|Engine developer||dreammaster, sev, strangerke|
|Companies that used it||Lankhor|
|Games that use it||Mortville Manor|
|Date added to ScummVM||July 29, 2013|
|First release containing it||1.7.0|
The Mortevielle engine was used by Lankhor in Mortville Manor, which was a best seller in several countries in 1987-1989 (depending on the platform). The game is completely hardcoded and is using a complex speech generation based on phoneme analysis.
The team is working on this engine based on sources provided by the DOS porter and DotEmu. They are a mix of Pascal and ASM.
- French and German DOS version completable
- Complete English (homemade), French and German translations in DAT file (including menus)
- No speech support (because they are terrible)
- Amiga/Atari versions not (yet) supported
- Other platforms seem to use a completely different engine, no support planned.
The original German translation is apparently not very good. There is a possibility to provide an improved translation in the DAT file if we get volunteers to write it.
Adding speech support is a proposed task for GSoC: GSoC_Ideas#Adding_text_to_speech_support_in_Mortville_Manor. There is also a proof of concept: see code on GitHub and video on youtube.