, which would require changes to our theme format, among other improvements.<br />
<br />
See [[OpenTasks/Generic/Improve GUI Look]] for more details.<br />
<br />
== Game Tasks ==<br />
<br />
Technical contacts: Our IRC channel, our mailing list, or contact [[User:Sev|Eugene Sandulenko]], [[User:DJWillis|John Willis]], [[User:Strangerke|Arnaud Boutonné]], [[User:Md5|Filippos Karapetis]],<br />
<br />
If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first.<br />
<br />
If you don't feel quite up to that level of challenge, we have lots of other suggestions:<br />
<br />
=== Macromedia Director ===<br />
Technical contacts: [[User:Sev|Sev]]<br />
<br />
Difficulty level: Medium. You'll need a reasonable level of programming experience, and probably some Director games.<br />
<br />
Many 90s-era adventure games were developed using the Macromedia (now Adobe) Director tool. It would be nice to be able to play these games in ScummVM! We have a WIP engine in ScummVM tree, but it requires much more work in order to implement all hundreds of Lingo commands.<br />
<br />
=== Wintermute 3D ===<br />
Technical contacts: [[User:somaen|Einar Johan Trøan Sømåen]], [[User:aquadran|Paweł Kołodziejski]]<br />
<br />
Difficulty level: Medium/hard. You'll need to be able to understand 3D graphics, and rearchitecture/design the relevant parts of the engine.<br />
<br />
In 2012, support for games using the Wintermute engine was merged into ScummVM, but it still lacks support for games which use 3D graphics. It would be great to be able to play these games in ResidualVM!<br />
<br />
'''ResidualVM project.''' See [http://wiki.residualvm.org/index.php/GSoC_Ideas#Wintermute_3D_port Wintermute 3D] for more details.<br />
<br />
=== In Cold Blood engine refactor ===<br />
Technical contacts: [[User:somaen|Einar Johan Trøan Sømåen]], [[User:aquadran|Paweł Kołodziejski]], [[User:joostp|Joost Peters]]<br />
<br />
Difficulty level: Medium/hard. You'll need to be able to understand the relevant parts of the engine.<br />
<br />
'''ResidualVM project.''' See [http://wiki.residualvm.org/index.php/GSoC_Ideas#In_Cold_Blood_engine_refactor ICB engine refactor] for more details<br />
<br />
=== Stark Engine improvements ===<br />
<br />
Technical contacts: [[User:bgK|bgK]]<br />
<br />
Difficulty level: Medium<br />
<br />
The Longest Journey is a 2.5D point and click adventure game released in 1999 by Funcom. ResidualVM has a reimplementation for most of the game engine. However some important parts are missing:<br />
* The original menus<br />
The game menus allow displaying the main character's diary, viewing past cutscenes, loading and saving, ... Implementing the original menus is valuable to the players because of the very nice art they display.<br />
The menus are semi-data driven. This task involves implementing the shared draw logic as well as the screen-specific gameplay logic.<br />
* The characters' shadows<br />
ResidualVM uses programmable pipeline OpenGL (shaders) to display the game world. For this task, it is required to write the code responsible for drawing the characters' shadows using a technique such as shadow mapping.<br />
<br />
Working on Stark can be a great experience to learn game engine programming. The engine behind The Longest Journey was very well designed. Most concepts still apply in more recent 3D game engines.<br />
<br />
'''ResidualVM project.''' For details see http://wiki.residualvm.org/index.php/TLJ_TODO_list<br />
<br />
=== Mission Supernova games ===<br />
<br />
Technical contacts: [[User:Strangerke|Strangerke]] or [[User:Criezy|Criezy]]<br />
<br />
Difficulty level: Medium. Good knowledge of C++ and basic knowledge of C and ASM is required. Some knowledge of German language would also help. <br />
<br />
There were several adventure games by Steffen Dingel, which are freeware now: http://outpost.simplicity.de/ Among them were Mission Supernova and Mission Supernova 2.<br />
<br />
We got hold of the original source code written in C with some x86 assembler and Mission Supernova was ported to ScummVM and translated to English as part of GSoC 2017. We now need to rewrite the second game as well in a portable C++ and polish its English translation.<br />
<br />
=== Bring your own Adventure or RPG ===<br />
<br />
Technical contacts: Talk to us on IRC, or send us an email.<br />
<br />
Difficulty: Hard. You'll need good knowledge of C++, as well as knowledge of (reading) assembly.<br />
<br />
Our project consists of re-implementations of classic games, and we have listed<br />
a number of potential new game engines that you could work on here on our ideas<br />
page. However, you may have a classic 2D Adventure game or Role Playing Game<br />
(RPG) you are interested in yourself that is suitable for ScummVM that you<br />
would like to reverse engineer and re-implement. If so, great!<br />
<br />
Adding a completely new game engine is not easy, and you will have to convince<br />
us that you are aware of the challenges involved, that the game you are<br />
interested in is feasible, and that you have the necessary skills. Preferably,<br />
you will already have done some preliminary investigation, into for example<br />
data file formats, disassembly, etc.<br />
<br />
Please come talk to us to see if we have a mentor who would be interested in<br />
working with you on such a game. We'd be happy to help out.<br />
<br />
== Infrastructure Tasks ==<br />
<br />
Finally, there's always plenty of other practical tasks on our wishlist!<br />
<br />
=== Improve Android port ===<br />
<br />
Technical contacts: [[User:Fuzzie|Fuzzie]]<br />
<br />
Difficulty level: Medium/hard. You'll need some knowledge of C++, Java and ideally Android development and OpenGL. Access to at least one Android device is probably also necessary.<br />
<br />
Our current Android port is in need of improvement, especially combined with modern versions of Android. We'd like to improve the GUI and the input code in particular, but hopefully you also have your own ideas if you've tried the port (if you haven't: do so!). There are some patches already available, and it should be possible to merge code from other projects (such as SDL 2). A native configuration GUI could also be an option.<br />
<br />
=== Game packaging system ===<br />
<br />
Technical contacts: [[User:Sev|Sev]]<br />
<br />
ScummVM offers 8 freeware games for download, but they need to be downloaded and installed manually. It would be great to develop a universal system which would let us descibe a game, e.g. provide screenshots, game descriptions, metadata, and package it for different platforms, so we could put them to different applicaiton distribution systems.<br />
<br />
Examples are: Linux packages, Google Play, Apple App Store, Steam, ForgeTV store, and anything beyond that.<br />
<br />
=== Support for shaders and arbitrary scalers ===<br />
<br />
Technical contacts: [[User:Sev|Sev]]<br />
<br />
Difficulty: Medium<br />
<br />
ScummVM uses software scalers for graphics enhancements. In 2012 we were running GSoC for turning them into plugins. [https://github.com/scummvm/scummvm/pull/271 That work] needs to be completed, basically, it is just rebasing of the patch. The rebasing was started here: https://github.com/digitall/scummvm/tree/gsoc2012-scalers-cont<br />
<br />
Modern systems often have OpenGL with shader support. RetroArch project shaders are standard for them in open source gaming. LordHoto started work on adding support for those to ScummVM. His unfinished work could be found here: https://github.com/lordhoto/scummvm/tree/libretro-shader<br />
<br />
We need to add both improvements to our scaler system. Recent PSP2 port already adds some basics for scalers, particularly in GUI, so that could be reused too.<br />
<br />
We need to have it tested on desktops and at least Android, but preferably also Windows and iOS.<br />
<br />
=== Text to speech ===<br />
<br />
Technical contacts: Our IRC channel, our mailing list, or contact [[User:Strangerke|Arnaud Boutonné]] or [[User:criezy|Thierry Crozat]]<br />
<br />
We have two suggested tasks in the direction of text-to-speech:<br />
<br />
'''Adding text-to-speech support in Mortville Manor'''<br />
<br />
Difficulty: Easy (depending on how you want to approach the task); just knowledge of C++ and some experience programming should suffice.<br />
<br />
The original [[Mortville Manor]] game used a speech synthesis system based on PC Speaker.<br />
<br />
Our hope for this task would be to replace this obsolete speech synthesis with an external dependency which would allow the implementation of modern text-to-speech generation, in (at least) French, German and English. We have some ideas for which libraries would be suitable, but we're also open to suggestions (and offering the option of platform-specific APIs is also a possibility).<br />
<br />
'''Adding speech synthesis of on-screen text for people with reduced sight or for learning to read'''<br />
<br />
Difficulty: Medium. You'll need to be comfortable enough with C++ to be able to (quickly) understand enough of the existing engine code in order to add this functionality.<br />
<br />
Using the same library used in the previous task, it would be nice to have similar text-to-speech generation for other games. The challenge here would (hopefully) be to add the necessary interfaces for providing the text, and any needed other information (such as timing), to individual game engines. Part of your preparatory work would be working out (with our help) which engines to target.<br />
<br />
This task would allow people suffering from sight issues to play more games in ScummVM, and it could also be very useful to help people who are learning to read.<br />
<br />
Alternatively (or additionally), you could consider adding other accessibility features.</div>
Csnover
https://wiki.scummvm.org/index.php?title=Summer_of_Code/Project_Rules&diff=24362
Summer of Code/Project Rules
2018-02-12T23:37:04Z
<p>Csnover: Try to clarify further the patch requirement</p>
<hr />
<div>Here you will find several important rules which you have to agree to follow in order to be eligible to apply as a student for the ScummVM project.<br />
<br />
These rules exist to make the program rewarding and problem free for all concerned and are designed based on several years of experience to help ''you'' get the most out of GSoC. Really, these are not meant to annoy you, rather we believe that by following them you will benefit far beyond just making us happy ;-).<br />
<br />
==Before you apply...==<br />
* Take into account that '''Google Summer of Code is a full time job'''. If you consider getting an additional part time job, have extensive exams or an extended vacation during the program, you likely should not apply. If you do anyway, please make sure to explicitly list your other commitments in your application.<br />
''Experience in previous years' GSoC has shown us that students with extensive extra commitments during the GSoC coding phase tend to really struggle to meet their goals. GSoC becomes a burden instead of being fun.''<br />
* '''Get in touch with us''' and our community. In particular, visit our IRC channel #scummvm on irc.freenode.net, and/or email the technical contacts listed on the [[GSoC Ideas]] page for each task that sounds appealing to you.<br />
''Your best chance to find out whether ScummVM is right for you, and whether you are right for ScummVM, is to talk to us. We'll be happy to answer your questions, and help you decide whether you like to work with us. Your chances of being accepted later on will also be much higher if we already know you a bit. And finally, regular attendance of our IRC channel is almost mandatory if you want to work with us anyway ;-)''<br />
<br />
==Before you are accepted...==<br />
* Prepare a '''comprehensive and detailed plan for all 12 weeks of your project'''. Include risk mitigation (you might fall ill, a phase in your project be more complicated than anticipated, etc.) and any existing commitments such as exams, vacations etc.<br />
''This plan will help you and us to decide at any time during the project how well you are progressing. It forces you to think about what you need to do beforehand, and provides a guideline for you while GSoC is progressing.''<br />
* '''Submit a code patch''' [https://github.com/scummvm/scummvm/pulls via pull request] which follows our [[Commit Guidelines]]. Fix some known bug, extend functionality in some way, add a new unit test, or provide a start for the work you are applying for. Remember, this is an activity for the Summer of ''Code'' program, so while documentation improvements are always welcome, they don’t meet this requirement.<br />
''This is the basic entry bar to ensure that applicants are familiar enough with the code and concepts in ScummVM to submit a change. I.e., whether you manage to checkout the source '''(Git master)''', compile it, make a change, commit it, and then push it to github. Don't worry, though: It does not have to be anything complex, and you are highly welcome and even expected to ask us for help and guidance with this. Don't panic! In fact, finding out whether you communicate well with us and are willing to ask questions and learn is part of the test. There is a nice [http://panospace.wordpress.com/2009/03/25/a-patch-the-first-milestone/ blog post by Yuval Levy] from the [http://hugin.sourceforge.net/ hugin project], which explains the rationale behind this requirement.''<br />
<br />
==During GSoC...==<br />
* We require you to '''communicate with your mentor''' every second day. '''Failing to do so for more than three days without arrangement will cause you to be dropped from the program.'''<br />
''Consider that GSoC is a full time obligation. If you don't show up on a regular job for three days in a row, without any prior notice or reporting in as ill, you also run a high risk of being fired. Now, this is not exactly a regular day job and you don't have to come into an office every day. But communication is absolutely essential to a successful GSoC project and experience has shown that students that do not check in with their mentors (and the wider community) tend to struggle and produce weaker outputs. In particular, if you feel you are behind your schedule or otherwise in troubles, talk to us as soon as possible. Do not hide from your mentor -- they are here to help you at all times. Finally, this obligation doesn't have to be a burden, but rather should be a fun opportunity to chat with a nice fellow coder about interesting topics.''<br />
* We ask you to '''keep a weblog''' (BLOG) with posts on a weekly or more frequent basis detailing your progress and experiences with your project/GSoC. <br />
''This provides a valuable avenue for feedback and helps involvement of the wider community. It also helps you to sort your thoughts and determine your own progress. Note that the blogs will be aggregated onto [http://planet.scummvm.org/ ScummVM's Planet site] so language and tone should be set accordingly.''<br />
* Your code must comply to our '''[[Code Formatting Conventions]]'''.<br />
''The formatting conventions are one of the main ways we keep consistency with such a large codebase. We want students to work towards their code being incorporated into mainline ScummVM and this is a prerequisite.''<br />
* You should at the very least verify that your '''code is compilable''' before you commit it.<br />
''Checked in code does not have to be feature complete or anything like that but it should at least compile at all times. Mentors regularly review students' code and having to spend hours making the code compile is a very thankless task ;) when that time could be better spent on review.''<br />
* We expect you to '''commit early, commit often''' and to push your commits to GitHub often (ideally every day, or even multiple times a day).<br />
''We judge students' code based on what is checked in and take the view that 'if it's not checked in it does not exist' for the purposes of GSoC reviews. Don't be shy about this. You may feel your code is not 'good enough', but the best way to learn whether it actually is good or not, and also to get valuable hints on how to improve it, is to show it to us. Trust us, we will give you constructive feedback and won't bash you for what you produce.''<br />
* Be present on our IRC channel while you work. This is not a strict rules but a strong suggestion.<br />
''The IRC channel is where you will usually want to ask questions about your task, and might get help from other developers. Our code base is quite big and we know it takes time to get familiar with it. If you are not sure what the best way to do something is, please ask. It is good to take some time to think about it yourself before asking, but don't wait too long if you get stuck. There is no stupid question. Also the IRC channel is the best place to meet our community and discuss old point&click adventure games or related topics!''</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24346
User:Csnover
2018-02-01T03:00:00Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
** type aliases templating<br />
** move semantics<br />
** forward-declaration of scoped enum (+ scoped enum at all)<br />
** thread_local to eliminate race conditions with e.g. the storage pool used by Common::String, when strings are used across threads<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
** Fix low-resolution GUI<br />
** Get rid of redundant Android & Android-SDL builds<br />
** Support display rotation<br />
** Proper GUI support for touchpad emulation vs touchscreen (currently this is hacked into a totally unrelated MIDI checkbox)<br />
** MIDI hardware support?<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
* Stop caching save file listings on systems that have OS-level caching<br />
* Requirements for official ports to not override standard ScummVM GUI controls with custom behaviours (e.g. android’s midi checkbox/input hack, psp’s using the render mode drop-down for aspect ratio correction)<br />
<br />
GUI:<br />
<br />
* Fix bad GUI on retina display & in SurfaceSdl mode<br />
** For this to be fixed in SurfaceSdl, its design needs to be changed so that the final rendering surface is always the resolution of the window, the game surface must be blitted to this surface using some interpolated scaling, and then the overlay width/height will need to be changed to be always the window dimensions instead of the game dimensions. And then it will work just like the OpenGL one. Since SDL2’s scaling blitter is apparently busted on 2.0.4ish versions, I am unsure how this could be done without ugliness, but since the SDL2 API is designed to be GPU composited I _have_ to imagine there is a way to do this without terribly much hassle (or maybe we finally drop the SurfaceSdl renderer once and for all and use only OpenGL, which would also finally enable those GPU shaders!).<br />
* Unicode already (the e.g. Chinese translations are forced to use pinyin, not acceptable to me in 2017!)<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
** Add bgK’s MSVC if it isn’t there already by now, https://github.com/bgK/scummvm-msvc-toolchain-docker<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
** forums<br />
* Fix forum-to-forums subdomain non-redirect<br />
* Automated release builds<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently (think WineDB)<br />
* Get monitoring on the servers for disk space, etc.<br />
* Responsible disclosure mailing list<br />
* Fix create_project warning flags for Xcode so they are the same as the ones used by Make<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=Summer_of_Code/Project_Rules&diff=24234
Summer of Code/Project Rules
2018-01-17T01:54:06Z
<p>Csnover: gender neutral pronoun</p>
<hr />
<div>Here you will find several important rules which you have to agree to follow in order to be eligible to apply as a student for the ScummVM project.<br />
<br />
These rules exist to make the program rewarding and problem free for all concerned and are designed based on several years of experience to help ''you'' get the most out of GSoC. Really, these are not meant to annoy you, rather we believe that by following them you will benefit far beyond just making us happy ;-).<br />
<br />
==Before you apply...==<br />
* ... take into account that '''Google Summer of Code is a full time job'''. If you consider getting an additional part time job, have extensive exams or an extended vacation during the program, you likely should not apply. If you do anyway, please make sure to explicitly list your other commitments in your application.<br />
** ''Experience in previous years' GSoC has shown us that students with extensive extra commitments during the GSoC coding phase tend to really struggle to meet their goals. GSoC becomes a burden instead of being fun.''<br />
* ... '''get in touch with us''' and our community. In particular, visit our IRC channel #scummvm on irc.freenode.net, and/or email the technical contacts listed on the [[GSoC Ideas]] page for each task that sounds appealing to you.<br />
** ''Your best chance to find out whether ScummVM is right for you, and whether you are right for ScummVM, is to talk to us. We'll be happy to answer your questions, and help you decide whether you like to work with us. Your chances of being accepted later on will also be much higher if we already know you a bit. And finally, regular attendance of our IRC channel is almost mandatory if you want to work with us anyway ;-)''<br />
<br />
==Before you are accepted...==<br />
* ...prepare a '''comprehensive and detailed plan for all 12 weeks of your project'''. Include risk mitigation (you might fall ill, a phase in your project be more complicated than anticipated, etc.) and any existing commitments such as exams, vacations etc.<br />
** ''This plan will help you and us to decide at any time during the project how well you are progressing. It forces you to think about what you need to do beforehand, and provides a guideline for you while GSoC is progressing.''<br />
* ...you are expected to '''submit a patch''' against our source code [https://github.com/scummvm/scummvm/pulls via a pull request from your own git repo fork]. Fix some known bug, extends functionality in some way, add a new unit test, or provide a start for the work you are applying for. Your commits (and in particular, your commit messages) should adhere to our [[Commit Guidelines]].<br />
** ''This is the basic entry bar to ensure that applicants are familiar enough with the code and concepts in ScummVM to submit a change. I.e., whether you manage to checkout the source '''(Git master)''', compile it, make a change, commit it, and then push it to github. Don't worry, though: It does not have to be anything complex, and you are highly welcome and even expected to ask us for help and guidance with this. Don't panic! In fact, finding out whether you communicate well with us and are willing to ask questions and learn is part of the test. There is a nice [http://panospace.wordpress.com/2009/03/25/a-patch-the-first-milestone/ blog post by Yuval Levy] from the [http://hugin.sourceforge.net/ hugin project], which explains the rationale behind this requirement.''<br />
<br />
==During GSoC...==<br />
* ... we require you to '''communicate with your mentor''' every second day. '''Failing to do so for more than three days without arrangement will cause you to be dropped from the program.'''<br />
** ''Consider that GSoC is a full time obligation. If you don't show up on a regular job for three days in a row, without any prior notice or reporting in as ill, you also run a high risk of being fired. Now, this is not exactly a regular day job and you don't have to come into an office every day. But communication is absolutely essential to a successful GSoC project and experience has shown that students that do not check in with their mentors (and the wider community) tend to struggle and produce weaker outputs. In particular, if you feel you are behind your schedule or otherwise in troubles, talk to us as soon as possible. Do not hide from your mentor -- they are here to help you at all times. Finally, this obligation doesn't have to be a burden, but rather should be a fun opportunity to chat with a nice fellow coder about interesting topics.''<br />
* ... we ask you to '''keep a weblog''' (BLOG) with posts on a weekly or more frequent basis detailing your progress and experiences with your project/GSoC. <br />
** ''This provides a valuable avenue for feedback and helps involvement of the wider community. It also helps you to sort your thoughts and determine your own progress. Note that the blogs will be aggregated onto [http://planet.scummvm.org/ ScummVM's Planet site] so language and tone should be set accordingly.''<br />
* ... your code must comply to our '''[[Code Formatting Conventions]]'''.<br />
** ''The formatting conventions are one of the main ways we keep consistency with such a large codebase. We want students to work towards their code being incorporated into mainline ScummVM and this is a prerequisite.''<br />
* ... you should at the very least verify that your '''code is compilable''' before you commit it.<br />
** ''Checked in code does not have to be feature complete or anything like that but it should at least compile at all times. Mentors regularly review students' code and having to spend hours making the code compile is a very thankless task ;) when that time could be better spent on review.''<br />
* ... we expect you to '''commit early, commit often'''.<br />
** ''We judge students' code based on what is checked in and take the view that 'if it's not checked in it does not exist' for the purposes of GSoC reviews. Don't be shy about this. You may feel your code is not 'good enough', but the best way to learn whether it actually is good or not, and also to get valuable hints on how to improve it, is to show it to us. Trust us, we will give you constructive feedback and won't bash you for what you produce.''</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24210
User:Csnover
2018-01-03T04:09:54Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
** type aliases templating<br />
** move semantics<br />
** forward-declaration of scoped enum (+ scoped enum at all)<br />
** thread_local to eliminate race conditions with e.g. the storage pool used by Common::String, when strings are used across threads<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
** Fix low-resolution GUI<br />
** Get rid of redundant Android & Android-SDL builds<br />
** Support display rotation<br />
** Proper GUI support for touchpad emulation vs touchscreen (currently this is hacked into a totally unrelated MIDI checkbox)<br />
** MIDI hardware support?<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
* Stop caching save file listings on systems that have OS-level caching<br />
* Requirements for official ports to not override standard ScummVM GUI controls with custom behaviours (e.g. android’s midi checkbox/input hack, psp’s using the render mode drop-down for aspect ratio correction)<br />
<br />
GUI:<br />
<br />
* Fix bad GUI on retina display & in SurfaceSdl mode<br />
** For this to be fixed in SurfaceSdl, its design needs to be changed so that the final rendering surface is always the resolution of the window, the game surface must be blitted to this surface using some interpolated scaling, and then the overlay width/height will need to be changed to be always the window dimensions instead of the game dimensions. And then it will work just like the OpenGL one. Since SDL2’s scaling blitter is apparently busted on 2.0.4ish versions, I am unsure how this could be done without ugliness, but since the SDL2 API is designed to be GPU composited I _have_ to imagine there is a way to do this without terribly much hassle (or maybe we finally drop the SurfaceSdl renderer once and for all and use only OpenGL, which would also finally enable those GPU shaders!).<br />
* Unicode already (the e.g. Chinese translations are forced to use pinyin, not acceptable to me in 2017!)<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
** Add bgK’s MSVC if it isn’t there already by now, https://github.com/bgK/scummvm-msvc-toolchain-docker<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
** forums<br />
* Fix forum-to-forums subdomain non-redirect<br />
* Automated release builds<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently (think WineDB)<br />
* Get monitoring on the servers for disk space, etc.<br />
* Responsible disclosure mailing list<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24130
User:Csnover
2018-01-01T01:43:59Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
** type aliases templating<br />
** move semantics<br />
** forward-declaration of scoped enum (+ scoped enum at all)<br />
** thread_local to eliminate race conditions with e.g. the storage pool used by Common::String, when strings are used across threads<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
** Fix low-resolution GUI<br />
** Get rid of redundant Android & Android-SDL builds<br />
** Support display rotation<br />
** Proper GUI support for touchpad emulation vs touchscreen (currently this is hacked into a totally unrelated MIDI checkbox)<br />
** MIDI hardware support?<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
* Stop caching save file listings on systems that have OS-level caching<br />
<br />
GUI:<br />
<br />
* Fix bad GUI on retina display & in SurfaceSdl mode<br />
** For this to be fixed in SurfaceSdl, its design needs to be changed so that the final rendering surface is always the resolution of the window, the game surface must be blitted to this surface using some interpolated scaling, and then the overlay width/height will need to be changed to be always the window dimensions instead of the game dimensions. And then it will work just like the OpenGL one. Since SDL2’s scaling blitter is apparently busted on 2.0.4ish versions, I am unsure how this could be done without ugliness, but since the SDL2 API is designed to be GPU composited I _have_ to imagine there is a way to do this without terribly much hassle (or maybe we finally drop the SurfaceSdl renderer once and for all and use only OpenGL, which would also finally enable those GPU shaders!).<br />
* Unicode already (the e.g. Chinese translations are forced to use pinyin, not acceptable to me in 2017!)<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
** Add bgK’s MSVC if it isn’t there already by now, https://github.com/bgK/scummvm-msvc-toolchain-docker<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
** forums<br />
* Fix forum-to-forums subdomain non-redirect<br />
* Automated release builds<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently (think WineDB)<br />
* Get monitoring on the servers for disk space, etc.<br />
* Responsible disclosure mailing list<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24122
User:Csnover
2017-12-25T17:52:14Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
** type aliases templating<br />
** move semantics<br />
** forward-declaration of scoped enum (+ scoped enum at all)<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
** Fix low-resolution GUI<br />
** Get rid of redundant Android & Android-SDL builds<br />
** Support display rotation<br />
** Proper GUI support for touchpad emulation vs touchscreen (currently this is hacked into a totally unrelated MIDI checkbox)<br />
** MIDI hardware support?<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
* Stop caching save file listings on systems that have OS-level caching<br />
<br />
GUI:<br />
<br />
* Fix bad GUI on retina display & in SurfaceSdl mode<br />
** For this to be fixed in SurfaceSdl, its design needs to be changed so that the final rendering surface is always the resolution of the window, the game surface must be blitted to this surface using some interpolated scaling, and then the overlay width/height will need to be changed to be always the window dimensions instead of the game dimensions. And then it will work just like the OpenGL one. Since SDL2’s scaling blitter is apparently busted on 2.0.4ish versions, I am unsure how this could be done without ugliness, but since the SDL2 API is designed to be GPU composited I _have_ to imagine there is a way to do this without terribly much hassle (or maybe we finally drop the SurfaceSdl renderer once and for all and use only OpenGL, which would also finally enable those GPU shaders!).<br />
* Unicode already (the e.g. Chinese translations are forced to use pinyin, not acceptable to me in 2017!)<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
** Add bgK’s MSVC if it isn’t there already by now, https://github.com/bgK/scummvm-msvc-toolchain-docker<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
** forums<br />
* Fix forum-to-forums subdomain non-redirect<br />
* Automated release builds<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently (think WineDB)<br />
* Get monitoring on the servers for disk space, etc.<br />
* Responsible disclosure mailing list<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24114
User:Csnover
2017-12-20T18:03:50Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
** type aliases templating<br />
** move semantics<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
** Fix low-resolution GUI<br />
** Get rid of redundant Android & Android-SDL builds<br />
** Support display rotation<br />
** Proper GUI support for touchpad emulation vs touchscreen (currently this is hacked into a totally unrelated MIDI checkbox)<br />
** MIDI hardware support?<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
* Stop caching save file listings on systems that have OS-level caching<br />
<br />
GUI:<br />
<br />
* Fix bad GUI on retina display & in SurfaceSdl mode<br />
** For this to be fixed in SurfaceSdl, its design needs to be changed so that the final rendering surface is always the resolution of the window, the game surface must be blitted to this surface using some interpolated scaling, and then the overlay width/height will need to be changed to be always the window dimensions instead of the game dimensions. And then it will work just like the OpenGL one. Since SDL2’s scaling blitter is apparently busted on 2.0.4ish versions, I am unsure how this could be done without ugliness, but since the SDL2 API is designed to be GPU composited I _have_ to imagine there is a way to do this without terribly much hassle (or maybe we finally drop the SurfaceSdl renderer once and for all and use only OpenGL, which would also finally enable those GPU shaders!).<br />
* Unicode already (the e.g. Chinese translations are forced to use pinyin, not acceptable to me in 2017!)<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
** Add bgK’s MSVC if it isn’t there already by now, https://github.com/bgK/scummvm-msvc-toolchain-docker<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
** forums<br />
* Fix forum-to-forums subdomain non-redirect<br />
* Automated release builds<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently (think WineDB)<br />
* Get monitoring on the servers for disk space, etc.<br />
* Responsible disclosure mailing list<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24093
User:Csnover
2017-12-07T16:53:07Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
** type aliases templating<br />
** move semantics<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
** Fix low-resolution GUI<br />
** Get rid of redundant Android & Android-SDL builds<br />
** Support display rotation<br />
** Proper GUI support for touchpad emulation vs touchscreen (currently this is hacked into a totally unrelated MIDI checkbox)<br />
** MIDI hardware support?<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
* Stop caching save file listings on systems that have OS-level caching<br />
<br />
GUI:<br />
<br />
* Fix bad GUI on retina display & in SurfaceSdl mode<br />
** For this to be fixed in SurfaceSdl, its design needs to be changed so that the final rendering surface is always the resolution of the window, the game surface must be blitted to this surface using some interpolated scaling, and then the overlay width/height will need to be changed to be always the window dimensions instead of the game dimensions. And then it will work just like the OpenGL one. Since SDL2’s scaling blitter is apparently busted on 2.0.4ish versions, I am unsure how this could be done without ugliness, but since the SDL2 API is designed to be GPU composited I _have_ to imagine there is a way to do this without terribly much hassle (or maybe we finally drop the SurfaceSdl renderer once and for all and use only OpenGL, which would also finally enable those GPU shaders!).<br />
* Unicode already (the e.g. Chinese translations are forced to use pinyin, not acceptable to me in 2017!)<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
** Add bgK’s MSVC if it isn’t there already by now, https://github.com/bgK/scummvm-msvc-toolchain-docker<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently (think WineDB)<br />
* Get monitoring on the servers for disk space, etc.<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24089
User:Csnover
2017-12-02T22:11:46Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
** type aliases templating<br />
** move semantics<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
** Fix low-resolution GUI<br />
** Get rid of redundant Android & Android-SDL builds<br />
** Support display rotation<br />
** Proper GUI support for touchpad emulation vs touchscreen (currently this is hacked into a totally unrelated MIDI checkbox)<br />
** MIDI hardware support?<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
* Stop caching save file listings on systems that have OS-level caching<br />
<br />
GUI:<br />
<br />
* Fix bad GUI on retina display & in SurfaceSdl mode<br />
** For this to be fixed in SurfaceSdl, its design needs to be changed so that the final rendering surface is always the resolution of the window, the game surface must be blitted to this surface using some interpolated scaling, and then the overlay width/height will need to be changed to be always the window dimensions instead of the game dimensions. And then it will work just like the OpenGL one. Since SDL2’s scaling blitter is apparently busted on 2.0.4ish versions, I am unsure how this could be done without ugliness, but since the SDL2 API is designed to be GPU composited I _have_ to imagine there is a way to do this without terribly much hassle (or maybe we finally drop the SurfaceSdl renderer once and for all and use only OpenGL, which would also finally enable those GPU shaders!).<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
** Add bgK’s MSVC if it isn’t there already by now, https://github.com/bgK/scummvm-msvc-toolchain-docker<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently (think WineDB)<br />
* Get monitoring on the servers for disk space, etc.<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24088
User:Csnover
2017-12-02T03:28:55Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
** type aliases templating<br />
** move semantics<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
** Fix low-resolution GUI<br />
** Get rid of redundant Android & Android-SDL builds<br />
** Support display rotation<br />
** Proper GUI support for touchpad emulation vs touchscreen (currently this is hacked into a totally unrelated MIDI checkbox)<br />
** MIDI hardware support?<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
* Stop caching save file listings on systems that have OS-level caching<br />
<br />
GUI:<br />
<br />
* Fix bad GUI on retina display & in SurfaceSdl mode<br />
** For this to be fixed in SurfaceSdl, its design needs to be changed so that the final rendering surface is always the resolution of the window, the game surface must be blitted to this surface using some interpolated scaling, and then the overlay width/height will need to be changed to be always the window dimensions instead of the game dimensions. And then it will work just like the OpenGL one. Since SDL2’s scaling blitter is apparently busted on 2.0.4ish versions, I am unsure how this could be done without ugliness, but since the SDL2 API is designed to be GPU composited I _have_ to imagine there is a way to do this without terribly much hassle (or maybe we finally drop the SurfaceSdl renderer once and for all and use only OpenGL, which would also finally enable those GPU shaders!).<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
** Add bgK’s MSVC if it isn’t there already by now, https://github.com/bgK/scummvm-msvc-toolchain-docker<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently (think WineDB)<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24086
User:Csnover
2017-11-30T00:52:23Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
** type aliases templating<br />
** move semantics<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
** Fix low-resolution GUI<br />
** Get rid of redundant Android & Android-SDL builds<br />
** Support display rotation<br />
** Proper GUI support for touchpad emulation vs touchscreen (currently this is hacked into a totally unrelated MIDI checkbox)<br />
** MIDI hardware support?<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
* Stop caching save file listings on systems that have OS-level caching<br />
<br />
GUI:<br />
<br />
* Fix bad GUI on retina display & in SurfaceSdl mode<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
** Add bgK’s MSVC if it isn’t there already by now, https://github.com/bgK/scummvm-msvc-toolchain-docker<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently (think WineDB)<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24085
User:Csnover
2017-11-28T23:31:41Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
** type aliases templating<br />
** move semantics<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
** Fix low-resolution GUI<br />
** Get rid of redundant Android & Android-SDL builds<br />
** Support display rotation<br />
** Proper GUI support for touchpad emulation vs touchscreen (currently this is hacked into a totally unrelated MIDI checkbox)<br />
** MIDI hardware support?<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
<br />
GUI:<br />
<br />
* Fix bad GUI on retina display & in SurfaceSdl mode<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
** Add bgK’s MSVC if it isn’t there already by now, https://github.com/bgK/scummvm-msvc-toolchain-docker<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently (think WineDB)<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24084
User:Csnover
2017-11-28T03:13:58Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
** Fix low-resolution GUI<br />
** Get rid of redundant Android & Android-SDL builds<br />
** Support display rotation<br />
** Proper GUI support for touchpad emulation vs touchscreen (currently this is hacked into a totally unrelated MIDI checkbox)<br />
** MIDI hardware support?<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
<br />
GUI:<br />
<br />
* Fix bad GUI on retina display & in SurfaceSdl mode<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
** Add bgK’s MSVC if it isn’t there already by now, https://github.com/bgK/scummvm-msvc-toolchain-docker<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently (think WineDB)<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24083
User:Csnover
2017-11-26T03:07:41Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
** Fix low-resolution GUI<br />
** Get rid of redundant Android & Android-SDL builds<br />
** Support display rotation<br />
** Proper GUI support for touchpad emulation vs touchscreen (currently this is hacked into a totally unrelated MIDI checkbox)<br />
** MIDI hardware support?<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
** Add bgK’s MSVC if it isn’t there already by now, https://github.com/bgK/scummvm-msvc-toolchain-docker<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently (think WineDB)<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=Release_Testing/2.0.0&diff=24082
Release Testing/2.0.0
2017-11-23T22:39:51Z
<p>Csnover: Fill in announcement date and remove unused second-pass test from legend</p>
<hr />
<div>ScummVM 2.0.0 release testing season began on November 22, 2017. Please see the testing guidelines on the main [[Release Testing]] page.<br />
<br />
The games in the list are the ones which require special attention since they have big changes in their engine, but test runs for any supported games not in the list are welcome.<br />
<br />
* If you encounter a bug, please report it, following the [https://bugs.scummvm.org/#WelcometoScummVMIssueTracker standard bug reporting instructions].<br />
<br />
* Once you have finished testing a game, please [https://docs.google.com/forms/d/e/1FAIpQLSfiAycQmgaBEDsb0KNpZrNAaqBtilZe4SHWRDYcykeKqLHFvg/viewform fill out the test results form].<br />
<br />
'''Thank you for your help!'''<br />
<br />
<br><br />
----<br />
<br><br />
<br />
{| border="0"<br />
|-<br />
|'''Legend'''<br />
|-<br />
|style="border:thin solid black;width:350px"|Needs testing<br />
|-<br />
|style="background:#77ffff;width:350px"|Needs retesting<br />
|-<br />
|style="background:lightgreen;width:350px"|Completable<br />
|-<br />
|style="background:#ff7777;width:350px"|Major problems<br />
|}<br />
<br />
<googlespreadsheet width="600" height="600">e/2PACX-1vSDJF1mfZKpdyYuBtK52M3hZp-E9S9m_yH-Lf5s-0kHqbthdEAaif8CRtP2y2tk8HMXWAL_099nI4F8</googlespreadsheet></div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24081
User:Csnover
2017-11-23T20:41:54Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
** Fix low-resolution GUI<br />
** Get rid of redundant Android & Android-SDL builds<br />
** Support display rotation<br />
** Proper GUI support for touchpad emulation vs touchscreen (currently this is hacked into a totally unrelated MIDI checkbox)<br />
** MIDI hardware support?<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
** Add bgK’s MSVC if it isn’t there already by now, https://github.com/bgK/scummvm-msvc-toolchain-docker<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
** Put the branch name in the directory structure of the snapshots directory, so each branch build is separated (so when we do a release we can point users to latest release branch build instead of master)<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently (think WineDB)<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24080
User:Csnover
2017-11-23T18:27:51Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
** Fix low-resolution GUI<br />
** Get rid of redundant Android & Android-SDL builds<br />
** Support display rotation<br />
** Proper GUI support for touchpad emulation vs touchscreen (currently this is hacked into a totally unrelated MIDI checkbox)<br />
** MIDI hardware support?<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
** Put the branch name in the directory structure of the snapshots directory, so each branch build is separated (so when we do a release we can point users to latest release branch build instead of master)<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently (think WineDB)<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24079
User:Csnover
2017-11-23T18:27:33Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
** Fix low-resolution GUI<br />
** Get rid of redundant Android & Android-SDL builds<br />
** Support display rotation<br />
** Proper GUI support for touchpad emulation vs touchscreen<br />
** MIDI hardware support?<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
** Put the branch name in the directory structure of the snapshots directory, so each branch build is separated (so when we do a release we can point users to latest release branch build instead of master)<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently (think WineDB)<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24078
User:Csnover
2017-11-23T18:26:29Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
** Put the branch name in the directory structure of the snapshots directory, so each branch build is separated (so when we do a release we can point users to latest release branch build instead of master)<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently (think WineDB)<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24077
User:Csnover
2017-11-23T18:26:18Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
** Put the branch name in the directory structure of the snapshots directory, so each branch build is separated (so when we do a release we can point users to latest release branch build instead of master)<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database to replace the manual XML+Smarty-based system used currently<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24076
User:Csnover
2017-11-23T18:25:56Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
** Put the branch name in the directory structure of the snapshots directory, so each branch build is separated (so when we do a release we can point users to latest release branch build instead of master)<br />
** Improve packaging step to generate N packages from a single build using proper packaging utilities (nsis, deb, rpm, etc.)<br />
* User-driven compatibility database<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24075
User:Csnover
2017-11-23T17:57:05Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* Treat Android platform like first-class citizen<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
* User-driven compatibility database<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=Engines&diff=24067
Engines
2017-11-23T01:58:17Z
<p>Csnover: /* Complete Engines in the Latest Unstable Version */ Add LSL6 hires</p>
<hr />
<div>__TOC__<br />
ScummVM currently supports, or is in the process of adding support for, the following engines (sorted alphabetically):<br />
<br /><br />
= Engines in the main source tree =<br />
== Complete Engines in the Latest Stable Version ==<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Access]] ||<br />
* [[Amazon: Guardians of Eden]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ADL]] ||<br />
* [[Mission Asteroid]]<br />
* [[Mystery House]]<br />
* [[Wizard and the Princess]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[AGI]] ||<br />
Early [[Sierra]] adventure games and [[AGI/Fan Games|fan games]]:<br /><br />
<br />PreAGI:<br />
* [[Mickey's Space Adventure]]<br />
* [[Troll's Tale]]<br />
* [[Winnie the Pooh in the Hundred Acre Wood]]<br />
<br />AGI:<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[AGI Demo]]s<br />
* [[The Black Cauldron]]<br />
* [[Christmas Card 1986]]<br />
* [[Gold Rush]]<br />
* [[King's Quest]]<br />
* [[King's Quest II]]<br />
* [[King's Quest III]]<br />
* [[King's Quest IV]]<br />
||<br />
* [[Leisure Suit Larry]]<br />
* [[Manhunter]]<br />
* [[Manhunter 2]]<br />
* [[Mixed-Up Mother Goose]]<br />
* [[Police Quest]]<br />
* [[Space Quest]]<br />
* [[Space Quest II]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[AGOS]] ||<br />
* [[Elvira: Mistress of the Dark]]<br />
* [[Elvira 2: The Jaws of Cerberus]]<br />
* [[The Feeble Files]]<br />
* [[Personal Nightmare]]<br />
* [[Simon the Sorcerer]]<br />
* [[Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe]]<br />
* [[Simon the Sorcerer Puzzle Pack]]<br />
* [[Waxworks]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[BBVS]] ||<br />
* [[Beavis and Butt-Head in Virtual Stupidity]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[CGE]] ||<br />
* [[Soltys]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[CGE2]] ||<br />
* [[Sfinx]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Cine]] ||<br />
* [[Future Wars]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Composer]] ||<br />
* [[Darby the Dragon]]<br />
* [[Gregory and the Hot Air Balloon]]<br />
* [[Magic Tales: Liam Finds a Story]]<br />
* [[Magic Tales: Sleeping Cub's Test of Courage]]<br />
* [[Magic Tales: The Princess and the Crab]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[CruisE]] || <br />
* [[Cruise for a Corpse]] <br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Draci]] || <br />
* [[Dragon History]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Drascula]] || <br />
* [[Drascula: The Vampire Strikes Back]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Dreamweb]] ||<br />
* [[Dreamweb|DreamWeb]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Gnap]] ||<br />
* [[UFOs|U.F.O.s]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Gob]] || <br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Gobliiins]]<br />
* [[Gobliins 2]]<br />
* [[Goblins 3]]<br />
* [[Ween: The Prophecy]]<br />
* [[Bargon Attack]]<br />
* [[Geisha]]<br />
||<br />
* [[Lost in Time]]<br />
* [[The Bizarre Adventures of Woodruff and the Schnibble|Woodruff and the Schnibble of Azimuth]]<br />
* [[Fascination]]<br />
* [[Playtoons Limited Edition - Bambou le Sauveur de la Jungle|Bambou: Le Sauveur de la Jungle]]<br />
* [[Urban Runner]]<br />
* [[Once Upon A Time: Little Red Riding Hood]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Groovie]] ||<br />
* [[The 7th Guest]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Hopkins]] ||<br />
* [[Hopkins FBI]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Hugo]] ||<br />
* [[Hugo's House of Horrors]]<br />
* [[Hugo II: Whodunit?]]<br />
* [[Hugo III: Jungle of Doom]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Kyra]] ||<br />
* [[Eye of the Beholder]]<br />
* [[Eye of the Beholder II: The Legend of Darkmoon]]<br />
* [[The Legend of Kyrandia]]<br />
* [[The Legend of Kyrandia: Book Two: Hand of Fate]]<br />
* [[The Legend of Kyrandia: Book Three: Malcolm's Revenge]]<br />
* [[Lands of Lore|Lands of Lore: The Throne of Chaos]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Lab]] ||<br />
* [[The Labyrinth of Time]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Lure]] ||<br />
* [[Lure of the Temptress]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[MADE]] ||<br />
* [[Leather Goddesses of Phobos 2]]<br />
* [[The Manhole]]<br />
* [[Return to Zork]]<br />
* [[Rodney's Funscreen]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[MADS]] ||<br />
* [[Rex Nebular and the Cosmic Gender Bender]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Mohawk]] ||<br />
* [[Mohawk/Games#Living Books Series|Living Books games]] (v1-2)<br />
* [[Myst]] (and Myst Masterpiece Edition)<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Mortevielle]] ||<br />
* [[Mortville Manor]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Neverhood]] ||<br />
* [[The Neverhood]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Parallaction]] ||<br />
* [[Nippon Safes Inc.]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Pegasus]] ||<br />
* [[The Journeyman Project: Pegasus Prime]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Queen]] || <br />
* [[Flight of the Amazon Queen]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[SAGA]] ||<br />
* [[I Have No Mouth, and I Must Scream]]<br />
* [[Inherit the Earth|Inherit the Earth: Quest for the Orb]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[SCI]] ||<br />
Newer [[Sierra]] adventure games and [[SCI/Fan Games|fan games]] (SCI0-SCI1.1):<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Castle of Dr. Brain]]<br />
* [[Codename: ICEMAN]]<br />
* [[Conquests of Camelot]]<br />
* [[Conquests of the Longbow]]<br />
* [[EcoQuest|EcoQuest: The Search for Cetus]] <br />
* [[EcoQuest II|EcoQuest 2: Lost Secret of the Rainforest]]<br />
* [[Freddy Pharkas|Freddy Pharkas: Frontier Pharmacist]]<br />
* [[Hoyle's Official Book of Games: Volume 1]]<br />
* [[Hoyle's Official Book of Games: Volume 2]]<br />
* [[Hoyle's Official Book of Games: Volume 3]]<br />
* [[Hoyle Classic Card Games]]<br />
* [[The Island of Dr. Brain]]<br />
* [[Jones in the Fast Lane]]<br />
* [[King's Quest|King's Quest I]]<br />
* [[King's Quest IV]]<br />
* [[King's Quest V]]<br />
* [[King's Quest VI]]<br />
* [[Laura Bow: The Colonel's Bequest]]<br />
* [[The Dagger of Amon Ra|Laura Bow in: The Dagger of Amon Ra]]<br />
||<br />
* [[Leisure Suit Larry|Leisure Suit Larry 1]]<br />
* [[Leisure Suit Larry 2]]<br />
* [[Leisure Suit Larry 3]]<br />
* [[Leisure Suit Larry 5]]<br />
* [[Leisure Suit Larry 6]]<br />
* [[Mixed-Up Fairy Tales]]<br />
* [[Mixed-Up Mother Goose]]<br />
* [[Pepper's Adventures in Time]]<br />
* [[Police Quest]]<br />
* [[Police Quest II]]<br />
* [[Police Quest III]]<br />
* [[Quest for Glory]]<br />
* [[Quest for Glory II]]<br />
* [[Quest for Glory III]]<br />
* [[Slater & Charlie Go Camping]]<br />
* [[Space Quest]]<br />
* [[Space Quest III]]<br />
* [[Space Quest IV]]<br />
* [[Space Quest V]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[SCUMM]] ||<br />
Classic 2D [[LucasArts]] games:<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Maniac Mansion]]<br />
* [[Zak McKracken and the Alien Mindbenders]]<br />
* [[Indiana Jones and the Last Crusade]]<br />
* [[Loom]]<br />
* [[Passport to Adventure]]<br />
* [[The Secret of Monkey Island]]<br />
* [[Monkey Island 2: LeChuck's Revenge]]<br />
||<br />
* [[Indiana Jones and the Fate of Atlantis]]<br />
* [[Day of the Tentacle]]<br />
* [[Sam & Max Hit the Road]]<br />
* [[Full Throttle]]<br />
* [[The Dig]]<br />
* [[The Curse of Monkey Island]]<br />
|}<br />
[[Humongous Entertainment]] games:<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Backyard Baseball]]<br />
* [[Backyard Baseball 2001]]<br />
* [[Backyard Baseball 2003]]<br />
* [[Backyard Football]]<br />
* [[Backyard Football 2002]]<br />
* [[Big Thinkers First Grade]]<br />
* [[Big Thinkers Kindergarten]]<br />
* [[Blue's 123 Time Activities]]<br />
* [[Blue's ABC Time Activities]]<br />
* [[Blue's Art Time Activities]]<br />
* [[Blue's Birthday Adventure]] (Yellow and Red)<br />
* [[Blue's Reading Time Activities]]<br />
* [[Fatty Bear's Birthday Surprise]]<br />
* [[Fatty Bear's Fun Pack]]<br />
* [[Freddi Fish 1: The Case of the Missing Kelp Seeds]]<br />
* [[Freddi Fish 2: The Case of the Haunted Schoolhouse]]<br />
* [[Freddi Fish 3: The Case of the Stolen Conch Shell]]<br />
* [[Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch]]<br />
* [[Freddi Fish 5: The Case of the Creature of Coral Cove]]<br />
* [[Freddi Fish and Luther's Maze Madness]]<br />
* [[Freddi Fish and Luther's Water Worries]]<br />
* [[Let's Explore the Airport with Buzzy]]<br />
* [[Let's Explore the Farm with Buzzy]]<br />
* [[Let's Explore the Jungle with Buzzy]]<br />
||<br />
* [[Pajama Sam 1: No Need to Hide When It's Dark Outside]]<br />
* [[Pajama Sam 2: Thunder and Lightning Aren't so Frightening]]<br />
* [[Pajama Sam 3: You Are What You Eat From Your Head to Your Feet]]<br />
* [[Pajama Sam: Games to Play on Any Day]]<br />
* [[Pajama Sam's Lost & Found]]<br />
* [[Pajama Sam's Sock Works]]<br />
* [[Putt-Putt Joins the Parade]]<br />
* [[Putt-Putt Goes to the Moon]]<br />
* [[Putt-Putt Saves the Zoo]]<br />
* [[Putt-Putt Travels Through Time]]<br />
* [[Putt-Putt Enters the Race]]<br />
* [[Putt-Putt Joins the Circus]]<br />
* [[Putt-Putt's Fun Pack]]<br />
* [[Putt-Putt & Fatty Bear's Activity Pack]]<br />
* [[Putt-Putt and Pep's Balloon-O-Rama]]<br />
* [[Putt-Putt and Pep's Dog on a Stick]]<br />
* [[SPY Fox 1: Dry Cereal]]<br />
* [[SPY Fox 2: Some Assembly Required]]<br />
* [[SPY Fox 3: Operation Ozone]]<br />
* [[SPY Fox in Cheese Chase]]<br />
* [[SPY Fox in Hold the Mustard]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Sherlock]] ||<br />
* [[The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel]]<br />
* [[The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Sky]] || <br />
* [[Beneath a Steel Sky]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Sword1]] ||<br />
* [[Broken Sword 1|Broken Sword: The Shadow of the Templars]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Sword2]] ||<br />
* [[Broken Sword 2|Broken Sword: The Smoking Mirror]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Sword25]] ||<br />
* [[Broken Sword 2.5]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[TeenAgent|Teenagent]] ||<br />
* [[TeenAgent]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Tinsel]] ||<br />
* [[Discworld 1]]<br />
* [[Discworld II: Missing Presumed...!?]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Toltecs]] ||<br />
* [[3 Skulls of the Toltecs]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Tony]] ||<br />
* [[Tony Tough and the Night of Roasted Moths]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Toon]] ||<br />
* [[Toonstruck]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Touche]] ||<br />
* [[Touché: The Adventures of the Fifth Musketeer]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[TsAGE]] ||<br />
* [[Ringworld|Ringworld: Revenge of the Patriarch]]<br />
* [[Blue Force]]<br />
* [[Return to Ringworld]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Tucker]] ||<br />
* [[Bud Tucker in Double Trouble]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Voyeur]] ||<br />
* [[Voyeur]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Wintermute]] ||<br />
* [[Chivalry is NOT Dead]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ZVision]] ||<br />
* [[Zork Nemesis]]<br />
* [[Zork: Grand Inquisitor]]<br />
|- style="background-color: #fafafa;"<br />
|}<br />
<br /><br />
<br />
== Complete Engines in the Latest Unstable Version ==<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ADL]] ||<br />
* [[Cranston Manor]]<br />
* [[Ulysses and the Golden Fleece]]<br />
* [[Time Zone]]<br />
* [[The Dark Crystal]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Fullpipe]] ||<br />
* [[Full Pipe]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Mohawk]] ||<br />
* [[Riven: The Sequel to Myst]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Plumbers]] ||<br />
* [[Plumbers Don't Wear Ties]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[SCI]] ||<br />
Newer [[Sierra]] adventure games (SCI32):<br />
{| style="background-color: #fafafa;"<br />
|- valign=top<br />
|<br />
* [[The Beast Within|The Beast Within: A Gabriel Knight Mystery]]<br />
* [[Gabriel Knight]]<br />
* [[King's Quest VII]]<br />
* [[King's Questions]]<br />
* [[Leisure Suit Larry 6|Leisure Suit Larry 6 (hi-res)]]<br />
* [[Leisure Suit Larry 7|Leisure Suit Larry: Love for Sail!]]<br />
* [[Lighthouse]]<br />
* [[Mixed-Up Mother Goose|Mixed-Up Mother Goose Deluxe]]<br />
||<br />
* [[Phantasmagoria]]<br />
* [[Phantasmagoria 2|Phantasmagoria: A Puzzle of Flesh]]<br />
* [[Police Quest IV]]<br />
* [[RAMA]]<br />
* [[Shivers]]<br />
* [[Space Quest 6]]<br />
* [[Torin's Passage]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Titanic]] ||<br />
* [[Starship Titanic]]<br />
|}<br />
<br />
== In-Progress Engines ==<br />
These engines are currently being developed within ScummVM's main code tree.<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Access]] ||<br />
* [[Noctropolis]]<br />
* [[Martian Memorandum]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Avalanche]] ||<br />
* [[Lord Avalot d'Argent]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Blade]] ||<br />
* [[Blade Runner]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Chewy]] ||<br />
* [[Chewy: Esc from F5]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Cryo]] ||<br />
* [[Lost Eden]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Director]] ||<br />
* [[Director/Games|Director games]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[DM]] ||<br />
* [[Dungeon Master]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[MacVenture]] ||<br />
* [[Deja Vu]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[MADS]] ||<br />
* [[Dragonsphere]]<br />
* [[Return of the Phantom]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Prince]] ||<br />
* [[The Prince and the Coward]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[SCI]] ||<br />
Newer [[Sierra]] adventure games (SCI32):<br />
{| style="background-color: #fafafa;"<br />
|- valign=top<br />
|<br />
* [[Behind the Developers' Shield]]<br />
* [[Hoyle Classic Games]]<br />
* [[Hoyle Bridge]]<br />
* [[Hoyle Children's Collection]]<br />
* [[Hoyle Solitaire]]<br />
||<br />
* [[Inside the Chest]]<br />
