Difference between revisions of "Sword1"
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==Status== | ==Status== | ||
*[[Datafiles#Broken_Sword_1:_The_Shadow_of_the_Templars|Data files]] have to be copied from the CDs and renamed. | *[[Datafiles#Broken_Sword_1:_The_Shadow_of_the_Templars|Data files]] have to be copied from the CDs and renamed. | ||
*STR cutscenes in PSX version are not supported, [http://scummvm.org/downloads.php#extras reencoded cutscenes] need to be downloaded. | *STR cutscenes in PSX version are not supported, [http://scummvm.org/downloads.php#extras reencoded cutscenes] need to be downloaded. | ||
*Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language. | *Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language. |
Revision as of 20:24, 25 October 2010
Sword1 | ||
---|---|---|
Engine developer | lavosspawn | |
Companies that used it | Revolution Software | |
Games that use it | Broken Sword 1 | |
Date added to ScummVM | 2003-12-16 | |
First release containing it | 0.6.0 |
Status
- Data files have to be copied from the CDs and renamed.
- STR cutscenes in PSX version are not supported, reencoded cutscenes need to be downloaded.
- Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language.
- GBA, PalmOS, Wii and NDS versions aren't supported.