Difference between revisions of "AGIWiki/King's Quest: Quest for the Crown"
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[[Image:Kq1screenshot1.png|right|thumb | [[Image:Kq1screenshot1.png|right|thumb]] | ||
King's Quest: Quest for the Crown was created by [[AGIWiki/Sierra On-Line|Sierra On-Line]] co-founder [[AGIWiki/Roberta Williams|Roberta Williams]] in 1984. It is set in the fictional kingdom of Daventry, and follows the story of [[AGIWiki/King Graham|Sir Graham]], who will be made king if he can complete a quest to find the three lost artifacts which will restore peace and prosperity to the kingdom. | King's Quest: Quest for the Crown was created by [[AGIWiki/Sierra On-Line|Sierra On-Line]] co-founder [[AGIWiki/Roberta Williams|Roberta Williams]] in 1984. It is set in the fictional kingdom of Daventry, and follows the story of [[AGIWiki/King Graham|Sir Graham]], who will be made king if he can complete a quest to find the three lost artifacts which will restore peace and prosperity to the kingdom. | ||
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*[[King's Quest|Compatibility in ScummVM]] | *[[King's Quest|Compatibility in ScummVM]] | ||
[[Category:AGIWiki/Sierra Made Games]] | |||
[[Category:AGIWiki/King's Quest]] | [[Category:AGIWiki/King's Quest]] |
Latest revision as of 18:04, 26 January 2015
King's Quest: Quest for the Crown was created by Sierra On-Line co-founder Roberta Williams in 1984. It is set in the fictional kingdom of Daventry, and follows the story of Sir Graham, who will be made king if he can complete a quest to find the three lost artifacts which will restore peace and prosperity to the kingdom.
There are three versions of the game, two made with the AGI engine: the original release and a later release with support for the EGA adapter, and an enhanced remake made with the SCI engine.