Difference between revisions of "Grim Fandango"
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{{GameDescription| | {{GameDescription| | ||
name=Grim Fandango| | name=Grim Fandango| | ||
image=http://residualvm.org/data/screenshots/lec/grim/grim_13.jpg| | |||
release=1998| | release=1998| | ||
publisher=[[LucasArts]]| | publisher=[[LucasArts]]| | ||
developer=[[LucasArts]]| | developer=[[LucasArts]]| | ||
distributor=[[Activision]]| | |||
platforms=Windows| | platforms=Windows| | ||
engine=GrimE| | engine=GrimE| | ||
support= | resolution=640x480, 256 colors| | ||
purchase= | support=Will never be supported.<br/>Use [http://www.residualvm.org ResidualVM]| | ||
purchase=No | |||
}} | }} | ||
'''Grim Fandango''' was the first LucasArts adventure game to not use the [[SCUMM]] scripting language. Instead, it used an engine called GrimE (Grim Edit), which was based upon the [http://www.lua.org/ LUA] open source scripting language. The game follows Manny Calavara, a grim reaper for the Department of Death in the Land of the Dead. He learns that the system he works for is corrupt, after a woman who led a great life, Mercades (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest. Manny must take a four year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest. | '''Grim Fandango''' was the first LucasArts adventure game to not use the [[SCUMM]] scripting language. Instead, it used an engine called GrimE (Grim Edit), which was based upon the [http://www.lua.org/ LUA] open source scripting language. The game follows Manny Calavara, a grim reaper for the Department of Death in the Land of the Dead. He learns that the system he works for is corrupt, after a woman who led a great life, Mercades (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest. Manny must take a four year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest. | ||
==Compatibility== | |||
As it is a 3D adventure game, Grim Fandango is out of scope for ScummVM. However, it is [http://wiki.residualvm.org/index.php/Grim_Fandango completable] in the sister project of ScummVM, [http://www.residualvm.org ResidualVM]. | |||
==External links== | ==External links== |
Revision as of 17:30, 18 May 2012
Grim Fandango | ||
---|---|---|
First release | 1998 | |
Also known as | N/A | |
Developed by | LucasArts | |
Published by | LucasArts | |
Distributed by | Activision | |
Platforms | Windows | |
Resolution | 640x480, 256 colors | |
Engine | GrimE | |
Support | Will never be supported. Use ResidualVM | |
Available for Purchase |
No |
Grim Fandango was the first LucasArts adventure game to not use the SCUMM scripting language. Instead, it used an engine called GrimE (Grim Edit), which was based upon the LUA open source scripting language. The game follows Manny Calavara, a grim reaper for the Department of Death in the Land of the Dead. He learns that the system he works for is corrupt, after a woman who led a great life, Mercades (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest. Manny must take a four year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest.
Compatibility
As it is a 3D adventure game, Grim Fandango is out of scope for ScummVM. However, it is completable in the sister project of ScummVM, ResidualVM.