Difference between revisions of "Compiling ScummVM"
Jump to navigation
Jump to search
(We don't support VS2003 any more. Added VS2010) |
(add android to the table) |
||
Line 34: | Line 34: | ||
|- | |- | ||
|[http://www.nintendo.com/wii Nintendo Wii and Gamecube]||[[Compiling ScummVM/Wii|Wii and Gamecube]] instructions | |[http://www.nintendo.com/wii Nintendo Wii and Gamecube]||[[Compiling ScummVM/Wii|Wii and Gamecube]] instructions | ||
|- | |||
|[http://www.android.com/ Google Android]||[[Compiling ScummVM/Android|Android]] instructions | |||
|} | |} | ||
If you have instructions for compiling a port of ScummVM that is not mentioned here, feel free to contact us! | If you have instructions for compiling a port of ScummVM that is not mentioned here, feel free to contact us! |
Revision as of 19:59, 18 February 2011
Compiling ScummVM
ScummVM has been ported to several different Platforms. Compilation of ScummVM is a bit different for each platform, so instructions have been included for the official platforms that ScummVM can be compiled for
Platform | Compiling instructions |
Windows | Visual Studio 2010/2008/2005, MinGW and Dev-C++ instructions |
Linux | GCC |
AmigaOS4 | AmigaOS4 |
Windows CE/Mobile | Windows CE instructions |
Sega Dreamcast | Dreamcast instructions |
Sony PlayStation Portable | PlayStation Portable instructions |
Sony PlayStation 2 | PlayStation 2 instructions |
Mac OS X | Mac OS X instructions (see also Mac OS X Crosscompiling and Mac OS X 10.2.8 instructions) |
Apple iPhone | iPhone instructions |
Nintendo DS | Nintendo DS instructions |
Symbian | Symbian instructions |
Atari/FreeMiNT | Atari/FreeMiNT |
BeOS/ZETA/Haiku | BeOS/ZETA/Haiku instructions |
Nintendo Wii and Gamecube | Wii and Gamecube instructions |
Google Android | Android instructions |
If you have instructions for compiling a port of ScummVM that is not mentioned here, feel free to contact us!