* [[Police Quest: SWAT]]<br />
* [[Quest for Glory IV]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[SCUMM]] ||<br />
[[Humongous Entertainment]] games:<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Backyard Basketball]]<br />
* [[Backyard Soccer]]<br />
* [[Backyard Soccer MLS Edition]]<br />
* [[Backyard Soccer 2004]]<br />
||<br />
* [[Blue's Treasure Hunt]]<br />
* [[Freddi Fish's One-Stop Fun Shop]]<br />
* [[Moonbase Commander]]<br />
* [[Pajama Sam's One-Stop Fun Shop]]<br />
* [[Putt-Putt's One-Stop Fun Shop]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[SLUDGE]] ||<br />
* [[SLUDGE/Games|SLUDGE games]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[WAGE]] ||<br />
* [[WAGE/Games|WAGE Games]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Wintermute]] ||<br />
* [[Wintermute/Games|Wintermute games]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Xeen]] ||<br />
* [[Might and Magic III]]<br />
* [[Might and Magic IV]]<br />
* [[Might and Magic V]]<br />
* [[Might and Magic: World of Xeen]]<br />
|}<br />
<br /><br />
<br />
== Frozen Engines ==<br />
In-progress, but haven't been updated for the past 6 months<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Cine]] ||<br />
* [[Operation Stealth]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Composer]] ||<br />
* [[Magic Tales: Baba Yaga and the Magic Geese]]<br />
* [[Magic Tales: Imo and the King]]<br />
* [[Magic Tales: The Little Samurai]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Gob]] ||<br />
* [[AJ's World of Discovery]]<br />
* [[Playtoons]]<br />
* [[The Last Dynasty]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Groovie]] ||<br />
* [[The 11th Hour]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Lastexpress]] ||<br />
* [[The Last Express]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Mohawk]] ||<br />
* [[Mohawk/Games#Living Books Series|Living Books games]] (v3-5)<br />
* [[Where in Time is Carmen Sandiego?]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Parallaction]] ||<br />
* [[The Big Red Adventure]]<br />
|-<br />
|}<br />
<br /><br />
<br />
= Engines external to the main source tree =<br />
== In-Progress/Frozen Engines ==<br />
These engines are currently being developed external to ScummVM's main code tree.<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[AGS]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Asylum]] ||<br />
* [[Sanitarium]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[BOLT]] ||<br />
* [[Merlin's Apprentice]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Buried]] ||<br />
* [[The Journeyman Project 2: Buried in Time]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Crimetime]] ||<br />
* [[Crime Time]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Chronomaster]] ||<br />
* [[Chronomaster]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[CLIPS]] ||<br />
* [[C Language Integrated Production System]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Comet]] ||<br />
* [[Shadow of the Comet]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Cryo]] ||<br />
* [[Atlantis: The Lost Tales]]<br />
* [[Atlantis II: Beyond Atlantis]]<br />
* [[Atlantis III: The New World]]<br />
* [[Atlantis Evolution]]<br />
* [[The Secrets of Atlantis: The Sacred Legacy]]<br />
* [[Aztec: The Curse in the Heart of the City of Gold]]<br />
* [[China: The Forbidden City]]<br />
* [[Egypt 1156 B.C.: Tomb of the Pharaoh]]<br />
* [[Egypt II: The Heliopolis Prophecy]]<br />
* [[Salammbo: Battle for Carthage]]<br />
* [[Versailles 1685]]<br />
* [[Versailles II: Testament of the King]]<br />
* [[Zero Zone]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Darkseed2]] ||<br />
* [[Dark Seed II]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Death Gate]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[DGDS]] ||<br />
* [[Quarky & Quaysoo's Turbo Science]]<br />
* [[Heart of China]]<br />
* [[The Adventures of Willy Beamish]]<br />
* [[Rise of the Dragon]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Dune]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Dylan Dog]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Enchantia]] ||<br />
* [[Curse of Enchantia]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[GAG]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Interspective]] ||<br />
* [[Innocent Until Caught]]<br />
* [[Innocent Until Caught 2: Presumed Guilty]]<br />
* [[The Orion Conspiracy]]<br />
* [[The Gene Machine]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Kingdom]] ||<br />
* [[Kingdom: The Far Reaches]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[KoM]] ||<br />
* [[Kingdom O' Magic]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Kult]] ||<br />
* [[KULT: The Temple of Flying Saucers]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[L.A. Law]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Liath]] ||<br />
* [[WorldSpiral: Liath]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[M4]] ||<br />
* [[Orion Burger]]<br />
* [[Ripley's Believe It or Not!: The Riddle of Master Lu]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Illusions]] ||<br />
* [[Duckman: The Graphic Adventures of a Private Dick]]<br />
* [[Beavis and Butt-Head: Do U.]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Lightbringer]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Manley]] ||<br />
* [[Les Manley: Search For The King]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Mindshadow]] ||<br />
* [[Borrowed Time]]<br />
* [[MindShadow]]<br />
* [[Tass Times In Tonetown]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Nancy Drew]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Plan9]] ||<br />
* [[Plan 9 From Outer Space]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Pink]] ||<br />
* [[Pink Panther: Passport to Peril]]<br />
* [[Pink Panther: Hokus Pokus]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Prisoner]] ||<br />
* [[Prisoner of Ice]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Ring]] ||<br />
* [[Pilgrim: Faith as a Weapon]]<br />
* [[Ring: The Legend of the Nibelungen]]<br />
* [[Faust: Seven Games of the Soul]]<br />
* [[TimeScape: Journey to Pompei]]<br />
* [[The Legend of the Prophet and the Assassin]]<br />
* [[The Secrets of Alamût]]<br />
* [[Jerusalem: The Three Roads to the Holy Land]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Robin]] ||<br />
* [[The Adventures of Robin Hood]]<br />
* [[Rome: Pathway to Power]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Startrek]] ||<br />
* [[Star Trek: 25th Anniversary]]<br />
* [[Star Trek: Judgment Rites]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Supernova]] ||<br />
* [[Mission Supernova]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Unity]] ||<br />
* [[Star Trek: The Next Generation: "A Final Unity"]]<br />
|}<br />
<br /><br />
<br />
= Future Engines =<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[AGI]] ||<br />
* [[Donald Duck's Playground]]<br />
* [[Dragon's Keep]] <br />
* [[The Gelfling Adventure]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Gob]] ||<br />
* [[Adibou Games]]<br />
* [[Inca II: Nations of Immortality]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Parallaction]] ||<br />
* [[Tequila and Boom Boom]]<br />
|}<br />
<br /><br />
= Adding a New Engine =<br />
* [[HOWTO-Engines]]: Your first steps to adding a new engine<br />
<br /><br />
= External links =<br />
* The [http://scummvm-misc.sourceforge.net ScummVM-Misc project] keeps a list of known engines that haven't been added to ScummVM's source code repository for various reasons i.e. incomplete, falls outside of the scope of 2D point-and-click etc.</div>
Csnover
https://wiki.scummvm.org/index.php?title=Release_Testing/1.10.0&diff=24042
Release Testing/1.10.0
2017-11-21T21:29:15Z
<p>Csnover: Csnover moved page Release Testing/1.10.0 to Release Testing/2.0.0: People wanted a bigger version number for this release</p>
<hr />
<div>#REDIRECT [[Release Testing/2.0.0]]</div>
Csnover
https://wiki.scummvm.org/index.php?title=Release_Testing/2.0.0&diff=24041
Release Testing/2.0.0
2017-11-21T21:29:15Z
<p>Csnover: Csnover moved page Release Testing/1.10.0 to Release Testing/2.0.0: People wanted a bigger version number for this release</p>
<hr />
<div>ScummVM 1.10.0 release testing season has begun on November XX, 2017. Please see the testing guidelines on the main [[Release Testing]] page.<br />
<br />
The games in the list are the ones which require special attention since they have big changes in their engine, but test runs for any supported games not in the list are welcome.<br />
<br />
* If you encounter a bug, please report it, following the [https://bugs.scummvm.org/#WelcometoScummVMIssueTracker standard bug reporting instructions].<br />
<br />
* Once you have finished testing a game, please [https://docs.google.com/forms/d/e/1FAIpQLSfiAycQmgaBEDsb0KNpZrNAaqBtilZe4SHWRDYcykeKqLHFvg/viewform fill out the test results form].<br />
<br />
'''Thank you for your help!'''<br />
<br />
<br><br />
----<br />
<br><br />
<br />
{| border="0"<br />
|-<br />
|'''Legend'''<br />
|-<br />
|style="border:thin solid black;width:350px"|Needs testing<br />
|-<br />
|style="background:#ffff77;width:350px"|Second pass is needed<br />
|-<br />
|style="background:#77ffff;width:350px"|Needs retesting<br />
|-<br />
|style="background:lightgreen;width:350px"|Completable<br />
|-<br />
|style="background:#ff7777;width:350px"|Major problems<br />
|}<br />
<br />
<googlespreadsheet width="600" height="600">e/2PACX-1vSDJF1mfZKpdyYuBtK52M3hZp-E9S9m_yH-Lf5s-0kHqbthdEAaif8CRtP2y2tk8HMXWAL_099nI4F8</googlespreadsheet></div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24039
User:Csnover
2017-11-21T21:20:51Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* New rules for ports<br />
* Help docs for devs on memory management?<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
* User-driven compatibility database<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24038
User:Csnover
2017-11-21T21:02:53Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
* Help docs for devs on memory management?<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
* User-driven compatibility database<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24037
User:Csnover
2017-11-21T21:00:42Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
* Containerise other web services<br />
** bug tracker<br />
** translations<br />
** main web<br />
** wiki<br />
* Automated release builds<br />
* User-driven compatibility database<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24036
User:Csnover
2017-11-21T21:00:03Z
<p>Csnover: </p>
<hr />
<div>Future TODOs<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
* Centralise documentation and remove redundancies between wiki/readme/web site/etc.<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
* Containerise other web services<br />
* Automated release builds<br />
* User-driven compatibility database<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24035
User:Csnover
2017-11-21T20:58:51Z
<p>Csnover: </p>
<hr />
<div>next version todos<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
* Containerise other web services<br />
* Automated release builds<br />
<br />
Engines:<br />
<br />
* Wintermute engine PRs<br />
* Wintermute mark stable games from http://forum.scummvm.org/viewtopic.php?t=13062<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24034
User:Csnover
2017-11-21T20:57:00Z
<p>Csnover: </p>
<hr />
<div>next version todos<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* SharedPtr deleter -> template<br />
* Prune dead ports code<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
* Containerise other web services<br />
* Automated release builds<br />
<br />
Engines:<br />
<br />
* Wintermute engine updates<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24033
User:Csnover
2017-11-21T20:55:52Z
<p>Csnover: </p>
<hr />
<div>next version todos<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* SharedPtr deleter -> template<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
* Containerise other web services<br />
* Automated release builds<br />
<br />
Engines:<br />
<br />
* Wintermute engine updates<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=User:Csnover&diff=24032
User:Csnover
2017-11-21T20:55:34Z
<p>Csnover: Created page with "next version todos General: * C++11 by default * UBSan common code * SharedPtr deleter -> template Infra: * Finish Buildbot upgrades * Containerise other web services Eng..."</p>
<hr />
<div>next version todos<br />
<br />
General:<br />
<br />
* C++11 by default<br />
* UBSan common code<br />
* SharedPtr deleter -> template<br />
<br />
Infra:<br />
<br />
* Finish Buildbot upgrades<br />
* Containerise other web services<br />
<br />
Engines:<br />
<br />
* Wintermute engine updates<br />
<br />
Upstream libs:<br />
<br />
* MAME OPL update<br />
* Munt update<br />
* Investigate DOSBox OPL update</div>
Csnover
https://wiki.scummvm.org/index.php?title=Release_Testing/2.0.0&diff=24031
Release Testing/2.0.0
2017-11-20T22:03:21Z
<p>Csnover: Initial page</p>
<hr />
<div>ScummVM 1.10.0 release testing season has begun on November XX, 2017. Please see the testing guidelines on the main [[Release Testing]] page.<br />
<br />
The games in the list are the ones which require special attention since they have big changes in their engine, but test runs for any supported games not in the list are welcome.<br />
<br />
* If you encounter a bug, please report it, following the [https://bugs.scummvm.org/#WelcometoScummVMIssueTracker standard bug reporting instructions].<br />
<br />
* Once you have finished testing a game, please [https://docs.google.com/forms/d/e/1FAIpQLSfiAycQmgaBEDsb0KNpZrNAaqBtilZe4SHWRDYcykeKqLHFvg/viewform fill out the test results form].<br />
<br />
'''Thank you for your help!'''<br />
<br />
<br><br />
----<br />
<br><br />
<br />
{| border="0"<br />
|-<br />
|'''Legend'''<br />
|-<br />
|style="border:thin solid black;width:350px"|Needs testing<br />
|-<br />
|style="background:#ffff77;width:350px"|Second pass is needed<br />
|-<br />
|style="background:#77ffff;width:350px"|Needs retesting<br />
|-<br />
|style="background:lightgreen;width:350px"|Completable<br />
|-<br />
|style="background:#ff7777;width:350px"|Major problems<br />
|}<br />
<br />
<googlespreadsheet width="600" height="600">e/2PACX-1vSDJF1mfZKpdyYuBtK52M3hZp-E9S9m_yH-Lf5s-0kHqbthdEAaif8CRtP2y2tk8HMXWAL_099nI4F8</googlespreadsheet></div>
Csnover
https://wiki.scummvm.org/index.php?title=Full_Pipe&diff=24028
Full Pipe
2017-11-08T18:38:00Z
<p>Csnover: Mark supported for 1.10</p>
<hr />
<div>{{GameDescription|<br />
name=Full Pipe|<br />
release=2003|<br />
alternateNames=Total Flush|<br />
developer=[[Pipe Studio]]|<br />
publisher=[[1C Company]]<br />[[Daedalic Entertainment]]|<br />
distributor=[[Daedalic Entertainment]]|<br />
platforms=Windows|<br />
resolution=|<br />
engine=[[Fullpipe]]|<br />
support=Since ScummVM 1.10.0|<br />
purchase=No<br />
}}<br />
'''Full Pipe''' is an adventure game where you travel to another world under your bed after following a monstrous hand that reached up and grabbed your slippers.<br />
<br />
==External links==<br />
*[https://en.wikipedia.org/wiki/Full_Pipe Wikipedia article on Full Pipe]<br />
*[http://www.mobygames.com/game/windows/full-pipe Mobygames article on Full Pipe]<br />
<br />
[[Category:Fullpipe Games]]<br />
[[Category:Supported Games]]</div>
Csnover
https://wiki.scummvm.org/index.php?title=Starship_Titanic&diff=24006
Starship Titanic
2017-10-09T01:37:25Z
<p>Csnover: Remove finished TODOs and update infobox</p>
<hr />
<div>{{GameDescription|<br />
name=Starship Titanic|<br />
release=1998|<br />
publisher=[[Simon & Schuster Interactive]]|<br />
distributor=[[Simon & Schuster Interactive]]|<br />
developer=[[The Digital Village]]|<br />
platforms=Windows, Macintosh|<br />
resolution=640x480, 16-bit color|<br />
engine=[[Titanic]]|<br />
support=Since ScummVM 1.10.0|<br />
purchase=[[Where to get the games#Other Games|Yes]]|<br />
}}<br />
<br />
'''Starship Titanic''' is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.<br />
<br />
== TODOs ==<br />
* We also don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.<br />
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.<br />
* Proper support for the German version. Though it currently starts up, I don't know how far you can get in it. It's waiting on:<br />
** The create_titanic tool needs proper translations for a bunch of text<br />
** I also recall that calls to play sounds I looked at between the two languages had different numbers in the German version. If this turns out to be the case, it would require going through every single playSound call in the English executable, finding the correct number in the German version, and adding a language if/then/else into the ScummVM source for it.<br />
** I'm also unsure if there were any changes to the conversation parser for the German version. When implementing it, I noticed the comprehensive word list had German synonyms for the English words, so I'm hoping it will already handle German without any further changes.<br />
<br />
== External Links ==<br />
*[http://en.wikipedia.org/wiki/Starship-Titanic Wikipedia article on Starship Titanic]<br />
*[http://www.mobygames.com/game/http://www.mobygames.com/game/starship-titanic MobyGames article on Starship Titanic]<br />
<br />
[[Category:Titanic Games]]<br />
[[Category:Unsupported Games]]</div>
Csnover
https://wiki.scummvm.org/index.php?title=Engines&diff=23992
Engines
2017-09-30T01:13:00Z
<p>Csnover: Update SCI32 game support</p>
<hr />
<div>__TOC__<br />
ScummVM currently supports, or is in the process of adding support for, the following engines (sorted alphabetically):<br />
<br /><br />
= Engines in the main source tree =<br />
== Complete Engines in the Latest Stable Version ==<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Access]] ||<br />
* [[Amazon: Guardians of Eden]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ADL]] ||<br />
* [[Mission Asteroid]]<br />
* [[Mystery House]]<br />
* [[Wizard and the Princess]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[AGI]] ||<br />
Early [[Sierra]] adventure games and [[AGI/Fan Games|fan games]]:<br /><br />
<br />PreAGI:<br />
* [[Mickey's Space Adventure]]<br />
* [[Troll's Tale]]<br />
* [[Winnie the Pooh in the Hundred Acre Wood]]<br />
<br />AGI:<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[AGI Demo]]s<br />
* [[The Black Cauldron]]<br />
* [[Christmas Card 1986]]<br />
* [[Gold Rush]]<br />
* [[King's Quest]]<br />
* [[King's Quest II]]<br />
* [[King's Quest III]]<br />
* [[King's Quest IV]]<br />
||<br />
* [[Leisure Suit Larry]]<br />
* [[Manhunter]]<br />
* [[Manhunter 2]]<br />
* [[Mixed-Up Mother Goose]]<br />
* [[Police Quest]]<br />
* [[Space Quest]]<br />
* [[Space Quest II]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[AGOS]] ||<br />
* [[Elvira: Mistress of the Dark]]<br />
* [[Elvira 2: The Jaws of Cerberus]]<br />
* [[The Feeble Files]]<br />
* [[Personal Nightmare]]<br />
* [[Simon the Sorcerer]]<br />
* [[Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe]]<br />
* [[Simon the Sorcerer Puzzle Pack]]<br />
* [[Waxworks]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[BBVS]] ||<br />
* [[Beavis and Butt-Head in Virtual Stupidity]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[CGE]] ||<br />
* [[Soltys]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[CGE2]] ||<br />
* [[Sfinx]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Cine]] ||<br />
* [[Future Wars]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Composer]] ||<br />
* [[Darby the Dragon]]<br />
* [[Gregory and the Hot Air Balloon]]<br />
* [[Magic Tales: Liam Finds a Story]]<br />
* [[Magic Tales: Sleeping Cub's Test of Courage]]<br />
* [[Magic Tales: The Princess and the Crab]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[CruisE]] || <br />
* [[Cruise for a Corpse]] <br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Draci]] || <br />
* [[Dragon History]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Drascula]] || <br />
* [[Drascula: The Vampire Strikes Back]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Dreamweb]] ||<br />
* [[Dreamweb|DreamWeb]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Gnap]] ||<br />
* [[UFOs|U.F.O.s]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Gob]] || <br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Gobliiins]]<br />
* [[Gobliins 2]]<br />
* [[Goblins 3]]<br />
* [[Ween: The Prophecy]]<br />
* [[Bargon Attack]]<br />
* [[Geisha]]<br />
||<br />
* [[Lost in Time]]<br />
* [[The Bizarre Adventures of Woodruff and the Schnibble|Woodruff and the Schnibble of Azimuth]]<br />
* [[Fascination]]<br />
* [[Playtoons Limited Edition - Bambou le Sauveur de la Jungle|Bambou: Le Sauveur de la Jungle]]<br />
* [[Urban Runner]]<br />
* [[Once Upon A Time: Little Red Riding Hood]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Groovie]] ||<br />
* [[The 7th Guest]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Hopkins]] ||<br />
* [[Hopkins FBI]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Hugo]] ||<br />
* [[Hugo's House of Horrors]]<br />
* [[Hugo II: Whodunit?]]<br />
* [[Hugo III: Jungle of Doom]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Kyra]] ||<br />
* [[Eye of the Beholder]]<br />
* [[Eye of the Beholder II: The Legend of Darkmoon]]<br />
* [[The Legend of Kyrandia]]<br />
* [[The Legend of Kyrandia: Book Two: Hand of Fate]]<br />
* [[The Legend of Kyrandia: Book Three: Malcolm's Revenge]]<br />
* [[Lands of Lore|Lands of Lore: The Throne of Chaos]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Lab]] ||<br />
* [[The Labyrinth of Time]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Lure]] ||<br />
* [[Lure of the Temptress]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[MADE]] ||<br />
* [[Leather Goddesses of Phobos 2]]<br />
* [[The Manhole]]<br />
* [[Return to Zork]]<br />
* [[Rodney's Funscreen]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[MADS]] ||<br />
* [[Rex Nebular and the Cosmic Gender Bender]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Mohawk]] ||<br />
* [[Mohawk/Games#Living Books Series|Living Books games]] (v1-2)<br />
* [[Myst]] (and Myst Masterpiece Edition)<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Mortevielle]] ||<br />
* [[Mortville Manor]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Neverhood]] ||<br />
* [[The Neverhood]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Parallaction]] ||<br />
* [[Nippon Safes Inc.]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Pegasus]] ||<br />
* [[The Journeyman Project: Pegasus Prime]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Queen]] || <br />
* [[Flight of the Amazon Queen]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[SAGA]] ||<br />
* [[I Have No Mouth, and I Must Scream]]<br />
* [[Inherit the Earth|Inherit the Earth: Quest for the Orb]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[SCI]] ||<br />
Newer [[Sierra]] adventure games and [[SCI/Fan Games|fan games]] (SCI0-SCI1.1):<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Castle of Dr. Brain]]<br />
* [[Codename: ICEMAN]]<br />
* [[Conquests of Camelot]]<br />
* [[Conquests of the Longbow]]<br />
* [[EcoQuest|EcoQuest: The Search for Cetus]] <br />
* [[EcoQuest II|EcoQuest 2: Lost Secret of the Rainforest]]<br />
* [[Freddy Pharkas|Freddy Pharkas: Frontier Pharmacist]]<br />
* [[Hoyle's Official Book of Games: Volume 1]]<br />
* [[Hoyle's Official Book of Games: Volume 2]]<br />
* [[Hoyle's Official Book of Games: Volume 3]]<br />
* [[Hoyle Classic Card Games]]<br />
* [[The Island of Dr. Brain]]<br />
* [[Jones in the Fast Lane]]<br />
* [[King's Quest|King's Quest I]]<br />
* [[King's Quest IV]]<br />
* [[King's Quest V]]<br />
* [[King's Quest VI]]<br />
* [[Laura Bow: The Colonel's Bequest]]<br />
* [[The Dagger of Amon Ra|Laura Bow in: The Dagger of Amon Ra]]<br />
||<br />
* [[Leisure Suit Larry|Leisure Suit Larry 1]]<br />
* [[Leisure Suit Larry 2]]<br />
* [[Leisure Suit Larry 3]]<br />
* [[Leisure Suit Larry 5]]<br />
* [[Leisure Suit Larry 6]]<br />
* [[Mixed-Up Fairy Tales]]<br />
* [[Mixed-Up Mother Goose]]<br />
* [[Pepper's Adventures in Time]]<br />
* [[Police Quest]]<br />
* [[Police Quest II]]<br />
* [[Police Quest III]]<br />
* [[Quest for Glory]]<br />
* [[Quest for Glory II]]<br />
* [[Quest for Glory III]]<br />
* [[Slater & Charlie Go Camping]]<br />
* [[Space Quest]]<br />
* [[Space Quest III]]<br />
* [[Space Quest IV]]<br />
* [[Space Quest V]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[SCUMM]] ||<br />
Classic 2D [[LucasArts]] games:<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Maniac Mansion]]<br />
* [[Zak McKracken and the Alien Mindbenders]]<br />
* [[Indiana Jones and the Last Crusade]]<br />
* [[Loom]]<br />
* [[Passport to Adventure]]<br />
* [[The Secret of Monkey Island]]<br />
* [[Monkey Island 2: LeChuck's Revenge]]<br />
||<br />
* [[Indiana Jones and the Fate of Atlantis]]<br />
* [[Day of the Tentacle]]<br />
* [[Sam & Max Hit the Road]]<br />
* [[Full Throttle]]<br />
* [[The Dig]]<br />
* [[The Curse of Monkey Island]]<br />
|}<br />
[[Humongous Entertainment]] games:<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Backyard Baseball]]<br />
* [[Backyard Baseball 2001]]<br />
* [[Backyard Baseball 2003]]<br />
* [[Backyard Football]]<br />
* [[Backyard Football 2002]]<br />
* [[Big Thinkers First Grade]]<br />
* [[Big Thinkers Kindergarten]]<br />
* [[Blue's 123 Time Activities]]<br />
* [[Blue's ABC Time Activities]]<br />
* [[Blue's Art Time Activities]]<br />
* [[Blue's Birthday Adventure]] (Yellow and Red)<br />
* [[Blue's Reading Time Activities]]<br />
* [[Fatty Bear's Birthday Surprise]]<br />
* [[Fatty Bear's Fun Pack]]<br />
* [[Freddi Fish 1: The Case of the Missing Kelp Seeds]]<br />
* [[Freddi Fish 2: The Case of the Haunted Schoolhouse]]<br />
* [[Freddi Fish 3: The Case of the Stolen Conch Shell]]<br />
* [[Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch]]<br />
* [[Freddi Fish 5: The Case of the Creature of Coral Cove]]<br />
* [[Freddi Fish and Luther's Maze Madness]]<br />
* [[Freddi Fish and Luther's Water Worries]]<br />
* [[Let's Explore the Airport with Buzzy]]<br />
* [[Let's Explore the Farm with Buzzy]]<br />
* [[Let's Explore the Jungle with Buzzy]]<br />
||<br />
* [[Pajama Sam 1: No Need to Hide When It's Dark Outside]]<br />
* [[Pajama Sam 2: Thunder and Lightning Aren't so Frightening]]<br />
* [[Pajama Sam 3: You Are What You Eat From Your Head to Your Feet]]<br />
* [[Pajama Sam: Games to Play on Any Day]]<br />
* [[Pajama Sam's Lost & Found]]<br />
* [[Pajama Sam's Sock Works]]<br />
* [[Putt-Putt Joins the Parade]]<br />
* [[Putt-Putt Goes to the Moon]]<br />
* [[Putt-Putt Saves the Zoo]]<br />
* [[Putt-Putt Travels Through Time]]<br />
* [[Putt-Putt Enters the Race]]<br />
* [[Putt-Putt Joins the Circus]]<br />
* [[Putt-Putt's Fun Pack]]<br />
* [[Putt-Putt & Fatty Bear's Activity Pack]]<br />
* [[Putt-Putt and Pep's Balloon-O-Rama]]<br />
* [[Putt-Putt and Pep's Dog on a Stick]]<br />
* [[SPY Fox 1: Dry Cereal]]<br />
* [[SPY Fox 2: Some Assembly Required]]<br />
* [[SPY Fox 3: Operation Ozone]]<br />
* [[SPY Fox in Cheese Chase]]<br />
* [[SPY Fox in Hold the Mustard]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Sherlock]] ||<br />
* [[The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel]]<br />
* [[The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Sky]] || <br />
* [[Beneath a Steel Sky]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Sword1]] ||<br />
* [[Broken Sword 1|Broken Sword: The Shadow of the Templars]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Sword2]] ||<br />
* [[Broken Sword 2|Broken Sword: The Smoking Mirror]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Sword25]] ||<br />
* [[Broken Sword 2.5]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[TeenAgent|Teenagent]] ||<br />
* [[TeenAgent]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Tinsel]] ||<br />
* [[Discworld 1]]<br />
* [[Discworld II: Missing Presumed...!?]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Toltecs]] ||<br />
* [[3 Skulls of the Toltecs]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Tony]] ||<br />
* [[Tony Tough and the Night of Roasted Moths]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Toon]] ||<br />
* [[Toonstruck]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Touche]] ||<br />
* [[Touché: The Adventures of the Fifth Musketeer]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[TsAGE]] ||<br />
* [[Ringworld|Ringworld: Revenge of the Patriarch]]<br />
* [[Blue Force]]<br />
* [[Return to Ringworld]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Tucker]] ||<br />
* [[Bud Tucker in Double Trouble]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Voyeur]] ||<br />
* [[Voyeur]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Wintermute]] ||<br />
* [[Chivalry is NOT Dead]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ZVision]] ||<br />
* [[Zork Nemesis]]<br />
* [[Zork: Grand Inquisitor]]<br />
|- style="background-color: #fafafa;"<br />
|}<br />
<br /><br />
<br />
== Complete Engines in the Latest Unstable Version ==<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ADL]] ||<br />
* [[Ulysses and the Golden Fleece]]<br />
* [[Time Zone]]<br />
* [[The Dark Crystal]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Fullpipe]] ||<br />
* [[Full Pipe]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Mohawk]] ||<br />
* [[Riven: The Sequel to Myst]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Plumbers]] ||<br />
* [[Plumbers Don't Wear Ties]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[SCI]] ||<br />
Newer [[Sierra]] adventure games (SCI32):<br />
{| style="background-color: #fafafa;"<br />
|- valign=top<br />
|<br />
* [[The Beast Within|Beast Within, The: A Gabriel Knight Mystery]]<br />
* [[Gabriel Knight]]<br />
* [[King's Quest VII]]<br />
* [[King's Questions]]<br />
* [[Leisure Suit Larry 7|Leisure Suit Larry: Love for Sail!]]<br />
* [[Mixed-Up Mother Goose|Mixed-Up Mother Goose Deluxe]]<br />
* [[Phantasmagoria]]<br />
||<br />
* [[Phantasmagoria 2|Phantasmagoria: A Puzzle of Flesh]]<br />
* [[Police Quest IV]]<br />
* [[Lighthouse]]<br />
* [[RAMA]]<br />
* [[Shivers]]<br />
* [[Space Quest 6]]<br />
* [[Torin's Passage]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Titanic]] ||<br />
* [[Starship Titanic]]<br />
|}<br />
<br />
== In-Progress Engines ==<br />
These engines are currently being developed within ScummVM's main code tree.<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Access]] ||<br />
* [[Noctropolis]]<br />
* [[Martian Memorandum]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ADL]] ||<br />
* [[Cranston Manor]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Avalanche]] ||<br />
* [[Lord Avalot d'Argent]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Blade]] ||<br />
* [[Blade Runner]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Chewy]] ||<br />
* [[Chewy: Esc from F5]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Cryo]] ||<br />
* [[Lost Eden]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Director]] ||<br />
* [[Director/Games|Director games]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[DM]] ||<br />
* [[Dungeon Master]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[MacVenture]] ||<br />
* [[Deja Vu]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[MADS]] ||<br />
* [[Dragonsphere]]<br />
* [[Return of the Phantom]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Prince]] ||<br />
* [[The Prince and the Coward]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[SCI]] ||<br />
Newer [[Sierra]] adventure games (SCI32):<br />
{| style="background-color: #fafafa;"<br />
|- valign=top<br />
|<br />
* [[Behind the Developers' Shield]]<br />
* [[Hoyle Classic Games]]<br />
* [[Hoyle Bridge]]<br />
* [[Hoyle Children's Collection]]<br />
* [[Hoyle Solitaire]]<br />
||<br />
* [[Inside the Chest]]<br />
* [[Police Quest: SWAT]]<br />
* [[Quest for Glory IV]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[SCUMM]] ||<br />
[[Humongous Entertainment]] games:<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Backyard Basketball]]<br />
* [[Backyard Soccer]]<br />
* [[Backyard Soccer MLS Edition]]<br />
* [[Backyard Soccer 2004]]<br />
||<br />
* [[Blue's Treasure Hunt]]<br />
* [[Freddi Fish's One-Stop Fun Shop]]<br />
* [[Moonbase Commander]]<br />
* [[Pajama Sam's One-Stop Fun Shop]]<br />
* [[Putt-Putt's One-Stop Fun Shop]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[SLUDGE]] ||<br />
* [[SLUDGE/Games|SLUDGE games]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[WAGE]] ||<br />
* [[WAGE/Games|WAGE Games]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Wintermute]] ||<br />
* [[Wintermute/Games|Wintermute games]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Xeen]] ||<br />
* [[Might and Magic III]]<br />
* [[Might and Magic IV]]<br />
* [[Might and Magic V]]<br />
* [[Might and Magic: World of Xeen]]<br />
|}<br />
<br /><br />
<br />
== Frozen Engines ==<br />
In-progress, but haven't been updated for the past 6 months<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Cine]] ||<br />
* [[Operation Stealth]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Composer]] ||<br />
* [[Magic Tales: Baba Yaga and the Magic Geese]]<br />
* [[Magic Tales: Imo and the King]]<br />
* [[Magic Tales: The Little Samurai]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Gob]] ||<br />
* [[AJ's World of Discovery]]<br />
* [[Playtoons]]<br />
* [[The Last Dynasty]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Groovie]] ||<br />
* [[The 11th Hour]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Lastexpress]] ||<br />
* [[The Last Express]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Mohawk]] ||<br />
* [[Mohawk/Games#Living Books Series|Living Books games]] (v3-5)<br />
* [[Where in Time is Carmen Sandiego?]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Parallaction]] ||<br />
* [[The Big Red Adventure]]<br />
|-<br />
|}<br />
<br /><br />
<br />
= Engines external to the main source tree =<br />
== In-Progress/Frozen Engines ==<br />
These engines are currently being developed external to ScummVM's main code tree.<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[AGS]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Asylum]] ||<br />
* [[Sanitarium]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[BOLT]] ||<br />
* [[Merlin's Apprentice]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Buried]] ||<br />
* [[The Journeyman Project 2: Buried in Time]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Crimetime]] ||<br />
* [[Crime Time]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Chronomaster]] ||<br />
* [[Chronomaster]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[CLIPS]] ||<br />
* [[C Language Integrated Production System]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Comet]] ||<br />
* [[Shadow of the Comet]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Cryo]] ||<br />
* [[Atlantis: The Lost Tales]]<br />
* [[Atlantis II: Beyond Atlantis]]<br />
* [[Atlantis III: The New World]]<br />
* [[Atlantis Evolution]]<br />
* [[The Secrets of Atlantis: The Sacred Legacy]]<br />
* [[Aztec: The Curse in the Heart of the City of Gold]]<br />
* [[China: The Forbidden City]]<br />
* [[Egypt 1156 B.C.: Tomb of the Pharaoh]]<br />
* [[Egypt II: The Heliopolis Prophecy]]<br />
* [[Salammbo: Battle for Carthage]]<br />
* [[Versailles 1685]]<br />
* [[Versailles II: Testament of the King]]<br />
* [[Zero Zone]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Darkseed2]] ||<br />
* [[Dark Seed II]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Death Gate]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[DGDS]] ||<br />
* [[Quarky & Quaysoo's Turbo Science]]<br />
* [[Heart of China]]<br />
* [[The Adventures of Willy Beamish]]<br />
* [[Rise of the Dragon]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Dune]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Dylan Dog]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Enchantia]] ||<br />
* [[Curse of Enchantia]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[GAG]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Interspective]] ||<br />
* [[Innocent Until Caught]]<br />
* [[Innocent Until Caught 2: Presumed Guilty]]<br />
* [[The Orion Conspiracy]]<br />
* [[The Gene Machine]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Kingdom]] ||<br />
* [[Kingdom: The Far Reaches]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[KoM]] ||<br />
* [[Kingdom O' Magic]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Kult]] ||<br />
* [[KULT: The Temple of Flying Saucers]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[L.A. Law]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Liath]] ||<br />
* [[WorldSpiral: Liath]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[M4]] ||<br />
* [[Orion Burger]]<br />
* [[Ripley's Believe It or Not!: The Riddle of Master Lu]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Illusions]] ||<br />
* [[Duckman: The Graphic Adventures of a Private Dick]]<br />
* [[Beavis and Butt-Head: Do U.]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Lightbringer]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Manley]] ||<br />
* [[Les Manley: Search For The King]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Mindshadow]] ||<br />
* [[Borrowed Time]]<br />
* [[MindShadow]]<br />
* [[Tass Times In Tonetown]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Nancy Drew]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Plan9]] ||<br />
* [[Plan 9 From Outer Space]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Pink]] ||<br />
* [[Pink Panther: Passport to Peril]]<br />
* [[Pink Panther: Hokus Pokus]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Prisoner]] ||<br />
* [[Prisoner of Ice]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Ring]] ||<br />
* [[Pilgrim: Faith as a Weapon]]<br />
* [[Ring: The Legend of the Nibelungen]]<br />
* [[Faust: Seven Games of the Soul]]<br />
* [[TimeScape: Journey to Pompei]]<br />
* [[The Legend of the Prophet and the Assassin]]<br />
* [[The Secrets of Alamût]]<br />
* [[Jerusalem: The Three Roads to the Holy Land]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Robin]] ||<br />
* [[The Adventures of Robin Hood]]<br />
* [[Rome: Pathway to Power]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Startrek]] ||<br />
* [[Star Trek: 25th Anniversary]]<br />
* [[Star Trek: Judgment Rites]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Supernova]] ||<br />
* [[Mission Supernova]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Unity]] ||<br />
* [[Star Trek: The Next Generation: "A Final Unity"]]<br />
|}<br />
<br /><br />
<br />
= Future Engines =<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[AGI]] ||<br />
* [[Donald Duck's Playground]]<br />
* [[Dragon's Keep]] <br />
* [[The Gelfling Adventure]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Gob]] ||<br />
* [[Adibou Games]]<br />
* [[Inca II: Nations of Immortality]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Parallaction]] ||<br />
* [[Tequila and Boom Boom]]<br />
|}<br />
<br /><br />
= Adding a New Engine =<br />
* [[HOWTO-Engines]]: Your first steps to adding a new engine<br />
<br /><br />
= External links =<br />
* The [http://scummvm-misc.sourceforge.net ScummVM-Misc project] keeps a list of known engines that haven't been added to ScummVM's source code repository for various reasons i.e. incomplete, falls outside of the scope of 2D point-and-click etc.</div>
Csnover
https://wiki.scummvm.org/index.php?title=RAMA&diff=23991
RAMA
2017-09-30T01:07:17Z
<p>Csnover: Mark as supported as of 1.10.0</p>
<hr />
<div>{{GameDescription|<br />
name=RAMA |<br />
release=1996|<br />
alternateNames=宇宙のランデヴー~RAMA~ (Playstation 1)|<br />
publisher=[[Sierra]]|<br />
developer=[[Sierra]]|<br />
platforms=DOS, Windows, Macintosh|<br />
resolution=640x480, 256 colors|<br />
engine=[[SCI]]|<br />
support=Since ScummVM 1.10.0|<br />
purchase=[[Where to get the games#Sierra Games|Yes]] <br />
}}<br />
'''RAMA''' was a first person video game by Sierra. It is based on the books [[wikipedia:Rendezvous with Rama|Rendezvous with Rama]] and [[wikipedia:Rama II (novel)|Rama II]] by Arthur C. Clarke. A giant cylindrical object, named "Rama" by the International Space Agency, entered the solar system. Shortly after arrival, Rama was discovered to be hollow and to be inhabited by other alien beings which had encountered it in its travels. <br />
<br />
Four years later, an expedition team explores Rama, only to discover that Rama's trajectory has changed towards a direct collision course with Earth. A special unit of the expedition team is tasked with setting up bombs to destroy Rama and its inhabitants. After exploring an area where one of the bombs is located, it is discovered that Rama has again changed course and is no longer on a collision course with Earth. However, the bombs have already been set, and there are only six hours left before detonation.<br />
<br />
== External Links ==<br />
*[http://en.wikipedia.org/wiki/Rama_(video_game) RAMA on Wikipedia]<br />
<br />
[[Category:SCI Games]]<br />
[[Category:Supported Games]]</div>
Csnover
https://wiki.scummvm.org/index.php?title=Lighthouse&diff=23990
Lighthouse
2017-09-30T01:05:23Z
<p>Csnover: Mark as supported as of 1.10.0</p>
<hr />
<div>{{GameDescription|<br />
name=Lighthouse: The Dark Being |<br />
release=1996|<br />
alternateNames=Lighthouse |<br />
publisher=[[Sierra]]|<br />
developer=[[Sierra]]|<br />
platforms=MS-DOS, Windows, Macintosh|<br />
resolution=640x480, 256 colors|<br />
engine=[[SCI]]|<br />
support=Since ScummVM 1.10.0<br />
}}<br />
'''Lighthouse: The Dark Being''' was a first person graphic adventure game by Sierra, with an interface similar to [[Myst]]. A struggling writer just arrived at a cottage on the Oregon coast. The next door neighbor, Dr. Krick, who lives in a lighthouse, leaves a frantic message on the answering machine asking the writer to come over to watch his daughter Amanda. Upon arriving, the door to the lighthouse is locked, and it is dark inside. A "dark being" takes Amanda and jumps through a portal. Now, the writer must travel to a parallel world in order to rescue Dr. Krick and his daughter.<br />
<br />
==External Links==<br />
*[http://en.wikipedia.org/wiki/Lighthouse:_The_Dark_Being Lighthouse: The Dark Being on Wikipedia]<br />
<br />
[[Category:SCI Games]]<br />
[[Category:Supported Games]]</div>
Csnover
https://wiki.scummvm.org/index.php?title=HOWTO-Engine_Release&diff=23988
HOWTO-Engine Release
2017-09-20T03:11:50Z
<p>Csnover: To accept testing reports, the bug tracker should be able to accept them</p>
<hr />
<div>Once an engine has been [[HOWTO-Engine Inclusion|accepted into the master branch]], finished, and is ready to be playtested, do this stuff to get it ready:<br />
<br />
# Change any <code>ADGF_UNSTABLE</code> flags in the engine’s detection table to <code>ADGF_TESTING</code><br />
# Change the <tt>[build-by-default]</tt> flag in the engine’s <tt>configure.engine</tt> file to <tt>yes</tt><br />
# Update the game’s information pages in the wiki:<br />
## Change the game’s category from [[:Category:Unsupported Games]] to [[:Category:Supported Games]]<br />
## Set the Support status in the infobox to the next ScummVM release version<br />
## Fill out any other missing information in the infobox<br />
# Add the new game(s) to the [https://github.com/scummvm/scummvm/blob/master/NEWS NEWS file]<br />
# If necessary, add special notes to section 3 of the [https://github.com/scummvm/scummvm/blob/master/README README file]<br />
# Add the engine author(s) to the [https://github.com/scummvm/scummvm/blob/master/devtools/credits.pl credits.pl file] and run ''make credits'' to update the AUTHORS and credits.h files.<br />
# Make sure [[Datafiles]] is up-to-date<br />
# Make sure the engine and game are added to the bug tracker<br />
# Publish a news entry announcing game testing at [https://github.com/scummvm/scummvm-web/tree/master/data/news scummvm/scummvm-web:data/news/] (e.g. [https://github.com/scummvm/scummvm-web/blob/master/data/news/20161201.xml Full Pipe announcement])<br />
# Update the compatibility data at [https://github.com/scummvm/scummvm-web/blob/master/data/compatibility/compat-DEV.xml scummvm/scummvm-web:data/compatibility/compat-DEV.xml] with compatibility information for the new game(s)<br />
# If necessary, update the demos list at [https://github.com/scummvm/scummvm-web/blob/master/data/game_demos.xml scummvm/scummvm-web:data/game_demos.xml] with new game demos</div>
Csnover
https://wiki.scummvm.org/index.php?title=Datafiles&diff=23978
Datafiles
2017-09-08T21:22:17Z
<p>Csnover: /* All SCI32 (SCI2/3) games */ Continue to clarify & clean up SCI32 instructions</p>
<hr />
<div>This page lists all of the files required, for each particular game to run under ScummVM. The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details.<br />
<br />
Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually [[HOWTO-Mac Games|extracted]] using extract_scumm_mac. However, this is ''not'' required, unless you want to compress some of the data files. Any files from Macintosh discs should be dumped as a data fork only (not in MacBinary or another container with a resource fork) unless noted otherwise.<br />
<br />
The DOS floppy version of The Legend of Kyrandia: The Hand of Fate can be extracted using extract_kyra. This is recommended for portable device usage, because it will significantly reduce the amount of memory required (since ScummVM will not have to cache the compressed files).<br />
<br />
Games that have ** shown in their name use CD audio tracks for music, check readme included with ScummVM to see how to convert them to compressed files.<br />
<br />
Do you have files with unknown MD5 checksums? Please follow our guidelines in [[Reporting unknown MD5 checksums]]<br />
<br />
Some ScummVM features are only available if additional [[External_Datafiles|external datafiles]] are provided e.g. MT32 Emulation.<br />
<br />
==3 Skulls of the Toltecs==<br />
*SAMPLE.AD<br />
*SAMPLE.OPL<br />
*WESTERN<br />
<br />
==7th Guest, The==<br />
'''''DOS/Windows**'''''<br />
*&#42;.gjd<br />
*&#42;.grv<br />
*&#42;.rl<br />
*fat.&#42;<br />
*sphinx.fnt<br />
'''''iOS'''''<br />
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''<br />
*&#42;.gjd<br />
*&#42;.grv<br />
*&#42;.m4a<br />
*&#42;.mp3<br />
*&#42;.rl<br />
*SeventhGuest<br />
*sphinx.fnt<br />
'''''Macintosh'''''<br />
*&#42;.gjd<br />
*T7GData<br />
*T7GMac<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
<br />
==AGI==<br />
This covers all [[AGI]] games from Sierra (like King's Quest, Larry, Space Quest, ...) but also [[AGI/Fan Games|fan made]] ones.<br />
<br />
'''''All platforms'''''<br />
<br />
* *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)<br />
* OBJECT<br />
* *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)<br />
* WORDS.TOK<br />
and if available<br />
* PAL.*<br />
<br />
'''''Apple IIGS'''''<br />
<br />
These files are needed to enable music playback<br />
* *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)<br />
* SIERRASTANDARD<br />
<br />
==Amazon: Guardians of Eden==<br />
'''''All platforms'''''<br />
<br />
* *.AP <br />
* *.BLK<br />
* *.DAT<br />
* *.LZ<br />
* *.MAP<br />
<br />
==Backyard Baseball==<br />
'''''Macintosh'''''<br />
*BaseBall (0)<br />
*BaseBall (1)<br />
*BaseBall (2)<br />
*BaseBall (4)<br />
*BaseBall (9)<br />
'''''Windows'''''<br />
*BASEBALL.HE0<br />
*BASEBALL.HE1<br />
*BASEBALL.HE2<br />
*BASEBALL.HE4<br />
*BASEBALL.HE9<br />
<br />
==Backyard Football==<br />
'''''Macintosh'''''<br />
*FootBall (0)<br />
*FootBall (a)<br />
*FootBall (b)<br />
*FootBall (2)<br />
*FootBall (4)<br />
'''''Windows'''''<br />
*FOOTBALL.HE0<br />
*FOOTBALL.(A)<br />
*FOOTBALL.(B)<br />
*FOOTBALL.HE2<br />
*FOOTBALL.HE4<br />
'''''Windows Demo'''''<br />
*FOOTDEMO.HE0<br />
*FOOTDEMO.(A)<br />
*FOOTDEMO.HE2<br />
*FOOTDEMO.HE4<br />
<br />
==Backyard Soccer==<br />
'''''Macintosh'''''<br />
*Soccer (0)<br />
*Soccer (a)<br />
*Soccer (2)<br />
*Soccer (4)<br />
*Soccer (9)<br />
'''''Windows'''''<br />
*SOCCER.HE0<br />
*SOCCER.(A)<br />
*SOCCER.HE2<br />
*SOCCER.HE4<br />
*SOCCER.HE9<br />
<br />
==Bargon Attack==<br />
*&#42;.snd<br />
*&#42;.ang (English version)<br />
*&#42;.imd<br />
*intro.stk<br />
*traduc.cat<br />
''Note: Several files of the DOS version are only available after you have run the original installation program and installed Bargon Attack to the harddisk.''<br />
<br />
==Bear Stormin'==<br />
*BRSTORM.BRS<br />
*BRSTORM.HE0<br />
*BRSTORM.HE1<br />
<br />
== Beavis and Butt-Head in Virtual Stupidity ==<br />
* *.avi<br />
* *.000<br />
* *.aif<br />
* *.vnm<br />
<br />
while retaining the original directory layout<br />
<br />
==Beneath a Steel Sky==<br />
'''''PC CD and Floppy'''''<br />
*SKY.DNR<br />
*SKY.DSK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/sky.cpt sky.cpt]<br />
<br />
==Big Red Adventure, The==<br />
'''''Amiga Demo'''''<br />
*backs folder<br />
*fonts folder<br />
*part1 folder<br />
*&#42;.win<br />
<br />
'''''Amiga'''''<br />
*backs folder<br />
*common folder<br />
*fonts folder<br />
*part0 folder<br />
*part1 folder<br />
*part2 folder<br />
*part3 folder<br />
*part4 folder<br />
*&#42;.win<br />
<br />
'''''DOS Demo'''''<br />
*ANI folder<br />
*BKG folder<br />
*EN folder<br />
*IT folder<br />
*MSC folder<br />
*PTH folder<br />
*RAS folder<br />
*SCRIPTS folder<br />
*SFX folder<br />
*TAL folder<br />
*&#42;.BMP<br />
*&#42;.FNT<br />
*&#42;.ICO<br />
*&#42;.RAS<br />
*&#42;.TAB<br />
*&#42;.WIN<br />
<br />
'''''DOS'''''<br />
*PART0 folder<br />
*PART1 folder<br />
*PART2 folder<br />
*PART3 folder<br />
*PART4 folder<br />
*&#42;.BMP<br />
*&#42;.FNT<br />
*&#42;.RAS<br />
*&#42;.WIN<br />
<br />
==Big Thinkers First Grade==<br />
'''''Macintosh'''''<br />
*Thinker1 (0)<br />
*Thinker1 (1)<br />
*Thinker1 (2)<br />
*Thinker1 (4)<br />
'''''Windows Demo'''''<br />
*1grademo.HE0<br />
*1grademo.HE1<br />
*1grademo.he2<br />
*1grademo.he4<br />
'''''Windows'''''<br />
*THINKER1.HE0<br />
*THINKER1.HE1<br />
*THINKER1.HE2<br />
*THINKER1.HE4<br />
<br />
==Big Thinkers Kindergarten ==<br />
'''''Macintosh'''''<br />
*ThinkerK (0)<br />
*ThinkerK (1)<br />
*ThinkerK (2)<br />
*ThinkerK (4)<br />
'''''Windows Demo'''''<br />
*KINDDEMO.HE0<br />
*KINDDEMO.HE1<br />
*KINDDEMO.HE2<br />
*KINDDEMO.HE4<br />
'''''Windows'''''<br />
*THINKERK.HE0<br />
*THINKERK.HE1<br />
*THINKERK.HE2<br />
*THINKERK.HE4<br />
<br />
==Bizarre Adventures of Woodruff and the Schnibble, The==<br />
*INTRO.STK<br />
*WOODRUFF.ITK<br />
<br />
==Blue's 123 Time Activities ==<br />
'''''Macintosh'''''<br />
*DATA folder<br />
*Blue's 123 Time (0)<br />
*Blue's 123 Time (2)<br />
*Blue's 123 Time (4)<br />
*Blue's 123 Time (a)<br />
*Blue's 123 Time (b)<br />
'''''Windows'''''<br />
*DATA folder<br />
*Blues123time.(a)<br />
*Blues123time.(b)<br />
*Blues123time.HE0<br />
*Blues123time.he2<br />
*Blues123time.he4<br />
<br />
==Blue's ABC Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues ABC Time (0)<br />
*Blues ABC Time (2)<br />
*Blues ABC Time (4)<br />
*Blues ABC Time (a)<br />
*Blues ABC Time (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*BluesABCTime.he0<br />
*BluesABCTime.(a)<br />
*BluesABCTime.(b)<br />
*BluesABCTime.he2<br />
*BluesABCTime.he4<br />
<br />
==Blue's Art Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues-ArtTime (0)<br />
*Blues-ArtTime (2)<br />
*Blues-ArtTime (4)<br />
*Blues-ArtTime (a)<br />
*Blues-ArtTime (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*ArtTime.(a)<br />
*ArtTime.(b)<br />
*ArtTime.HE0<br />
*ArtTime.HE2<br />
*ARTTIME.HE4<br />
<br />
==Blue's Birthday Adventure==<br />
'''''Red - Macintosh'''''<br />
*Data folder<br />
*Blue'sBirthday (b)<br />
*Blue'sBirthday-Red (0)<br />
*Blue'sBirthday-Red (a)<br />
*Blue'sBirthday-Red (2)<br />
*Blue'sBirthday-Red (4)<br />
'''''Red - Windows'''''<br />
*Data folder<br />
*Blue'sBirthday.(b)<br />
*Blue'sBirthday-Red.HE0<br />
*Blue'sBirthday-Red.(a)<br />
*Blue'sBirthday-Red.he2<br />
*Blue'sBirthday-Red.he4<br />
'''''Yellow - Macintosh'''''<br />
*Data folder<br />
*Blue'sBirthday (b)<br />
*Blue'sBirthday-Yellow (0)<br />
*Blue'sBirthday-Yellow (a)<br />
*Blue'sBirthday-Yellow (2)<br />
*Blue'sBirthday-Yellow (4)<br />
'''''Yellow - Windows'''''<br />
*Data folder<br />
*Blue'sBirthday.(b)<br />
*Blue'sBirthday-Yellow.HE0<br />
*Blue'sBirthday-Yellow.(a)<br />
*Blue'sBirthday-Yellow.he2<br />
*Blue'sBirthday-Yellow.he4<br />
<br />
==Blue's Reading Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues-ReadingTime (0)<br />
*Blues-ReadingTime (2)<br />
*Blues-ReadingTime (4)<br />
*Blues-ReadingTime (a)<br />
*Blues-ReadingTime (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*Blue's Reading Time.(a)<br />
*Blue's Reading Time.(b)<br />
*Blue's Reading Time.HE0<br />
*Blue's Reading Time.he2<br />
*Blue's Reading Time.he4<br />
<br />
==Blue's Treasure Hunt==<br />
'''''Disc 1 - Macintosh'''''<br />
*data folder<br />
*Blue'sTreasureHunt(b)<br />
*Blue'sTreasureHunt-Disc1 (0)<br />
*Blue'sTreasureHunt-Disc1 (2)<br />
*Blue'sTreasureHunt-Disc1 (4)<br />
*Blue'sTreasureHunt-Disc1 (a)<br />
'''''Disc 1 - Windows'''''<br />
*data folder<br />
*Blue'sTreasureHunt.(b)<br />
*Blue'sTreasureHunt-Disc1.(a)<br />
*Blue'sTreasureHunt-Disc1.HE0<br />
*Blue'sTreasureHunt-Disc1.he2<br />
*Blue'sTreasureHunt-Disc1.he4<br />
'''''Disc 2 - Macintosh'''''<br />
*data folder<br />
*Blue'sTreasureHunt(b)<br />
*Blue'sTreasureHunt-Disc2 (0)<br />
*Blue'sTreasureHunt-Disc2 (2)<br />
*Blue'sTreasureHunt-Disc2 (4)<br />
*Blue'sTreasureHunt-Disc2 (a)<br />
'''''Disc 2 - Windows'''''<br />
*data folder<br />
*Blue'sTreasureHunt.(b)<br />
*Blue'sTreasureHunt-Disc2.(a)<br />
*Blue'sTreasureHunt-Disc2.HE0<br />
*Blue'sTreasureHunt-Disc2.he2<br />
*Blue'sTreasureHunt-Disc2.he4<br />
<br />
==Blue Force==<br />
*&#42;.rlb<br />
''Note: Files of the floppy version are only available after you have run the original installation program and installed Blue Force to the harddisk.''<br />
<br />
==Broken Sword: The Shadow of the Templars==<br />
'''''Macintosh Demo and Windows Demo'''''<br />
*CLUSTERS folder<br />
*MUSIC folder<br />
*SPEECH folder<br />
'''''Macintosh'''''<br />
*&#42;.clm<br />
*swordres.rif<br />
*MUSIC folder<br />
*SMACKSHI folder<br />
*SPEECH folder<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''Windows'''''<br />
*&#42;.clu<br />
*swordres.rif<br />
*MUSIC folder (Except 2M29.WAV in CD2)<br />
*SMACKSHI folder<br />
*SPEECH folder<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''PlayStation'''''<br />
*&#42;.clu<br />
*swordres.rif<br />
*speech.tab<br />
*speech.lis<br />
*speech.inf<br />
*speech.dat<br />
*tunes.tab<br />
*tunes.dat<br />
*train.plx<br />
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])<br />
<br />
==Broken Sword II: The Smoking Mirror==<br />
'''''Windows Demo'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
'''''Windows'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
*&#42;.smk<br />
*credits.bmp<br />
*Rename music.clu on CD1 to music1.clu<br />
*Rename music.clu on CD2 to music2.clu<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''PlayStation'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
*CREDITS.TXT<br />
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])<br />
<br />
==Bud Tucker in Double Trouble==<br />
'''''DOS CD'''''<br />
*AUDIO folder<br />
*FX folder<br />
*GRAPHICS folder<br />
*MUSIC folder<br />
*SPEECH folder<br />
*SPRITES folder<br />
*&#42;.ENC<br />
*&#42;.PCX<br />
*&#42;.TXT<br />
*&#42;.DTA<br />
<br />
'''''DOS Demo'''''<br />
*Audio folder<br />
*Graphics folder<br />
*SAMPLE.&#42;<br />
<br />
==Chivalry is Not Dead==<br />
* data.dcp<br />
* arial.ttf (or equivalent replacement)<br />
* FONTS folder (specifically ALEAWB__.TTF)<br />
<br />
==Cruise for a Corpse==<br />
*D1<br />
*D2<br />
*D3<br />
*D4<br />
*D5<br />
*DELPHINE.LNG<br />
*SYSTEM.FNT<br />
*VOL.&#42;<br />
<br />
==Curse of Monkey Island, The==<br />
*RESOURCE folder<br />
*COMI.LA0<br />
*COMI.LA1<br />
*COMI.LA2<br />
<br />
==Day of the Tentacle==<br />
'''''Macintosh CD'''''<br />
*Day of the Tentacle Data<br />
'''''Macintosh Demo'''''<br />
*Day of the Tentacle Demo Data<br />
'''''PC CD and Floppy'''''<br />
*MONSTER.SOU<br />
*TENTACLE.000<br />
*TENTACLE.001<br />
'''''PC Demo'''''<br />
*DOTTDEMO.000<br />
*DOTTDEMO.001<br />
*MONSTER.SOU<br />
<br />
==Dig, The==<br />
'''''Macintosh'''''<br />
*The Dig Data<br />
'''''Macintosh Demo'''''<br />
*The Dig Demo Data<br />
'''''PC'''''<br />
*VIDEO folder<br />
*DIG.LA0<br />
*DIG.LA1<br />
*DIGMUSIC.BUN<br />
*DIGVOICE.BUN<br />
*LANGUAGE.BND (Non-English versions)<br />
'''''PC Demo'''''<br />
*audio folder<br />
*video folder<br />
*dig.la0<br />
*dig.la1<br />
<br />
==Discworld==<br />
'''''DOS Floppy'''''<br />
*&#42;.GRA<br />
*&#42;.IDX<br />
*&#42;.TXT<br />
*MIDI.DAT<br />
*INDEX<br />
*SAMPLE.AD<br />
*SAMPLE.MT<br />
*SAMPLE.OPL<br />
<br />
'''''DOS CD'''''<br />
*&#42;.IDX<br />
*&#42;.GRA (if exists)<br />
*&#42;.SCN (if exists)<br />
*&#42;.SMP<br />
*&#42;.TXT<br />
*FAT.OPL (if exists)<br />
*MIDI.DAT<br />
*INDEX<br />
*SAMPLE.AD (if exists)<br />
*SAMPLE.OPL (if exists)<br />
<br />
==Discworld 2: Missing Presumed ...!?==<br />
'''''DOS and Windows CD'''''<br />
*&#42;.BMV<br />
*&#42;.CDP<br />
*&#42;.MUS<br />
*&#42;.SCN<br />
*GDATA<br />
*HOPPER<br />
*INDEX<br />
*SAMPLE.BNK<br />
*Rename ENGLISH.SMP on CD1 to ENGLISH1.SMP (English version)<br />
*Rename ENGLISH.TXT on CD1 to ENGLISH1.TXT (English version)<br />
*Rename ENGLISH.IDX on CD1 to ENGLISH1.IDX (English version)<br />
*Rename ENGLISH.SMP on CD2 to ENGLISH2.SMP (English version)<br />
*Rename ENGLISH.TXT on CD2 to ENGLISH2.TXT (English version)<br />
*Rename ENGLISH.IDX on CD2 to ENGLISH2.IDX (English version)<br />
<br />
The aforementioned files can also be named FRENCH(.SMP/.TXT/.IDX)<br />
in French versions, GERMAN(.SMP/.TXT/.IDX) in German versions<br />
or US(.SMP/.TXT/.IDX) in US English versions<br />
<br />
==Dragon History==<br />
'''''DOS CD'''''<br />
*ANIM.DFW<br />
*Big.fon<br />
*CD.SAM (dummy dubbing file, can be replaced by a real one with Czech dubbing)<br />
*CD2.SAM<br />
*CMF.INS<br />
*HRA.DFW<br />
*HUDBA&#42;.MID<br />
*IKONY.DFW<br />
*INIT.DFW<br />
*MAPY.DFW<br />
*MIST.DFW<br />
*OBJEKTY.DFW<br />
*OBR_AN.DFW<br />
*OBR_IK.DFW<br />
*OBR_MAS.DFW<br />
*PALETY.DFW<br />
*RETEZCE.DFW<br />
*ROZH&#42;.DFW<br />
*Small.fon<br />
<br />
==Drascula: The Vampire Strikes Back==<br />
'''''DOS CD**'''''<br />
*&#42;.ALD<br />
*&#42;.ALG<br />
*&#42;.ALS<br />
*&#42;.BIN<br />
*&#42;.CAL<br />
<br />
==Dreamweb==<br />
'''''All Floppy'''''<br />
*DREAMWEB.&#42;<br />
** Requires decompression from RNC files using original installer under DOSBox.<br />
<br />
'''''English CD'''''<br />
*DREAMWEB.&#42;<br />
*SPEECH folder<br />
<br />
'''''French CD'''''<br />
*DREAMWFR.&#42;<br />
*FRENCH folder<br />
<br />
'''''Spanish CD'''''<br />
*DREAMWSP.&#42;<br />
*SPANISH folder<br />
<br />
==Elvira: Mistress of the Dark==<br />
'''''Amiga'''''<br />
*&#42;.out<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*icon.dat<br />
*start<br />
'''''Amiga Demo'''''<br />
*&#42;.out<br />
*agos.mdf<br />
*elvira2<br />
*englishdemo<br />
*icon.dat<br />
'''''Atari ST'''''<br />
*&#42;.OUT<br />
*&#42;.PKD<br />
*GAMEST<br />
*ICON.DAT<br />
*START<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''Atari ST Demo'''''<br />
*&#42;.OUT<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.SND<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*INSTR.DAT<br />
*START<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''DOS Demo'''''<br />
*&#42;.VGA<br />
*DEMO<br />
*ICON.DAT<br />
*INSTR.DAT<br />
*MOD8.MUS<br />
*TBLLIST<br />
<br />
==Elvira II: The Jaws of Cerberus==<br />
'''''Amiga'''''<br />
*&#42;.out<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*ICON.DAT<br />
*menus.dat<br />
*start<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''Atari ST'''''<br />
*&#42;.OUT<br />
*&#42;.PKD<br />
*GAMEST<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*START<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*MUSIC.DRV<br />
*MYLIB.FXB<br />
*START<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
<br />
==Eye of the Beholder==<br />
'''''DOS'''''<br />
<br />
If you have a version which only contains ''EYE.PAK'' you will need to run the original installer first.<br />
<br />
If you have a version with files like ''EOBDATA1.PAK'' you will need the following files:<br />
* EOBDATA1.PAK<br />
* EOBDATA2.PAK<br />
* EOBDATA3.PAK<br />
* EOBDATA4.PAK<br />
* EOBDATA5.PAK<br />
* EOBDATA6.PAK<br />
* EOBDATA.SAV<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
<br />
Otherwise you will need these:<br />
* *.CMP<br />
* *.COL<br />
* *.CPS<br />
* *.DAT<br />
* *.ECN<br />
* *.EGA<br />
* *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)<br />
* *.EMP<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
* *.MAZ<br />
* *.PAL<br />
* TEXT.RAW<br />
* EOBDATA.SAV<br />
* *.VCN<br />
* *.VGA<br />
* *.VMP<br />
* XANATHA.VOL<br />
<br />
==Eye of the Beholder II: The Legend of Darkmoon==<br />
'''''DOS'''''<br />
* *.ADL<br />
* PALETTE.COL<br />
* *.CPS<br />
* *.DAT<br />
* *.DCR<br />
* *.DEC<br />
* *.EGA<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
* *.INF<br />
* *.MAZ<br />
* *.PAL<br />
* EOBDATA0.SAV<br />
* *.SND<br />
* CREDITS.TXT<br />
* *.VCN<br />
* *.VMP<br />
<br />
==Fascination==<br />
'''''Amiga'''''<br />
* *.STK<br />
* MOD.EXTASY<br />
<br />
'''''Atari ST'''''<br />
* *.STK<br />
<br />
'''''PC CD**'''''<br />
* *.LIC<br />
* *.GDR<br />
* *.IMD<br />
* *.STK<br />
''Note: Extract *.STK using the [[User_Manual/Installing a game for use with ScummVM#Fascination|Fascination CD extraction tool]]. This will require an ISO image of the CD, but just the first data track i.e. ~11MB The second audio track should be extracted as per other games with CD-DA tracks.''<br />
<br />
'''''PC Floppy'''''<br />
* *.IMD<br />
* *.STK<br />
* *.ANG (if existing)<br />
''Note: Several files are only available after you have run the original installation program and installed Fascination to the harddisk.''<br />
<br />
==Fatty Bear's Birthday Surprise==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.SNG<br />
*FBEAR.TLK<br />
'''''DOS Demo'''''<br />
*fbdemo.he0<br />
*fbdemo.he1<br />
*fbdemo.tlk<br />
'''''DOS'''''<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.SNG<br />
*FBEAR.TLK<br />
'''''Windows Demo'''''<br />
*FBDEMO.HE0<br />
*FBDEMO.HE1<br />
*FBDEMO.HE2<br />
*FBDEMO.HE3<br />
*FBDEMO.HE4<br />
'''''Windows'''''<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.HE2<br />
*FBEAR.HE3<br />
*FBEAR.HE4<br />
*FBEAR.SNG<br />
<br />
==Fatty Bear's Fun Pack==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FBPACK.C&#42;<br />
*FBPACK.HE0<br />
*FBPACK.HE1<br />
*FBPACK.PAL<br />
*FBPACK.TAN<br />
*FBPACK.TLK<br />
'''''DOS'''''<br />
*FBPACK.C&#42;<br />
*FBPACK.HE0<br />
*FBPACK.HE1<br />
*FBPACK.PAL<br />
*FBPACK.TAN<br />
*FBPACK.TLK<br />
<br />
==Feeble Files, The==<br />
'''''Amiga'''''<br />
*gfx folder<br />
*movies folder<br />
*sfx folder<br />
*speech folder<br />
*audio.wav (Non-English versions)<br />
*GAME22<br />
*gfxindex.dat<br />
*setup<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''DOS Demo'''''<br />
*&#42;.SMK<br />
'''''Macintosh'''''<br />
*movies folder<br />
*audio.wav (Non-English versions)<br />
*effects.wav<br />
*GAME22<br />
*graphics.vga<br />
*setup<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''Windows'''''<br />
<br />
''Note: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk.''<br />
<br />
*&#42;.SMK (Except DISK1/2/3/4.SMK)<br />
*&#42;.VGA<br />
*GAME33 (Polish 2CD version) or GAME22 (All others)<br />
*save.999<br />
*TABLES&#42;<br />
*TBLLIST<br />
*Rename voices.wav on CD1 to voices1.wav<br />
*Rename voices.wav on CD2 to voices2.wav<br />
