Difference between revisions of "Blekinge Institute of Technology"
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*[[Actual Destination]] - Marcus Grönskog and Adam Storhed | *[[Actual Destination]] - Marcus Grönskog and Adam Storhed | ||
*[[The Box]] - Marcus Kellner and Markus Fors | *[[The Box]] - Marcus Kellner and Markus Fors | ||
*[[Dreamscape]] - Mikael Palm | *[[Dreamscape]] - Mikael Palm and Tommie Malmgren | ||
*[[Framed]] - Sakari Korhonen and Daniel Bengtsson | |||
*[[Mirage]] - Jonas Chanasima Gransing, Sam Samuelsson, and Sebastian Hansson | *[[Mirage]] - Jonas Chanasima Gransing, Sam Samuelsson, and Sebastian Hansson | ||
*[[Project Doom|Project: Doom]] - Martin Silve and Victor Dahlqvist | |||
*[[Project Lonely Robot]] - Stefan Gökstorp and Magnus Christensson | |||
Additionally, BTH students Robin Hjelte and Jesper Olofsson created the original version of [[The Shine of a Star]] as part of their coursework, and later expanded it with the help of two additional people, Mattis Axelsson and Cajsa Larsson, into a full commercial game. | Additionally, BTH students Robin Hjelte and Jesper Olofsson created the original version of [[The Shine of a Star]] as part of their coursework, and later expanded it with the help of two additional people, Mattis Axelsson and Cajsa Larsson, into a full commercial game. |
Revision as of 16:45, 22 December 2013
The Blekinge Institute of Technology (Blekinge Tekniska Högskola in Swedish) is a public, state funded university located in Blekinge, Sweden that was founded in 1989. In 2009, several groups of students created games with the Wintermute engine as part of their course work:
- Actual Destination - Marcus Grönskog and Adam Storhed
- The Box - Marcus Kellner and Markus Fors
- Dreamscape - Mikael Palm and Tommie Malmgren
- Framed - Sakari Korhonen and Daniel Bengtsson
- Mirage - Jonas Chanasima Gransing, Sam Samuelsson, and Sebastian Hansson
- Project: Doom - Martin Silve and Victor Dahlqvist
- Project Lonely Robot - Stefan Gökstorp and Magnus Christensson
Additionally, BTH students Robin Hjelte and Jesper Olofsson created the original version of The Shine of a Star as part of their coursework, and later expanded it with the help of two additional people, Mattis Axelsson and Cajsa Larsson, into a full commercial game.