Difference between revisions of "Sword1"
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(Add myself as engine developer for sword1) |
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{{EngineDescription| | {{EngineDescription| | ||
name=Sword1| | name=Sword1| | ||
developer=[[User:lavosspawn|lavosspawn]]| | developer=[[User:lavosspawn|lavosspawn]], [[User:criezy|criezy]]| | ||
companies=[[Revolution|Revolution Software]]| | companies=[[Revolution|Revolution Software]]| | ||
usedBy=[[Broken Sword 1]]| | usedBy=[[Broken Sword 1]]| |
Revision as of 18:19, 20 July 2016
Sword1 | ||
---|---|---|
Engine developer | lavosspawn, criezy | |
Companies that used it | Revolution Software | |
Games that use it | Broken Sword 1 | |
Date added to ScummVM | 2003-12-16 | |
First release containing it | 0.6.0 |
About
Sword1 is the internal name for the Virtual Theatre variant which runs Broken Sword 1.
Sword1 is a further developed engine from the Lure and Sky variants and was followed by the engine for Broken Sword 2.
Status
- Data files have to be copied from the CDs and renamed.
- STR cutscenes in PSX version are not supported, reencoded cutscenes need to be downloaded.
- Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language.
- GBA, PalmOS, Wii and NDS versions aren't supported.