*Rename voices.wav on CD3 to voices3.wav (For 4CD release only)<br />
*Rename voices.wav on CD4 to voices4.wav (For 4CD release only)<br />
<br />
==Flight of the Amazon Queen==<br />
'''''Amiga'''''<br />
*QUEEN.1<br />
*QUEEN.2<br />
*QUEEN.3<br />
*QUEEN.4<br />
*QUEEN.5<br />
*QUEEN.6<br />
*QUEEN.7<br />
*QUEEN.8<br />
*QUEEN.9<br />
*QUEEN.10<br />
*QUEEN.11<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/queen.tbl queen.tbl]<br />
'''''PC'''''<br />
*QUEEN.1<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/queen.tbl queen.tbl]<br />
'''''Freeware version'''''<br />
*queen.1c<br />
<br />
==Freddi Fish 1: The Case of the Missing Kelp Seeds==<br />
'''''Windows Demo'''''<br />
*freddemo.he0<br />
*freddemo.he1<br />
*freddemo.he2<br />
*freddemo.he3<br />
*freddemo.he4<br />
'''''Windows'''''<br />
*FREDDI.HE0<br />
*FREDDI.HE1<br />
*FREDDI.HE2<br />
*FREDDI.HE3 (Older version only)<br />
*FREDDI.HE4<br />
<br />
==Freddi Fish 2: The Case of the Haunted Schoolhouse==<br />
'''''Windows Demo'''''<br />
*FF2-DEMO.HE0<br />
*FF2-DEMO.HE1<br />
*FF2-DEMO.HE2<br />
*FF2-DEMO.HE4<br />
'''''Windows'''''<br />
*FREDDI2.HE0<br />
*FREDDI2.HE1 or FREDDI2.(A)<br />
*FREDDI2.HE2<br />
*FREDDI2.HE4<br />
<br />
==Freddi Fish 3: The Case of the Stolen Conch Shell==<br />
'''''Windows Demo'''''<br />
*F3-MDEMO.HE0<br />
*F3-MDEMO.HE1<br />
*F3-MDEMO.HE2<br />
*F3-MDEMO.HE4<br />
'''''Windows'''''<br />
*FREDDI3.HE0<br />
*FREDDI3.HE1<br />
*FREDDI3.HE2<br />
*FREDDI3.HE4<br />
<br />
==Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch==<br />
'''''Windows Demo'''''<br />
*f4-demo.HE0<br />
*f4-demo.(a)<br />
*f4-demo.he2<br />
*f4-demo.he4<br />
'''''Windows'''''<br />
*FREDDI4.HE0<br />
*FREDDI4.(A)<br />
*FREDDI4.HE2<br />
*FREDDI4.HE4<br />
<br />
==Freddi Fish and Luther's Maze Madness==<br />
'''''Windows'''''<br />
*maze.HE0<br />
*MAZE.HE1<br />
*MAZE.HE2<br />
*MAZE.HE4<br />
*MAZE.HE8<br />
<br />
==Freddi Fish and Luther's Water Worries==<br />
'''''Windows'''''<br />
*WATER.HE0<br />
*WATER.HE1<br />
*WATER.HE2<br />
*WATER.HE4<br />
*WATER.HE7<br />
<br />
==Freddi Fish's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*FreddisFunShop.(a)<br />
*FreddisFunShop.(b)<br />
*FreddisFunShop.he0<br />
*FreddisFunShop.he2<br />
*FreddisFunShop.he4<br />
<br />
==Full Throttle==<br />
'''''Macintosh'''''<br />
*Full Throttle Data<br />
'''''Macintosh Demo'''''<br />
*Full Throttle Demo Data<br />
'''''PC'''''<br />
*FT.LA0<br />
*FT.LA1<br />
*MONSTER.SOU<br />
*DATA folder, EXCEPT files:<br />
**BENBIKE.NUT<br />
**CHASEBEN.SAN<br />
**ROADRASH.NUT<br />
**ROADRSH2.NUT<br />
*VIDEO folder, EXCEPT files:<br />
**BIKESWAR.SAN<br />
**BLINK.SAN<br />
**BLINK2.SAN<br />
**BLINK3.SAN<br />
**CATCHUP.SAN<br />
**CRUSHDOG.SAN<br />
**CVRAMP.SAN<br />
**DEMOGOGG.TRS<br />
**DRIVEBY.SAN<br />
**FI.TRS<br />
**FI_14.SAN<br />
**HI_SIGN.SAN<br />
**LIMOBY.SAN<br />
**LIMOROAR.SAN<br />
**MIRANDA.TRS<br />
**PLNCRSH.SAN<br />
**POLEEXIT.TRS<br />
**REACHHER.SAN<br />
**RESTSTOP.TRS<br />
**RIPFELL.TRS<br />
**SHOWDOWN.TRS<br />
**TINYTRUC.SAN<br />
'''''PC Demo'''''<br />
*ft.000<br />
*ft.001<br />
*monster.sou<br />
*DATA folder, EXCEPT files:<br />
**benbike.nut<br />
**harlrev.sad<br />
**laser2.sad<br />
**liftbord.san<br />
**liftchay.san<br />
**liftgog.san<br />
**lidtsaw.san<br />
**roadrash.nut<br />
**roadrsh2.nut<br />
**smushcut.txt<br />
*VIDEO folder, EXCEPT files:<br />
**barkdog.san<br />
**bed.nut<br />
**bigfoot.nut<br />
**blackfrm.nut<br />
**blink.nut<br />
**blink2.nut<br />
**blink3.nut<br />
**burstdog.san<br />
**crash.nut<br />
**cvramp.san<br />
**demogogg.san<br />
**dodge.nut<br />
**face-6.nut<br />
**finsushi.san<br />
**fire.nut<br />
**fishgogg.nut<br />
**focus.nut<br />
**fucus-5.nut<br />
**goggles.nut<br />
**limopan.nut<br />
**peelout.nut<br />
**riding.nut,<br />
**takeoff.san<br />
**test.san<br />
**vision.san<br />
<br />
==Future Wars==<br />
'''''Amiga'''''<br />
*&#42;.dat<br />
*&#42;.prc<br />
*aliens<br />
*escalator<br />
*PART&#42;<br />
*superfutur<br />
<br />
'''''Amiga Demo'''''<br />
*&#42;.dat<br />
*&#42;.PRC<br />
*DEMO<br />
<br />
'''''Atari ST'''''<br />
*&#42;.DAT<br />
*&#42;.PRC<br />
*ALIENS<br />
*ESCAL<br />
*SFUTUR<br />
*PART&#42;<br />
<br />
'''''DOS'''''<br />
*&#42;.DAT<br />
*&#42;.PAL<br />
*&#42;.PRC<br />
*BASESON.SND<br />
*PART&#42;<br />
<br />
==Geisha==<br />
'''''Amiga, Atari ST, DOS'''''<br />
*&#42;.STK<br />
<br />
==Gobliiins==<br />
'''''Amiga, Atari ST, Demo, DOS CD&#42;&#42;'''''<br />
*&#42;.STK<br />
*COMMUN.EX1 (if existing) <br />
*GOB.LIC (for CD version)<br />
'''''DOS EGA, DOS VGA'''''<br />
*&#42;.STK<br />
*COMMUN.EX1 (if existing) <br />
*GOB.LIC (for CD version)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliiins to the harddisk.''<br />
<br />
'''''Macintosh'''''<br />
*&#42;.STK<br />
*&#42;.ADL<br />
*&#42;.FNT<br />
*COMMUN.EX1 <br />
'''''Windows'''''<br />
*&#42;.STK<br />
*&#42;.MID<br />
*&#42;.FNT<br />
<br />
==Gobliins 2==<br />
'''''Amiga Demo, Amiga'''''<br />
*&#42;.DUM<br />
*&#42;.ins<br />
*&#42;.STK<br />
'''''Atari ST, Demo, DOS CD&#42;&#42;'''''<br />
*&#42;.STK<br />
*GOB2.LIC or GOBNEW.LIC (for CD version)<br />
'''''DOS EGA, DOS VGA'''''<br />
*&#42;.STK<br />
*GOB2.LIC or GOBNEW.LIC (for CD version)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliins 2 to the harddisk.''<br />
<br />
'''''Macintosh, Windows'''''<br />
*&#42;.STK<br />
*&#42;.MID<br />
<br />
==Goblins 3==<br />
'''''Amiga'''''<br />
* &#42;.stk (game data)<br />
* &#42;.tot (extra scripts)<br />
* &#42;.ext (extra data)<br />
* &#42;.all (German texts) (if existing)<br />
* &#42;.ang (English (GB) texts) (if existing)<br />
* &#42;.dat (French texts) (if existing)<br />
* &#42;.esp (Spanish texts) (if existing)<br />
* &#42;.ita (Italian texts) (if existing)<br />
* &#42;.usa (English (US) texts) (if existing)<br />
* &#42;.ins (music instrument data)<br />
* &#42;.dum (music score data)<br />
<br />
'''''DOS CD&#42;&#42;'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* mus_gob3.lic (CD audio index)<br />
* coktel.imd (Coktel logo animation)<br />
* degob3.itk (German speech) (if existing)<br />
* frgob3.itk (French speech) (if existing)<br />
* itgob3.itk (Italian speech) (if existing)<br />
* usgob3.itk (English speech) (if existing)<br />
<br />
'''''DOS Floppy'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Goblins 3 to the harddisk.''<br />
<br />
'''''Macintosh'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* &#42;.mid (music score data)<br />
* &#42;.fnt (Mac-specific fonts)<br />
<br />
'''''Windows'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* &#42;.mid (music score data)<br />
<br />
==Hi-Res Adventure #0: Mission Asteroid==<br />
'''''Apple II disk image'''''<br />
* MISSION.NIB<br />
<br />
==Hi-Res Adventure #1: Mystery House==<br />
'''''Apple II plain files'''''<br />
* AUTO LOAD OBJ<br />
* ADVENTURE<br />
* BLOCK&#42;<br />
* MESSAGES<br />
* MYSTERY.HELLO<br />
<br />
'''''Apple II disk image'''''<br />
* MYSTHOUS.DSK<br />
<br />
==Hi-Res Adventure #2: Wizard and the Princess==<br />
'''''Apple II disk image'''''<br />
* WIZARD.DSK<br />
<br />
==Hi-Res Adventure #3: Cranston Manor==<br />
'''''Apple II disk image'''''<br />
* CRANSTON.D13<br />
''Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.''<br />
<br />
==Hi-Res Adventure #4: Ulysses and the Golden Fleece==<br />
'''''Apple II disk images'''''<br />
* ULYSSESA.DSK<br />
* ULYSSESB.DSK<br />
<br />
==Hi-Res Adventure #5: Time Zone==<br />
'''''Apple II disk images'''''<br />
* TZONE1A.NIB<br />
* TZONE1B.NIB<br />
* TZONE2C.NIB<br />
* TZONE2D.NIB<br />
* TZONE3E.NIB<br />
* TZONE3F.NIB<br />
* TZONE4G.NIB<br />
* TZONE4H.NIB<br />
* TZONE5I.NIB<br />
* TZONE5J.NIB<br />
* TZONE6K.NIB<br />
* TZONE6L.NIB<br />
<br />
==Hi-Res Adventure #6: The Dark Crystal==<br />
'''''Apple II disk images'''''<br />
* DARK1A.DSK<br />
* DARK1B.NIB<br />
* DARK2A.NIB<br />
* DARK2B.NIB<br />
<br />
==Hugo's House of Horrors==<br />
'''''DOS'''''<br />
* &#42;.art<br />
* &#42;.b<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
* &#42;.o<br />
* &#42;.ob<br />
* &#42;.pix<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==Hugo 2: Whodunit?==<br />
'''''DOS'''''<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==Hugo 3: Jungle of Doom==<br />
'''''DOS'''''<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==I Have No Mouth, and I Must Scream==<br />
'''''English, German, French, Spanish, Russian Full PC Version'''''<br />
*musicfm.res<br />
*musicgm.res<br />
*scream.res<br />
*patch.re_<br />
*scripts.res<br />
*sfx.res<br />
*voicess.res<br />
*voices1.res<br />
*voices2.res<br />
*voices3.res<br />
*voices4.res (does not exist in the censored German and French versions)<br />
*voices5.res<br />
*voices6.res<br />
<br />
'''''English Mac Version'''''<br />
*scream.res<br />
*patch.res<br />
*scripts.res<br />
*sfx.res<br />
*Music folder<br />
*SFX folder<br />
*Voices folder<br />
<br />
'''''DOS Demo'''''<br />
*music.res<br />
*scream.res<br />
*scripts.res<br />
*sfx.res<br />
*voicesd.res<br />
<br />
==Indiana Jones and the Fate of Atlantis==<br />
'''''Amiga'''''<br />
*amiga&#42;.ims<br />
*atlantis.000<br />
*atlantis.001<br />
*atlantis.002<br />
*atlantis.003<br />
*atlantis.004<br />
*atlantis.005<br />
*atlantis.006<br />
*atlantis.007<br />
*atlantis.008<br />
*atlantis.009<br />
*atlantis.010<br />
*atlantis.011<br />
'''''FM-TOWNS'''''<br />
*INDY4.SOU<br />
*INDY4.000<br />
*INDY4.001<br />
'''''Macintosh CD (PPC)'''''<br />
*Fate of Atlantis Data<br />
'''''Macintosh CD/Floppy (m68k)'''''<br />
*MONSTER.SOU<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
*iMuse Setups<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
''''' PC CD'''''<br />
*MONSTER.SOU<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
'''''PC Floppy'''''<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
'''''Demo'''''<br />
*PLAYFATE.000<br />
*PLAYFATE.001<br />
<br />
==Indiana Jones and the Last Crusade==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Macintosh, PC EGA or PC 256 color'''''<br />
*&#42;.LFL<br />
<br />
==Inherit the Earth: Quest for the Orb==<br />
'''''DOS CD/Floppy, iOS, Linux (Demo/Game), Mac OS X (Demo/Game), Windows (Demo/Game)'''''<br />
*&#42;.rsc<br />
*&#42;.bbm (if exists)<br />
*&#42;.iaf (if exists)<br />
*INSTR.AD or SAMPLE.AD<br />
*INSTR.OPL or SAMPLE.OPL<br />
*graphics/ folder (if exists)<br />
*music/ folder (if exists)<br />
*patch/ folder (if exists)<br />
*sound/ folder (if exists)<br />
*Inherit the Earth Voices (for Mac OS X version)<br />
'''''Macintosh CD'''''<br />
*ITE Music.bin<br />
*ITE Resources.bin<br />
*ITE Scripts.bin<br />
*ITE Sounds.bin<br />
*ITE Voices.bin (all files should be in MacBinary format)<br />
<br />
==Journeyman Project: Pegasus Prime, The==<br />
'''''Macintosh'''''<br />
* See [[HOWTO-Extract Pegasus Prime/File List|this list]] or [[HOWTO-Extract Pegasus Prime|this]] more comprehensive extraction guide.<br />
<br />
==Lands of Lore: The Throne of Chaos==<br />
<br />
'''''DOS Floppy'''''<br />
*WESTWOOD.&#42;<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS Floppy (extracted/installed)'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS CD'''''<br />
<br />
''Note: If you own the release from GoG.com you need to extract some of the following files from the "GAME.DAT" file (or "D.iso" file for the mac version), which is an image of the game CD. ScummVM intentionally does '''not''' work without extracting the files first.''<br />
<br />
*&#42;.ADL<br />
*FILEDATA.FDT<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
And the following directories:<br />
*ENG<br />
*FRE<br />
*GER<br />
<br />
'''''DOS Demo'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''PC-98'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Last Express, The==<br />
<br />
'''''DOS/Macintosh/Windows'''''<br />
*HD.HPF<br />
*CD1.HPF<br />
*CD2.HPF<br />
*CD3.HPF<br />
<br />
'''''Windows Demo'''''<br />
*Demo.hpf<br />
*blue.egg<br />
<br />
==Leather Goddesses of Phobos 2==<br />
*LGOP2.DAT<br />
*LGOP2.PRJ<br />
<br />
==Legend of Kyrandia, The==<br />
'''''DOS Floppy'''''<br />
*&#42;.ADL<br />
*&#42;.COL<br />
*&#42;.CPS<br />
*&#42;.DAT<br />
*&#42;.EMC<br />
*&#42;.FNT<br />
*&#42;.PAK<br />
*CREDITS.TXT<br />
*&#42;.WSA<br />
*&#42;.XMI<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''DOS CD'''''<br />
*&#42;.APK<br />
*&#42;.CPS<br />
*&#42;.PAK<br />
*&#42;.VRM<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''FM-TOWNS&#42;&#42;'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''Demo'''''<br />
*8FAT.FNT<br />
*BOTTOM.CPS<br />
*DEMO1.COL<br />
*DEMO1.WSA<br />
*DEMO2.COL<br />
*DEMO2.WSA<br />
*DEMO3.COL<br />
*DEMO3.WSA<br />
*DEMO4.COL<br />
*DEMO4.WSA<br />
*FINAL.CPS<br />
*INTRO.ADL<br />
*INTRO.XMI<br />
*KYRANDIA.WSA<br />
*START.CPS<br />
*TOP.CPS<br />
*WESTWOOD.WSA<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Legend of Kyrandia, The: Hand of Fate==<br />
'''''DOS Floppy'''''<br />
* WESTWOOD.00&#42;<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS Floppy (extracted/installed)'''''<br />
* &#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS/WIN CD'''''<br />
<br />
The files should be located in the HOF_CD folder.<br />
* &#42;.PAK<br />
* &#42;.TLK<br />
* FILEDATA.FDT<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''FM-TOWNS&#42;&#42;'''''<br />
* &#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Legend of Kyrandia, The: Malcolm's Revenge==<br />
'''''DOS'''''<br />
<br />
The HOF_CD directory contains a demo of the previous game, do not copy the files from there.<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*&#42;0.VQA<br />
*&#42;.AUD<br />
*FILEDATA.FDT<br />
*WESTWOOD.001<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''Macintosh'''''<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*&#42;0.VQA<br />
*&#42;.AUD<br />
*FILEDATA.FDT<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Let's Explore the Airport with Buzzy==<br />
'''''Windows Demo'''''<br />
*AIRDEMO.HE0<br />
*AIRDEMO.HE1<br />
*AIRDEMO.HE2<br />
*AIRDEMO.HE3<br />
*AIRDEMO.HE4<br />
*AIRDEMO.HE9<br />
'''''Windows'''''<br />
*AIRPORT.HE0<br />
*AIRPORT.HE1<br />
*AIRPORT.HE2<br />
*AIRPORT.HE3<br />
*AIRPORT.HE4<br />
*AIRPORT.HE7<br />
*AIRPORT.HE9<br />
<br />
==Let's Explore the Farm with Buzzy==<br />
'''''Windows Demo'''''<br />
*FARMDEMO.HE0<br />
*FARMDEMO.HE1<br />
*FARMDEMO.HE2<br />
*FARMDEMO.HE3<br />
*FARMDEMO.HE4<br />
'''''Windows'''''<br />
*FARM.HE0<br />
*FARM.HE1<br />
*FARM.HE2<br />
*FARM.HE3<br />
*FARM.HE4<br />
*FARM.HE9<br />
<br />
==Let's Explore the Jungle with Buzzy==<br />
'''''Windows'''''<br />
*JUNGLE.HE0<br />
*JUNGLE.HE1<br />
*JUNGLE.HE2<br />
*JUNGLE.HE3<br />
*JUNGLE.HE4<br />
*JUNGLE.HE9<br />
<br />
==Living Books==<br />
* The book outline file, which can have various different names:<br />
** Windows v1: The .512 file, such as TORTOISE.512 or PAGES.512.<br />
** Windows v2: The .LB file, such as GREEN.LB or GREEN32.LB (either is fine).<br />
** Mac v1/v2: A text file named after the game, such as "The Tortoise and the Hare".<br />
** Otherwise: OUTLINE, OUTLINE.TXT or BookOutline.<br />
* The exe file or Mac application which goes with the outline.<br />
* All the files listed in the book outline (which is a text file) - normally this is the whole DATA directory.<br />
* SYSTEM.MHK (later v2/v3 games only).<br />
<br />
''Note: Some Macintosh versions of games use file or folder names containing forward slashes. If your system does not allow this, ScummVM will still recognize the files if you change them to underscores. E.g. instead of '''EnR/O''', use '''EnR_O'''.''<br />
<br />
==Loom==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, PC EGA, PC Demo'''''<br />
*&#42;.LFL<br />
'''''PC CD&#42;&#42;'''''<br />
*DISK01.LEC<br />
*&#42;.LFL<br />
*Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech.<br />
'''''Macintosh'''''<br />
*Loom&trade;<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
**The &trade; can be omitted from the file name<br />
*&#42;.LFL<br />
'''''TurboGrafx/PC Engine&#42;&#42;'''''<br />
*&#42;.LFL<br />
*&#42;pce.cdbios (Japanese version only)<br />
<br />
==Lost in Time==<br />
'''''DOS Floppy'''''<br />
<br />
''Note: This applies for Lost in Time Part 1 and Part 2.'' <br />
*&#42;.stk<br />
*&#42;.itk<br />
*&#42;.ltk (if existing)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Lost in Time to the harddisk.''<br />
<br />
'''''DOS CD&#42;&#42;'''''<br />
*&#42;.stk<br />
*&#42;.itk<br />
*&#42;.ltk<br />
*lost.lic<br />
'''''Windows'''''<br />
*&#42;.stk<br />
*&#42;.itk<br />
<br />
==Lure of the Temptress==<br />
'''''PC Floppy'''''<br />
*&#42;.vga<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/lure.dat lure.dat]<br />
<br />
==Manhole, The==<br />
'''''DOS EGA'''''<br />
*MANHOLE.DAT<br />
*&#42;.BLK<br />
'''''DOS VGA (New and Enhanced)**'''''<br />
*MANHOLE.DAT<br />
*MANHOLE.PRJ<br />
<br />
==Maniac Mansion (Original or Enhanced)==<br />
'''''Amiga, Atari ST, Macintosh, PC'''''<br />
*&#42;.LFL<br />
'''''Apple II'''''<br />
*Rename disk image 1 to maniac1.dsk.<br />
*Rename disk image 2 to maniac2.dsk.<br />
'''''Commodore 64'''''<br />
*Rename disk image 1 to maniac1.d64.<br />
*Rename disk image 2 to maniac2.d64.<br />
'''''NES'''''<br />
<br />
See [[User_Manual/Installing a game for use with ScummVM#Maniac Mansion NES|Maniac Mansion NES installation instructions]].<br />
<br />
==Monkey Island 2: LeChuck's Revenge==<br />
'''''Amiga'''''<br />
*amiga&#42;.ims<br />
*monkey2.000<br />
*monkey2.001<br />
*monkey2.002<br />
*monkey2.003<br />
*monkey2.004<br />
*monkey2.005<br />
*monkey2.006<br />
*monkey2.007<br />
*monkey2.008<br />
*monkey2.009<br />
*monkey2.010<br />
*monkey2.011<br />
'''''Macintosh'''''<br />
*MONKEY2.000<br />
*MONKEY2.001<br />
*iMuse Setups<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
'''''PC'''''<br />
*MONKEY2.000<br />
*MONKEY2.001<br />
'''''Demo'''''<br />
*DEMO.REC<br />
*MI2DEMO.000<br />
*MI2DEMO.001<br />
*MI2DEMO.002<br />
==Mortville Manor==<br />
'''''Dos'''''<br />
*AXX.MOR<br />
*AZZ.MOR<br />
*BMOR.MOR<br />
*BRUIT&#42;.<br />
*&#42;CFIEC.MOR<br />
*&#42;CFIPH.MOR<br />
*CHAI.MOR<br />
*CXX.MOR<br />
*DEC.MOR<br />
*DON.MOR<br />
*DXX.MOR<br />
*DZZ&#42;.MOR<br />
*FXX.MOR<br />
*MENU&#42;.MOR<br />
*MORT.&#42;<br />
*MORTP2<br />
*MXX.MOR<br />
*PHBRUI.MOR<br />
*PLXX.MOR<br />
*SA&#42;.MOR<br />
*SONMUS.MOR<br />
*TXX&#42;.&#42;<br />
<br />
==Myst==<br />
'''''Windows Demo'''''<br />
*CREDITS.DAT<br />
*DEMO.DAT<br />
*SLIDES.DAT<br />
*SNEAK.DAT<br />
*QTW folder<br />
<br />
'''''Windows'''''<br />
*CHANNEL.DAT<br />
*CREDITS.DAT<br />
*DUNNY.DAT<br />
*INTRO.DAT<br />
*MECHAN.DAT<br />
*MYST.DAT<br />
*SELEN.DAT<br />
*STONE.DAT<br />
*QTW folder<br />
<br />
'''''Windows Masterpiece Edition'''''<br />
*CHANNEL.DAT<br />
*CREDITS.DAT<br />
*DUNNY.DAT<br />
*Help.dat<br />
*INTRO.DAT<br />
*MECHAN.DAT<br />
*MYST.DAT<br />
*SELEN.DAT<br />
*STONE.DAT<br />
*QTW folder<br />
<br />
==Nippon Safes Inc.==<br />
'''''Amiga Demo'''''<br />
*disk0<br />
*fr<br />
*global.table<br />
*pointer <br />
'''''Amiga (Italian)'''''<br />
*disk0<br />
*global.table<br />
*it<br />
*pointer<br />
*Rename disk image 2 to disk1.<br />
*Rename disk image 3 to disk2.<br />
*Rename disk image 4 to disk3.<br />
*Rename disk image 5 to disk4.<br />
'''''Amiga (Multi-Lingual)'''''<br />
*disk0<br />
*en<br />
*fr<br />
*ge<br />
*global.table<br />
*pointer<br />
*Rename disk image 2 to disk1.<br />
*Rename disk image 3 to disk2.<br />
*Rename disk image 4 to disk3.<br />
*Rename disk image 5 to disk4.<br />
'''''DOS'''''<br />
*BOOGIE2.MID<br />
*COMICCNV.CNV<br />
*DINOHEAD.CNV<br />
*DINO.MID<br />
*DINOOBJ.CNV<br />
*DINOROBJ.CNV<br />
*DINO.TAB<br />
*DINOTAL.CNV<br />
*DISK1<br />
*DISK2<br />
*DISK3<br />
*DISK4<br />
*DONNAHEA.CNV<br />
*DONNA.MID<br />
*DONNAOBJ.CNV<br />
*DONNA.TAB<br />
*DONNATAL.CNV<br />
*DONNATRA.TAB<br />
*DONNATTA.CNV<br />
*DOUGHEA.CNV<br />
*DOUGHHEA.CNV<br />
*DOUGHOBJ.CNV<br />
*DOUGH.TAB<br />
*DOUGHTAL.CNV<br />
*DRKIHEAD.CNV<br />
*DRKIOBJ.CNV<br />
*DRKI.TAB<br />
*DRKITAL.CNV<br />
*EN<br />
*FR<br />
*GE<br />
*GLOBAL.TAB<br />
*INTRO.MID<br />
*IT<br />
*NUTS.MID<br />
*POINTER.CNV<br />
*SLIDECNV.CNV<br />
*SOFT.MID<br />
*TOPAZCNV.CNV<br />
<br />
==Operation Stealth==<br />
'''''Amiga, DOS (256 color)'''''<br />
*&#42;.DAT<br />
*&#42;.PAL ''(DOS)''<br />
*EGOUBASE<br />
*LABYBASE<br />
*PROC&#42;<br />
*SAMPLES&#42; ''(Amiga)''<br />
*SD&#42;<br />
*SINTRO2<br />
*VOL&#42;<br />
<br />
'''''DOS'''''<br />
*&#42;.DAT<br />
*EGOUBASE<br />
*LABYBASE<br />
*PROC&#42;<br />
*RSC&#42;<br />
*SON&#42;<br />
*VOL&#42;<br />
<br />
==Once Upon A Time: Little Red Riding Hood==<br />
'''''Atari ST, DOS, Windows'''''<br />
*&#42;.STK<br />
*&#42;.EXT (if existing)<br />
<br />
'''''Amiga'''''<br />
*&#42;.STK<br />
*MOD.BABAYAGA<br />
<br />
<br />
==Pajama Sam 1: No Need to Hide When It's Dark Outside==<br />
'''''Windows Demo'''''<br />
*PJS-DEMO.HE0<br />
*PJS-DEMO.HE1<br />
*PJS-DEMO.HE2<br />
*PJS-DEMO.HE4<br />
'''''Windows'''''<br />
*PAJAMA.HE0<br />
*PAJAMA.HE1<br />
*PAJAMA.HE2<br />
*PAJAMA.HE3<br />
*PAJAMA.HE4<br />
*PAJAMA.HE7<br />
<br />
==Pajama Sam 2: Thunder and Lightning Aren't so Frightening==<br />
'''''Windows Demo'''''<br />
*PJ2DEMO.HE0<br />
*PJ2DEMO.HE1<br />
*PJ2DEMO.HE2<br />
*PJ2DEMO.HE4<br />
'''''Windows'''''<br />
*PAJAMA2.HE0<br />
*PAJAMA2.HE1<br />
*PAJAMA2.HE2<br />
*PAJAMA2.HE4<br />
<br />
==Pajama Sam 3: You Are What You Eat From Your Head to Your Feet==<br />
'''''Windows Demo'''''<br />
*PJ3-DEMO.HE0<br />
*PJ3-DEMO.(A)<br />
*PJ3-DEMO.HE2<br />
*PJ3-DEMO.HE3<br />
'''''Windows'''''<br />
*PAJAMA3.HE0<br />
*PAJAMA3.(A)<br />
*PAJAMA3.HE2<br />
*PAJAMA3.HE4<br />
<br />
==Pajama Sam's Lost & Found==<br />
'''''Windows Demo'''''<br />
*data folder<br />
*SMALLER.HE0<br />
*SMALLER.(A)<br />
'''''Windows'''''<br />
*data folder<br />
*LOST.HE0<br />
*LOST.(A)<br />
*LOST.HE2<br />
<br />
==Pajama Sam's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*SamsFunShop.(a)<br />
*SamsFunShop.(b)<br />
*SamsFunShop.he0<br />
*SamsFunShop.he2<br />
*SamsFunShop.he4<br />
<br />
==Pajama Sam's Sock Works==<br />
'''''Windows'''''<br />
*SOCKS.HE0<br />
*SOCKS.HE1<br />
*SOCKS.HE2<br />
*SOCKS.HE4<br />
*SOCKS.HE7<br />
<br />
==Passport to Adventure==<br />
'''''Indy3, Loom and Monkey demos'''''<br />
*DISK01.LEC<br />
*&#42;.LFL<br />
<br />
==Personal Nightmare==<br />
'''''Amiga'''''<br />
*&#42;.IN<br />
*ICON.TMP<br />
*night.dbm<br />
*night.txt<br />
'''''Atari ST'''''<br />
*&#42;.IN<br />
*NIGHT.DBM<br />
*NIGHT.TXT<br />
*TEST.PRG<br />
'''''Atari ST Demo'''''<br />
*&#42;.IN<br />
'''''DOS'''''<br />
*&#42;.out<br />
*Night.dbm<br />
*Night.txt<br />
<br />
==Playtoons: Bambou le Sauveur de la Jungle==<br />
*intro.stk<br />
*bambou.itk<br />
<br />
==Putt-Putt & Fatty Bear's Activity Pack ==<br />
'''''DOS'''''<br />
*ACTIVITY.BRS<br />
*ACTIVITY.C&#42;<br />
*ACTIVITY.HE0<br />
*ACTIVITY.HE1<br />
*ACTIVITY.PAL<br />
*ACTIVITY.TAN<br />
*ACTIVITY.TLK<br />
'''''Macintosh'''''<br />
*Activity Pack BRS<br />
*Activity Pack C&#42;<br />
*Activity Pack PAL<br />
*Activity Pack TAN<br />
*Putt & Fatty's Actpack<br />
*Putt & Fatty's Actpack 0<br />
*Putt & Fatty's Actpack 1<br />
*Putt & Fatty's Actpack 2<br />
'''''Windows'''''<br />
*ACTIVITY.BRS<br />
*ACTIVITY.C&#42;<br />
*ACTIVITY.HE0<br />
*ACTIVITY.HE1<br />
*ACTIVITY.HE2<br />
*ACTIVITY.HE3<br />
*ACTIVITY.HE4<br />
*ACTIVITY.PAL<br />
*ACTIVITY.TAN<br />
<br />
==Putt-Putt and Pep's Balloon-O-Rama==<br />
'''''Windows'''''<br />
*balloon.HE0<br />
*BALLOON.HE1<br />
*BALLOON.HE2<br />
*BALLOON.HE3<br />
*BALLOON.HE4<br />
*BALLOON.HE8<br />
*BALLOON.HE9<br />
<br />
==Putt-Putt and Pep's Dog on a Stick==<br />
'''''Windows'''''<br />
*DOG.HE0<br />
*DOG.HE1<br />
*DOG.HE2<br />
*DOG.HE4<br />
*DOG.HE7<br />
*DOG.HE8<br />
<br />
==Putt-Putt Enters the Race==<br />
'''''Windows Demo'''''<br />
*RACEDEMO.HE0<br />
*RACEDEMO.(A)<br />
*RACEDEMO.HE2<br />
*RACEDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTRACE.HE0<br />
*PUTTRACE.(A)<br />
*PUTTRACE.(B)<br />
*PUTTRACE.HE2<br />
*PUTTRACE.HE4<br />
<br />
==Putt-Putt Goes to the Moon==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.TLK<br />
'''''DOS Demo'''''<br />
*moondemo.he0<br />
*moondemo.he1<br />
*moondemo.tlk<br />
'''''DOS'''''<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.TLK<br />
'''''Windows Demo'''''<br />
*MOONDEMO.HE0<br />
*MOONDEMO.HE1<br />
*MOONDEMO.HE2<br />
*MOONDEMO.HE3<br />
*MOONDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.HE2<br />
*PUTTMOON.HE3<br />
*PUTTMOON.HE4<br />
<br />
==Putt-Putt Joins the Circus==<br />
'''''Windows Demo'''''<br />
*CIRCDEMO.HE0<br />
*CIRCDEMO.(A)<br />
*CIRCDEMO.HE2<br />
*CIRCDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTCIRCUS.HE0<br />
*PUTTCIRCUS.(A)<br />
*PUTTCIRCUS.HE2<br />
*PUTTCIRCUS.HE4<br />
<br />
==Putt-Putt Joins the Parade==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.TLK<br />
'''''DOS Demo'''''<br />
*puttdemo.he0<br />
*puttdemo.he1<br />
*puttdemo.tlk<br />
'''''DOS'''''<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.TLK<br />
'''''Windows Demo'''''<br />
*PUTTDEMO.HE0<br />
*PUTTDEMO.HE1<br />
*PUTTDEMO.HE2<br />
*PUTTDEMO.HE3<br />
*PUTTDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.HE2<br />
*PUTTPUTT.HE3<br />
*PUTTPUTT.HE4<br />
<br />
==Putt-Putt Saves the Zoo==<br />
'''''iOS'''''<br />
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''<br />
*game.(a)<br />
*game.he0<br />
*game.he2<br />
*game.he4<br />
'''''Windows Demo'''''<br />
*ZOODEMO.HE0<br />
*ZOODEMO.HE1<br />
*ZOODEMO.HE2<br />
*ZOODEMO.HE3<br />
*ZOODEMO.HE4<br />
'''''Windows'''''<br />
*PUTTZOO.HE0<br />
*PUTTZOO.HE1 or PUTTZOO.(A)<br />
*PUTTZOO.HE2<br />
*PUTTZOO.HE3<br />
*PUTTZOO.HE4<br />
<br />
==Putt-Putt's Fun Pack==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FUNPACK.HE0<br />
*FUNPACK.HE1<br />
*FUNPACK.TLK<br />
'''''DOS'''''<br />
*FUNPACK.HE0<br />
*FUNPACK.HE1<br />
*FUNPACK.TLK<br />
<br />
==Putt-Putt Travels Through Time==<br />
'''''Windows Demo'''''<br />
*TIMEDEMO.HE0<br />
*TIMEDEMO.HE1<br />
*TIMEDEMO.HE2<br />
*TIMEDEMO.HE3<br />
*TIMEDEMO.HE4<br />
'''''Windows'''''<br />
*PuttTTT.HE0<br />
*PuttTTT.HE1 or PuttTTT.(A)<br />
*PuttTTT.HE2<br />
*PuttTTT.HE4<br />
<br />
==Putt-Putt's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*PuttsFunShop.(a)<br />
*PuttsFunShop.(b)<br />
*PuttsFunShop.he0<br />
*PuttsFunShop.he2<br />
*PuttsFunShop.he4<br />
<br />
==Return to Zork==<br />
'''''DOS Floppy'''''<br />
*RTZ.DAT<br />
*RTZ.PRJ<br />
'''''DOS CD**'''''<br />
*RTZCD.RED or RTZCD.DAT<br />
*RTZCD.PRJ<br />
*&#42;.PMV<br />
<br />
Note: The GoG version can be used but you need to extract the files from the RTZ.gog disk image, which is a bit tricky (it is not a standard ISO). See the GoG.com forum for detailed instructions.<br />
<br />
'''''DOS Demo'''''<br />
*DEMO.DAT<br />
*DEMO.PRJ<br />
<br />
==Rex Nebular and the Cosmic Gender Bender==<br />
*&#42;.00?<br />
*&#42;.HAG<br />
*&#42;.RES<br />
*DIGITAL.ADA<br />
<br />
==Ringworld: Revenge of the Patriarch==<br />
*ring.rlb<br />
*tsage.rlb<br />
''Note: Files of the floppy version are only available after you have run the original installation program and installed Ringworld to the harddisk.''<br />
<br />
==Riven: The Sequel to Myst==<br />
'''''Macintosh/Windows 5CD'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*b_Data.mhk<br />
*b_Data1.mhk ''(Optional, 1.02 patch file)''<br />
*b_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*g_Data.mhk<br />
*g_Sounds.mhk<br />
*j_Data1.mhk<br />
*j_Data2.mhk<br />
*j_Data3.mhk ''(Optional, 1.02 patch file)''<br />
*j_Sounds.mhk<br />
*o_Data.mhk<br />
*o_Sounds.mhk<br />
*p_Data.mhk<br />
*p_Sounds.mhk<br />
*r_Data.mhk<br />
*r_Sounds.mhk<br />
*riven.exe '''or''' arcriven.z '''or''' Riven ''(Mac executable)''<br />
*t_Data.mhk<br />
*t_Sounds.mhk<br />
'''''Macintosh/Windows DVD'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*b_Data.mhk<br />
*b_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*g_Data.mhk<br />
*g_Sounds.mhk<br />
*j_Data1.mhk<br />
*j_Data2.mhk<br />
*j_Sounds.mhk<br />
*o_Data.mhk<br />
*o_Sounds.mhk<br />
*p_Data.mhk<br />
*p_Sounds.mhk<br />
*r_Data.mhk<br />
*r_Sounds.mhk<br />
*riven.exe '''or''' arcriven.z '''or''' Riven ''(Mac executable)''<br />
*t_Data1.mhk<br />
*t_Data2.mhk<br />
*t_Sounds.mhk<br />
'''''Windows Demo'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*j_Data.mhk<br />
*j_Sounds.mhk<br />
*rivendmo.exe '''or''' arcriven.z<br />
*t_Data.mhk<br />
*t_Sounds.mhk<br />
<br />
==Rodney's Funscreen==<br />
*RODNEYS.DAT<br />
*RODNEYS.PRJ<br />
<br />
==Sam &amp; Max Hit the Road==<br />
'''''Macintosh CD'''''<br />
*Sam & Max Data<br />
'''''Macintosh Demo'''''<br />
*Sam & Max Demo Data<br />
'''''PC Floppy'''''<br />
*MONSTER.SOU<br />
*SAMNMAX.SM0<br />
*SAMNMAX.SM1<br />
'''''PC CD'''''<br />
*MONSTER.SOU<br />
*SAMNMAX.000<br />
*SAMNMAX.001<br />
'''''PC Demo'''''<br />
*samdemo.000<br />
*samdemo.001<br />
<br />
==SCI==<br />
This covers all [[SCI]] games from Sierra (like later King's Quest, Larry, Space Quest, ...) but also [[SCI/Fan Games|fan made]] ones.<br />
<br />
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.<br> They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.<br> Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs:<br />
<br />
===All SCI16 ([[Sierra_Game_Versions#SCI0_.28early.29|SCI0/1]]) games===<br />
<br />
* Copy all files to the game directory. Some games need additional work:<br />
<br />
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''<br />
<br />
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <tt>copy /b RESOURCE.p0* RESOURCE.000</tt> on Windows, or <tt>cat RESOURCE.p0* > RESOURCE.000</tt> on *nix).<br />
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <tt>copy /b RESOURCE.a0* RESOURCE.AUD</tt> on Windows, or <tt>cat RESOURCE.a0* > RESOURCE.AUD</tt> on *nix).<br />
<br />
===All SCI32 ([[Sierra_Game_Versions#SCI2|SCI2/3]]) games===<br />
<br />
* Copy all files from each disk or CD to the game directory. Some games need additional work:<br />
<br />
'''''Games with multiple CDs'''''<br />
<br />
* Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced.<br />
* Rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.<br />
* It should be safe to replace any other files from later CDs that were copied already from earlier CDs, except in Phantasmagoria 1 (see below).<br />
<br />
'''''Gabriel Knight 1 from GOG.com'''''<br />
<br />
Rename GK1.GOG to GK1.ISO, mount the ISO, and copy the files from the ISO in the normal manner.<br />
<br />
'''''Leisure Suit Larry 6 hires'''''<br />
<br />
* If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy all files from the AUD and SFX directories to the game directory.<br />
<br />
'''''Phantasmagoria 1 from CDs'''''<br />
<br />
* Copy the PDOCO.TXT from the ''first'' CD only.<br />
<br />
'''''Police Quest 4 from GOG.com'''''<br />
<br />
Rename PQ4.gog to PQ4.ISO, mount the ISO, and copy the files from the ISO in the normal manner.<br />
<br />
==Secret of Monkey Island, The==<br />
'''''Amiga or Amiga demo'''''<br />
*&#42;.LEC<br />
*&#42;.LFL<br />
*music.dat<br />
*sample.dat<br />
'''''Atari ST, PC EGA Floppy, PC VGA Floppy or PC Demo'''''<br />
*&#42;.LEC<br />
*&#42;.LFL<br />
'''''PC VGA CD&#42;&#42;'''''<br />
*MONKEY.000<br />
*MONKEY.001<br />
'''''Alternative PC VGA CD&#42;&#42;'''''<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
'''''Macintosh'''''<br />
*Monkey Island<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
'''''Alternative Macintosh'''''<br />
*Monkey Island<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
*MONKEY1.002<br />
*MONKEY1.003<br />
*MONKEY1.004<br />
*MONKEY1.005<br />
<br />
==Simon the Sorcerer==<br />
'''''Acorn CD or Acorn CD demo'''''<br />
*DATA<br />
*EFFECTS<br />
*GAMEBASE<br />
*ICONDATA<br />
*SIMON<br />
*STRIPPED<br />
*TBLLIST<br />
'''''Acorn Floppy'''''<br />
*&#42;.dat<br />
'''''Amiga Floppy'''''<br />
*&#42;tune<br />
*&#42;.pkd<br />
*gameamiga<br />
*icon.pkd<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''Amiga CD32'''''<br />
*&#42;Effects<br />
*&#42;simon<br />
*&#42;tune<br />
*&#42;.out<br />
*gameamiga<br />
*icon.pkd<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''DOS Floppy Demo'''''<br />
*&#42;.VGA<br />
*GDEMO<br />
*ICON.DAT<br />
*MOD2.MUS<br />
*MUSIC.DRV<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS Floppy'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MT_FM.IBK<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS CD or DOS CD Demo'''''<br />
*EFFECTS.VOC<br />
*GAMEPC<br />
*ICON.DAT<br />
*MT_FM.IBK<br />
*SIMON.GME<br />
*SIMON.VOC<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''Windows CD'''''<br />
*GAMEPC<br />
*ICON.DAT<br />
*SFX&#42;<br />
*SIMON.GME<br />
*SIMON.WAV<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
<br />
==Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe==<br />
'''''Amiga or Macintosh'''''<br />
*voices folder<br />
*gsptr30<br />
*icon.dat<br />
*Simon2.gme<br />
*simon2.dic<br />
*simon2.english<br />
*simon2.french<br />
*simon2.german<br />
*simon2.italian<br />
*stripped.txt<br />
*tbllist<br />
'''''DOS Floppy'''''<br />
*GAME32<br />
*ICON.DAT<br />
*MIDPAK.AD<br />
*SIMON2.GME<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''DOS CD or DOS CD Demo'''''<br />
*GSPTR30<br />
*ICON.DAT<br />
*MIDPAK.AD or SETUP.SHR<br />
*SIMON2.GME<br />
*SIMON2.VOC<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''Windows CD'''''<br />
*GSPTR30<br />
*ICON.DAT<br />
*SIMON2.GME<br />
*SIMON2.WAV<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
<br />
==Simon the Sorcerer's Puzzle Pack==<br />
'''''Windows'''''<br />
*&#42;.vga<br />
*&#42;.wav<br />
*Gdimp<br />
*Gjumble<br />
*Gpuzzle<br />
*Gswampy<br />
*Music<br />
<br />
==Soltys==<br />
'''''DOS Registered and Freeware versions'''''<br />
*VOL.CAT<br />
*VOL.DAT<br />
<br />
==SPY Fox 1: Dry Cereal==<br />
'''''Windows Demo'''''<br />
*SPYFOX.HE0<br />
*SPYFOX.HE1<br />
*SPYFOX.HE2<br />
*SPYFOX.HE4<br />
'''''Windows'''''<br />
*SPYFOX.HE0<br />
*SPYFOX.HE1 or SPYFOX.(A)<br />
*SPYFOX.HE2<br />
*SPYFOX.HE4<br />
<br />
==SPY Fox 2: Some Assembly Required==<br />
'''''Windows Demo'''''<br />
*SF2-DEMO.HE0<br />
*SF2-DEMO.(A)<br />
*SF2-DEMO.he2<br />
*SF2-DEMO.HE4<br />
'''''Windows'''''<br />
*SPYFOX2.HE0<br />
*SPYFOX2.(A)<br />
*SPYFOX2.HE2<br />
*SPYFOX2.HE4<br />
*SPYFOX2.he9<br />
<br />
==SPY Fox 3: Operation Ozone==<br />
'''''Windows Demo'''''<br />
*SF3-DEMO.HE0<br />
*SF3-DEMO.(A)<br />
*SF3-DEMO.HE2<br />
*SF3-DEMO.HE3<br />
*SF3-DEMO.HE4<br />
'''''Windows'''''<br />
*SPYOZON.HE0<br />
*SPYOZON.(A)<br />
*SPYOZON.HE2<br />
*SPYOZON.HE3<br />
*SPYOZON.HE4<br />
<br />
==SPY Fox in Cheese Chase==<br />
'''''Windows'''''<br />
*Custom folder<br />
*Levels folder<br />
*CHASE.HE0<br />
*CHASE.HE1<br />
*CHASE.HE2<br />
*CHASE.HE4<br />
*CHASE.HE8<br />
*CHASE.HE9<br />
<br />
==SPY Fox in Hold the Mustard==<br />
'''''Macintosh'''''<br />
*images folder<br />
*map (i)<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*Mustard (0)<br />
*Mustard (2)<br />
*Mustard (4)<br />
*Mustard (7)<br />
*Mustard (a)<br />
'''''Windows'''''<br />
*images folder<br />
*map.ini<br />
*MUSTARD.HE0<br />
*MUSTARD.(A)<br />
*MUSTARD.HE2<br />
*MUSTARD.HE4<br />
*MUSTARD.HE7<br />
<br />
==Starship Titanic==<br />
*Assets folder<br />
*newgame.st<br />
<br />
==TeenAgent==<br />
*&#42;.dat<br />
*&#42;.res<br />
<br />
==The Lost Files of Sherlock Holmes==<br />
For both the Case of the Serrated Scalpel and the Case of the Rose Tattoo.<br />
<br />
*chess.pth<br />
*journal.lbv<br />
*sample.&#42;<br />
*&#42;.dig<br />
*&#42;.lib<br />
*&#42;.mdi<br />
*&#42;.rlb<br />
*&#42;.rrm<br />
*&#42;.snd<br />
*&#42;.txt<br />
*&#42;.vgs<br />
<br />
==Toonstruck==<br />
<br />
* ACT1 folder<br />
* ACT2 folder<br />
* MISC folder<br />
<br />
==Touché: The Adventures of the Fifth Musketeer==<br />
*TOUCHE.DAT<br />
*OBJ<br />
*V&#42;<br />
<br />
==Troll's Tale==<br />
*troll.img<br />
==U.F.O.s / Gnap==<br />
*.AVI<br />
*.DAT<br />
*.EXE<br />
*.MID<br />
<br />
==Urban Runner==<br />
*&#42;.stk<br />
*&#42;.itk<br />
<br />
==Voyeur==<br />
*&#42;.voc<br />
*&#42;.rl2<br />
*&#42;.blt<br />
<br />
==Waxworks==<br />
'''''Amiga'''''<br />
*&#42;.OUT<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*icon.pkd<br />
*MENUS.DAT<br />
*start<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
*xtable&#42;<br />
*xtbllist<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*MUSIC.DRV<br />
*ROOMS&#42;<br />
*ROOMSLST<br />
*START<br />
*STATELST<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
*WAX.FXB<br />
*XTABLE&#42;<br />
*XTBLLIST<br />
<br />
==Ween: The Prophecy==<br />
'''''Amiga'''''<br />
*&#42;.dum<br />
*&#42;.ins<br />
*&#42;.stk<br />
'''''Atari ST'''''<br />
*&#42;.snd<br />
*&#42;.stk<br />
'''''DOS'''''<br />
*&#42;.stk<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Ween to the harddisk.''<br />
<br />
==Zak McKracken and the Alien Mindbenders==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Mac, PC'''''<br />
*&#42;.LFL<br />
*The GOG.com version has *.MP3 files that are needed for music.<br />
'''''Commodore 64'''''<br />
*Rename disk image 1 to zak1.d64.<br />
*Rename disk image 2 to zak2.d64.<br />
<br />
==Zork Nemesis: The Forbidden Lands==<br />
'''''All versions'''''<br />
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory<br />
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues<br />
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory<br />
'''''GoG version'''''<br />
* Use the GoG installer, no further file copying is needed<br />
'''''CD version'''''<br />
* Copy the following from the '''nemesis''' directory of CD1 into the game root directory:<br />
** The '''znemmx''' directory<br />
** The '''znemscr''' directory<br />
** nemesis.str<br />
* From CD1, copy the '''zassets''' directory into the game root directory<br />
* From CD2, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files<br />
* From CD3, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files<br />
'''''DVD version'''''<br />
* Copy the following from the '''nemesis''' directory into the game root directory:<br />
** The '''znemmx''' directory<br />
** The '''znemscr''' directory<br />
** nemesis.str<br />
** ''Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory''<br />
* Copy the '''disc2''' directory into the game root directory<br />
* Copy the '''disc3''' directory into the game root directory<br />
* Copy the '''zassets''' directory into the game root directory<br />
<br />
==Zork: Grand Inquisitor==<br />
'''''All versions'''''<br />
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory<br />
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues<br />
'''''GoG version'''''<br />
* Use the GoG installer, no further file copying is needed<br />
'''''CD version'''''<br />
* Copy the following from the '''zgi''' directory of CD1 into the game root directory:<br />
** The '''zgi_mx''' directory<br />
** cursor.zfs<br />
** death.zfs<br />
** inquis.str<br />
** inquis.zix<br />
** r.svr<br />
** scripts.zfs<br />
** subtitle.zfs<br />
* From CD1, copy the '''zassets1''' directory into the game root directory<br />
* From CD2, copy the '''zassets2''' directory into the game root directory<br />
* It's recommended to apply [http://www.thezorklibrary.com/installguides/Zpatch.exe patch 1.2], but you may have to install the game normally for that, as the patch has its own installer<br />
'''''DVD version'''''<br />
* Copy the following from the '''zgi_e''' directory into the game root directory:<br />
** The '''addon''' directory (game patch 1.2)<br />
** The '''zgi_mx''' directory<br />
** cursor.zfs<br />
** death.zfs<br />
** inquis.str<br />
** inquis.zix<br />
** r.svr<br />
** scripts.zfs<br />
** subtitle.zfs<br />
* Copy the '''eng_mpeg''' directory (hires MPEG2 video files) into the game root directory<br />
* Copy the '''zassetsc''' directory into the game root directory<br />
* Copy the '''zassetse''' directory into the game root directory</div>
Csnover
https://wiki.scummvm.org/index.php?title=Datafiles&diff=23977
Datafiles
2017-09-07T04:17:10Z
<p>Csnover: /* All SCI32 (SCI2/3) games */ +"the"</p>
<hr />
<div>This page lists all of the files required, for each particular game to run under ScummVM. The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details.<br />
<br />
Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually [[HOWTO-Mac Games|extracted]] using extract_scumm_mac. However, this is ''not'' required, unless you want to compress some of the data files. Any files from Macintosh discs should be dumped as a data fork only (not in MacBinary or another container with a resource fork) unless noted otherwise.<br />
<br />
The DOS floppy version of The Legend of Kyrandia: The Hand of Fate can be extracted using extract_kyra. This is recommended for portable device usage, because it will significantly reduce the amount of memory required (since ScummVM will not have to cache the compressed files).<br />
<br />
Games that have ** shown in their name use CD audio tracks for music, check readme included with ScummVM to see how to convert them to compressed files.<br />
<br />
Do you have files with unknown MD5 checksums? Please follow our guidelines in [[Reporting unknown MD5 checksums]]<br />
<br />
Some ScummVM features are only available if additional [[External_Datafiles|external datafiles]] are provided e.g. MT32 Emulation.<br />
<br />
==3 Skulls of the Toltecs==<br />
*SAMPLE.AD<br />
*SAMPLE.OPL<br />
*WESTERN<br />
<br />
==7th Guest, The==<br />
'''''DOS/Windows**'''''<br />
*&#42;.gjd<br />
*&#42;.grv<br />
*&#42;.rl<br />
*fat.&#42;<br />
*sphinx.fnt<br />
'''''iOS'''''<br />
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''<br />
*&#42;.gjd<br />
*&#42;.grv<br />
*&#42;.m4a<br />
*&#42;.mp3<br />
*&#42;.rl<br />
*SeventhGuest<br />
*sphinx.fnt<br />
'''''Macintosh'''''<br />
*&#42;.gjd<br />
*T7GData<br />
*T7GMac<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
<br />
==AGI==<br />
This covers all [[AGI]] games from Sierra (like King's Quest, Larry, Space Quest, ...) but also [[AGI/Fan Games|fan made]] ones.<br />
<br />
'''''All platforms'''''<br />
<br />
* *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)<br />
* OBJECT<br />
* *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)<br />
* WORDS.TOK<br />
and if available<br />
* PAL.*<br />
<br />
'''''Apple IIGS'''''<br />
<br />
These files are needed to enable music playback<br />
* *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)<br />
* SIERRASTANDARD<br />
<br />
==Amazon: Guardians of Eden==<br />
'''''All platforms'''''<br />
<br />
* *.AP <br />
* *.BLK<br />
* *.DAT<br />
* *.LZ<br />
* *.MAP<br />
<br />
==Backyard Baseball==<br />
'''''Macintosh'''''<br />
*BaseBall (0)<br />
*BaseBall (1)<br />
*BaseBall (2)<br />
*BaseBall (4)<br />
*BaseBall (9)<br />
'''''Windows'''''<br />
*BASEBALL.HE0<br />
*BASEBALL.HE1<br />
*BASEBALL.HE2<br />
*BASEBALL.HE4<br />
*BASEBALL.HE9<br />
<br />
==Backyard Football==<br />
'''''Macintosh'''''<br />
*FootBall (0)<br />
*FootBall (a)<br />
*FootBall (b)<br />
*FootBall (2)<br />
*FootBall (4)<br />
'''''Windows'''''<br />
*FOOTBALL.HE0<br />
*FOOTBALL.(A)<br />
*FOOTBALL.(B)<br />
*FOOTBALL.HE2<br />
*FOOTBALL.HE4<br />
'''''Windows Demo'''''<br />
*FOOTDEMO.HE0<br />
*FOOTDEMO.(A)<br />
*FOOTDEMO.HE2<br />
*FOOTDEMO.HE4<br />
<br />
==Backyard Soccer==<br />
'''''Macintosh'''''<br />
*Soccer (0)<br />
*Soccer (a)<br />
*Soccer (2)<br />
*Soccer (4)<br />
*Soccer (9)<br />
'''''Windows'''''<br />
*SOCCER.HE0<br />
*SOCCER.(A)<br />
*SOCCER.HE2<br />
*SOCCER.HE4<br />
*SOCCER.HE9<br />
<br />
==Bargon Attack==<br />
*&#42;.snd<br />
*&#42;.ang (English version)<br />
*&#42;.imd<br />
*intro.stk<br />
*traduc.cat<br />
''Note: Several files of the DOS version are only available after you have run the original installation program and installed Bargon Attack to the harddisk.''<br />
<br />
==Bear Stormin'==<br />
*BRSTORM.BRS<br />
*BRSTORM.HE0<br />
*BRSTORM.HE1<br />
<br />
== Beavis and Butt-Head in Virtual Stupidity ==<br />
* *.avi<br />
* *.000<br />
* *.aif<br />
* *.vnm<br />
<br />
while retaining the original directory layout<br />
<br />
==Beneath a Steel Sky==<br />
'''''PC CD and Floppy'''''<br />
*SKY.DNR<br />
*SKY.DSK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/sky.cpt sky.cpt]<br />
<br />
==Big Red Adventure, The==<br />
'''''Amiga Demo'''''<br />
*backs folder<br />
*fonts folder<br />
*part1 folder<br />
*&#42;.win<br />
<br />
'''''Amiga'''''<br />
*backs folder<br />
*common folder<br />
*fonts folder<br />
*part0 folder<br />
*part1 folder<br />
*part2 folder<br />
*part3 folder<br />
*part4 folder<br />
*&#42;.win<br />
<br />
'''''DOS Demo'''''<br />
*ANI folder<br />
*BKG folder<br />
*EN folder<br />
*IT folder<br />
*MSC folder<br />
*PTH folder<br />
*RAS folder<br />
*SCRIPTS folder<br />
*SFX folder<br />
*TAL folder<br />
*&#42;.BMP<br />
*&#42;.FNT<br />
*&#42;.ICO<br />
*&#42;.RAS<br />
*&#42;.TAB<br />
*&#42;.WIN<br />
<br />
'''''DOS'''''<br />
*PART0 folder<br />
*PART1 folder<br />
*PART2 folder<br />
*PART3 folder<br />
*PART4 folder<br />
*&#42;.BMP<br />
*&#42;.FNT<br />
*&#42;.RAS<br />
*&#42;.WIN<br />
<br />
==Big Thinkers First Grade==<br />
'''''Macintosh'''''<br />
*Thinker1 (0)<br />
*Thinker1 (1)<br />
*Thinker1 (2)<br />
*Thinker1 (4)<br />
'''''Windows Demo'''''<br />
*1grademo.HE0<br />
*1grademo.HE1<br />
*1grademo.he2<br />
*1grademo.he4<br />
'''''Windows'''''<br />
*THINKER1.HE0<br />
*THINKER1.HE1<br />
*THINKER1.HE2<br />
*THINKER1.HE4<br />
<br />
==Big Thinkers Kindergarten ==<br />
'''''Macintosh'''''<br />
*ThinkerK (0)<br />
*ThinkerK (1)<br />
*ThinkerK (2)<br />
*ThinkerK (4)<br />
'''''Windows Demo'''''<br />
*KINDDEMO.HE0<br />
*KINDDEMO.HE1<br />
*KINDDEMO.HE2<br />
*KINDDEMO.HE4<br />
'''''Windows'''''<br />
*THINKERK.HE0<br />
*THINKERK.HE1<br />
*THINKERK.HE2<br />
*THINKERK.HE4<br />
<br />
==Bizarre Adventures of Woodruff and the Schnibble, The==<br />
*INTRO.STK<br />
*WOODRUFF.ITK<br />
<br />
==Blue's 123 Time Activities ==<br />
'''''Macintosh'''''<br />
*DATA folder<br />
*Blue's 123 Time (0)<br />
*Blue's 123 Time (2)<br />
*Blue's 123 Time (4)<br />
*Blue's 123 Time (a)<br />
*Blue's 123 Time (b)<br />
'''''Windows'''''<br />
*DATA folder<br />
*Blues123time.(a)<br />
*Blues123time.(b)<br />
*Blues123time.HE0<br />
*Blues123time.he2<br />
*Blues123time.he4<br />
<br />
==Blue's ABC Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues ABC Time (0)<br />
*Blues ABC Time (2)<br />
*Blues ABC Time (4)<br />
*Blues ABC Time (a)<br />
*Blues ABC Time (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*BluesABCTime.he0<br />
*BluesABCTime.(a)<br />
*BluesABCTime.(b)<br />
*BluesABCTime.he2<br />
*BluesABCTime.he4<br />
<br />
==Blue's Art Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues-ArtTime (0)<br />
*Blues-ArtTime (2)<br />
*Blues-ArtTime (4)<br />
*Blues-ArtTime (a)<br />
*Blues-ArtTime (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*ArtTime.(a)<br />
*ArtTime.(b)<br />
*ArtTime.HE0<br />
*ArtTime.HE2<br />
*ARTTIME.HE4<br />
<br />
==Blue's Birthday Adventure==<br />
'''''Red - Macintosh'''''<br />
*Data folder<br />
*Blue'sBirthday (b)<br />
*Blue'sBirthday-Red (0)<br />
*Blue'sBirthday-Red (a)<br />
*Blue'sBirthday-Red (2)<br />
*Blue'sBirthday-Red (4)<br />
'''''Red - Windows'''''<br />
*Data folder<br />
*Blue'sBirthday.(b)<br />
*Blue'sBirthday-Red.HE0<br />
*Blue'sBirthday-Red.(a)<br />
*Blue'sBirthday-Red.he2<br />
*Blue'sBirthday-Red.he4<br />
'''''Yellow - Macintosh'''''<br />
*Data folder<br />
*Blue'sBirthday (b)<br />
*Blue'sBirthday-Yellow (0)<br />
*Blue'sBirthday-Yellow (a)<br />
*Blue'sBirthday-Yellow (2)<br />
*Blue'sBirthday-Yellow (4)<br />
'''''Yellow - Windows'''''<br />
*Data folder<br />
*Blue'sBirthday.(b)<br />
*Blue'sBirthday-Yellow.HE0<br />
*Blue'sBirthday-Yellow.(a)<br />
*Blue'sBirthday-Yellow.he2<br />
*Blue'sBirthday-Yellow.he4<br />
<br />
==Blue's Reading Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues-ReadingTime (0)<br />
*Blues-ReadingTime (2)<br />
*Blues-ReadingTime (4)<br />
*Blues-ReadingTime (a)<br />
*Blues-ReadingTime (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*Blue's Reading Time.(a)<br />
*Blue's Reading Time.(b)<br />
*Blue's Reading Time.HE0<br />
*Blue's Reading Time.he2<br />
*Blue's Reading Time.he4<br />
<br />
==Blue's Treasure Hunt==<br />
'''''Disc 1 - Macintosh'''''<br />
*data folder<br />
*Blue'sTreasureHunt(b)<br />
*Blue'sTreasureHunt-Disc1 (0)<br />
*Blue'sTreasureHunt-Disc1 (2)<br />
*Blue'sTreasureHunt-Disc1 (4)<br />
*Blue'sTreasureHunt-Disc1 (a)<br />
'''''Disc 1 - Windows'''''<br />
*data folder<br />
*Blue'sTreasureHunt.(b)<br />
*Blue'sTreasureHunt-Disc1.(a)<br />
*Blue'sTreasureHunt-Disc1.HE0<br />
*Blue'sTreasureHunt-Disc1.he2<br />
*Blue'sTreasureHunt-Disc1.he4<br />
'''''Disc 2 - Macintosh'''''<br />
*data folder<br />
*Blue'sTreasureHunt(b)<br />
*Blue'sTreasureHunt-Disc2 (0)<br />
*Blue'sTreasureHunt-Disc2 (2)<br />
*Blue'sTreasureHunt-Disc2 (4)<br />
*Blue'sTreasureHunt-Disc2 (a)<br />
'''''Disc 2 - Windows'''''<br />
*data folder<br />
*Blue'sTreasureHunt.(b)<br />
*Blue'sTreasureHunt-Disc2.(a)<br />
*Blue'sTreasureHunt-Disc2.HE0<br />
*Blue'sTreasureHunt-Disc2.he2<br />
*Blue'sTreasureHunt-Disc2.he4<br />
<br />
==Blue Force==<br />
*&#42;.rlb<br />
''Note: Files of the floppy version are only available after you have run the original installation program and installed Blue Force to the harddisk.''<br />
<br />
==Broken Sword: The Shadow of the Templars==<br />
'''''Macintosh Demo and Windows Demo'''''<br />
*CLUSTERS folder<br />
*MUSIC folder<br />
*SPEECH folder<br />
'''''Macintosh'''''<br />
*&#42;.clm<br />
*swordres.rif<br />
*MUSIC folder<br />
*SMACKSHI folder<br />
*SPEECH folder<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''Windows'''''<br />
*&#42;.clu<br />
*swordres.rif<br />
*MUSIC folder (Except 2M29.WAV in CD2)<br />
*SMACKSHI folder<br />
*SPEECH folder<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''PlayStation'''''<br />
*&#42;.clu<br />
*swordres.rif<br />
*speech.tab<br />
*speech.lis<br />
*speech.inf<br />
*speech.dat<br />
*tunes.tab<br />
*tunes.dat<br />
*train.plx<br />
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])<br />
<br />
==Broken Sword II: The Smoking Mirror==<br />
'''''Windows Demo'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
'''''Windows'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
*&#42;.smk<br />
*credits.bmp<br />
*Rename music.clu on CD1 to music1.clu<br />
*Rename music.clu on CD2 to music2.clu<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''PlayStation'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
*CREDITS.TXT<br />
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])<br />
<br />
==Bud Tucker in Double Trouble==<br />
'''''DOS CD'''''<br />
*AUDIO folder<br />
*FX folder<br />
*GRAPHICS folder<br />
*MUSIC folder<br />
*SPEECH folder<br />
*SPRITES folder<br />
*&#42;.ENC<br />
*&#42;.PCX<br />
*&#42;.TXT<br />
*&#42;.DTA<br />
<br />
'''''DOS Demo'''''<br />
*Audio folder<br />
*Graphics folder<br />
*SAMPLE.&#42;<br />
<br />
==Chivalry is Not Dead==<br />
* data.dcp<br />
* arial.ttf (or equivalent replacement)<br />
* FONTS folder (specifically ALEAWB__.TTF)<br />
<br />
==Cruise for a Corpse==<br />
*D1<br />
*D2<br />
*D3<br />
*D4<br />
*D5<br />
*DELPHINE.LNG<br />
*SYSTEM.FNT<br />
*VOL.&#42;<br />
<br />
==Curse of Monkey Island, The==<br />
*RESOURCE folder<br />
*COMI.LA0<br />
*COMI.LA1<br />
*COMI.LA2<br />
<br />
==Day of the Tentacle==<br />
'''''Macintosh CD'''''<br />
*Day of the Tentacle Data<br />
'''''Macintosh Demo'''''<br />
*Day of the Tentacle Demo Data<br />
'''''PC CD and Floppy'''''<br />
*MONSTER.SOU<br />
*TENTACLE.000<br />
*TENTACLE.001<br />
'''''PC Demo'''''<br />
*DOTTDEMO.000<br />
*DOTTDEMO.001<br />
*MONSTER.SOU<br />
<br />
==Dig, The==<br />
'''''Macintosh'''''<br />
*The Dig Data<br />
'''''Macintosh Demo'''''<br />
*The Dig Demo Data<br />
'''''PC'''''<br />
*VIDEO folder<br />
*DIG.LA0<br />
*DIG.LA1<br />
*DIGMUSIC.BUN<br />
*DIGVOICE.BUN<br />
*LANGUAGE.BND (Non-English versions)<br />
'''''PC Demo'''''<br />
*audio folder<br />
*video folder<br />
*dig.la0<br />
*dig.la1<br />
<br />
==Discworld==<br />
'''''DOS Floppy'''''<br />
*&#42;.GRA<br />
*&#42;.IDX<br />
*&#42;.TXT<br />
*MIDI.DAT<br />
*INDEX<br />
*SAMPLE.AD<br />
*SAMPLE.MT<br />
*SAMPLE.OPL<br />
<br />
'''''DOS CD'''''<br />
*&#42;.IDX<br />
*&#42;.GRA (if exists)<br />
*&#42;.SCN (if exists)<br />
*&#42;.SMP<br />
*&#42;.TXT<br />
*FAT.OPL (if exists)<br />
*MIDI.DAT<br />
*INDEX<br />
*SAMPLE.AD (if exists)<br />
*SAMPLE.OPL (if exists)<br />
<br />
==Discworld 2: Missing Presumed ...!?==<br />
'''''DOS and Windows CD'''''<br />
*&#42;.BMV<br />
*&#42;.CDP<br />
*&#42;.MUS<br />
*&#42;.SCN<br />
*GDATA<br />
*HOPPER<br />
*INDEX<br />
*SAMPLE.BNK<br />
*Rename ENGLISH.SMP on CD1 to ENGLISH1.SMP (English version)<br />
*Rename ENGLISH.TXT on CD1 to ENGLISH1.TXT (English version)<br />
*Rename ENGLISH.IDX on CD1 to ENGLISH1.IDX (English version)<br />
*Rename ENGLISH.SMP on CD2 to ENGLISH2.SMP (English version)<br />
*Rename ENGLISH.TXT on CD2 to ENGLISH2.TXT (English version)<br />
*Rename ENGLISH.IDX on CD2 to ENGLISH2.IDX (English version)<br />
<br />
The aforementioned files can also be named FRENCH(.SMP/.TXT/.IDX)<br />
in French versions, GERMAN(.SMP/.TXT/.IDX) in German versions<br />
or US(.SMP/.TXT/.IDX) in US English versions<br />
<br />
==Dragon History==<br />
'''''DOS CD'''''<br />
*ANIM.DFW<br />
*Big.fon<br />
*CD.SAM (dummy dubbing file, can be replaced by a real one with Czech dubbing)<br />
*CD2.SAM<br />
*CMF.INS<br />
*HRA.DFW<br />
*HUDBA&#42;.MID<br />
*IKONY.DFW<br />
*INIT.DFW<br />
*MAPY.DFW<br />
*MIST.DFW<br />
*OBJEKTY.DFW<br />
*OBR_AN.DFW<br />
*OBR_IK.DFW<br />
*OBR_MAS.DFW<br />
*PALETY.DFW<br />
*RETEZCE.DFW<br />
*ROZH&#42;.DFW<br />
*Small.fon<br />
<br />
==Drascula: The Vampire Strikes Back==<br />
'''''DOS CD**'''''<br />
*&#42;.ALD<br />
*&#42;.ALG<br />
*&#42;.ALS<br />
*&#42;.BIN<br />
*&#42;.CAL<br />
<br />
==Dreamweb==<br />
'''''All Floppy'''''<br />
*DREAMWEB.&#42;<br />
** Requires decompression from RNC files using original installer under DOSBox.<br />
<br />
'''''English CD'''''<br />
*DREAMWEB.&#42;<br />
*SPEECH folder<br />
<br />
'''''French CD'''''<br />
*DREAMWFR.&#42;<br />
*FRENCH folder<br />
<br />
'''''Spanish CD'''''<br />
*DREAMWSP.&#42;<br />
*SPANISH folder<br />
<br />
==Elvira: Mistress of the Dark==<br />
'''''Amiga'''''<br />
*&#42;.out<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*icon.dat<br />
*start<br />
'''''Amiga Demo'''''<br />
*&#42;.out<br />
*agos.mdf<br />
*elvira2<br />
*englishdemo<br />
*icon.dat<br />
'''''Atari ST'''''<br />
*&#42;.OUT<br />
*&#42;.PKD<br />
*GAMEST<br />
*ICON.DAT<br />
*START<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''Atari ST Demo'''''<br />
*&#42;.OUT<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.SND<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*INSTR.DAT<br />
*START<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''DOS Demo'''''<br />
*&#42;.VGA<br />
*DEMO<br />
*ICON.DAT<br />
*INSTR.DAT<br />
*MOD8.MUS<br />
*TBLLIST<br />
<br />
==Elvira II: The Jaws of Cerberus==<br />
'''''Amiga'''''<br />
*&#42;.out<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*ICON.DAT<br />
*menus.dat<br />
*start<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''Atari ST'''''<br />
*&#42;.OUT<br />
*&#42;.PKD<br />
*GAMEST<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*START<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*MUSIC.DRV<br />
*MYLIB.FXB<br />
*START<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
<br />
==Eye of the Beholder==<br />
'''''DOS'''''<br />
<br />
If you have a version which only contains ''EYE.PAK'' you will need to run the original installer first.<br />
<br />
If you have a version with files like ''EOBDATA1.PAK'' you will need the following files:<br />
* EOBDATA1.PAK<br />
* EOBDATA2.PAK<br />
* EOBDATA3.PAK<br />
* EOBDATA4.PAK<br />
* EOBDATA5.PAK<br />
* EOBDATA6.PAK<br />
* EOBDATA.SAV<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
<br />
Otherwise you will need these:<br />
* *.CMP<br />
* *.COL<br />
* *.CPS<br />
* *.DAT<br />
* *.ECN<br />
* *.EGA<br />
* *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)<br />
* *.EMP<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
* *.MAZ<br />
* *.PAL<br />
* TEXT.RAW<br />
* EOBDATA.SAV<br />
* *.VCN<br />
* *.VGA<br />
* *.VMP<br />
* XANATHA.VOL<br />
<br />
==Eye of the Beholder II: The Legend of Darkmoon==<br />
'''''DOS'''''<br />
* *.ADL<br />
* PALETTE.COL<br />
* *.CPS<br />
* *.DAT<br />
* *.DCR<br />
* *.DEC<br />
* *.EGA<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
* *.INF<br />
* *.MAZ<br />
* *.PAL<br />
* EOBDATA0.SAV<br />
* *.SND<br />
* CREDITS.TXT<br />
* *.VCN<br />
* *.VMP<br />
<br />
==Fascination==<br />
'''''Amiga'''''<br />
* *.STK<br />
* MOD.EXTASY<br />
<br />
'''''Atari ST'''''<br />
* *.STK<br />
<br />
'''''PC CD**'''''<br />
* *.LIC<br />
* *.GDR<br />
* *.IMD<br />
* *.STK<br />
''Note: Extract *.STK using the [[User_Manual/Installing a game for use with ScummVM#Fascination|Fascination CD extraction tool]]. This will require an ISO image of the CD, but just the first data track i.e. ~11MB The second audio track should be extracted as per other games with CD-DA tracks.''<br />
<br />
'''''PC Floppy'''''<br />
* *.IMD<br />
* *.STK<br />
* *.ANG (if existing)<br />
''Note: Several files are only available after you have run the original installation program and installed Fascination to the harddisk.''<br />
<br />
==Fatty Bear's Birthday Surprise==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.SNG<br />
*FBEAR.TLK<br />
'''''DOS Demo'''''<br />
*fbdemo.he0<br />
*fbdemo.he1<br />
*fbdemo.tlk<br />
'''''DOS'''''<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.SNG<br />
*FBEAR.TLK<br />
'''''Windows Demo'''''<br />
*FBDEMO.HE0<br />
*FBDEMO.HE1<br />
*FBDEMO.HE2<br />
*FBDEMO.HE3<br />
*FBDEMO.HE4<br />
'''''Windows'''''<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.HE2<br />
*FBEAR.HE3<br />
*FBEAR.HE4<br />
*FBEAR.SNG<br />
<br />
==Fatty Bear's Fun Pack==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FBPACK.C&#42;<br />
*FBPACK.HE0<br />
*FBPACK.HE1<br />
*FBPACK.PAL<br />
*FBPACK.TAN<br />
*FBPACK.TLK<br />
'''''DOS'''''<br />
*FBPACK.C&#42;<br />
*FBPACK.HE0<br />
*FBPACK.HE1<br />
*FBPACK.PAL<br />
*FBPACK.TAN<br />
*FBPACK.TLK<br />
<br />
==Feeble Files, The==<br />
'''''Amiga'''''<br />
*gfx folder<br />
*movies folder<br />
*sfx folder<br />
*speech folder<br />
*audio.wav (Non-English versions)<br />
*GAME22<br />
*gfxindex.dat<br />
*setup<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''DOS Demo'''''<br />
*&#42;.SMK<br />
'''''Macintosh'''''<br />
*movies folder<br />
*audio.wav (Non-English versions)<br />
*effects.wav<br />
*GAME22<br />
*graphics.vga<br />
*setup<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''Windows'''''<br />
<br />
''Note: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk.''<br />
<br />
*&#42;.SMK (Except DISK1/2/3/4.SMK)<br />
*&#42;.VGA<br />
*GAME33 (Polish 2CD version) or GAME22 (All others)<br />
*save.999<br />
*TABLES&#42;<br />
*TBLLIST<br />
*Rename voices.wav on CD1 to voices1.wav<br />
*Rename voices.wav on CD2 to voices2.wav<br />
*Rename voices.wav on CD3 to voices3.wav (For 4CD release only)<br />
*Rename voices.wav on CD4 to voices4.wav (For 4CD release only)<br />
<br />
==Flight of the Amazon Queen==<br />
'''''Amiga'''''<br />
*QUEEN.1<br />
*QUEEN.2<br />
*QUEEN.3<br />
*QUEEN.4<br />
*QUEEN.5<br />
*QUEEN.6<br />
*QUEEN.7<br />
*QUEEN.8<br />
*QUEEN.9<br />
*QUEEN.10<br />
*QUEEN.11<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/queen.tbl queen.tbl]<br />
'''''PC'''''<br />
*QUEEN.1<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/queen.tbl queen.tbl]<br />
'''''Freeware version'''''<br />
*queen.1c<br />
<br />
==Freddi Fish 1: The Case of the Missing Kelp Seeds==<br />
'''''Windows Demo'''''<br />
*freddemo.he0<br />
*freddemo.he1<br />
*freddemo.he2<br />
*freddemo.he3<br />
*freddemo.he4<br />
'''''Windows'''''<br />
*FREDDI.HE0<br />
*FREDDI.HE1<br />
*FREDDI.HE2<br />
*FREDDI.HE3 (Older version only)<br />
*FREDDI.HE4<br />
<br />
==Freddi Fish 2: The Case of the Haunted Schoolhouse==<br />
'''''Windows Demo'''''<br />
*FF2-DEMO.HE0<br />
*FF2-DEMO.HE1<br />
*FF2-DEMO.HE2<br />
*FF2-DEMO.HE4<br />
'''''Windows'''''<br />
*FREDDI2.HE0<br />
*FREDDI2.HE1 or FREDDI2.(A)<br />
*FREDDI2.HE2<br />
*FREDDI2.HE4<br />
<br />
==Freddi Fish 3: The Case of the Stolen Conch Shell==<br />
'''''Windows Demo'''''<br />
*F3-MDEMO.HE0<br />
*F3-MDEMO.HE1<br />
*F3-MDEMO.HE2<br />
*F3-MDEMO.HE4<br />
'''''Windows'''''<br />
*FREDDI3.HE0<br />
*FREDDI3.HE1<br />
*FREDDI3.HE2<br />
*FREDDI3.HE4<br />
<br />
==Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch==<br />
'''''Windows Demo'''''<br />
*f4-demo.HE0<br />
*f4-demo.(a)<br />
*f4-demo.he2<br />
*f4-demo.he4<br />
'''''Windows'''''<br />
*FREDDI4.HE0<br />
*FREDDI4.(A)<br />
*FREDDI4.HE2<br />
*FREDDI4.HE4<br />
<br />
==Freddi Fish and Luther's Maze Madness==<br />
'''''Windows'''''<br />
*maze.HE0<br />
*MAZE.HE1<br />
*MAZE.HE2<br />
*MAZE.HE4<br />
*MAZE.HE8<br />
<br />
==Freddi Fish and Luther's Water Worries==<br />
'''''Windows'''''<br />
*WATER.HE0<br />
*WATER.HE1<br />
*WATER.HE2<br />
*WATER.HE4<br />
*WATER.HE7<br />
<br />
==Freddi Fish's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*FreddisFunShop.(a)<br />
*FreddisFunShop.(b)<br />
*FreddisFunShop.he0<br />
*FreddisFunShop.he2<br />
*FreddisFunShop.he4<br />
<br />
==Full Throttle==<br />
'''''Macintosh'''''<br />
*Full Throttle Data<br />
'''''Macintosh Demo'''''<br />
*Full Throttle Demo Data<br />
'''''PC'''''<br />
*FT.LA0<br />
*FT.LA1<br />
*MONSTER.SOU<br />
*DATA folder, EXCEPT files:<br />
**BENBIKE.NUT<br />
**CHASEBEN.SAN<br />
**ROADRASH.NUT<br />
**ROADRSH2.NUT<br />
*VIDEO folder, EXCEPT files:<br />
**BIKESWAR.SAN<br />
**BLINK.SAN<br />
**BLINK2.SAN<br />
**BLINK3.SAN<br />
**CATCHUP.SAN<br />
**CRUSHDOG.SAN<br />
**CVRAMP.SAN<br />
**DEMOGOGG.TRS<br />
**DRIVEBY.SAN<br />
**FI.TRS<br />
**FI_14.SAN<br />
**HI_SIGN.SAN<br />
**LIMOBY.SAN<br />
**LIMOROAR.SAN<br />
**MIRANDA.TRS<br />
**PLNCRSH.SAN<br />
**POLEEXIT.TRS<br />
**REACHHER.SAN<br />
**RESTSTOP.TRS<br />
**RIPFELL.TRS<br />
**SHOWDOWN.TRS<br />
**TINYTRUC.SAN<br />
'''''PC Demo'''''<br />
*ft.000<br />
*ft.001<br />
*monster.sou<br />
*DATA folder, EXCEPT files:<br />
**benbike.nut<br />
**harlrev.sad<br />
**laser2.sad<br />
**liftbord.san<br />
**liftchay.san<br />
**liftgog.san<br />
**lidtsaw.san<br />
**roadrash.nut<br />
**roadrsh2.nut<br />
**smushcut.txt<br />
*VIDEO folder, EXCEPT files:<br />
**barkdog.san<br />
**bed.nut<br />
**bigfoot.nut<br />
**blackfrm.nut<br />
**blink.nut<br />
**blink2.nut<br />
**blink3.nut<br />
**burstdog.san<br />
**crash.nut<br />
**cvramp.san<br />
**demogogg.san<br />
**dodge.nut<br />
**face-6.nut<br />
**finsushi.san<br />
**fire.nut<br />
**fishgogg.nut<br />
**focus.nut<br />
**fucus-5.nut<br />
**goggles.nut<br />
**limopan.nut<br />
**peelout.nut<br />
**riding.nut,<br />
**takeoff.san<br />
**test.san<br />
**vision.san<br />
<br />
==Future Wars==<br />
'''''Amiga'''''<br />
*&#42;.dat<br />
*&#42;.prc<br />
*aliens<br />
*escalator<br />
*PART&#42;<br />
*superfutur<br />
<br />
'''''Amiga Demo'''''<br />
*&#42;.dat<br />
*&#42;.PRC<br />
*DEMO<br />
<br />
'''''Atari ST'''''<br />
*&#42;.DAT<br />
*&#42;.PRC<br />
*ALIENS<br />
*ESCAL<br />
*SFUTUR<br />
*PART&#42;<br />
<br />
'''''DOS'''''<br />
*&#42;.DAT<br />
*&#42;.PAL<br />
*&#42;.PRC<br />
*BASESON.SND<br />
*PART&#42;<br />
<br />
==Geisha==<br />
'''''Amiga, Atari ST, DOS'''''<br />
*&#42;.STK<br />
<br />
==Gobliiins==<br />
'''''Amiga, Atari ST, Demo, DOS CD&#42;&#42;'''''<br />
