|Engine developer||dreammaster, DrMcCoy, |
eriktorbjorn, joostp, md5
|Companies that used it||Psygnosis|
|Games that use it||Discworld 1, Discworld 2|
|Date added to ScummVM||July 22, 2008|
|First release containing it||1.0.0rc1|
The Tinsel engine is a scripting engine developed by Teeny Weeny Games / Perfect 10 Productions for their point and click adventure games, based on the Discworld novels authored by Terry Pratchett.
TODO: Expand/correct explanation about Tinsel / Glitter
- Discworld 1 is completable
- Discworld 2 is completable
- Discworld Noir is unsupported (Uses 3D models - If supported in future, this would be in ResidualVM)
- Tinsel Bugs: List of bugs that occured in the original versions
- Tinsel TODO
- List of Objects
- List of Scenes
The ScummVM Music Enhancement Project has worked on the music for Discworld i.e. the first game.
Permission has been given to release this soundtrack.
As of 27 Dec 2007, the full soundtrack is available for download here.
Possible Future Discworld Freeware Release
In short, we have all the approval needed to move forward with supporting the game and making Discworld freeware.
However, Discworld is _NOT_ freeware at the moment. It may be in the future, assuming all goes according to plan.
When this happens, the project will make a announcement in the usual manner i.e. website news item.
Whether the game datafiles release will have a DFSG/OSI compatible license remains to be determined.