Difference between revisions of "Platforms/Overview"
(Use named arguments) |
m (Add a preview of the platform features DPL query) |
||
Line 65: | Line 65: | ||
{{Inforow Port Features|port=:Windows CE}} | {{Inforow Port Features|port=:Windows CE}} | ||
|} | |} | ||
<dpl> | |||
category = Platforms | |||
include = {PortFeatures} Features Inforow | |||
table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | FLAC , style="background:silver" | MP3 , style="background:silver" | Ogg Vorbis , style="background:silver" | zlib , style="background:silver" | Plugins , style="background:silver" | Backend | |||
</dpl> |
Revision as of 22:38, 20 September 2009
This page gives a summary of ScummVM core features implemented by each Platform port.
Supported Engines by Platform
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
Features supported by Platform
<dpl> category = Platforms include = {PortFeatures} Features Inforow table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | FLAC , style="background:silver" | MP3 , style="background:silver" | Ogg Vorbis , style="background:silver" | zlib , style="background:silver" | Plugins , style="background:silver" | Backend </dpl>