*&#42;.STK<br />
*COMMUN.EX1 (if existing) <br />
*GOB.LIC (for CD version)<br />
'''''DOS EGA, DOS VGA'''''<br />
*&#42;.STK<br />
*COMMUN.EX1 (if existing) <br />
*GOB.LIC (for CD version)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliiins to the harddisk.''<br />
<br />
'''''Macintosh'''''<br />
*&#42;.STK<br />
*&#42;.ADL<br />
*&#42;.FNT<br />
*COMMUN.EX1 <br />
'''''Windows'''''<br />
*&#42;.STK<br />
*&#42;.MID<br />
*&#42;.FNT<br />
<br />
==Gobliins 2==<br />
'''''Amiga Demo, Amiga'''''<br />
*&#42;.DUM<br />
*&#42;.ins<br />
*&#42;.STK<br />
'''''Atari ST, Demo, DOS CD&#42;&#42;'''''<br />
*&#42;.STK<br />
*GOB2.LIC or GOBNEW.LIC (for CD version)<br />
'''''DOS EGA, DOS VGA'''''<br />
*&#42;.STK<br />
*GOB2.LIC or GOBNEW.LIC (for CD version)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliins 2 to the harddisk.''<br />
<br />
'''''Macintosh, Windows'''''<br />
*&#42;.STK<br />
*&#42;.MID<br />
<br />
==Goblins 3==<br />
'''''Amiga'''''<br />
* &#42;.stk (game data)<br />
* &#42;.tot (extra scripts)<br />
* &#42;.ext (extra data)<br />
* &#42;.all (German texts) (if existing)<br />
* &#42;.ang (English (GB) texts) (if existing)<br />
* &#42;.dat (French texts) (if existing)<br />
* &#42;.esp (Spanish texts) (if existing)<br />
* &#42;.ita (Italian texts) (if existing)<br />
* &#42;.usa (English (US) texts) (if existing)<br />
* &#42;.ins (music instrument data)<br />
* &#42;.dum (music score data)<br />
<br />
'''''DOS CD&#42;&#42;'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* mus_gob3.lic (CD audio index)<br />
* coktel.imd (Coktel logo animation)<br />
* degob3.itk (German speech) (if existing)<br />
* frgob3.itk (French speech) (if existing)<br />
* itgob3.itk (Italian speech) (if existing)<br />
* usgob3.itk (English speech) (if existing)<br />
<br />
'''''DOS Floppy'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Goblins 3 to the harddisk.''<br />
<br />
'''''Macintosh'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* &#42;.mid (music score data)<br />
* &#42;.fnt (Mac-specific fonts)<br />
<br />
'''''Windows'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* &#42;.mid (music score data)<br />
<br />
==Hi-Res Adventure #0: Mission Asteroid==<br />
'''''Apple II disk image'''''<br />
* MISSION.NIB<br />
<br />
==Hi-Res Adventure #1: Mystery House==<br />
'''''Apple II plain files'''''<br />
* AUTO LOAD OBJ<br />
* ADVENTURE<br />
* BLOCK&#42;<br />
* MESSAGES<br />
* MYSTERY.HELLO<br />
<br />
'''''Apple II disk image'''''<br />
* MYSTHOUS.DSK<br />
<br />
==Hi-Res Adventure #2: Wizard and the Princess==<br />
'''''Apple II disk image'''''<br />
* WIZARD.DSK<br />
<br />
==Hi-Res Adventure #3: Cranston Manor==<br />
'''''Apple II disk image'''''<br />
* CRANSTON.D13<br />
''Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.''<br />
<br />
==Hi-Res Adventure #4: Ulysses and the Golden Fleece==<br />
'''''Apple II disk images'''''<br />
* ULYSSESA.DSK<br />
* ULYSSESB.DSK<br />
<br />
==Hi-Res Adventure #5: Time Zone==<br />
'''''Apple II disk images'''''<br />
* TZONE1A.NIB<br />
* TZONE1B.NIB<br />
* TZONE2C.NIB<br />
* TZONE2D.NIB<br />
* TZONE3E.NIB<br />
* TZONE3F.NIB<br />
* TZONE4G.NIB<br />
* TZONE4H.NIB<br />
* TZONE5I.NIB<br />
* TZONE5J.NIB<br />
* TZONE6K.NIB<br />
* TZONE6L.NIB<br />
<br />
==Hi-Res Adventure #6: The Dark Crystal==<br />
'''''Apple II disk images'''''<br />
* DARK1A.DSK<br />
* DARK1B.NIB<br />
* DARK2A.NIB<br />
* DARK2B.NIB<br />
<br />
==Hugo's House of Horrors==<br />
'''''DOS'''''<br />
* &#42;.art<br />
* &#42;.b<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
* &#42;.o<br />
* &#42;.ob<br />
* &#42;.pix<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==Hugo 2: Whodunit?==<br />
'''''DOS'''''<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==Hugo 3: Jungle of Doom==<br />
'''''DOS'''''<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==I Have No Mouth, and I Must Scream==<br />
'''''English, German, French, Spanish, Russian Full PC Version'''''<br />
*musicfm.res<br />
*musicgm.res<br />
*scream.res<br />
*patch.re_<br />
*scripts.res<br />
*sfx.res<br />
*voicess.res<br />
*voices1.res<br />
*voices2.res<br />
*voices3.res<br />
*voices4.res (does not exist in the censored German and French versions)<br />
*voices5.res<br />
*voices6.res<br />
<br />
'''''English Mac Version'''''<br />
*scream.res<br />
*patch.res<br />
*scripts.res<br />
*sfx.res<br />
*Music folder<br />
*SFX folder<br />
*Voices folder<br />
<br />
'''''DOS Demo'''''<br />
*music.res<br />
*scream.res<br />
*scripts.res<br />
*sfx.res<br />
*voicesd.res<br />
<br />
==Indiana Jones and the Fate of Atlantis==<br />
'''''Amiga'''''<br />
*amiga&#42;.ims<br />
*atlantis.000<br />
*atlantis.001<br />
*atlantis.002<br />
*atlantis.003<br />
*atlantis.004<br />
*atlantis.005<br />
*atlantis.006<br />
*atlantis.007<br />
*atlantis.008<br />
*atlantis.009<br />
*atlantis.010<br />
*atlantis.011<br />
'''''FM-TOWNS'''''<br />
*INDY4.SOU<br />
*INDY4.000<br />
*INDY4.001<br />
'''''Macintosh CD (PPC)'''''<br />
*Fate of Atlantis Data<br />
'''''Macintosh CD/Floppy (m68k)'''''<br />
*MONSTER.SOU<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
*iMuse Setups<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
''''' PC CD'''''<br />
*MONSTER.SOU<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
'''''PC Floppy'''''<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
'''''Demo'''''<br />
*PLAYFATE.000<br />
*PLAYFATE.001<br />
<br />
==Indiana Jones and the Last Crusade==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Macintosh, PC EGA or PC 256 color'''''<br />
*&#42;.LFL<br />
<br />
==Inherit the Earth: Quest for the Orb==<br />
'''''DOS CD/Floppy, iOS, Linux (Demo/Game), Mac OS X (Demo/Game), Windows (Demo/Game)'''''<br />
*&#42;.rsc<br />
*&#42;.bbm (if exists)<br />
*&#42;.iaf (if exists)<br />
*INSTR.AD or SAMPLE.AD<br />
*INSTR.OPL or SAMPLE.OPL<br />
*graphics/ folder (if exists)<br />
*music/ folder (if exists)<br />
*patch/ folder (if exists)<br />
*sound/ folder (if exists)<br />
*Inherit the Earth Voices (for Mac OS X version)<br />
'''''Macintosh CD'''''<br />
*ITE Music.bin<br />
*ITE Resources.bin<br />
*ITE Scripts.bin<br />
*ITE Sounds.bin<br />
*ITE Voices.bin (all files should be in MacBinary format)<br />
<br />
==Journeyman Project: Pegasus Prime, The==<br />
'''''Macintosh'''''<br />
* See [[HOWTO-Extract Pegasus Prime/File List|this list]] or [[HOWTO-Extract Pegasus Prime|this]] more comprehensive extraction guide.<br />
<br />
==Lands of Lore: The Throne of Chaos==<br />
<br />
'''''DOS Floppy'''''<br />
*WESTWOOD.&#42;<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS Floppy (extracted/installed)'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS CD'''''<br />
<br />
''Note: If you own the release from GoG.com you need to extract some of the following files from the "GAME.DAT" file (or "D.iso" file for the mac version), which is an image of the game CD. ScummVM intentionally does '''not''' work without extracting the files first.''<br />
<br />
*&#42;.ADL<br />
*FILEDATA.FDT<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
And the following directories:<br />
*ENG<br />
*FRE<br />
*GER<br />
<br />
'''''DOS Demo'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''PC-98'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Last Express, The==<br />
<br />
'''''DOS/Macintosh/Windows'''''<br />
*HD.HPF<br />
*CD1.HPF<br />
*CD2.HPF<br />
*CD3.HPF<br />
<br />
'''''Windows Demo'''''<br />
*Demo.hpf<br />
*blue.egg<br />
<br />
==Leather Goddesses of Phobos 2==<br />
*LGOP2.DAT<br />
*LGOP2.PRJ<br />
<br />
==Legend of Kyrandia, The==<br />
'''''DOS Floppy'''''<br />
*&#42;.ADL<br />
*&#42;.COL<br />
*&#42;.CPS<br />
*&#42;.DAT<br />
*&#42;.EMC<br />
*&#42;.FNT<br />
*&#42;.PAK<br />
*CREDITS.TXT<br />
*&#42;.WSA<br />
*&#42;.XMI<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''DOS CD'''''<br />
*&#42;.APK<br />
*&#42;.CPS<br />
*&#42;.PAK<br />
*&#42;.VRM<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''FM-TOWNS&#42;&#42;'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''Demo'''''<br />
*8FAT.FNT<br />
*BOTTOM.CPS<br />
*DEMO1.COL<br />
*DEMO1.WSA<br />
*DEMO2.COL<br />
*DEMO2.WSA<br />
*DEMO3.COL<br />
*DEMO3.WSA<br />
*DEMO4.COL<br />
*DEMO4.WSA<br />
*FINAL.CPS<br />
*INTRO.ADL<br />
*INTRO.XMI<br />
*KYRANDIA.WSA<br />
*START.CPS<br />
*TOP.CPS<br />
*WESTWOOD.WSA<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Legend of Kyrandia, The: Hand of Fate==<br />
'''''DOS Floppy'''''<br />
* WESTWOOD.00&#42;<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS Floppy (extracted/installed)'''''<br />
* &#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS/WIN CD'''''<br />
<br />
The files should be located in the HOF_CD folder.<br />
* &#42;.PAK<br />
* &#42;.TLK<br />
* FILEDATA.FDT<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''FM-TOWNS&#42;&#42;'''''<br />
* &#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Legend of Kyrandia, The: Malcolm's Revenge==<br />
'''''DOS'''''<br />
<br />
The HOF_CD directory contains a demo of the previous game, do not copy the files from there.<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*&#42;0.VQA<br />
*&#42;.AUD<br />
*FILEDATA.FDT<br />
*WESTWOOD.001<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''Macintosh'''''<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*&#42;0.VQA<br />
*&#42;.AUD<br />
*FILEDATA.FDT<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Let's Explore the Airport with Buzzy==<br />
'''''Windows Demo'''''<br />
*AIRDEMO.HE0<br />
*AIRDEMO.HE1<br />
*AIRDEMO.HE2<br />
*AIRDEMO.HE3<br />
*AIRDEMO.HE4<br />
*AIRDEMO.HE9<br />
'''''Windows'''''<br />
*AIRPORT.HE0<br />
*AIRPORT.HE1<br />
*AIRPORT.HE2<br />
*AIRPORT.HE3<br />
*AIRPORT.HE4<br />
*AIRPORT.HE7<br />
*AIRPORT.HE9<br />
<br />
==Let's Explore the Farm with Buzzy==<br />
'''''Windows Demo'''''<br />
*FARMDEMO.HE0<br />
*FARMDEMO.HE1<br />
*FARMDEMO.HE2<br />
*FARMDEMO.HE3<br />
*FARMDEMO.HE4<br />
'''''Windows'''''<br />
*FARM.HE0<br />
*FARM.HE1<br />
*FARM.HE2<br />
*FARM.HE3<br />
*FARM.HE4<br />
*FARM.HE9<br />
<br />
==Let's Explore the Jungle with Buzzy==<br />
'''''Windows'''''<br />
*JUNGLE.HE0<br />
*JUNGLE.HE1<br />
*JUNGLE.HE2<br />
*JUNGLE.HE3<br />
*JUNGLE.HE4<br />
*JUNGLE.HE9<br />
<br />
==Living Books==<br />
* The book outline file, which can have various different names:<br />
** Windows v1: The .512 file, such as TORTOISE.512 or PAGES.512.<br />
** Windows v2: The .LB file, such as GREEN.LB or GREEN32.LB (either is fine).<br />
** Mac v1/v2: A text file named after the game, such as "The Tortoise and the Hare".<br />
** Otherwise: OUTLINE, OUTLINE.TXT or BookOutline.<br />
* The exe file or Mac application which goes with the outline.<br />
* All the files listed in the book outline (which is a text file) - normally this is the whole DATA directory.<br />
* SYSTEM.MHK (later v2/v3 games only).<br />
<br />
''Note: Some Macintosh versions of games use file or folder names containing forward slashes. If your system does not allow this, ScummVM will still recognize the files if you change them to underscores. E.g. instead of '''EnR/O''', use '''EnR_O'''.''<br />
<br />
==Loom==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, PC EGA, PC Demo'''''<br />
*&#42;.LFL<br />
'''''PC CD&#42;&#42;'''''<br />
*DISK01.LEC<br />
*&#42;.LFL<br />
*Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech.<br />
'''''Macintosh'''''<br />
*Loom&trade;<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
**The &trade; can be omitted from the file name<br />
*&#42;.LFL<br />
'''''TurboGrafx/PC Engine&#42;&#42;'''''<br />
*&#42;.LFL<br />
*&#42;pce.cdbios (Japanese version only)<br />
<br />
==Lost in Time==<br />
'''''DOS Floppy'''''<br />
<br />
''Note: This applies for Lost in Time Part 1 and Part 2.'' <br />
*&#42;.stk<br />
*&#42;.itk<br />
*&#42;.ltk (if existing)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Lost in Time to the harddisk.''<br />
<br />
'''''DOS CD&#42;&#42;'''''<br />
*&#42;.stk<br />
*&#42;.itk<br />
*&#42;.ltk<br />
*lost.lic<br />
'''''Windows'''''<br />
*&#42;.stk<br />
*&#42;.itk<br />
<br />
==Lure of the Temptress==<br />
'''''PC Floppy'''''<br />
*&#42;.vga<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/lure.dat lure.dat]<br />
<br />
==Manhole, The==<br />
'''''DOS EGA'''''<br />
*MANHOLE.DAT<br />
*&#42;.BLK<br />
'''''DOS VGA (New and Enhanced)**'''''<br />
*MANHOLE.DAT<br />
*MANHOLE.PRJ<br />
<br />
==Maniac Mansion (Original or Enhanced)==<br />
'''''Amiga, Atari ST, Macintosh, PC'''''<br />
*&#42;.LFL<br />
'''''Apple II'''''<br />
*Rename disk image 1 to maniac1.dsk.<br />
*Rename disk image 2 to maniac2.dsk.<br />
'''''Commodore 64'''''<br />
*Rename disk image 1 to maniac1.d64.<br />
*Rename disk image 2 to maniac2.d64.<br />
'''''NES'''''<br />
<br />
See [[User_Manual/Installing a game for use with ScummVM#Maniac Mansion NES|Maniac Mansion NES installation instructions]].<br />
<br />
==Monkey Island 2: LeChuck's Revenge==<br />
'''''Amiga'''''<br />
*amiga&#42;.ims<br />
*monkey2.000<br />
*monkey2.001<br />
*monkey2.002<br />
*monkey2.003<br />
*monkey2.004<br />
*monkey2.005<br />
*monkey2.006<br />
*monkey2.007<br />
*monkey2.008<br />
*monkey2.009<br />
*monkey2.010<br />
*monkey2.011<br />
'''''Macintosh'''''<br />
*MONKEY2.000<br />
*MONKEY2.001<br />
*iMuse Setups<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
'''''PC'''''<br />
*MONKEY2.000<br />
*MONKEY2.001<br />
'''''Demo'''''<br />
*DEMO.REC<br />
*MI2DEMO.000<br />
*MI2DEMO.001<br />
*MI2DEMO.002<br />
==Mortville Manor==<br />
'''''Dos'''''<br />
*AXX.MOR<br />
*AZZ.MOR<br />
*BMOR.MOR<br />
*BRUIT&#42;.<br />
*&#42;CFIEC.MOR<br />
*&#42;CFIPH.MOR<br />
*CHAI.MOR<br />
*CXX.MOR<br />
*DEC.MOR<br />
*DON.MOR<br />
*DXX.MOR<br />
*DZZ&#42;.MOR<br />
*FXX.MOR<br />
*MENU&#42;.MOR<br />
*MORT.&#42;<br />
*MORTP2<br />
*MXX.MOR<br />
*PHBRUI.MOR<br />
*PLXX.MOR<br />
*SA&#42;.MOR<br />
*SONMUS.MOR<br />
*TXX&#42;.&#42;<br />
<br />
==Myst==<br />
'''''Windows Demo'''''<br />
*CREDITS.DAT<br />
*DEMO.DAT<br />
*SLIDES.DAT<br />
*SNEAK.DAT<br />
*QTW folder<br />
<br />
'''''Windows'''''<br />
*CHANNEL.DAT<br />
*CREDITS.DAT<br />
*DUNNY.DAT<br />
*INTRO.DAT<br />
*MECHAN.DAT<br />
*MYST.DAT<br />
*SELEN.DAT<br />
*STONE.DAT<br />
*QTW folder<br />
<br />
'''''Windows Masterpiece Edition'''''<br />
*CHANNEL.DAT<br />
*CREDITS.DAT<br />
*DUNNY.DAT<br />
*Help.dat<br />
*INTRO.DAT<br />
*MECHAN.DAT<br />
*MYST.DAT<br />
*SELEN.DAT<br />
*STONE.DAT<br />
*QTW folder<br />
<br />
==Nippon Safes Inc.==<br />
'''''Amiga Demo'''''<br />
*disk0<br />
*fr<br />
*global.table<br />
*pointer <br />
'''''Amiga (Italian)'''''<br />
*disk0<br />
*global.table<br />
*it<br />
*pointer<br />
*Rename disk image 2 to disk1.<br />
*Rename disk image 3 to disk2.<br />
*Rename disk image 4 to disk3.<br />
*Rename disk image 5 to disk4.<br />
'''''Amiga (Multi-Lingual)'''''<br />
*disk0<br />
*en<br />
*fr<br />
*ge<br />
*global.table<br />
*pointer<br />
*Rename disk image 2 to disk1.<br />
*Rename disk image 3 to disk2.<br />
*Rename disk image 4 to disk3.<br />
*Rename disk image 5 to disk4.<br />
'''''DOS'''''<br />
*BOOGIE2.MID<br />
*COMICCNV.CNV<br />
*DINOHEAD.CNV<br />
*DINO.MID<br />
*DINOOBJ.CNV<br />
*DINOROBJ.CNV<br />
*DINO.TAB<br />
*DINOTAL.CNV<br />
*DISK1<br />
*DISK2<br />
*DISK3<br />
*DISK4<br />
*DONNAHEA.CNV<br />
*DONNA.MID<br />
*DONNAOBJ.CNV<br />
*DONNA.TAB<br />
*DONNATAL.CNV<br />
*DONNATRA.TAB<br />
*DONNATTA.CNV<br />
*DOUGHEA.CNV<br />
*DOUGHHEA.CNV<br />
*DOUGHOBJ.CNV<br />
*DOUGH.TAB<br />
*DOUGHTAL.CNV<br />
*DRKIHEAD.CNV<br />
*DRKIOBJ.CNV<br />
*DRKI.TAB<br />
*DRKITAL.CNV<br />
*EN<br />
*FR<br />
*GE<br />
*GLOBAL.TAB<br />
*INTRO.MID<br />
*IT<br />
*NUTS.MID<br />
*POINTER.CNV<br />
*SLIDECNV.CNV<br />
*SOFT.MID<br />
*TOPAZCNV.CNV<br />
<br />
==Operation Stealth==<br />
'''''Amiga, DOS (256 color)'''''<br />
*&#42;.DAT<br />
*&#42;.PAL ''(DOS)''<br />
*EGOUBASE<br />
*LABYBASE<br />
*PROC&#42;<br />
*SAMPLES&#42; ''(Amiga)''<br />
*SD&#42;<br />
*SINTRO2<br />
*VOL&#42;<br />
<br />
'''''DOS'''''<br />
*&#42;.DAT<br />
*EGOUBASE<br />
*LABYBASE<br />
*PROC&#42;<br />
*RSC&#42;<br />
*SON&#42;<br />
*VOL&#42;<br />
<br />
==Once Upon A Time: Little Red Riding Hood==<br />
'''''Atari ST, DOS, Windows'''''<br />
*&#42;.STK<br />
*&#42;.EXT (if existing)<br />
<br />
'''''Amiga'''''<br />
*&#42;.STK<br />
*MOD.BABAYAGA<br />
<br />
<br />
==Pajama Sam 1: No Need to Hide When It's Dark Outside==<br />
'''''Windows Demo'''''<br />
*PJS-DEMO.HE0<br />
*PJS-DEMO.HE1<br />
*PJS-DEMO.HE2<br />
*PJS-DEMO.HE4<br />
'''''Windows'''''<br />
*PAJAMA.HE0<br />
*PAJAMA.HE1<br />
*PAJAMA.HE2<br />
*PAJAMA.HE3<br />
*PAJAMA.HE4<br />
*PAJAMA.HE7<br />
<br />
==Pajama Sam 2: Thunder and Lightning Aren't so Frightening==<br />
'''''Windows Demo'''''<br />
*PJ2DEMO.HE0<br />
*PJ2DEMO.HE1<br />
*PJ2DEMO.HE2<br />
*PJ2DEMO.HE4<br />
'''''Windows'''''<br />
*PAJAMA2.HE0<br />
*PAJAMA2.HE1<br />
*PAJAMA2.HE2<br />
*PAJAMA2.HE4<br />
<br />
==Pajama Sam 3: You Are What You Eat From Your Head to Your Feet==<br />
'''''Windows Demo'''''<br />
*PJ3-DEMO.HE0<br />
*PJ3-DEMO.(A)<br />
*PJ3-DEMO.HE2<br />
*PJ3-DEMO.HE3<br />
'''''Windows'''''<br />
*PAJAMA3.HE0<br />
*PAJAMA3.(A)<br />
*PAJAMA3.HE2<br />
*PAJAMA3.HE4<br />
<br />
==Pajama Sam's Lost & Found==<br />
'''''Windows Demo'''''<br />
*data folder<br />
*SMALLER.HE0<br />
*SMALLER.(A)<br />
'''''Windows'''''<br />
*data folder<br />
*LOST.HE0<br />
*LOST.(A)<br />
*LOST.HE2<br />
<br />
==Pajama Sam's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*SamsFunShop.(a)<br />
*SamsFunShop.(b)<br />
*SamsFunShop.he0<br />
*SamsFunShop.he2<br />
*SamsFunShop.he4<br />
<br />
==Pajama Sam's Sock Works==<br />
'''''Windows'''''<br />
*SOCKS.HE0<br />
*SOCKS.HE1<br />
*SOCKS.HE2<br />
*SOCKS.HE4<br />
*SOCKS.HE7<br />
<br />
==Passport to Adventure==<br />
'''''Indy3, Loom and Monkey demos'''''<br />
*DISK01.LEC<br />
*&#42;.LFL<br />
<br />
==Personal Nightmare==<br />
'''''Amiga'''''<br />
*&#42;.IN<br />
*ICON.TMP<br />
*night.dbm<br />
*night.txt<br />
'''''Atari ST'''''<br />
*&#42;.IN<br />
*NIGHT.DBM<br />
*NIGHT.TXT<br />
*TEST.PRG<br />
'''''Atari ST Demo'''''<br />
*&#42;.IN<br />
'''''DOS'''''<br />
*&#42;.out<br />
*Night.dbm<br />
*Night.txt<br />
<br />
==Playtoons: Bambou le Sauveur de la Jungle==<br />
*intro.stk<br />
*bambou.itk<br />
<br />
==Putt-Putt & Fatty Bear's Activity Pack ==<br />
'''''DOS'''''<br />
*ACTIVITY.BRS<br />
*ACTIVITY.C&#42;<br />
*ACTIVITY.HE0<br />
*ACTIVITY.HE1<br />
*ACTIVITY.PAL<br />
*ACTIVITY.TAN<br />
*ACTIVITY.TLK<br />
'''''Macintosh'''''<br />
*Activity Pack BRS<br />
*Activity Pack C&#42;<br />
*Activity Pack PAL<br />
*Activity Pack TAN<br />
*Putt & Fatty's Actpack<br />
*Putt & Fatty's Actpack 0<br />
*Putt & Fatty's Actpack 1<br />
*Putt & Fatty's Actpack 2<br />
'''''Windows'''''<br />
*ACTIVITY.BRS<br />
*ACTIVITY.C&#42;<br />
*ACTIVITY.HE0<br />
*ACTIVITY.HE1<br />
*ACTIVITY.HE2<br />
*ACTIVITY.HE3<br />
*ACTIVITY.HE4<br />
*ACTIVITY.PAL<br />
*ACTIVITY.TAN<br />
<br />
==Putt-Putt and Pep's Balloon-O-Rama==<br />
'''''Windows'''''<br />
*balloon.HE0<br />
*BALLOON.HE1<br />
*BALLOON.HE2<br />
*BALLOON.HE3<br />
*BALLOON.HE4<br />
*BALLOON.HE8<br />
*BALLOON.HE9<br />
<br />
==Putt-Putt and Pep's Dog on a Stick==<br />
'''''Windows'''''<br />
*DOG.HE0<br />
*DOG.HE1<br />
*DOG.HE2<br />
*DOG.HE4<br />
*DOG.HE7<br />
*DOG.HE8<br />
<br />
==Putt-Putt Enters the Race==<br />
'''''Windows Demo'''''<br />
*RACEDEMO.HE0<br />
*RACEDEMO.(A)<br />
*RACEDEMO.HE2<br />
*RACEDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTRACE.HE0<br />
*PUTTRACE.(A)<br />
*PUTTRACE.(B)<br />
*PUTTRACE.HE2<br />
*PUTTRACE.HE4<br />
<br />
==Putt-Putt Goes to the Moon==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.TLK<br />
'''''DOS Demo'''''<br />
*moondemo.he0<br />
*moondemo.he1<br />
*moondemo.tlk<br />
'''''DOS'''''<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.TLK<br />
'''''Windows Demo'''''<br />
*MOONDEMO.HE0<br />
*MOONDEMO.HE1<br />
*MOONDEMO.HE2<br />
*MOONDEMO.HE3<br />
*MOONDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.HE2<br />
*PUTTMOON.HE3<br />
*PUTTMOON.HE4<br />
<br />
==Putt-Putt Joins the Circus==<br />
'''''Windows Demo'''''<br />
*CIRCDEMO.HE0<br />
*CIRCDEMO.(A)<br />
*CIRCDEMO.HE2<br />
*CIRCDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTCIRCUS.HE0<br />
*PUTTCIRCUS.(A)<br />
*PUTTCIRCUS.HE2<br />
*PUTTCIRCUS.HE4<br />
<br />
==Putt-Putt Joins the Parade==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.TLK<br />
'''''DOS Demo'''''<br />
*puttdemo.he0<br />
*puttdemo.he1<br />
*puttdemo.tlk<br />
'''''DOS'''''<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.TLK<br />
'''''Windows Demo'''''<br />
*PUTTDEMO.HE0<br />
*PUTTDEMO.HE1<br />
*PUTTDEMO.HE2<br />
*PUTTDEMO.HE3<br />
*PUTTDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.HE2<br />
*PUTTPUTT.HE3<br />
*PUTTPUTT.HE4<br />
<br />
==Putt-Putt Saves the Zoo==<br />
'''''iOS'''''<br />
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''<br />
*game.(a)<br />
*game.he0<br />
*game.he2<br />
*game.he4<br />
'''''Windows Demo'''''<br />
*ZOODEMO.HE0<br />
*ZOODEMO.HE1<br />
*ZOODEMO.HE2<br />
*ZOODEMO.HE3<br />
*ZOODEMO.HE4<br />
'''''Windows'''''<br />
*PUTTZOO.HE0<br />
*PUTTZOO.HE1 or PUTTZOO.(A)<br />
*PUTTZOO.HE2<br />
*PUTTZOO.HE3<br />
*PUTTZOO.HE4<br />
<br />
==Putt-Putt's Fun Pack==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FUNPACK.HE0<br />
*FUNPACK.HE1<br />
*FUNPACK.TLK<br />
'''''DOS'''''<br />
*FUNPACK.HE0<br />
*FUNPACK.HE1<br />
*FUNPACK.TLK<br />
<br />
==Putt-Putt Travels Through Time==<br />
'''''Windows Demo'''''<br />
*TIMEDEMO.HE0<br />
*TIMEDEMO.HE1<br />
*TIMEDEMO.HE2<br />
*TIMEDEMO.HE3<br />
*TIMEDEMO.HE4<br />
'''''Windows'''''<br />
*PuttTTT.HE0<br />
*PuttTTT.HE1 or PuttTTT.(A)<br />
*PuttTTT.HE2<br />
*PuttTTT.HE4<br />
<br />
==Putt-Putt's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*PuttsFunShop.(a)<br />
*PuttsFunShop.(b)<br />
*PuttsFunShop.he0<br />
*PuttsFunShop.he2<br />
*PuttsFunShop.he4<br />
<br />
==Return to Zork==<br />
'''''DOS Floppy'''''<br />
*RTZ.DAT<br />
*RTZ.PRJ<br />
'''''DOS CD**'''''<br />
*RTZCD.RED or RTZCD.DAT<br />
*RTZCD.PRJ<br />
*&#42;.PMV<br />
<br />
Note: The GoG version can be used but you need to extract the files from the RTZ.gog disk image, which is a bit tricky (it is not a standard ISO). See the GoG.com forum for detailed instructions.<br />
<br />
'''''DOS Demo'''''<br />
*DEMO.DAT<br />
*DEMO.PRJ<br />
<br />
==Rex Nebular and the Cosmic Gender Bender==<br />
*&#42;.00?<br />
*&#42;.HAG<br />
*&#42;.RES<br />
*DIGITAL.ADA<br />
<br />
==Ringworld: Revenge of the Patriarch==<br />
*ring.rlb<br />
*tsage.rlb<br />
''Note: Files of the floppy version are only available after you have run the original installation program and installed Ringworld to the harddisk.''<br />
<br />
==Riven: The Sequel to Myst==<br />
'''''Macintosh/Windows 5CD'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*b_Data.mhk<br />
*b_Data1.mhk ''(Optional, 1.02 patch file)''<br />
*b_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*g_Data.mhk<br />
*g_Sounds.mhk<br />
*j_Data1.mhk<br />
*j_Data2.mhk<br />
*j_Data3.mhk ''(Optional, 1.02 patch file)''<br />
*j_Sounds.mhk<br />
*o_Data.mhk<br />
*o_Sounds.mhk<br />
*p_Data.mhk<br />
*p_Sounds.mhk<br />
*r_Data.mhk<br />
*r_Sounds.mhk<br />
*riven.exe '''or''' arcriven.z '''or''' Riven ''(Mac executable)''<br />
*t_Data.mhk<br />
*t_Sounds.mhk<br />
'''''Macintosh/Windows DVD'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*b_Data.mhk<br />
*b_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*g_Data.mhk<br />
*g_Sounds.mhk<br />
*j_Data1.mhk<br />
*j_Data2.mhk<br />
*j_Sounds.mhk<br />
*o_Data.mhk<br />
*o_Sounds.mhk<br />
*p_Data.mhk<br />
*p_Sounds.mhk<br />
*r_Data.mhk<br />
*r_Sounds.mhk<br />
*riven.exe '''or''' arcriven.z '''or''' Riven ''(Mac executable)''<br />
*t_Data1.mhk<br />
*t_Data2.mhk<br />
*t_Sounds.mhk<br />
'''''Windows Demo'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*j_Data.mhk<br />
*j_Sounds.mhk<br />
*rivendmo.exe '''or''' arcriven.z<br />
*t_Data.mhk<br />
*t_Sounds.mhk<br />
<br />
==Rodney's Funscreen==<br />
*RODNEYS.DAT<br />
*RODNEYS.PRJ<br />
<br />
==Sam &amp; Max Hit the Road==<br />
'''''Macintosh CD'''''<br />
*Sam & Max Data<br />
'''''Macintosh Demo'''''<br />
*Sam & Max Demo Data<br />
'''''PC Floppy'''''<br />
*MONSTER.SOU<br />
*SAMNMAX.SM0<br />
*SAMNMAX.SM1<br />
'''''PC CD'''''<br />
*MONSTER.SOU<br />
*SAMNMAX.000<br />
*SAMNMAX.001<br />
'''''PC Demo'''''<br />
*samdemo.000<br />
*samdemo.001<br />
<br />
==SCI==<br />
This covers all [[SCI]] games from Sierra (like later King's Quest, Larry, Space Quest, ...) but also [[SCI/Fan Games|fan made]] ones.<br />
<br />
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.<br> They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.<br> Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs:<br />
<br />
===All SCI16 ([[Sierra_Game_Versions#SCI0_.28early.29|SCI0/1]]) games===<br />
<br />
* Copy all files to the game directory. Some games need additional work:<br />
<br />
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''<br />
<br />
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <tt>copy /b RESOURCE.p0* RESOURCE.000</tt> on Windows, or <tt>cat RESOURCE.p0* > RESOURCE.000</tt> on *nix).<br />
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <tt>copy /b RESOURCE.a0* RESOURCE.AUD</tt> on Windows, or <tt>cat RESOURCE.a0* > RESOURCE.AUD</tt> on *nix).<br />
<br />
===All SCI32 ([[Sierra_Game_Versions#SCI2|SCI2/3]]) games===<br />
<br />
* Copy all files from each CD to the game directory. Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced. Some games need additional work:<br />
<br />
'''''Gabriel Knight 1 from GOG.com'''''<br />
<br />
Rename GK1.GOG to GK1.ISO, mount the ISO, and copy the files from the ISO in the normal manner.<br />
<br />
'''''Gabriel Knight 2, Phantasmagoria 1, Phantasmagoria 2, and Police Quest: SWAT'''''<br />
<br />
From original CDs:<br />
<br />
* When copying files from the original CDs, rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.<br />
* For Phantasmagoria 1, copy only the PDOCO.TXT from the ''first'' CD.<br />
<br />
'''''Leisure Suit Larry 6 hires'''''<br />
<br />
* If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy all files from the AUD and SFX directories to the game directory.<br />
<br />
'''''Phantasmagoria 2'''''<br />
<br />
* Do ''not'' copy RESDUK.PAT.<br />
<br />
'''''Police Quest 4 from GOG.com'''''<br />
<br />
Rename PQ4.gog to PQ4.ISO, mount the ISO, and copy the files from the ISO in the normal manner.<br />
<br />
==Secret of Monkey Island, The==<br />
'''''Amiga or Amiga demo'''''<br />
*&#42;.LEC<br />
*&#42;.LFL<br />
*music.dat<br />
*sample.dat<br />
'''''Atari ST, PC EGA Floppy, PC VGA Floppy or PC Demo'''''<br />
*&#42;.LEC<br />
*&#42;.LFL<br />
'''''PC VGA CD&#42;&#42;'''''<br />
*MONKEY.000<br />
*MONKEY.001<br />
'''''Alternative PC VGA CD&#42;&#42;'''''<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
'''''Macintosh'''''<br />
*Monkey Island<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
'''''Alternative Macintosh'''''<br />
*Monkey Island<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
*MONKEY1.002<br />
*MONKEY1.003<br />
*MONKEY1.004<br />
*MONKEY1.005<br />
<br />
==Simon the Sorcerer==<br />
'''''Acorn CD or Acorn CD demo'''''<br />
*DATA<br />
*EFFECTS<br />
*GAMEBASE<br />
*ICONDATA<br />
*SIMON<br />
*STRIPPED<br />
*TBLLIST<br />
'''''Acorn Floppy'''''<br />
*&#42;.dat<br />
'''''Amiga Floppy'''''<br />
*&#42;tune<br />
*&#42;.pkd<br />
*gameamiga<br />
*icon.pkd<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''Amiga CD32'''''<br />
*&#42;Effects<br />
*&#42;simon<br />
*&#42;tune<br />
*&#42;.out<br />
*gameamiga<br />
*icon.pkd<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''DOS Floppy Demo'''''<br />
*&#42;.VGA<br />
*GDEMO<br />
*ICON.DAT<br />
*MOD2.MUS<br />
*MUSIC.DRV<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS Floppy'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MT_FM.IBK<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS CD or DOS CD Demo'''''<br />
*EFFECTS.VOC<br />
*GAMEPC<br />
*ICON.DAT<br />
*MT_FM.IBK<br />
*SIMON.GME<br />
*SIMON.VOC<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''Windows CD'''''<br />
*GAMEPC<br />
*ICON.DAT<br />
*SFX&#42;<br />
*SIMON.GME<br />
*SIMON.WAV<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
<br />
==Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe==<br />
'''''Amiga or Macintosh'''''<br />
*voices folder<br />
*gsptr30<br />
*icon.dat<br />
*Simon2.gme<br />
*simon2.dic<br />
*simon2.english<br />
*simon2.french<br />
*simon2.german<br />
*simon2.italian<br />
*stripped.txt<br />
*tbllist<br />
'''''DOS Floppy'''''<br />
*GAME32<br />
*ICON.DAT<br />
*MIDPAK.AD<br />
*SIMON2.GME<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''DOS CD or DOS CD Demo'''''<br />
*GSPTR30<br />
*ICON.DAT<br />
*MIDPAK.AD or SETUP.SHR<br />
*SIMON2.GME<br />
*SIMON2.VOC<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''Windows CD'''''<br />
*GSPTR30<br />
*ICON.DAT<br />
*SIMON2.GME<br />
*SIMON2.WAV<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
<br />
==Simon the Sorcerer's Puzzle Pack==<br />
'''''Windows'''''<br />
*&#42;.vga<br />
*&#42;.wav<br />
*Gdimp<br />
*Gjumble<br />
*Gpuzzle<br />
*Gswampy<br />
*Music<br />
<br />
==Soltys==<br />
'''''DOS Registered and Freeware versions'''''<br />
*VOL.CAT<br />
*VOL.DAT<br />
<br />
==SPY Fox 1: Dry Cereal==<br />
'''''Windows Demo'''''<br />
*SPYFOX.HE0<br />
*SPYFOX.HE1<br />
*SPYFOX.HE2<br />
*SPYFOX.HE4<br />
'''''Windows'''''<br />
*SPYFOX.HE0<br />
*SPYFOX.HE1 or SPYFOX.(A)<br />
*SPYFOX.HE2<br />
*SPYFOX.HE4<br />
<br />
==SPY Fox 2: Some Assembly Required==<br />
'''''Windows Demo'''''<br />
*SF2-DEMO.HE0<br />
*SF2-DEMO.(A)<br />
*SF2-DEMO.he2<br />
*SF2-DEMO.HE4<br />
'''''Windows'''''<br />
*SPYFOX2.HE0<br />
*SPYFOX2.(A)<br />
*SPYFOX2.HE2<br />
*SPYFOX2.HE4<br />
*SPYFOX2.he9<br />
<br />
==SPY Fox 3: Operation Ozone==<br />
'''''Windows Demo'''''<br />
*SF3-DEMO.HE0<br />
*SF3-DEMO.(A)<br />
*SF3-DEMO.HE2<br />
*SF3-DEMO.HE3<br />
*SF3-DEMO.HE4<br />
'''''Windows'''''<br />
*SPYOZON.HE0<br />
*SPYOZON.(A)<br />
*SPYOZON.HE2<br />
*SPYOZON.HE3<br />
*SPYOZON.HE4<br />
<br />
==SPY Fox in Cheese Chase==<br />
'''''Windows'''''<br />
*Custom folder<br />
*Levels folder<br />
*CHASE.HE0<br />
*CHASE.HE1<br />
*CHASE.HE2<br />
*CHASE.HE4<br />
*CHASE.HE8<br />
*CHASE.HE9<br />
<br />
==SPY Fox in Hold the Mustard==<br />
'''''Macintosh'''''<br />
*images folder<br />
*map (i)<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*Mustard (0)<br />
*Mustard (2)<br />
*Mustard (4)<br />
*Mustard (7)<br />
*Mustard (a)<br />
'''''Windows'''''<br />
*images folder<br />
*map.ini<br />
*MUSTARD.HE0<br />
*MUSTARD.(A)<br />
*MUSTARD.HE2<br />
*MUSTARD.HE4<br />
*MUSTARD.HE7<br />
<br />
==Starship Titanic==<br />
*Assets folder<br />
*newgame.st<br />
<br />
==TeenAgent==<br />
*&#42;.dat<br />
*&#42;.res<br />
<br />
==The Lost Files of Sherlock Holmes==<br />
For both the Case of the Serrated Scalpel and the Case of the Rose Tattoo.<br />
<br />
*chess.pth<br />
*journal.lbv<br />
*sample.&#42;<br />
*&#42;.dig<br />
*&#42;.lib<br />
*&#42;.mdi<br />
*&#42;.rlb<br />
*&#42;.rrm<br />
*&#42;.snd<br />
*&#42;.txt<br />
*&#42;.vgs<br />
<br />
==Toonstruck==<br />
<br />
* ACT1 folder<br />
* ACT2 folder<br />
* MISC folder<br />
<br />
==Touché: The Adventures of the Fifth Musketeer==<br />
*TOUCHE.DAT<br />
*OBJ<br />
*V&#42;<br />
<br />
==Troll's Tale==<br />
*troll.img<br />
==U.F.O.s / Gnap==<br />
*.AVI<br />
*.DAT<br />
*.EXE<br />
*.MID<br />
<br />
==Urban Runner==<br />
*&#42;.stk<br />
*&#42;.itk<br />
<br />
==Voyeur==<br />
*&#42;.voc<br />
*&#42;.rl2<br />
*&#42;.blt<br />
<br />
==Waxworks==<br />
'''''Amiga'''''<br />
*&#42;.OUT<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*icon.pkd<br />
*MENUS.DAT<br />
*start<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
*xtable&#42;<br />
*xtbllist<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*MUSIC.DRV<br />
*ROOMS&#42;<br />
*ROOMSLST<br />
*START<br />
*STATELST<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
*WAX.FXB<br />
*XTABLE&#42;<br />
*XTBLLIST<br />
<br />
==Ween: The Prophecy==<br />
'''''Amiga'''''<br />
*&#42;.dum<br />
*&#42;.ins<br />
*&#42;.stk<br />
'''''Atari ST'''''<br />
*&#42;.snd<br />
*&#42;.stk<br />
'''''DOS'''''<br />
*&#42;.stk<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Ween to the harddisk.''<br />
<br />
==Zak McKracken and the Alien Mindbenders==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Mac, PC'''''<br />
*&#42;.LFL<br />
*The GOG.com version has *.MP3 files that are needed for music.<br />
'''''Commodore 64'''''<br />
*Rename disk image 1 to zak1.d64.<br />
*Rename disk image 2 to zak2.d64.<br />
<br />
==Zork Nemesis: The Forbidden Lands==<br />
'''''All versions'''''<br />
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory<br />
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues<br />
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory<br />
'''''GoG version'''''<br />
* Use the GoG installer, no further file copying is needed<br />
'''''CD version'''''<br />
* Copy the following from the '''nemesis''' directory of CD1 into the game root directory:<br />
** The '''znemmx''' directory<br />
** The '''znemscr''' directory<br />
** nemesis.str<br />
* From CD1, copy the '''zassets''' directory into the game root directory<br />
* From CD2, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files<br />
* From CD3, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files<br />
'''''DVD version'''''<br />
* Copy the following from the '''nemesis''' directory into the game root directory:<br />
** The '''znemmx''' directory<br />
** The '''znemscr''' directory<br />
** nemesis.str<br />
** ''Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory''<br />
* Copy the '''disc2''' directory into the game root directory<br />
* Copy the '''disc3''' directory into the game root directory<br />
* Copy the '''zassets''' directory into the game root directory<br />
<br />
==Zork: Grand Inquisitor==<br />
'''''All versions'''''<br />
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory<br />
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues<br />
'''''GoG version'''''<br />
* Use the GoG installer, no further file copying is needed<br />
'''''CD version'''''<br />
* Copy the following from the '''zgi''' directory of CD1 into the game root directory:<br />
** The '''zgi_mx''' directory<br />
** cursor.zfs<br />
** death.zfs<br />
** inquis.str<br />
** inquis.zix<br />
** r.svr<br />
** scripts.zfs<br />
** subtitle.zfs<br />
* From CD1, copy the '''zassets1''' directory into the game root directory<br />
* From CD2, copy the '''zassets2''' directory into the game root directory<br />
* It's recommended to apply [http://www.thezorklibrary.com/installguides/Zpatch.exe patch 1.2], but you may have to install the game normally for that, as the patch has its own installer<br />
'''''DVD version'''''<br />
* Copy the following from the '''zgi_e''' directory into the game root directory:<br />
** The '''addon''' directory (game patch 1.2)<br />
** The '''zgi_mx''' directory<br />
** cursor.zfs<br />
** death.zfs<br />
** inquis.str<br />
** inquis.zix<br />
** r.svr<br />
** scripts.zfs<br />
** subtitle.zfs<br />
* Copy the '''eng_mpeg''' directory (hires MPEG2 video files) into the game root directory<br />
* Copy the '''zassetsc''' directory into the game root directory<br />
* Copy the '''zassetse''' directory into the game root directory</div>
Csnover
https://wiki.scummvm.org/index.php?title=Datafiles&diff=23976
Datafiles
2017-09-07T03:24:32Z
<p>Csnover: /* All SCI32 (SCI2/3) games */ Add specific instructions for GOG.com version of PQ4</p>
<hr />
<div>This page lists all of the files required, for each particular game to run under ScummVM. The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details.<br />
<br />
Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually [[HOWTO-Mac Games|extracted]] using extract_scumm_mac. However, this is ''not'' required, unless you want to compress some of the data files. Any files from Macintosh discs should be dumped as a data fork only (not in MacBinary or another container with a resource fork) unless noted otherwise.<br />
<br />
The DOS floppy version of The Legend of Kyrandia: The Hand of Fate can be extracted using extract_kyra. This is recommended for portable device usage, because it will significantly reduce the amount of memory required (since ScummVM will not have to cache the compressed files).<br />
<br />
Games that have ** shown in their name use CD audio tracks for music, check readme included with ScummVM to see how to convert them to compressed files.<br />
<br />
Do you have files with unknown MD5 checksums? Please follow our guidelines in [[Reporting unknown MD5 checksums]]<br />
<br />
Some ScummVM features are only available if additional [[External_Datafiles|external datafiles]] are provided e.g. MT32 Emulation.<br />
<br />
==3 Skulls of the Toltecs==<br />
*SAMPLE.AD<br />
*SAMPLE.OPL<br />
*WESTERN<br />
<br />
==7th Guest, The==<br />
'''''DOS/Windows**'''''<br />
*&#42;.gjd<br />
*&#42;.grv<br />
*&#42;.rl<br />
*fat.&#42;<br />
*sphinx.fnt<br />
'''''iOS'''''<br />
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''<br />
*&#42;.gjd<br />
*&#42;.grv<br />
*&#42;.m4a<br />
*&#42;.mp3<br />
*&#42;.rl<br />
*SeventhGuest<br />
*sphinx.fnt<br />
'''''Macintosh'''''<br />
*&#42;.gjd<br />
*T7GData<br />
*T7GMac<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
<br />
==AGI==<br />
This covers all [[AGI]] games from Sierra (like King's Quest, Larry, Space Quest, ...) but also [[AGI/Fan Games|fan made]] ones.<br />
<br />
'''''All platforms'''''<br />
<br />
* *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)<br />
* OBJECT<br />
* *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)<br />
* WORDS.TOK<br />
and if available<br />
* PAL.*<br />
<br />
'''''Apple IIGS'''''<br />
<br />
These files are needed to enable music playback<br />
* *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)<br />
* SIERRASTANDARD<br />
<br />
==Amazon: Guardians of Eden==<br />
'''''All platforms'''''<br />
<br />
* *.AP <br />
* *.BLK<br />
* *.DAT<br />
* *.LZ<br />
* *.MAP<br />
<br />
==Backyard Baseball==<br />
'''''Macintosh'''''<br />
*BaseBall (0)<br />
*BaseBall (1)<br />
*BaseBall (2)<br />
*BaseBall (4)<br />
*BaseBall (9)<br />
'''''Windows'''''<br />
*BASEBALL.HE0<br />
*BASEBALL.HE1<br />
*BASEBALL.HE2<br />
*BASEBALL.HE4<br />
*BASEBALL.HE9<br />
<br />
==Backyard Football==<br />
'''''Macintosh'''''<br />
*FootBall (0)<br />
*FootBall (a)<br />
*FootBall (b)<br />
*FootBall (2)<br />
*FootBall (4)<br />
'''''Windows'''''<br />
*FOOTBALL.HE0<br />
*FOOTBALL.(A)<br />
*FOOTBALL.(B)<br />
*FOOTBALL.HE2<br />
*FOOTBALL.HE4<br />
'''''Windows Demo'''''<br />
*FOOTDEMO.HE0<br />
*FOOTDEMO.(A)<br />
*FOOTDEMO.HE2<br />
*FOOTDEMO.HE4<br />
<br />
==Backyard Soccer==<br />
'''''Macintosh'''''<br />
*Soccer (0)<br />
*Soccer (a)<br />
*Soccer (2)<br />
*Soccer (4)<br />
*Soccer (9)<br />
'''''Windows'''''<br />
*SOCCER.HE0<br />
*SOCCER.(A)<br />
*SOCCER.HE2<br />
*SOCCER.HE4<br />
*SOCCER.HE9<br />
<br />
==Bargon Attack==<br />
*&#42;.snd<br />
*&#42;.ang (English version)<br />
*&#42;.imd<br />
*intro.stk<br />
*traduc.cat<br />
''Note: Several files of the DOS version are only available after you have run the original installation program and installed Bargon Attack to the harddisk.''<br />
<br />
==Bear Stormin'==<br />
*BRSTORM.BRS<br />
*BRSTORM.HE0<br />
*BRSTORM.HE1<br />
<br />
== Beavis and Butt-Head in Virtual Stupidity ==<br />
* *.avi<br />
* *.000<br />
* *.aif<br />
* *.vnm<br />
<br />
while retaining the original directory layout<br />
<br />
==Beneath a Steel Sky==<br />
'''''PC CD and Floppy'''''<br />
*SKY.DNR<br />
*SKY.DSK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/sky.cpt sky.cpt]<br />
<br />
==Big Red Adventure, The==<br />
'''''Amiga Demo'''''<br />
*backs folder<br />
*fonts folder<br />
*part1 folder<br />
*&#42;.win<br />
<br />
'''''Amiga'''''<br />
*backs folder<br />
*common folder<br />
*fonts folder<br />
*part0 folder<br />
*part1 folder<br />
*part2 folder<br />
*part3 folder<br />
*part4 folder<br />
*&#42;.win<br />
<br />
'''''DOS Demo'''''<br />
*ANI folder<br />
*BKG folder<br />
*EN folder<br />
*IT folder<br />
*MSC folder<br />
*PTH folder<br />
*RAS folder<br />
*SCRIPTS folder<br />
*SFX folder<br />
*TAL folder<br />
*&#42;.BMP<br />
*&#42;.FNT<br />
*&#42;.ICO<br />
*&#42;.RAS<br />
*&#42;.TAB<br />
*&#42;.WIN<br />
<br />
'''''DOS'''''<br />
*PART0 folder<br />
*PART1 folder<br />
*PART2 folder<br />
*PART3 folder<br />
*PART4 folder<br />
*&#42;.BMP<br />
*&#42;.FNT<br />
*&#42;.RAS<br />
*&#42;.WIN<br />
<br />
==Big Thinkers First Grade==<br />
'''''Macintosh'''''<br />
*Thinker1 (0)<br />
*Thinker1 (1)<br />
*Thinker1 (2)<br />
*Thinker1 (4)<br />
'''''Windows Demo'''''<br />
*1grademo.HE0<br />
*1grademo.HE1<br />
*1grademo.he2<br />
*1grademo.he4<br />
'''''Windows'''''<br />
*THINKER1.HE0<br />
*THINKER1.HE1<br />
*THINKER1.HE2<br />
*THINKER1.HE4<br />
<br />
==Big Thinkers Kindergarten ==<br />
'''''Macintosh'''''<br />
*ThinkerK (0)<br />
*ThinkerK (1)<br />
*ThinkerK (2)<br />
*ThinkerK (4)<br />
'''''Windows Demo'''''<br />
*KINDDEMO.HE0<br />
*KINDDEMO.HE1<br />
*KINDDEMO.HE2<br />
*KINDDEMO.HE4<br />
'''''Windows'''''<br />
*THINKERK.HE0<br />
*THINKERK.HE1<br />
*THINKERK.HE2<br />
*THINKERK.HE4<br />
<br />
==Bizarre Adventures of Woodruff and the Schnibble, The==<br />
*INTRO.STK<br />
*WOODRUFF.ITK<br />
<br />
==Blue's 123 Time Activities ==<br />
'''''Macintosh'''''<br />
*DATA folder<br />
*Blue's 123 Time (0)<br />
*Blue's 123 Time (2)<br />
*Blue's 123 Time (4)<br />
*Blue's 123 Time (a)<br />
*Blue's 123 Time (b)<br />
'''''Windows'''''<br />
*DATA folder<br />
*Blues123time.(a)<br />
*Blues123time.(b)<br />
*Blues123time.HE0<br />
*Blues123time.he2<br />
*Blues123time.he4<br />
<br />
==Blue's ABC Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues ABC Time (0)<br />
*Blues ABC Time (2)<br />
*Blues ABC Time (4)<br />
*Blues ABC Time (a)<br />
*Blues ABC Time (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*BluesABCTime.he0<br />
*BluesABCTime.(a)<br />
*BluesABCTime.(b)<br />
*BluesABCTime.he2<br />
*BluesABCTime.he4<br />
<br />
==Blue's Art Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues-ArtTime (0)<br />
*Blues-ArtTime (2)<br />
*Blues-ArtTime (4)<br />
*Blues-ArtTime (a)<br />
*Blues-ArtTime (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*ArtTime.(a)<br />
*ArtTime.(b)<br />
*ArtTime.HE0<br />
*ArtTime.HE2<br />
*ARTTIME.HE4<br />
<br />
==Blue's Birthday Adventure==<br />
'''''Red - Macintosh'''''<br />
*Data folder<br />
*Blue'sBirthday (b)<br />
*Blue'sBirthday-Red (0)<br />
*Blue'sBirthday-Red (a)<br />
*Blue'sBirthday-Red (2)<br />
*Blue'sBirthday-Red (4)<br />
'''''Red - Windows'''''<br />
*Data folder<br />
*Blue'sBirthday.(b)<br />
*Blue'sBirthday-Red.HE0<br />
*Blue'sBirthday-Red.(a)<br />
*Blue'sBirthday-Red.he2<br />
*Blue'sBirthday-Red.he4<br />
'''''Yellow - Macintosh'''''<br />
*Data folder<br />
*Blue'sBirthday (b)<br />
*Blue'sBirthday-Yellow (0)<br />
*Blue'sBirthday-Yellow (a)<br />
*Blue'sBirthday-Yellow (2)<br />
*Blue'sBirthday-Yellow (4)<br />
'''''Yellow - Windows'''''<br />
*Data folder<br />
*Blue'sBirthday.(b)<br />
*Blue'sBirthday-Yellow.HE0<br />
*Blue'sBirthday-Yellow.(a)<br />
*Blue'sBirthday-Yellow.he2<br />
*Blue'sBirthday-Yellow.he4<br />
<br />
==Blue's Reading Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues-ReadingTime (0)<br />
*Blues-ReadingTime (2)<br />
*Blues-ReadingTime (4)<br />
*Blues-ReadingTime (a)<br />
*Blues-ReadingTime (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*Blue's Reading Time.(a)<br />
*Blue's Reading Time.(b)<br />
*Blue's Reading Time.HE0<br />
*Blue's Reading Time.he2<br />
*Blue's Reading Time.he4<br />
<br />
==Blue's Treasure Hunt==<br />
'''''Disc 1 - Macintosh'''''<br />
*data folder<br />
*Blue'sTreasureHunt(b)<br />
*Blue'sTreasureHunt-Disc1 (0)<br />
*Blue'sTreasureHunt-Disc1 (2)<br />
*Blue'sTreasureHunt-Disc1 (4)<br />
*Blue'sTreasureHunt-Disc1 (a)<br />
'''''Disc 1 - Windows'''''<br />
*data folder<br />
*Blue'sTreasureHunt.(b)<br />
*Blue'sTreasureHunt-Disc1.(a)<br />
*Blue'sTreasureHunt-Disc1.HE0<br />
*Blue'sTreasureHunt-Disc1.he2<br />
*Blue'sTreasureHunt-Disc1.he4<br />
'''''Disc 2 - Macintosh'''''<br />
*data folder<br />
*Blue'sTreasureHunt(b)<br />
*Blue'sTreasureHunt-Disc2 (0)<br />
*Blue'sTreasureHunt-Disc2 (2)<br />
*Blue'sTreasureHunt-Disc2 (4)<br />
*Blue'sTreasureHunt-Disc2 (a)<br />
'''''Disc 2 - Windows'''''<br />
*data folder<br />
*Blue'sTreasureHunt.(b)<br />
*Blue'sTreasureHunt-Disc2.(a)<br />
*Blue'sTreasureHunt-Disc2.HE0<br />
*Blue'sTreasureHunt-Disc2.he2<br />
*Blue'sTreasureHunt-Disc2.he4<br />
<br />
==Blue Force==<br />
*&#42;.rlb<br />
''Note: Files of the floppy version are only available after you have run the original installation program and installed Blue Force to the harddisk.''<br />
<br />
==Broken Sword: The Shadow of the Templars==<br />
'''''Macintosh Demo and Windows Demo'''''<br />
*CLUSTERS folder<br />
*MUSIC folder<br />
*SPEECH folder<br />
'''''Macintosh'''''<br />
*&#42;.clm<br />
*swordres.rif<br />
*MUSIC folder<br />
*SMACKSHI folder<br />
*SPEECH folder<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''Windows'''''<br />
*&#42;.clu<br />
*swordres.rif<br />
*MUSIC folder (Except 2M29.WAV in CD2)<br />
*SMACKSHI folder<br />
*SPEECH folder<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''PlayStation'''''<br />
*&#42;.clu<br />
*swordres.rif<br />
*speech.tab<br />
*speech.lis<br />
*speech.inf<br />
*speech.dat<br />
*tunes.tab<br />
*tunes.dat<br />
*train.plx<br />
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])<br />
<br />
==Broken Sword II: The Smoking Mirror==<br />
'''''Windows Demo'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
'''''Windows'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
*&#42;.smk<br />
*credits.bmp<br />
*Rename music.clu on CD1 to music1.clu<br />
*Rename music.clu on CD2 to music2.clu<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''PlayStation'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
*CREDITS.TXT<br />
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])<br />
<br />
==Bud Tucker in Double Trouble==<br />
'''''DOS CD'''''<br />
*AUDIO folder<br />
*FX folder<br />
*GRAPHICS folder<br />
*MUSIC folder<br />
*SPEECH folder<br />
*SPRITES folder<br />
*&#42;.ENC<br />
*&#42;.PCX<br />
*&#42;.TXT<br />
*&#42;.DTA<br />
<br />
'''''DOS Demo'''''<br />
*Audio folder<br />
*Graphics folder<br />
*SAMPLE.&#42;<br />
<br />
==Chivalry is Not Dead==<br />
* data.dcp<br />
* arial.ttf (or equivalent replacement)<br />
* FONTS folder (specifically ALEAWB__.TTF)<br />
<br />
==Cruise for a Corpse==<br />
*D1<br />
*D2<br />
*D3<br />
*D4<br />
*D5<br />
*DELPHINE.LNG<br />
*SYSTEM.FNT<br />
*VOL.&#42;<br />
<br />
==Curse of Monkey Island, The==<br />
*RESOURCE folder<br />
*COMI.LA0<br />
*COMI.LA1<br />
*COMI.LA2<br />
<br />
==Day of the Tentacle==<br />
'''''Macintosh CD'''''<br />
*Day of the Tentacle Data<br />
'''''Macintosh Demo'''''<br />
*Day of the Tentacle Demo Data<br />
'''''PC CD and Floppy'''''<br />
*MONSTER.SOU<br />
*TENTACLE.000<br />
*TENTACLE.001<br />
'''''PC Demo'''''<br />
*DOTTDEMO.000<br />
*DOTTDEMO.001<br />
*MONSTER.SOU<br />
<br />
==Dig, The==<br />
'''''Macintosh'''''<br />
*The Dig Data<br />
'''''Macintosh Demo'''''<br />
*The Dig Demo Data<br />
'''''PC'''''<br />
*VIDEO folder<br />
*DIG.LA0<br />
*DIG.LA1<br />
*DIGMUSIC.BUN<br />
*DIGVOICE.BUN<br />
*LANGUAGE.BND (Non-English versions)<br />
'''''PC Demo'''''<br />
*audio folder<br />
*video folder<br />
*dig.la0<br />
*dig.la1<br />
<br />
==Discworld==<br />
'''''DOS Floppy'''''<br />
*&#42;.GRA<br />
*&#42;.IDX<br />
*&#42;.TXT<br />
*MIDI.DAT<br />
*INDEX<br />
*SAMPLE.AD<br />
*SAMPLE.MT<br />
*SAMPLE.OPL<br />
<br />
'''''DOS CD'''''<br />
*&#42;.IDX<br />
*&#42;.GRA (if exists)<br />
*&#42;.SCN (if exists)<br />
*&#42;.SMP<br />
*&#42;.TXT<br />
*FAT.OPL (if exists)<br />
*MIDI.DAT<br />
*INDEX<br />
*SAMPLE.AD (if exists)<br />
*SAMPLE.OPL (if exists)<br />
<br />
==Discworld 2: Missing Presumed ...!?==<br />
'''''DOS and Windows CD'''''<br />
*&#42;.BMV<br />
*&#42;.CDP<br />
*&#42;.MUS<br />
*&#42;.SCN<br />
*GDATA<br />
*HOPPER<br />
*INDEX<br />
*SAMPLE.BNK<br />
*Rename ENGLISH.SMP on CD1 to ENGLISH1.SMP (English version)<br />
*Rename ENGLISH.TXT on CD1 to ENGLISH1.TXT (English version)<br />
*Rename ENGLISH.IDX on CD1 to ENGLISH1.IDX (English version)<br />
*Rename ENGLISH.SMP on CD2 to ENGLISH2.SMP (English version)<br />
*Rename ENGLISH.TXT on CD2 to ENGLISH2.TXT (English version)<br />
*Rename ENGLISH.IDX on CD2 to ENGLISH2.IDX (English version)<br />
<br />
The aforementioned files can also be named FRENCH(.SMP/.TXT/.IDX)<br />
in French versions, GERMAN(.SMP/.TXT/.IDX) in German versions<br />
or US(.SMP/.TXT/.IDX) in US English versions<br />
<br />
==Dragon History==<br />
'''''DOS CD'''''<br />
*ANIM.DFW<br />
*Big.fon<br />
*CD.SAM (dummy dubbing file, can be replaced by a real one with Czech dubbing)<br />
*CD2.SAM<br />
*CMF.INS<br />
*HRA.DFW<br />
*HUDBA&#42;.MID<br />
*IKONY.DFW<br />
*INIT.DFW<br />
*MAPY.DFW<br />
*MIST.DFW<br />
*OBJEKTY.DFW<br />
*OBR_AN.DFW<br />
*OBR_IK.DFW<br />
*OBR_MAS.DFW<br />
*PALETY.DFW<br />
*RETEZCE.DFW<br />
*ROZH&#42;.DFW<br />
*Small.fon<br />
<br />
==Drascula: The Vampire Strikes Back==<br />
'''''DOS CD**'''''<br />
*&#42;.ALD<br />
*&#42;.ALG<br />
*&#42;.ALS<br />
*&#42;.BIN<br />
*&#42;.CAL<br />
<br />
==Dreamweb==<br />
'''''All Floppy'''''<br />
*DREAMWEB.&#42;<br />
** Requires decompression from RNC files using original installer under DOSBox.<br />
<br />
'''''English CD'''''<br />
*DREAMWEB.&#42;<br />
*SPEECH folder<br />
<br />
'''''French CD'''''<br />
*DREAMWFR.&#42;<br />
*FRENCH folder<br />
<br />
'''''Spanish CD'''''<br />
*DREAMWSP.&#42;<br />
*SPANISH folder<br />
<br />
==Elvira: Mistress of the Dark==<br />
'''''Amiga'''''<br />
*&#42;.out<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*icon.dat<br />
*start<br />
'''''Amiga Demo'''''<br />
*&#42;.out<br />
*agos.mdf<br />
*elvira2<br />
*englishdemo<br />
*icon.dat<br />
'''''Atari ST'''''<br />
*&#42;.OUT<br />
*&#42;.PKD<br />
*GAMEST<br />
*ICON.DAT<br />
*START<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''Atari ST Demo'''''<br />
*&#42;.OUT<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.SND<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*INSTR.DAT<br />
*START<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''DOS Demo'''''<br />
*&#42;.VGA<br />
*DEMO<br />
*ICON.DAT<br />
*INSTR.DAT<br />
*MOD8.MUS<br />
*TBLLIST<br />
<br />
==Elvira II: The Jaws of Cerberus==<br />
'''''Amiga'''''<br />
*&#42;.out<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*ICON.DAT<br />
*menus.dat<br />
*start<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''Atari ST'''''<br />
*&#42;.OUT<br />
*&#42;.PKD<br />
*GAMEST<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*START<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*MUSIC.DRV<br />
*MYLIB.FXB<br />
*START<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
<br />
==Eye of the Beholder==<br />
'''''DOS'''''<br />
<br />
If you have a version which only contains ''EYE.PAK'' you will need to run the original installer first.<br />
<br />
If you have a version with files like ''EOBDATA1.PAK'' you will need the following files:<br />
* EOBDATA1.PAK<br />
* EOBDATA2.PAK<br />
* EOBDATA3.PAK<br />
* EOBDATA4.PAK<br />
* EOBDATA5.PAK<br />
* EOBDATA6.PAK<br />
* EOBDATA.SAV<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
<br />
Otherwise you will need these:<br />
* *.CMP<br />
* *.COL<br />
* *.CPS<br />
* *.DAT<br />
* *.ECN<br />
* *.EGA<br />
* *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)<br />
* *.EMP<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
* *.MAZ<br />
* *.PAL<br />
* TEXT.RAW<br />
* EOBDATA.SAV<br />
* *.VCN<br />
* *.VGA<br />
* *.VMP<br />
* XANATHA.VOL<br />
<br />
==Eye of the Beholder II: The Legend of Darkmoon==<br />
'''''DOS'''''<br />
* *.ADL<br />
* PALETTE.COL<br />
* *.CPS<br />
* *.DAT<br />
* *.DCR<br />
* *.DEC<br />
* *.EGA<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
* *.INF<br />
* *.MAZ<br />
* *.PAL<br />
* EOBDATA0.SAV<br />
* *.SND<br />
* CREDITS.TXT<br />
* *.VCN<br />
* *.VMP<br />
<br />
==Fascination==<br />
'''''Amiga'''''<br />
* *.STK<br />
* MOD.EXTASY<br />
<br />
'''''Atari ST'''''<br />
* *.STK<br />
<br />
'''''PC CD**'''''<br />
* *.LIC<br />
* *.GDR<br />
* *.IMD<br />
* *.STK<br />
''Note: Extract *.STK using the [[User_Manual/Installing a game for use with ScummVM#Fascination|Fascination CD extraction tool]]. This will require an ISO image of the CD, but just the first data track i.e. ~11MB The second audio track should be extracted as per other games with CD-DA tracks.''<br />
<br />
'''''PC Floppy'''''<br />
* *.IMD<br />
* *.STK<br />
* *.ANG (if existing)<br />
''Note: Several files are only available after you have run the original installation program and installed Fascination to the harddisk.''<br />
<br />
==Fatty Bear's Birthday Surprise==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.SNG<br />
*FBEAR.TLK<br />
'''''DOS Demo'''''<br />
*fbdemo.he0<br />
*fbdemo.he1<br />
*fbdemo.tlk<br />
'''''DOS'''''<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.SNG<br />
*FBEAR.TLK<br />
'''''Windows Demo'''''<br />
*FBDEMO.HE0<br />
*FBDEMO.HE1<br />
*FBDEMO.HE2<br />
*FBDEMO.HE3<br />
*FBDEMO.HE4<br />
'''''Windows'''''<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.HE2<br />
*FBEAR.HE3<br />
*FBEAR.HE4<br />
*FBEAR.SNG<br />
<br />
==Fatty Bear's Fun Pack==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FBPACK.C&#42;<br />
*FBPACK.HE0<br />
*FBPACK.HE1<br />
*FBPACK.PAL<br />
*FBPACK.TAN<br />
*FBPACK.TLK<br />
'''''DOS'''''<br />
*FBPACK.C&#42;<br />
*FBPACK.HE0<br />
*FBPACK.HE1<br />
*FBPACK.PAL<br />
*FBPACK.TAN<br />
*FBPACK.TLK<br />
<br />
==Feeble Files, The==<br />
'''''Amiga'''''<br />
*gfx folder<br />
*movies folder<br />
*sfx folder<br />
*speech folder<br />
*audio.wav (Non-English versions)<br />
*GAME22<br />
*gfxindex.dat<br />
*setup<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''DOS Demo'''''<br />
*&#42;.SMK<br />
'''''Macintosh'''''<br />
*movies folder<br />
*audio.wav (Non-English versions)<br />
*effects.wav<br />
*GAME22<br />
*graphics.vga<br />
*setup<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''Windows'''''<br />
<br />
''Note: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk.''<br />
<br />
*&#42;.SMK (Except DISK1/2/3/4.SMK)<br />
*&#42;.VGA<br />
*GAME33 (Polish 2CD version) or GAME22 (All others)<br />
*save.999<br />
*TABLES&#42;<br />
*TBLLIST<br />
*Rename voices.wav on CD1 to voices1.wav<br />
*Rename voices.wav on CD2 to voices2.wav<br />
*Rename voices.wav on CD3 to voices3.wav (For 4CD release only)<br />
*Rename voices.wav on CD4 to voices4.wav (For 4CD release only)<br />
<br />
==Flight of the Amazon Queen==<br />
'''''Amiga'''''<br />
*QUEEN.1<br />
*QUEEN.2<br />
*QUEEN.3<br />
*QUEEN.4<br />
*QUEEN.5<br />
*QUEEN.6<br />
*QUEEN.7<br />
*QUEEN.8<br />
*QUEEN.9<br />
*QUEEN.10<br />
*QUEEN.11<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/queen.tbl queen.tbl]<br />
'''''PC'''''<br />
*QUEEN.1<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/queen.tbl queen.tbl]<br />
'''''Freeware version'''''<br />
*queen.1c<br />
<br />
==Freddi Fish 1: The Case of the Missing Kelp Seeds==<br />
'''''Windows Demo'''''<br />
*freddemo.he0<br />
*freddemo.he1<br />
*freddemo.he2<br />
*freddemo.he3<br />
*freddemo.he4<br />
'''''Windows'''''<br />
*FREDDI.HE0<br />
*FREDDI.HE1<br />
*FREDDI.HE2<br />
*FREDDI.HE3 (Older version only)<br />
*FREDDI.HE4<br />
<br />
==Freddi Fish 2: The Case of the Haunted Schoolhouse==<br />
'''''Windows Demo'''''<br />
*FF2-DEMO.HE0<br />
*FF2-DEMO.HE1<br />
*FF2-DEMO.HE2<br />
*FF2-DEMO.HE4<br />
'''''Windows'''''<br />
*FREDDI2.HE0<br />
*FREDDI2.HE1 or FREDDI2.(A)<br />
*FREDDI2.HE2<br />
*FREDDI2.HE4<br />
<br />
==Freddi Fish 3: The Case of the Stolen Conch Shell==<br />
'''''Windows Demo'''''<br />
*F3-MDEMO.HE0<br />
*F3-MDEMO.HE1<br />
*F3-MDEMO.HE2<br />
*F3-MDEMO.HE4<br />
'''''Windows'''''<br />
*FREDDI3.HE0<br />
*FREDDI3.HE1<br />
*FREDDI3.HE2<br />
*FREDDI3.HE4<br />
<br />
==Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch==<br />
'''''Windows Demo'''''<br />
*f4-demo.HE0<br />
*f4-demo.(a)<br />
*f4-demo.he2<br />
*f4-demo.he4<br />
'''''Windows'''''<br />
*FREDDI4.HE0<br />
*FREDDI4.(A)<br />
*FREDDI4.HE2<br />
*FREDDI4.HE4<br />
<br />
==Freddi Fish and Luther's Maze Madness==<br />
'''''Windows'''''<br />
*maze.HE0<br />
*MAZE.HE1<br />
*MAZE.HE2<br />
*MAZE.HE4<br />
*MAZE.HE8<br />
<br />
==Freddi Fish and Luther's Water Worries==<br />
'''''Windows'''''<br />
*WATER.HE0<br />
*WATER.HE1<br />
*WATER.HE2<br />
*WATER.HE4<br />
*WATER.HE7<br />
<br />
==Freddi Fish's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*FreddisFunShop.(a)<br />
*FreddisFunShop.(b)<br />
*FreddisFunShop.he0<br />
*FreddisFunShop.he2<br />
*FreddisFunShop.he4<br />
<br />
==Full Throttle==<br />
'''''Macintosh'''''<br />
*Full Throttle Data<br />
'''''Macintosh Demo'''''<br />
*Full Throttle Demo Data<br />
'''''PC'''''<br />
*FT.LA0<br />
*FT.LA1<br />
*MONSTER.SOU<br />
*DATA folder, EXCEPT files:<br />
**BENBIKE.NUT<br />
**CHASEBEN.SAN<br />
**ROADRASH.NUT<br />
**ROADRSH2.NUT<br />
*VIDEO folder, EXCEPT files:<br />
**BIKESWAR.SAN<br />
**BLINK.SAN<br />
**BLINK2.SAN<br />
**BLINK3.SAN<br />
**CATCHUP.SAN<br />
**CRUSHDOG.SAN<br />
**CVRAMP.SAN<br />
**DEMOGOGG.TRS<br />
**DRIVEBY.SAN<br />
**FI.TRS<br />
**FI_14.SAN<br />
**HI_SIGN.SAN<br />
**LIMOBY.SAN<br />
**LIMOROAR.SAN<br />
**MIRANDA.TRS<br />
**PLNCRSH.SAN<br />
**POLEEXIT.TRS<br />
**REACHHER.SAN<br />
**RESTSTOP.TRS<br />
**RIPFELL.TRS<br />
**SHOWDOWN.TRS<br />
**TINYTRUC.SAN<br />
'''''PC Demo'''''<br />
*ft.000<br />
*ft.001<br />
*monster.sou<br />
*DATA folder, EXCEPT files:<br />
**benbike.nut<br />
**harlrev.sad<br />
**laser2.sad<br />
**liftbord.san<br />
**liftchay.san<br />
**liftgog.san<br />
**lidtsaw.san<br />
**roadrash.nut<br />
**roadrsh2.nut<br />
**smushcut.txt<br />
*VIDEO folder, EXCEPT files:<br />
**barkdog.san<br />
**bed.nut<br />
**bigfoot.nut<br />
**blackfrm.nut<br />
**blink.nut<br />
**blink2.nut<br />
**blink3.nut<br />
**burstdog.san<br />
**crash.nut<br />
**cvramp.san<br />
**demogogg.san<br />
**dodge.nut<br />
**face-6.nut<br />
**finsushi.san<br />
**fire.nut<br />
**fishgogg.nut<br />
**focus.nut<br />
**fucus-5.nut<br />
**goggles.nut<br />
**limopan.nut<br />
**peelout.nut<br />
**riding.nut,<br />
**takeoff.san<br />
**test.san<br />
**vision.san<br />
<br />
==Future Wars==<br />
'''''Amiga'''''<br />
*&#42;.dat<br />
*&#42;.prc<br />
*aliens<br />
*escalator<br />
*PART&#42;<br />
*superfutur<br />
<br />
'''''Amiga Demo'''''<br />
*&#42;.dat<br />
*&#42;.PRC<br />
*DEMO<br />
<br />
'''''Atari ST'''''<br />
*&#42;.DAT<br />
*&#42;.PRC<br />
*ALIENS<br />
*ESCAL<br />
*SFUTUR<br />
*PART&#42;<br />
<br />
'''''DOS'''''<br />
*&#42;.DAT<br />
*&#42;.PAL<br />
*&#42;.PRC<br />
*BASESON.SND<br />
*PART&#42;<br />
<br />
==Geisha==<br />
'''''Amiga, Atari ST, DOS'''''<br />
*&#42;.STK<br />
<br />
==Gobliiins==<br />
'''''Amiga, Atari ST, Demo, DOS CD&#42;&#42;'''''<br />
*&#42;.STK<br />
*COMMUN.EX1 (if existing) <br />
*GOB.LIC (for CD version)<br />
'''''DOS EGA, DOS VGA'''''<br />
*&#42;.STK<br />
*COMMUN.EX1 (if existing) <br />
*GOB.LIC (for CD version)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliiins to the harddisk.''<br />
<br />
'''''Macintosh'''''<br />
*&#42;.STK<br />
*&#42;.ADL<br />
*&#42;.FNT<br />
*COMMUN.EX1 <br />
'''''Windows'''''<br />
*&#42;.STK<br />
*&#42;.MID<br />
*&#42;.FNT<br />
<br />
==Gobliins 2==<br />
'''''Amiga Demo, Amiga'''''<br />
*&#42;.DUM<br />
*&#42;.ins<br />
*&#42;.STK<br />
'''''Atari ST, Demo, DOS CD&#42;&#42;'''''<br />
*&#42;.STK<br />
*GOB2.LIC or GOBNEW.LIC (for CD version)<br />
'''''DOS EGA, DOS VGA'''''<br />
*&#42;.STK<br />
*GOB2.LIC or GOBNEW.LIC (for CD version)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliins 2 to the harddisk.''<br />
<br />
'''''Macintosh, Windows'''''<br />
*&#42;.STK<br />
*&#42;.MID<br />
<br />
==Goblins 3==<br />
'''''Amiga'''''<br />
* &#42;.stk (game data)<br />
* &#42;.tot (extra scripts)<br />
* &#42;.ext (extra data)<br />
* &#42;.all (German texts) (if existing)<br />
* &#42;.ang (English (GB) texts) (if existing)<br />
* &#42;.dat (French texts) (if existing)<br />
* &#42;.esp (Spanish texts) (if existing)<br />
* &#42;.ita (Italian texts) (if existing)<br />
* &#42;.usa (English (US) texts) (if existing)<br />
* &#42;.ins (music instrument data)<br />
* &#42;.dum (music score data)<br />
<br />
'''''DOS CD&#42;&#42;'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* mus_gob3.lic (CD audio index)<br />
* coktel.imd (Coktel logo animation)<br />
* degob3.itk (German speech) (if existing)<br />
* frgob3.itk (French speech) (if existing)<br />
* itgob3.itk (Italian speech) (if existing)<br />
* usgob3.itk (English speech) (if existing)<br />
<br />
'''''DOS Floppy'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Goblins 3 to the harddisk.''<br />
<br />
'''''Macintosh'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* &#42;.mid (music score data)<br />
* &#42;.fnt (Mac-specific fonts)<br />
<br />
'''''Windows'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* &#42;.mid (music score data)<br />
<br />
==Hi-Res Adventure #0: Mission Asteroid==<br />
'''''Apple II disk image'''''<br />
* MISSION.NIB<br />
<br />
==Hi-Res Adventure #1: Mystery House==<br />
'''''Apple II plain files'''''<br />
* AUTO LOAD OBJ<br />
* ADVENTURE<br />
* BLOCK&#42;<br />
* MESSAGES<br />
* MYSTERY.HELLO<br />
<br />
'''''Apple II disk image'''''<br />
* MYSTHOUS.DSK<br />
<br />
==Hi-Res Adventure #2: Wizard and the Princess==<br />
'''''Apple II disk image'''''<br />
* WIZARD.DSK<br />
<br />
==Hi-Res Adventure #3: Cranston Manor==<br />
'''''Apple II disk image'''''<br />
* CRANSTON.D13<br />
''Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.''<br />
<br />
==Hi-Res Adventure #4: Ulysses and the Golden Fleece==<br />
'''''Apple II disk images'''''<br />
* ULYSSESA.DSK<br />
* ULYSSESB.DSK<br />
<br />
==Hi-Res Adventure #5: Time Zone==<br />
'''''Apple II disk images'''''<br />
* TZONE1A.NIB<br />
* TZONE1B.NIB<br />
* TZONE2C.NIB<br />
* TZONE2D.NIB<br />
* TZONE3E.NIB<br />
* TZONE3F.NIB<br />
* TZONE4G.NIB<br />
* TZONE4H.NIB<br />
* TZONE5I.NIB<br />
* TZONE5J.NIB<br />
* TZONE6K.NIB<br />
* TZONE6L.NIB<br />
<br />
==Hi-Res Adventure #6: The Dark Crystal==<br />
'''''Apple II disk images'''''<br />
* DARK1A.DSK<br />
* DARK1B.NIB<br />
* DARK2A.NIB<br />
* DARK2B.NIB<br />
<br />
==Hugo's House of Horrors==<br />
'''''DOS'''''<br />
* &#42;.art<br />
* &#42;.b<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
* &#42;.o<br />
* &#42;.ob<br />
* &#42;.pix<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==Hugo 2: Whodunit?==<br />
'''''DOS'''''<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==Hugo 3: Jungle of Doom==<br />
'''''DOS'''''<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==I Have No Mouth, and I Must Scream==<br />
'''''English, German, French, Spanish, Russian Full PC Version'''''<br />
*musicfm.res<br />
*musicgm.res<br />
*scream.res<br />
*patch.re_<br />
*scripts.res<br />
*sfx.res<br />
*voicess.res<br />
*voices1.res<br />
*voices2.res<br />
*voices3.res<br />
*voices4.res (does not exist in the censored German and French versions)<br />
*voices5.res<br />
*voices6.res<br />
<br />
'''''English Mac Version'''''<br />
*scream.res<br />
*patch.res<br />
*scripts.res<br />
*sfx.res<br />
*Music folder<br />
*SFX folder<br />
*Voices folder<br />
<br />
'''''DOS Demo'''''<br />
*music.res<br />
*scream.res<br />
*scripts.res<br />
*sfx.res<br />
*voicesd.res<br />
<br />
==Indiana Jones and the Fate of Atlantis==<br />
'''''Amiga'''''<br />
*amiga&#42;.ims<br />
*atlantis.000<br />
*atlantis.001<br />
*atlantis.002<br />
*atlantis.003<br />
*atlantis.004<br />
*atlantis.005<br />
*atlantis.006<br />
*atlantis.007<br />
*atlantis.008<br />
*atlantis.009<br />
*atlantis.010<br />
*atlantis.011<br />
'''''FM-TOWNS'''''<br />
*INDY4.SOU<br />
*INDY4.000<br />
*INDY4.001<br />
'''''Macintosh CD (PPC)'''''<br />
*Fate of Atlantis Data<br />
'''''Macintosh CD/Floppy (m68k)'''''<br />
*MONSTER.SOU<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
*iMuse Setups<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
''''' PC CD'''''<br />
*MONSTER.SOU<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
'''''PC Floppy'''''<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
'''''Demo'''''<br />
*PLAYFATE.000<br />
*PLAYFATE.001<br />
<br />
==Indiana Jones and the Last Crusade==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Macintosh, PC EGA or PC 256 color'''''<br />
*&#42;.LFL<br />
<br />
==Inherit the Earth: Quest for the Orb==<br />
'''''DOS CD/Floppy, iOS, Linux (Demo/Game), Mac OS X (Demo/Game), Windows (Demo/Game)'''''<br />
*&#42;.rsc<br />
*&#42;.bbm (if exists)<br />
*&#42;.iaf (if exists)<br />
*INSTR.AD or SAMPLE.AD<br />
*INSTR.OPL or SAMPLE.OPL<br />
*graphics/ folder (if exists)<br />
*music/ folder (if exists)<br />
*patch/ folder (if exists)<br />
*sound/ folder (if exists)<br />
*Inherit the Earth Voices (for Mac OS X version)<br />
'''''Macintosh CD'''''<br />
*ITE Music.bin<br />
*ITE Resources.bin<br />
*ITE Scripts.bin<br />
*ITE Sounds.bin<br />
*ITE Voices.bin (all files should be in MacBinary format)<br />
<br />
==Journeyman Project: Pegasus Prime, The==<br />
'''''Macintosh'''''<br />
* See [[HOWTO-Extract Pegasus Prime/File List|this list]] or [[HOWTO-Extract Pegasus Prime|this]] more comprehensive extraction guide.<br />
<br />
==Lands of Lore: The Throne of Chaos==<br />
<br />
'''''DOS Floppy'''''<br />
*WESTWOOD.&#42;<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS Floppy (extracted/installed)'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS CD'''''<br />
<br />
''Note: If you own the release from GoG.com you need to extract some of the following files from the "GAME.DAT" file (or "D.iso" file for the mac version), which is an image of the game CD. ScummVM intentionally does '''not''' work without extracting the files first.''<br />
<br />
*&#42;.ADL<br />
*FILEDATA.FDT<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
And the following directories:<br />
*ENG<br />
*FRE<br />
*GER<br />
<br />
'''''DOS Demo'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''PC-98'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Last Express, The==<br />
<br />
'''''DOS/Macintosh/Windows'''''<br />
*HD.HPF<br />
*CD1.HPF<br />
*CD2.HPF<br />
*CD3.HPF<br />
<br />
'''''Windows Demo'''''<br />
*Demo.hpf<br />
*blue.egg<br />
<br />
==Leather Goddesses of Phobos 2==<br />
*LGOP2.DAT<br />
*LGOP2.PRJ<br />
<br />
==Legend of Kyrandia, The==<br />
'''''DOS Floppy'''''<br />
*&#42;.ADL<br />
*&#42;.COL<br />
*&#42;.CPS<br />
*&#42;.DAT<br />
*&#42;.EMC<br />
*&#42;.FNT<br />
*&#42;.PAK<br />
*CREDITS.TXT<br />
*&#42;.WSA<br />
*&#42;.XMI<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''DOS CD'''''<br />
*&#42;.APK<br />
*&#42;.CPS<br />
*&#42;.PAK<br />
*&#42;.VRM<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''FM-TOWNS&#42;&#42;'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''Demo'''''<br />
*8FAT.FNT<br />
*BOTTOM.CPS<br />
*DEMO1.COL<br />
*DEMO1.WSA<br />
*DEMO2.COL<br />
*DEMO2.WSA<br />
*DEMO3.COL<br />
*DEMO3.WSA<br />
*DEMO4.COL<br />
*DEMO4.WSA<br />
*FINAL.CPS<br />
*INTRO.ADL<br />
*INTRO.XMI<br />
*KYRANDIA.WSA<br />
*START.CPS<br />
*TOP.CPS<br />
*WESTWOOD.WSA<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Legend of Kyrandia, The: Hand of Fate==<br />
'''''DOS Floppy'''''<br />
* WESTWOOD.00&#42;<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS Floppy (extracted/installed)'''''<br />
* &#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS/WIN CD'''''<br />
<br />
The files should be located in the HOF_CD folder.<br />
* &#42;.PAK<br />
* &#42;.TLK<br />
* FILEDATA.FDT<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''FM-TOWNS&#42;&#42;'''''<br />
* &#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Legend of Kyrandia, The: Malcolm's Revenge==<br />
'''''DOS'''''<br />
<br />
The HOF_CD directory contains a demo of the previous game, do not copy the files from there.<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*&#42;0.VQA<br />
*&#42;.AUD<br />
*FILEDATA.FDT<br />
*WESTWOOD.001<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''Macintosh'''''<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*&#42;0.VQA<br />
*&#42;.AUD<br />
*FILEDATA.FDT<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Let's Explore the Airport with Buzzy==<br />
'''''Windows Demo'''''<br />
*AIRDEMO.HE0<br />
*AIRDEMO.HE1<br />
*AIRDEMO.HE2<br />
*AIRDEMO.HE3<br />
*AIRDEMO.HE4<br />
*AIRDEMO.HE9<br />
'''''Windows'''''<br />
*AIRPORT.HE0<br />
*AIRPORT.HE1<br />
*AIRPORT.HE2<br />
*AIRPORT.HE3<br />
*AIRPORT.HE4<br />
*AIRPORT.HE7<br />
*AIRPORT.HE9<br />
<br />
==Let's Explore the Farm with Buzzy==<br />
'''''Windows Demo'''''<br />
*FARMDEMO.HE0<br />
*FARMDEMO.HE1<br />
*FARMDEMO.HE2<br />
*FARMDEMO.HE3<br />
*FARMDEMO.HE4<br />
'''''Windows'''''<br />
*FARM.HE0<br />
*FARM.HE1<br />
*FARM.HE2<br />
*FARM.HE3<br />
*FARM.HE4<br />
*FARM.HE9<br />
<br />
==Let's Explore the Jungle with Buzzy==<br />
'''''Windows'''''<br />
*JUNGLE.HE0<br />
*JUNGLE.HE1<br />
*JUNGLE.HE2<br />
*JUNGLE.HE3<br />
*JUNGLE.HE4<br />
*JUNGLE.HE9<br />
<br />
==Living Books==<br />
* The book outline file, which can have various different names:<br />
** Windows v1: The .512 file, such as TORTOISE.512 or PAGES.512.<br />
** Windows v2: The .LB file, such as GREEN.LB or GREEN32.LB (either is fine).<br />
** Mac v1/v2: A text file named after the game, such as "The Tortoise and the Hare".<br />
** Otherwise: OUTLINE, OUTLINE.TXT or BookOutline.<br />
* The exe file or Mac application which goes with the outline.<br />
* All the files listed in the book outline (which is a text file) - normally this is the whole DATA directory.<br />
* SYSTEM.MHK (later v2/v3 games only).<br />
<br />
''Note: Some Macintosh versions of games use file or folder names containing forward slashes. If your system does not allow this, ScummVM will still recognize the files if you change them to underscores. E.g. instead of '''EnR/O''', use '''EnR_O'''.''<br />
<br />
==Loom==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, PC EGA, PC Demo'''''<br />
*&#42;.LFL<br />
'''''PC CD&#42;&#42;'''''<br />
*DISK01.LEC<br />
*&#42;.LFL<br />
*Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech.<br />
'''''Macintosh'''''<br />
*Loom&trade;<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
**The &trade; can be omitted from the file name<br />
*&#42;.LFL<br />
'''''TurboGrafx/PC Engine&#42;&#42;'''''<br />
*&#42;.LFL<br />
*&#42;pce.cdbios (Japanese version only)<br />
<br />
==Lost in Time==<br />
'''''DOS Floppy'''''<br />
<br />
''Note: This applies for Lost in Time Part 1 and Part 2.'' <br />
*&#42;.stk<br />
*&#42;.itk<br />
*&#42;.ltk (if existing)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Lost in Time to the harddisk.''<br />
<br />
'''''DOS CD&#42;&#42;'''''<br />
*&#42;.stk<br />
*&#42;.itk<br />
*&#42;.ltk<br />
*lost.lic<br />
'''''Windows'''''<br />
*&#42;.stk<br />
*&#42;.itk<br />
<br />
==Lure of the Temptress==<br />
'''''PC Floppy'''''<br />
*&#42;.vga<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/lure.dat lure.dat]<br />
<br />
==Manhole, The==<br />
'''''DOS EGA'''''<br />
*MANHOLE.DAT<br />
*&#42;.BLK<br />
'''''DOS VGA (New and Enhanced)**'''''<br />
*MANHOLE.DAT<br />
*MANHOLE.PRJ<br />
<br />
==Maniac Mansion (Original or Enhanced)==<br />
'''''Amiga, Atari ST, Macintosh, PC'''''<br />
*&#42;.LFL<br />
'''''Apple II'''''<br />
*Rename disk image 1 to maniac1.dsk.<br />
*Rename disk image 2 to maniac2.dsk.<br />
'''''Commodore 64'''''<br />
*Rename disk image 1 to maniac1.d64.<br />
*Rename disk image 2 to maniac2.d64.<br />
'''''NES'''''<br />
<br />
See [[User_Manual/Installing a game for use with ScummVM#Maniac Mansion NES|Maniac Mansion NES installation instructions]].<br />
<br />
==Monkey Island 2: LeChuck's Revenge==<br />
'''''Amiga'''''<br />
*amiga&#42;.ims<br />
*monkey2.000<br />
*monkey2.001<br />
*monkey2.002<br />
*monkey2.003<br />
*monkey2.004<br />
*monkey2.005<br />
*monkey2.006<br />
*monkey2.007<br />
*monkey2.008<br />
*monkey2.009<br />
*monkey2.010<br />
*monkey2.011<br />
'''''Macintosh'''''<br />
*MONKEY2.000<br />
*MONKEY2.001<br />
*iMuse Setups<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
'''''PC'''''<br />
*MONKEY2.000<br />
*MONKEY2.001<br />
'''''Demo'''''<br />
*DEMO.REC<br />
*MI2DEMO.000<br />
*MI2DEMO.001<br />
*MI2DEMO.002<br />
==Mortville Manor==<br />
'''''Dos'''''<br />
*AXX.MOR<br />
*AZZ.MOR<br />
*BMOR.MOR<br />
*BRUIT&#42;.<br />
*&#42;CFIEC.MOR<br />
*&#42;CFIPH.MOR<br />
*CHAI.MOR<br />
*CXX.MOR<br />
*DEC.MOR<br />
*DON.MOR<br />
*DXX.MOR<br />
*DZZ&#42;.MOR<br />
*FXX.MOR<br />
*MENU&#42;.MOR<br />
*MORT.&#42;<br />
*MORTP2<br />
*MXX.MOR<br />
*PHBRUI.MOR<br />
*PLXX.MOR<br />
*SA&#42;.MOR<br />
*SONMUS.MOR<br />
*TXX&#42;.&#42;<br />
<br />
==Myst==<br />
'''''Windows Demo'''''<br />
*CREDITS.DAT<br />
*DEMO.DAT<br />
*SLIDES.DAT<br />
*SNEAK.DAT<br />
*QTW folder<br />
<br />
'''''Windows'''''<br />
*CHANNEL.DAT<br />
*CREDITS.DAT<br />
*DUNNY.DAT<br />
*INTRO.DAT<br />
*MECHAN.DAT<br />
*MYST.DAT<br />
*SELEN.DAT<br />
*STONE.DAT<br />
*QTW folder<br />
<br />
'''''Windows Masterpiece Edition'''''<br />
*CHANNEL.DAT<br />
*CREDITS.DAT<br />
*DUNNY.DAT<br />
*Help.dat<br />
*INTRO.DAT<br />
*MECHAN.DAT<br />
*MYST.DAT<br />
*SELEN.DAT<br />
*STONE.DAT<br />
*QTW folder<br />
<br />
==Nippon Safes Inc.==<br />
'''''Amiga Demo'''''<br />
*disk0<br />
*fr<br />
*global.table<br />
*pointer <br />
'''''Amiga (Italian)'''''<br />
*disk0<br />
*global.table<br />
*it<br />
*pointer<br />
*Rename disk image 2 to disk1.<br />
*Rename disk image 3 to disk2.<br />
*Rename disk image 4 to disk3.<br />
*Rename disk image 5 to disk4.<br />
'''''Amiga (Multi-Lingual)'''''<br />
*disk0<br />
*en<br />
*fr<br />
*ge<br />
*global.table<br />
*pointer<br />
*Rename disk image 2 to disk1.<br />
*Rename disk image 3 to disk2.<br />
*Rename disk image 4 to disk3.<br />
*Rename disk image 5 to disk4.<br />
'''''DOS'''''<br />
*BOOGIE2.MID<br />
*COMICCNV.CNV<br />
*DINOHEAD.CNV<br />
*DINO.MID<br />
*DINOOBJ.CNV<br />
*DINOROBJ.CNV<br />
*DINO.TAB<br />
*DINOTAL.CNV<br />
*DISK1<br />
*DISK2<br />
*DISK3<br />
*DISK4<br />
*DONNAHEA.CNV<br />
*DONNA.MID<br />
*DONNAOBJ.CNV<br />
*DONNA.TAB<br />
*DONNATAL.CNV<br />
*DONNATRA.TAB<br />
*DONNATTA.CNV<br />
*DOUGHEA.CNV<br />
*DOUGHHEA.CNV<br />
*DOUGHOBJ.CNV<br />
*DOUGH.TAB<br />
*DOUGHTAL.CNV<br />
*DRKIHEAD.CNV<br />
*DRKIOBJ.CNV<br />
*DRKI.TAB<br />
*DRKITAL.CNV<br />
*EN<br />
*FR<br />
*GE<br />
*GLOBAL.TAB<br />
*INTRO.MID<br />
*IT<br />
*NUTS.MID<br />
*POINTER.CNV<br />
*SLIDECNV.CNV<br />
*SOFT.MID<br />
*TOPAZCNV.CNV<br />
<br />
==Operation Stealth==<br />
'''''Amiga, DOS (256 color)'''''<br />
*&#42;.DAT<br />
*&#42;.PAL ''(DOS)''<br />
*EGOUBASE<br />
*LABYBASE<br />
*PROC&#42;<br />
*SAMPLES&#42; ''(Amiga)''<br />
*SD&#42;<br />
*SINTRO2<br />
*VOL&#42;<br />
<br />
'''''DOS'''''<br />
*&#42;.DAT<br />
*EGOUBASE<br />
*LABYBASE<br />
*PROC&#42;<br />
*RSC&#42;<br />
*SON&#42;<br />
*VOL&#42;<br />
<br />
==Once Upon A Time: Little Red Riding Hood==<br />
'''''Atari ST, DOS, Windows'''''<br />
*&#42;.STK<br />
*&#42;.EXT (if existing)<br />
<br />
'''''Amiga'''''<br />
*&#42;.STK<br />
*MOD.BABAYAGA<br />
<br />
<br />
==Pajama Sam 1: No Need to Hide When It's Dark Outside==<br />
'''''Windows Demo'''''<br />
*PJS-DEMO.HE0<br />
*PJS-DEMO.HE1<br />
*PJS-DEMO.HE2<br />
*PJS-DEMO.HE4<br />
'''''Windows'''''<br />
*PAJAMA.HE0<br />
*PAJAMA.HE1<br />
*PAJAMA.HE2<br />
*PAJAMA.HE3<br />
*PAJAMA.HE4<br />
*PAJAMA.HE7<br />
<br />
==Pajama Sam 2: Thunder and Lightning Aren't so Frightening==<br />
'''''Windows Demo'''''<br />
*PJ2DEMO.HE0<br />
*PJ2DEMO.HE1<br />
*PJ2DEMO.HE2<br />
*PJ2DEMO.HE4<br />
'''''Windows'''''<br />
*PAJAMA2.HE0<br />
*PAJAMA2.HE1<br />
*PAJAMA2.HE2<br />
*PAJAMA2.HE4<br />
<br />
==Pajama Sam 3: You Are What You Eat From Your Head to Your Feet==<br />
'''''Windows Demo'''''<br />
*PJ3-DEMO.HE0<br />
*PJ3-DEMO.(A)<br />
*PJ3-DEMO.HE2<br />
*PJ3-DEMO.HE3<br />
'''''Windows'''''<br />
*PAJAMA3.HE0<br />
*PAJAMA3.(A)<br />
*PAJAMA3.HE2<br />
*PAJAMA3.HE4<br />
<br />
==Pajama Sam's Lost & Found==<br />
'''''Windows Demo'''''<br />
*data folder<br />
*SMALLER.HE0<br />
*SMALLER.(A)<br />
'''''Windows'''''<br />
*data folder<br />
*LOST.HE0<br />
*LOST.(A)<br />
*LOST.HE2<br />
<br />
==Pajama Sam's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*SamsFunShop.(a)<br />
*SamsFunShop.(b)<br />
*SamsFunShop.he0<br />
*SamsFunShop.he2<br />
*SamsFunShop.he4<br />
<br />
==Pajama Sam's Sock Works==<br />
'''''Windows'''''<br />
*SOCKS.HE0<br />
*SOCKS.HE1<br />
*SOCKS.HE2<br />
*SOCKS.HE4<br />
*SOCKS.HE7<br />
<br />
==Passport to Adventure==<br />
'''''Indy3, Loom and Monkey demos'''''<br />
*DISK01.LEC<br />
*&#42;.LFL<br />
<br />
==Personal Nightmare==<br />
'''''Amiga'''''<br />
*&#42;.IN<br />
*ICON.TMP<br />
*night.dbm<br />
*night.txt<br />
'''''Atari ST'''''<br />
*&#42;.IN<br />
*NIGHT.DBM<br />
*NIGHT.TXT<br />
*TEST.PRG<br />
'''''Atari ST Demo'''''<br />
*&#42;.IN<br />
'''''DOS'''''<br />
*&#42;.out<br />
*Night.dbm<br />
*Night.txt<br />
<br />
==Playtoons: Bambou le Sauveur de la Jungle==<br />
*intro.stk<br />
*bambou.itk<br />
<br />
==Putt-Putt & Fatty Bear's Activity Pack ==<br />
'''''DOS'''''<br />
*ACTIVITY.BRS<br />
*ACTIVITY.C&#42;<br />
*ACTIVITY.HE0<br />
*ACTIVITY.HE1<br />
*ACTIVITY.PAL<br />
*ACTIVITY.TAN<br />
*ACTIVITY.TLK<br />
'''''Macintosh'''''<br />
*Activity Pack BRS<br />
*Activity Pack C&#42;<br />
*Activity Pack PAL<br />
*Activity Pack TAN<br />
*Putt & Fatty's Actpack<br />
*Putt & Fatty's Actpack 0<br />
*Putt & Fatty's Actpack 1<br />
*Putt & Fatty's Actpack 2<br />
'''''Windows'''''<br />
*ACTIVITY.BRS<br />
*ACTIVITY.C&#42;<br />
*ACTIVITY.HE0<br />
*ACTIVITY.HE1<br />
*ACTIVITY.HE2<br />
*ACTIVITY.HE3<br />
*ACTIVITY.HE4<br />
*ACTIVITY.PAL<br />
*ACTIVITY.TAN<br />
<br />
==Putt-Putt and Pep's Balloon-O-Rama==<br />
'''''Windows'''''<br />
*balloon.HE0<br />
*BALLOON.HE1<br />
*BALLOON.HE2<br />
*BALLOON.HE3<br />
*BALLOON.HE4<br />
*BALLOON.HE8<br />
*BALLOON.HE9<br />
<br />
==Putt-Putt and Pep's Dog on a Stick==<br />
'''''Windows'''''<br />
*DOG.HE0<br />
*DOG.HE1<br />
*DOG.HE2<br />
*DOG.HE4<br />
*DOG.HE7<br />
*DOG.HE8<br />
<br />
==Putt-Putt Enters the Race==<br />
'''''Windows Demo'''''<br />
*RACEDEMO.HE0<br />
*RACEDEMO.(A)<br />
*RACEDEMO.HE2<br />
*RACEDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTRACE.HE0<br />
*PUTTRACE.(A)<br />
*PUTTRACE.(B)<br />
*PUTTRACE.HE2<br />
*PUTTRACE.HE4<br />
<br />
==Putt-Putt Goes to the Moon==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.TLK<br />
'''''DOS Demo'''''<br />
*moondemo.he0<br />
*moondemo.he1<br />
*moondemo.tlk<br />
'''''DOS'''''<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.TLK<br />
'''''Windows Demo'''''<br />
*MOONDEMO.HE0<br />
*MOONDEMO.HE1<br />
*MOONDEMO.HE2<br />
*MOONDEMO.HE3<br />
*MOONDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.HE2<br />
*PUTTMOON.HE3<br />
*PUTTMOON.HE4<br />
<br />
==Putt-Putt Joins the Circus==<br />
'''''Windows Demo'''''<br />
*CIRCDEMO.HE0<br />
*CIRCDEMO.(A)<br />
*CIRCDEMO.HE2<br />
*CIRCDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTCIRCUS.HE0<br />
*PUTTCIRCUS.(A)<br />
*PUTTCIRCUS.HE2<br />
*PUTTCIRCUS.HE4<br />
<br />
==Putt-Putt Joins the Parade==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.TLK<br />
'''''DOS Demo'''''<br />
*puttdemo.he0<br />
*puttdemo.he1<br />
*puttdemo.tlk<br />
'''''DOS'''''<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.TLK<br />
'''''Windows Demo'''''<br />
*PUTTDEMO.HE0<br />
*PUTTDEMO.HE1<br />
*PUTTDEMO.HE2<br />
*PUTTDEMO.HE3<br />
*PUTTDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.HE2<br />
*PUTTPUTT.HE3<br />
*PUTTPUTT.HE4<br />
<br />
==Putt-Putt Saves the Zoo==<br />
'''''iOS'''''<br />
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''<br />
*game.(a)<br />
*game.he0<br />
*game.he2<br />
*game.he4<br />
'''''Windows Demo'''''<br />
*ZOODEMO.HE0<br />
*ZOODEMO.HE1<br />
*ZOODEMO.HE2<br />
*ZOODEMO.HE3<br />
*ZOODEMO.HE4<br />
'''''Windows'''''<br />
*PUTTZOO.HE0<br />
*PUTTZOO.HE1 or PUTTZOO.(A)<br />
*PUTTZOO.HE2<br />
*PUTTZOO.HE3<br />
*PUTTZOO.HE4<br />
<br />
==Putt-Putt's Fun Pack==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FUNPACK.HE0<br />
*FUNPACK.HE1<br />
*FUNPACK.TLK<br />
'''''DOS'''''<br />
*FUNPACK.HE0<br />
*FUNPACK.HE1<br />
*FUNPACK.TLK<br />
<br />
==Putt-Putt Travels Through Time==<br />
'''''Windows Demo'''''<br />
*TIMEDEMO.HE0<br />
*TIMEDEMO.HE1<br />
*TIMEDEMO.HE2<br />
*TIMEDEMO.HE3<br />
*TIMEDEMO.HE4<br />
'''''Windows'''''<br />
*PuttTTT.HE0<br />
*PuttTTT.HE1 or PuttTTT.(A)<br />
*PuttTTT.HE2<br />
*PuttTTT.HE4<br />
<br />
==Putt-Putt's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*PuttsFunShop.(a)<br />
*PuttsFunShop.(b)<br />
*PuttsFunShop.he0<br />
*PuttsFunShop.he2<br />
*PuttsFunShop.he4<br />
<br />
==Return to Zork==<br />
'''''DOS Floppy'''''<br />
*RTZ.DAT<br />
*RTZ.PRJ<br />
'''''DOS CD**'''''<br />
*RTZCD.RED or RTZCD.DAT<br />
*RTZCD.PRJ<br />
*&#42;.PMV<br />
<br />
Note: The GoG version can be used but you need to extract the files from the RTZ.gog disk image, which is a bit tricky (it is not a standard ISO). See the GoG.com forum for detailed instructions.<br />
<br />
'''''DOS Demo'''''<br />
*DEMO.DAT<br />
*DEMO.PRJ<br />
<br />
==Rex Nebular and the Cosmic Gender Bender==<br />
*&#42;.00?<br />
*&#42;.HAG<br />
*&#42;.RES<br />
*DIGITAL.ADA<br />
<br />
==Ringworld: Revenge of the Patriarch==<br />
*ring.rlb<br />
*tsage.rlb<br />
''Note: Files of the floppy version are only available after you have run the original installation program and installed Ringworld to the harddisk.''<br />
<br />
==Riven: The Sequel to Myst==<br />
'''''Macintosh/Windows 5CD'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*b_Data.mhk<br />
*b_Data1.mhk ''(Optional, 1.02 patch file)''<br />
*b_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*g_Data.mhk<br />
*g_Sounds.mhk<br />
*j_Data1.mhk<br />
*j_Data2.mhk<br />
*j_Data3.mhk ''(Optional, 1.02 patch file)''<br />
*j_Sounds.mhk<br />
*o_Data.mhk<br />
*o_Sounds.mhk<br />
*p_Data.mhk<br />
*p_Sounds.mhk<br />
*r_Data.mhk<br />
*r_Sounds.mhk<br />
*riven.exe '''or''' arcriven.z '''or''' Riven ''(Mac executable)''<br />
*t_Data.mhk<br />
*t_Sounds.mhk<br />
'''''Macintosh/Windows DVD'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*b_Data.mhk<br />
*b_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*g_Data.mhk<br />
*g_Sounds.mhk<br />
*j_Data1.mhk<br />
*j_Data2.mhk<br />
*j_Sounds.mhk<br />
*o_Data.mhk<br />
*o_Sounds.mhk<br />
*p_Data.mhk<br />
*p_Sounds.mhk<br />
*r_Data.mhk<br />
*r_Sounds.mhk<br />
*riven.exe '''or''' arcriven.z '''or''' Riven ''(Mac executable)''<br />
*t_Data1.mhk<br />
*t_Data2.mhk<br />
*t_Sounds.mhk<br />
'''''Windows Demo'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*j_Data.mhk<br />
*j_Sounds.mhk<br />
*rivendmo.exe '''or''' arcriven.z<br />
*t_Data.mhk<br />
*t_Sounds.mhk<br />
<br />
==Rodney's Funscreen==<br />
*RODNEYS.DAT<br />
*RODNEYS.PRJ<br />
<br />
==Sam &amp; Max Hit the Road==<br />
'''''Macintosh CD'''''<br />
*Sam & Max Data<br />
'''''Macintosh Demo'''''<br />
*Sam & Max Demo Data<br />
'''''PC Floppy'''''<br />
*MONSTER.SOU<br />
*SAMNMAX.SM0<br />
*SAMNMAX.SM1<br />
'''''PC CD'''''<br />
*MONSTER.SOU<br />
*SAMNMAX.000<br />
*SAMNMAX.001<br />
'''''PC Demo'''''<br />
*samdemo.000<br />
*samdemo.001<br />
<br />
==SCI==<br />
This covers all [[SCI]] games from Sierra (like later King's Quest, Larry, Space Quest, ...) but also [[SCI/Fan Games|fan made]] ones.<br />
<br />
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.<br> They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.<br> Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs:<br />
<br />
===All SCI16 ([[Sierra_Game_Versions#SCI0_.28early.29|SCI0/1]]) games===<br />
<br />
* Copy all files to the game directory. Some games need additional work:<br />
<br />
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''<br />
<br />
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <tt>copy /b RESOURCE.p0* RESOURCE.000</tt> on Windows, or <tt>cat RESOURCE.p0* > RESOURCE.000</tt> on *nix).<br />
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <tt>copy /b RESOURCE.a0* RESOURCE.AUD</tt> on Windows, or <tt>cat RESOURCE.a0* > RESOURCE.AUD</tt> on *nix).<br />
<br />
===All SCI32 ([[Sierra_Game_Versions#SCI2|SCI2/3]]) games===<br />
<br />
* Copy all files from each CD to the game directory. Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced. Some games need additional work:<br />
<br />
'''''Gabriel Knight 1 from GOG.com'''''<br />
<br />
Rename GK1.GOG to GK1.ISO, mount the ISO, and copy the files from the ISO in the normal manner.<br />
<br />
'''''Gabriel Knight 2, Phantasmagoria 1, Phantasmagoria 2, and Police Quest: SWAT'''''<br />
<br />
From original CDs:<br />
<br />
* When copying files from the original CDs, rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.<br />
* For Phantasmagoria 1, copy only the PDOCO.TXT from the ''first'' CD.<br />
<br />
'''''Leisure Suit Larry 6 hires'''''<br />
<br />
* If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy all files from the AUD and SFX directories to the game directory.<br />
<br />
'''''Phantasmagoria 2'''''<br />
<br />
* Do ''not'' copy RESDUK.PAT.<br />
<br />
'''''Police Quest 4 from GOG.com'''''<br />
<br />
Rename PQ4.gog to PQ4.ISO, mount the ISO, and copy files from the ISO in the normal manner.<br />
<br />
==Secret of Monkey Island, The==<br />
'''''Amiga or Amiga demo'''''<br />
*&#42;.LEC<br />
*&#42;.LFL<br />
*music.dat<br />
*sample.dat<br />
'''''Atari ST, PC EGA Floppy, PC VGA Floppy or PC Demo'''''<br />
*&#42;.LEC<br />
*&#42;.LFL<br />
'''''PC VGA CD&#42;&#42;'''''<br />
*MONKEY.000<br />
*MONKEY.001<br />
'''''Alternative PC VGA CD&#42;&#42;'''''<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
'''''Macintosh'''''<br />
*Monkey Island<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
'''''Alternative Macintosh'''''<br />
*Monkey Island<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
*MONKEY1.002<br />
*MONKEY1.003<br />
*MONKEY1.004<br />
*MONKEY1.005<br />
<br />
==Simon the Sorcerer==<br />
'''''Acorn CD or Acorn CD demo'''''<br />
*DATA<br />
*EFFECTS<br />
*GAMEBASE<br />
*ICONDATA<br />
*SIMON<br />
*STRIPPED<br />
*TBLLIST<br />
'''''Acorn Floppy'''''<br />
*&#42;.dat<br />
'''''Amiga Floppy'''''<br />
*&#42;tune<br />
*&#42;.pkd<br />
*gameamiga<br />
*icon.pkd<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''Amiga CD32'''''<br />
*&#42;Effects<br />
*&#42;simon<br />
*&#42;tune<br />
*&#42;.out<br />
*gameamiga<br />
*icon.pkd<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''DOS Floppy Demo'''''<br />
*&#42;.VGA<br />
*GDEMO<br />
*ICON.DAT<br />
*MOD2.MUS<br />
*MUSIC.DRV<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS Floppy'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MT_FM.IBK<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS CD or DOS CD Demo'''''<br />
*EFFECTS.VOC<br />
*GAMEPC<br />
*ICON.DAT<br />
*MT_FM.IBK<br />
*SIMON.GME<br />
*SIMON.VOC<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''Windows CD'''''<br />
*GAMEPC<br />
*ICON.DAT<br />
*SFX&#42;<br />
*SIMON.GME<br />
*SIMON.WAV<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
<br />
==Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe==<br />
'''''Amiga or Macintosh'''''<br />
*voices folder<br />
*gsptr30<br />
*icon.dat<br />
*Simon2.gme<br />
*simon2.dic<br />
*simon2.english<br />
*simon2.french<br />
*simon2.german<br />
*simon2.italian<br />
*stripped.txt<br />
*tbllist<br />
'''''DOS Floppy'''''<br />
*GAME32<br />
*ICON.DAT<br />
*MIDPAK.AD<br />
*SIMON2.GME<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''DOS CD or DOS CD Demo'''''<br />
*GSPTR30<br />
*ICON.DAT<br />
*MIDPAK.AD or SETUP.SHR<br />
*SIMON2.GME<br />
*SIMON2.VOC<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''Windows CD'''''<br />
*GSPTR30<br />
*ICON.DAT<br />
*SIMON2.GME<br />
*SIMON2.WAV<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
<br />
==Simon the Sorcerer's Puzzle Pack==<br />
'''''Windows'''''<br />
*&#42;.vga<br />
*&#42;.wav<br />
*Gdimp<br />
*Gjumble<br />
*Gpuzzle<br />
*Gswampy<br />
*Music<br />
<br />
==Soltys==<br />
'''''DOS Registered and Freeware versions'''''<br />
*VOL.CAT<br />
*VOL.DAT<br />
<br />
==SPY Fox 1: Dry Cereal==<br />
'''''Windows Demo'''''<br />
*SPYFOX.HE0<br />
*SPYFOX.HE1<br />
*SPYFOX.HE2<br />
*SPYFOX.HE4<br />
'''''Windows'''''<br />
*SPYFOX.HE0<br />
*SPYFOX.HE1 or SPYFOX.(A)<br />
*SPYFOX.HE2<br />
*SPYFOX.HE4<br />
<br />
==SPY Fox 2: Some Assembly Required==<br />
'''''Windows Demo'''''<br />
*SF2-DEMO.HE0<br />
*SF2-DEMO.(A)<br />
*SF2-DEMO.he2<br />
*SF2-DEMO.HE4<br />
'''''Windows'''''<br />
*SPYFOX2.HE0<br />
*SPYFOX2.(A)<br />
*SPYFOX2.HE2<br />
*SPYFOX2.HE4<br />
*SPYFOX2.he9<br />
<br />
==SPY Fox 3: Operation Ozone==<br />
'''''Windows Demo'''''<br />
*SF3-DEMO.HE0<br />
*SF3-DEMO.(A)<br />
*SF3-DEMO.HE2<br />
*SF3-DEMO.HE3<br />
*SF3-DEMO.HE4<br />
'''''Windows'''''<br />
*SPYOZON.HE0<br />
*SPYOZON.(A)<br />
*SPYOZON.HE2<br />
*SPYOZON.HE3<br />
*SPYOZON.HE4<br />
<br />
==SPY Fox in Cheese Chase==<br />
'''''Windows'''''<br />
*Custom folder<br />
*Levels folder<br />
*CHASE.HE0<br />
*CHASE.HE1<br />
*CHASE.HE2<br />
*CHASE.HE4<br />
*CHASE.HE8<br />
*CHASE.HE9<br />
<br />
==SPY Fox in Hold the Mustard==<br />
'''''Macintosh'''''<br />
*images folder<br />
*map (i)<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*Mustard (0)<br />
*Mustard (2)<br />
*Mustard (4)<br />
*Mustard (7)<br />
*Mustard (a)<br />
'''''Windows'''''<br />
*images folder<br />
*map.ini<br />
*MUSTARD.HE0<br />
*MUSTARD.(A)<br />
*MUSTARD.HE2<br />
*MUSTARD.HE4<br />
*MUSTARD.HE7<br />
<br />
==Starship Titanic==<br />
*Assets folder<br />
*newgame.st<br />
<br />
==TeenAgent==<br />
*&#42;.dat<br />
*&#42;.res<br />
<br />
==The Lost Files of Sherlock Holmes==<br />
For both the Case of the Serrated Scalpel and the Case of the Rose Tattoo.<br />
<br />
*chess.pth<br />
*journal.lbv<br />
*sample.&#42;<br />
*&#42;.dig<br />
*&#42;.lib<br />
*&#42;.mdi<br />
*&#42;.rlb<br />
*&#42;.rrm<br />
*&#42;.snd<br />
*&#42;.txt<br />
*&#42;.vgs<br />
<br />
==Toonstruck==<br />
<br />
* ACT1 folder<br />
* ACT2 folder<br />
* MISC folder<br />
<br />
==Touché: The Adventures of the Fifth Musketeer==<br />
*TOUCHE.DAT<br />
*OBJ<br />
*V&#42;<br />
<br />
==Troll's Tale==<br />
*troll.img<br />
==U.F.O.s / Gnap==<br />
*.AVI<br />
*.DAT<br />
*.EXE<br />
*.MID<br />
<br />
==Urban Runner==<br />
*&#42;.stk<br />
*&#42;.itk<br />
<br />
==Voyeur==<br />
*&#42;.voc<br />
*&#42;.rl2<br />
*&#42;.blt<br />
<br />
==Waxworks==<br />
'''''Amiga'''''<br />
*&#42;.OUT<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*icon.pkd<br />
*MENUS.DAT<br />
*start<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
*xtable&#42;<br />
*xtbllist<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*MUSIC.DRV<br />
*ROOMS&#42;<br />
*ROOMSLST<br />
*START<br />
*STATELST<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
*WAX.FXB<br />
*XTABLE&#42;<br />
*XTBLLIST<br />
<br />
==Ween: The Prophecy==<br />
'''''Amiga'''''<br />
*&#42;.dum<br />
*&#42;.ins<br />
*&#42;.stk<br />
'''''Atari ST'''''<br />
*&#42;.snd<br />
*&#42;.stk<br />
'''''DOS'''''<br />
*&#42;.stk<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Ween to the harddisk.''<br />
<br />
==Zak McKracken and the Alien Mindbenders==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Mac, PC'''''<br />
*&#42;.LFL<br />
*The GOG.com version has *.MP3 files that are needed for music.<br />
'''''Commodore 64'''''<br />
*Rename disk image 1 to zak1.d64.<br />
*Rename disk image 2 to zak2.d64.<br />
<br />
==Zork Nemesis: The Forbidden Lands==<br />
'''''All versions'''''<br />
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory<br />
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues<br />
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory<br />
'''''GoG version'''''<br />
* Use the GoG installer, no further file copying is needed<br />
'''''CD version'''''<br />
* Copy the following from the '''nemesis''' directory of CD1 into the game root directory:<br />
** The '''znemmx''' directory<br />
** The '''znemscr''' directory<br />
** nemesis.str<br />
* From CD1, copy the '''zassets''' directory into the game root directory<br />
* From CD2, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files<br />
* From CD3, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files<br />
'''''DVD version'''''<br />
* Copy the following from the '''nemesis''' directory into the game root directory:<br />
** The '''znemmx''' directory<br />
** The '''znemscr''' directory<br />
** nemesis.str<br />
** ''Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory''<br />
* Copy the '''disc2''' directory into the game root directory<br />
* Copy the '''disc3''' directory into the game root directory<br />
* Copy the '''zassets''' directory into the game root directory<br />
<br />
==Zork: Grand Inquisitor==<br />
'''''All versions'''''<br />
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory<br />
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues<br />
'''''GoG version'''''<br />
* Use the GoG installer, no further file copying is needed<br />
'''''CD version'''''<br />
* Copy the following from the '''zgi''' directory of CD1 into the game root directory:<br />
** The '''zgi_mx''' directory<br />
** cursor.zfs<br />
** death.zfs<br />
** inquis.str<br />
** inquis.zix<br />
** r.svr<br />
** scripts.zfs<br />
** subtitle.zfs<br />
* From CD1, copy the '''zassets1''' directory into the game root directory<br />
* From CD2, copy the '''zassets2''' directory into the game root directory<br />
* It's recommended to apply [http://www.thezorklibrary.com/installguides/Zpatch.exe patch 1.2], but you may have to install the game normally for that, as the patch has its own installer<br />
'''''DVD version'''''<br />
* Copy the following from the '''zgi_e''' directory into the game root directory:<br />
** The '''addon''' directory (game patch 1.2)<br />
** The '''zgi_mx''' directory<br />
** cursor.zfs<br />
** death.zfs<br />
** inquis.str<br />
** inquis.zix<br />
** r.svr<br />
** scripts.zfs<br />
** subtitle.zfs<br />
* Copy the '''eng_mpeg''' directory (hires MPEG2 video files) into the game root directory<br />
* Copy the '''zassetsc''' directory into the game root directory<br />
* Copy the '''zassetse''' directory into the game root directory</div>
Csnover
https://wiki.scummvm.org/index.php?title=Datafiles&diff=23975
Datafiles
2017-09-06T23:53:41Z
<p>Csnover: /* All SCI32 (SCI2/3) games */ Order game names alphabetically</p>
<hr />
<div>This page lists all of the files required, for each particular game to run under ScummVM. The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details.<br />
<br />
Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually [[HOWTO-Mac Games|extracted]] using extract_scumm_mac. However, this is ''not'' required, unless you want to compress some of the data files. Any files from Macintosh discs should be dumped as a data fork only (not in MacBinary or another container with a resource fork) unless noted otherwise.<br />
<br />
The DOS floppy version of The Legend of Kyrandia: The Hand of Fate can be extracted using extract_kyra. This is recommended for portable device usage, because it will significantly reduce the amount of memory required (since ScummVM will not have to cache the compressed files).<br />
<br />
Games that have ** shown in their name use CD audio tracks for music, check readme included with ScummVM to see how to convert them to compressed files.<br />
<br />
Do you have files with unknown MD5 checksums? Please follow our guidelines in [[Reporting unknown MD5 checksums]]<br />
<br />
Some ScummVM features are only available if additional [[External_Datafiles|external datafiles]] are provided e.g. MT32 Emulation.<br />
<br />
==3 Skulls of the Toltecs==<br />
*SAMPLE.AD<br />
*SAMPLE.OPL<br />
*WESTERN<br />
<br />
==7th Guest, The==<br />
'''''DOS/Windows**'''''<br />
*&#42;.gjd<br />
*&#42;.grv<br />
*&#42;.rl<br />
*fat.&#42;<br />
*sphinx.fnt<br />
'''''iOS'''''<br />
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''<br />
*&#42;.gjd<br />
*&#42;.grv<br />
*&#42;.m4a<br />
*&#42;.mp3<br />
*&#42;.rl<br />
*SeventhGuest<br />
*sphinx.fnt<br />
'''''Macintosh'''''<br />
*&#42;.gjd<br />
*T7GData<br />
*T7GMac<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
<br />
==AGI==<br />
This covers all [[AGI]] games from Sierra (like King's Quest, Larry, Space Quest, ...) but also [[AGI/Fan Games|fan made]] ones.<br />
<br />
'''''All platforms'''''<br />
<br />
* *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)<br />
* OBJECT<br />
* *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)<br />
* WORDS.TOK<br />
and if available<br />
* PAL.*<br />
<br />
'''''Apple IIGS'''''<br />
<br />
These files are needed to enable music playback<br />
* *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)<br />
* SIERRASTANDARD<br />
<br />
==Amazon: Guardians of Eden==<br />
'''''All platforms'''''<br />
<br />
* *.AP <br />
* *.BLK<br />
* *.DAT<br />
* *.LZ<br />
* *.MAP<br />
<br />
==Backyard Baseball==<br />
'''''Macintosh'''''<br />
*BaseBall (0)<br />
*BaseBall (1)<br />
*BaseBall (2)<br />
*BaseBall (4)<br />
*BaseBall (9)<br />
'''''Windows'''''<br />
*BASEBALL.HE0<br />
*BASEBALL.HE1<br />
*BASEBALL.HE2<br />
*BASEBALL.HE4<br />
*BASEBALL.HE9<br />
<br />
==Backyard Football==<br />
'''''Macintosh'''''<br />
*FootBall (0)<br />
*FootBall (a)<br />
*FootBall (b)<br />
*FootBall (2)<br />
*FootBall (4)<br />
'''''Windows'''''<br />
*FOOTBALL.HE0<br />
*FOOTBALL.(A)<br />
*FOOTBALL.(B)<br />
*FOOTBALL.HE2<br />
*FOOTBALL.HE4<br />
'''''Windows Demo'''''<br />
*FOOTDEMO.HE0<br />
*FOOTDEMO.(A)<br />
*FOOTDEMO.HE2<br />
*FOOTDEMO.HE4<br />
<br />
==Backyard Soccer==<br />
'''''Macintosh'''''<br />
*Soccer (0)<br />
*Soccer (a)<br />
*Soccer (2)<br />
*Soccer (4)<br />
*Soccer (9)<br />
'''''Windows'''''<br />
*SOCCER.HE0<br />
*SOCCER.(A)<br />
*SOCCER.HE2<br />
*SOCCER.HE4<br />
*SOCCER.HE9<br />
<br />
==Bargon Attack==<br />
*&#42;.snd<br />
*&#42;.ang (English version)<br />
*&#42;.imd<br />
*intro.stk<br />
*traduc.cat<br />
''Note: Several files of the DOS version are only available after you have run the original installation program and installed Bargon Attack to the harddisk.''<br />
<br />
==Bear Stormin'==<br />
*BRSTORM.BRS<br />
*BRSTORM.HE0<br />
*BRSTORM.HE1<br />
<br />
== Beavis and Butt-Head in Virtual Stupidity ==<br />
* *.avi<br />
* *.000<br />
* *.aif<br />
* *.vnm<br />
<br />
while retaining the original directory layout<br />
<br />
==Beneath a Steel Sky==<br />
'''''PC CD and Floppy'''''<br />
*SKY.DNR<br />
*SKY.DSK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/sky.cpt sky.cpt]<br />
<br />
==Big Red Adventure, The==<br />
'''''Amiga Demo'''''<br />
*backs folder<br />
*fonts folder<br />
*part1 folder<br />
*&#42;.win<br />
<br />
'''''Amiga'''''<br />
*backs folder<br />
*common folder<br />
*fonts folder<br />
*part0 folder<br />
*part1 folder<br />
*part2 folder<br />
*part3 folder<br />
*part4 folder<br />
*&#42;.win<br />
<br />
'''''DOS Demo'''''<br />
*ANI folder<br />
*BKG folder<br />
*EN folder<br />
*IT folder<br />
*MSC folder<br />
*PTH folder<br />
*RAS folder<br />
*SCRIPTS folder<br />
*SFX folder<br />
*TAL folder<br />
*&#42;.BMP<br />
*&#42;.FNT<br />
*&#42;.ICO<br />
*&#42;.RAS<br />
*&#42;.TAB<br />
*&#42;.WIN<br />
<br />
'''''DOS'''''<br />
*PART0 folder<br />
*PART1 folder<br />
*PART2 folder<br />
*PART3 folder<br />
*PART4 folder<br />
*&#42;.BMP<br />
*&#42;.FNT<br />
*&#42;.RAS<br />
*&#42;.WIN<br />
<br />
==Big Thinkers First Grade==<br />
'''''Macintosh'''''<br />
*Thinker1 (0)<br />
*Thinker1 (1)<br />
*Thinker1 (2)<br />
*Thinker1 (4)<br />
'''''Windows Demo'''''<br />
*1grademo.HE0<br />
*1grademo.HE1<br />
*1grademo.he2<br />
*1grademo.he4<br />
'''''Windows'''''<br />
*THINKER1.HE0<br />
*THINKER1.HE1<br />
*THINKER1.HE2<br />
*THINKER1.HE4<br />
<br />
==Big Thinkers Kindergarten ==<br />
'''''Macintosh'''''<br />
*ThinkerK (0)<br />
*ThinkerK (1)<br />
*ThinkerK (2)<br />
*ThinkerK (4)<br />
'''''Windows Demo'''''<br />
*KINDDEMO.HE0<br />
*KINDDEMO.HE1<br />
*KINDDEMO.HE2<br />
*KINDDEMO.HE4<br />
'''''Windows'''''<br />
*THINKERK.HE0<br />
*THINKERK.HE1<br />
*THINKERK.HE2<br />
*THINKERK.HE4<br />
<br />
==Bizarre Adventures of Woodruff and the Schnibble, The==<br />
*INTRO.STK<br />
*WOODRUFF.ITK<br />
<br />
==Blue's 123 Time Activities ==<br />
'''''Macintosh'''''<br />
*DATA folder<br />
*Blue's 123 Time (0)<br />
*Blue's 123 Time (2)<br />
*Blue's 123 Time (4)<br />
*Blue's 123 Time (a)<br />
*Blue's 123 Time (b)<br />
'''''Windows'''''<br />
*DATA folder<br />
*Blues123time.(a)<br />
*Blues123time.(b)<br />
*Blues123time.HE0<br />
*Blues123time.he2<br />
*Blues123time.he4<br />
<br />
==Blue's ABC Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues ABC Time (0)<br />
*Blues ABC Time (2)<br />
*Blues ABC Time (4)<br />
*Blues ABC Time (a)<br />
*Blues ABC Time (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*BluesABCTime.he0<br />
*BluesABCTime.(a)<br />
*BluesABCTime.(b)<br />
*BluesABCTime.he2<br />
*BluesABCTime.he4<br />
<br />
==Blue's Art Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues-ArtTime (0)<br />
*Blues-ArtTime (2)<br />
*Blues-ArtTime (4)<br />
*Blues-ArtTime (a)<br />
*Blues-ArtTime (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*ArtTime.(a)<br />
*ArtTime.(b)<br />
*ArtTime.HE0<br />
*ArtTime.HE2<br />
*ARTTIME.HE4<br />
<br />
==Blue's Birthday Adventure==<br />
'''''Red - Macintosh'''''<br />
*Data folder<br />
*Blue'sBirthday (b)<br />
*Blue'sBirthday-Red (0)<br />
*Blue'sBirthday-Red (a)<br />
*Blue'sBirthday-Red (2)<br />
*Blue'sBirthday-Red (4)<br />
'''''Red - Windows'''''<br />
*Data folder<br />
*Blue'sBirthday.(b)<br />
*Blue'sBirthday-Red.HE0<br />
*Blue'sBirthday-Red.(a)<br />
*Blue'sBirthday-Red.he2<br />
*Blue'sBirthday-Red.he4<br />
'''''Yellow - Macintosh'''''<br />
*Data folder<br />
*Blue'sBirthday (b)<br />
*Blue'sBirthday-Yellow (0)<br />
*Blue'sBirthday-Yellow (a)<br />
*Blue'sBirthday-Yellow (2)<br />
*Blue'sBirthday-Yellow (4)<br />
'''''Yellow - Windows'''''<br />
*Data folder<br />
*Blue'sBirthday.(b)<br />
*Blue'sBirthday-Yellow.HE0<br />
*Blue'sBirthday-Yellow.(a)<br />
*Blue'sBirthday-Yellow.he2<br />
*Blue'sBirthday-Yellow.he4<br />
<br />
==Blue's Reading Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues-ReadingTime (0)<br />
*Blues-ReadingTime (2)<br />
*Blues-ReadingTime (4)<br />
*Blues-ReadingTime (a)<br />
*Blues-ReadingTime (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*Blue's Reading Time.(a)<br />
*Blue's Reading Time.(b)<br />
*Blue's Reading Time.HE0<br />
*Blue's Reading Time.he2<br />
*Blue's Reading Time.he4<br />
<br />
==Blue's Treasure Hunt==<br />
'''''Disc 1 - Macintosh'''''<br />
*data folder<br />
*Blue'sTreasureHunt(b)<br />
*Blue'sTreasureHunt-Disc1 (0)<br />
*Blue'sTreasureHunt-Disc1 (2)<br />
*Blue'sTreasureHunt-Disc1 (4)<br />
*Blue'sTreasureHunt-Disc1 (a)<br />
'''''Disc 1 - Windows'''''<br />
*data folder<br />
*Blue'sTreasureHunt.(b)<br />
*Blue'sTreasureHunt-Disc1.(a)<br />
*Blue'sTreasureHunt-Disc1.HE0<br />
*Blue'sTreasureHunt-Disc1.he2<br />
*Blue'sTreasureHunt-Disc1.he4<br />
'''''Disc 2 - Macintosh'''''<br />
*data folder<br />
*Blue'sTreasureHunt(b)<br />
*Blue'sTreasureHunt-Disc2 (0)<br />
*Blue'sTreasureHunt-Disc2 (2)<br />
*Blue'sTreasureHunt-Disc2 (4)<br />
*Blue'sTreasureHunt-Disc2 (a)<br />
'''''Disc 2 - Windows'''''<br />
*data folder<br />
*Blue'sTreasureHunt.(b)<br />
*Blue'sTreasureHunt-Disc2.(a)<br />
*Blue'sTreasureHunt-Disc2.HE0<br />
*Blue'sTreasureHunt-Disc2.he2<br />
*Blue'sTreasureHunt-Disc2.he4<br />
<br />
==Blue Force==<br />
*&#42;.rlb<br />
''Note: Files of the floppy version are only available after you have run the original installation program and installed Blue Force to the harddisk.''<br />
<br />
==Broken Sword: The Shadow of the Templars==<br />
'''''Macintosh Demo and Windows Demo'''''<br />
*CLUSTERS folder<br />
*MUSIC folder<br />
*SPEECH folder<br />
'''''Macintosh'''''<br />
*&#42;.clm<br />
*swordres.rif<br />
*MUSIC folder<br />
*SMACKSHI folder<br />
*SPEECH folder<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''Windows'''''<br />
*&#42;.clu<br />
*swordres.rif<br />
*MUSIC folder (Except 2M29.WAV in CD2)<br />
*SMACKSHI folder<br />
*SPEECH folder<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''PlayStation'''''<br />
*&#42;.clu<br />
*swordres.rif<br />
*speech.tab<br />
*speech.lis<br />
*speech.inf<br />
*speech.dat<br />
*tunes.tab<br />
*tunes.dat<br />
*train.plx<br />
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])<br />
<br />
==Broken Sword II: The Smoking Mirror==<br />
'''''Windows Demo'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
'''''Windows'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
*&#42;.smk<br />
*credits.bmp<br />
*Rename music.clu on CD1 to music1.clu<br />
*Rename music.clu on CD2 to music2.clu<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''PlayStation'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
*CREDITS.TXT<br />
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])<br />
<br />
==Bud Tucker in Double Trouble==<br />
'''''DOS CD'''''<br />
*AUDIO folder<br />
*FX folder<br />
*GRAPHICS folder<br />
*MUSIC folder<br />
*SPEECH folder<br />
*SPRITES folder<br />
*&#42;.ENC<br />
*&#42;.PCX<br />
*&#42;.TXT<br />
*&#42;.DTA<br />
<br />
'''''DOS Demo'''''<br />
*Audio folder<br />
*Graphics folder<br />
*SAMPLE.&#42;<br />
<br />
==Chivalry is Not Dead==<br />
* data.dcp<br />
* arial.ttf (or equivalent replacement)<br />
* FONTS folder (specifically ALEAWB__.TTF)<br />
<br />
==Cruise for a Corpse==<br />
*D1<br />
*D2<br />
*D3<br />
*D4<br />
*D5<br />
*DELPHINE.LNG<br />
*SYSTEM.FNT<br />
*VOL.&#42;<br />
<br />
==Curse of Monkey Island, The==<br />
*RESOURCE folder<br />
*COMI.LA0<br />
*COMI.LA1<br />
*COMI.LA2<br />
<br />
==Day of the Tentacle==<br />
'''''Macintosh CD'''''<br />
*Day of the Tentacle Data<br />
'''''Macintosh Demo'''''<br />
*Day of the Tentacle Demo Data<br />
'''''PC CD and Floppy'''''<br />
*MONSTER.SOU<br />
*TENTACLE.000<br />
*TENTACLE.001<br />
'''''PC Demo'''''<br />
*DOTTDEMO.000<br />
*DOTTDEMO.001<br />
*MONSTER.SOU<br />
<br />
==Dig, The==<br />
'''''Macintosh'''''<br />
*The Dig Data<br />
'''''Macintosh Demo'''''<br />
*The Dig Demo Data<br />
'''''PC'''''<br />
*VIDEO folder<br />
*DIG.LA0<br />
*DIG.LA1<br />
*DIGMUSIC.BUN<br />
*DIGVOICE.BUN<br />
*LANGUAGE.BND (Non-English versions)<br />
'''''PC Demo'''''<br />
*audio folder<br />
*video folder<br />
*dig.la0<br />
*dig.la1<br />
<br />
==Discworld==<br />
'''''DOS Floppy'''''<br />
*&#42;.GRA<br />
*&#42;.IDX<br />
*&#42;.TXT<br />
*MIDI.DAT<br />
*INDEX<br />
*SAMPLE.AD<br />
*SAMPLE.MT<br />
*SAMPLE.OPL<br />
<br />
'''''DOS CD'''''<br />
*&#42;.IDX<br />
*&#42;.GRA (if exists)<br />
*&#42;.SCN (if exists)<br />
*&#42;.SMP<br />
*&#42;.TXT<br />
*FAT.OPL (if exists)<br />
*MIDI.DAT<br />
*INDEX<br />
*SAMPLE.AD (if exists)<br />
*SAMPLE.OPL (if exists)<br />
<br />
==Discworld 2: Missing Presumed ...!?==<br />
'''''DOS and Windows CD'''''<br />
*&#42;.BMV<br />
*&#42;.CDP<br />
*&#42;.MUS<br />
*&#42;.SCN<br />
*GDATA<br />
*HOPPER<br />
*INDEX<br />
*SAMPLE.BNK<br />
*Rename ENGLISH.SMP on CD1 to ENGLISH1.SMP (English version)<br />
*Rename ENGLISH.TXT on CD1 to ENGLISH1.TXT (English version)<br />
*Rename ENGLISH.IDX on CD1 to ENGLISH1.IDX (English version)<br />
*Rename ENGLISH.SMP on CD2 to ENGLISH2.SMP (English version)<br />
*Rename ENGLISH.TXT on CD2 to ENGLISH2.TXT (English version)<br />
*Rename ENGLISH.IDX on CD2 to ENGLISH2.IDX (English version)<br />
<br />
The aforementioned files can also be named FRENCH(.SMP/.TXT/.IDX)<br />
in French versions, GERMAN(.SMP/.TXT/.IDX) in German versions<br />
or US(.SMP/.TXT/.IDX) in US English versions<br />
<br />
==Dragon History==<br />
'''''DOS CD'''''<br />
*ANIM.DFW<br />
*Big.fon<br />
*CD.SAM (dummy dubbing file, can be replaced by a real one with Czech dubbing)<br />
*CD2.SAM<br />
*CMF.INS<br />
*HRA.DFW<br />
*HUDBA&#42;.MID<br />
*IKONY.DFW<br />
*INIT.DFW<br />
*MAPY.DFW<br />
*MIST.DFW<br />
*OBJEKTY.DFW<br />
*OBR_AN.DFW<br />
*OBR_IK.DFW<br />
*OBR_MAS.DFW<br />
*PALETY.DFW<br />
*RETEZCE.DFW<br />
*ROZH&#42;.DFW<br />
*Small.fon<br />
<br />
==Drascula: The Vampire Strikes Back==<br />
'''''DOS CD**'''''<br />
*&#42;.ALD<br />
*&#42;.ALG<br />
*&#42;.ALS<br />
*&#42;.BIN<br />
*&#42;.CAL<br />
<br />
==Dreamweb==<br />
'''''All Floppy'''''<br />
*DREAMWEB.&#42;<br />
** Requires decompression from RNC files using original installer under DOSBox.<br />
<br />
'''''English CD'''''<br />
*DREAMWEB.&#42;<br />
*SPEECH folder<br />
<br />
'''''French CD'''''<br />
*DREAMWFR.&#42;<br />
*FRENCH folder<br />
<br />
'''''Spanish CD'''''<br />
*DREAMWSP.&#42;<br />
*SPANISH folder<br />
<br />
==Elvira: Mistress of the Dark==<br />
'''''Amiga'''''<br />
*&#42;.out<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*icon.dat<br />
*start<br />
'''''Amiga Demo'''''<br />
*&#42;.out<br />
*agos.mdf<br />
*elvira2<br />
*englishdemo<br />
*icon.dat<br />
'''''Atari ST'''''<br />
*&#42;.OUT<br />
*&#42;.PKD<br />
*GAMEST<br />
*ICON.DAT<br />
*START<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''Atari ST Demo'''''<br />
*&#42;.OUT<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.SND<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*INSTR.DAT<br />
*START<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''DOS Demo'''''<br />
*&#42;.VGA<br />
*DEMO<br />
*ICON.DAT<br />
*INSTR.DAT<br />
*MOD8.MUS<br />
*TBLLIST<br />
<br />
==Elvira II: The Jaws of Cerberus==<br />
'''''Amiga'''''<br />
*&#42;.out<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*ICON.DAT<br />
*menus.dat<br />
*start<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''Atari ST'''''<br />
*&#42;.OUT<br />
*&#42;.PKD<br />
*GAMEST<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*START<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*MUSIC.DRV<br />
*MYLIB.FXB<br />
*START<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
<br />
==Eye of the Beholder==<br />
'''''DOS'''''<br />
<br />
If you have a version which only contains ''EYE.PAK'' you will need to run the original installer first.<br />
<br />
If you have a version with files like ''EOBDATA1.PAK'' you will need the following files:<br />
* EOBDATA1.PAK<br />
* EOBDATA2.PAK<br />
* EOBDATA3.PAK<br />
* EOBDATA4.PAK<br />
* EOBDATA5.PAK<br />
* EOBDATA6.PAK<br />
* EOBDATA.SAV<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
<br />
Otherwise you will need these:<br />
* *.CMP<br />
* *.COL<br />
* *.CPS<br />
* *.DAT<br />
* *.ECN<br />
* *.EGA<br />
* *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)<br />
* *.EMP<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
* *.MAZ<br />
* *.PAL<br />
* TEXT.RAW<br />
* EOBDATA.SAV<br />
* *.VCN<br />
* *.VGA<br />
* *.VMP<br />
* XANATHA.VOL<br />
<br />
==Eye of the Beholder II: The Legend of Darkmoon==<br />
'''''DOS'''''<br />
* *.ADL<br />
* PALETTE.COL<br />
* *.CPS<br />
* *.DAT<br />
* *.DCR<br />
* *.DEC<br />
* *.EGA<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
* *.INF<br />
* *.MAZ<br />
* *.PAL<br />
* EOBDATA0.SAV<br />
* *.SND<br />
* CREDITS.TXT<br />
* *.VCN<br />
* *.VMP<br />
<br />
==Fascination==<br />
'''''Amiga'''''<br />
* *.STK<br />
* MOD.EXTASY<br />
<br />
'''''Atari ST'''''<br />
* *.STK<br />
<br />
'''''PC CD**'''''<br />
* *.LIC<br />
* *.GDR<br />
* *.IMD<br />
* *.STK<br />
''Note: Extract *.STK using the [[User_Manual/Installing a game for use with ScummVM#Fascination|Fascination CD extraction tool]]. This will require an ISO image of the CD, but just the first data track i.e. ~11MB The second audio track should be extracted as per other games with CD-DA tracks.''<br />
<br />
'''''PC Floppy'''''<br />
* *.IMD<br />
* *.STK<br />
* *.ANG (if existing)<br />
''Note: Several files are only available after you have run the original installation program and installed Fascination to the harddisk.''<br />
<br />
==Fatty Bear's Birthday Surprise==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.SNG<br />
*FBEAR.TLK<br />
'''''DOS Demo'''''<br />
*fbdemo.he0<br />
*fbdemo.he1<br />
*fbdemo.tlk<br />
'''''DOS'''''<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.SNG<br />
*FBEAR.TLK<br />
'''''Windows Demo'''''<br />
*FBDEMO.HE0<br />
*FBDEMO.HE1<br />
*FBDEMO.HE2<br />
*FBDEMO.HE3<br />
*FBDEMO.HE4<br />
'''''Windows'''''<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.HE2<br />
*FBEAR.HE3<br />
*FBEAR.HE4<br />
*FBEAR.SNG<br />
<br />
==Fatty Bear's Fun Pack==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FBPACK.C&#42;<br />
*FBPACK.HE0<br />
*FBPACK.HE1<br />
*FBPACK.PAL<br />
*FBPACK.TAN<br />
*FBPACK.TLK<br />
'''''DOS'''''<br />
*FBPACK.C&#42;<br />
*FBPACK.HE0<br />
*FBPACK.HE1<br />
*FBPACK.PAL<br />
*FBPACK.TAN<br />
*FBPACK.TLK<br />
<br />
==Feeble Files, The==<br />
'''''Amiga'''''<br />
*gfx folder<br />
*movies folder<br />
*sfx folder<br />
*speech folder<br />
*audio.wav (Non-English versions)<br />
*GAME22<br />
*gfxindex.dat<br />
*setup<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''DOS Demo'''''<br />
*&#42;.SMK<br />
'''''Macintosh'''''<br />
*movies folder<br />
*audio.wav (Non-English versions)<br />
*effects.wav<br />
*GAME22<br />
*graphics.vga<br />
*setup<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''Windows'''''<br />
<br />
''Note: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk.''<br />
<br />
*&#42;.SMK (Except DISK1/2/3/4.SMK)<br />
*&#42;.VGA<br />
*GAME33 (Polish 2CD version) or GAME22 (All others)<br />
*save.999<br />
*TABLES&#42;<br />
*TBLLIST<br />
*Rename voices.wav on CD1 to voices1.wav<br />
*Rename voices.wav on CD2 to voices2.wav<br />
*Rename voices.wav on CD3 to voices3.wav (For 4CD release only)<br />
*Rename voices.wav on CD4 to voices4.wav (For 4CD release only)<br />
<br />
==Flight of the Amazon Queen==<br />
'''''Amiga'''''<br />
*QUEEN.1<br />
*QUEEN.2<br />
*QUEEN.3<br />
*QUEEN.4<br />
*QUEEN.5<br />
*QUEEN.6<br />
*QUEEN.7<br />
*QUEEN.8<br />
*QUEEN.9<br />
*QUEEN.10<br />
*QUEEN.11<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/queen.tbl queen.tbl]<br />
'''''PC'''''<br />
*QUEEN.1<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/queen.tbl queen.tbl]<br />
'''''Freeware version'''''<br />
*queen.1c<br />
<br />
==Freddi Fish 1: The Case of the Missing Kelp Seeds==<br />
'''''Windows Demo'''''<br />
*freddemo.he0<br />
*freddemo.he1<br />
*freddemo.he2<br />
*freddemo.he3<br />
*freddemo.he4<br />
'''''Windows'''''<br />
*FREDDI.HE0<br />
*FREDDI.HE1<br />
*FREDDI.HE2<br />
*FREDDI.HE3 (Older version only)<br />
*FREDDI.HE4<br />
<br />
==Freddi Fish 2: The Case of the Haunted Schoolhouse==<br />
'''''Windows Demo'''''<br />
*FF2-DEMO.HE0<br />
*FF2-DEMO.HE1<br />
*FF2-DEMO.HE2<br />
*FF2-DEMO.HE4<br />
'''''Windows'''''<br />
*FREDDI2.HE0<br />
*FREDDI2.HE1 or FREDDI2.(A)<br />
*FREDDI2.HE2<br />
*FREDDI2.HE4<br />
<br />
==Freddi Fish 3: The Case of the Stolen Conch Shell==<br />
'''''Windows Demo'''''<br />
*F3-MDEMO.HE0<br />
*F3-MDEMO.HE1<br />
*F3-MDEMO.HE2<br />
*F3-MDEMO.HE4<br />
'''''Windows'''''<br />
*FREDDI3.HE0<br />
*FREDDI3.HE1<br />
*FREDDI3.HE2<br />
*FREDDI3.HE4<br />
<br />
==Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch==<br />
'''''Windows Demo'''''<br />
*f4-demo.HE0<br />
*f4-demo.(a)<br />
*f4-demo.he2<br />
*f4-demo.he4<br />
'''''Windows'''''<br />
*FREDDI4.HE0<br />
*FREDDI4.(A)<br />
*FREDDI4.HE2<br />
*FREDDI4.HE4<br />
<br />
==Freddi Fish and Luther's Maze Madness==<br />
'''''Windows'''''<br />
*maze.HE0<br />
*MAZE.HE1<br />
*MAZE.HE2<br />
*MAZE.HE4<br />
*MAZE.HE8<br />
<br />
==Freddi Fish and Luther's Water Worries==<br />
'''''Windows'''''<br />
*WATER.HE0<br />
*WATER.HE1<br />
*WATER.HE2<br />
*WATER.HE4<br />
*WATER.HE7<br />
<br />
==Freddi Fish's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*FreddisFunShop.(a)<br />
*FreddisFunShop.(b)<br />
*FreddisFunShop.he0<br />
*FreddisFunShop.he2<br />
*FreddisFunShop.he4<br />
<br />
==Full Throttle==<br />
'''''Macintosh'''''<br />
*Full Throttle Data<br />
'''''Macintosh Demo'''''<br />
*Full Throttle Demo Data<br />
'''''PC'''''<br />
*FT.LA0<br />
*FT.LA1<br />
*MONSTER.SOU<br />
*DATA folder, EXCEPT files:<br />
**BENBIKE.NUT<br />
**CHASEBEN.SAN<br />
**ROADRASH.NUT<br />
**ROADRSH2.NUT<br />
*VIDEO folder, EXCEPT files:<br />
**BIKESWAR.SAN<br />
**BLINK.SAN<br />
**BLINK2.SAN<br />
**BLINK3.SAN<br />
**CATCHUP.SAN<br />
**CRUSHDOG.SAN<br />
**CVRAMP.SAN<br />
**DEMOGOGG.TRS<br />
**DRIVEBY.SAN<br />
**FI.TRS<br />
**FI_14.SAN<br />
**HI_SIGN.SAN<br />
**LIMOBY.SAN<br />
**LIMOROAR.SAN<br />
**MIRANDA.TRS<br />
**PLNCRSH.SAN<br />
**POLEEXIT.TRS<br />
**REACHHER.SAN<br />
**RESTSTOP.TRS<br />
**RIPFELL.TRS<br />
**SHOWDOWN.TRS<br />
**TINYTRUC.SAN<br />
'''''PC Demo'''''<br />
*ft.000<br />
*ft.001<br />
*monster.sou<br />
*DATA folder, EXCEPT files:<br />
**benbike.nut<br />
**harlrev.sad<br />
**laser2.sad<br />
**liftbord.san<br />
**liftchay.san<br />
**liftgog.san<br />
**lidtsaw.san<br />
**roadrash.nut<br />
**roadrsh2.nut<br />
**smushcut.txt<br />
*VIDEO folder, EXCEPT files:<br />
**barkdog.san<br />
**bed.nut<br />
**bigfoot.nut<br />
**blackfrm.nut<br />
**blink.nut<br />
**blink2.nut<br />
**blink3.nut<br />
**burstdog.san<br />
**crash.nut<br />
**cvramp.san<br />
**demogogg.san<br />
**dodge.nut<br />
**face-6.nut<br />
**finsushi.san<br />
**fire.nut<br />
**fishgogg.nut<br />
**focus.nut<br />
**fucus-5.nut<br />
**goggles.nut<br />
**limopan.nut<br />
**peelout.nut<br />
**riding.nut,<br />
**takeoff.san<br />
**test.san<br />
**vision.san<br />
<br />
==Future Wars==<br />
'''''Amiga'''''<br />
*&#42;.dat<br />
*&#42;.prc<br />
*aliens<br />
*escalator<br />
*PART&#42;<br />
*superfutur<br />
<br />
'''''Amiga Demo'''''<br />
*&#42;.dat<br />
*&#42;.PRC<br />
*DEMO<br />
<br />
'''''Atari ST'''''<br />
*&#42;.DAT<br />
*&#42;.PRC<br />
*ALIENS<br />
*ESCAL<br />
*SFUTUR<br />
*PART&#42;<br />
<br />
'''''DOS'''''<br />
*&#42;.DAT<br />
*&#42;.PAL<br />
*&#42;.PRC<br />
*BASESON.SND<br />
*PART&#42;<br />
<br />
==Geisha==<br />
'''''Amiga, Atari ST, DOS'''''<br />
*&#42;.STK<br />
<br />
==Gobliiins==<br />
'''''Amiga, Atari ST, Demo, DOS CD&#42;&#42;'''''<br />
*&#42;.STK<br />
*COMMUN.EX1 (if existing) <br />
*GOB.LIC (for CD version)<br />
'''''DOS EGA, DOS VGA'''''<br />
*&#42;.STK<br />
*COMMUN.EX1 (if existing) <br />
*GOB.LIC (for CD version)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliiins to the harddisk.''<br />
<br />
'''''Macintosh'''''<br />
*&#42;.STK<br />
*&#42;.ADL<br />
*&#42;.FNT<br />
*COMMUN.EX1 <br />
'''''Windows'''''<br />
*&#42;.STK<br />
*&#42;.MID<br />
*&#42;.FNT<br />
<br />
==Gobliins 2==<br />
'''''Amiga Demo, Amiga'''''<br />
*&#42;.DUM<br />
*&#42;.ins<br />
*&#42;.STK<br />
'''''Atari ST, Demo, DOS CD&#42;&#42;'''''<br />
*&#42;.STK<br />
*GOB2.LIC or GOBNEW.LIC (for CD version)<br />
'''''DOS EGA, DOS VGA'''''<br />
*&#42;.STK<br />
*GOB2.LIC or GOBNEW.LIC (for CD version)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliins 2 to the harddisk.''<br />
<br />
'''''Macintosh, Windows'''''<br />
*&#42;.STK<br />
*&#42;.MID<br />
<br />
==Goblins 3==<br />
'''''Amiga'''''<br />
* &#42;.stk (game data)<br />
* &#42;.tot (extra scripts)<br />
* &#42;.ext (extra data)<br />
* &#42;.all (German texts) (if existing)<br />
* &#42;.ang (English (GB) texts) (if existing)<br />
* &#42;.dat (French texts) (if existing)<br />
* &#42;.esp (Spanish texts) (if existing)<br />
* &#42;.ita (Italian texts) (if existing)<br />
* &#42;.usa (English (US) texts) (if existing)<br />
* &#42;.ins (music instrument data)<br />
* &#42;.dum (music score data)<br />
<br />
'''''DOS CD&#42;&#42;'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* mus_gob3.lic (CD audio index)<br />
* coktel.imd (Coktel logo animation)<br />
* degob3.itk (German speech) (if existing)<br />
* frgob3.itk (French speech) (if existing)<br />
* itgob3.itk (Italian speech) (if existing)<br />
* usgob3.itk (English speech) (if existing)<br />
<br />
'''''DOS Floppy'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Goblins 3 to the harddisk.''<br />
<br />
'''''Macintosh'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* &#42;.mid (music score data)<br />
* &#42;.fnt (Mac-specific fonts)<br />
<br />
'''''Windows'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* &#42;.mid (music score data)<br />
<br />
==Hi-Res Adventure #0: Mission Asteroid==<br />
'''''Apple II disk image'''''<br />
* MISSION.NIB<br />
<br />
==Hi-Res Adventure #1: Mystery House==<br />
'''''Apple II plain files'''''<br />
* AUTO LOAD OBJ<br />
* ADVENTURE<br />
* BLOCK&#42;<br />
* MESSAGES<br />
* MYSTERY.HELLO<br />
<br />
'''''Apple II disk image'''''<br />
* MYSTHOUS.DSK<br />
<br />
==Hi-Res Adventure #2: Wizard and the Princess==<br />
'''''Apple II disk image'''''<br />
* WIZARD.DSK<br />
<br />
==Hi-Res Adventure #3: Cranston Manor==<br />
'''''Apple II disk image'''''<br />
* CRANSTON.D13<br />
''Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.''<br />
<br />
==Hi-Res Adventure #4: Ulysses and the Golden Fleece==<br />
'''''Apple II disk images'''''<br />
* ULYSSESA.DSK<br />
* ULYSSESB.DSK<br />
<br />
==Hi-Res Adventure #5: Time Zone==<br />
'''''Apple II disk images'''''<br />
* TZONE1A.NIB<br />
* TZONE1B.NIB<br />
* TZONE2C.NIB<br />
* TZONE2D.NIB<br />
* TZONE3E.NIB<br />
* TZONE3F.NIB<br />
* TZONE4G.NIB<br />
* TZONE4H.NIB<br />
* TZONE5I.NIB<br />
* TZONE5J.NIB<br />
* TZONE6K.NIB<br />
* TZONE6L.NIB<br />
<br />
==Hi-Res Adventure #6: The Dark Crystal==<br />
'''''Apple II disk images'''''<br />
* DARK1A.DSK<br />
* DARK1B.NIB<br />
* DARK2A.NIB<br />
* DARK2B.NIB<br />
<br />
==Hugo's House of Horrors==<br />
'''''DOS'''''<br />
* &#42;.art<br />
* &#42;.b<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
* &#42;.o<br />
* &#42;.ob<br />
* &#42;.pix<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==Hugo 2: Whodunit?==<br />
'''''DOS'''''<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==Hugo 3: Jungle of Doom==<br />
'''''DOS'''''<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==I Have No Mouth, and I Must Scream==<br />
'''''English, German, French, Spanish, Russian Full PC Version'''''<br />
*musicfm.res<br />
*musicgm.res<br />
*scream.res<br />
*patch.re_<br />
*scripts.res<br />
*sfx.res<br />
*voicess.res<br />
*voices1.res<br />
*voices2.res<br />
*voices3.res<br />
*voices4.res (does not exist in the censored German and French versions)<br />
*voices5.res<br />
*voices6.res<br />
<br />
'''''English Mac Version'''''<br />
*scream.res<br />
*patch.res<br />
*scripts.res<br />
*sfx.res<br />
*Music folder<br />
*SFX folder<br />
*Voices folder<br />
<br />
'''''DOS Demo'''''<br />
*music.res<br />
*scream.res<br />
*scripts.res<br />
*sfx.res<br />
*voicesd.res<br />
<br />
==Indiana Jones and the Fate of Atlantis==<br />
'''''Amiga'''''<br />
*amiga&#42;.ims<br />
*atlantis.000<br />
*atlantis.001<br />
*atlantis.002<br />
*atlantis.003<br />
*atlantis.004<br />
*atlantis.005<br />
*atlantis.006<br />
*atlantis.007<br />
*atlantis.008<br />
*atlantis.009<br />
*atlantis.010<br />
*atlantis.011<br />
'''''FM-TOWNS'''''<br />
*INDY4.SOU<br />
*INDY4.000<br />
*INDY4.001<br />
'''''Macintosh CD (PPC)'''''<br />
*Fate of Atlantis Data<br />
'''''Macintosh CD/Floppy (m68k)'''''<br />
*MONSTER.SOU<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
*iMuse Setups<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
''''' PC CD'''''<br />
*MONSTER.SOU<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
'''''PC Floppy'''''<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
'''''Demo'''''<br />
*PLAYFATE.000<br />
*PLAYFATE.001<br />
<br />
==Indiana Jones and the Last Crusade==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Macintosh, PC EGA or PC 256 color'''''<br />
*&#42;.LFL<br />
<br />
==Inherit the Earth: Quest for the Orb==<br />
'''''DOS CD/Floppy, iOS, Linux (Demo/Game), Mac OS X (Demo/Game), Windows (Demo/Game)'''''<br />
*&#42;.rsc<br />
*&#42;.bbm (if exists)<br />
*&#42;.iaf (if exists)<br />
*INSTR.AD or SAMPLE.AD<br />
*INSTR.OPL or SAMPLE.OPL<br />
*graphics/ folder (if exists)<br />
*music/ folder (if exists)<br />
*patch/ folder (if exists)<br />
*sound/ folder (if exists)<br />
*Inherit the Earth Voices (for Mac OS X version)<br />
'''''Macintosh CD'''''<br />
*ITE Music.bin<br />
*ITE Resources.bin<br />
*ITE Scripts.bin<br />
*ITE Sounds.bin<br />
*ITE Voices.bin (all files should be in MacBinary format)<br />
<br />
==Journeyman Project: Pegasus Prime, The==<br />
'''''Macintosh'''''<br />
* See [[HOWTO-Extract Pegasus Prime/File List|this list]] or [[HOWTO-Extract Pegasus Prime|this]] more comprehensive extraction guide.<br />
<br />
==Lands of Lore: The Throne of Chaos==<br />
<br />
'''''DOS Floppy'''''<br />
*WESTWOOD.&#42;<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS Floppy (extracted/installed)'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS CD'''''<br />
<br />
''Note: If you own the release from GoG.com you need to extract some of the following files from the "GAME.DAT" file (or "D.iso" file for the mac version), which is an image of the game CD. ScummVM intentionally does '''not''' work without extracting the files first.''<br />
<br />
*&#42;.ADL<br />
*FILEDATA.FDT<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
And the following directories:<br />
*ENG<br />
*FRE<br />
*GER<br />
<br />
'''''DOS Demo'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''PC-98'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Last Express, The==<br />
<br />
'''''DOS/Macintosh/Windows'''''<br />
*HD.HPF<br />
*CD1.HPF<br />
*CD2.HPF<br />
*CD3.HPF<br />
<br />
'''''Windows Demo'''''<br />
*Demo.hpf<br />
*blue.egg<br />
<br />
==Leather Goddesses of Phobos 2==<br />
*LGOP2.DAT<br />
*LGOP2.PRJ<br />
<br />
==Legend of Kyrandia, The==<br />
'''''DOS Floppy'''''<br />
*&#42;.ADL<br />
*&#42;.COL<br />
*&#42;.CPS<br />
*&#42;.DAT<br />
*&#42;.EMC<br />
*&#42;.FNT<br />
*&#42;.PAK<br />
*CREDITS.TXT<br />
*&#42;.WSA<br />
*&#42;.XMI<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''DOS CD'''''<br />
*&#42;.APK<br />
*&#42;.CPS<br />
*&#42;.PAK<br />
*&#42;.VRM<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''FM-TOWNS&#42;&#42;'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''Demo'''''<br />
*8FAT.FNT<br />
*BOTTOM.CPS<br />
*DEMO1.COL<br />
*DEMO1.WSA<br />
*DEMO2.COL<br />
*DEMO2.WSA<br />
*DEMO3.COL<br />
*DEMO3.WSA<br />
*DEMO4.COL<br />
*DEMO4.WSA<br />
*FINAL.CPS<br />
*INTRO.ADL<br />
*INTRO.XMI<br />
*KYRANDIA.WSA<br />
*START.CPS<br />
*TOP.CPS<br />
*WESTWOOD.WSA<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Legend of Kyrandia, The: Hand of Fate==<br />
'''''DOS Floppy'''''<br />
* WESTWOOD.00&#42;<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS Floppy (extracted/installed)'''''<br />
* &#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS/WIN CD'''''<br />
<br />
The files should be located in the HOF_CD folder.<br />
* &#42;.PAK<br />
* &#42;.TLK<br />
* FILEDATA.FDT<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''FM-TOWNS&#42;&#42;'''''<br />
* &#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Legend of Kyrandia, The: Malcolm's Revenge==<br />
'''''DOS'''''<br />
<br />
The HOF_CD directory contains a demo of the previous game, do not copy the files from there.<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*&#42;0.VQA<br />
*&#42;.AUD<br />
*FILEDATA.FDT<br />
*WESTWOOD.001<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''Macintosh'''''<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*&#42;0.VQA<br />
*&#42;.AUD<br />
*FILEDATA.FDT<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Let's Explore the Airport with Buzzy==<br />
'''''Windows Demo'''''<br />
*AIRDEMO.HE0<br />
*AIRDEMO.HE1<br />
*AIRDEMO.HE2<br />
*AIRDEMO.HE3<br />
*AIRDEMO.HE4<br />
*AIRDEMO.HE9<br />
'''''Windows'''''<br />
*AIRPORT.HE0<br />
*AIRPORT.HE1<br />
*AIRPORT.HE2<br />
*AIRPORT.HE3<br />
*AIRPORT.HE4<br />
*AIRPORT.HE7<br />
*AIRPORT.HE9<br />
<br />
==Let's Explore the Farm with Buzzy==<br />
'''''Windows Demo'''''<br />
*FARMDEMO.HE0<br />
*FARMDEMO.HE1<br />
*FARMDEMO.HE2<br />
*FARMDEMO.HE3<br />
*FARMDEMO.HE4<br />
'''''Windows'''''<br />
*FARM.HE0<br />
*FARM.HE1<br />
*FARM.HE2<br />
*FARM.HE3<br />
*FARM.HE4<br />
*FARM.HE9<br />
<br />
==Let's Explore the Jungle with Buzzy==<br />
'''''Windows'''''<br />
*JUNGLE.HE0<br />
*JUNGLE.HE1<br />
*JUNGLE.HE2<br />
*JUNGLE.HE3<br />
*JUNGLE.HE4<br />
*JUNGLE.HE9<br />
<br />
==Living Books==<br />
* The book outline file, which can have various different names:<br />
** Windows v1: The .512 file, such as TORTOISE.512 or PAGES.512.<br />
** Windows v2: The .LB file, such as GREEN.LB or GREEN32.LB (either is fine).<br />
** Mac v1/v2: A text file named after the game, such as "The Tortoise and the Hare".<br />
** Otherwise: OUTLINE, OUTLINE.TXT or BookOutline.<br />
* The exe file or Mac application which goes with the outline.<br />
* All the files listed in the book outline (which is a text file) - normally this is the whole DATA directory.<br />
* SYSTEM.MHK (later v2/v3 games only).<br />
<br />
''Note: Some Macintosh versions of games use file or folder names containing forward slashes. If your system does not allow this, ScummVM will still recognize the files if you change them to underscores. E.g. instead of '''EnR/O''', use '''EnR_O'''.''<br />
<br />
==Loom==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, PC EGA, PC Demo'''''<br />
*&#42;.LFL<br />
'''''PC CD&#42;&#42;'''''<br />
*DISK01.LEC<br />
*&#42;.LFL<br />
*Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech.<br />
'''''Macintosh'''''<br />
*Loom&trade;<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
**The &trade; can be omitted from the file name<br />
*&#42;.LFL<br />
'''''TurboGrafx/PC Engine&#42;&#42;'''''<br />
*&#42;.LFL<br />
*&#42;pce.cdbios (Japanese version only)<br />
<br />
==Lost in Time==<br />
'''''DOS Floppy'''''<br />
<br />
''Note: This applies for Lost in Time Part 1 and Part 2.'' <br />
*&#42;.stk<br />
*&#42;.itk<br />
*&#42;.ltk (if existing)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Lost in Time to the harddisk.''<br />
<br />
'''''DOS CD&#42;&#42;'''''<br />
*&#42;.stk<br />
*&#42;.itk<br />
*&#42;.ltk<br />
*lost.lic<br />
'''''Windows'''''<br />
*&#42;.stk<br />
*&#42;.itk<br />
<br />
==Lure of the Temptress==<br />
'''''PC Floppy'''''<br />
*&#42;.vga<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/lure.dat lure.dat]<br />
<br />
==Manhole, The==<br />
'''''DOS EGA'''''<br />
*MANHOLE.DAT<br />
*&#42;.BLK<br />
'''''DOS VGA (New and Enhanced)**'''''<br />
*MANHOLE.DAT<br />
*MANHOLE.PRJ<br />
<br />
==Maniac Mansion (Original or Enhanced)==<br />
'''''Amiga, Atari ST, Macintosh, PC'''''<br />
*&#42;.LFL<br />
'''''Apple II'''''<br />
*Rename disk image 1 to maniac1.dsk.<br />
*Rename disk image 2 to maniac2.dsk.<br />
'''''Commodore 64'''''<br />
*Rename disk image 1 to maniac1.d64.<br />
*Rename disk image 2 to maniac2.d64.<br />
'''''NES'''''<br />
<br />
See [[User_Manual/Installing a game for use with ScummVM#Maniac Mansion NES|Maniac Mansion NES installation instructions]].<br />
<br />
==Monkey Island 2: LeChuck's Revenge==<br />
'''''Amiga'''''<br />
*amiga&#42;.ims<br />
*monkey2.000<br />
*monkey2.001<br />
*monkey2.002<br />
*monkey2.003<br />
*monkey2.004<br />
*monkey2.005<br />
*monkey2.006<br />
*monkey2.007<br />
*monkey2.008<br />
*monkey2.009<br />
*monkey2.010<br />
*monkey2.011<br />
'''''Macintosh'''''<br />
*MONKEY2.000<br />
*MONKEY2.001<br />
*iMuse Setups<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
'''''PC'''''<br />
*MONKEY2.000<br />
*MONKEY2.001<br />
'''''Demo'''''<br />
*DEMO.REC<br />
*MI2DEMO.000<br />
*MI2DEMO.001<br />
*MI2DEMO.002<br />
==Mortville Manor==<br />
'''''Dos'''''<br />
*AXX.MOR<br />
*AZZ.MOR<br />
*BMOR.MOR<br />
*BRUIT&#42;.<br />
*&#42;CFIEC.MOR<br />
*&#42;CFIPH.MOR<br />
*CHAI.MOR<br />
*CXX.MOR<br />
*DEC.MOR<br />
*DON.MOR<br />
*DXX.MOR<br />
*DZZ&#42;.MOR<br />
*FXX.MOR<br />
*MENU&#42;.MOR<br />
*MORT.&#42;<br />
*MORTP2<br />
*MXX.MOR<br />
*PHBRUI.MOR<br />
*PLXX.MOR<br />
*SA&#42;.MOR<br />
*SONMUS.MOR<br />
*TXX&#42;.&#42;<br />
<br />
==Myst==<br />
'''''Windows Demo'''''<br />
*CREDITS.DAT<br />
*DEMO.DAT<br />
*SLIDES.DAT<br />
*SNEAK.DAT<br />
*QTW folder<br />
<br />
'''''Windows'''''<br />
*CHANNEL.DAT<br />
*CREDITS.DAT<br />
*DUNNY.DAT<br />
*INTRO.DAT<br />
*MECHAN.DAT<br />
*MYST.DAT<br />
*SELEN.DAT<br />
*STONE.DAT<br />
*QTW folder<br />
<br />
'''''Windows Masterpiece Edition'''''<br />
*CHANNEL.DAT<br />
*CREDITS.DAT<br />
*DUNNY.DAT<br />
*Help.dat<br />
*INTRO.DAT<br />
*MECHAN.DAT<br />
*MYST.DAT<br />
*SELEN.DAT<br />
*STONE.DAT<br />
*QTW folder<br />
<br />
==Nippon Safes Inc.==<br />
'''''Amiga Demo'''''<br />
*disk0<br />
*fr<br />
*global.table<br />
*pointer <br />
'''''Amiga (Italian)'''''<br />
*disk0<br />
*global.table<br />
*it<br />
*pointer<br />
*Rename disk image 2 to disk1.<br />
*Rename disk image 3 to disk2.<br />
*Rename disk image 4 to disk3.<br />
*Rename disk image 5 to disk4.<br />
'''''Amiga (Multi-Lingual)'''''<br />
*disk0<br />
*en<br />
*fr<br />
*ge<br />
*global.table<br />
*pointer<br />
*Rename disk image 2 to disk1.<br />
*Rename disk image 3 to disk2.<br />
*Rename disk image 4 to disk3.<br />
*Rename disk image 5 to disk4.<br />
'''''DOS'''''<br />
*BOOGIE2.MID<br />
*COMICCNV.CNV<br />
*DINOHEAD.CNV<br />
*DINO.MID<br />
*DINOOBJ.CNV<br />
*DINOROBJ.CNV<br />
*DINO.TAB<br />
*DINOTAL.CNV<br />
*DISK1<br />
*DISK2<br />
*DISK3<br />
*DISK4<br />
*DONNAHEA.CNV<br />
*DONNA.MID<br />
*DONNAOBJ.CNV<br />
*DONNA.TAB<br />
*DONNATAL.CNV<br />
*DONNATRA.TAB<br />
*DONNATTA.CNV<br />
*DOUGHEA.CNV<br />
*DOUGHHEA.CNV<br />
*DOUGHOBJ.CNV<br />
*DOUGH.TAB<br />
*DOUGHTAL.CNV<br />
*DRKIHEAD.CNV<br />
*DRKIOBJ.CNV<br />
*DRKI.TAB<br />
*DRKITAL.CNV<br />
*EN<br />
*FR<br />
*GE<br />
*GLOBAL.TAB<br />
*INTRO.MID<br />
*IT<br />
*NUTS.MID<br />
*POINTER.CNV<br />
*SLIDECNV.CNV<br />
*SOFT.MID<br />
*TOPAZCNV.CNV<br />
<br />
==Operation Stealth==<br />
'''''Amiga, DOS (256 color)'''''<br />
*&#42;.DAT<br />
*&#42;.PAL ''(DOS)''<br />
*EGOUBASE<br />
*LABYBASE<br />
*PROC&#42;<br />
*SAMPLES&#42; ''(Amiga)''<br />
*SD&#42;<br />
*SINTRO2<br />
*VOL&#42;<br />
<br />
'''''DOS'''''<br />
*&#42;.DAT<br />
*EGOUBASE<br />
*LABYBASE<br />
*PROC&#42;<br />
*RSC&#42;<br />
*SON&#42;<br />
*VOL&#42;<br />
<br />
==Once Upon A Time: Little Red Riding Hood==<br />
'''''Atari ST, DOS, Windows'''''<br />
*&#42;.STK<br />
*&#42;.EXT (if existing)<br />
<br />
'''''Amiga'''''<br />
*&#42;.STK<br />
*MOD.BABAYAGA<br />
<br />
<br />
==Pajama Sam 1: No Need to Hide When It's Dark Outside==<br />
'''''Windows Demo'''''<br />
*PJS-DEMO.HE0<br />
*PJS-DEMO.HE1<br />
*PJS-DEMO.HE2<br />
*PJS-DEMO.HE4<br />
'''''Windows'''''<br />
*PAJAMA.HE0<br />
*PAJAMA.HE1<br />
*PAJAMA.HE2<br />
*PAJAMA.HE3<br />
*PAJAMA.HE4<br />
*PAJAMA.HE7<br />
<br />
==Pajama Sam 2: Thunder and Lightning Aren't so Frightening==<br />
'''''Windows Demo'''''<br />
*PJ2DEMO.HE0<br />
*PJ2DEMO.HE1<br />
*PJ2DEMO.HE2<br />
*PJ2DEMO.HE4<br />
'''''Windows'''''<br />
*PAJAMA2.HE0<br />
*PAJAMA2.HE1<br />
*PAJAMA2.HE2<br />
*PAJAMA2.HE4<br />
<br />
==Pajama Sam 3: You Are What You Eat From Your Head to Your Feet==<br />
'''''Windows Demo'''''<br />
*PJ3-DEMO.HE0<br />
*PJ3-DEMO.(A)<br />
*PJ3-DEMO.HE2<br />
*PJ3-DEMO.HE3<br />
'''''Windows'''''<br />
*PAJAMA3.HE0<br />
*PAJAMA3.(A)<br />
*PAJAMA3.HE2<br />
*PAJAMA3.HE4<br />
<br />
==Pajama Sam's Lost & Found==<br />
'''''Windows Demo'''''<br />
*data folder<br />
*SMALLER.HE0<br />
*SMALLER.(A)<br />
'''''Windows'''''<br />
*data folder<br />
*LOST.HE0<br />
*LOST.(A)<br />
*LOST.HE2<br />
<br />
==Pajama Sam's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*SamsFunShop.(a)<br />
*SamsFunShop.(b)<br />
*SamsFunShop.he0<br />
*SamsFunShop.he2<br />
*SamsFunShop.he4<br />
<br />
==Pajama Sam's Sock Works==<br />
'''''Windows'''''<br />
*SOCKS.HE0<br />
*SOCKS.HE1<br />
*SOCKS.HE2<br />
*SOCKS.HE4<br />
*SOCKS.HE7<br />
<br />
==Passport to Adventure==<br />
'''''Indy3, Loom and Monkey demos'''''<br />
*DISK01.LEC<br />
*&#42;.LFL<br />
<br />
==Personal Nightmare==<br />
'''''Amiga'''''<br />
*&#42;.IN<br />
*ICON.TMP<br />
*night.dbm<br />
*night.txt<br />
'''''Atari ST'''''<br />
*&#42;.IN<br />
*NIGHT.DBM<br />
*NIGHT.TXT<br />
*TEST.PRG<br />
'''''Atari ST Demo'''''<br />
*&#42;.IN<br />
'''''DOS'''''<br />
*&#42;.out<br />
*Night.dbm<br />
*Night.txt<br />
<br />
==Playtoons: Bambou le Sauveur de la Jungle==<br />
*intro.stk<br />
*bambou.itk<br />
<br />
==Putt-Putt & Fatty Bear's Activity Pack ==<br />
'''''DOS'''''<br />
*ACTIVITY.BRS<br />
*ACTIVITY.C&#42;<br />
*ACTIVITY.HE0<br />
*ACTIVITY.HE1<br />
*ACTIVITY.PAL<br />
*ACTIVITY.TAN<br />
*ACTIVITY.TLK<br />
'''''Macintosh'''''<br />
*Activity Pack BRS<br />
*Activity Pack C&#42;<br />
*Activity Pack PAL<br />
*Activity Pack TAN<br />
*Putt & Fatty's Actpack<br />
*Putt & Fatty's Actpack 0<br />
*Putt & Fatty's Actpack 1<br />
*Putt & Fatty's Actpack 2<br />
'''''Windows'''''<br />
*ACTIVITY.BRS<br />
*ACTIVITY.C&#42;<br />
*ACTIVITY.HE0<br />
*ACTIVITY.HE1<br />
*ACTIVITY.HE2<br />
*ACTIVITY.HE3<br />
*ACTIVITY.HE4<br />
*ACTIVITY.PAL<br />
*ACTIVITY.TAN<br />
<br />
==Putt-Putt and Pep's Balloon-O-Rama==<br />
'''''Windows'''''<br />
*balloon.HE0<br />
*BALLOON.HE1<br />
*BALLOON.HE2<br />
*BALLOON.HE3<br />
*BALLOON.HE4<br />
*BALLOON.HE8<br />
*BALLOON.HE9<br />
<br />
==Putt-Putt and Pep's Dog on a Stick==<br />
'''''Windows'''''<br />
*DOG.HE0<br />
*DOG.HE1<br />
*DOG.HE2<br />
*DOG.HE4<br />
*DOG.HE7<br />
*DOG.HE8<br />
<br />
==Putt-Putt Enters the Race==<br />
'''''Windows Demo'''''<br />
*RACEDEMO.HE0<br />
*RACEDEMO.(A)<br />
*RACEDEMO.HE2<br />
*RACEDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTRACE.HE0<br />
*PUTTRACE.(A)<br />
*PUTTRACE.(B)<br />
*PUTTRACE.HE2<br />
*PUTTRACE.HE4<br />
<br />
==Putt-Putt Goes to the Moon==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.TLK<br />
'''''DOS Demo'''''<br />
*moondemo.he0<br />
*moondemo.he1<br />
*moondemo.tlk<br />
'''''DOS'''''<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.TLK<br />
'''''Windows Demo'''''<br />
*MOONDEMO.HE0<br />
*MOONDEMO.HE1<br />
*MOONDEMO.HE2<br />
*MOONDEMO.HE3<br />
*MOONDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.HE2<br />
*PUTTMOON.HE3<br />
*PUTTMOON.HE4<br />
<br />
==Putt-Putt Joins the Circus==<br />
'''''Windows Demo'''''<br />
*CIRCDEMO.HE0<br />
*CIRCDEMO.(A)<br />
*CIRCDEMO.HE2<br />
*CIRCDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTCIRCUS.HE0<br />
*PUTTCIRCUS.(A)<br />
*PUTTCIRCUS.HE2<br />
*PUTTCIRCUS.HE4<br />
<br />
==Putt-Putt Joins the Parade==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.TLK<br />
'''''DOS Demo'''''<br />
*puttdemo.he0<br />
*puttdemo.he1<br />
*puttdemo.tlk<br />
'''''DOS'''''<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.TLK<br />
'''''Windows Demo'''''<br />
*PUTTDEMO.HE0<br />
*PUTTDEMO.HE1<br />
*PUTTDEMO.HE2<br />
*PUTTDEMO.HE3<br />
*PUTTDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.HE2<br />
*PUTTPUTT.HE3<br />
*PUTTPUTT.HE4<br />
<br />
==Putt-Putt Saves the Zoo==<br />
'''''iOS'''''<br />
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''<br />
*game.(a)<br />
*game.he0<br />
*game.he2<br />
*game.he4<br />
'''''Windows Demo'''''<br />
*ZOODEMO.HE0<br />
*ZOODEMO.HE1<br />
*ZOODEMO.HE2<br />
*ZOODEMO.HE3<br />
*ZOODEMO.HE4<br />
'''''Windows'''''<br />
*PUTTZOO.HE0<br />
*PUTTZOO.HE1 or PUTTZOO.(A)<br />
*PUTTZOO.HE2<br />
*PUTTZOO.HE3<br />
*PUTTZOO.HE4<br />
<br />
==Putt-Putt's Fun Pack==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FUNPACK.HE0<br />
*FUNPACK.HE1<br />
*FUNPACK.TLK<br />
'''''DOS'''''<br />
*FUNPACK.HE0<br />
*FUNPACK.HE1<br />
*FUNPACK.TLK<br />
<br />
==Putt-Putt Travels Through Time==<br />
'''''Windows Demo'''''<br />
*TIMEDEMO.HE0<br />
*TIMEDEMO.HE1<br />
*TIMEDEMO.HE2<br />
*TIMEDEMO.HE3<br />
*TIMEDEMO.HE4<br />
'''''Windows'''''<br />
*PuttTTT.HE0<br />
*PuttTTT.HE1 or PuttTTT.(A)<br />
*PuttTTT.HE2<br />
*PuttTTT.HE4<br />
<br />
==Putt-Putt's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*PuttsFunShop.(a)<br />
*PuttsFunShop.(b)<br />
*PuttsFunShop.he0<br />
*PuttsFunShop.he2<br />
*PuttsFunShop.he4<br />
<br />
==Return to Zork==<br />
'''''DOS Floppy'''''<br />
*RTZ.DAT<br />
*RTZ.PRJ<br />
'''''DOS CD**'''''<br />
*RTZCD.RED or RTZCD.DAT<br />
*RTZCD.PRJ<br />
*&#42;.PMV<br />
<br />
Note: The GoG version can be used but you need to extract the files from the RTZ.gog disk image, which is a bit tricky (it is not a standard ISO). See the GoG.com forum for detailed instructions.<br />
<br />
'''''DOS Demo'''''<br />
*DEMO.DAT<br />
*DEMO.PRJ<br />
<br />
==Rex Nebular and the Cosmic Gender Bender==<br />
*&#42;.00?<br />
*&#42;.HAG<br />
*&#42;.RES<br />
*DIGITAL.ADA<br />
<br />
==Ringworld: Revenge of the Patriarch==<br />
*ring.rlb<br />
*tsage.rlb<br />
''Note: Files of the floppy version are only available after you have run the original installation program and installed Ringworld to the harddisk.''<br />
<br />
==Riven: The Sequel to Myst==<br />
'''''Macintosh/Windows 5CD'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*b_Data.mhk<br />
*b_Data1.mhk ''(Optional, 1.02 patch file)''<br />
*b_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*g_Data.mhk<br />
*g_Sounds.mhk<br />
*j_Data1.mhk<br />
*j_Data2.mhk<br />
*j_Data3.mhk ''(Optional, 1.02 patch file)''<br />
*j_Sounds.mhk<br />
*o_Data.mhk<br />
*o_Sounds.mhk<br />
*p_Data.mhk<br />
*p_Sounds.mhk<br />
*r_Data.mhk<br />
*r_Sounds.mhk<br />
*riven.exe '''or''' arcriven.z '''or''' Riven ''(Mac executable)''<br />
*t_Data.mhk<br />
*t_Sounds.mhk<br />
'''''Macintosh/Windows DVD'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*b_Data.mhk<br />
*b_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*g_Data.mhk<br />
*g_Sounds.mhk<br />
*j_Data1.mhk<br />
*j_Data2.mhk<br />
*j_Sounds.mhk<br />
*o_Data.mhk<br />
*o_Sounds.mhk<br />
*p_Data.mhk<br />
*p_Sounds.mhk<br />
*r_Data.mhk<br />
*r_Sounds.mhk<br />
*riven.exe '''or''' arcriven.z '''or''' Riven ''(Mac executable)''<br />
*t_Data1.mhk<br />
*t_Data2.mhk<br />
*t_Sounds.mhk<br />
'''''Windows Demo'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*j_Data.mhk<br />
*j_Sounds.mhk<br />
*rivendmo.exe '''or''' arcriven.z<br />
*t_Data.mhk<br />
*t_Sounds.mhk<br />
<br />
==Rodney's Funscreen==<br />
*RODNEYS.DAT<br />
*RODNEYS.PRJ<br />
<br />
==Sam &amp; Max Hit the Road==<br />
'''''Macintosh CD'''''<br />
*Sam & Max Data<br />
'''''Macintosh Demo'''''<br />
*Sam & Max Demo Data<br />
'''''PC Floppy'''''<br />
*MONSTER.SOU<br />
*SAMNMAX.SM0<br />
*SAMNMAX.SM1<br />
'''''PC CD'''''<br />
*MONSTER.SOU<br />
*SAMNMAX.000<br />
*SAMNMAX.001<br />
'''''PC Demo'''''<br />
*samdemo.000<br />
*samdemo.001<br />
<br />
==SCI==<br />
This covers all [[SCI]] games from Sierra (like later King's Quest, Larry, Space Quest, ...) but also [[SCI/Fan Games|fan made]] ones.<br />
<br />
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.<br> They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.<br> Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs:<br />
<br />
===All SCI16 ([[Sierra_Game_Versions#SCI0_.28early.29|SCI0/1]]) games===<br />
<br />
* Copy all files to the game directory. Some games need additional work:<br />
<br />
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''<br />
<br />
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <tt>copy /b RESOURCE.p0* RESOURCE.000</tt> on Windows, or <tt>cat RESOURCE.p0* > RESOURCE.000</tt> on *nix).<br />
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <tt>copy /b RESOURCE.a0* RESOURCE.AUD</tt> on Windows, or <tt>cat RESOURCE.a0* > RESOURCE.AUD</tt> on *nix).<br />
<br />
===All SCI32 ([[Sierra_Game_Versions#SCI2|SCI2/3]]) games===<br />
<br />
* Copy all files from each CD to the game directory. Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced. Some games need additional work:<br />
<br />
'''''Gabriel Knight 1 from GOG.com'''''<br />
<br />
Rename GK1.GOG to GK1.ISO, mount the ISO, and copy the files from the ISO in the normal manner.<br />
<br />
'''''Gabriel Knight 2, Phantasmagoria 1, Phantasmagoria 2, and Police Quest: SWAT'''''<br />
<br />
From original CDs:<br />
<br />
* When copying files from the original CDs, rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.<br />
* For Phantasmagoria 1, copy only the PDOCO.TXT from the ''first'' CD.<br />
<br />
'''''Leisure Suit Larry 6 hires'''''<br />
<br />
* If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy all files from the AUD and SFX directories to the game directory.<br />
<br />
'''''Phantasmagoria 2'''''<br />
<br />
* Do ''not'' copy RESDUK.PAT.<br />
<br />
==Secret of Monkey Island, The==<br />
'''''Amiga or Amiga demo'''''<br />
*&#42;.LEC<br />
*&#42;.LFL<br />
*music.dat<br />
*sample.dat<br />
'''''Atari ST, PC EGA Floppy, PC VGA Floppy or PC Demo'''''<br />
*&#42;.LEC<br />
*&#42;.LFL<br />
'''''PC VGA CD&#42;&#42;'''''<br />
*MONKEY.000<br />
*MONKEY.001<br />
'''''Alternative PC VGA CD&#42;&#42;'''''<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
'''''Macintosh'''''<br />
*Monkey Island<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
'''''Alternative Macintosh'''''<br />
*Monkey Island<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
*MONKEY1.002<br />
*MONKEY1.003<br />
*MONKEY1.004<br />
*MONKEY1.005<br />
<br />
==Simon the Sorcerer==<br />
'''''Acorn CD or Acorn CD demo'''''<br />
*DATA<br />
*EFFECTS<br />
*GAMEBASE<br />
*ICONDATA<br />
*SIMON<br />
*STRIPPED<br />
*TBLLIST<br />
'''''Acorn Floppy'''''<br />
*&#42;.dat<br />
'''''Amiga Floppy'''''<br />
*&#42;tune<br />
*&#42;.pkd<br />
*gameamiga<br />
*icon.pkd<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''Amiga CD32'''''<br />
*&#42;Effects<br />
*&#42;simon<br />
*&#42;tune<br />
*&#42;.out<br />
*gameamiga<br />
*icon.pkd<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''DOS Floppy Demo'''''<br />
*&#42;.VGA<br />
*GDEMO<br />
*ICON.DAT<br />
*MOD2.MUS<br />
*MUSIC.DRV<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS Floppy'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MT_FM.IBK<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS CD or DOS CD Demo'''''<br />
*EFFECTS.VOC<br />
*GAMEPC<br />
*ICON.DAT<br />
*MT_FM.IBK<br />
*SIMON.GME<br />
*SIMON.VOC<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''Windows CD'''''<br />
*GAMEPC<br />
*ICON.DAT<br />
*SFX&#42;<br />
*SIMON.GME<br />
*SIMON.WAV<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
<br />
==Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe==<br />
'''''Amiga or Macintosh'''''<br />
*voices folder<br />
*gsptr30<br />
*icon.dat<br />
*Simon2.gme<br />
*simon2.dic<br />
*simon2.english<br />
*simon2.french<br />
*simon2.german<br />
*simon2.italian<br />
*stripped.txt<br />
*tbllist<br />
'''''DOS Floppy'''''<br />
*GAME32<br />
*ICON.DAT<br />
*MIDPAK.AD<br />
*SIMON2.GME<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''DOS CD or DOS CD Demo'''''<br />
*GSPTR30<br />
*ICON.DAT<br />
*MIDPAK.AD or SETUP.SHR<br />
*SIMON2.GME<br />
*SIMON2.VOC<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''Windows CD'''''<br />
*GSPTR30<br />
*ICON.DAT<br />
*SIMON2.GME<br />
*SIMON2.WAV<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
<br />
==Simon the Sorcerer's Puzzle Pack==<br />
'''''Windows'''''<br />
*&#42;.vga<br />
*&#42;.wav<br />
*Gdimp<br />
*Gjumble<br />
*Gpuzzle<br />
*Gswampy<br />
*Music<br />
<br />
==Soltys==<br />
'''''DOS Registered and Freeware versions'''''<br />
*VOL.CAT<br />
*VOL.DAT<br />
<br />
==SPY Fox 1: Dry Cereal==<br />
'''''Windows Demo'''''<br />
*SPYFOX.HE0<br />
*SPYFOX.HE1<br />
*SPYFOX.HE2<br />
*SPYFOX.HE4<br />
'''''Windows'''''<br />
*SPYFOX.HE0<br />
*SPYFOX.HE1 or SPYFOX.(A)<br />
*SPYFOX.HE2<br />
*SPYFOX.HE4<br />
<br />
==SPY Fox 2: Some Assembly Required==<br />
'''''Windows Demo'''''<br />
*SF2-DEMO.HE0<br />
*SF2-DEMO.(A)<br />
*SF2-DEMO.he2<br />
*SF2-DEMO.HE4<br />
'''''Windows'''''<br />
*SPYFOX2.HE0<br />
*SPYFOX2.(A)<br />
*SPYFOX2.HE2<br />
*SPYFOX2.HE4<br />
*SPYFOX2.he9<br />
<br />
==SPY Fox 3: Operation Ozone==<br />
'''''Windows Demo'''''<br />
*SF3-DEMO.HE0<br />
*SF3-DEMO.(A)<br />
*SF3-DEMO.HE2<br />
*SF3-DEMO.HE3<br />
*SF3-DEMO.HE4<br />
'''''Windows'''''<br />
*SPYOZON.HE0<br />
*SPYOZON.(A)<br />
*SPYOZON.HE2<br />
*SPYOZON.HE3<br />
*SPYOZON.HE4<br />
<br />
==SPY Fox in Cheese Chase==<br />
'''''Windows'''''<br />
*Custom folder<br />
*Levels folder<br />
*CHASE.HE0<br />
*CHASE.HE1<br />
*CHASE.HE2<br />
*CHASE.HE4<br />
*CHASE.HE8<br />
*CHASE.HE9<br />
<br />
==SPY Fox in Hold the Mustard==<br />
'''''Macintosh'''''<br />
*images folder<br />
*map (i)<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*Mustard (0)<br />
*Mustard (2)<br />
*Mustard (4)<br />
*Mustard (7)<br />
*Mustard (a)<br />
'''''Windows'''''<br />
*images folder<br />
*map.ini<br />
*MUSTARD.HE0<br />
*MUSTARD.(A)<br />
*MUSTARD.HE2<br />
*MUSTARD.HE4<br />
*MUSTARD.HE7<br />
<br />
==Starship Titanic==<br />
*Assets folder<br />
*newgame.st<br />
<br />
==TeenAgent==<br />
*&#42;.dat<br />
*&#42;.res<br />
<br />
==The Lost Files of Sherlock Holmes==<br />
For both the Case of the Serrated Scalpel and the Case of the Rose Tattoo.<br />
<br />
*chess.pth<br />
*journal.lbv<br />
*sample.&#42;<br />
*&#42;.dig<br />
*&#42;.lib<br />
*&#42;.mdi<br />
*&#42;.rlb<br />
*&#42;.rrm<br />
*&#42;.snd<br />
*&#42;.txt<br />
*&#42;.vgs<br />
<br />
==Toonstruck==<br />
<br />
* ACT1 folder<br />
* ACT2 folder<br />
* MISC folder<br />
<br />
==Touché: The Adventures of the Fifth Musketeer==<br />
*TOUCHE.DAT<br />
*OBJ<br />
*V&#42;<br />
<br />
==Troll's Tale==<br />
*troll.img<br />
==U.F.O.s / Gnap==<br />
*.AVI<br />
*.DAT<br />
*.EXE<br />
*.MID<br />
<br />
==Urban Runner==<br />
*&#42;.stk<br />
*&#42;.itk<br />
<br />
==Voyeur==<br />
*&#42;.voc<br />
*&#42;.rl2<br />
*&#42;.blt<br />
<br />
==Waxworks==<br />
'''''Amiga'''''<br />
*&#42;.OUT<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*icon.pkd<br />
*MENUS.DAT<br />
*start<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
*xtable&#42;<br />
*xtbllist<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*MUSIC.DRV<br />
*ROOMS&#42;<br />
*ROOMSLST<br />
*START<br />
*STATELST<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
*WAX.FXB<br />
*XTABLE&#42;<br />
*XTBLLIST<br />
<br />
==Ween: The Prophecy==<br />
'''''Amiga'''''<br />
*&#42;.dum<br />
*&#42;.ins<br />
*&#42;.stk<br />
'''''Atari ST'''''<br />
*&#42;.snd<br />
*&#42;.stk<br />
'''''DOS'''''<br />
*&#42;.stk<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Ween to the harddisk.''<br />
<br />
==Zak McKracken and the Alien Mindbenders==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Mac, PC'''''<br />
*&#42;.LFL<br />
*The GOG.com version has *.MP3 files that are needed for music.<br />
'''''Commodore 64'''''<br />
*Rename disk image 1 to zak1.d64.<br />
*Rename disk image 2 to zak2.d64.<br />
<br />
==Zork Nemesis: The Forbidden Lands==<br />
'''''All versions'''''<br />
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory<br />
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues<br />
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory<br />
'''''GoG version'''''<br />
* Use the GoG installer, no further file copying is needed<br />
'''''CD version'''''<br />
* Copy the following from the '''nemesis''' directory of CD1 into the game root directory:<br />
** The '''znemmx''' directory<br />
** The '''znemscr''' directory<br />
** nemesis.str<br />
* From CD1, copy the '''zassets''' directory into the game root directory<br />
* From CD2, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files<br />
* From CD3, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files<br />
'''''DVD version'''''<br />
* Copy the following from the '''nemesis''' directory into the game root directory:<br />
** The '''znemmx''' directory<br />
** The '''znemscr''' directory<br />
** nemesis.str<br />
** ''Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory''<br />
* Copy the '''disc2''' directory into the game root directory<br />
* Copy the '''disc3''' directory into the game root directory<br />
* Copy the '''zassets''' directory into the game root directory<br />
<br />
==Zork: Grand Inquisitor==<br />
'''''All versions'''''<br />
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory<br />
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues<br />
'''''GoG version'''''<br />
* Use the GoG installer, no further file copying is needed<br />
'''''CD version'''''<br />
* Copy the following from the '''zgi''' directory of CD1 into the game root directory:<br />
** The '''zgi_mx''' directory<br />
** cursor.zfs<br />
** death.zfs<br />
** inquis.str<br />
** inquis.zix<br />
** r.svr<br />
** scripts.zfs<br />
** subtitle.zfs<br />
* From CD1, copy the '''zassets1''' directory into the game root directory<br />
* From CD2, copy the '''zassets2''' directory into the game root directory<br />
* It's recommended to apply [http://www.thezorklibrary.com/installguides/Zpatch.exe patch 1.2], but you may have to install the game normally for that, as the patch has its own installer<br />
'''''DVD version'''''<br />
* Copy the following from the '''zgi_e''' directory into the game root directory:<br />
** The '''addon''' directory (game patch 1.2)<br />
** The '''zgi_mx''' directory<br />
** cursor.zfs<br />
** death.zfs<br />
** inquis.str<br />
** inquis.zix<br />
** r.svr<br />
** scripts.zfs<br />
** subtitle.zfs<br />
* Copy the '''eng_mpeg''' directory (hires MPEG2 video files) into the game root directory<br />
* Copy the '''zassetsc''' directory into the game root directory<br />
* Copy the '''zassetse''' directory into the game root directory</div>
Csnover
https://wiki.scummvm.org/index.php?title=Datafiles&diff=23974
Datafiles
2017-09-06T23:52:11Z
<p>Csnover: /* All SCI32 (SCI2/3) games */ Fix GK1 GOG.com instructions</p>
<hr />
<div>This page lists all of the files required, for each particular game to run under ScummVM. The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details.<br />
<br />
Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually [[HOWTO-Mac Games|extracted]] using extract_scumm_mac. However, this is ''not'' required, unless you want to compress some of the data files. Any files from Macintosh discs should be dumped as a data fork only (not in MacBinary or another container with a resource fork) unless noted otherwise.<br />
<br />
The DOS floppy version of The Legend of Kyrandia: The Hand of Fate can be extracted using extract_kyra. This is recommended for portable device usage, because it will significantly reduce the amount of memory required (since ScummVM will not have to cache the compressed files).<br />
<br />
Games that have ** shown in their name use CD audio tracks for music, check readme included with ScummVM to see how to convert them to compressed files.<br />
<br />
Do you have files with unknown MD5 checksums? Please follow our guidelines in [[Reporting unknown MD5 checksums]]<br />
<br />
Some ScummVM features are only available if additional [[External_Datafiles|external datafiles]] are provided e.g. MT32 Emulation.<br />
<br />
==3 Skulls of the Toltecs==<br />
*SAMPLE.AD<br />
*SAMPLE.OPL<br />
*WESTERN<br />
<br />
==7th Guest, The==<br />
'''''DOS/Windows**'''''<br />
*&#42;.gjd<br />
*&#42;.grv<br />
*&#42;.rl<br />
*fat.&#42;<br />
*sphinx.fnt<br />
'''''iOS'''''<br />
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''<br />
*&#42;.gjd<br />
*&#42;.grv<br />
*&#42;.m4a<br />
*&#42;.mp3<br />
*&#42;.rl<br />
*SeventhGuest<br />
*sphinx.fnt<br />
'''''Macintosh'''''<br />
*&#42;.gjd<br />
*T7GData<br />
*T7GMac<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
<br />
==AGI==<br />
This covers all [[AGI]] games from Sierra (like King's Quest, Larry, Space Quest, ...) but also [[AGI/Fan Games|fan made]] ones.<br />
<br />
'''''All platforms'''''<br />
<br />
* *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)<br />
* OBJECT<br />
* *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)<br />
* WORDS.TOK<br />
and if available<br />
* PAL.*<br />
<br />
'''''Apple IIGS'''''<br />
<br />
These files are needed to enable music playback<br />
* *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)<br />
* SIERRASTANDARD<br />
<br />
==Amazon: Guardians of Eden==<br />
'''''All platforms'''''<br />
<br />
* *.AP <br />
* *.BLK<br />
* *.DAT<br />
* *.LZ<br />
* *.MAP<br />
<br />
==Backyard Baseball==<br />
'''''Macintosh'''''<br />
*BaseBall (0)<br />
*BaseBall (1)<br />
*BaseBall (2)<br />
*BaseBall (4)<br />
*BaseBall (9)<br />
'''''Windows'''''<br />
*BASEBALL.HE0<br />
*BASEBALL.HE1<br />
*BASEBALL.HE2<br />
*BASEBALL.HE4<br />
*BASEBALL.HE9<br />
<br />
==Backyard Football==<br />
'''''Macintosh'''''<br />
*FootBall (0)<br />
*FootBall (a)<br />
*FootBall (b)<br />
*FootBall (2)<br />
*FootBall (4)<br />
'''''Windows'''''<br />
*FOOTBALL.HE0<br />
*FOOTBALL.(A)<br />
*FOOTBALL.(B)<br />
*FOOTBALL.HE2<br />
*FOOTBALL.HE4<br />
'''''Windows Demo'''''<br />
*FOOTDEMO.HE0<br />
*FOOTDEMO.(A)<br />
*FOOTDEMO.HE2<br />
*FOOTDEMO.HE4<br />
<br />
==Backyard Soccer==<br />
'''''Macintosh'''''<br />
*Soccer (0)<br />
*Soccer (a)<br />
*Soccer (2)<br />
*Soccer (4)<br />
*Soccer (9)<br />
'''''Windows'''''<br />
*SOCCER.HE0<br />
*SOCCER.(A)<br />
*SOCCER.HE2<br />
*SOCCER.HE4<br />
*SOCCER.HE9<br />
<br />
==Bargon Attack==<br />
*&#42;.snd<br />
*&#42;.ang (English version)<br />
*&#42;.imd<br />
*intro.stk<br />
*traduc.cat<br />
''Note: Several files of the DOS version are only available after you have run the original installation program and installed Bargon Attack to the harddisk.''<br />
<br />
==Bear Stormin'==<br />
*BRSTORM.BRS<br />
*BRSTORM.HE0<br />
*BRSTORM.HE1<br />
<br />
== Beavis and Butt-Head in Virtual Stupidity ==<br />
* *.avi<br />
* *.000<br />
* *.aif<br />
* *.vnm<br />
<br />
while retaining the original directory layout<br />
<br />
==Beneath a Steel Sky==<br />
'''''PC CD and Floppy'''''<br />
*SKY.DNR<br />
*SKY.DSK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/sky.cpt sky.cpt]<br />
<br />
==Big Red Adventure, The==<br />
'''''Amiga Demo'''''<br />
*backs folder<br />
*fonts folder<br />
*part1 folder<br />
*&#42;.win<br />
<br />
'''''Amiga'''''<br />
*backs folder<br />
*common folder<br />
*fonts folder<br />
*part0 folder<br />
*part1 folder<br />
*part2 folder<br />
*part3 folder<br />
*part4 folder<br />
*&#42;.win<br />
<br />
'''''DOS Demo'''''<br />
*ANI folder<br />
*BKG folder<br />
*EN folder<br />
*IT folder<br />
*MSC folder<br />
*PTH folder<br />
*RAS folder<br />
*SCRIPTS folder<br />
*SFX folder<br />
*TAL folder<br />
*&#42;.BMP<br />
*&#42;.FNT<br />
*&#42;.ICO<br />
*&#42;.RAS<br />
*&#42;.TAB<br />
*&#42;.WIN<br />
<br />
'''''DOS'''''<br />
*PART0 folder<br />
*PART1 folder<br />
*PART2 folder<br />
*PART3 folder<br />
*PART4 folder<br />
*&#42;.BMP<br />
*&#42;.FNT<br />
*&#42;.RAS<br />
*&#42;.WIN<br />
<br />
==Big Thinkers First Grade==<br />
'''''Macintosh'''''<br />
*Thinker1 (0)<br />
*Thinker1 (1)<br />
*Thinker1 (2)<br />
*Thinker1 (4)<br />
'''''Windows Demo'''''<br />
*1grademo.HE0<br />
*1grademo.HE1<br />
*1grademo.he2<br />
*1grademo.he4<br />
'''''Windows'''''<br />
*THINKER1.HE0<br />
*THINKER1.HE1<br />
*THINKER1.HE2<br />
*THINKER1.HE4<br />
<br />
==Big Thinkers Kindergarten ==<br />
'''''Macintosh'''''<br />
*ThinkerK (0)<br />
*ThinkerK (1)<br />
*ThinkerK (2)<br />
*ThinkerK (4)<br />
'''''Windows Demo'''''<br />
*KINDDEMO.HE0<br />
*KINDDEMO.HE1<br />
*KINDDEMO.HE2<br />
*KINDDEMO.HE4<br />
'''''Windows'''''<br />
*THINKERK.HE0<br />
*THINKERK.HE1<br />
*THINKERK.HE2<br />
*THINKERK.HE4<br />
<br />
==Bizarre Adventures of Woodruff and the Schnibble, The==<br />
*INTRO.STK<br />
*WOODRUFF.ITK<br />
<br />
==Blue's 123 Time Activities ==<br />
'''''Macintosh'''''<br />
*DATA folder<br />
*Blue's 123 Time (0)<br />
*Blue's 123 Time (2)<br />
*Blue's 123 Time (4)<br />
*Blue's 123 Time (a)<br />
*Blue's 123 Time (b)<br />
'''''Windows'''''<br />
*DATA folder<br />
*Blues123time.(a)<br />
*Blues123time.(b)<br />
*Blues123time.HE0<br />
*Blues123time.he2<br />
*Blues123time.he4<br />
<br />
==Blue's ABC Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues ABC Time (0)<br />
*Blues ABC Time (2)<br />
*Blues ABC Time (4)<br />
*Blues ABC Time (a)<br />
*Blues ABC Time (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*BluesABCTime.he0<br />
*BluesABCTime.(a)<br />
*BluesABCTime.(b)<br />
*BluesABCTime.he2<br />
*BluesABCTime.he4<br />
<br />
==Blue's Art Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues-ArtTime (0)<br />
*Blues-ArtTime (2)<br />
*Blues-ArtTime (4)<br />
*Blues-ArtTime (a)<br />
*Blues-ArtTime (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*ArtTime.(a)<br />
*ArtTime.(b)<br />
*ArtTime.HE0<br />
*ArtTime.HE2<br />
*ARTTIME.HE4<br />
<br />
==Blue's Birthday Adventure==<br />
'''''Red - Macintosh'''''<br />
*Data folder<br />
*Blue'sBirthday (b)<br />
*Blue'sBirthday-Red (0)<br />
*Blue'sBirthday-Red (a)<br />
*Blue'sBirthday-Red (2)<br />
*Blue'sBirthday-Red (4)<br />
'''''Red - Windows'''''<br />
*Data folder<br />
*Blue'sBirthday.(b)<br />
*Blue'sBirthday-Red.HE0<br />
*Blue'sBirthday-Red.(a)<br />
*Blue'sBirthday-Red.he2<br />
*Blue'sBirthday-Red.he4<br />
'''''Yellow - Macintosh'''''<br />
*Data folder<br />
*Blue'sBirthday (b)<br />
*Blue'sBirthday-Yellow (0)<br />
*Blue'sBirthday-Yellow (a)<br />
*Blue'sBirthday-Yellow (2)<br />
*Blue'sBirthday-Yellow (4)<br />
'''''Yellow - Windows'''''<br />
*Data folder<br />
*Blue'sBirthday.(b)<br />
*Blue'sBirthday-Yellow.HE0<br />
*Blue'sBirthday-Yellow.(a)<br />
*Blue'sBirthday-Yellow.he2<br />
*Blue'sBirthday-Yellow.he4<br />
<br />
==Blue's Reading Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues-ReadingTime (0)<br />
*Blues-ReadingTime (2)<br />
*Blues-ReadingTime (4)<br />
*Blues-ReadingTime (a)<br />
*Blues-ReadingTime (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*Blue's Reading Time.(a)<br />
*Blue's Reading Time.(b)<br />
*Blue's Reading Time.HE0<br />
*Blue's Reading Time.he2<br />
*Blue's Reading Time.he4<br />
<br />
==Blue's Treasure Hunt==<br />
'''''Disc 1 - Macintosh'''''<br />
*data folder<br />
*Blue'sTreasureHunt(b)<br />
*Blue'sTreasureHunt-Disc1 (0)<br />
*Blue'sTreasureHunt-Disc1 (2)<br />
*Blue'sTreasureHunt-Disc1 (4)<br />
*Blue'sTreasureHunt-Disc1 (a)<br />
'''''Disc 1 - Windows'''''<br />
*data folder<br />
*Blue'sTreasureHunt.(b)<br />
*Blue'sTreasureHunt-Disc1.(a)<br />
*Blue'sTreasureHunt-Disc1.HE0<br />
*Blue'sTreasureHunt-Disc1.he2<br />
*Blue'sTreasureHunt-Disc1.he4<br />
'''''Disc 2 - Macintosh'''''<br />
*data folder<br />
*Blue'sTreasureHunt(b)<br />
*Blue'sTreasureHunt-Disc2 (0)<br />
*Blue'sTreasureHunt-Disc2 (2)<br />
*Blue'sTreasureHunt-Disc2 (4)<br />
*Blue'sTreasureHunt-Disc2 (a)<br />
'''''Disc 2 - Windows'''''<br />
*data folder<br />
*Blue'sTreasureHunt.(b)<br />
*Blue'sTreasureHunt-Disc2.(a)<br />
*Blue'sTreasureHunt-Disc2.HE0<br />
*Blue'sTreasureHunt-Disc2.he2<br />
*Blue'sTreasureHunt-Disc2.he4<br />
<br />
==Blue Force==<br />
*&#42;.rlb<br />
''Note: Files of the floppy version are only available after you have run the original installation program and installed Blue Force to the harddisk.''<br />
<br />
==Broken Sword: The Shadow of the Templars==<br />
'''''Macintosh Demo and Windows Demo'''''<br />
*CLUSTERS folder<br />
*MUSIC folder<br />
*SPEECH folder<br />
'''''Macintosh'''''<br />
*&#42;.clm<br />
*swordres.rif<br />
*MUSIC folder<br />
*SMACKSHI folder<br />
*SPEECH folder<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''Windows'''''<br />
*&#42;.clu<br />
*swordres.rif<br />
*MUSIC folder (Except 2M29.WAV in CD2)<br />
*SMACKSHI folder<br />
*SPEECH folder<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''PlayStation'''''<br />
*&#42;.clu<br />
*swordres.rif<br />
*speech.tab<br />
*speech.lis<br />
*speech.inf<br />
*speech.dat<br />
*tunes.tab<br />
*tunes.dat<br />
*train.plx<br />
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])<br />
<br />
==Broken Sword II: The Smoking Mirror==<br />
'''''Windows Demo'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
'''''Windows'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
*&#42;.smk<br />
*credits.bmp<br />
*Rename music.clu on CD1 to music1.clu<br />
*Rename music.clu on CD2 to music2.clu<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''PlayStation'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
*CREDITS.TXT<br />
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])<br />
<br />
==Bud Tucker in Double Trouble==<br />
'''''DOS CD'''''<br />
*AUDIO folder<br />
*FX folder<br />
*GRAPHICS folder<br />
*MUSIC folder<br />
*SPEECH folder<br />
*SPRITES folder<br />
*&#42;.ENC<br />
*&#42;.PCX<br />
*&#42;.TXT<br />
*&#42;.DTA<br />
<br />
'''''DOS Demo'''''<br />
*Audio folder<br />
*Graphics folder<br />
*SAMPLE.&#42;<br />
<br />
==Chivalry is Not Dead==<br />
* data.dcp<br />
* arial.ttf (or equivalent replacement)<br />
* FONTS folder (specifically ALEAWB__.TTF)<br />
<br />
==Cruise for a Corpse==<br />
*D1<br />
*D2<br />
*D3<br />
*D4<br />
*D5<br />
*DELPHINE.LNG<br />
*SYSTEM.FNT<br />
*VOL.&#42;<br />
<br />
==Curse of Monkey Island, The==<br />
*RESOURCE folder<br />
*COMI.LA0<br />
*COMI.LA1<br />
*COMI.LA2<br />
<br />
==Day of the Tentacle==<br />
'''''Macintosh CD'''''<br />
*Day of the Tentacle Data<br />
'''''Macintosh Demo'''''<br />
*Day of the Tentacle Demo Data<br />
'''''PC CD and Floppy'''''<br />
*MONSTER.SOU<br />
*TENTACLE.000<br />
*TENTACLE.001<br />
'''''PC Demo'''''<br />
*DOTTDEMO.000<br />
*DOTTDEMO.001<br />
*MONSTER.SOU<br />
<br />
==Dig, The==<br />
'''''Macintosh'''''<br />
*The Dig Data<br />
'''''Macintosh Demo'''''<br />
*The Dig Demo Data<br />
'''''PC'''''<br />
*VIDEO folder<br />
*DIG.LA0<br />
*DIG.LA1<br />
*DIGMUSIC.BUN<br />
*DIGVOICE.BUN<br />
*LANGUAGE.BND (Non-English versions)<br />
'''''PC Demo'''''<br />
*audio folder<br />
*video folder<br />
*dig.la0<br />
*dig.la1<br />
<br />
==Discworld==<br />
'''''DOS Floppy'''''<br />
*&#42;.GRA<br />
*&#42;.IDX<br />
*&#42;.TXT<br />
*MIDI.DAT<br />
*INDEX<br />
*SAMPLE.AD<br />
*SAMPLE.MT<br />
*SAMPLE.OPL<br />
<br />
'''''DOS CD'''''<br />
*&#42;.IDX<br />
*&#42;.GRA (if exists)<br />
*&#42;.SCN (if exists)<br />
*&#42;.SMP<br />
*&#42;.TXT<br />
*FAT.OPL (if exists)<br />
*MIDI.DAT<br />
*INDEX<br />
*SAMPLE.AD (if exists)<br />
*SAMPLE.OPL (if exists)<br />
<br />
==Discworld 2: Missing Presumed ...!?==<br />
'''''DOS and Windows CD'''''<br />
*&#42;.BMV<br />
*&#42;.CDP<br />
*&#42;.MUS<br />
*&#42;.SCN<br />
*GDATA<br />
*HOPPER<br />
*INDEX<br />
*SAMPLE.BNK<br />
*Rename ENGLISH.SMP on CD1 to ENGLISH1.SMP (English version)<br />
*Rename ENGLISH.TXT on CD1 to ENGLISH1.TXT (English version)<br />
*Rename ENGLISH.IDX on CD1 to ENGLISH1.IDX (English version)<br />
*Rename ENGLISH.SMP on CD2 to ENGLISH2.SMP (English version)<br />
*Rename ENGLISH.TXT on CD2 to ENGLISH2.TXT (English version)<br />
*Rename ENGLISH.IDX on CD2 to ENGLISH2.IDX (English version)<br />
<br />
The aforementioned files can also be named FRENCH(.SMP/.TXT/.IDX)<br />
in French versions, GERMAN(.SMP/.TXT/.IDX) in German versions<br />
or US(.SMP/.TXT/.IDX) in US English versions<br />
<br />
==Dragon History==<br />
'''''DOS CD'''''<br />
*ANIM.DFW<br />
*Big.fon<br />
*CD.SAM (dummy dubbing file, can be replaced by a real one with Czech dubbing)<br />
*CD2.SAM<br />
*CMF.INS<br />
*HRA.DFW<br />
*HUDBA&#42;.MID<br />
*IKONY.DFW<br />
*INIT.DFW<br />
*MAPY.DFW<br />
*MIST.DFW<br />
*OBJEKTY.DFW<br />
*OBR_AN.DFW<br />
*OBR_IK.DFW<br />
*OBR_MAS.DFW<br />
*PALETY.DFW<br />
*RETEZCE.DFW<br />
*ROZH&#42;.DFW<br />
*Small.fon<br />
<br />
==Drascula: The Vampire Strikes Back==<br />
'''''DOS CD**'''''<br />
*&#42;.ALD<br />
*&#42;.ALG<br />
*&#42;.ALS<br />
*&#42;.BIN<br />
*&#42;.CAL<br />
<br />
==Dreamweb==<br />
'''''All Floppy'''''<br />
*DREAMWEB.&#42;<br />
** Requires decompression from RNC files using original installer under DOSBox.<br />
<br />
'''''English CD'''''<br />
*DREAMWEB.&#42;<br />
*SPEECH folder<br />
<br />
'''''French CD'''''<br />
*DREAMWFR.&#42;<br />
*FRENCH folder<br />
<br />
'''''Spanish CD'''''<br />
*DREAMWSP.&#42;<br />
*SPANISH folder<br />
<br />
==Elvira: Mistress of the Dark==<br />
'''''Amiga'''''<br />
*&#42;.out<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*icon.dat<br />
*start<br />
'''''Amiga Demo'''''<br />
*&#42;.out<br />
*agos.mdf<br />
*elvira2<br />
*englishdemo<br />
*icon.dat<br />
'''''Atari ST'''''<br />
*&#42;.OUT<br />
*&#42;.PKD<br />
*GAMEST<br />
*ICON.DAT<br />
*START<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''Atari ST Demo'''''<br />
*&#42;.OUT<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.SND<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*INSTR.DAT<br />
*START<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''DOS Demo'''''<br />
*&#42;.VGA<br />
*DEMO<br />
*ICON.DAT<br />
*INSTR.DAT<br />
*MOD8.MUS<br />
*TBLLIST<br />
<br />
==Elvira II: The Jaws of Cerberus==<br />
'''''Amiga'''''<br />
*&#42;.out<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*ICON.DAT<br />
*menus.dat<br />
*start<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''Atari ST'''''<br />
*&#42;.OUT<br />
*&#42;.PKD<br />
*GAMEST<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*START<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*MUSIC.DRV<br />
*MYLIB.FXB<br />
*START<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
<br />
==Eye of the Beholder==<br />
'''''DOS'''''<br />
<br />
If you have a version which only contains ''EYE.PAK'' you will need to run the original installer first.<br />
<br />
If you have a version with files like ''EOBDATA1.PAK'' you will need the following files:<br />
* EOBDATA1.PAK<br />
* EOBDATA2.PAK<br />
* EOBDATA3.PAK<br />
* EOBDATA4.PAK<br />
* EOBDATA5.PAK<br />
* EOBDATA6.PAK<br />
* EOBDATA.SAV<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
<br />
Otherwise you will need these:<br />
* *.CMP<br />
* *.COL<br />
* *.CPS<br />
* *.DAT<br />
* *.ECN<br />
* *.EGA<br />
* *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)<br />
* *.EMP<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
* *.MAZ<br />
* *.PAL<br />
* TEXT.RAW<br />
* EOBDATA.SAV<br />
* *.VCN<br />
* *.VGA<br />
* *.VMP<br />
* XANATHA.VOL<br />
<br />
==Eye of the Beholder II: The Legend of Darkmoon==<br />
'''''DOS'''''<br />
* *.ADL<br />
* PALETTE.COL<br />
* *.CPS<br />
* *.DAT<br />
* *.DCR<br />
* *.DEC<br />
* *.EGA<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
* *.INF<br />
* *.MAZ<br />
* *.PAL<br />
* EOBDATA0.SAV<br />
* *.SND<br />
* CREDITS.TXT<br />
* *.VCN<br />
* *.VMP<br />
<br />
==Fascination==<br />
'''''Amiga'''''<br />
* *.STK<br />
* MOD.EXTASY<br />
<br />
'''''Atari ST'''''<br />
* *.STK<br />
<br />
'''''PC CD**'''''<br />
* *.LIC<br />
* *.GDR<br />
* *.IMD<br />
* *.STK<br />
''Note: Extract *.STK using the [[User_Manual/Installing a game for use with ScummVM#Fascination|Fascination CD extraction tool]]. This will require an ISO image of the CD, but just the first data track i.e. ~11MB The second audio track should be extracted as per other games with CD-DA tracks.''<br />
<br />
'''''PC Floppy'''''<br />
* *.IMD<br />
* *.STK<br />
* *.ANG (if existing)<br />
''Note: Several files are only available after you have run the original installation program and installed Fascination to the harddisk.''<br />
<br />
==Fatty Bear's Birthday Surprise==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.SNG<br />
*FBEAR.TLK<br />
'''''DOS Demo'''''<br />
*fbdemo.he0<br />
*fbdemo.he1<br />
*fbdemo.tlk<br />
'''''DOS'''''<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.SNG<br />
*FBEAR.TLK<br />
'''''Windows Demo'''''<br />
*FBDEMO.HE0<br />
*FBDEMO.HE1<br />
*FBDEMO.HE2<br />
*FBDEMO.HE3<br />
*FBDEMO.HE4<br />
'''''Windows'''''<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.HE2<br />
*FBEAR.HE3<br />
*FBEAR.HE4<br />
*FBEAR.SNG<br />
<br />
==Fatty Bear's Fun Pack==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FBPACK.C&#42;<br />
*FBPACK.HE0<br />
*FBPACK.HE1<br />
*FBPACK.PAL<br />
*FBPACK.TAN<br />
*FBPACK.TLK<br />
'''''DOS'''''<br />
*FBPACK.C&#42;<br />
*FBPACK.HE0<br />
*FBPACK.HE1<br />
*FBPACK.PAL<br />
*FBPACK.TAN<br />
*FBPACK.TLK<br />
<br />
==Feeble Files, The==<br />
'''''Amiga'''''<br />
*gfx folder<br />
*movies folder<br />
*sfx folder<br />
*speech folder<br />
*audio.wav (Non-English versions)<br />
*GAME22<br />
*gfxindex.dat<br />
*setup<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''DOS Demo'''''<br />
*&#42;.SMK<br />
'''''Macintosh'''''<br />
*movies folder<br />
*audio.wav (Non-English versions)<br />
*effects.wav<br />
*GAME22<br />
*graphics.vga<br />
*setup<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''Windows'''''<br />
<br />
''Note: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk.''<br />
<br />
*&#42;.SMK (Except DISK1/2/3/4.SMK)<br />
*&#42;.VGA<br />
*GAME33 (Polish 2CD version) or GAME22 (All others)<br />
*save.999<br />
*TABLES&#42;<br />
*TBLLIST<br />
*Rename voices.wav on CD1 to voices1.wav<br />
*Rename voices.wav on CD2 to voices2.wav<br />
*Rename voices.wav on CD3 to voices3.wav (For 4CD release only)<br />
*Rename voices.wav on CD4 to voices4.wav (For 4CD release only)<br />
<br />
==Flight of the Amazon Queen==<br />
'''''Amiga'''''<br />
*QUEEN.1<br />
*QUEEN.2<br />
*QUEEN.3<br />
*QUEEN.4<br />
*QUEEN.5<br />
*QUEEN.6<br />
*QUEEN.7<br />
*QUEEN.8<br />
*QUEEN.9<br />
*QUEEN.10<br />
*QUEEN.11<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/queen.tbl queen.tbl]<br />
'''''PC'''''<br />
*QUEEN.1<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/queen.tbl queen.tbl]<br />
'''''Freeware version'''''<br />
*queen.1c<br />
<br />
==Freddi Fish 1: The Case of the Missing Kelp Seeds==<br />
'''''Windows Demo'''''<br />
*freddemo.he0<br />
*freddemo.he1<br />
*freddemo.he2<br />
*freddemo.he3<br />
*freddemo.he4<br />
'''''Windows'''''<br />
*FREDDI.HE0<br />
*FREDDI.HE1<br />
*FREDDI.HE2<br />
*FREDDI.HE3 (Older version only)<br />
*FREDDI.HE4<br />
<br />
==Freddi Fish 2: The Case of the Haunted Schoolhouse==<br />
'''''Windows Demo'''''<br />
*FF2-DEMO.HE0<br />
*FF2-DEMO.HE1<br />
*FF2-DEMO.HE2<br />
*FF2-DEMO.HE4<br />
'''''Windows'''''<br />
*FREDDI2.HE0<br />
*FREDDI2.HE1 or FREDDI2.(A)<br />
*FREDDI2.HE2<br />
*FREDDI2.HE4<br />
<br />
==Freddi Fish 3: The Case of the Stolen Conch Shell==<br />
'''''Windows Demo'''''<br />
*F3-MDEMO.HE0<br />
*F3-MDEMO.HE1<br />
*F3-MDEMO.HE2<br />
*F3-MDEMO.HE4<br />
'''''Windows'''''<br />
*FREDDI3.HE0<br />
*FREDDI3.HE1<br />
*FREDDI3.HE2<br />
*FREDDI3.HE4<br />
<br />
==Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch==<br />
'''''Windows Demo'''''<br />
*f4-demo.HE0<br />
*f4-demo.(a)<br />
*f4-demo.he2<br />
*f4-demo.he4<br />
'''''Windows'''''<br />
*FREDDI4.HE0<br />
*FREDDI4.(A)<br />
*FREDDI4.HE2<br />
*FREDDI4.HE4<br />
<br />
==Freddi Fish and Luther's Maze Madness==<br />
'''''Windows'''''<br />
*maze.HE0<br />
*MAZE.HE1<br />
*MAZE.HE2<br />
*MAZE.HE4<br />
*MAZE.HE8<br />
<br />
==Freddi Fish and Luther's Water Worries==<br />
'''''Windows'''''<br />
*WATER.HE0<br />
*WATER.HE1<br />
*WATER.HE2<br />
*WATER.HE4<br />
*WATER.HE7<br />
<br />
==Freddi Fish's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*FreddisFunShop.(a)<br />
*FreddisFunShop.(b)<br />
*FreddisFunShop.he0<br />
*FreddisFunShop.he2<br />
*FreddisFunShop.he4<br />
<br />
==Full Throttle==<br />
'''''Macintosh'''''<br />
*Full Throttle Data<br />
'''''Macintosh Demo'''''<br />
*Full Throttle Demo Data<br />
'''''PC'''''<br />
*FT.LA0<br />
*FT.LA1<br />
*MONSTER.SOU<br />
*DATA folder, EXCEPT files:<br />
**BENBIKE.NUT<br />
**CHASEBEN.SAN<br />
**ROADRASH.NUT<br />
**ROADRSH2.NUT<br />
*VIDEO folder, EXCEPT files:<br />
**BIKESWAR.SAN<br />
**BLINK.SAN<br />
**BLINK2.SAN<br />
**BLINK3.SAN<br />
**CATCHUP.SAN<br />
**CRUSHDOG.SAN<br />
**CVRAMP.SAN<br />
**DEMOGOGG.TRS<br />
**DRIVEBY.SAN<br />
**FI.TRS<br />
**FI_14.SAN<br />
**HI_SIGN.SAN<br />
**LIMOBY.SAN<br />
**LIMOROAR.SAN<br />
**MIRANDA.TRS<br />
**PLNCRSH.SAN<br />
**POLEEXIT.TRS<br />
**REACHHER.SAN<br />
**RESTSTOP.TRS<br />
**RIPFELL.TRS<br />
**SHOWDOWN.TRS<br />
**TINYTRUC.SAN<br />
'''''PC Demo'''''<br />
*ft.000<br />
*ft.001<br />
*monster.sou<br />
*DATA folder, EXCEPT files:<br />
**benbike.nut<br />
**harlrev.sad<br />
**laser2.sad<br />
**liftbord.san<br />
**liftchay.san<br />
**liftgog.san<br />
**lidtsaw.san<br />
**roadrash.nut<br />
**roadrsh2.nut<br />
**smushcut.txt<br />
*VIDEO folder, EXCEPT files:<br />
**barkdog.san<br />
**bed.nut<br />
**bigfoot.nut<br />
**blackfrm.nut<br />
**blink.nut<br />
**blink2.nut<br />
**blink3.nut<br />
**burstdog.san<br />
**crash.nut<br />
**cvramp.san<br />
**demogogg.san<br />
**dodge.nut<br />
**face-6.nut<br />
**finsushi.san<br />
**fire.nut<br />
**fishgogg.nut<br />
**focus.nut<br />
**fucus-5.nut<br />
**goggles.nut<br />
**limopan.nut<br />
**peelout.nut<br />
**riding.nut,<br />
**takeoff.san<br />
**test.san<br />
**vision.san<br />
<br />
==Future Wars==<br />
'''''Amiga'''''<br />
*&#42;.dat<br />
*&#42;.prc<br />
*aliens<br />
*escalator<br />
*PART&#42;<br />
*superfutur<br />
<br />
'''''Amiga Demo'''''<br />
*&#42;.dat<br />
*&#42;.PRC<br />
*DEMO<br />
<br />
'''''Atari ST'''''<br />
*&#42;.DAT<br />
*&#42;.PRC<br />
*ALIENS<br />
*ESCAL<br />
*SFUTUR<br />
*PART&#42;<br />
<br />
'''''DOS'''''<br />
*&#42;.DAT<br />
*&#42;.PAL<br />
*&#42;.PRC<br />
*BASESON.SND<br />
*PART&#42;<br />
<br />
==Geisha==<br />
'''''Amiga, Atari ST, DOS'''''<br />
*&#42;.STK<br />
<br />
==Gobliiins==<br />
'''''Amiga, Atari ST, Demo, DOS CD&#42;&#42;'''''<br />
*&#42;.STK<br />
*COMMUN.EX1 (if existing) <br />
*GOB.LIC (for CD version)<br />
'''''DOS EGA, DOS VGA'''''<br />
*&#42;.STK<br />
*COMMUN.EX1 (if existing) <br />
*GOB.LIC (for CD version)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliiins to the harddisk.''<br />
<br />
'''''Macintosh'''''<br />
*&#42;.STK<br />
*&#42;.ADL<br />
*&#42;.FNT<br />
*COMMUN.EX1 <br />
'''''Windows'''''<br />
*&#42;.STK<br />
*&#42;.MID<br />
*&#42;.FNT<br />
<br />
==Gobliins 2==<br />
'''''Amiga Demo, Amiga'''''<br />
*&#42;.DUM<br />
*&#42;.ins<br />
*&#42;.STK<br />
'''''Atari ST, Demo, DOS CD&#42;&#42;'''''<br />
*&#42;.STK<br />
*GOB2.LIC or GOBNEW.LIC (for CD version)<br />
'''''DOS EGA, DOS VGA'''''<br />
*&#42;.STK<br />
*GOB2.LIC or GOBNEW.LIC (for CD version)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliins 2 to the harddisk.''<br />
<br />
'''''Macintosh, Windows'''''<br />
*&#42;.STK<br />
*&#42;.MID<br />
<br />
==Goblins 3==<br />
'''''Amiga'''''<br />
* &#42;.stk (game data)<br />
* &#42;.tot (extra scripts)<br />
* &#42;.ext (extra data)<br />
* &#42;.all (German texts) (if existing)<br />
* &#42;.ang (English (GB) texts) (if existing)<br />
* &#42;.dat (French texts) (if existing)<br />
* &#42;.esp (Spanish texts) (if existing)<br />
* &#42;.ita (Italian texts) (if existing)<br />
* &#42;.usa (English (US) texts) (if existing)<br />
* &#42;.ins (music instrument data)<br />
* &#42;.dum (music score data)<br />
<br />
'''''DOS CD&#42;&#42;'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* mus_gob3.lic (CD audio index)<br />
* coktel.imd (Coktel logo animation)<br />
* degob3.itk (German speech) (if existing)<br />
* frgob3.itk (French speech) (if existing)<br />
* itgob3.itk (Italian speech) (if existing)<br />
* usgob3.itk (English speech) (if existing)<br />
<br />
'''''DOS Floppy'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Goblins 3 to the harddisk.''<br />
<br />
'''''Macintosh'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* &#42;.mid (music score data)<br />
* &#42;.fnt (Mac-specific fonts)<br />
<br />
'''''Windows'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* &#42;.mid (music score data)<br />
<br />
==Hi-Res Adventure #0: Mission Asteroid==<br />
'''''Apple II disk image'''''<br />
* MISSION.NIB<br />
<br />
==Hi-Res Adventure #1: Mystery House==<br />
'''''Apple II plain files'''''<br />
* AUTO LOAD OBJ<br />
* ADVENTURE<br />
* BLOCK&#42;<br />
* MESSAGES<br />
* MYSTERY.HELLO<br />
<br />
'''''Apple II disk image'''''<br />
* MYSTHOUS.DSK<br />
<br />
==Hi-Res Adventure #2: Wizard and the Princess==<br />
'''''Apple II disk image'''''<br />
* WIZARD.DSK<br />
<br />
==Hi-Res Adventure #3: Cranston Manor==<br />
'''''Apple II disk image'''''<br />
* CRANSTON.D13<br />
''Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.''<br />
<br />
==Hi-Res Adventure #4: Ulysses and the Golden Fleece==<br />
'''''Apple II disk images'''''<br />
* ULYSSESA.DSK<br />
* ULYSSESB.DSK<br />
<br />
==Hi-Res Adventure #5: Time Zone==<br />
'''''Apple II disk images'''''<br />
* TZONE1A.NIB<br />
* TZONE1B.NIB<br />
* TZONE2C.NIB<br />
* TZONE2D.NIB<br />
* TZONE3E.NIB<br />
* TZONE3F.NIB<br />
* TZONE4G.NIB<br />
* TZONE4H.NIB<br />
* TZONE5I.NIB<br />
* TZONE5J.NIB<br />
* TZONE6K.NIB<br />
* TZONE6L.NIB<br />
<br />
==Hi-Res Adventure #6: The Dark Crystal==<br />
'''''Apple II disk images'''''<br />
* DARK1A.DSK<br />
* DARK1B.NIB<br />
* DARK2A.NIB<br />
* DARK2B.NIB<br />
<br />
==Hugo's House of Horrors==<br />
'''''DOS'''''<br />
* &#42;.art<br />
* &#42;.b<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
* &#42;.o<br />
* &#42;.ob<br />
* &#42;.pix<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==Hugo 2: Whodunit?==<br />
'''''DOS'''''<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==Hugo 3: Jungle of Doom==<br />
'''''DOS'''''<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==I Have No Mouth, and I Must Scream==<br />
'''''English, German, French, Spanish, Russian Full PC Version'''''<br />
*musicfm.res<br />
*musicgm.res<br />
*scream.res<br />
*patch.re_<br />
*scripts.res<br />
*sfx.res<br />
*voicess.res<br />
*voices1.res<br />
*voices2.res<br />
*voices3.res<br />
*voices4.res (does not exist in the censored German and French versions)<br />
*voices5.res<br />
*voices6.res<br />
<br />
'''''English Mac Version'''''<br />
*scream.res<br />
*patch.res<br />
*scripts.res<br />
*sfx.res<br />
*Music folder<br />
*SFX folder<br />
*Voices folder<br />
<br />
'''''DOS Demo'''''<br />
*music.res<br />
*scream.res<br />
*scripts.res<br />
*sfx.res<br />
*voicesd.res<br />
<br />
==Indiana Jones and the Fate of Atlantis==<br />
'''''Amiga'''''<br />
*amiga&#42;.ims<br />
*atlantis.000<br />
*atlantis.001<br />
*atlantis.002<br />
*atlantis.003<br />
*atlantis.004<br />
*atlantis.005<br />
*atlantis.006<br />
*atlantis.007<br />
*atlantis.008<br />
*atlantis.009<br />
*atlantis.010<br />
*atlantis.011<br />
'''''FM-TOWNS'''''<br />
*INDY4.SOU<br />
*INDY4.000<br />
*INDY4.001<br />
'''''Macintosh CD (PPC)'''''<br />
*Fate of Atlantis Data<br />
'''''Macintosh CD/Floppy (m68k)'''''<br />
*MONSTER.SOU<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
*iMuse Setups<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
''''' PC CD'''''<br />
*MONSTER.SOU<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
'''''PC Floppy'''''<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
'''''Demo'''''<br />
*PLAYFATE.000<br />
*PLAYFATE.001<br />
<br />
==Indiana Jones and the Last Crusade==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Macintosh, PC EGA or PC 256 color'''''<br />
*&#42;.LFL<br />
<br />
==Inherit the Earth: Quest for the Orb==<br />
'''''DOS CD/Floppy, iOS, Linux (Demo/Game), Mac OS X (Demo/Game), Windows (Demo/Game)'''''<br />
*&#42;.rsc<br />
*&#42;.bbm (if exists)<br />
*&#42;.iaf (if exists)<br />
*INSTR.AD or SAMPLE.AD<br />
*INSTR.OPL or SAMPLE.OPL<br />
*graphics/ folder (if exists)<br />
*music/ folder (if exists)<br />
*patch/ folder (if exists)<br />
*sound/ folder (if exists)<br />
*Inherit the Earth Voices (for Mac OS X version)<br />
'''''Macintosh CD'''''<br />
*ITE Music.bin<br />
*ITE Resources.bin<br />
*ITE Scripts.bin<br />
*ITE Sounds.bin<br />
*ITE Voices.bin (all files should be in MacBinary format)<br />
<br />
==Journeyman Project: Pegasus Prime, The==<br />
'''''Macintosh'''''<br />
* See [[HOWTO-Extract Pegasus Prime/File List|this list]] or [[HOWTO-Extract Pegasus Prime|this]] more comprehensive extraction guide.<br />
<br />
==Lands of Lore: The Throne of Chaos==<br />
<br />
'''''DOS Floppy'''''<br />
*WESTWOOD.&#42;<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS Floppy (extracted/installed)'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS CD'''''<br />
<br />
''Note: If you own the release from GoG.com you need to extract some of the following files from the "GAME.DAT" file (or "D.iso" file for the mac version), which is an image of the game CD. ScummVM intentionally does '''not''' work without extracting the files first.''<br />
<br />
*&#42;.ADL<br />
*FILEDATA.FDT<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
And the following directories:<br />
*ENG<br />
*FRE<br />
*GER<br />
<br />
'''''DOS Demo'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''PC-98'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Last Express, The==<br />
<br />
'''''DOS/Macintosh/Windows'''''<br />
*HD.HPF<br />
*CD1.HPF<br />
*CD2.HPF<br />
*CD3.HPF<br />
<br />
'''''Windows Demo'''''<br />
*Demo.hpf<br />
*blue.egg<br />
<br />
==Leather Goddesses of Phobos 2==<br />
*LGOP2.DAT<br />
*LGOP2.PRJ<br />
<br />
==Legend of Kyrandia, The==<br />
'''''DOS Floppy'''''<br />
*&#42;.ADL<br />
*&#42;.COL<br />
*&#42;.CPS<br />
*&#42;.DAT<br />
*&#42;.EMC<br />
*&#42;.FNT<br />
*&#42;.PAK<br />
*CREDITS.TXT<br />
*&#42;.WSA<br />
*&#42;.XMI<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''DOS CD'''''<br />
*&#42;.APK<br />
*&#42;.CPS<br />
*&#42;.PAK<br />
*&#42;.VRM<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''FM-TOWNS&#42;&#42;'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''Demo'''''<br />
*8FAT.FNT<br />
*BOTTOM.CPS<br />
*DEMO1.COL<br />
*DEMO1.WSA<br />
*DEMO2.COL<br />
*DEMO2.WSA<br />
*DEMO3.COL<br />
*DEMO3.WSA<br />
*DEMO4.COL<br />
*DEMO4.WSA<br />
*FINAL.CPS<br />
*INTRO.ADL<br />
*INTRO.XMI<br />
*KYRANDIA.WSA<br />
*START.CPS<br />
*TOP.CPS<br />
*WESTWOOD.WSA<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Legend of Kyrandia, The: Hand of Fate==<br />
'''''DOS Floppy'''''<br />
* WESTWOOD.00&#42;<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS Floppy (extracted/installed)'''''<br />
* &#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS/WIN CD'''''<br />
<br />
The files should be located in the HOF_CD folder.<br />
* &#42;.PAK<br />
* &#42;.TLK<br />
* FILEDATA.FDT<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''FM-TOWNS&#42;&#42;'''''<br />
* &#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Legend of Kyrandia, The: Malcolm's Revenge==<br />
'''''DOS'''''<br />
<br />
The HOF_CD directory contains a demo of the previous game, do not copy the files from there.<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*&#42;0.VQA<br />
*&#42;.AUD<br />
*FILEDATA.FDT<br />
*WESTWOOD.001<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''Macintosh'''''<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*&#42;0.VQA<br />
*&#42;.AUD<br />
*FILEDATA.FDT<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Let's Explore the Airport with Buzzy==<br />
'''''Windows Demo'''''<br />
*AIRDEMO.HE0<br />
*AIRDEMO.HE1<br />
*AIRDEMO.HE2<br />
*AIRDEMO.HE3<br />
*AIRDEMO.HE4<br />
*AIRDEMO.HE9<br />
'''''Windows'''''<br />
*AIRPORT.HE0<br />
*AIRPORT.HE1<br />
*AIRPORT.HE2<br />
*AIRPORT.HE3<br />
*AIRPORT.HE4<br />
*AIRPORT.HE7<br />
*AIRPORT.HE9<br />
<br />
==Let's Explore the Farm with Buzzy==<br />
'''''Windows Demo'''''<br />
*FARMDEMO.HE0<br />
*FARMDEMO.HE1<br />
*FARMDEMO.HE2<br />
*FARMDEMO.HE3<br />
*FARMDEMO.HE4<br />
'''''Windows'''''<br />
*FARM.HE0<br />
*FARM.HE1<br />
*FARM.HE2<br />
*FARM.HE3<br />
*FARM.HE4<br />
*FARM.HE9<br />
<br />
==Let's Explore the Jungle with Buzzy==<br />
'''''Windows'''''<br />
*JUNGLE.HE0<br />
*JUNGLE.HE1<br />
*JUNGLE.HE2<br />
*JUNGLE.HE3<br />
*JUNGLE.HE4<br />
*JUNGLE.HE9<br />
<br />
==Living Books==<br />
* The book outline file, which can have various different names:<br />
** Windows v1: The .512 file, such as TORTOISE.512 or PAGES.512.<br />
** Windows v2: The .LB file, such as GREEN.LB or GREEN32.LB (either is fine).<br />
** Mac v1/v2: A text file named after the game, such as "The Tortoise and the Hare".<br />
** Otherwise: OUTLINE, OUTLINE.TXT or BookOutline.<br />
* The exe file or Mac application which goes with the outline.<br />
* All the files listed in the book outline (which is a text file) - normally this is the whole DATA directory.<br />
* SYSTEM.MHK (later v2/v3 games only).<br />
<br />
''Note: Some Macintosh versions of games use file or folder names containing forward slashes. If your system does not allow this, ScummVM will still recognize the files if you change them to underscores. E.g. instead of '''EnR/O''', use '''EnR_O'''.''<br />
<br />
==Loom==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, PC EGA, PC Demo'''''<br />
*&#42;.LFL<br />
'''''PC CD&#42;&#42;'''''<br />
*DISK01.LEC<br />
*&#42;.LFL<br />
*Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech.<br />
'''''Macintosh'''''<br />
*Loom&trade;<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
**The &trade; can be omitted from the file name<br />
*&#42;.LFL<br />
'''''TurboGrafx/PC Engine&#42;&#42;'''''<br />
*&#42;.LFL<br />
*&#42;pce.cdbios (Japanese version only)<br />
<br />
==Lost in Time==<br />
'''''DOS Floppy'''''<br />
<br />
''Note: This applies for Lost in Time Part 1 and Part 2.'' <br />
*&#42;.stk<br />
*&#42;.itk<br />
*&#42;.ltk (if existing)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Lost in Time to the harddisk.''<br />
<br />
'''''DOS CD&#42;&#42;'''''<br />
*&#42;.stk<br />
*&#42;.itk<br />
*&#42;.ltk<br />
*lost.lic<br />
'''''Windows'''''<br />
*&#42;.stk<br />
*&#42;.itk<br />
<br />
==Lure of the Temptress==<br />
'''''PC Floppy'''''<br />
*&#42;.vga<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/lure.dat lure.dat]<br />
<br />
==Manhole, The==<br />
'''''DOS EGA'''''<br />
*MANHOLE.DAT<br />
*&#42;.BLK<br />
'''''DOS VGA (New and Enhanced)**'''''<br />
*MANHOLE.DAT<br />
*MANHOLE.PRJ<br />
<br />
==Maniac Mansion (Original or Enhanced)==<br />
'''''Amiga, Atari ST, Macintosh, PC'''''<br />
*&#42;.LFL<br />
'''''Apple II'''''<br />
*Rename disk image 1 to maniac1.dsk.<br />
*Rename disk image 2 to maniac2.dsk.<br />
'''''Commodore 64'''''<br />
*Rename disk image 1 to maniac1.d64.<br />
*Rename disk image 2 to maniac2.d64.<br />
'''''NES'''''<br />
<br />
See [[User_Manual/Installing a game for use with ScummVM#Maniac Mansion NES|Maniac Mansion NES installation instructions]].<br />
<br />
==Monkey Island 2: LeChuck's Revenge==<br />
'''''Amiga'''''<br />
*amiga&#42;.ims<br />
*monkey2.000<br />
*monkey2.001<br />
*monkey2.002<br />
*monkey2.003<br />
*monkey2.004<br />
*monkey2.005<br />
*monkey2.006<br />
*monkey2.007<br />
*monkey2.008<br />
*monkey2.009<br />
*monkey2.010<br />
*monkey2.011<br />
'''''Macintosh'''''<br />
*MONKEY2.000<br />
*MONKEY2.001<br />
*iMuse Setups<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
'''''PC'''''<br />
*MONKEY2.000<br />
*MONKEY2.001<br />
'''''Demo'''''<br />
*DEMO.REC<br />
*MI2DEMO.000<br />
*MI2DEMO.001<br />
*MI2DEMO.002<br />
==Mortville Manor==<br />
'''''Dos'''''<br />
*AXX.MOR<br />
*AZZ.MOR<br />
*BMOR.MOR<br />
*BRUIT&#42;.<br />
*&#42;CFIEC.MOR<br />
*&#42;CFIPH.MOR<br />
*CHAI.MOR<br />
*CXX.MOR<br />
*DEC.MOR<br />
*DON.MOR<br />
*DXX.MOR<br />
*DZZ&#42;.MOR<br />
*FXX.MOR<br />
*MENU&#42;.MOR<br />
*MORT.&#42;<br />
*MORTP2<br />
*MXX.MOR<br />
*PHBRUI.MOR<br />
*PLXX.MOR<br />
*SA&#42;.MOR<br />
*SONMUS.MOR<br />
*TXX&#42;.&#42;<br />
<br />
==Myst==<br />
'''''Windows Demo'''''<br />
*CREDITS.DAT<br />
*DEMO.DAT<br />
*SLIDES.DAT<br />
*SNEAK.DAT<br />
*QTW folder<br />
<br />
'''''Windows'''''<br />
*CHANNEL.DAT<br />
*CREDITS.DAT<br />
*DUNNY.DAT<br />
*INTRO.DAT<br />
*MECHAN.DAT<br />
*MYST.DAT<br />
*SELEN.DAT<br />
*STONE.DAT<br />
*QTW folder<br />
<br />
'''''Windows Masterpiece Edition'''''<br />
*CHANNEL.DAT<br />
*CREDITS.DAT<br />
*DUNNY.DAT<br />
*Help.dat<br />
*INTRO.DAT<br />
*MECHAN.DAT<br />
*MYST.DAT<br />
*SELEN.DAT<br />
*STONE.DAT<br />
*QTW folder<br />
<br />
==Nippon Safes Inc.==<br />
'''''Amiga Demo'''''<br />
*disk0<br />
*fr<br />
*global.table<br />
*pointer <br />
'''''Amiga (Italian)'''''<br />
*disk0<br />
*global.table<br />
*it<br />
*pointer<br />
*Rename disk image 2 to disk1.<br />
*Rename disk image 3 to disk2.<br />
*Rename disk image 4 to disk3.<br />
*Rename disk image 5 to disk4.<br />
'''''Amiga (Multi-Lingual)'''''<br />
*disk0<br />
*en<br />
*fr<br />
*ge<br />
*global.table<br />
*pointer<br />
*Rename disk image 2 to disk1.<br />
*Rename disk image 3 to disk2.<br />
*Rename disk image 4 to disk3.<br />
*Rename disk image 5 to disk4.<br />
'''''DOS'''''<br />
*BOOGIE2.MID<br />
*COMICCNV.CNV<br />
*DINOHEAD.CNV<br />
*DINO.MID<br />
*DINOOBJ.CNV<br />
*DINOROBJ.CNV<br />
*DINO.TAB<br />
*DINOTAL.CNV<br />
*DISK1<br />
*DISK2<br />
*DISK3<br />
*DISK4<br />
*DONNAHEA.CNV<br />
*DONNA.MID<br />
*DONNAOBJ.CNV<br />
*DONNA.TAB<br />
*DONNATAL.CNV<br />
*DONNATRA.TAB<br />
*DONNATTA.CNV<br />
*DOUGHEA.CNV<br />
*DOUGHHEA.CNV<br />
*DOUGHOBJ.CNV<br />
*DOUGH.TAB<br />
*DOUGHTAL.CNV<br />
*DRKIHEAD.CNV<br />
*DRKIOBJ.CNV<br />
*DRKI.TAB<br />
*DRKITAL.CNV<br />
*EN<br />
*FR<br />
*GE<br />
*GLOBAL.TAB<br />
*INTRO.MID<br />
*IT<br />
*NUTS.MID<br />
*POINTER.CNV<br />
*SLIDECNV.CNV<br />
*SOFT.MID<br />
*TOPAZCNV.CNV<br />
<br />
==Operation Stealth==<br />
'''''Amiga, DOS (256 color)'''''<br />
*&#42;.DAT<br />
*&#42;.PAL ''(DOS)''<br />
*EGOUBASE<br />
*LABYBASE<br />
*PROC&#42;<br />
*SAMPLES&#42; ''(Amiga)''<br />
*SD&#42;<br />
*SINTRO2<br />
*VOL&#42;<br />
<br />
'''''DOS'''''<br />
*&#42;.DAT<br />
*EGOUBASE<br />
*LABYBASE<br />
*PROC&#42;<br />
*RSC&#42;<br />
*SON&#42;<br />
*VOL&#42;<br />
<br />
==Once Upon A Time: Little Red Riding Hood==<br />
'''''Atari ST, DOS, Windows'''''<br />
*&#42;.STK<br />
*&#42;.EXT (if existing)<br />
<br />
'''''Amiga'''''<br />
*&#42;.STK<br />
*MOD.BABAYAGA<br />
<br />
<br />
==Pajama Sam 1: No Need to Hide When It's Dark Outside==<br />
'''''Windows Demo'''''<br />
*PJS-DEMO.HE0<br />
*PJS-DEMO.HE1<br />
*PJS-DEMO.HE2<br />
*PJS-DEMO.HE4<br />
'''''Windows'''''<br />
*PAJAMA.HE0<br />
*PAJAMA.HE1<br />
*PAJAMA.HE2<br />
*PAJAMA.HE3<br />
*PAJAMA.HE4<br />
*PAJAMA.HE7<br />
<br />
==Pajama Sam 2: Thunder and Lightning Aren't so Frightening==<br />
'''''Windows Demo'''''<br />
*PJ2DEMO.HE0<br />
*PJ2DEMO.HE1<br />
*PJ2DEMO.HE2<br />
*PJ2DEMO.HE4<br />
'''''Windows'''''<br />
*PAJAMA2.HE0<br />
*PAJAMA2.HE1<br />
*PAJAMA2.HE2<br />
*PAJAMA2.HE4<br />
<br />
==Pajama Sam 3: You Are What You Eat From Your Head to Your Feet==<br />
'''''Windows Demo'''''<br />
*PJ3-DEMO.HE0<br />
*PJ3-DEMO.(A)<br />
*PJ3-DEMO.HE2<br />
*PJ3-DEMO.HE3<br />
'''''Windows'''''<br />
*PAJAMA3.HE0<br />
*PAJAMA3.(A)<br />
*PAJAMA3.HE2<br />
*PAJAMA3.HE4<br />
<br />
==Pajama Sam's Lost & Found==<br />
'''''Windows Demo'''''<br />
*data folder<br />
*SMALLER.HE0<br />
*SMALLER.(A)<br />
'''''Windows'''''<br />
*data folder<br />
*LOST.HE0<br />
*LOST.(A)<br />
*LOST.HE2<br />
<br />
==Pajama Sam's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*SamsFunShop.(a)<br />
*SamsFunShop.(b)<br />
*SamsFunShop.he0<br />
*SamsFunShop.he2<br />
*SamsFunShop.he4<br />
<br />
==Pajama Sam's Sock Works==<br />
'''''Windows'''''<br />
*SOCKS.HE0<br />
*SOCKS.HE1<br />
*SOCKS.HE2<br />
*SOCKS.HE4<br />
*SOCKS.HE7<br />
<br />
==Passport to Adventure==<br />
'''''Indy3, Loom and Monkey demos'''''<br />
*DISK01.LEC<br />
*&#42;.LFL<br />
<br />
==Personal Nightmare==<br />
'''''Amiga'''''<br />
*&#42;.IN<br />
*ICON.TMP<br />
*night.dbm<br />
*night.txt<br />
'''''Atari ST'''''<br />
*&#42;.IN<br />
*NIGHT.DBM<br />
*NIGHT.TXT<br />
*TEST.PRG<br />
'''''Atari ST Demo'''''<br />
*&#42;.IN<br />
'''''DOS'''''<br />
*&#42;.out<br />
*Night.dbm<br />
*Night.txt<br />
<br />
==Playtoons: Bambou le Sauveur de la Jungle==<br />
*intro.stk<br />
*bambou.itk<br />
<br />
==Putt-Putt & Fatty Bear's Activity Pack ==<br />
'''''DOS'''''<br />
*ACTIVITY.BRS<br />
*ACTIVITY.C&#42;<br />
*ACTIVITY.HE0<br />
*ACTIVITY.HE1<br />
*ACTIVITY.PAL<br />
*ACTIVITY.TAN<br />
*ACTIVITY.TLK<br />
'''''Macintosh'''''<br />
*Activity Pack BRS<br />
*Activity Pack C&#42;<br />
*Activity Pack PAL<br />
*Activity Pack TAN<br />
*Putt & Fatty's Actpack<br />
*Putt & Fatty's Actpack 0<br />
*Putt & Fatty's Actpack 1<br />
*Putt & Fatty's Actpack 2<br />
'''''Windows'''''<br />
*ACTIVITY.BRS<br />
*ACTIVITY.C&#42;<br />
*ACTIVITY.HE0<br />
*ACTIVITY.HE1<br />
*ACTIVITY.HE2<br />
*ACTIVITY.HE3<br />
*ACTIVITY.HE4<br />
*ACTIVITY.PAL<br />
*ACTIVITY.TAN<br />
<br />
==Putt-Putt and Pep's Balloon-O-Rama==<br />
'''''Windows'''''<br />
*balloon.HE0<br />
*BALLOON.HE1<br />
*BALLOON.HE2<br />
*BALLOON.HE3<br />
*BALLOON.HE4<br />
*BALLOON.HE8<br />
*BALLOON.HE9<br />
<br />
==Putt-Putt and Pep's Dog on a Stick==<br />
'''''Windows'''''<br />
*DOG.HE0<br />
*DOG.HE1<br />
*DOG.HE2<br />
*DOG.HE4<br />
*DOG.HE7<br />
*DOG.HE8<br />
<br />
==Putt-Putt Enters the Race==<br />
'''''Windows Demo'''''<br />
*RACEDEMO.HE0<br />
*RACEDEMO.(A)<br />
*RACEDEMO.HE2<br />
*RACEDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTRACE.HE0<br />
*PUTTRACE.(A)<br />
*PUTTRACE.(B)<br />
*PUTTRACE.HE2<br />
*PUTTRACE.HE4<br />
<br />
==Putt-Putt Goes to the Moon==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.TLK<br />
'''''DOS Demo'''''<br />
*moondemo.he0<br />
*moondemo.he1<br />
*moondemo.tlk<br />
'''''DOS'''''<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.TLK<br />
'''''Windows Demo'''''<br />
*MOONDEMO.HE0<br />
*MOONDEMO.HE1<br />
*MOONDEMO.HE2<br />
*MOONDEMO.HE3<br />
*MOONDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.HE2<br />
*PUTTMOON.HE3<br />
*PUTTMOON.HE4<br />
<br />
==Putt-Putt Joins the Circus==<br />
'''''Windows Demo'''''<br />
*CIRCDEMO.HE0<br />
*CIRCDEMO.(A)<br />
*CIRCDEMO.HE2<br />
*CIRCDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTCIRCUS.HE0<br />
*PUTTCIRCUS.(A)<br />
*PUTTCIRCUS.HE2<br />
*PUTTCIRCUS.HE4<br />
<br />
==Putt-Putt Joins the Parade==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.TLK<br />
'''''DOS Demo'''''<br />
*puttdemo.he0<br />
*puttdemo.he1<br />
*puttdemo.tlk<br />
'''''DOS'''''<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.TLK<br />
'''''Windows Demo'''''<br />
*PUTTDEMO.HE0<br />
*PUTTDEMO.HE1<br />
*PUTTDEMO.HE2<br />
*PUTTDEMO.HE3<br />
*PUTTDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.HE2<br />
*PUTTPUTT.HE3<br />
*PUTTPUTT.HE4<br />
<br />
==Putt-Putt Saves the Zoo==<br />
'''''iOS'''''<br />
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''<br />
*game.(a)<br />
*game.he0<br />
*game.he2<br />
*game.he4<br />
'''''Windows Demo'''''<br />
*ZOODEMO.HE0<br />
*ZOODEMO.HE1<br />
*ZOODEMO.HE2<br />
*ZOODEMO.HE3<br />
*ZOODEMO.HE4<br />
'''''Windows'''''<br />
*PUTTZOO.HE0<br />
*PUTTZOO.HE1 or PUTTZOO.(A)<br />
*PUTTZOO.HE2<br />
*PUTTZOO.HE3<br />
*PUTTZOO.HE4<br />
<br />
==Putt-Putt's Fun Pack==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FUNPACK.HE0<br />
*FUNPACK.HE1<br />
*FUNPACK.TLK<br />
'''''DOS'''''<br />
*FUNPACK.HE0<br />
*FUNPACK.HE1<br />
*FUNPACK.TLK<br />
<br />
==Putt-Putt Travels Through Time==<br />
'''''Windows Demo'''''<br />
*TIMEDEMO.HE0<br />
*TIMEDEMO.HE1<br />
*TIMEDEMO.HE2<br />
*TIMEDEMO.HE3<br />
*TIMEDEMO.HE4<br />
'''''Windows'''''<br />
*PuttTTT.HE0<br />
*PuttTTT.HE1 or PuttTTT.(A)<br />
*PuttTTT.HE2<br />
*PuttTTT.HE4<br />
<br />
==Putt-Putt's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*PuttsFunShop.(a)<br />
*PuttsFunShop.(b)<br />
*PuttsFunShop.he0<br />
*PuttsFunShop.he2<br />
*PuttsFunShop.he4<br />
<br />
==Return to Zork==<br />
'''''DOS Floppy'''''<br />
*RTZ.DAT<br />
*RTZ.PRJ<br />
'''''DOS CD**'''''<br />
*RTZCD.RED or RTZCD.DAT<br />
*RTZCD.PRJ<br />
*&#42;.PMV<br />
<br />
Note: The GoG version can be used but you need to extract the files from the RTZ.gog disk image, which is a bit tricky (it is not a standard ISO). See the GoG.com forum for detailed instructions.<br />
<br />
'''''DOS Demo'''''<br />
*DEMO.DAT<br />
*DEMO.PRJ<br />
<br />
==Rex Nebular and the Cosmic Gender Bender==<br />
*&#42;.00?<br />
*&#42;.HAG<br />
*&#42;.RES<br />
*DIGITAL.ADA<br />
<br />
==Ringworld: Revenge of the Patriarch==<br />
*ring.rlb<br />
*tsage.rlb<br />
''Note: Files of the floppy version are only available after you have run the original installation program and installed Ringworld to the harddisk.''<br />
<br />
==Riven: The Sequel to Myst==<br />
'''''Macintosh/Windows 5CD'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*b_Data.mhk<br />
*b_Data1.mhk ''(Optional, 1.02 patch file)''<br />
*b_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*g_Data.mhk<br />
*g_Sounds.mhk<br />
*j_Data1.mhk<br />
*j_Data2.mhk<br />
*j_Data3.mhk ''(Optional, 1.02 patch file)''<br />
*j_Sounds.mhk<br />
*o_Data.mhk<br />
*o_Sounds.mhk<br />
*p_Data.mhk<br />
*p_Sounds.mhk<br />
*r_Data.mhk<br />
*r_Sounds.mhk<br />
*riven.exe '''or''' arcriven.z '''or''' Riven ''(Mac executable)''<br />
*t_Data.mhk<br />
*t_Sounds.mhk<br />
'''''Macintosh/Windows DVD'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*b_Data.mhk<br />
*b_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*g_Data.mhk<br />
*g_Sounds.mhk<br />
*j_Data1.mhk<br />
*j_Data2.mhk<br />
*j_Sounds.mhk<br />
*o_Data.mhk<br />
*o_Sounds.mhk<br />
*p_Data.mhk<br />
*p_Sounds.mhk<br />
*r_Data.mhk<br />
*r_Sounds.mhk<br />
*riven.exe '''or''' arcriven.z '''or''' Riven ''(Mac executable)''<br />
*t_Data1.mhk<br />
*t_Data2.mhk<br />
*t_Sounds.mhk<br />
'''''Windows Demo'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*j_Data.mhk<br />
*j_Sounds.mhk<br />
*rivendmo.exe '''or''' arcriven.z<br />
*t_Data.mhk<br />
*t_Sounds.mhk<br />
<br />
==Rodney's Funscreen==<br />
*RODNEYS.DAT<br />
*RODNEYS.PRJ<br />
<br />
==Sam &amp; Max Hit the Road==<br />
'''''Macintosh CD'''''<br />
*Sam & Max Data<br />
'''''Macintosh Demo'''''<br />
*Sam & Max Demo Data<br />
'''''PC Floppy'''''<br />
*MONSTER.SOU<br />
*SAMNMAX.SM0<br />
*SAMNMAX.SM1<br />
'''''PC CD'''''<br />
*MONSTER.SOU<br />
*SAMNMAX.000<br />
*SAMNMAX.001<br />
'''''PC Demo'''''<br />
*samdemo.000<br />
*samdemo.001<br />
<br />
==SCI==<br />
This covers all [[SCI]] games from Sierra (like later King's Quest, Larry, Space Quest, ...) but also [[SCI/Fan Games|fan made]] ones.<br />
<br />
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.<br> They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.<br> Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs:<br />
<br />
===All SCI16 ([[Sierra_Game_Versions#SCI0_.28early.29|SCI0/1]]) games===<br />
<br />
* Copy all files to the game directory. Some games need additional work:<br />
<br />
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''<br />
<br />
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <tt>copy /b RESOURCE.p0* RESOURCE.000</tt> on Windows, or <tt>cat RESOURCE.p0* > RESOURCE.000</tt> on *nix).<br />
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <tt>copy /b RESOURCE.a0* RESOURCE.AUD</tt> on Windows, or <tt>cat RESOURCE.a0* > RESOURCE.AUD</tt> on *nix).<br />
<br />
===All SCI32 ([[Sierra_Game_Versions#SCI2|SCI2/3]]) games===<br />
<br />
* Copy all files from each CD to the game directory. Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced. Some games need additional work:<br />
<br />
'''''Gabriel Knight 1 from GOG.com'''''<br />
<br />
Rename GK1.GOG to GK1.ISO, mount the ISO, and copy the files from the ISO in the normal manner.<br />
<br />
'''''Leisure Suit Larry 6 hires'''''<br />
<br />
* If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy all files from the AUD and SFX directories to the game directory.<br />
<br />
'''''Police Quest: SWAT, Phantasmagoria 1, Phantasmagoria 2, and Gabriel Knight 2'''''<br />
<br />
From original CDs:<br />
<br />
* When copying files from the original CDs, rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.<br />
* For Phantasmagoria 1, copy only the PDOCO.TXT from the ''first'' CD.<br />
<br />
'''''Phantasmagoria 2'''''<br />
<br />
* Do ''not'' copy RESDUK.PAT.<br />
<br />
==Secret of Monkey Island, The==<br />
'''''Amiga or Amiga demo'''''<br />
*&#42;.LEC<br />
*&#42;.LFL<br />
*music.dat<br />
*sample.dat<br />
'''''Atari ST, PC EGA Floppy, PC VGA Floppy or PC Demo'''''<br />
*&#42;.LEC<br />
*&#42;.LFL<br />
'''''PC VGA CD&#42;&#42;'''''<br />
*MONKEY.000<br />
*MONKEY.001<br />
'''''Alternative PC VGA CD&#42;&#42;'''''<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
'''''Macintosh'''''<br />
*Monkey Island<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
'''''Alternative Macintosh'''''<br />
*Monkey Island<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
*MONKEY1.002<br />
*MONKEY1.003<br />
*MONKEY1.004<br />
*MONKEY1.005<br />
<br />
==Simon the Sorcerer==<br />
'''''Acorn CD or Acorn CD demo'''''<br />
*DATA<br />
*EFFECTS<br />
*GAMEBASE<br />
*ICONDATA<br />
*SIMON<br />
*STRIPPED<br />
*TBLLIST<br />
'''''Acorn Floppy'''''<br />
*&#42;.dat<br />
'''''Amiga Floppy'''''<br />
*&#42;tune<br />
*&#42;.pkd<br />
*gameamiga<br />
*icon.pkd<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''Amiga CD32'''''<br />
*&#42;Effects<br />
*&#42;simon<br />
*&#42;tune<br />
*&#42;.out<br />
*gameamiga<br />
*icon.pkd<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''DOS Floppy Demo'''''<br />
*&#42;.VGA<br />
*GDEMO<br />
*ICON.DAT<br />
*MOD2.MUS<br />
*MUSIC.DRV<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS Floppy'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MT_FM.IBK<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS CD or DOS CD Demo'''''<br />
*EFFECTS.VOC<br />
*GAMEPC<br />
*ICON.DAT<br />
*MT_FM.IBK<br />
*SIMON.GME<br />
*SIMON.VOC<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''Windows CD'''''<br />
*GAMEPC<br />
*ICON.DAT<br />
*SFX&#42;<br />
*SIMON.GME<br />
*SIMON.WAV<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
<br />
==Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe==<br />
'''''Amiga or Macintosh'''''<br />
*voices folder<br />
*gsptr30<br />
*icon.dat<br />
*Simon2.gme<br />
*simon2.dic<br />
*simon2.english<br />
*simon2.french<br />
*simon2.german<br />
*simon2.italian<br />
*stripped.txt<br />
*tbllist<br />
'''''DOS Floppy'''''<br />
*GAME32<br />
*ICON.DAT<br />
*MIDPAK.AD<br />
*SIMON2.GME<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''DOS CD or DOS CD Demo'''''<br />
*GSPTR30<br />
*ICON.DAT<br />
*MIDPAK.AD or SETUP.SHR<br />
*SIMON2.GME<br />
*SIMON2.VOC<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''Windows CD'''''<br />
*GSPTR30<br />
*ICON.DAT<br />
*SIMON2.GME<br />
*SIMON2.WAV<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
<br />
==Simon the Sorcerer's Puzzle Pack==<br />
'''''Windows'''''<br />
*&#42;.vga<br />
*&#42;.wav<br />
*Gdimp<br />
*Gjumble<br />
*Gpuzzle<br />
*Gswampy<br />
*Music<br />
<br />
==Soltys==<br />
'''''DOS Registered and Freeware versions'''''<br />
*VOL.CAT<br />
*VOL.DAT<br />
<br />
==SPY Fox 1: Dry Cereal==<br />
'''''Windows Demo'''''<br />
*SPYFOX.HE0<br />
*SPYFOX.HE1<br />
*SPYFOX.HE2<br />
*SPYFOX.HE4<br />
'''''Windows'''''<br />
*SPYFOX.HE0<br />
*SPYFOX.HE1 or SPYFOX.(A)<br />
*SPYFOX.HE2<br />
*SPYFOX.HE4<br />
<br />
==SPY Fox 2: Some Assembly Required==<br />
'''''Windows Demo'''''<br />
*SF2-DEMO.HE0<br />
*SF2-DEMO.(A)<br />
*SF2-DEMO.he2<br />
*SF2-DEMO.HE4<br />
'''''Windows'''''<br />
*SPYFOX2.HE0<br />
*SPYFOX2.(A)<br />
*SPYFOX2.HE2<br />
*SPYFOX2.HE4<br />
*SPYFOX2.he9<br />
<br />
==SPY Fox 3: Operation Ozone==<br />
'''''Windows Demo'''''<br />
*SF3-DEMO.HE0<br />
*SF3-DEMO.(A)<br />
*SF3-DEMO.HE2<br />
*SF3-DEMO.HE3<br />
*SF3-DEMO.HE4<br />
'''''Windows'''''<br />
*SPYOZON.HE0<br />
*SPYOZON.(A)<br />
*SPYOZON.HE2<br />
*SPYOZON.HE3<br />
*SPYOZON.HE4<br />
<br />
==SPY Fox in Cheese Chase==<br />
'''''Windows'''''<br />
*Custom folder<br />
*Levels folder<br />
*CHASE.HE0<br />
*CHASE.HE1<br />
*CHASE.HE2<br />
*CHASE.HE4<br />
*CHASE.HE8<br />
*CHASE.HE9<br />
<br />
==SPY Fox in Hold the Mustard==<br />
'''''Macintosh'''''<br />
*images folder<br />
*map (i)<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*Mustard (0)<br />
*Mustard (2)<br />
*Mustard (4)<br />
*Mustard (7)<br />
*Mustard (a)<br />
'''''Windows'''''<br />
*images folder<br />
*map.ini<br />
*MUSTARD.HE0<br />
*MUSTARD.(A)<br />
*MUSTARD.HE2<br />
*MUSTARD.HE4<br />
*MUSTARD.HE7<br />
<br />
==Starship Titanic==<br />
*Assets folder<br />
*newgame.st<br />
<br />
==TeenAgent==<br />
*&#42;.dat<br />
*&#42;.res<br />
<br />
==The Lost Files of Sherlock Holmes==<br />
For both the Case of the Serrated Scalpel and the Case of the Rose Tattoo.<br />
<br />
*chess.pth<br />
*journal.lbv<br />
*sample.&#42;<br />
*&#42;.dig<br />
*&#42;.lib<br />
*&#42;.mdi<br />
*&#42;.rlb<br />
*&#42;.rrm<br />
*&#42;.snd<br />
*&#42;.txt<br />
*&#42;.vgs<br />
<br />
==Toonstruck==<br />
<br />
* ACT1 folder<br />
* ACT2 folder<br />
* MISC folder<br />
<br />
==Touché: The Adventures of the Fifth Musketeer==<br />
*TOUCHE.DAT<br />
*OBJ<br />
*V&#42;<br />
<br />
==Troll's Tale==<br />
*troll.img<br />
==U.F.O.s / Gnap==<br />
*.AVI<br />
*.DAT<br />
*.EXE<br />
*.MID<br />
<br />
==Urban Runner==<br />
*&#42;.stk<br />
*&#42;.itk<br />
<br />
==Voyeur==<br />
*&#42;.voc<br />
*&#42;.rl2<br />
*&#42;.blt<br />
<br />
==Waxworks==<br />
'''''Amiga'''''<br />
*&#42;.OUT<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*icon.pkd<br />
*MENUS.DAT<br />
*start<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
*xtable&#42;<br />
*xtbllist<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*MUSIC.DRV<br />
*ROOMS&#42;<br />
*ROOMSLST<br />
*START<br />
*STATELST<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
*WAX.FXB<br />
*XTABLE&#42;<br />
*XTBLLIST<br />
<br />
==Ween: The Prophecy==<br />
'''''Amiga'''''<br />
*&#42;.dum<br />
*&#42;.ins<br />
*&#42;.stk<br />
'''''Atari ST'''''<br />
*&#42;.snd<br />
*&#42;.stk<br />
'''''DOS'''''<br />
*&#42;.stk<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Ween to the harddisk.''<br />
<br />
==Zak McKracken and the Alien Mindbenders==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Mac, PC'''''<br />
*&#42;.LFL<br />
*The GOG.com version has *.MP3 files that are needed for music.<br />
'''''Commodore 64'''''<br />
*Rename disk image 1 to zak1.d64.<br />
*Rename disk image 2 to zak2.d64.<br />
<br />
==Zork Nemesis: The Forbidden Lands==<br />
'''''All versions'''''<br />
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory<br />
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues<br />
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory<br />
'''''GoG version'''''<br />
* Use the GoG installer, no further file copying is needed<br />
'''''CD version'''''<br />
* Copy the following from the '''nemesis''' directory of CD1 into the game root directory:<br />
** The '''znemmx''' directory<br />
** The '''znemscr''' directory<br />
** nemesis.str<br />
* From CD1, copy the '''zassets''' directory into the game root directory<br />
* From CD2, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files<br />
* From CD3, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files<br />
'''''DVD version'''''<br />
* Copy the following from the '''nemesis''' directory into the game root directory:<br />
** The '''znemmx''' directory<br />
** The '''znemscr''' directory<br />
** nemesis.str<br />
** ''Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory''<br />
* Copy the '''disc2''' directory into the game root directory<br />
* Copy the '''disc3''' directory into the game root directory<br />
* Copy the '''zassets''' directory into the game root directory<br />
<br />
==Zork: Grand Inquisitor==<br />
'''''All versions'''''<br />
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory<br />
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues<br />
'''''GoG version'''''<br />
* Use the GoG installer, no further file copying is needed<br />
'''''CD version'''''<br />
* Copy the following from the '''zgi''' directory of CD1 into the game root directory:<br />
** The '''zgi_mx''' directory<br />
** cursor.zfs<br />
** death.zfs<br />
** inquis.str<br />
** inquis.zix<br />
** r.svr<br />
** scripts.zfs<br />
** subtitle.zfs<br />
* From CD1, copy the '''zassets1''' directory into the game root directory<br />
* From CD2, copy the '''zassets2''' directory into the game root directory<br />
* It's recommended to apply [http://www.thezorklibrary.com/installguides/Zpatch.exe patch 1.2], but you may have to install the game normally for that, as the patch has its own installer<br />
'''''DVD version'''''<br />
* Copy the following from the '''zgi_e''' directory into the game root directory:<br />
** The '''addon''' directory (game patch 1.2)<br />
** The '''zgi_mx''' directory<br />
** cursor.zfs<br />
** death.zfs<br />
** inquis.str<br />
** inquis.zix<br />
** r.svr<br />
** scripts.zfs<br />
** subtitle.zfs<br />
* Copy the '''eng_mpeg''' directory (hires MPEG2 video files) into the game root directory<br />
* Copy the '''zassetsc''' directory into the game root directory<br />
* Copy the '''zassetse''' directory into the game root directory</div>
Csnover
https://wiki.scummvm.org/index.php?title=Datafiles&diff=23959
Datafiles
2017-08-25T23:56:58Z
<p>Csnover: /* All SCI32 (SCI2/3) games */ Remove extra datafiles instructions for Phant1 which are erroneous (digital release) or not necessary any more (the engine blacklists known-bad resource patches now)</p>
<hr />
<div>This page lists all of the files required, for each particular game to run under ScummVM. The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details.<br />
<br />
Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually [[HOWTO-Mac Games|extracted]] using extract_scumm_mac. However, this is ''not'' required, unless you want to compress some of the data files. Any files from Macintosh discs should be dumped as a data fork only (not in MacBinary or another container with a resource fork) unless noted otherwise.<br />
<br />
The DOS floppy version of The Legend of Kyrandia: The Hand of Fate can be extracted using extract_kyra. This is recommended for portable device usage, because it will significantly reduce the amount of memory required (since ScummVM will not have to cache the compressed files).<br />
<br />
Games that have ** shown in their name use CD audio tracks for music, check readme included with ScummVM to see how to convert them to compressed files.<br />
<br />
Do you have files with unknown MD5 checksums? Please follow our guidelines in [[Reporting unknown MD5 checksums]]<br />
<br />
Some ScummVM features are only available if additional [[External_Datafiles|external datafiles]] are provided e.g. MT32 Emulation.<br />
<br />
==3 Skulls of the Toltecs==<br />
*SAMPLE.AD<br />
*SAMPLE.OPL<br />
*WESTERN<br />
<br />
==7th Guest, The==<br />
'''''DOS/Windows**'''''<br />
*&#42;.gjd<br />
*&#42;.grv<br />
*&#42;.rl<br />
*fat.&#42;<br />
*sphinx.fnt<br />
'''''iOS'''''<br />
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''<br />
*&#42;.gjd<br />
*&#42;.grv<br />
*&#42;.m4a<br />
*&#42;.mp3<br />
*&#42;.rl<br />
*SeventhGuest<br />
*sphinx.fnt<br />
'''''Macintosh'''''<br />
*&#42;.gjd<br />
*T7GData<br />
*T7GMac<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
<br />
==AGI==<br />
This covers all [[AGI]] games from Sierra (like King's Quest, Larry, Space Quest, ...) but also [[AGI/Fan Games|fan made]] ones.<br />
<br />
'''''All platforms'''''<br />
<br />
* *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)<br />
* OBJECT<br />
* *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)<br />
* WORDS.TOK<br />
and if available<br />
* PAL.*<br />
<br />
'''''Apple IIGS'''''<br />
<br />
These files are needed to enable music playback<br />
* *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)<br />
* SIERRASTANDARD<br />
<br />
==Amazon: Guardians of Eden==<br />
'''''All platforms'''''<br />
<br />
* *.AP <br />
* *.BLK<br />
* *.DAT<br />
* *.LZ<br />
* *.MAP<br />
<br />
==Backyard Baseball==<br />
'''''Macintosh'''''<br />
*BaseBall (0)<br />
*BaseBall (1)<br />
*BaseBall (2)<br />
*BaseBall (4)<br />
*BaseBall (9)<br />
'''''Windows'''''<br />
*BASEBALL.HE0<br />
*BASEBALL.HE1<br />
*BASEBALL.HE2<br />
*BASEBALL.HE4<br />
*BASEBALL.HE9<br />
<br />
==Backyard Football==<br />
'''''Macintosh'''''<br />
*FootBall (0)<br />
*FootBall (a)<br />
*FootBall (b)<br />
*FootBall (2)<br />
*FootBall (4)<br />
'''''Windows'''''<br />
*FOOTBALL.HE0<br />
*FOOTBALL.(A)<br />
*FOOTBALL.(B)<br />
*FOOTBALL.HE2<br />
*FOOTBALL.HE4<br />
'''''Windows Demo'''''<br />
*FOOTDEMO.HE0<br />
*FOOTDEMO.(A)<br />
*FOOTDEMO.HE2<br />
*FOOTDEMO.HE4<br />
<br />
==Backyard Soccer==<br />
'''''Macintosh'''''<br />
*Soccer (0)<br />
*Soccer (a)<br />
*Soccer (2)<br />
*Soccer (4)<br />
*Soccer (9)<br />
'''''Windows'''''<br />
*SOCCER.HE0<br />
*SOCCER.(A)<br />
*SOCCER.HE2<br />
*SOCCER.HE4<br />
*SOCCER.HE9<br />
<br />
==Bargon Attack==<br />
*&#42;.snd<br />
*&#42;.ang (English version)<br />
*&#42;.imd<br />
*intro.stk<br />
*traduc.cat<br />
''Note: Several files of the DOS version are only available after you have run the original installation program and installed Bargon Attack to the harddisk.''<br />
<br />
==Bear Stormin'==<br />
*BRSTORM.BRS<br />
*BRSTORM.HE0<br />
*BRSTORM.HE1<br />
<br />
== Beavis and Butt-Head in Virtual Stupidity ==<br />
* *.avi<br />
* *.000<br />
* *.aif<br />
* *.vnm<br />
<br />
while retaining the original directory layout<br />
<br />
==Beneath a Steel Sky==<br />
'''''PC CD and Floppy'''''<br />
*SKY.DNR<br />
*SKY.DSK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/sky.cpt sky.cpt]<br />
<br />
==Big Red Adventure, The==<br />
'''''Amiga Demo'''''<br />
*backs folder<br />
*fonts folder<br />
*part1 folder<br />
*&#42;.win<br />
<br />
'''''Amiga'''''<br />
*backs folder<br />
*common folder<br />
*fonts folder<br />
*part0 folder<br />
*part1 folder<br />
*part2 folder<br />
*part3 folder<br />
*part4 folder<br />
*&#42;.win<br />
<br />
'''''DOS Demo'''''<br />
*ANI folder<br />
*BKG folder<br />
*EN folder<br />
*IT folder<br />
*MSC folder<br />
*PTH folder<br />
*RAS folder<br />
*SCRIPTS folder<br />
*SFX folder<br />
*TAL folder<br />
*&#42;.BMP<br />
*&#42;.FNT<br />
*&#42;.ICO<br />
*&#42;.RAS<br />
*&#42;.TAB<br />
*&#42;.WIN<br />
<br />
'''''DOS'''''<br />
*PART0 folder<br />
*PART1 folder<br />
*PART2 folder<br />
*PART3 folder<br />
*PART4 folder<br />
*&#42;.BMP<br />
*&#42;.FNT<br />
*&#42;.RAS<br />
*&#42;.WIN<br />
<br />
==Big Thinkers First Grade==<br />
'''''Macintosh'''''<br />
*Thinker1 (0)<br />
*Thinker1 (1)<br />
*Thinker1 (2)<br />
*Thinker1 (4)<br />
'''''Windows Demo'''''<br />
*1grademo.HE0<br />
*1grademo.HE1<br />
*1grademo.he2<br />
*1grademo.he4<br />
'''''Windows'''''<br />
*THINKER1.HE0<br />
*THINKER1.HE1<br />
*THINKER1.HE2<br />
*THINKER1.HE4<br />
<br />
==Big Thinkers Kindergarten ==<br />
'''''Macintosh'''''<br />
*ThinkerK (0)<br />
*ThinkerK (1)<br />
*ThinkerK (2)<br />
*ThinkerK (4)<br />
'''''Windows Demo'''''<br />
*KINDDEMO.HE0<br />
*KINDDEMO.HE1<br />
*KINDDEMO.HE2<br />
*KINDDEMO.HE4<br />
'''''Windows'''''<br />
*THINKERK.HE0<br />
*THINKERK.HE1<br />
*THINKERK.HE2<br />
*THINKERK.HE4<br />
<br />
==Bizarre Adventures of Woodruff and the Schnibble, The==<br />
*INTRO.STK<br />
*WOODRUFF.ITK<br />
<br />
==Blue's 123 Time Activities ==<br />
'''''Macintosh'''''<br />
*DATA folder<br />
*Blue's 123 Time (0)<br />
*Blue's 123 Time (2)<br />
*Blue's 123 Time (4)<br />
*Blue's 123 Time (a)<br />
*Blue's 123 Time (b)<br />
'''''Windows'''''<br />
*DATA folder<br />
*Blues123time.(a)<br />
*Blues123time.(b)<br />
*Blues123time.HE0<br />
*Blues123time.he2<br />
*Blues123time.he4<br />
<br />
==Blue's ABC Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues ABC Time (0)<br />
*Blues ABC Time (2)<br />
*Blues ABC Time (4)<br />
*Blues ABC Time (a)<br />
*Blues ABC Time (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*BluesABCTime.he0<br />
*BluesABCTime.(a)<br />
*BluesABCTime.(b)<br />
*BluesABCTime.he2<br />
*BluesABCTime.he4<br />
<br />
==Blue's Art Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues-ArtTime (0)<br />
*Blues-ArtTime (2)<br />
*Blues-ArtTime (4)<br />
*Blues-ArtTime (a)<br />
*Blues-ArtTime (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*ArtTime.(a)<br />
*ArtTime.(b)<br />
*ArtTime.HE0<br />
*ArtTime.HE2<br />
*ARTTIME.HE4<br />
<br />
==Blue's Birthday Adventure==<br />
'''''Red - Macintosh'''''<br />
*Data folder<br />
*Blue'sBirthday (b)<br />
*Blue'sBirthday-Red (0)<br />
*Blue'sBirthday-Red (a)<br />
*Blue'sBirthday-Red (2)<br />
*Blue'sBirthday-Red (4)<br />
'''''Red - Windows'''''<br />
*Data folder<br />
*Blue'sBirthday.(b)<br />
*Blue'sBirthday-Red.HE0<br />
*Blue'sBirthday-Red.(a)<br />
*Blue'sBirthday-Red.he2<br />
*Blue'sBirthday-Red.he4<br />
'''''Yellow - Macintosh'''''<br />
*Data folder<br />
*Blue'sBirthday (b)<br />
*Blue'sBirthday-Yellow (0)<br />
*Blue'sBirthday-Yellow (a)<br />
*Blue'sBirthday-Yellow (2)<br />
*Blue'sBirthday-Yellow (4)<br />
'''''Yellow - Windows'''''<br />
*Data folder<br />
*Blue'sBirthday.(b)<br />
*Blue'sBirthday-Yellow.HE0<br />
*Blue'sBirthday-Yellow.(a)<br />
*Blue'sBirthday-Yellow.he2<br />
*Blue'sBirthday-Yellow.he4<br />
<br />
==Blue's Reading Time Activities==<br />
'''''Macintosh'''''<br />
*Data folder<br />
*Blues-ReadingTime (0)<br />
*Blues-ReadingTime (2)<br />
*Blues-ReadingTime (4)<br />
*Blues-ReadingTime (a)<br />
*Blues-ReadingTime (b)<br />
'''''Windows'''''<br />
*Data folder<br />
*Blue's Reading Time.(a)<br />
*Blue's Reading Time.(b)<br />
*Blue's Reading Time.HE0<br />
*Blue's Reading Time.he2<br />
*Blue's Reading Time.he4<br />
<br />
==Blue's Treasure Hunt==<br />
'''''Disc 1 - Macintosh'''''<br />
*data folder<br />
*Blue'sTreasureHunt(b)<br />
*Blue'sTreasureHunt-Disc1 (0)<br />
*Blue'sTreasureHunt-Disc1 (2)<br />
*Blue'sTreasureHunt-Disc1 (4)<br />
*Blue'sTreasureHunt-Disc1 (a)<br />
'''''Disc 1 - Windows'''''<br />
*data folder<br />
*Blue'sTreasureHunt.(b)<br />
*Blue'sTreasureHunt-Disc1.(a)<br />
*Blue'sTreasureHunt-Disc1.HE0<br />
*Blue'sTreasureHunt-Disc1.he2<br />
*Blue'sTreasureHunt-Disc1.he4<br />
'''''Disc 2 - Macintosh'''''<br />
*data folder<br />
*Blue'sTreasureHunt(b)<br />
*Blue'sTreasureHunt-Disc2 (0)<br />
*Blue'sTreasureHunt-Disc2 (2)<br />
*Blue'sTreasureHunt-Disc2 (4)<br />
*Blue'sTreasureHunt-Disc2 (a)<br />
'''''Disc 2 - Windows'''''<br />
*data folder<br />
*Blue'sTreasureHunt.(b)<br />
*Blue'sTreasureHunt-Disc2.(a)<br />
*Blue'sTreasureHunt-Disc2.HE0<br />
*Blue'sTreasureHunt-Disc2.he2<br />
*Blue'sTreasureHunt-Disc2.he4<br />
<br />
==Blue Force==<br />
*&#42;.rlb<br />
''Note: Files of the floppy version are only available after you have run the original installation program and installed Blue Force to the harddisk.''<br />
<br />
==Broken Sword: The Shadow of the Templars==<br />
'''''Macintosh Demo and Windows Demo'''''<br />
*CLUSTERS folder<br />
*MUSIC folder<br />
*SPEECH folder<br />
'''''Macintosh'''''<br />
*&#42;.clm<br />
*swordres.rif<br />
*MUSIC folder<br />
*SMACKSHI folder<br />
*SPEECH folder<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''Windows'''''<br />
*&#42;.clu<br />
*swordres.rif<br />
*MUSIC folder (Except 2M29.WAV in CD2)<br />
*SMACKSHI folder<br />
*SPEECH folder<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''PlayStation'''''<br />
*&#42;.clu<br />
*swordres.rif<br />
*speech.tab<br />
*speech.lis<br />
*speech.inf<br />
*speech.dat<br />
*tunes.tab<br />
*tunes.dat<br />
*train.plx<br />
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])<br />
<br />
==Broken Sword II: The Smoking Mirror==<br />
'''''Windows Demo'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
'''''Windows'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
*&#42;.smk<br />
*credits.bmp<br />
*Rename music.clu on CD1 to music1.clu<br />
*Rename music.clu on CD2 to music2.clu<br />
*Rename speech.clu on CD1 to speech1.clu<br />
*Rename speech.clu on CD2 to speech2.clu<br />
'''''PlayStation'''''<br />
*&#42;.clu<br />
*&#42;.inf<br />
*&#42;.tab<br />
*CREDITS.TXT<br />
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])<br />
<br />
==Bud Tucker in Double Trouble==<br />
'''''DOS CD'''''<br />
*AUDIO folder<br />
*FX folder<br />
*GRAPHICS folder<br />
*MUSIC folder<br />
*SPEECH folder<br />
*SPRITES folder<br />
*&#42;.ENC<br />
*&#42;.PCX<br />
*&#42;.TXT<br />
*&#42;.DTA<br />
<br />
'''''DOS Demo'''''<br />
*Audio folder<br />
*Graphics folder<br />
*SAMPLE.&#42;<br />
<br />
==Chivalry is Not Dead==<br />
* data.dcp<br />
* arial.ttf (or equivalent replacement)<br />
* FONTS folder (specifically ALEAWB__.TTF)<br />
<br />
==Cruise for a Corpse==<br />
*D1<br />
*D2<br />
*D3<br />
*D4<br />
*D5<br />
*DELPHINE.LNG<br />
*SYSTEM.FNT<br />
*VOL.&#42;<br />
<br />
==Curse of Monkey Island, The==<br />
*RESOURCE folder<br />
*COMI.LA0<br />
*COMI.LA1<br />
*COMI.LA2<br />
<br />
==Day of the Tentacle==<br />
'''''Macintosh CD'''''<br />
*Day of the Tentacle Data<br />
'''''Macintosh Demo'''''<br />
*Day of the Tentacle Demo Data<br />
'''''PC CD and Floppy'''''<br />
*MONSTER.SOU<br />
*TENTACLE.000<br />
*TENTACLE.001<br />
'''''PC Demo'''''<br />
*DOTTDEMO.000<br />
*DOTTDEMO.001<br />
*MONSTER.SOU<br />
<br />
==Dig, The==<br />
'''''Macintosh'''''<br />
*The Dig Data<br />
'''''Macintosh Demo'''''<br />
*The Dig Demo Data<br />
'''''PC'''''<br />
*VIDEO folder<br />
*DIG.LA0<br />
*DIG.LA1<br />
*DIGMUSIC.BUN<br />
*DIGVOICE.BUN<br />
*LANGUAGE.BND (Non-English versions)<br />
'''''PC Demo'''''<br />
*audio folder<br />
*video folder<br />
*dig.la0<br />
*dig.la1<br />
<br />
==Discworld==<br />
'''''DOS Floppy'''''<br />
*&#42;.GRA<br />
*&#42;.IDX<br />
*&#42;.TXT<br />
*MIDI.DAT<br />
*INDEX<br />
*SAMPLE.AD<br />
*SAMPLE.MT<br />
*SAMPLE.OPL<br />
<br />
'''''DOS CD'''''<br />
*&#42;.IDX<br />
*&#42;.GRA (if exists)<br />
*&#42;.SCN (if exists)<br />
*&#42;.SMP<br />
*&#42;.TXT<br />
*FAT.OPL (if exists)<br />
*MIDI.DAT<br />
*INDEX<br />
*SAMPLE.AD (if exists)<br />
*SAMPLE.OPL (if exists)<br />
<br />
==Discworld 2: Missing Presumed ...!?==<br />
'''''DOS and Windows CD'''''<br />
*&#42;.BMV<br />
*&#42;.CDP<br />
*&#42;.MUS<br />
*&#42;.SCN<br />
*GDATA<br />
*HOPPER<br />
*INDEX<br />
*SAMPLE.BNK<br />
*Rename ENGLISH.SMP on CD1 to ENGLISH1.SMP (English version)<br />
*Rename ENGLISH.TXT on CD1 to ENGLISH1.TXT (English version)<br />
*Rename ENGLISH.IDX on CD1 to ENGLISH1.IDX (English version)<br />
*Rename ENGLISH.SMP on CD2 to ENGLISH2.SMP (English version)<br />
*Rename ENGLISH.TXT on CD2 to ENGLISH2.TXT (English version)<br />
*Rename ENGLISH.IDX on CD2 to ENGLISH2.IDX (English version)<br />
<br />
The aforementioned files can also be named FRENCH(.SMP/.TXT/.IDX)<br />
in French versions, GERMAN(.SMP/.TXT/.IDX) in German versions<br />
or US(.SMP/.TXT/.IDX) in US English versions<br />
<br />
==Dragon History==<br />
'''''DOS CD'''''<br />
*ANIM.DFW<br />
*Big.fon<br />
*CD.SAM (dummy dubbing file, can be replaced by a real one with Czech dubbing)<br />
*CD2.SAM<br />
*CMF.INS<br />
*HRA.DFW<br />
*HUDBA&#42;.MID<br />
*IKONY.DFW<br />
*INIT.DFW<br />
*MAPY.DFW<br />
*MIST.DFW<br />
*OBJEKTY.DFW<br />
*OBR_AN.DFW<br />
*OBR_IK.DFW<br />
*OBR_MAS.DFW<br />
*PALETY.DFW<br />
*RETEZCE.DFW<br />
*ROZH&#42;.DFW<br />
*Small.fon<br />
<br />
==Drascula: The Vampire Strikes Back==<br />
'''''DOS CD**'''''<br />
*&#42;.ALD<br />
*&#42;.ALG<br />
*&#42;.ALS<br />
*&#42;.BIN<br />
*&#42;.CAL<br />
<br />
==Dreamweb==<br />
'''''All Floppy'''''<br />
*DREAMWEB.&#42;<br />
** Requires decompression from RNC files using original installer under DOSBox.<br />
<br />
'''''English CD'''''<br />
*DREAMWEB.&#42;<br />
*SPEECH folder<br />
<br />
'''''French CD'''''<br />
*DREAMWFR.&#42;<br />
*FRENCH folder<br />
<br />
'''''Spanish CD'''''<br />
*DREAMWSP.&#42;<br />
*SPANISH folder<br />
<br />
==Elvira: Mistress of the Dark==<br />
'''''Amiga'''''<br />
*&#42;.out<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*icon.dat<br />
*start<br />
'''''Amiga Demo'''''<br />
*&#42;.out<br />
*agos.mdf<br />
*elvira2<br />
*englishdemo<br />
*icon.dat<br />
'''''Atari ST'''''<br />
*&#42;.OUT<br />
*&#42;.PKD<br />
*GAMEST<br />
*ICON.DAT<br />
*START<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''Atari ST Demo'''''<br />
*&#42;.OUT<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.SND<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*INSTR.DAT<br />
*START<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''DOS Demo'''''<br />
*&#42;.VGA<br />
*DEMO<br />
*ICON.DAT<br />
*INSTR.DAT<br />
*MOD8.MUS<br />
*TBLLIST<br />
<br />
==Elvira II: The Jaws of Cerberus==<br />
'''''Amiga'''''<br />
*&#42;.out<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*ICON.DAT<br />
*menus.dat<br />
*start<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''Atari ST'''''<br />
*&#42;.OUT<br />
*&#42;.PKD<br />
*GAMEST<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*START<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*MUSIC.DRV<br />
*MYLIB.FXB<br />
*START<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
<br />
==Eye of the Beholder==<br />
'''''DOS'''''<br />
<br />
If you have a version which only contains ''EYE.PAK'' you will need to run the original installer first.<br />
<br />
If you have a version with files like ''EOBDATA1.PAK'' you will need the following files:<br />
* EOBDATA1.PAK<br />
* EOBDATA2.PAK<br />
* EOBDATA3.PAK<br />
* EOBDATA4.PAK<br />
* EOBDATA5.PAK<br />
* EOBDATA6.PAK<br />
* EOBDATA.SAV<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
<br />
Otherwise you will need these:<br />
* *.CMP<br />
* *.COL<br />
* *.CPS<br />
* *.DAT<br />
* *.ECN<br />
* *.EGA<br />
* *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)<br />
* *.EMP<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
* *.MAZ<br />
* *.PAL<br />
* TEXT.RAW<br />
* EOBDATA.SAV<br />
* *.VCN<br />
* *.VGA<br />
* *.VMP<br />
* XANATHA.VOL<br />
<br />
==Eye of the Beholder II: The Legend of Darkmoon==<br />
'''''DOS'''''<br />
* *.ADL<br />
* PALETTE.COL<br />
* *.CPS<br />
* *.DAT<br />
* *.DCR<br />
* *.DEC<br />
* *.EGA<br />
* FONT6.FNT<br />
* FONT8.FNT<br />
* *.INF<br />
* *.MAZ<br />
* *.PAL<br />
* EOBDATA0.SAV<br />
* *.SND<br />
* CREDITS.TXT<br />
* *.VCN<br />
* *.VMP<br />
<br />
==Fascination==<br />
'''''Amiga'''''<br />
* *.STK<br />
* MOD.EXTASY<br />
<br />
'''''Atari ST'''''<br />
* *.STK<br />
<br />
'''''PC CD**'''''<br />
* *.LIC<br />
* *.GDR<br />
* *.IMD<br />
* *.STK<br />
''Note: Extract *.STK using the [[User_Manual/Installing a game for use with ScummVM#Fascination|Fascination CD extraction tool]]. This will require an ISO image of the CD, but just the first data track i.e. ~11MB The second audio track should be extracted as per other games with CD-DA tracks.''<br />
<br />
'''''PC Floppy'''''<br />
* *.IMD<br />
* *.STK<br />
* *.ANG (if existing)<br />
''Note: Several files are only available after you have run the original installation program and installed Fascination to the harddisk.''<br />
<br />
==Fatty Bear's Birthday Surprise==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.SNG<br />
*FBEAR.TLK<br />
'''''DOS Demo'''''<br />
*fbdemo.he0<br />
*fbdemo.he1<br />
*fbdemo.tlk<br />
'''''DOS'''''<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.SNG<br />
*FBEAR.TLK<br />
'''''Windows Demo'''''<br />
*FBDEMO.HE0<br />
*FBDEMO.HE1<br />
*FBDEMO.HE2<br />
*FBDEMO.HE3<br />
*FBDEMO.HE4<br />
'''''Windows'''''<br />
*FBEAR.HE0<br />
*FBEAR.HE1<br />
*FBEAR.HE2<br />
*FBEAR.HE3<br />
*FBEAR.HE4<br />
*FBEAR.SNG<br />
<br />
==Fatty Bear's Fun Pack==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FBPACK.C&#42;<br />
*FBPACK.HE0<br />
*FBPACK.HE1<br />
*FBPACK.PAL<br />
*FBPACK.TAN<br />
*FBPACK.TLK<br />
'''''DOS'''''<br />
*FBPACK.C&#42;<br />
*FBPACK.HE0<br />
*FBPACK.HE1<br />
*FBPACK.PAL<br />
*FBPACK.TAN<br />
*FBPACK.TLK<br />
<br />
==Feeble Files, The==<br />
'''''Amiga'''''<br />
*gfx folder<br />
*movies folder<br />
*sfx folder<br />
*speech folder<br />
*audio.wav (Non-English versions)<br />
*GAME22<br />
*gfxindex.dat<br />
*setup<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''DOS Demo'''''<br />
*&#42;.SMK<br />
'''''Macintosh'''''<br />
*movies folder<br />
*audio.wav (Non-English versions)<br />
*effects.wav<br />
*GAME22<br />
*graphics.vga<br />
*setup<br />
*TABLES&#42;<br />
*TBLLIST<br />
'''''Windows'''''<br />
<br />
''Note: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk.''<br />
<br />
*&#42;.SMK (Except DISK1/2/3/4.SMK)<br />
*&#42;.VGA<br />
*GAME33 (Polish 2CD version) or GAME22 (All others)<br />
*save.999<br />
*TABLES&#42;<br />
*TBLLIST<br />
*Rename voices.wav on CD1 to voices1.wav<br />
*Rename voices.wav on CD2 to voices2.wav<br />
*Rename voices.wav on CD3 to voices3.wav (For 4CD release only)<br />
*Rename voices.wav on CD4 to voices4.wav (For 4CD release only)<br />
<br />
==Flight of the Amazon Queen==<br />
'''''Amiga'''''<br />
*QUEEN.1<br />
*QUEEN.2<br />
*QUEEN.3<br />
*QUEEN.4<br />
*QUEEN.5<br />
*QUEEN.6<br />
*QUEEN.7<br />
*QUEEN.8<br />
*QUEEN.9<br />
*QUEEN.10<br />
*QUEEN.11<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/queen.tbl queen.tbl]<br />
'''''PC'''''<br />
*QUEEN.1<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/queen.tbl queen.tbl]<br />
'''''Freeware version'''''<br />
*queen.1c<br />
<br />
==Freddi Fish 1: The Case of the Missing Kelp Seeds==<br />
'''''Windows Demo'''''<br />
*freddemo.he0<br />
*freddemo.he1<br />
*freddemo.he2<br />
*freddemo.he3<br />
*freddemo.he4<br />
'''''Windows'''''<br />
*FREDDI.HE0<br />
*FREDDI.HE1<br />
*FREDDI.HE2<br />
*FREDDI.HE3 (Older version only)<br />
*FREDDI.HE4<br />
<br />
==Freddi Fish 2: The Case of the Haunted Schoolhouse==<br />
'''''Windows Demo'''''<br />
*FF2-DEMO.HE0<br />
*FF2-DEMO.HE1<br />
*FF2-DEMO.HE2<br />
*FF2-DEMO.HE4<br />
'''''Windows'''''<br />
*FREDDI2.HE0<br />
*FREDDI2.HE1 or FREDDI2.(A)<br />
*FREDDI2.HE2<br />
*FREDDI2.HE4<br />
<br />
==Freddi Fish 3: The Case of the Stolen Conch Shell==<br />
'''''Windows Demo'''''<br />
*F3-MDEMO.HE0<br />
*F3-MDEMO.HE1<br />
*F3-MDEMO.HE2<br />
*F3-MDEMO.HE4<br />
'''''Windows'''''<br />
*FREDDI3.HE0<br />
*FREDDI3.HE1<br />
*FREDDI3.HE2<br />
*FREDDI3.HE4<br />
<br />
==Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch==<br />
'''''Windows Demo'''''<br />
*f4-demo.HE0<br />
*f4-demo.(a)<br />
*f4-demo.he2<br />
*f4-demo.he4<br />
'''''Windows'''''<br />
*FREDDI4.HE0<br />
*FREDDI4.(A)<br />
*FREDDI4.HE2<br />
*FREDDI4.HE4<br />
<br />
==Freddi Fish and Luther's Maze Madness==<br />
'''''Windows'''''<br />
*maze.HE0<br />
*MAZE.HE1<br />
*MAZE.HE2<br />
*MAZE.HE4<br />
*MAZE.HE8<br />
<br />
==Freddi Fish and Luther's Water Worries==<br />
'''''Windows'''''<br />
*WATER.HE0<br />
*WATER.HE1<br />
*WATER.HE2<br />
*WATER.HE4<br />
*WATER.HE7<br />
<br />
==Freddi Fish's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*FreddisFunShop.(a)<br />
*FreddisFunShop.(b)<br />
*FreddisFunShop.he0<br />
*FreddisFunShop.he2<br />
*FreddisFunShop.he4<br />
<br />
==Full Throttle==<br />
'''''Macintosh'''''<br />
*Full Throttle Data<br />
'''''Macintosh Demo'''''<br />
*Full Throttle Demo Data<br />
'''''PC'''''<br />
*FT.LA0<br />
*FT.LA1<br />
*MONSTER.SOU<br />
*DATA folder, EXCEPT files:<br />
**BENBIKE.NUT<br />
**CHASEBEN.SAN<br />
**ROADRASH.NUT<br />
**ROADRSH2.NUT<br />
*VIDEO folder, EXCEPT files:<br />
**BIKESWAR.SAN<br />
**BLINK.SAN<br />
**BLINK2.SAN<br />
**BLINK3.SAN<br />
**CATCHUP.SAN<br />
**CRUSHDOG.SAN<br />
**CVRAMP.SAN<br />
**DEMOGOGG.TRS<br />
**DRIVEBY.SAN<br />
**FI.TRS<br />
**FI_14.SAN<br />
**HI_SIGN.SAN<br />
**LIMOBY.SAN<br />
**LIMOROAR.SAN<br />
**MIRANDA.TRS<br />
**PLNCRSH.SAN<br />
**POLEEXIT.TRS<br />
**REACHHER.SAN<br />
**RESTSTOP.TRS<br />
**RIPFELL.TRS<br />
**SHOWDOWN.TRS<br />
**TINYTRUC.SAN<br />
'''''PC Demo'''''<br />
*ft.000<br />
*ft.001<br />
*monster.sou<br />
*DATA folder, EXCEPT files:<br />
**benbike.nut<br />
**harlrev.sad<br />
**laser2.sad<br />
**liftbord.san<br />
**liftchay.san<br />
**liftgog.san<br />
**lidtsaw.san<br />
**roadrash.nut<br />
**roadrsh2.nut<br />
**smushcut.txt<br />
*VIDEO folder, EXCEPT files:<br />
**barkdog.san<br />
**bed.nut<br />
**bigfoot.nut<br />
**blackfrm.nut<br />
**blink.nut<br />
**blink2.nut<br />
**blink3.nut<br />
**burstdog.san<br />
**crash.nut<br />
**cvramp.san<br />
**demogogg.san<br />
**dodge.nut<br />
**face-6.nut<br />
**finsushi.san<br />
**fire.nut<br />
**fishgogg.nut<br />
**focus.nut<br />
**fucus-5.nut<br />
**goggles.nut<br />
**limopan.nut<br />
**peelout.nut<br />
**riding.nut,<br />
**takeoff.san<br />
**test.san<br />
**vision.san<br />
<br />
==Future Wars==<br />
'''''Amiga'''''<br />
*&#42;.dat<br />
*&#42;.prc<br />
*aliens<br />
*escalator<br />
*PART&#42;<br />
*superfutur<br />
<br />
'''''Amiga Demo'''''<br />
*&#42;.dat<br />
*&#42;.PRC<br />
*DEMO<br />
<br />
'''''Atari ST'''''<br />
*&#42;.DAT<br />
*&#42;.PRC<br />
*ALIENS<br />
*ESCAL<br />
*SFUTUR<br />
*PART&#42;<br />
<br />
'''''DOS'''''<br />
*&#42;.DAT<br />
*&#42;.PAL<br />
*&#42;.PRC<br />
*BASESON.SND<br />
*PART&#42;<br />
<br />
==Geisha==<br />
'''''Amiga, Atari ST, DOS'''''<br />
*&#42;.STK<br />
<br />
==Gobliiins==<br />
'''''Amiga, Atari ST, Demo, DOS CD&#42;&#42;'''''<br />
*&#42;.STK<br />
*COMMUN.EX1 (if existing) <br />
*GOB.LIC (for CD version)<br />
'''''DOS EGA, DOS VGA'''''<br />
*&#42;.STK<br />
*COMMUN.EX1 (if existing) <br />
*GOB.LIC (for CD version)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliiins to the harddisk.''<br />
<br />
'''''Macintosh'''''<br />
*&#42;.STK<br />
*&#42;.ADL<br />
*&#42;.FNT<br />
*COMMUN.EX1 <br />
'''''Windows'''''<br />
*&#42;.STK<br />
*&#42;.MID<br />
*&#42;.FNT<br />
<br />
==Gobliins 2==<br />
'''''Amiga Demo, Amiga'''''<br />
*&#42;.DUM<br />
*&#42;.ins<br />
*&#42;.STK<br />
'''''Atari ST, Demo, DOS CD&#42;&#42;'''''<br />
*&#42;.STK<br />
*GOB2.LIC or GOBNEW.LIC (for CD version)<br />
'''''DOS EGA, DOS VGA'''''<br />
*&#42;.STK<br />
*GOB2.LIC or GOBNEW.LIC (for CD version)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliins 2 to the harddisk.''<br />
<br />
'''''Macintosh, Windows'''''<br />
*&#42;.STK<br />
*&#42;.MID<br />
<br />
==Goblins 3==<br />
'''''Amiga'''''<br />
* &#42;.stk (game data)<br />
* &#42;.tot (extra scripts)<br />
* &#42;.ext (extra data)<br />
* &#42;.all (German texts) (if existing)<br />
* &#42;.ang (English (GB) texts) (if existing)<br />
* &#42;.dat (French texts) (if existing)<br />
* &#42;.esp (Spanish texts) (if existing)<br />
* &#42;.ita (Italian texts) (if existing)<br />
* &#42;.usa (English (US) texts) (if existing)<br />
* &#42;.ins (music instrument data)<br />
* &#42;.dum (music score data)<br />
<br />
'''''DOS CD&#42;&#42;'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* mus_gob3.lic (CD audio index)<br />
* coktel.imd (Coktel logo animation)<br />
* degob3.itk (German speech) (if existing)<br />
* frgob3.itk (French speech) (if existing)<br />
* itgob3.itk (Italian speech) (if existing)<br />
* usgob3.itk (English speech) (if existing)<br />
<br />
'''''DOS Floppy'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Goblins 3 to the harddisk.''<br />
<br />
'''''Macintosh'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* &#42;.mid (music score data)<br />
* &#42;.fnt (Mac-specific fonts)<br />
<br />
'''''Windows'''''<br />
* &#42;.stk (game data)<br />
* imd.itk (movies)<br />
* &#42;.mid (music score data)<br />
<br />
==Hi-Res Adventure #0: Mission Asteroid==<br />
'''''Apple II disk image'''''<br />
* MISSION.NIB<br />
<br />
==Hi-Res Adventure #1: Mystery House==<br />
'''''Apple II plain files'''''<br />
* AUTO LOAD OBJ<br />
* ADVENTURE<br />
* BLOCK&#42;<br />
* MESSAGES<br />
* MYSTERY.HELLO<br />
<br />
'''''Apple II disk image'''''<br />
* MYSTHOUS.DSK<br />
<br />
==Hi-Res Adventure #2: Wizard and the Princess==<br />
'''''Apple II disk image'''''<br />
* WIZARD.DSK<br />
<br />
==Hi-Res Adventure #3: Cranston Manor==<br />
'''''Apple II disk image'''''<br />
* CRANSTON.D13<br />
''Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.''<br />
<br />
==Hi-Res Adventure #4: Ulysses and the Golden Fleece==<br />
'''''Apple II disk images'''''<br />
* ULYSSESA.DSK<br />
* ULYSSESB.DSK<br />
<br />
==Hi-Res Adventure #5: Time Zone==<br />
'''''Apple II disk images'''''<br />
* TZONE1A.NIB<br />
* TZONE1B.NIB<br />
* TZONE2C.NIB<br />
* TZONE2D.NIB<br />
* TZONE3E.NIB<br />
* TZONE3F.NIB<br />
* TZONE4G.NIB<br />
* TZONE4H.NIB<br />
* TZONE5I.NIB<br />
* TZONE5J.NIB<br />
* TZONE6K.NIB<br />
* TZONE6L.NIB<br />
<br />
==Hi-Res Adventure #6: The Dark Crystal==<br />
'''''Apple II disk images'''''<br />
* DARK1A.DSK<br />
* DARK1B.NIB<br />
* DARK2A.NIB<br />
* DARK2B.NIB<br />
<br />
==Hugo's House of Horrors==<br />
'''''DOS'''''<br />
* &#42;.art<br />
* &#42;.b<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
* &#42;.o<br />
* &#42;.ob<br />
* &#42;.pix<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==Hugo 2: Whodunit?==<br />
'''''DOS'''''<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==Hugo 3: Jungle of Doom==<br />
'''''DOS'''''<br />
* &#42;.bsf (optional)<br />
* &#42;.dat<br />
* &#42;.fon<br />
<br />
'''''Windows'''''<br />
* &#42;.bsf<br />
* &#42;.dat<br />
<br />
==I Have No Mouth, and I Must Scream==<br />
'''''English, German, French, Spanish, Russian Full PC Version'''''<br />
*musicfm.res<br />
*musicgm.res<br />
*scream.res<br />
*patch.re_<br />
*scripts.res<br />
*sfx.res<br />
*voicess.res<br />
*voices1.res<br />
*voices2.res<br />
*voices3.res<br />
*voices4.res (does not exist in the censored German and French versions)<br />
*voices5.res<br />
*voices6.res<br />
<br />
'''''English Mac Version'''''<br />
*scream.res<br />
*patch.res<br />
*scripts.res<br />
*sfx.res<br />
*Music folder<br />
*SFX folder<br />
*Voices folder<br />
<br />
'''''DOS Demo'''''<br />
*music.res<br />
*scream.res<br />
*scripts.res<br />
*sfx.res<br />
*voicesd.res<br />
<br />
==Indiana Jones and the Fate of Atlantis==<br />
'''''Amiga'''''<br />
*amiga&#42;.ims<br />
*atlantis.000<br />
*atlantis.001<br />
*atlantis.002<br />
*atlantis.003<br />
*atlantis.004<br />
*atlantis.005<br />
*atlantis.006<br />
*atlantis.007<br />
*atlantis.008<br />
*atlantis.009<br />
*atlantis.010<br />
*atlantis.011<br />
'''''FM-TOWNS'''''<br />
*INDY4.SOU<br />
*INDY4.000<br />
*INDY4.001<br />
'''''Macintosh CD (PPC)'''''<br />
*Fate of Atlantis Data<br />
'''''Macintosh CD/Floppy (m68k)'''''<br />
*MONSTER.SOU<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
*iMuse Setups<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
''''' PC CD'''''<br />
*MONSTER.SOU<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
'''''PC Floppy'''''<br />
*ATLANTIS.000<br />
*ATLANTIS.001<br />
'''''Demo'''''<br />
*PLAYFATE.000<br />
*PLAYFATE.001<br />
<br />
==Indiana Jones and the Last Crusade==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Macintosh, PC EGA or PC 256 color'''''<br />
*&#42;.LFL<br />
<br />
==Inherit the Earth: Quest for the Orb==<br />
'''''DOS CD/Floppy, iOS, Linux (Demo/Game), Mac OS X (Demo/Game), Windows (Demo/Game)'''''<br />
*&#42;.rsc<br />
*&#42;.bbm (if exists)<br />
*&#42;.iaf (if exists)<br />
*INSTR.AD or SAMPLE.AD<br />
*INSTR.OPL or SAMPLE.OPL<br />
*graphics/ folder (if exists)<br />
*music/ folder (if exists)<br />
*patch/ folder (if exists)<br />
*sound/ folder (if exists)<br />
*Inherit the Earth Voices (for Mac OS X version)<br />
'''''Macintosh CD'''''<br />
*ITE Music.bin<br />
*ITE Resources.bin<br />
*ITE Scripts.bin<br />
*ITE Sounds.bin<br />
*ITE Voices.bin (all files should be in MacBinary format)<br />
<br />
==Journeyman Project: Pegasus Prime, The==<br />
'''''Macintosh'''''<br />
* See [[HOWTO-Extract Pegasus Prime/File List|this list]] or [[HOWTO-Extract Pegasus Prime|this]] more comprehensive extraction guide.<br />
<br />
==Lands of Lore: The Throne of Chaos==<br />
<br />
'''''DOS Floppy'''''<br />
*WESTWOOD.&#42;<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS Floppy (extracted/installed)'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS CD'''''<br />
<br />
''Note: If you own the release from GoG.com you need to extract some of the following files from the "GAME.DAT" file (or "D.iso" file for the mac version), which is an image of the game CD. ScummVM intentionally does '''not''' work without extracting the files first.''<br />
<br />
*&#42;.ADL<br />
*FILEDATA.FDT<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
And the following directories:<br />
*ENG<br />
*FRE<br />
*GER<br />
<br />
'''''DOS Demo'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''PC-98'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Last Express, The==<br />
<br />
'''''DOS/Macintosh/Windows'''''<br />
*HD.HPF<br />
*CD1.HPF<br />
*CD2.HPF<br />
*CD3.HPF<br />
<br />
'''''Windows Demo'''''<br />
*Demo.hpf<br />
*blue.egg<br />
<br />
==Leather Goddesses of Phobos 2==<br />
*LGOP2.DAT<br />
*LGOP2.PRJ<br />
<br />
==Legend of Kyrandia, The==<br />
'''''DOS Floppy'''''<br />
*&#42;.ADL<br />
*&#42;.COL<br />
*&#42;.CPS<br />
*&#42;.DAT<br />
*&#42;.EMC<br />
*&#42;.FNT<br />
*&#42;.PAK<br />
*CREDITS.TXT<br />
*&#42;.WSA<br />
*&#42;.XMI<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''DOS CD'''''<br />
*&#42;.APK<br />
*&#42;.CPS<br />
*&#42;.PAK<br />
*&#42;.VRM<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''FM-TOWNS&#42;&#42;'''''<br />
*&#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
'''''Demo'''''<br />
*8FAT.FNT<br />
*BOTTOM.CPS<br />
*DEMO1.COL<br />
*DEMO1.WSA<br />
*DEMO2.COL<br />
*DEMO2.WSA<br />
*DEMO3.COL<br />
*DEMO3.WSA<br />
*DEMO4.COL<br />
*DEMO4.WSA<br />
*FINAL.CPS<br />
*INTRO.ADL<br />
*INTRO.XMI<br />
*KYRANDIA.WSA<br />
*START.CPS<br />
*TOP.CPS<br />
*WESTWOOD.WSA<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Legend of Kyrandia, The: Hand of Fate==<br />
'''''DOS Floppy'''''<br />
* WESTWOOD.00&#42;<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS Floppy (extracted/installed)'''''<br />
* &#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''DOS/WIN CD'''''<br />
<br />
The files should be located in the HOF_CD folder.<br />
* &#42;.PAK<br />
* &#42;.TLK<br />
* FILEDATA.FDT<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''FM-TOWNS&#42;&#42;'''''<br />
* &#42;.PAK<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Legend of Kyrandia, The: Malcolm's Revenge==<br />
'''''DOS'''''<br />
<br />
The HOF_CD directory contains a demo of the previous game, do not copy the files from there.<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*&#42;0.VQA<br />
*&#42;.AUD<br />
*FILEDATA.FDT<br />
*WESTWOOD.001<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
'''''Macintosh'''''<br />
*&#42;.PAK<br />
*&#42;.TLK<br />
*&#42;0.VQA<br />
*&#42;.AUD<br />
*FILEDATA.FDT<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]<br />
<br />
==Let's Explore the Airport with Buzzy==<br />
'''''Windows Demo'''''<br />
*AIRDEMO.HE0<br />
*AIRDEMO.HE1<br />
*AIRDEMO.HE2<br />
*AIRDEMO.HE3<br />
*AIRDEMO.HE4<br />
*AIRDEMO.HE9<br />
'''''Windows'''''<br />
*AIRPORT.HE0<br />
*AIRPORT.HE1<br />
*AIRPORT.HE2<br />
*AIRPORT.HE3<br />
*AIRPORT.HE4<br />
*AIRPORT.HE7<br />
*AIRPORT.HE9<br />
<br />
==Let's Explore the Farm with Buzzy==<br />
'''''Windows Demo'''''<br />
*FARMDEMO.HE0<br />
*FARMDEMO.HE1<br />
*FARMDEMO.HE2<br />
*FARMDEMO.HE3<br />
*FARMDEMO.HE4<br />
'''''Windows'''''<br />
*FARM.HE0<br />
*FARM.HE1<br />
*FARM.HE2<br />
*FARM.HE3<br />
*FARM.HE4<br />
*FARM.HE9<br />
<br />
==Let's Explore the Jungle with Buzzy==<br />
'''''Windows'''''<br />
*JUNGLE.HE0<br />
*JUNGLE.HE1<br />
*JUNGLE.HE2<br />
*JUNGLE.HE3<br />
*JUNGLE.HE4<br />
*JUNGLE.HE9<br />
<br />
==Living Books==<br />
* The book outline file, which can have various different names:<br />
** Windows v1: The .512 file, such as TORTOISE.512 or PAGES.512.<br />
** Windows v2: The .LB file, such as GREEN.LB or GREEN32.LB (either is fine).<br />
** Mac v1/v2: A text file named after the game, such as "The Tortoise and the Hare".<br />
** Otherwise: OUTLINE, OUTLINE.TXT or BookOutline.<br />
* The exe file or Mac application which goes with the outline.<br />
* All the files listed in the book outline (which is a text file) - normally this is the whole DATA directory.<br />
* SYSTEM.MHK (later v2/v3 games only).<br />
<br />
''Note: Some Macintosh versions of games use file or folder names containing forward slashes. If your system does not allow this, ScummVM will still recognize the files if you change them to underscores. E.g. instead of '''EnR/O''', use '''EnR_O'''.''<br />
<br />
==Loom==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, PC EGA, PC Demo'''''<br />
*&#42;.LFL<br />
'''''PC CD&#42;&#42;'''''<br />
*DISK01.LEC<br />
*&#42;.LFL<br />
*Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech.<br />
'''''Macintosh'''''<br />
*Loom&trade;<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
**The &trade; can be omitted from the file name<br />
*&#42;.LFL<br />
'''''TurboGrafx/PC Engine&#42;&#42;'''''<br />
*&#42;.LFL<br />
*&#42;pce.cdbios (Japanese version only)<br />
<br />
==Lost in Time==<br />
'''''DOS Floppy'''''<br />
<br />
''Note: This applies for Lost in Time Part 1 and Part 2.'' <br />
*&#42;.stk<br />
*&#42;.itk<br />
*&#42;.ltk (if existing)<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Lost in Time to the harddisk.''<br />
<br />
'''''DOS CD&#42;&#42;'''''<br />
*&#42;.stk<br />
*&#42;.itk<br />
*&#42;.ltk<br />
*lost.lic<br />
'''''Windows'''''<br />
*&#42;.stk<br />
*&#42;.itk<br />
<br />
==Lure of the Temptress==<br />
'''''PC Floppy'''''<br />
*&#42;.vga<br />
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/lure.dat lure.dat]<br />
<br />
==Manhole, The==<br />
'''''DOS EGA'''''<br />
*MANHOLE.DAT<br />
*&#42;.BLK<br />
'''''DOS VGA (New and Enhanced)**'''''<br />
*MANHOLE.DAT<br />
*MANHOLE.PRJ<br />
<br />
==Maniac Mansion (Original or Enhanced)==<br />
'''''Amiga, Atari ST, Macintosh, PC'''''<br />
*&#42;.LFL<br />
'''''Apple II'''''<br />
*Rename disk image 1 to maniac1.dsk.<br />
*Rename disk image 2 to maniac2.dsk.<br />
'''''Commodore 64'''''<br />
*Rename disk image 1 to maniac1.d64.<br />
*Rename disk image 2 to maniac2.d64.<br />
'''''NES'''''<br />
<br />
See [[User_Manual/Installing a game for use with ScummVM#Maniac Mansion NES|Maniac Mansion NES installation instructions]].<br />
<br />
==Monkey Island 2: LeChuck's Revenge==<br />
'''''Amiga'''''<br />
*amiga&#42;.ims<br />
*monkey2.000<br />
*monkey2.001<br />
*monkey2.002<br />
*monkey2.003<br />
*monkey2.004<br />
*monkey2.005<br />
*monkey2.006<br />
*monkey2.007<br />
*monkey2.008<br />
*monkey2.009<br />
*monkey2.010<br />
*monkey2.011<br />
'''''Macintosh'''''<br />
*MONKEY2.000<br />
*MONKEY2.001<br />
*iMuse Setups<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
'''''PC'''''<br />
*MONKEY2.000<br />
*MONKEY2.001<br />
'''''Demo'''''<br />
*DEMO.REC<br />
*MI2DEMO.000<br />
*MI2DEMO.001<br />
*MI2DEMO.002<br />
==Mortville Manor==<br />
'''''Dos'''''<br />
*AXX.MOR<br />
*AZZ.MOR<br />
*BMOR.MOR<br />
*BRUIT&#42;.<br />
*&#42;CFIEC.MOR<br />
*&#42;CFIPH.MOR<br />
*CHAI.MOR<br />
*CXX.MOR<br />
*DEC.MOR<br />
*DON.MOR<br />
*DXX.MOR<br />
*DZZ&#42;.MOR<br />
*FXX.MOR<br />
*MENU&#42;.MOR<br />
*MORT.&#42;<br />
*MORTP2<br />
*MXX.MOR<br />
*PHBRUI.MOR<br />
*PLXX.MOR<br />
*SA&#42;.MOR<br />
*SONMUS.MOR<br />
*TXX&#42;.&#42;<br />
<br />
==Myst==<br />
'''''Windows Demo'''''<br />
*CREDITS.DAT<br />
*DEMO.DAT<br />
*SLIDES.DAT<br />
*SNEAK.DAT<br />
*QTW folder<br />
<br />
'''''Windows'''''<br />
*CHANNEL.DAT<br />
*CREDITS.DAT<br />
*DUNNY.DAT<br />
*INTRO.DAT<br />
*MECHAN.DAT<br />
*MYST.DAT<br />
*SELEN.DAT<br />
*STONE.DAT<br />
*QTW folder<br />
<br />
'''''Windows Masterpiece Edition'''''<br />
*CHANNEL.DAT<br />
*CREDITS.DAT<br />
*DUNNY.DAT<br />
*Help.dat<br />
*INTRO.DAT<br />
*MECHAN.DAT<br />
*MYST.DAT<br />
*SELEN.DAT<br />
*STONE.DAT<br />
*QTW folder<br />
<br />
==Nippon Safes Inc.==<br />
'''''Amiga Demo'''''<br />
*disk0<br />
*fr<br />
*global.table<br />
*pointer <br />
'''''Amiga (Italian)'''''<br />
*disk0<br />
*global.table<br />
*it<br />
*pointer<br />
*Rename disk image 2 to disk1.<br />
*Rename disk image 3 to disk2.<br />
*Rename disk image 4 to disk3.<br />
*Rename disk image 5 to disk4.<br />
'''''Amiga (Multi-Lingual)'''''<br />
*disk0<br />
*en<br />
*fr<br />
*ge<br />
*global.table<br />
*pointer<br />
*Rename disk image 2 to disk1.<br />
*Rename disk image 3 to disk2.<br />
*Rename disk image 4 to disk3.<br />
*Rename disk image 5 to disk4.<br />
'''''DOS'''''<br />
*BOOGIE2.MID<br />
*COMICCNV.CNV<br />
*DINOHEAD.CNV<br />
*DINO.MID<br />
*DINOOBJ.CNV<br />
*DINOROBJ.CNV<br />
*DINO.TAB<br />
*DINOTAL.CNV<br />
*DISK1<br />
*DISK2<br />
*DISK3<br />
*DISK4<br />
*DONNAHEA.CNV<br />
*DONNA.MID<br />
*DONNAOBJ.CNV<br />
*DONNA.TAB<br />
*DONNATAL.CNV<br />
*DONNATRA.TAB<br />
*DONNATTA.CNV<br />
*DOUGHEA.CNV<br />
*DOUGHHEA.CNV<br />
*DOUGHOBJ.CNV<br />
*DOUGH.TAB<br />
*DOUGHTAL.CNV<br />
*DRKIHEAD.CNV<br />
*DRKIOBJ.CNV<br />
*DRKI.TAB<br />
*DRKITAL.CNV<br />
*EN<br />
*FR<br />
*GE<br />
*GLOBAL.TAB<br />
*INTRO.MID<br />
*IT<br />
*NUTS.MID<br />
*POINTER.CNV<br />
*SLIDECNV.CNV<br />
*SOFT.MID<br />
*TOPAZCNV.CNV<br />
<br />
==Operation Stealth==<br />
'''''Amiga, DOS (256 color)'''''<br />
*&#42;.DAT<br />
*&#42;.PAL ''(DOS)''<br />
*EGOUBASE<br />
*LABYBASE<br />
*PROC&#42;<br />
*SAMPLES&#42; ''(Amiga)''<br />
*SD&#42;<br />
*SINTRO2<br />
*VOL&#42;<br />
<br />
'''''DOS'''''<br />
*&#42;.DAT<br />
*EGOUBASE<br />
*LABYBASE<br />
*PROC&#42;<br />
*RSC&#42;<br />
*SON&#42;<br />
*VOL&#42;<br />
<br />
==Once Upon A Time: Little Red Riding Hood==<br />
'''''Atari ST, DOS, Windows'''''<br />
*&#42;.STK<br />
*&#42;.EXT (if existing)<br />
<br />
'''''Amiga'''''<br />
*&#42;.STK<br />
*MOD.BABAYAGA<br />
<br />
<br />
==Pajama Sam 1: No Need to Hide When It's Dark Outside==<br />
'''''Windows Demo'''''<br />
*PJS-DEMO.HE0<br />
*PJS-DEMO.HE1<br />
*PJS-DEMO.HE2<br />
*PJS-DEMO.HE4<br />
'''''Windows'''''<br />
*PAJAMA.HE0<br />
*PAJAMA.HE1<br />
*PAJAMA.HE2<br />
*PAJAMA.HE3<br />
*PAJAMA.HE4<br />
*PAJAMA.HE7<br />
<br />
==Pajama Sam 2: Thunder and Lightning Aren't so Frightening==<br />
'''''Windows Demo'''''<br />
*PJ2DEMO.HE0<br />
*PJ2DEMO.HE1<br />
*PJ2DEMO.HE2<br />
*PJ2DEMO.HE4<br />
'''''Windows'''''<br />
*PAJAMA2.HE0<br />
*PAJAMA2.HE1<br />
*PAJAMA2.HE2<br />
*PAJAMA2.HE4<br />
<br />
==Pajama Sam 3: You Are What You Eat From Your Head to Your Feet==<br />
'''''Windows Demo'''''<br />
*PJ3-DEMO.HE0<br />
*PJ3-DEMO.(A)<br />
*PJ3-DEMO.HE2<br />
*PJ3-DEMO.HE3<br />
'''''Windows'''''<br />
*PAJAMA3.HE0<br />
*PAJAMA3.(A)<br />
*PAJAMA3.HE2<br />
*PAJAMA3.HE4<br />
<br />
==Pajama Sam's Lost & Found==<br />
'''''Windows Demo'''''<br />
*data folder<br />
*SMALLER.HE0<br />
*SMALLER.(A)<br />
'''''Windows'''''<br />
*data folder<br />
*LOST.HE0<br />
*LOST.(A)<br />
*LOST.HE2<br />
<br />
==Pajama Sam's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*SamsFunShop.(a)<br />
*SamsFunShop.(b)<br />
*SamsFunShop.he0<br />
*SamsFunShop.he2<br />
*SamsFunShop.he4<br />
<br />
==Pajama Sam's Sock Works==<br />
'''''Windows'''''<br />
*SOCKS.HE0<br />
*SOCKS.HE1<br />
*SOCKS.HE2<br />
*SOCKS.HE4<br />
*SOCKS.HE7<br />
<br />
==Passport to Adventure==<br />
'''''Indy3, Loom and Monkey demos'''''<br />
*DISK01.LEC<br />
*&#42;.LFL<br />
<br />
==Personal Nightmare==<br />
'''''Amiga'''''<br />
*&#42;.IN<br />
*ICON.TMP<br />
*night.dbm<br />
*night.txt<br />
'''''Atari ST'''''<br />
*&#42;.IN<br />
*NIGHT.DBM<br />
*NIGHT.TXT<br />
*TEST.PRG<br />
'''''Atari ST Demo'''''<br />
*&#42;.IN<br />
'''''DOS'''''<br />
*&#42;.out<br />
*Night.dbm<br />
*Night.txt<br />
<br />
==Playtoons: Bambou le Sauveur de la Jungle==<br />
*intro.stk<br />
*bambou.itk<br />
<br />
==Putt-Putt & Fatty Bear's Activity Pack ==<br />
'''''DOS'''''<br />
*ACTIVITY.BRS<br />
*ACTIVITY.C&#42;<br />
*ACTIVITY.HE0<br />
*ACTIVITY.HE1<br />
*ACTIVITY.PAL<br />
*ACTIVITY.TAN<br />
*ACTIVITY.TLK<br />
'''''Macintosh'''''<br />
*Activity Pack BRS<br />
*Activity Pack C&#42;<br />
*Activity Pack PAL<br />
*Activity Pack TAN<br />
*Putt & Fatty's Actpack<br />
*Putt & Fatty's Actpack 0<br />
*Putt & Fatty's Actpack 1<br />
*Putt & Fatty's Actpack 2<br />
'''''Windows'''''<br />
*ACTIVITY.BRS<br />
*ACTIVITY.C&#42;<br />
*ACTIVITY.HE0<br />
*ACTIVITY.HE1<br />
*ACTIVITY.HE2<br />
*ACTIVITY.HE3<br />
*ACTIVITY.HE4<br />
*ACTIVITY.PAL<br />
*ACTIVITY.TAN<br />
<br />
==Putt-Putt and Pep's Balloon-O-Rama==<br />
'''''Windows'''''<br />
*balloon.HE0<br />
*BALLOON.HE1<br />
*BALLOON.HE2<br />
*BALLOON.HE3<br />
*BALLOON.HE4<br />
*BALLOON.HE8<br />
*BALLOON.HE9<br />
<br />
==Putt-Putt and Pep's Dog on a Stick==<br />
'''''Windows'''''<br />
*DOG.HE0<br />
*DOG.HE1<br />
*DOG.HE2<br />
*DOG.HE4<br />
*DOG.HE7<br />
*DOG.HE8<br />
<br />
==Putt-Putt Enters the Race==<br />
'''''Windows Demo'''''<br />
*RACEDEMO.HE0<br />
*RACEDEMO.(A)<br />
*RACEDEMO.HE2<br />
*RACEDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTRACE.HE0<br />
*PUTTRACE.(A)<br />
*PUTTRACE.(B)<br />
*PUTTRACE.HE2<br />
*PUTTRACE.HE4<br />
<br />
==Putt-Putt Goes to the Moon==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.TLK<br />
'''''DOS Demo'''''<br />
*moondemo.he0<br />
*moondemo.he1<br />
*moondemo.tlk<br />
'''''DOS'''''<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.TLK<br />
'''''Windows Demo'''''<br />
*MOONDEMO.HE0<br />
*MOONDEMO.HE1<br />
*MOONDEMO.HE2<br />
*MOONDEMO.HE3<br />
*MOONDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTMOON.BRS<br />
*PUTTMOON.HE0<br />
*PUTTMOON.HE1<br />
*PUTTMOON.HE2<br />
*PUTTMOON.HE3<br />
*PUTTMOON.HE4<br />
<br />
==Putt-Putt Joins the Circus==<br />
'''''Windows Demo'''''<br />
*CIRCDEMO.HE0<br />
*CIRCDEMO.(A)<br />
*CIRCDEMO.HE2<br />
*CIRCDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTCIRCUS.HE0<br />
*PUTTCIRCUS.(A)<br />
*PUTTCIRCUS.HE2<br />
*PUTTCIRCUS.HE4<br />
<br />
==Putt-Putt Joins the Parade==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.TLK<br />
'''''DOS Demo'''''<br />
*puttdemo.he0<br />
*puttdemo.he1<br />
*puttdemo.tlk<br />
'''''DOS'''''<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.TLK<br />
'''''Windows Demo'''''<br />
*PUTTDEMO.HE0<br />
*PUTTDEMO.HE1<br />
*PUTTDEMO.HE2<br />
*PUTTDEMO.HE3<br />
*PUTTDEMO.HE4<br />
'''''Windows'''''<br />
*PUTTPUTT.HE0<br />
*PUTTPUTT.HE1<br />
*PUTTPUTT.HE2<br />
*PUTTPUTT.HE3<br />
*PUTTPUTT.HE4<br />
<br />
==Putt-Putt Saves the Zoo==<br />
'''''iOS'''''<br />
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''<br />
*game.(a)<br />
*game.he0<br />
*game.he2<br />
*game.he4<br />
'''''Windows Demo'''''<br />
*ZOODEMO.HE0<br />
*ZOODEMO.HE1<br />
*ZOODEMO.HE2<br />
*ZOODEMO.HE3<br />
*ZOODEMO.HE4<br />
'''''Windows'''''<br />
*PUTTZOO.HE0<br />
*PUTTZOO.HE1 or PUTTZOO.(A)<br />
*PUTTZOO.HE2<br />
*PUTTZOO.HE3<br />
*PUTTZOO.HE4<br />
<br />
==Putt-Putt's Fun Pack==<br />
'''''3DO'''''<br />
*&#42;.DMU<br />
*FUNPACK.HE0<br />
*FUNPACK.HE1<br />
*FUNPACK.TLK<br />
'''''DOS'''''<br />
*FUNPACK.HE0<br />
*FUNPACK.HE1<br />
*FUNPACK.TLK<br />
<br />
==Putt-Putt Travels Through Time==<br />
'''''Windows Demo'''''<br />
*TIMEDEMO.HE0<br />
*TIMEDEMO.HE1<br />
*TIMEDEMO.HE2<br />
*TIMEDEMO.HE3<br />
*TIMEDEMO.HE4<br />
'''''Windows'''''<br />
*PuttTTT.HE0<br />
*PuttTTT.HE1 or PuttTTT.(A)<br />
*PuttTTT.HE2<br />
*PuttTTT.HE4<br />
<br />
==Putt-Putt's One-Stop Fun Shop==<br />
'''''Windows'''''<br />
*heidi folder<br />
*PuttsFunShop.(a)<br />
*PuttsFunShop.(b)<br />
*PuttsFunShop.he0<br />
*PuttsFunShop.he2<br />
*PuttsFunShop.he4<br />
<br />
==Return to Zork==<br />
'''''DOS Floppy'''''<br />
*RTZ.DAT<br />
*RTZ.PRJ<br />
'''''DOS CD**'''''<br />
*RTZCD.RED or RTZCD.DAT<br />
*RTZCD.PRJ<br />
*&#42;.PMV<br />
'''''DOS Demo'''''<br />
*DEMO.DAT<br />
*DEMO.PRJ<br />
<br />
==Rex Nebular and the Cosmic Gender Bender==<br />
*&#42;.00?<br />
*&#42;.HAG<br />
*&#42;.RES<br />
*DIGITAL.ADA<br />
<br />
==Ringworld: Revenge of the Patriarch==<br />
*ring.rlb<br />
*tsage.rlb<br />
''Note: Files of the floppy version are only available after you have run the original installation program and installed Ringworld to the harddisk.''<br />
<br />
==Riven: The Sequel to Myst==<br />
'''''Macintosh/Windows 5CD'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*b_Data.mhk<br />
*b_Data1.mhk ''(Optional, 1.02 patch file)''<br />
*b_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*g_Data.mhk<br />
*g_Sounds.mhk<br />
*j_Data1.mhk<br />
*j_Data2.mhk<br />
*j_Data3.mhk ''(Optional, 1.02 patch file)''<br />
*j_Sounds.mhk<br />
*o_Data.mhk<br />
*o_Sounds.mhk<br />
*p_Data.mhk<br />
*p_Sounds.mhk<br />
*r_Data.mhk<br />
*r_Sounds.mhk<br />
*riven.exe '''or''' arcriven.z '''or''' Riven ''(Mac executable)''<br />
*t_Data.mhk<br />
*t_Sounds.mhk<br />
'''''Macintosh/Windows DVD'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*b_Data.mhk<br />
*b_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*g_Data.mhk<br />
*g_Sounds.mhk<br />
*j_Data1.mhk<br />
*j_Data2.mhk<br />
*j_Sounds.mhk<br />
*o_Data.mhk<br />
*o_Sounds.mhk<br />
*p_Data.mhk<br />
*p_Sounds.mhk<br />
*r_Data.mhk<br />
*r_Sounds.mhk<br />
*riven.exe '''or''' arcriven.z '''or''' Riven ''(Mac executable)''<br />
*t_Data1.mhk<br />
*t_Data2.mhk<br />
*t_Sounds.mhk<br />
'''''Windows Demo'''''<br />
*a_Data.mhk<br />
*a_Sounds.mhk<br />
*extras.mhk '''or''' arcriven.z<br />
*j_Data.mhk<br />
*j_Sounds.mhk<br />
*rivendmo.exe '''or''' arcriven.z<br />
*t_Data.mhk<br />
*t_Sounds.mhk<br />
<br />
==Rodney's Funscreen==<br />
*RODNEYS.DAT<br />
*RODNEYS.PRJ<br />
<br />
==Sam &amp; Max Hit the Road==<br />
'''''Macintosh CD'''''<br />
*Sam & Max Data<br />
'''''Macintosh Demo'''''<br />
*Sam & Max Demo Data<br />
'''''PC Floppy'''''<br />
*MONSTER.SOU<br />
*SAMNMAX.SM0<br />
*SAMNMAX.SM1<br />
'''''PC CD'''''<br />
*MONSTER.SOU<br />
*SAMNMAX.000<br />
*SAMNMAX.001<br />
'''''PC Demo'''''<br />
*samdemo.000<br />
*samdemo.001<br />
<br />
==SCI==<br />
This covers all [[SCI]] games from Sierra (like later King's Quest, Larry, Space Quest, ...) but also [[SCI/Fan Games|fan made]] ones.<br />
<br />
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.<br> They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.<br> Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs:<br />
<br />
===All SCI16 ([[Sierra_Game_Versions#SCI0_.28early.29|SCI0/1]]) games===<br />
<br />
* Copy all files to the game directory. Some games need additional work:<br />
<br />
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''<br />
<br />
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <tt>copy /b RESOURCE.p0* RESOURCE.000</tt> on Windows, or <tt>cat RESOURCE.p0* > RESOURCE.000</tt> on *nix).<br />
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <tt>copy /b RESOURCE.a0* RESOURCE.AUD</tt> on Windows, or <tt>cat RESOURCE.a0* > RESOURCE.AUD</tt> on *nix).<br />
<br />
===All SCI32 ([[Sierra_Game_Versions#SCI2|SCI2/3]]) games===<br />
<br />
* Copy all files from each CD to the game directory. Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced. Some games need additional work:<br />
<br />
'''''Leisure Suit Larry 6 hires'''''<br />
<br />
* If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy all files from the AUD and SFX directories to the game directory.<br />
<br />
'''''Police Quest: SWAT, Phantasmagoria 1, Phantasmagoria 2, and Gabriel Knight 2'''''<br />
<br />
From original CDs:<br />
<br />
* When copying files from the original CDs, rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.<br />
* For Phantasmagoria 1, copy only the PDOCO.TXT from the ''first'' CD.<br />
<br />
'''''Phantasmagoria 2'''''<br />
<br />
* Do ''not'' copy RESDUK.PAT.<br />
<br />
'''''GOG.com releases'''''<br />
<br />
Some games sold by GOG.com contain an ISO file with a .GOG extension (e.g. Gabriel Knight comes with a GK1.GOG). In these cases, you must change the file extension of the file to .iso, mount the ISO, copy all files from the ISO to your game directory, then copy all other files from the GOG directory into the game directory.<br />
<br />
==Secret of Monkey Island, The==<br />
'''''Amiga or Amiga demo'''''<br />
*&#42;.LEC<br />
*&#42;.LFL<br />
*music.dat<br />
*sample.dat<br />
'''''Atari ST, PC EGA Floppy, PC VGA Floppy or PC Demo'''''<br />
*&#42;.LEC<br />
*&#42;.LFL<br />
'''''PC VGA CD&#42;&#42;'''''<br />
*MONKEY.000<br />
*MONKEY.001<br />
'''''Alternative PC VGA CD&#42;&#42;'''''<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
'''''Macintosh'''''<br />
*Monkey Island<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
'''''Alternative Macintosh'''''<br />
*Monkey Island<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*MONKEY1.000<br />
*MONKEY1.001<br />
*MONKEY1.002<br />
*MONKEY1.003<br />
*MONKEY1.004<br />
*MONKEY1.005<br />
<br />
==Simon the Sorcerer==<br />
'''''Acorn CD or Acorn CD demo'''''<br />
*DATA<br />
*EFFECTS<br />
*GAMEBASE<br />
*ICONDATA<br />
*SIMON<br />
*STRIPPED<br />
*TBLLIST<br />
'''''Acorn Floppy'''''<br />
*&#42;.dat<br />
'''''Amiga Floppy'''''<br />
*&#42;tune<br />
*&#42;.pkd<br />
*gameamiga<br />
*icon.pkd<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''Amiga CD32'''''<br />
*&#42;Effects<br />
*&#42;simon<br />
*&#42;tune<br />
*&#42;.out<br />
*gameamiga<br />
*icon.pkd<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
'''''DOS Floppy Demo'''''<br />
*&#42;.VGA<br />
*GDEMO<br />
*ICON.DAT<br />
*MOD2.MUS<br />
*MUSIC.DRV<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS Floppy'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MT_FM.IBK<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
'''''DOS CD or DOS CD Demo'''''<br />
*EFFECTS.VOC<br />
*GAMEPC<br />
*ICON.DAT<br />
*MT_FM.IBK<br />
*SIMON.GME<br />
*SIMON.VOC<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''Windows CD'''''<br />
*GAMEPC<br />
*ICON.DAT<br />
*SFX&#42;<br />
*SIMON.GME<br />
*SIMON.WAV<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
<br />
==Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe==<br />
'''''Amiga or Macintosh'''''<br />
*voices folder<br />
*gsptr30<br />
*icon.dat<br />
*Simon2.gme<br />
*simon2.dic<br />
*simon2.english<br />
*simon2.french<br />
*simon2.german<br />
*simon2.italian<br />
*stripped.txt<br />
*tbllist<br />
'''''DOS Floppy'''''<br />
*GAME32<br />
*ICON.DAT<br />
*MIDPAK.AD<br />
*SIMON2.GME<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''DOS CD or DOS CD Demo'''''<br />
*GSPTR30<br />
*ICON.DAT<br />
*MIDPAK.AD or SETUP.SHR<br />
*SIMON2.GME<br />
*SIMON2.VOC<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
'''''Windows CD'''''<br />
*GSPTR30<br />
*ICON.DAT<br />
*SIMON2.GME<br />
*SIMON2.WAV<br />
*STRIPPED.TXT<br />
*TBLLIST<br />
<br />
==Simon the Sorcerer's Puzzle Pack==<br />
'''''Windows'''''<br />
*&#42;.vga<br />
*&#42;.wav<br />
*Gdimp<br />
*Gjumble<br />
*Gpuzzle<br />
*Gswampy<br />
*Music<br />
<br />
==Soltys==<br />
'''''DOS Registered and Freeware versions'''''<br />
*VOL.CAT<br />
*VOL.DAT<br />
<br />
==SPY Fox 1: Dry Cereal==<br />
'''''Windows Demo'''''<br />
*SPYFOX.HE0<br />
*SPYFOX.HE1<br />
*SPYFOX.HE2<br />
*SPYFOX.HE4<br />
'''''Windows'''''<br />
*SPYFOX.HE0<br />
*SPYFOX.HE1 or SPYFOX.(A)<br />
*SPYFOX.HE2<br />
*SPYFOX.HE4<br />
<br />
==SPY Fox 2: Some Assembly Required==<br />
'''''Windows Demo'''''<br />
*SF2-DEMO.HE0<br />
*SF2-DEMO.(A)<br />
*SF2-DEMO.he2<br />
*SF2-DEMO.HE4<br />
'''''Windows'''''<br />
*SPYFOX2.HE0<br />
*SPYFOX2.(A)<br />
*SPYFOX2.HE2<br />
*SPYFOX2.HE4<br />
*SPYFOX2.he9<br />
<br />
==SPY Fox 3: Operation Ozone==<br />
'''''Windows Demo'''''<br />
*SF3-DEMO.HE0<br />
*SF3-DEMO.(A)<br />
*SF3-DEMO.HE2<br />
*SF3-DEMO.HE3<br />
*SF3-DEMO.HE4<br />
'''''Windows'''''<br />
*SPYOZON.HE0<br />
*SPYOZON.(A)<br />
*SPYOZON.HE2<br />
*SPYOZON.HE3<br />
*SPYOZON.HE4<br />
<br />
==SPY Fox in Cheese Chase==<br />
'''''Windows'''''<br />
*Custom folder<br />
*Levels folder<br />
*CHASE.HE0<br />
*CHASE.HE1<br />
*CHASE.HE2<br />
*CHASE.HE4<br />
*CHASE.HE8<br />
*CHASE.HE9<br />
<br />
==SPY Fox in Hold the Mustard==<br />
'''''Macintosh'''''<br />
*images folder<br />
*map (i)<br />
**[[HOWTO-Mac_Games|A resource fork]]<br />
*Mustard (0)<br />
*Mustard (2)<br />
*Mustard (4)<br />
*Mustard (7)<br />
*Mustard (a)<br />
'''''Windows'''''<br />
*images folder<br />
*map.ini<br />
*MUSTARD.HE0<br />
*MUSTARD.(A)<br />
*MUSTARD.HE2<br />
*MUSTARD.HE4<br />
*MUSTARD.HE7<br />
<br />
==Starship Titanic==<br />
*Assets folder<br />
*newgame.st<br />
<br />
==TeenAgent==<br />
*&#42;.dat<br />
*&#42;.res<br />
<br />
==The Lost Files of Sherlock Holmes==<br />
For both the Case of the Serrated Scalpel and the Case of the Rose Tattoo.<br />
<br />
*chess.pth<br />
*journal.lbv<br />
*sample.&#42;<br />
*&#42;.dig<br />
*&#42;.lib<br />
*&#42;.mdi<br />
*&#42;.rlb<br />
*&#42;.rrm<br />
*&#42;.snd<br />
*&#42;.txt<br />
*&#42;.vgs<br />
<br />
==Toonstruck==<br />
<br />
* ACT1 folder<br />
* ACT2 folder<br />
* MISC folder<br />
<br />
==Touché: The Adventures of the Fifth Musketeer==<br />
*TOUCHE.DAT<br />
*OBJ<br />
*V&#42;<br />
<br />
==Troll's Tale==<br />
*troll.img<br />
==U.F.O.s / Gnap==<br />
*.AVI<br />
*.DAT<br />
*.EXE<br />
*.MID<br />
<br />
==Urban Runner==<br />
*&#42;.stk<br />
*&#42;.itk<br />
<br />
==Voyeur==<br />
*&#42;.voc<br />
*&#42;.rl2<br />
*&#42;.blt<br />
<br />
==Waxworks==<br />
'''''Amiga'''''<br />
*&#42;.OUT<br />
*&#42;.pkd<br />
*&#42;tune<br />
*gameamiga<br />
*icon.pkd<br />
*MENUS.DAT<br />
*start<br />
*stripped.txt<br />
*tables&#42;<br />
*tbllist<br />
*text&#42;<br />
*xtable&#42;<br />
*xtbllist<br />
'''''DOS'''''<br />
*&#42;.MUS<br />
*&#42;.VGA<br />
*GAMEPC<br />
*ICON.DAT<br />
*MENUS.DAT<br />
*MUSIC.DRV<br />
*ROOMS&#42;<br />
*ROOMSLST<br />
*START<br />
*STATELST<br />
*STRIPPED.TXT<br />
*TABLES&#42;<br />
*TBLLIST<br />
*TEXT&#42;<br />
*WAX.FXB<br />
*XTABLE&#42;<br />
*XTBLLIST<br />
<br />
==Ween: The Prophecy==<br />
'''''Amiga'''''<br />
*&#42;.dum<br />
*&#42;.ins<br />
*&#42;.stk<br />
'''''Atari ST'''''<br />
*&#42;.snd<br />
*&#42;.stk<br />
'''''DOS'''''<br />
*&#42;.stk<br />
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Ween to the harddisk.''<br />
<br />
==Zak McKracken and the Alien Mindbenders==<br />
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Mac, PC'''''<br />
*&#42;.LFL<br />
*The GOG.com version has *.MP3 files that are needed for music.<br />
'''''Commodore 64'''''<br />
*Rename disk image 1 to zak1.d64.<br />
*Rename disk image 2 to zak2.d64.<br />
<br />
==Zork Nemesis: The Forbidden Lands==<br />
'''''All versions'''''<br />
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory<br />
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues<br />
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory<br />
'''''GoG version'''''<br />
* Use the GoG installer, no further file copying is needed<br />
'''''CD version'''''<br />
* Copy the following from the '''nemesis''' directory of CD1 into the game root directory:<br />
** The '''znemmx''' directory<br />
** The '''znemscr''' directory<br />
** nemesis.str<br />
* From CD1, copy the '''zassets''' directory into the game root directory<br />
* From CD2, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files<br />
* From CD3, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files<br />
'''''DVD version'''''<br />
* Copy the following from the '''nemesis''' directory into the game root directory:<br />
** The '''znemmx''' directory<br />
** The '''znemscr''' directory<br />
** nemesis.str<br />
** ''Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory''<br />
* Copy the '''disc2''' directory into the game root directory<br />
* Copy the '''disc3''' directory into the game root directory<br />
* Copy the '''zassets''' directory into the game root directory<br />
<br />
==Zork: Grand Inquisitor==<br />
'''''All versions'''''<br />
* Download the [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz Liberation(tm) fonts package] and unpack all the ttf files into your ScummVM extras directory<br />
** Alternatively, download the [https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip GNU FreeFont TTF package] and unzip all the ttf files from the '''sfd''' directory into your ScummVM extras directory, though at the time of writing these fonts cause some text rendering issues<br />
'''''GoG version'''''<br />
* Use the GoG installer, no further file copying is needed<br />
'''''CD version'''''<br />
* Copy the following from the '''zgi''' directory of CD1 into the game root directory:<br />
** The '''zgi_mx''' directory<br />
** cursor.zfs<br />
** death.zfs<br />
** inquis.str<br />
** inquis.zix<br />
** r.svr<br />
** scripts.zfs<br />
** subtitle.zfs<br />
* From CD1, copy the '''zassets1''' directory into the game root directory<br />
* From CD2, copy the '''zassets2''' directory into the game root directory<br />
* It's recommended to apply [http://www.thezorklibrary.com/installguides/Zpatch.exe patch 1.2], but you may have to install the game normally for that, as the patch has its own installer<br />
'''''DVD version'''''<br />
* Copy the following from the '''zgi_e''' directory into the game root directory:<br />
** The '''addon''' directory (game patch 1.2)<br />
** The '''zgi_mx''' directory<br />
** cursor.zfs<br />
** death.zfs<br />
** inquis.str<br />
** inquis.zix<br />
** r.svr<br />
** scripts.zfs<br />
** subtitle.zfs<br />
* Copy the '''eng_mpeg''' directory (hires MPEG2 video files) into the game root directory<br />
* Copy the '''zassetsc''' directory into the game root directory<br />
* Copy the '''zassetse''' directory into the game root directory</div>
Csnover
https://wiki.scummvm.org/index.php?title=Engines&diff=23895
Engines
2017-08-13T00:22:36Z
<p>Csnover: Really fix the SCI32 game list</p>
<hr />
<div>__TOC__<br />
ScummVM currently supports, or is in the process of adding support for, the following engines (sorted alphabetically):<br />
<br /><br />
= Engines in the main source tree =<br />
== Complete Engines in the Latest Stable Version ==<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Access]] ||<br />
* [[Amazon: Guardians of Eden]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ADL]] ||<br />
* [[Mission Asteroid]]<br />
* [[Mystery House]]<br />
* [[Wizard and the Princess]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[AGI]] ||<br />
Early [[Sierra]] adventure games and [[AGI/Fan Games|fan games]]:<br /><br />
<br>PreAGI:<br />
* [[Mickey's Space Adventure]]<br />
* [[Troll's Tale]]<br />
* [[Winnie the Pooh in the Hundred Acre Wood]]<br />
<br>AGI:<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[AGI Demo]]s<br />
* [[The Black Cauldron]]<br />
* [[Christmas Card 1986]]<br />
* [[Gold Rush]]<br />
* [[King's Quest]]<br />
* [[King's Quest II]]<br />
* [[King's Quest III]]<br />
* [[King's Quest IV]]<br />
||<br />
* [[Leisure Suit Larry]]<br />
* [[Manhunter]]<br />
* [[Manhunter 2]]<br />
* [[Mixed-Up Mother Goose]]<br />
* [[Police Quest]]<br />
* [[Space Quest]]<br />
* [[Space Quest II]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[AGOS]] ||<br />
* [[Elvira: Mistress of the Dark]]<br />
* [[Elvira 2: The Jaws of Cerberus]]<br />
* [[The Feeble Files]]<br />
* [[Personal Nightmare]]<br />
* [[Simon the Sorcerer]]<br />
* [[Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe]]<br />
* [[Simon the Sorcerer Puzzle Pack]]<br />
* [[Waxworks]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[BBVS]] ||<br />
* [[Beavis and Butt-Head in Virtual Stupidity]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[CGE]] ||<br />
* [[Soltys]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[CGE2]] ||<br />
* [[Sfinx]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Cine]] ||<br />
* [[Future Wars]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Composer]] ||<br />
* [[Darby the Dragon]]<br />
* [[Gregory and the Hot Air Balloon]]<br />
* [[Magic Tales: Liam Finds a Story]]<br />
* [[Magic Tales: Sleeping Cub's Test of Courage]]<br />
* [[Magic Tales: The Princess and the Crab]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[CruisE]] || <br />
* [[Cruise for a Corpse]] <br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Draci]] || <br />
* [[Dragon History]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Drascula]] || <br />
* [[Drascula: The Vampire Strikes Back]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Dreamweb]] ||<br />
* [[Dreamweb|DreamWeb]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Gob]] || <br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Gobliiins]]<br />
* [[Gobliins 2]]<br />
* [[Goblins 3]]<br />
* [[Ween: The Prophecy]]<br />
* [[Bargon Attack]]<br />
* [[Geisha]]<br />
||<br />
* [[Lost in Time]]<br />
* [[The Bizarre Adventures of Woodruff and the Schnibble|Woodruff and the Schnibble of Azimuth]]<br />
* [[Fascination]]<br />
* [[Playtoons Limited Edition - Bambou le Sauveur de la Jungle|Bambou: Le Sauveur de la Jungle]]<br />
* [[Urban Runner]]<br />
* [[Once Upon A Time: Little Red Riding Hood]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Groovie]] ||<br />
* [[The 7th Guest]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Hopkins]] ||<br />
* [[Hopkins FBI]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Hugo]] ||<br />
* [[Hugo's House of Horrors]]<br />
* [[Hugo II: Whodunit?]]<br />
* [[Hugo III: Jungle of Doom]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Kyra]] ||<br />
* [[Eye of the Beholder]]<br />
* [[Eye of the Beholder II: The Legend of Darkmoon]]<br />
* [[The Legend of Kyrandia]]<br />
* [[The Legend of Kyrandia: Book Two: Hand of Fate]]<br />
* [[The Legend of Kyrandia: Book Three: Malcolm's Revenge]]<br />
* [[Lands of Lore|Lands of Lore: The Throne of Chaos]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Lab]] ||<br />
* [[The Labyrinth of Time]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Lure]] ||<br />
* [[Lure of the Temptress]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[MADE]] ||<br />
* [[Leather Goddesses of Phobos 2]]<br />
* [[The Manhole]]<br />
* [[Return to Zork]]<br />
* [[Rodney's Funscreen]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[MADS]] ||<br />
* [[Rex Nebular and the Cosmic Gender Bender]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Mohawk]] ||<br />
* [[Mohawk/Games#Living Books Series|Living Books games]] (v1-2)<br />
* [[Myst]] (and Myst Masterpiece Edition)<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Mortevielle]] ||<br />
* [[Mortville Manor]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Neverhood]] ||<br />
* [[The Neverhood]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Parallaction]] ||<br />
* [[Nippon Safes Inc.]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Pegasus]] ||<br />
* [[The Journeyman Project: Pegasus Prime]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Queen]] || <br />
* [[Flight of the Amazon Queen]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[SAGA]] ||<br />
* [[I Have No Mouth, and I Must Scream]]<br />
* [[Inherit the Earth|Inherit the Earth: Quest for the Orb]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[SCI]] ||<br />
Newer [[Sierra]] adventure games and [[SCI/Fan Games|fan games]] (SCI0-SCI1.1):<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Castle of Dr. Brain]]<br />
* [[Codename: ICEMAN]]<br />
* [[Conquests of Camelot]]<br />
* [[Conquests of the Longbow]]<br />
* [[EcoQuest|EcoQuest: The Search for Cetus]] <br />
* [[EcoQuest II|EcoQuest 2: Lost Secret of the Rainforest]]<br />
* [[Freddy Pharkas|Freddy Pharkas: Frontier Pharmacist]]<br />
* [[Hoyle's Official Book of Games: Volume 1]]<br />
* [[Hoyle's Official Book of Games: Volume 2]]<br />
* [[Hoyle's Official Book of Games: Volume 3]]<br />
* [[Hoyle Classic Card Games]]<br />
* [[The Island of Dr. Brain]]<br />
* [[Jones in the Fast Lane]]<br />
* [[King's Quest|King's Quest I]]<br />
* [[King's Quest IV]]<br />
* [[King's Quest V]]<br />
* [[King's Quest VI]]<br />
* [[Laura Bow: The Colonel's Bequest]]<br />
* [[The Dagger of Amon Ra|Laura Bow 2: The Dagger of Amon Ra]]<br />
||<br />
* [[Leisure Suit Larry|Leisure Suit Larry 1]]<br />
* [[Leisure Suit Larry 2]]<br />
* [[Leisure Suit Larry 3]]<br />
* [[Leisure Suit Larry 5]]<br />
* [[Leisure Suit Larry 6]]<br />
* [[Mixed-Up Fairy Tales]]<br />
* [[Mixed-Up Mother Goose]]<br />
* [[Pepper's Adventures in Time]]<br />
* [[Police Quest]]<br />
* [[Police Quest II]]<br />
* [[Police Quest III]]<br />
* [[Quest for Glory]]<br />
* [[Quest for Glory II]]<br />
* [[Quest for Glory III]]<br />
* [[Slater & Charlie Go Camping]]<br />
* [[Space Quest]]<br />
* [[Space Quest III]]<br />
* [[Space Quest IV]]<br />
* [[Space Quest V]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[SCUMM]] ||<br />
Classic 2D [[LucasArts]] games:<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Maniac Mansion]]<br />
* [[Zak McKracken and the Alien Mindbenders]]<br />
* [[Indiana Jones and the Last Crusade]]<br />
* [[Loom]]<br />
* [[Passport to Adventure]]<br />
* [[The Secret of Monkey Island]]<br />
* [[Monkey Island 2: LeChuck's Revenge]]<br />
||<br />
* [[Indiana Jones and the Fate of Atlantis]]<br />
* [[Day of the Tentacle]]<br />
* [[Sam & Max Hit the Road]]<br />
* [[Full Throttle]]<br />
* [[The Dig]]<br />
* [[The Curse of Monkey Island]]<br />
|}<br />
[[Humongous Entertainment]] games:<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Backyard Baseball]]<br />
* [[Backyard Baseball 2001]]<br />
* [[Backyard Baseball 2003]]<br />
* [[Backyard Football]]<br />
* [[Backyard Football 2002]]<br />
* [[Big Thinkers First Grade]]<br />
* [[Big Thinkers Kindergarten]]<br />
* [[Blue's 123 Time Activities]]<br />
* [[Blue's ABC Time Activities]]<br />
* [[Blue's Art Time Activities]]<br />
* [[Blue's Birthday Adventure]] (Yellow and Red)<br />
* [[Blue's Reading Time Activities]]<br />
* [[Fatty Bear's Birthday Surprise]]<br />
* [[Fatty Bear's Fun Pack]]<br />
* [[Freddi Fish 1: The Case of the Missing Kelp Seeds]]<br />
* [[Freddi Fish 2: The Case of the Haunted Schoolhouse]]<br />
* [[Freddi Fish 3: The Case of the Stolen Conch Shell]]<br />
* [[Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch]]<br />
* [[Freddi Fish 5: The Case of the Creature of Coral Cove]]<br />
* [[Freddi Fish and Luther's Maze Madness]]<br />
* [[Freddi Fish and Luther's Water Worries]]<br />
* [[Let's Explore the Airport with Buzzy]]<br />
* [[Let's Explore the Farm with Buzzy]]<br />
* [[Let's Explore the Jungle with Buzzy]]<br />
||<br />
* [[Pajama Sam 1: No Need to Hide When It's Dark Outside]]<br />
* [[Pajama Sam 2: Thunder and Lightning Aren't so Frightening]]<br />
* [[Pajama Sam 3: You Are What You Eat From Your Head to Your Feet]]<br />
* [[Pajama Sam: Games to Play on Any Day]]<br />
* [[Pajama Sam's Lost & Found]]<br />
* [[Pajama Sam's Sock Works]]<br />
* [[Putt-Putt Joins the Parade]]<br />
* [[Putt-Putt Goes to the Moon]]<br />
* [[Putt-Putt Saves the Zoo]]<br />
* [[Putt-Putt Travels Through Time]]<br />
* [[Putt-Putt Enters the Race]]<br />
* [[Putt-Putt Joins the Circus]]<br />
* [[Putt-Putt's Fun Pack]]<br />
* [[Putt-Putt & Fatty Bear's Activity Pack]]<br />
* [[Putt-Putt and Pep's Balloon-O-Rama]]<br />
* [[Putt-Putt and Pep's Dog on a Stick]]<br />
* [[SPY Fox 1: Dry Cereal]]<br />
* [[SPY Fox 2: Some Assembly Required]]<br />
* [[SPY Fox 3: Operation Ozone]]<br />
* [[SPY Fox in Cheese Chase]]<br />
* [[SPY Fox in Hold the Mustard]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Sherlock]] ||<br />
* [[The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel]]<br />
* [[The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Sky]] || <br />
* [[Beneath a Steel Sky]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Sword1]] ||<br />
* [[Broken Sword 1|Broken Sword: The Shadow of the Templars]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Sword2]] ||<br />
* [[Broken Sword 2|Broken Sword: The Smoking Mirror]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Sword25]] ||<br />
* [[Broken Sword 2.5]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[TeenAgent|Teenagent]] ||<br />
* [[TeenAgent]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Tinsel]] ||<br />
* [[Discworld 1]]<br />
* [[Discworld II: Missing Presumed...!?]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Toltecs]] ||<br />
* [[3 Skulls of the Toltecs]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Tony]] ||<br />
* [[Tony Tough and the Night of Roasted Moths]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Toon]] ||<br />
* [[Toonstruck]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Touche]] ||<br />
* [[Touché: The Adventures of the Fifth Musketeer]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[TsAGE]] ||<br />
* [[Ringworld|Ringworld: Revenge of the Patriarch]]<br />
* [[Blue Force]]<br />
* [[Return to Ringworld]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Tucker]] ||<br />
* [[Bud Tucker in Double Trouble]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ufos]] ||<br />
* [[GNAP]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Voyeur]] ||<br />
* [[Voyeur]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Wintermute]] ||<br />
* [[Chivalry is NOT Dead]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ZVision]] ||<br />
* [[Zork Nemesis]]<br />
* [[Zork: Grand Inquisitor]]<br />
|- style="background-color: #fafafa;"<br />
|}<br />
<br /><br />
<br />
== Complete Engines in the Latest Unstable Version ==<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ADL]] ||<br />
* [[Ulysses and the Golden Fleece]]<br />
* [[Time Zone]]<br />
* [[The Dark Crystal]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Fullpipe]] ||<br />
* [[Full Pipe]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Mohawk]] ||<br />
* [[Riven: The Sequel to Myst]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Plumbers]] ||<br />
* [[Plumbers Don't Wear Ties]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[SCI]] ||<br />
Newer [[Sierra]] adventure games (SCI32):<br />
{| style="background-color: #fafafa;"<br />
|- valign=top<br />
|<br />
* [[Gabriel Knight]]<br />
* [[The Beast Within|Gabriel Knight 2: The Beast Within]]<br />
* [[King's Quest VII]]<br />
* [[King's Questions]]<br />
* [[Leisure Suit Larry 7]]<br />
* [[Mixed-Up Mother Goose|Mixed-Up Mother Goose Deluxe]]<br />
* [[Phantasmagoria]]<br />
||<br />
* [[Phantasmagoria 2]]<br />
* [[Police Quest IV]]<br />
* [[Quest for Glory IV]]<br />
* [[Shivers]]<br />
* [[Space Quest 6]]<br />
* [[Torin's Passage]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Titanic]] ||<br />
* [[Starship Titanic]]<br />
|}<br />
<br />
== In-Progress Engines ==<br />
These engines are currently being developed within ScummVM's main code tree.<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Access]] ||<br />
* [[Noctropolis]]<br />
* [[Martian Memorandum]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ADL]] ||<br />
* [[Cranston Manor]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Avalanche]] ||<br />
* [[Lord Avalot d'Argent]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Blade]] ||<br />
* [[Blade Runner]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Chewy]] ||<br />
* [[Chewy: Esc from F5]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Cryo]] ||<br />
* [[Lost Eden]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Director]] ||<br />
* [[Director/Games|Director games]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[DM]] ||<br />
* [[Dungeon Master]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[MacVenture]] ||<br />
* [[Deja Vu]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[MADS]] ||<br />
* [[Dragonsphere]]<br />
* [[Return of the Phantom]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Prince]] ||<br />
* [[The Prince and the Coward]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[SCI]] ||<br />
Newer [[Sierra]] adventure games (SCI32):<br />
{| style="background-color: #fafafa;"<br />
|- valign=top<br />
|<br />
* [[Behind the Developers' Shield]]<br />
* [[Hoyle Classic Games]]<br />
* [[Hoyle Bridge]]<br />
* [[Hoyle Children's Collection]]<br />
* [[Hoyle Solitaire]]<br />
||<br />
* [[Inside The Chest]]<br />
* [[Lighthouse]]<br />
* [[Police Quest: SWAT]]<br />
* [[RAMA]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[SCUMM]] ||<br />
[[Humongous Entertainment]] games:<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Backyard Basketball]]<br />
* [[Backyard Soccer]]<br />
* [[Backyard Soccer MLS Edition]]<br />
* [[Backyard Soccer 2004]]<br />
||<br />
* [[Blue's Treasure Hunt]]<br />
* [[Freddi Fish's One-Stop Fun Shop]]<br />
* [[Moonbase Commander]]<br />
* [[Pajama Sam's One-Stop Fun Shop]]<br />
* [[Putt-Putt's One-Stop Fun Shop]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[SLUDGE]] ||<br />
* [[SLUDGE/Games|SLUDGE games]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[WAGE]] ||<br />
* [[WAGE/Games|WAGE Games]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Wintermute]] ||<br />
* [[Wintermute/Games|Wintermute games]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Xeen]] ||<br />
* [[Might and Magic III]]<br />
* [[Might and Magic IV]]<br />
* [[Might and Magic V]]<br />
* [[Might and Magic: World of Xeen]]<br />
|}<br />
<br /><br />
<br />
== Frozen Engines ==<br />
In-progress, but haven't been updated for the past 6 months<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Cine]] ||<br />
* [[Operation Stealth]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Composer]] ||<br />
* [[Magic Tales: Baba Yaga and the Magic Geese]]<br />
* [[Magic Tales: Imo and the King]]<br />
* [[Magic Tales: The Little Samurai]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Gob]] ||<br />
* [[AJ's World of Discovery]]<br />
* [[Playtoons]]<br />
* [[The Last Dynasty]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Groovie]] ||<br />
* [[The 11th Hour]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Lastexpress]] ||<br />
* [[The Last Express]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Mohawk]] ||<br />
* [[Mohawk/Games#Living Books Series|Living Books games]] (v3-5)<br />
* [[Where in Time is Carmen Sandiego?]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Parallaction]] ||<br />
* [[The Big Red Adventure]]<br />
|-<br />
|}<br />
<br /><br />
<br />
= Engines external to the main source tree =<br />
== In-Progress/Frozen Engines ==<br />
These engines are currently being developed external to ScummVM's main code tree.<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[AGS]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Asylum]] ||<br />
* [[Sanitarium]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[BOLT]] ||<br />
* [[Merlin's Apprentice]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Buried]] ||<br />
* [[The Journeyman Project 2: Buried in Time]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Crimetime]] ||<br />
* [[Crime Time]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Chronomaster]] ||<br />
* [[Chronomaster]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[CLIPS]] ||<br />
* [[C Language Integrated Production System]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Comet]] ||<br />
* [[Shadow of the Comet]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Cryo]] ||<br />
* [[Atlantis: The Lost Tales]]<br />
* [[Atlantis II: Beyond Atlantis]]<br />
* [[Atlantis III: The New World]]<br />
* [[Atlantis Evolution]]<br />
* [[The Secrets of Atlantis: The Sacred Legacy]]<br />
* [[Aztec: The Curse in the Heart of the City of Gold]]<br />
* [[China: The Forbidden City]]<br />
* [[Egypt 1156 B.C.: Tomb of the Pharaoh]]<br />
* [[Egypt II: The Heliopolis Prophecy]]<br />
* [[Salammbo: Battle for Carthage]]<br />
* [[Versailles 1685]]<br />
* [[Versailles II: Testament of the King]]<br />
* [[Zero Zone]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Darkseed2]] ||<br />
* [[Dark Seed II]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Death Gate]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[DGDS]] ||<br />
* [[Quarky & Quaysoo's Turbo Science]]<br />
* [[Heart of China]]<br />
* [[The Adventures of Willy Beamish]]<br />
* [[Rise of the Dragon]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Dune]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Dylan Dog]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Enchantia]] ||<br />
* [[Curse of Enchantia]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[GAG]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Interspective]] ||<br />
* [[Innocent Until Caught]]<br />
* [[Innocent Until Caught 2: Presumed Guilty]]<br />
* [[The Orion Conspiracy]]<br />
* [[The Gene Machine]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Kingdom]] ||<br />
* [[Kingdom: The Far Reaches]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[KoM]] ||<br />
* [[Kingdom O' Magic]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Kult]] ||<br />
* [[KULT: The Temple of Flying Saucers]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[L.A. Law]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Liath]] ||<br />
* [[WorldSpiral: Liath]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[M4]] ||<br />
* [[Orion Burger]]<br />
* [[Ripley's Believe It or Not!: The Riddle of Master Lu]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Illusions]] ||<br />
* [[Duckman: The Graphic Adventures of a Private Dick]]<br />
* [[Beavis and Butt-Head: Do U.]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Lightbringer]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Manley]] ||<br />
* [[Les Manley: Search For The King]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Mindshadow]] ||<br />
* [[Borrowed Time]]<br />
* [[MindShadow]]<br />
* [[Tass Times In Tonetown]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Nancy Drew]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Plan9]] ||<br />
* [[Plan 9 From Outer Space]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Pink]] ||<br />
* [[Pink Panther: Passport to Peril]]<br />
* [[Pink Panther: Hokus Pokus]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Prisoner]] ||<br />
* [[Prisoner of Ice]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Ring]] ||<br />
* [[Pilgrim: Faith as a Weapon]]<br />
* [[Ring: The Legend of the Nibelungen]]<br />
* [[Faust: Seven Games of the Soul]]<br />
* [[TimeScape: Journey to Pompei]]<br />
* [[The Legend of the Prophet and the Assassin]]<br />
* [[The Secrets of Alamût]]<br />
* [[Jerusalem: The Three Roads to the Holy Land]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Robin]] ||<br />
* [[The Adventures of Robin Hood]]<br />
* [[Rome: Pathway to Power]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Startrek]] ||<br />
* [[Star Trek: 25th Anniversary]]<br />
* [[Star Trek: Judgment Rites]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Supernova]] ||<br />
* [[Mission Supernova]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Unity]] ||<br />
* [[Star Trek: The Next Generation: "A Final Unity"]]<br />
|}<br />
<br /><br />
<br />
= Future Engines =<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[AGI]] ||<br />
* [[Donald Duck's Playground]]<br />
* [[Dragon's Keep]] <br />
* [[The Gelfling Adventure]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Gob]] ||<br />
* [[Adibou Games]]<br />
* [[Inca II: Nations of Immortality]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Parallaction]] ||<br />
* [[Tequila and Boom Boom]]<br />
|}<br />
<br /><br />
= Adding a New Engine =<br />
* [[HOWTO-Engines]]: Your first steps to adding a new engine<br />
<br /><br />
= External links =<br />
* The [http://scummvm-misc.sourceforge.net ScummVM-Misc project] keeps a list of known engines that haven't been added to ScummVM's source code repository for various reasons i.e. incomplete, falls outside of the scope of 2D point-and-click etc.</div>
Csnover
https://wiki.scummvm.org/index.php?title=Engines&diff=23894
Engines
2017-08-13T00:18:24Z
<p>Csnover: Fix SCI32 game lists to reflect current status</p>
<hr />
<div>__TOC__<br />
ScummVM currently supports, or is in the process of adding support for, the following engines (sorted alphabetically):<br />
<br /><br />
= Engines in the main source tree =<br />
== Complete Engines in the Latest Stable Version ==<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Access]] ||<br />
* [[Amazon: Guardians of Eden]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ADL]] ||<br />
* [[Mission Asteroid]]<br />
* [[Mystery House]]<br />
* [[Wizard and the Princess]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[AGI]] ||<br />
Early [[Sierra]] adventure games and [[AGI/Fan Games|fan games]]:<br /><br />
<br>PreAGI:<br />
* [[Mickey's Space Adventure]]<br />
* [[Troll's Tale]]<br />
* [[Winnie the Pooh in the Hundred Acre Wood]]<br />
<br>AGI:<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[AGI Demo]]s<br />
* [[The Black Cauldron]]<br />
* [[Christmas Card 1986]]<br />
* [[Gold Rush]]<br />
* [[King's Quest]]<br />
* [[King's Quest II]]<br />
* [[King's Quest III]]<br />
* [[King's Quest IV]]<br />
||<br />
* [[Leisure Suit Larry]]<br />
* [[Manhunter]]<br />
* [[Manhunter 2]]<br />
* [[Mixed-Up Mother Goose]]<br />
* [[Police Quest]]<br />
* [[Space Quest]]<br />
* [[Space Quest II]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[AGOS]] ||<br />
* [[Elvira: Mistress of the Dark]]<br />
* [[Elvira 2: The Jaws of Cerberus]]<br />
* [[The Feeble Files]]<br />
* [[Personal Nightmare]]<br />
* [[Simon the Sorcerer]]<br />
* [[Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe]]<br />
* [[Simon the Sorcerer Puzzle Pack]]<br />
* [[Waxworks]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[BBVS]] ||<br />
* [[Beavis and Butt-Head in Virtual Stupidity]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[CGE]] ||<br />
* [[Soltys]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[CGE2]] ||<br />
* [[Sfinx]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Cine]] ||<br />
* [[Future Wars]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Composer]] ||<br />
* [[Darby the Dragon]]<br />
* [[Gregory and the Hot Air Balloon]]<br />
* [[Magic Tales: Liam Finds a Story]]<br />
* [[Magic Tales: Sleeping Cub's Test of Courage]]<br />
* [[Magic Tales: The Princess and the Crab]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[CruisE]] || <br />
* [[Cruise for a Corpse]] <br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Draci]] || <br />
* [[Dragon History]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Drascula]] || <br />
* [[Drascula: The Vampire Strikes Back]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Dreamweb]] ||<br />
* [[Dreamweb|DreamWeb]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Gob]] || <br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Gobliiins]]<br />
* [[Gobliins 2]]<br />
* [[Goblins 3]]<br />
* [[Ween: The Prophecy]]<br />
* [[Bargon Attack]]<br />
* [[Geisha]]<br />
||<br />
* [[Lost in Time]]<br />
* [[The Bizarre Adventures of Woodruff and the Schnibble|Woodruff and the Schnibble of Azimuth]]<br />
* [[Fascination]]<br />
* [[Playtoons Limited Edition - Bambou le Sauveur de la Jungle|Bambou: Le Sauveur de la Jungle]]<br />
* [[Urban Runner]]<br />
* [[Once Upon A Time: Little Red Riding Hood]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Groovie]] ||<br />
* [[The 7th Guest]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Hopkins]] ||<br />
* [[Hopkins FBI]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Hugo]] ||<br />
* [[Hugo's House of Horrors]]<br />
* [[Hugo II: Whodunit?]]<br />
* [[Hugo III: Jungle of Doom]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Kyra]] ||<br />
* [[Eye of the Beholder]]<br />
* [[Eye of the Beholder II: The Legend of Darkmoon]]<br />
* [[The Legend of Kyrandia]]<br />
* [[The Legend of Kyrandia: Book Two: Hand of Fate]]<br />
* [[The Legend of Kyrandia: Book Three: Malcolm's Revenge]]<br />
* [[Lands of Lore|Lands of Lore: The Throne of Chaos]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Lab]] ||<br />
* [[The Labyrinth of Time]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Lure]] ||<br />
* [[Lure of the Temptress]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[MADE]] ||<br />
* [[Leather Goddesses of Phobos 2]]<br />
* [[The Manhole]]<br />
* [[Return to Zork]]<br />
* [[Rodney's Funscreen]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[MADS]] ||<br />
* [[Rex Nebular and the Cosmic Gender Bender]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Mohawk]] ||<br />
* [[Mohawk/Games#Living Books Series|Living Books games]] (v1-2)<br />
* [[Myst]] (and Myst Masterpiece Edition)<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Mortevielle]] ||<br />
* [[Mortville Manor]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Neverhood]] ||<br />
* [[The Neverhood]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Parallaction]] ||<br />
* [[Nippon Safes Inc.]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Pegasus]] ||<br />
* [[The Journeyman Project: Pegasus Prime]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Queen]] || <br />
* [[Flight of the Amazon Queen]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[SAGA]] ||<br />
* [[I Have No Mouth, and I Must Scream]]<br />
* [[Inherit the Earth|Inherit the Earth: Quest for the Orb]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[SCI]] ||<br />
Newer [[Sierra]] adventure games and [[SCI/Fan Games|fan games]] (SCI0-SCI1.1):<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Castle of Dr. Brain]]<br />
* [[Codename: ICEMAN]]<br />
* [[Conquests of Camelot]]<br />
* [[Conquests of the Longbow]]<br />
* [[EcoQuest|EcoQuest: The Search for Cetus]] <br />
* [[EcoQuest II|EcoQuest 2: Lost Secret of the Rainforest]]<br />
* [[Freddy Pharkas|Freddy Pharkas: Frontier Pharmacist]]<br />
* [[Hoyle's Official Book of Games: Volume 1]]<br />
* [[Hoyle's Official Book of Games: Volume 2]]<br />
* [[Hoyle's Official Book of Games: Volume 3]]<br />
* [[Hoyle Classic Card Games]]<br />
* [[The Island of Dr. Brain]]<br />
* [[Jones in the Fast Lane]]<br />
* [[King's Quest|King's Quest I]]<br />
* [[King's Quest IV]]<br />
* [[King's Quest V]]<br />
* [[King's Quest VI]]<br />
* [[Laura Bow: The Colonel's Bequest]]<br />
* [[The Dagger of Amon Ra|Laura Bow 2: The Dagger of Amon Ra]]<br />
||<br />
* [[Leisure Suit Larry|Leisure Suit Larry 1]]<br />
* [[Leisure Suit Larry 2]]<br />
* [[Leisure Suit Larry 3]]<br />
* [[Leisure Suit Larry 5]]<br />
* [[Leisure Suit Larry 6]]<br />
* [[Mixed-Up Fairy Tales]]<br />
* [[Mixed-Up Mother Goose]]<br />
* [[Pepper's Adventures in Time]]<br />
* [[Police Quest]]<br />
* [[Police Quest II]]<br />
* [[Police Quest III]]<br />
* [[Quest for Glory]]<br />
* [[Quest for Glory II]]<br />
* [[Quest for Glory III]]<br />
* [[Slater & Charlie Go Camping]]<br />
* [[Space Quest]]<br />
* [[Space Quest III]]<br />
* [[Space Quest IV]]<br />
* [[Space Quest V]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[SCUMM]] ||<br />
Classic 2D [[LucasArts]] games:<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Maniac Mansion]]<br />
* [[Zak McKracken and the Alien Mindbenders]]<br />
* [[Indiana Jones and the Last Crusade]]<br />
* [[Loom]]<br />
* [[Passport to Adventure]]<br />
* [[The Secret of Monkey Island]]<br />
* [[Monkey Island 2: LeChuck's Revenge]]<br />
||<br />
* [[Indiana Jones and the Fate of Atlantis]]<br />
* [[Day of the Tentacle]]<br />
* [[Sam & Max Hit the Road]]<br />
* [[Full Throttle]]<br />
* [[The Dig]]<br />
* [[The Curse of Monkey Island]]<br />
|}<br />
[[Humongous Entertainment]] games:<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Backyard Baseball]]<br />
* [[Backyard Baseball 2001]]<br />
* [[Backyard Baseball 2003]]<br />
* [[Backyard Football]]<br />
* [[Backyard Football 2002]]<br />
* [[Big Thinkers First Grade]]<br />
* [[Big Thinkers Kindergarten]]<br />
* [[Blue's 123 Time Activities]]<br />
* [[Blue's ABC Time Activities]]<br />
* [[Blue's Art Time Activities]]<br />
* [[Blue's Birthday Adventure]] (Yellow and Red)<br />
* [[Blue's Reading Time Activities]]<br />
* [[Fatty Bear's Birthday Surprise]]<br />
* [[Fatty Bear's Fun Pack]]<br />
* [[Freddi Fish 1: The Case of the Missing Kelp Seeds]]<br />
* [[Freddi Fish 2: The Case of the Haunted Schoolhouse]]<br />
* [[Freddi Fish 3: The Case of the Stolen Conch Shell]]<br />
* [[Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch]]<br />
* [[Freddi Fish 5: The Case of the Creature of Coral Cove]]<br />
* [[Freddi Fish and Luther's Maze Madness]]<br />
* [[Freddi Fish and Luther's Water Worries]]<br />
* [[Let's Explore the Airport with Buzzy]]<br />
* [[Let's Explore the Farm with Buzzy]]<br />
* [[Let's Explore the Jungle with Buzzy]]<br />
||<br />
* [[Pajama Sam 1: No Need to Hide When It's Dark Outside]]<br />
* [[Pajama Sam 2: Thunder and Lightning Aren't so Frightening]]<br />
* [[Pajama Sam 3: You Are What You Eat From Your Head to Your Feet]]<br />
* [[Pajama Sam: Games to Play on Any Day]]<br />
* [[Pajama Sam's Lost & Found]]<br />
* [[Pajama Sam's Sock Works]]<br />
* [[Putt-Putt Joins the Parade]]<br />
* [[Putt-Putt Goes to the Moon]]<br />
* [[Putt-Putt Saves the Zoo]]<br />
* [[Putt-Putt Travels Through Time]]<br />
* [[Putt-Putt Enters the Race]]<br />
* [[Putt-Putt Joins the Circus]]<br />
* [[Putt-Putt's Fun Pack]]<br />
* [[Putt-Putt & Fatty Bear's Activity Pack]]<br />
* [[Putt-Putt and Pep's Balloon-O-Rama]]<br />
* [[Putt-Putt and Pep's Dog on a Stick]]<br />
* [[SPY Fox 1: Dry Cereal]]<br />
* [[SPY Fox 2: Some Assembly Required]]<br />
* [[SPY Fox 3: Operation Ozone]]<br />
* [[SPY Fox in Cheese Chase]]<br />
* [[SPY Fox in Hold the Mustard]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Sherlock]] ||<br />
* [[The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel]]<br />
* [[The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Sky]] || <br />
* [[Beneath a Steel Sky]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Sword1]] ||<br />
* [[Broken Sword 1|Broken Sword: The Shadow of the Templars]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Sword2]] ||<br />
* [[Broken Sword 2|Broken Sword: The Smoking Mirror]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Sword25]] ||<br />
* [[Broken Sword 2.5]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[TeenAgent|Teenagent]] ||<br />
* [[TeenAgent]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Tinsel]] ||<br />
* [[Discworld 1]]<br />
* [[Discworld II: Missing Presumed...!?]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Toltecs]] ||<br />
* [[3 Skulls of the Toltecs]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Tony]] ||<br />
* [[Tony Tough and the Night of Roasted Moths]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Toon]] ||<br />
* [[Toonstruck]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Touche]] ||<br />
* [[Touché: The Adventures of the Fifth Musketeer]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[TsAGE]] ||<br />
* [[Ringworld|Ringworld: Revenge of the Patriarch]]<br />
* [[Blue Force]]<br />
* [[Return to Ringworld]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Tucker]] ||<br />
* [[Bud Tucker in Double Trouble]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ufos]] ||<br />
* [[GNAP]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Voyeur]] ||<br />
* [[Voyeur]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Wintermute]] ||<br />
* [[Chivalry is NOT Dead]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ZVision]] ||<br />
* [[Zork Nemesis]]<br />
* [[Zork: Grand Inquisitor]]<br />
|- style="background-color: #fafafa;"<br />
|}<br />
<br /><br />
<br />
== Complete Engines in the Latest Unstable Version ==<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ADL]] ||<br />
* [[Ulysses and the Golden Fleece]]<br />
* [[Time Zone]]<br />
* [[The Dark Crystal]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Fullpipe]] ||<br />
* [[Full Pipe]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Mohawk]] ||<br />
* [[Riven: The Sequel to Myst]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Plumbers]] ||<br />
* [[Plumbers Don't Wear Ties]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[SCI]] ||<br />
Newer [[Sierra]] adventure games (SCI32):<br />
{| style="background-color: #fafafa;"<br />
|- valign=top<br />
|<br />
* [[Gabriel Knight]]<br />
* [[The Beast Within|Gabriel Knight 2: The Beast Within]]<br />
* [[Inside The Chest]]<br />
* [[King's Quest VII]]<br />
* [[King's Questions]]<br />
* [[Leisure Suit Larry 7]]<br />
* [[Mixed-Up Mother Goose|Mixed-Up Mother Goose Deluxe]]<br />
||<br />
* [[Phantasmagoria]]<br />
* [[Phantasmagoria 2]]<br />
* [[Police Quest IV]]<br />
* [[Quest for Glory IV]]<br />
* [[Shivers]]<br />
* [[Space Quest 6]]<br />
* [[Torin's Passage]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Titanic]] ||<br />
* [[Starship Titanic]]<br />
|}<br />
<br />
== In-Progress Engines ==<br />
These engines are currently being developed within ScummVM's main code tree.<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Access]] ||<br />
* [[Noctropolis]]<br />
* [[Martian Memorandum]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[ADL]] ||<br />
* [[Cranston Manor]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Avalanche]] ||<br />
* [[Lord Avalot d'Argent]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Blade]] ||<br />
* [[Blade Runner]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Chewy]] ||<br />
* [[Chewy: Esc from F5]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Cryo]] ||<br />
* [[Lost Eden]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Director]] ||<br />
* [[Director/Games|Director games]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[DM]] ||<br />
* [[Dungeon Master]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[MacVenture]] ||<br />
* [[Deja Vu]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[MADS]] ||<br />
* [[Dragonsphere]]<br />
* [[Return of the Phantom]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Prince]] ||<br />
* [[The Prince and the Coward]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[SCI]] ||<br />
Newer [[Sierra]] adventure games (SCI32):<br />
{| style="background-color: #fafafa;"<br />
|- valign=top<br />
|<br />
* [[Behind the Developers' Shield]]<br />
* [[Hoyle Classic Games]]<br />
* [[Hoyle Bridge]]<br />
* [[Hoyle Children's Collection]]<br />
||<br />
* [[Hoyle Solitaire]]<br />
* [[Lighthouse]]<br />
* [[Police Quest: SWAT]]<br />
* [[RAMA]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[SCUMM]] ||<br />
[[Humongous Entertainment]] games:<br />
{| style="background:#fafafa"<br />
|- valign=top<br />
|<br />
* [[Backyard Basketball]]<br />
* [[Backyard Soccer]]<br />
* [[Backyard Soccer MLS Edition]]<br />
* [[Backyard Soccer 2004]]<br />
||<br />
* [[Blue's Treasure Hunt]]<br />
* [[Freddi Fish's One-Stop Fun Shop]]<br />
* [[Moonbase Commander]]<br />
* [[Pajama Sam's One-Stop Fun Shop]]<br />
* [[Putt-Putt's One-Stop Fun Shop]]<br />
|}<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[SLUDGE]] ||<br />
* [[SLUDGE/Games|SLUDGE games]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[WAGE]] ||<br />
* [[WAGE/Games|WAGE Games]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Wintermute]] ||<br />
* [[Wintermute/Games|Wintermute games]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Xeen]] ||<br />
* [[Might and Magic III]]<br />
* [[Might and Magic IV]]<br />
* [[Might and Magic V]]<br />
* [[Might and Magic: World of Xeen]]<br />
|}<br />
<br /><br />
<br />
== Frozen Engines ==<br />
In-progress, but haven't been updated for the past 6 months<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Cine]] ||<br />
* [[Operation Stealth]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Composer]] ||<br />
* [[Magic Tales: Baba Yaga and the Magic Geese]]<br />
* [[Magic Tales: Imo and the King]]<br />
* [[Magic Tales: The Little Samurai]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Gob]] ||<br />
* [[AJ's World of Discovery]]<br />
* [[Playtoons]]<br />
* [[The Last Dynasty]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Groovie]] ||<br />
* [[The 11th Hour]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Lastexpress]] ||<br />
* [[The Last Express]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Mohawk]] ||<br />
* [[Mohawk/Games#Living Books Series|Living Books games]] (v3-5)<br />
* [[Where in Time is Carmen Sandiego?]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top|[[Parallaction]] ||<br />
* [[The Big Red Adventure]]<br />
|-<br />
|}<br />
<br /><br />
<br />
= Engines external to the main source tree =<br />
== In-Progress/Frozen Engines ==<br />
These engines are currently being developed external to ScummVM's main code tree.<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[AGS]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Asylum]] ||<br />
* [[Sanitarium]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[BOLT]] ||<br />
* [[Merlin's Apprentice]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Buried]] ||<br />
* [[The Journeyman Project 2: Buried in Time]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Crimetime]] ||<br />
* [[Crime Time]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Chronomaster]] ||<br />
* [[Chronomaster]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[CLIPS]] ||<br />
* [[C Language Integrated Production System]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Comet]] ||<br />
* [[Shadow of the Comet]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Cryo]] ||<br />
* [[Atlantis: The Lost Tales]]<br />
* [[Atlantis II: Beyond Atlantis]]<br />
* [[Atlantis III: The New World]]<br />
* [[Atlantis Evolution]]<br />
* [[The Secrets of Atlantis: The Sacred Legacy]]<br />
* [[Aztec: The Curse in the Heart of the City of Gold]]<br />
* [[China: The Forbidden City]]<br />
* [[Egypt 1156 B.C.: Tomb of the Pharaoh]]<br />
* [[Egypt II: The Heliopolis Prophecy]]<br />
* [[Salammbo: Battle for Carthage]]<br />
* [[Versailles 1685]]<br />
* [[Versailles II: Testament of the King]]<br />
* [[Zero Zone]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Darkseed2]] ||<br />
* [[Dark Seed II]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Death Gate]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[DGDS]] ||<br />
* [[Quarky & Quaysoo's Turbo Science]]<br />
* [[Heart of China]]<br />
* [[The Adventures of Willy Beamish]]<br />
* [[Rise of the Dragon]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Dune]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Dylan Dog]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Enchantia]] ||<br />
* [[Curse of Enchantia]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[GAG]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Interspective]] ||<br />
* [[Innocent Until Caught]]<br />
* [[Innocent Until Caught 2: Presumed Guilty]]<br />
* [[The Orion Conspiracy]]<br />
* [[The Gene Machine]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Kingdom]] ||<br />
* [[Kingdom: The Far Reaches]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[KoM]] ||<br />
* [[Kingdom O' Magic]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Kult]] ||<br />
* [[KULT: The Temple of Flying Saucers]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[L.A. Law]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Liath]] ||<br />
* [[WorldSpiral: Liath]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[M4]] ||<br />
* [[Orion Burger]]<br />
* [[Ripley's Believe It or Not!: The Riddle of Master Lu]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Illusions]] ||<br />
* [[Duckman: The Graphic Adventures of a Private Dick]]<br />
* [[Beavis and Butt-Head: Do U.]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Lightbringer]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Manley]] ||<br />
* [[Les Manley: Search For The King]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Mindshadow]] ||<br />
* [[Borrowed Time]]<br />
* [[MindShadow]]<br />
* [[Tass Times In Tonetown]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Nancy Drew]] ||<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Plan9]] ||<br />
* [[Plan 9 From Outer Space]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Pink]] ||<br />
* [[Pink Panther: Passport to Peril]]<br />
* [[Pink Panther: Hokus Pokus]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Prisoner]] ||<br />
* [[Prisoner of Ice]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Ring]] ||<br />
* [[Pilgrim: Faith as a Weapon]]<br />
* [[Ring: The Legend of the Nibelungen]]<br />
* [[Faust: Seven Games of the Soul]]<br />
* [[TimeScape: Journey to Pompei]]<br />
* [[The Legend of the Prophet and the Assassin]]<br />
* [[The Secrets of Alamût]]<br />
* [[Jerusalem: The Three Roads to the Holy Land]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Robin]] ||<br />
* [[The Adventures of Robin Hood]]<br />
* [[Rome: Pathway to Power]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Startrek]] ||<br />
* [[Star Trek: 25th Anniversary]]<br />
* [[Star Trek: Judgment Rites]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Supernova]] ||<br />
* [[Mission Supernova]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Unity]] ||<br />
* [[Star Trek: The Next Generation: "A Final Unity"]]<br />
|}<br />
<br /><br />
<br />
= Future Engines =<br />
<br /><br />
{| cellspacing="2" cellpadding="5" width=100% style="border: 1px solid #333333;"<br />
|- style="background:#efefef"<br />
! width=100|Engine !! Games<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[AGI]] ||<br />
* [[Donald Duck's Playground]]<br />
* [[Dragon's Keep]] <br />
* [[The Gelfling Adventure]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Gob]] ||<br />
* [[Adibou Games]]<br />
* [[Inca II: Nations of Immortality]]<br />
|- style="background-color: #fafafa;"<br />
| align=center valign=top| [[Parallaction]] ||<br />
* [[Tequila and Boom Boom]]<br />
|}<br />
<br /><br />
= Adding a New Engine =<br />
* [[HOWTO-Engines]]: Your first steps to adding a new engine<br />
<br /><br />
= External links =<br />
* The [http://scummvm-misc.sourceforge.net ScummVM-Misc project] keeps a list of known engines that haven't been added to ScummVM's source code repository for various reasons i.e. incomplete, falls outside of the scope of 2D point-and-click etc.</div>
Csnover
https://wiki.scummvm.org/index.php?title=Phantasmagoria_2&diff=23860
Phantasmagoria 2
2017-07-31T02:17:32Z
<p>Csnover: Mark as supported</p>
<hr />
<div>{{GameDescription|<br />
name=Phantasmagoria: A Puzzle of Flesh |<br />
release=1996|<br />
alternateNames=Phantasmagoria II: Fatal Obsessions,<br/>Phantasmagoria 2|<br />
publisher=[[Sierra]]|<br />
developer=[[Sierra]]|<br />
platforms=MS-DOS, Windows|<br />
resolution=640x480, 256 & 65536 colors|<br />
engine=[[SCI]]|<br />
support=Since ScummVM 1.10.0|<br />
purchase=[[Where to get the games#Sierra Games|Yes]]<br />
}}<br />
'''Phantasmagoria: A Puzzle of Flesh''' was the second Phantasmagoria game by Sierra. Curtis Craig, an introverted 26-year old man working at a pharmaceutical company, was released from a mental institution one year ago. Now, he is seeing disturbing images and seemingly receiving messages to tell him to commit murder. After a co-worker Curtis doesn't like was murdered, he initially suspects he may have been the murderer due to a psychotic break. However, when more people at the pharmaceutical company are murdered, Curtis begins to suspect someone else.<br />
<br />
==External Links==<br />
*[http://en.wikipedia.org/wiki/Phantasmagoria:_A_Puzzle_of_Flesh Phantasmagoria: A Puzzle of Flesh on Wikipedia]<br />
<br />
[[Category:SCI Games]]<br />
[[Category:Supported Games]]</div>
Csnover